glsl: Replace open-coded dot-product with dot
[mesa.git] / src / glsl / Makefile.am
1 # Copyright © 2012 Jon TURNEY
2 #
3 # Permission is hereby granted, free of charge, to any person obtaining a
4 # copy of this software and associated documentation files (the "Software"),
5 # to deal in the Software without restriction, including without limitation
6 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 # and/or sell copies of the Software, and to permit persons to whom the
8 # Software is furnished to do so, subject to the following conditions:
9 #
10 # The above copyright notice and this permission notice (including the next
11 # paragraph) shall be included in all copies or substantial portions of the
12 # Software.
13 #
14 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
20 # IN THE SOFTWARE.
21
22 SUBDIRS = builtin_compiler
23
24 AM_CPPFLAGS = \
25 -I$(top_srcdir)/include \
26 -I$(top_srcdir)/src/mapi \
27 -I$(top_srcdir)/src/mesa/ \
28 -I$(top_srcdir)/src/glsl/glcpp \
29 -I$(top_srcdir)/src/gtest/include \
30 $(DEFINES) \
31 $(API_DEFINES)
32 AM_CFLAGS = $(VISIBILITY_CFLAGS)
33 AM_CXXFLAGS = $(VISIBILITY_CXXFLAGS)
34
35 include Makefile.sources
36
37 TESTS = glcpp/tests/glcpp-test \
38 tests/optimization-test \
39 tests/ralloc-test \
40 tests/uniform-initializer-test
41
42 TESTS_ENVIRONMENT= \
43 export PYTHON2=$(PYTHON2); \
44 export PYTHON_FLAGS=$(PYTHON_FLAGS);
45
46 noinst_LTLIBRARIES = libglsl.la libglcpp.la
47 check_PROGRAMS = \
48 glcpp/glcpp \
49 glsl_test \
50 tests/ralloc-test \
51 tests/uniform-initializer-test
52
53 tests_uniform_initializer_test_SOURCES = \
54 $(top_srcdir)/src/mesa/main/hash_table.c \
55 $(top_srcdir)/src/mesa/main/imports.c \
56 $(top_srcdir)/src/mesa/program/prog_hash_table.c\
57 $(top_srcdir)/src/mesa/program/symbol_table.c \
58 tests/copy_constant_to_storage_tests.cpp \
59 tests/set_uniform_initializer_tests.cpp \
60 tests/uniform_initializer_utils.cpp
61 tests_uniform_initializer_test_CFLAGS = \
62 $(PTHREAD_CFLAGS)
63 tests_uniform_initializer_test_LDADD = \
64 $(top_builddir)/src/gtest/libgtest.la \
65 $(top_builddir)/src/glsl/libglsl.la \
66 $(PTHREAD_LIBS)
67
68 tests_ralloc_test_SOURCES = \
69 tests/ralloc_test.cpp \
70 $(top_builddir)/src/glsl/ralloc.c
71 tests_ralloc_test_CFLAGS = $(PTHREAD_CFLAGS)
72 tests_ralloc_test_LDADD = \
73 $(top_builddir)/src/gtest/libgtest.la \
74 $(PTHREAD_LIBS)
75
76 if CROSS_COMPILING
77 libglcpp_la_SOURCES = \
78 glcpp/glcpp-lex.c \
79 glcpp/glcpp-parse.c \
80 $(LIBGLCPP_FILES)
81 else
82 libglcpp_la_LIBADD = builtin_compiler/libglcpp.la
83 endif
84
85 glcpp_glcpp_SOURCES = \
86 glcpp/glcpp.c \
87 $(top_srcdir)/src/mesa/program/prog_hash_table.c
88 glcpp_glcpp_LDADD = libglcpp.la
89
90 libglsl_la_SOURCES = builtin_function.cpp
91 libglsl_la_LIBADD = libglcpp.la
92 if CROSS_COMPILING
93 libglsl_la_SOURCES += \
94 glsl_lexer.cpp \
95 glsl_parser.cpp \
96 $(LIBGLSL_FILES)
97 else
98 libglsl_la_LIBADD += \
99 builtin_compiler/libglslcore.la
100 endif
101
102 glsl_test_SOURCES = \
103 $(top_srcdir)/src/mesa/main/hash_table.c \
104 $(top_srcdir)/src/mesa/main/imports.c \
105 $(top_srcdir)/src/mesa/program/prog_hash_table.c \
106 $(top_srcdir)/src/mesa/program/symbol_table.c \
107 $(GLSL_SRCDIR)/standalone_scaffolding.cpp \
108 test.cpp \
109 test_optpass.cpp
110
111 glsl_test_LDADD = libglsl.la
112
113 # We write our own rules for yacc and lex below. We'd rather use automake,
114 # but automake makes it especially difficult for a number of reasons:
115 #
116 # * < automake-1.12 generates .h files from .yy and .ypp files, but
117 # >=automake-1.12 generates .hh and .hpp files respectively. There's no
118 # good way of making a project that uses C++ yacc files compatible with
119 # both versions of automake. Strong work automake developers.
120 #
121 # * Since we're generating code from .l/.y files in a subdirectory (glcpp/)
122 # we'd like the resulting generated code to also go in glcpp/ for purposes
123 # of distribution. Automake gives no way to do this.
124 #
125 # * Since we're building multiple yacc parsers into one library (and via one
126 # Makefile) we have to use per-target YFLAGS. Using per-target YFLAGS causes
127 # automake to name the resulting generated code as <library-name>_filename.c.
128 # Frankly, that's ugly and we don't want a libglcpp_glcpp_parser.h file.
129
130 # In order to make build output print "LEX" and "YACC", we reproduce the
131 # automake variables below.
132
133 AM_V_LEX = $(am__v_LEX_$(V))
134 am__v_LEX_ = $(am__v_LEX_$(AM_DEFAULT_VERBOSITY))
135 am__v_LEX_0 = @echo " LEX " $@;
136 am__v_LEX_1 =
137
138 AM_V_YACC = $(am__v_YACC_$(V))
139 am__v_YACC_ = $(am__v_YACC_$(AM_DEFAULT_VERBOSITY))
140 am__v_YACC_0 = @echo " YACC " $@;
141 am__v_YACC_1 =
142
143 glsl_parser.cpp glsl_parser.h: glsl_parser.yy
144 $(AM_V_YACC) $(YACC) $(YFLAGS) -o $@ -p "_mesa_glsl_" --defines=$(GLSL_BUILDDIR)/glsl_parser.h $<
145
146 glsl_lexer.cpp: glsl_lexer.ll
147 $(AM_V_LEX) $(LEX) $(LFLAGS) -o $@ $<
148
149 glcpp/glcpp-parse.c glcpp/glcpp-parse.h: glcpp/glcpp-parse.y
150 $(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
151 $(AM_V_YACC) $(YACC) $(YFLAGS) -o $@ -p "glcpp_parser_" --defines=$(GLSL_BUILDDIR)/glcpp/glcpp-parse.h $<
152
153 glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
154 $(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
155 $(AM_V_LEX) $(LEX) $(LFLAGS) -o $@ $<
156
157 # Only the parsers (specifically the header files generated at the same time)
158 # need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
159 # called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
160 # YACC is only executed once for each parser. The rest of the generated code
161 # will be created at the appropriate times according to standard automake
162 # dependency rules.
163 BUILT_SOURCES = \
164 glsl_parser.cpp \
165 glsl_lexer.cpp \
166 glcpp/glcpp-parse.c \
167 glcpp/glcpp-lex.c
168 CLEANFILES = \
169 glcpp/glcpp-parse.h \
170 glsl_parser.h \
171 $(BUILT_SOURCES)
172
173 builtin_function.cpp: $(srcdir)/builtins/profiles/* $(srcdir)/builtins/ir/* $(srcdir)/builtins/glsl/* $(srcdir)/builtins/tools/generate_builtins.py $(srcdir)/builtins/tools/texture_builtins.py $(builddir)/builtin_compiler/builtin_compiler$(BUILD_EXEEXT)
174 $(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/builtins/tools/generate_builtins.py $(builddir)/builtin_compiler/builtin_compiler$(BUILD_EXEEXT) > builtin_function.cpp || rm -f builtin_function.cpp