glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.
[mesa.git] / src / glsl / Makefile
1
2 #src/glsl/pp/Makefile
3
4 TOP = ../..
5
6 include $(TOP)/configs/current
7
8 LIBNAME = glsl
9
10 include Makefile.sources
11
12 GLCPP_SOURCES = \
13 $(LIBGLCPP_GENERATED_FILES) \
14 $(LIBGLCPP_FILES) \
15 ralloc.c \
16 glcpp/glcpp.c
17
18 C_SOURCES = \
19 $(LIBGLCPP_GENERATED_FILES) \
20 $(LIBGLCPP_FILES) \
21 $(LIBGLSL_FILES)
22
23 # common sources for builtin_compiler and libglsl
24 CXX_SOURCES = \
25 $(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
26 $(LIBGLSL_CXX_FILES)
27
28 LIBS = \
29 $(TOP)/src/glsl/libglsl.a
30
31 APPS = glsl_compiler glsl_test glcpp/glcpp
32
33 GLSL2_C_SOURCES = \
34 ../mesa/program/hash_table.c \
35 ../mesa/program/symbol_table.c
36 GLSL2_CXX_SOURCES = \
37 $(GLSL_COMPILER_CXX_FILES)
38
39 GLSL2_OBJECTS = \
40 $(GLSL2_C_SOURCES:.c=.o) \
41 $(GLSL2_CXX_SOURCES:.cpp=.o)
42
43 TEST_C_SOURCES = \
44 ../mesa/program/hash_table.c \
45 ../mesa/program/symbol_table.c
46
47 TEST_CXX_SOURCES = \
48 standalone_scaffolding.cpp \
49 test.cpp \
50 test_optpass.cpp
51
52 TEST_OBJECTS = \
53 $(TEST_C_SOURCES:.c=.o) \
54 $(TEST_CXX_SOURCES:.cpp=.o)
55
56 ### Basic defines ###
57
58 DEFINES += \
59 $(LIBRARY_DEFINES) \
60 $(API_DEFINES)
61
62 GLCPP_OBJECTS = \
63 $(GLCPP_SOURCES:.c=.o) \
64 ../mesa/program/hash_table.o
65
66 OBJECTS = \
67 $(C_SOURCES:.c=.o) \
68 $(CXX_SOURCES:.cpp=.o)
69
70 DRICORE_OBJ_DIR = obj-visible
71 OBJECTS_DRICORE = $(addprefix $(DRICORE_OBJ_DIR)/,$(OBJECTS))
72
73 INCLUDES = \
74 -I. \
75 -I../mesa \
76 -I../mapi \
77 -I../../include \
78 $(LIBRARY_INCLUDES)
79
80 ALL_SOURCES = \
81 $(C_SOURCES) \
82 $(CXX_SOURCES) \
83 $(GLSL2_CXX_SOURCES) \
84 $(GLSL2_C_SOURCES) \
85 $(TEST_CXX_SOURCES) \
86 $(TEST_C_SOURCES)
87
88 ##### TARGETS #####
89
90 default: depend lib$(LIBNAME).a $(APPS) $(DRICORE_GLSL_LIBS)
91
92 $(TOP)/$(LIB_DIR)/libglsl.so: $(OBJECTS_DRICORE) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
93 $(MKLIB) -o $@ -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
94 -cplusplus -noprefix \
95 -install $(TOP)/$(LIB_DIR) -id $(INSTALL_LIB_DIR)/$@.dylib \
96 $(OBJECTS_DRICORE) builtin_function.o
97
98 lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
99 $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
100
101 depend: $(ALL_SOURCES) Makefile
102 rm -f depend
103 touch depend
104 $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
105 $(MKDEP) $(MKDEP_OPTIONS) -a -p $(DRICORE_OBJ_DIR)/ $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
106
107 # Remove .o and backup files
108 clean: clean-dricore
109 rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(TEST_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
110 -rm -f $(APPS)
111
112 clean-dricore:
113 -rm -f $(OBJECTS_DRICORE) $(TOP)/$(LIB_DIR)/libglsl.so libglsl.so
114
115 ifneq (,$(DRICORE_GLSL_LIBS))
116 DRICORE_INSTALL_TARGET = install-dricore
117 endif
118
119 # Dummy target
120 install: $(DRICORE_INSTALL_TARGET)
121 @echo -n ""
122
123 install-dricore: default
124 $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
125 $(INSTALL) -m 755 $(DRICORE_GLSL_LIBS) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
126
127 ##### RULES #####
128
129 glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
130 $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
131
132 glsl_test: $(TEST_OBJECTS) libglsl.a
133 $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TEST_OBJECTS) $(LIBS) -o $@
134
135 glcpp: glcpp/glcpp
136 glcpp/glcpp: $(GLCPP_OBJECTS)
137 $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@
138
139 .cpp.o:
140 $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
141
142 .c.o:
143 $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
144
145 $(DRICORE_OBJ_DIR)/%.o : %.cpp
146 @mkdir -p $(dir $@)
147 $(CXX) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DEFINES) $< -o $@
148
149 $(DRICORE_OBJ_DIR)/%.o : %.c
150 @mkdir -p $(dir $@)
151 $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DEFINES) $< -o $@
152
153 glsl_lexer.cpp: glsl_lexer.ll
154 $(FLEX) --nounistd -o$@ $<
155
156 glsl_parser.cpp: glsl_parser.yy
157 $(BISON) -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
158
159 glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
160 $(FLEX) --nounistd -o$@ $<
161
162 glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
163 $(BISON) -v -o "$@" --defines=glcpp/glcpp-parse.h $<
164
165 builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
166 $(APP_CXX) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@
167
168 builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
169 @echo Regenerating builtin_function.cpp...
170 $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
171
172 -include depend