st/nine: Allocate surface resources in surface ctor
[mesa.git] / src / gallium / winsys / svga / drm / vmw_shader.h
1 /**********************************************************
2 * Copyright 2009-2015 VMware, Inc. All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26 /**
27 * @file
28 * Shaders for VMware SVGA winsys.
29 *
30 * @author Jose Fonseca <jfonseca@vmware.com>
31 * @author Thomas Hellstrom <thellstrom@vmware.com>
32 */
33
34 #ifndef VMW_SHADER_H_
35
36 #include "pipe/p_compiler.h"
37 #include "util/u_atomic.h"
38 #include "util/u_inlines.h"
39
40 struct vmw_svga_winsys_shader
41 {
42 int32_t validated;
43 struct pipe_reference refcnt;
44
45 struct vmw_winsys_screen *screen;
46 struct svga_winsys_buffer *buf;
47 uint32_t shid;
48 };
49
50 static inline struct svga_winsys_gb_shader *
51 svga_winsys_shader(struct vmw_svga_winsys_shader *shader)
52 {
53 assert(!shader || shader->shid != SVGA3D_INVALID_ID);
54 return (struct svga_winsys_gb_shader *)shader;
55 }
56
57 static inline struct vmw_svga_winsys_shader *
58 vmw_svga_winsys_shader(struct svga_winsys_gb_shader *shader)
59 {
60 return (struct vmw_svga_winsys_shader *)shader;
61 }
62
63 void
64 vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst,
65 struct vmw_svga_winsys_shader *src);
66
67 #endif /* VMW_SHADER_H_ */