android: generate files by $(call es-gen)
[mesa.git] / src / glsl / SConscript
1 import common
2
3 Import('*')
4
5 from sys import executable as python_cmd
6
7 env = env.Clone()
8
9 env.MSVC2013Compat()
10
11 env.Prepend(CPPPATH = [
12 '#include',
13 '#src',
14 '#src/mapi',
15 '#src/mesa',
16 '#src/gallium/include',
17 '#src/gallium/auxiliary',
18 '#src/glsl',
19 '#src/glsl/glcpp',
20 ])
21
22 env.Prepend(LIBS = [mesautil])
23
24 # Make glcpp-parse.h and glsl_parser.h reachable from the include path.
25 env.Append(CPPPATH = [Dir('.').abspath, Dir('glcpp').abspath])
26
27 glcpp_env = env.Clone()
28 glcpp_env.Append(YACCFLAGS = [
29 '-d',
30 '-p', 'glcpp_parser_'
31 ])
32
33 glsl_env = env.Clone()
34 glsl_env.Append(YACCFLAGS = [
35 '--defines=%s' % File('glsl_parser.h').abspath,
36 '-p', '_mesa_glsl_',
37 ])
38
39 # without this line scons will expect "glsl_parser.hpp" instead of
40 # "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time
41 glsl_env['YACCHXXFILESUFFIX'] = '.h'
42
43 glcpp_lexer = glcpp_env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
44 glcpp_parser = glcpp_env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
45 glsl_lexer = glsl_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
46 glsl_parser = glsl_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
47
48 # common generated sources
49 glsl_sources = [
50 glcpp_lexer,
51 glcpp_parser[0],
52 glsl_lexer,
53 glsl_parser[0],
54 ]
55
56 # parse Makefile.sources
57 source_lists = env.ParseSourceList('Makefile.sources')
58
59 # add non-generated sources
60 for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'):
61 glsl_sources += source_lists[l]
62
63 if env['msvc']:
64 env.Prepend(CPPPATH = ['#/src/getopt'])
65 env.PrependUnique(LIBS = [getopt])
66
67 # Copy these files to avoid generation object files into src/mesa/program
68 env.Prepend(CPPPATH = ['#src/mesa/main'])
69 env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
70 # Copy these files to avoid generation object files into src/mesa/program
71 env.Prepend(CPPPATH = ['#src/mesa/program'])
72 env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
73 env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
74
75 compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
76
77 mesa_objs = env.StaticObject([
78 'imports.c',
79 'prog_hash_table.c',
80 'symbol_table.c',
81 ])
82
83 compiler_objs += mesa_objs
84
85 glsl = env.ConvenienceLibrary(
86 target = 'glsl',
87 source = glsl_sources,
88 )
89
90 # SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on
91 # glsl_parser.h
92 env.Depends(glsl, glsl_parser)
93
94 Export('glsl')
95
96 # Skip building these programs as they will cause SCons error "Two environments
97 # with different actions were specified for the same target"
98 if env['crosscompile'] or env['embedded']:
99 Return()
100
101 env = env.Clone()
102
103 if env['platform'] == 'windows':
104 env.PrependUnique(LIBS = [
105 'user32',
106 ])
107
108 env.Prepend(LIBS = [glsl])
109
110 glsl_compiler = env.Program(
111 target = 'glsl_compiler',
112 source = compiler_objs,
113 )
114 env.Alias('glsl_compiler', glsl_compiler)
115
116 glcpp = env.Program(
117 target = 'glcpp/glcpp',
118 source = ['glcpp/glcpp.c', 'tests/common.c'] + mesa_objs,
119 )
120 env.Alias('glcpp', glcpp)