Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / winsys / svga / drm / vmw_context.c
1 /**********************************************************
2 * Copyright 2009-2015 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26
27 #include "svga_cmd.h"
28
29 #include "util/u_debug.h"
30 #include "util/u_memory.h"
31 #include "util/u_debug_stack.h"
32 #include "util/u_debug_flush.h"
33 #include "util/u_hash_table.h"
34 #include "pipebuffer/pb_buffer.h"
35 #include "pipebuffer/pb_validate.h"
36
37 #include "svga_winsys.h"
38 #include "vmw_context.h"
39 #include "vmw_screen.h"
40 #include "vmw_buffer.h"
41 #include "vmw_surface.h"
42 #include "vmw_fence.h"
43 #include "vmw_shader.h"
44 #include "vmw_query.h"
45
46 #define VMW_COMMAND_SIZE (64*1024)
47 #define VMW_SURFACE_RELOCS (1024)
48 #define VMW_SHADER_RELOCS (1024)
49 #define VMW_REGION_RELOCS (512)
50
51 #define VMW_MUST_FLUSH_STACK 8
52
53 /*
54 * A factor applied to the maximum mob memory size to determine
55 * the optimial time to preemptively flush the command buffer.
56 * The constant is based on some performance trials with SpecViewperf.
57 */
58 #define VMW_MAX_MOB_MEM_FACTOR 2
59
60 /*
61 * A factor applied to the maximum surface memory size to determine
62 * the optimial time to preemptively flush the command buffer.
63 * The constant is based on some performance trials with SpecViewperf.
64 */
65 #define VMW_MAX_SURF_MEM_FACTOR 2
66
67
68
69 struct vmw_buffer_relocation
70 {
71 struct pb_buffer *buffer;
72 boolean is_mob;
73 uint32 offset;
74
75 union {
76 struct {
77 struct SVGAGuestPtr *where;
78 } region;
79 struct {
80 SVGAMobId *id;
81 uint32 *offset_into_mob;
82 } mob;
83 };
84 };
85
86 struct vmw_ctx_validate_item {
87 union {
88 struct vmw_svga_winsys_surface *vsurf;
89 struct vmw_svga_winsys_shader *vshader;
90 };
91 boolean referenced;
92 };
93
94 struct vmw_svga_winsys_context
95 {
96 struct svga_winsys_context base;
97
98 struct vmw_winsys_screen *vws;
99 struct hash_table *hash;
100
101 #ifdef DEBUG
102 boolean must_flush;
103 struct debug_stack_frame must_flush_stack[VMW_MUST_FLUSH_STACK];
104 struct debug_flush_ctx *fctx;
105 #endif
106
107 struct {
108 uint8_t buffer[VMW_COMMAND_SIZE];
109 uint32_t size;
110 uint32_t used;
111 uint32_t reserved;
112 } command;
113
114 struct {
115 struct vmw_ctx_validate_item items[VMW_SURFACE_RELOCS];
116 uint32_t size;
117 uint32_t used;
118 uint32_t staged;
119 uint32_t reserved;
120 } surface;
121
122 struct {
123 struct vmw_buffer_relocation relocs[VMW_REGION_RELOCS];
124 uint32_t size;
125 uint32_t used;
126 uint32_t staged;
127 uint32_t reserved;
128 } region;
129
130 struct {
131 struct vmw_ctx_validate_item items[VMW_SHADER_RELOCS];
132 uint32_t size;
133 uint32_t used;
134 uint32_t staged;
135 uint32_t reserved;
136 } shader;
137
138 struct pb_validate *validate;
139
140 /**
141 * The amount of surface, GMR or MOB memory that is referred by the commands
142 * currently batched in the context command buffer.
143 */
144 uint64_t seen_surfaces;
145 uint64_t seen_regions;
146 uint64_t seen_mobs;
147
148 /**
149 * Whether this context should fail to reserve more commands, not because it
150 * ran out of command space, but because a substantial ammount of GMR was
151 * referred.
152 */
153 boolean preemptive_flush;
154 };
155
156
157 static inline struct vmw_svga_winsys_context *
158 vmw_svga_winsys_context(struct svga_winsys_context *swc)
159 {
160 assert(swc);
161 return (struct vmw_svga_winsys_context *)swc;
162 }
163
164
165 static inline enum pb_usage_flags
166 vmw_translate_to_pb_flags(unsigned flags)
167 {
168 enum pb_usage_flags f = 0;
169 if (flags & SVGA_RELOC_READ)
170 f |= PB_USAGE_GPU_READ;
171
172 if (flags & SVGA_RELOC_WRITE)
173 f |= PB_USAGE_GPU_WRITE;
174
175 return f;
176 }
177
178 static enum pipe_error
179 vmw_swc_flush(struct svga_winsys_context *swc,
180 struct pipe_fence_handle **pfence)
181 {
182 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
183 struct vmw_winsys_screen *vws = vswc->vws;
184 struct pipe_fence_handle *fence = NULL;
185 unsigned i;
186 enum pipe_error ret;
187
188 /*
189 * If we hit a retry, lock the mutex and retry immediately.
190 * If we then still hit a retry, sleep until another thread
191 * wakes us up after it has released its buffers from the
192 * validate list.
193 *
194 * If we hit another error condition, we still need to broadcast since
195 * pb_validate_validate releases validated buffers in its error path.
196 */
197
198 ret = pb_validate_validate(vswc->validate);
199 if (ret != PIPE_OK) {
200 mtx_lock(&vws->cs_mutex);
201 while (ret == PIPE_ERROR_RETRY) {
202 ret = pb_validate_validate(vswc->validate);
203 if (ret == PIPE_ERROR_RETRY) {
204 cnd_wait(&vws->cs_cond, &vws->cs_mutex);
205 }
206 }
207 if (ret != PIPE_OK) {
208 cnd_broadcast(&vws->cs_cond);
209 }
210 mtx_unlock(&vws->cs_mutex);
211 }
212
213 assert(ret == PIPE_OK);
214 if(ret == PIPE_OK) {
215
216 /* Apply relocations */
217 for(i = 0; i < vswc->region.used; ++i) {
218 struct vmw_buffer_relocation *reloc = &vswc->region.relocs[i];
219 struct SVGAGuestPtr ptr;
220
221 if(!vmw_gmr_bufmgr_region_ptr(reloc->buffer, &ptr))
222 assert(0);
223
224 ptr.offset += reloc->offset;
225
226 if (reloc->is_mob) {
227 if (reloc->mob.id)
228 *reloc->mob.id = ptr.gmrId;
229 if (reloc->mob.offset_into_mob)
230 *reloc->mob.offset_into_mob = ptr.offset;
231 else {
232 assert(ptr.offset == 0);
233 }
234 } else
235 *reloc->region.where = ptr;
236 }
237
238 if (vswc->command.used || pfence != NULL)
239 vmw_ioctl_command(vws,
240 vswc->base.cid,
241 0,
242 vswc->command.buffer,
243 vswc->command.used,
244 &fence,
245 vswc->base.imported_fence_fd,
246 vswc->base.hints);
247
248 pb_validate_fence(vswc->validate, fence);
249 mtx_lock(&vws->cs_mutex);
250 cnd_broadcast(&vws->cs_cond);
251 mtx_unlock(&vws->cs_mutex);
252 }
253
254 vswc->command.used = 0;
255 vswc->command.reserved = 0;
256
257 for(i = 0; i < vswc->surface.used + vswc->surface.staged; ++i) {
258 struct vmw_ctx_validate_item *isurf = &vswc->surface.items[i];
259 if (isurf->referenced)
260 p_atomic_dec(&isurf->vsurf->validated);
261 vmw_svga_winsys_surface_reference(&isurf->vsurf, NULL);
262 }
263
264 _mesa_hash_table_clear(vswc->hash, NULL);
265 vswc->surface.used = 0;
266 vswc->surface.reserved = 0;
267
268 for(i = 0; i < vswc->shader.used + vswc->shader.staged; ++i) {
269 struct vmw_ctx_validate_item *ishader = &vswc->shader.items[i];
270 if (ishader->referenced)
271 p_atomic_dec(&ishader->vshader->validated);
272 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL);
273 }
274
275 vswc->shader.used = 0;
276 vswc->shader.reserved = 0;
277
278 vswc->region.used = 0;
279 vswc->region.reserved = 0;
280
281 #ifdef DEBUG
282 vswc->must_flush = FALSE;
283 debug_flush_flush(vswc->fctx);
284 #endif
285 swc->hints &= ~SVGA_HINT_FLAG_CAN_PRE_FLUSH;
286 swc->hints &= ~SVGA_HINT_FLAG_EXPORT_FENCE_FD;
287 vswc->preemptive_flush = FALSE;
288 vswc->seen_surfaces = 0;
289 vswc->seen_regions = 0;
290 vswc->seen_mobs = 0;
291
292 if (vswc->base.imported_fence_fd != -1) {
293 close(vswc->base.imported_fence_fd);
294 vswc->base.imported_fence_fd = -1;
295 }
296
297 if(pfence)
298 vmw_fence_reference(vswc->vws, pfence, fence);
299
300 vmw_fence_reference(vswc->vws, &fence, NULL);
301
302 return ret;
303 }
304
305
306 static void *
307 vmw_swc_reserve(struct svga_winsys_context *swc,
308 uint32_t nr_bytes, uint32_t nr_relocs )
309 {
310 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
311
312 #ifdef DEBUG
313 /* Check if somebody forgot to check the previous failure */
314 if(vswc->must_flush) {
315 debug_printf("Forgot to flush:\n");
316 debug_backtrace_dump(vswc->must_flush_stack, VMW_MUST_FLUSH_STACK);
317 assert(!vswc->must_flush);
318 }
319 debug_flush_might_flush(vswc->fctx);
320 #endif
321
322 assert(nr_bytes <= vswc->command.size);
323 if(nr_bytes > vswc->command.size)
324 return NULL;
325
326 if(vswc->preemptive_flush ||
327 vswc->command.used + nr_bytes > vswc->command.size ||
328 vswc->surface.used + nr_relocs > vswc->surface.size ||
329 vswc->shader.used + nr_relocs > vswc->shader.size ||
330 vswc->region.used + nr_relocs > vswc->region.size) {
331 #ifdef DEBUG
332 vswc->must_flush = TRUE;
333 debug_backtrace_capture(vswc->must_flush_stack, 1,
334 VMW_MUST_FLUSH_STACK);
335 #endif
336 return NULL;
337 }
338
339 assert(vswc->command.used + nr_bytes <= vswc->command.size);
340 assert(vswc->surface.used + nr_relocs <= vswc->surface.size);
341 assert(vswc->shader.used + nr_relocs <= vswc->shader.size);
342 assert(vswc->region.used + nr_relocs <= vswc->region.size);
343
344 vswc->command.reserved = nr_bytes;
345 vswc->surface.reserved = nr_relocs;
346 vswc->surface.staged = 0;
347 vswc->shader.reserved = nr_relocs;
348 vswc->shader.staged = 0;
349 vswc->region.reserved = nr_relocs;
350 vswc->region.staged = 0;
351
352 return vswc->command.buffer + vswc->command.used;
353 }
354
355 static unsigned
356 vmw_swc_get_command_buffer_size(struct svga_winsys_context *swc)
357 {
358 const struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
359 return vswc->command.used;
360 }
361
362 static void
363 vmw_swc_context_relocation(struct svga_winsys_context *swc,
364 uint32 *cid)
365 {
366 *cid = swc->cid;
367 }
368
369 static boolean
370 vmw_swc_add_validate_buffer(struct vmw_svga_winsys_context *vswc,
371 struct pb_buffer *pb_buf,
372 unsigned flags)
373 {
374 ASSERTED enum pipe_error ret;
375 unsigned translated_flags;
376 boolean already_present;
377
378 translated_flags = vmw_translate_to_pb_flags(flags);
379 ret = pb_validate_add_buffer(vswc->validate, pb_buf, translated_flags,
380 vswc->hash, &already_present);
381 assert(ret == PIPE_OK);
382 return !already_present;
383 }
384
385 static void
386 vmw_swc_region_relocation(struct svga_winsys_context *swc,
387 struct SVGAGuestPtr *where,
388 struct svga_winsys_buffer *buffer,
389 uint32 offset,
390 unsigned flags)
391 {
392 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
393 struct vmw_buffer_relocation *reloc;
394
395 assert(vswc->region.staged < vswc->region.reserved);
396
397 reloc = &vswc->region.relocs[vswc->region.used + vswc->region.staged];
398 reloc->region.where = where;
399
400 /*
401 * pb_validate holds a refcount to the buffer, so no need to
402 * refcount it again in the relocation.
403 */
404 reloc->buffer = vmw_pb_buffer(buffer);
405 reloc->offset = offset;
406 reloc->is_mob = FALSE;
407 ++vswc->region.staged;
408
409 if (vmw_swc_add_validate_buffer(vswc, reloc->buffer, flags)) {
410 vswc->seen_regions += reloc->buffer->size;
411 if ((swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) &&
412 vswc->seen_regions >= VMW_GMR_POOL_SIZE/5)
413 vswc->preemptive_flush = TRUE;
414 }
415
416 #ifdef DEBUG
417 if (!(flags & SVGA_RELOC_INTERNAL))
418 debug_flush_cb_reference(vswc->fctx, vmw_debug_flush_buf(buffer));
419 #endif
420 }
421
422 static void
423 vmw_swc_mob_relocation(struct svga_winsys_context *swc,
424 SVGAMobId *id,
425 uint32 *offset_into_mob,
426 struct svga_winsys_buffer *buffer,
427 uint32 offset,
428 unsigned flags)
429 {
430 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
431 struct vmw_buffer_relocation *reloc;
432 struct pb_buffer *pb_buffer = vmw_pb_buffer(buffer);
433
434 if (id) {
435 assert(vswc->region.staged < vswc->region.reserved);
436
437 reloc = &vswc->region.relocs[vswc->region.used + vswc->region.staged];
438 reloc->mob.id = id;
439 reloc->mob.offset_into_mob = offset_into_mob;
440
441 /*
442 * pb_validate holds a refcount to the buffer, so no need to
443 * refcount it again in the relocation.
444 */
445 reloc->buffer = pb_buffer;
446 reloc->offset = offset;
447 reloc->is_mob = TRUE;
448 ++vswc->region.staged;
449 }
450
451 if (vmw_swc_add_validate_buffer(vswc, pb_buffer, flags)) {
452 vswc->seen_mobs += pb_buffer->size;
453
454 if ((swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) &&
455 vswc->seen_mobs >=
456 vswc->vws->ioctl.max_mob_memory / VMW_MAX_MOB_MEM_FACTOR)
457 vswc->preemptive_flush = TRUE;
458 }
459
460 #ifdef DEBUG
461 if (!(flags & SVGA_RELOC_INTERNAL))
462 debug_flush_cb_reference(vswc->fctx, vmw_debug_flush_buf(buffer));
463 #endif
464 }
465
466
467 /**
468 * vmw_swc_surface_clear_reference - Clear referenced info for a surface
469 *
470 * @swc: Pointer to an svga_winsys_context
471 * @vsurf: Pointer to a vmw_svga_winsys_surface, the referenced info of which
472 * we want to clear
473 *
474 * This is primarily used by a discard surface map to indicate that the
475 * surface data is no longer referenced by a draw call, and mapping it
476 * should therefore no longer cause a flush.
477 */
478 void
479 vmw_swc_surface_clear_reference(struct svga_winsys_context *swc,
480 struct vmw_svga_winsys_surface *vsurf)
481 {
482 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
483 struct vmw_ctx_validate_item *isrf =
484 util_hash_table_get(vswc->hash, vsurf);
485
486 if (isrf && isrf->referenced) {
487 isrf->referenced = FALSE;
488 p_atomic_dec(&vsurf->validated);
489 }
490 }
491
492 static void
493 vmw_swc_surface_only_relocation(struct svga_winsys_context *swc,
494 uint32 *where,
495 struct vmw_svga_winsys_surface *vsurf,
496 unsigned flags)
497 {
498 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
499 struct vmw_ctx_validate_item *isrf;
500
501 assert(vswc->surface.staged < vswc->surface.reserved);
502 isrf = util_hash_table_get(vswc->hash, vsurf);
503
504 if (isrf == NULL) {
505 isrf = &vswc->surface.items[vswc->surface.used + vswc->surface.staged];
506 vmw_svga_winsys_surface_reference(&isrf->vsurf, vsurf);
507 isrf->referenced = FALSE;
508
509 _mesa_hash_table_insert(vswc->hash, vsurf, isrf);
510 ++vswc->surface.staged;
511
512 vswc->seen_surfaces += vsurf->size;
513 if ((swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) &&
514 vswc->seen_surfaces >=
515 vswc->vws->ioctl.max_surface_memory / VMW_MAX_SURF_MEM_FACTOR)
516 vswc->preemptive_flush = TRUE;
517 }
518
519 if (!(flags & SVGA_RELOC_INTERNAL) && !isrf->referenced) {
520 isrf->referenced = TRUE;
521 p_atomic_inc(&vsurf->validated);
522 }
523
524 if (where)
525 *where = vsurf->sid;
526 }
527
528 static void
529 vmw_swc_surface_relocation(struct svga_winsys_context *swc,
530 uint32 *where,
531 uint32 *mobid,
532 struct svga_winsys_surface *surface,
533 unsigned flags)
534 {
535 struct vmw_svga_winsys_surface *vsurf;
536
537 assert(swc->have_gb_objects || mobid == NULL);
538
539 if (!surface) {
540 *where = SVGA3D_INVALID_ID;
541 if (mobid)
542 *mobid = SVGA3D_INVALID_ID;
543 return;
544 }
545
546 vsurf = vmw_svga_winsys_surface(surface);
547 vmw_swc_surface_only_relocation(swc, where, vsurf, flags);
548
549 if (swc->have_gb_objects && vsurf->buf != NULL) {
550
551 /*
552 * Make sure backup buffer ends up fenced.
553 */
554
555 mtx_lock(&vsurf->mutex);
556 assert(vsurf->buf != NULL);
557
558 /*
559 * An internal reloc means that the surface transfer direction
560 * is opposite to the MOB transfer direction...
561 */
562 if ((flags & SVGA_RELOC_INTERNAL) &&
563 (flags & (SVGA_RELOC_READ | SVGA_RELOC_WRITE)) !=
564 (SVGA_RELOC_READ | SVGA_RELOC_WRITE))
565 flags ^= (SVGA_RELOC_READ | SVGA_RELOC_WRITE);
566 vmw_swc_mob_relocation(swc, mobid, NULL, (struct svga_winsys_buffer *)
567 vsurf->buf, 0, flags);
568 mtx_unlock(&vsurf->mutex);
569 }
570 }
571
572 static void
573 vmw_swc_shader_relocation(struct svga_winsys_context *swc,
574 uint32 *shid,
575 uint32 *mobid,
576 uint32 *offset,
577 struct svga_winsys_gb_shader *shader,
578 unsigned flags)
579 {
580 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
581 struct vmw_winsys_screen *vws = vswc->vws;
582 struct vmw_svga_winsys_shader *vshader;
583 struct vmw_ctx_validate_item *ishader;
584
585 if(!shader) {
586 *shid = SVGA3D_INVALID_ID;
587 return;
588 }
589
590 vshader = vmw_svga_winsys_shader(shader);
591
592 if (!vws->base.have_vgpu10) {
593 assert(vswc->shader.staged < vswc->shader.reserved);
594 ishader = util_hash_table_get(vswc->hash, vshader);
595
596 if (ishader == NULL) {
597 ishader = &vswc->shader.items[vswc->shader.used + vswc->shader.staged];
598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader);
599 ishader->referenced = FALSE;
600
601 _mesa_hash_table_insert(vswc->hash, vshader, ishader);
602 ++vswc->shader.staged;
603 }
604
605 if (!ishader->referenced) {
606 ishader->referenced = TRUE;
607 p_atomic_inc(&vshader->validated);
608 }
609 }
610
611 if (shid)
612 *shid = vshader->shid;
613
614 if (vshader->buf)
615 vmw_swc_mob_relocation(swc, mobid, offset, vshader->buf,
616 0, SVGA_RELOC_READ);
617 }
618
619 static void
620 vmw_swc_query_relocation(struct svga_winsys_context *swc,
621 SVGAMobId *id,
622 struct svga_winsys_gb_query *query)
623 {
624 /* Queries are backed by one big MOB */
625 vmw_swc_mob_relocation(swc, id, NULL, query->buf, 0,
626 SVGA_RELOC_READ | SVGA_RELOC_WRITE);
627 }
628
629 static void
630 vmw_swc_commit(struct svga_winsys_context *swc)
631 {
632 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
633
634 assert(vswc->command.used + vswc->command.reserved <= vswc->command.size);
635 vswc->command.used += vswc->command.reserved;
636 vswc->command.reserved = 0;
637
638 assert(vswc->surface.staged <= vswc->surface.reserved);
639 assert(vswc->surface.used + vswc->surface.staged <= vswc->surface.size);
640 vswc->surface.used += vswc->surface.staged;
641 vswc->surface.staged = 0;
642 vswc->surface.reserved = 0;
643
644 assert(vswc->shader.staged <= vswc->shader.reserved);
645 assert(vswc->shader.used + vswc->shader.staged <= vswc->shader.size);
646 vswc->shader.used += vswc->shader.staged;
647 vswc->shader.staged = 0;
648 vswc->shader.reserved = 0;
649
650 assert(vswc->region.staged <= vswc->region.reserved);
651 assert(vswc->region.used + vswc->region.staged <= vswc->region.size);
652 vswc->region.used += vswc->region.staged;
653 vswc->region.staged = 0;
654 vswc->region.reserved = 0;
655 }
656
657
658 static void
659 vmw_swc_destroy(struct svga_winsys_context *swc)
660 {
661 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
662 unsigned i;
663
664 for(i = 0; i < vswc->surface.used; ++i) {
665 struct vmw_ctx_validate_item *isurf = &vswc->surface.items[i];
666 if (isurf->referenced)
667 p_atomic_dec(&isurf->vsurf->validated);
668 vmw_svga_winsys_surface_reference(&isurf->vsurf, NULL);
669 }
670
671 for(i = 0; i < vswc->shader.used; ++i) {
672 struct vmw_ctx_validate_item *ishader = &vswc->shader.items[i];
673 if (ishader->referenced)
674 p_atomic_dec(&ishader->vshader->validated);
675 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL);
676 }
677
678 _mesa_hash_table_destroy(vswc->hash, NULL);
679 pb_validate_destroy(vswc->validate);
680 vmw_ioctl_context_destroy(vswc->vws, swc->cid);
681 #ifdef DEBUG
682 debug_flush_ctx_destroy(vswc->fctx);
683 #endif
684 FREE(vswc);
685 }
686
687 /**
688 * vmw_svga_winsys_vgpu10_shader_screate - The winsys shader_crate callback
689 *
690 * @swc: The winsys context.
691 * @shaderId: Previously allocated shader id.
692 * @shaderType: The shader type.
693 * @bytecode: The shader bytecode
694 * @bytecodelen: The length of the bytecode.
695 *
696 * Creates an svga_winsys_gb_shader structure and allocates a buffer for the
697 * shader code and copies the shader code into the buffer. Shader
698 * resource creation is not done.
699 */
700 static struct svga_winsys_gb_shader *
701 vmw_svga_winsys_vgpu10_shader_create(struct svga_winsys_context *swc,
702 uint32 shaderId,
703 SVGA3dShaderType shaderType,
704 const uint32 *bytecode,
705 uint32 bytecodeLen,
706 const SVGA3dDXShaderSignatureHeader *sgnInfo,
707 uint32 sgnLen)
708 {
709 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
710 struct vmw_svga_winsys_shader *shader;
711 shader = vmw_svga_shader_create(&vswc->vws->base, shaderType, bytecode,
712 bytecodeLen, sgnInfo, sgnLen);
713 if (!shader)
714 return NULL;
715
716 shader->shid = shaderId;
717 return svga_winsys_shader(shader);
718 }
719
720 /**
721 * vmw_svga_winsys_vgpu10_shader_destroy - The winsys shader_destroy callback.
722 *
723 * @swc: The winsys context.
724 * @shader: A shader structure previously allocated by shader_create.
725 *
726 * Frees the shader structure and the buffer holding the shader code.
727 */
728 static void
729 vmw_svga_winsys_vgpu10_shader_destroy(struct svga_winsys_context *swc,
730 struct svga_winsys_gb_shader *shader)
731 {
732 struct vmw_svga_winsys_context *vswc = vmw_svga_winsys_context(swc);
733
734 vmw_svga_winsys_shader_destroy(&vswc->vws->base, shader);
735 }
736
737 /**
738 * vmw_svga_winsys_resource_rebind - The winsys resource_rebind callback
739 *
740 * @swc: The winsys context.
741 * @surface: The surface to be referenced.
742 * @shader: The shader to be referenced.
743 * @flags: Relocation flags.
744 *
745 * This callback is needed because shader backing buffers are sub-allocated, and
746 * hence the kernel fencing is not sufficient. The buffers need to be put on
747 * the context's validation list and fenced after command submission to avoid
748 * reuse of busy shader buffers. In addition, surfaces need to be put on the
749 * validation list in order for the driver to regard them as referenced
750 * by the command stream.
751 */
752 static enum pipe_error
753 vmw_svga_winsys_resource_rebind(struct svga_winsys_context *swc,
754 struct svga_winsys_surface *surface,
755 struct svga_winsys_gb_shader *shader,
756 unsigned flags)
757 {
758 /**
759 * Need to reserve one validation item for either the surface or
760 * the shader.
761 */
762 if (!vmw_swc_reserve(swc, 0, 1))
763 return PIPE_ERROR_OUT_OF_MEMORY;
764
765 if (surface)
766 vmw_swc_surface_relocation(swc, NULL, NULL, surface, flags);
767 else if (shader)
768 vmw_swc_shader_relocation(swc, NULL, NULL, NULL, shader, flags);
769
770 vmw_swc_commit(swc);
771
772 return PIPE_OK;
773 }
774
775 struct svga_winsys_context *
776 vmw_svga_winsys_context_create(struct svga_winsys_screen *sws)
777 {
778 struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
779 struct vmw_svga_winsys_context *vswc;
780
781 vswc = CALLOC_STRUCT(vmw_svga_winsys_context);
782 if(!vswc)
783 return NULL;
784
785 vswc->base.destroy = vmw_swc_destroy;
786 vswc->base.reserve = vmw_swc_reserve;
787 vswc->base.get_command_buffer_size = vmw_swc_get_command_buffer_size;
788 vswc->base.surface_relocation = vmw_swc_surface_relocation;
789 vswc->base.region_relocation = vmw_swc_region_relocation;
790 vswc->base.mob_relocation = vmw_swc_mob_relocation;
791 vswc->base.query_relocation = vmw_swc_query_relocation;
792 vswc->base.query_bind = vmw_swc_query_bind;
793 vswc->base.context_relocation = vmw_swc_context_relocation;
794 vswc->base.shader_relocation = vmw_swc_shader_relocation;
795 vswc->base.commit = vmw_swc_commit;
796 vswc->base.flush = vmw_swc_flush;
797 vswc->base.surface_map = vmw_svga_winsys_surface_map;
798 vswc->base.surface_unmap = vmw_svga_winsys_surface_unmap;
799
800 vswc->base.shader_create = vmw_svga_winsys_vgpu10_shader_create;
801 vswc->base.shader_destroy = vmw_svga_winsys_vgpu10_shader_destroy;
802
803 vswc->base.resource_rebind = vmw_svga_winsys_resource_rebind;
804
805 if (sws->have_vgpu10)
806 vswc->base.cid = vmw_ioctl_extended_context_create(vws, sws->have_vgpu10);
807 else
808 vswc->base.cid = vmw_ioctl_context_create(vws);
809
810 if (vswc->base.cid == -1)
811 goto out_no_context;
812
813 vswc->base.imported_fence_fd = -1;
814
815 vswc->base.have_gb_objects = sws->have_gb_objects;
816
817 vswc->vws = vws;
818
819 vswc->command.size = VMW_COMMAND_SIZE;
820 vswc->surface.size = VMW_SURFACE_RELOCS;
821 vswc->shader.size = VMW_SHADER_RELOCS;
822 vswc->region.size = VMW_REGION_RELOCS;
823
824 vswc->validate = pb_validate_create();
825 if(!vswc->validate)
826 goto out_no_validate;
827
828 vswc->hash = util_hash_table_create_ptr_keys();
829 if (!vswc->hash)
830 goto out_no_hash;
831
832 #ifdef DEBUG
833 vswc->fctx = debug_flush_ctx_create(TRUE, VMW_DEBUG_FLUSH_STACK);
834 #endif
835
836 vswc->base.force_coherent = vws->force_coherent;
837 return &vswc->base;
838
839 out_no_hash:
840 pb_validate_destroy(vswc->validate);
841 out_no_validate:
842 vmw_ioctl_context_destroy(vws, vswc->base.cid);
843 out_no_context:
844 FREE(vswc);
845 return NULL;
846 }