glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.
[mesa.git] / src / glsl / Makefile
1 #src/glsl/pp/Makefile
2
3 TOP = ../..
4
5 include $(TOP)/configs/current
6
7 LIBNAME = glsl
8
9 LIBGLCPP_SOURCES = \
10 glcpp/glcpp-lex.c \
11 glcpp/glcpp-parse.c \
12 glcpp/pp.c
13
14 GLCPP_SOURCES = \
15 $(LIBGLCPP_SOURCES) \
16 glcpp/glcpp.c
17
18 C_SOURCES = \
19 $(LIBGLCPP_SOURCES)
20
21 CXX_SOURCES = \
22 ast_expr.cpp \
23 ast_function.cpp \
24 ast_to_hir.cpp \
25 ast_type.cpp \
26 builtin_function.cpp \
27 glsl_lexer.cpp \
28 glsl_parser.cpp \
29 glsl_parser_extras.cpp \
30 glsl_types.cpp \
31 hir_field_selection.cpp \
32 ir_algebraic.cpp \
33 ir_basic_block.cpp \
34 ir_clone.cpp \
35 ir_constant_expression.cpp \
36 ir_constant_folding.cpp \
37 ir_constant_variable.cpp \
38 ir_copy_propagation.cpp \
39 ir.cpp \
40 ir_dead_code.cpp \
41 ir_dead_code_local.cpp \
42 ir_dead_functions.cpp \
43 ir_div_to_mul_rcp.cpp \
44 ir_explog_to_explog2.cpp \
45 ir_expression_flattening.cpp \
46 ir_function_can_inline.cpp \
47 ir_function.cpp \
48 ir_function_inlining.cpp \
49 ir_hierarchical_visitor.cpp \
50 ir_hv_accept.cpp \
51 ir_if_return.cpp \
52 ir_if_simplification.cpp \
53 ir_if_to_cond_assign.cpp \
54 ir_import_prototypes.cpp \
55 ir_mat_op_to_vec.cpp \
56 ir_mod_to_fract.cpp \
57 ir_print_visitor.cpp \
58 ir_reader.cpp \
59 ir_set_program_inouts.cpp \
60 ir_structure_splitting.cpp \
61 ir_swizzle_swizzle.cpp \
62 ir_tree_grafting.cpp \
63 ir_validate.cpp \
64 ir_variable.cpp \
65 ir_variable_refcount.cpp \
66 ir_vec_index_to_cond_assign.cpp \
67 ir_vec_index_to_swizzle.cpp \
68 linker.cpp \
69 link_functions.cpp \
70 s_expression.cpp
71
72 LIBS = \
73 $(TOP)/src/glsl/libglsl.a \
74 $(shell pkg-config --libs talloc)
75
76 APPS = glsl_compiler glcpp/glcpp
77
78 GLSL2_C_SOURCES = \
79 ../mesa/program/hash_table.c \
80 ../mesa/program/symbol_table.c
81 GLSL2_CXX_SOURCES = \
82 main.cpp
83
84 GLSL2_OBJECTS = \
85 $(GLSL2_C_SOURCES:.c=.o) \
86 $(GLSL2_CXX_SOURCES:.cpp=.o)
87
88 ### Basic defines ###
89
90 DEFINES += \
91 $(LIBRARY_DEFINES) \
92 $(API_DEFINES)
93
94 GLCPP_OBJECTS = \
95 $(GLCPP_SOURCES:.c=.o) \
96 ../mesa/program/hash_table.o
97
98 OBJECTS = \
99 $(C_SOURCES:.c=.o) \
100 $(CXX_SOURCES:.cpp=.o)
101
102 INCLUDES = \
103 -I. \
104 -I../mesa \
105 -I../mapi \
106 -I../../include \
107 $(LIBRARY_INCLUDES)
108
109 ALL_SOURCES = \
110 $(C_SOURCES) \
111 $(CXX_SOURCES) \
112 $(GLSL2_CXX_SOURCES) \
113 $(GLSL2_C_SOURCES)
114
115 ##### TARGETS #####
116
117 default: depend lib$(LIBNAME).a $(APPS)
118
119 lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
120 $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
121
122 depend: $(ALL_SOURCES) Makefile
123 rm -f depend
124 touch depend
125 $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
126
127 # Remove .o and backup files
128 clean:
129 rm -f $(OBJECTS) lib$(LIBNAME).a depend depend.bak
130 -rm -f $(APPS)
131
132 # Dummy target
133 install:
134 @echo -n ""
135
136
137 ##### RULES #####
138
139 glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
140 $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
141
142 glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
143 $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
144
145 .cpp.o:
146 $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
147
148 .c.o:
149 $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
150
151 glsl_lexer.cpp: glsl_lexer.lpp
152 flex --never-interactive --outfile="$@" $<
153
154 glsl_parser.cpp: glsl_parser.ypp
155 bison -v -o "$@" --defines=glsl_parser.h $<
156
157 glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
158 flex --never-interactive --outfile="$@" $<
159
160 glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
161 bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
162
163 builtin_function.cpp: builtins/*/*
164 ./builtins/tools/generate_builtins.pl > builtin_function.cpp
165
166 -include depend