svga/winsys: implement GBS support
[mesa.git] / src / gallium / winsys / svga / drm / vmw_shader.c
1 /**********************************************************
2 * Copyright 2009-2012 VMware, Inc. All rights reserved.
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25
26
27 #include "svga_cmd.h"
28 #include "util/u_debug.h"
29 #include "util/u_memory.h"
30
31 #include "vmw_shader.h"
32 #include "vmw_screen.h"
33
34 void
35 vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst,
36 struct vmw_svga_winsys_shader *src)
37 {
38 struct pipe_reference *src_ref;
39 struct pipe_reference *dst_ref;
40 struct vmw_svga_winsys_shader *dst;
41
42 if(pdst == NULL || *pdst == src)
43 return;
44
45 dst = *pdst;
46
47 src_ref = src ? &src->refcnt : NULL;
48 dst_ref = dst ? &dst->refcnt : NULL;
49
50 if (pipe_reference(dst_ref, src_ref)) {
51 struct svga_winsys_screen *sws = &dst->screen->base;
52
53 vmw_ioctl_shader_destroy(dst->screen, dst->shid);
54 #ifdef DEBUG
55 /* to detect dangling pointers */
56 assert(p_atomic_read(&dst->validated) == 0);
57 dst->shid = SVGA3D_INVALID_ID;
58 #endif
59 sws->buffer_destroy(sws, dst->buf);
60 FREE(dst);
61 }
62
63 *pdst = src;
64 }