glsl2: Add and use new variable mode ir_var_temporary
[mesa.git] / src / glsl / ast_to_hir.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file ast_to_hir.c
26 * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
27 *
28 * During the conversion to HIR, the majority of the symantic checking is
29 * preformed on the program. This includes:
30 *
31 * * Symbol table management
32 * * Type checking
33 * * Function binding
34 *
35 * The majority of this work could be done during parsing, and the parser could
36 * probably generate HIR directly. However, this results in frequent changes
37 * to the parser code. Since we do not assume that every system this complier
38 * is built on will have Flex and Bison installed, we have to store the code
39 * generated by these tools in our version control system. In other parts of
40 * the system we've seen problems where a parser was changed but the generated
41 * code was not committed, merge conflicts where created because two developers
42 * had slightly different versions of Bison installed, etc.
43 *
44 * I have also noticed that running Bison generated parsers in GDB is very
45 * irritating. When you get a segfault on '$$ = $1->foo', you can't very
46 * well 'print $1' in GDB.
47 *
48 * As a result, my preference is to put as little C code as possible in the
49 * parser (and lexer) sources.
50 */
51
52 #include "main/imports.h"
53 #include "glsl_symbol_table.h"
54 #include "glsl_parser_extras.h"
55 #include "ast.h"
56 #include "glsl_types.h"
57 #include "ir.h"
58
59 void
60 _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
61 {
62 _mesa_glsl_initialize_variables(instructions, state);
63 _mesa_glsl_initialize_functions(instructions, state);
64
65 state->current_function = NULL;
66
67 foreach_list_typed (ast_node, ast, link, & state->translation_unit)
68 ast->hir(instructions, state);
69 }
70
71
72 /**
73 * If a conversion is available, convert one operand to a different type
74 *
75 * The \c from \c ir_rvalue is converted "in place".
76 *
77 * \param to Type that the operand it to be converted to
78 * \param from Operand that is being converted
79 * \param state GLSL compiler state
80 *
81 * \return
82 * If a conversion is possible (or unnecessary), \c true is returned.
83 * Otherwise \c false is returned.
84 */
85 static bool
86 apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
87 struct _mesa_glsl_parse_state *state)
88 {
89 void *ctx = state;
90 if (to->base_type == from->type->base_type)
91 return true;
92
93 /* This conversion was added in GLSL 1.20. If the compilation mode is
94 * GLSL 1.10, the conversion is skipped.
95 */
96 if (state->language_version < 120)
97 return false;
98
99 /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
100 *
101 * "There are no implicit array or structure conversions. For
102 * example, an array of int cannot be implicitly converted to an
103 * array of float. There are no implicit conversions between
104 * signed and unsigned integers."
105 */
106 /* FINISHME: The above comment is partially a lie. There is int/uint
107 * FINISHME: conversion for immediate constants.
108 */
109 if (!to->is_float() || !from->type->is_numeric())
110 return false;
111
112 /* Convert to a floating point type with the same number of components
113 * as the original type - i.e. int to float, not int to vec4.
114 */
115 to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
116 from->type->matrix_columns);
117
118 switch (from->type->base_type) {
119 case GLSL_TYPE_INT:
120 from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
121 break;
122 case GLSL_TYPE_UINT:
123 from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
124 break;
125 case GLSL_TYPE_BOOL:
126 from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
127 break;
128 default:
129 assert(0);
130 }
131
132 return true;
133 }
134
135
136 static const struct glsl_type *
137 arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
138 bool multiply,
139 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
140 {
141 const glsl_type *type_a = value_a->type;
142 const glsl_type *type_b = value_b->type;
143
144 /* From GLSL 1.50 spec, page 56:
145 *
146 * "The arithmetic binary operators add (+), subtract (-),
147 * multiply (*), and divide (/) operate on integer and
148 * floating-point scalars, vectors, and matrices."
149 */
150 if (!type_a->is_numeric() || !type_b->is_numeric()) {
151 _mesa_glsl_error(loc, state,
152 "Operands to arithmetic operators must be numeric");
153 return glsl_type::error_type;
154 }
155
156
157 /* "If one operand is floating-point based and the other is
158 * not, then the conversions from Section 4.1.10 "Implicit
159 * Conversions" are applied to the non-floating-point-based operand."
160 */
161 if (!apply_implicit_conversion(type_a, value_b, state)
162 && !apply_implicit_conversion(type_b, value_a, state)) {
163 _mesa_glsl_error(loc, state,
164 "Could not implicitly convert operands to "
165 "arithmetic operator");
166 return glsl_type::error_type;
167 }
168 type_a = value_a->type;
169 type_b = value_b->type;
170
171 /* "If the operands are integer types, they must both be signed or
172 * both be unsigned."
173 *
174 * From this rule and the preceeding conversion it can be inferred that
175 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
176 * The is_numeric check above already filtered out the case where either
177 * type is not one of these, so now the base types need only be tested for
178 * equality.
179 */
180 if (type_a->base_type != type_b->base_type) {
181 _mesa_glsl_error(loc, state,
182 "base type mismatch for arithmetic operator");
183 return glsl_type::error_type;
184 }
185
186 /* "All arithmetic binary operators result in the same fundamental type
187 * (signed integer, unsigned integer, or floating-point) as the
188 * operands they operate on, after operand type conversion. After
189 * conversion, the following cases are valid
190 *
191 * * The two operands are scalars. In this case the operation is
192 * applied, resulting in a scalar."
193 */
194 if (type_a->is_scalar() && type_b->is_scalar())
195 return type_a;
196
197 /* "* One operand is a scalar, and the other is a vector or matrix.
198 * In this case, the scalar operation is applied independently to each
199 * component of the vector or matrix, resulting in the same size
200 * vector or matrix."
201 */
202 if (type_a->is_scalar()) {
203 if (!type_b->is_scalar())
204 return type_b;
205 } else if (type_b->is_scalar()) {
206 return type_a;
207 }
208
209 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
210 * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
211 * handled.
212 */
213 assert(!type_a->is_scalar());
214 assert(!type_b->is_scalar());
215
216 /* "* The two operands are vectors of the same size. In this case, the
217 * operation is done component-wise resulting in the same size
218 * vector."
219 */
220 if (type_a->is_vector() && type_b->is_vector()) {
221 if (type_a == type_b) {
222 return type_a;
223 } else {
224 _mesa_glsl_error(loc, state,
225 "vector size mismatch for arithmetic operator");
226 return glsl_type::error_type;
227 }
228 }
229
230 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
231 * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
232 * <vector, vector> have been handled. At least one of the operands must
233 * be matrix. Further, since there are no integer matrix types, the base
234 * type of both operands must be float.
235 */
236 assert(type_a->is_matrix() || type_b->is_matrix());
237 assert(type_a->base_type == GLSL_TYPE_FLOAT);
238 assert(type_b->base_type == GLSL_TYPE_FLOAT);
239
240 /* "* The operator is add (+), subtract (-), or divide (/), and the
241 * operands are matrices with the same number of rows and the same
242 * number of columns. In this case, the operation is done component-
243 * wise resulting in the same size matrix."
244 * * The operator is multiply (*), where both operands are matrices or
245 * one operand is a vector and the other a matrix. A right vector
246 * operand is treated as a column vector and a left vector operand as a
247 * row vector. In all these cases, it is required that the number of
248 * columns of the left operand is equal to the number of rows of the
249 * right operand. Then, the multiply (*) operation does a linear
250 * algebraic multiply, yielding an object that has the same number of
251 * rows as the left operand and the same number of columns as the right
252 * operand. Section 5.10 "Vector and Matrix Operations" explains in
253 * more detail how vectors and matrices are operated on."
254 */
255 if (! multiply) {
256 if (type_a == type_b)
257 return type_a;
258 } else {
259 if (type_a->is_matrix() && type_b->is_matrix()) {
260 /* Matrix multiply. The columns of A must match the rows of B. Given
261 * the other previously tested constraints, this means the vector type
262 * of a row from A must be the same as the vector type of a column from
263 * B.
264 */
265 if (type_a->row_type() == type_b->column_type()) {
266 /* The resulting matrix has the number of columns of matrix B and
267 * the number of rows of matrix A. We get the row count of A by
268 * looking at the size of a vector that makes up a column. The
269 * transpose (size of a row) is done for B.
270 */
271 const glsl_type *const type =
272 glsl_type::get_instance(type_a->base_type,
273 type_a->column_type()->vector_elements,
274 type_b->row_type()->vector_elements);
275 assert(type != glsl_type::error_type);
276
277 return type;
278 }
279 } else if (type_a->is_matrix()) {
280 /* A is a matrix and B is a column vector. Columns of A must match
281 * rows of B. Given the other previously tested constraints, this
282 * means the vector type of a row from A must be the same as the
283 * vector the type of B.
284 */
285 if (type_a->row_type() == type_b)
286 return type_b;
287 } else {
288 assert(type_b->is_matrix());
289
290 /* A is a row vector and B is a matrix. Columns of A must match rows
291 * of B. Given the other previously tested constraints, this means
292 * the type of A must be the same as the vector type of a column from
293 * B.
294 */
295 if (type_a == type_b->column_type())
296 return type_a;
297 }
298
299 _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
300 return glsl_type::error_type;
301 }
302
303
304 /* "All other cases are illegal."
305 */
306 _mesa_glsl_error(loc, state, "type mismatch");
307 return glsl_type::error_type;
308 }
309
310
311 static const struct glsl_type *
312 unary_arithmetic_result_type(const struct glsl_type *type,
313 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
314 {
315 /* From GLSL 1.50 spec, page 57:
316 *
317 * "The arithmetic unary operators negate (-), post- and pre-increment
318 * and decrement (-- and ++) operate on integer or floating-point
319 * values (including vectors and matrices). All unary operators work
320 * component-wise on their operands. These result with the same type
321 * they operated on."
322 */
323 if (!type->is_numeric()) {
324 _mesa_glsl_error(loc, state,
325 "Operands to arithmetic operators must be numeric");
326 return glsl_type::error_type;
327 }
328
329 return type;
330 }
331
332
333 static const struct glsl_type *
334 modulus_result_type(const struct glsl_type *type_a,
335 const struct glsl_type *type_b,
336 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
337 {
338 /* From GLSL 1.50 spec, page 56:
339 * "The operator modulus (%) operates on signed or unsigned integers or
340 * integer vectors. The operand types must both be signed or both be
341 * unsigned."
342 */
343 if (!type_a->is_integer() || !type_b->is_integer()
344 || (type_a->base_type != type_b->base_type)) {
345 _mesa_glsl_error(loc, state, "type mismatch");
346 return glsl_type::error_type;
347 }
348
349 /* "The operands cannot be vectors of differing size. If one operand is
350 * a scalar and the other vector, then the scalar is applied component-
351 * wise to the vector, resulting in the same type as the vector. If both
352 * are vectors of the same size, the result is computed component-wise."
353 */
354 if (type_a->is_vector()) {
355 if (!type_b->is_vector()
356 || (type_a->vector_elements == type_b->vector_elements))
357 return type_a;
358 } else
359 return type_b;
360
361 /* "The operator modulus (%) is not defined for any other data types
362 * (non-integer types)."
363 */
364 _mesa_glsl_error(loc, state, "type mismatch");
365 return glsl_type::error_type;
366 }
367
368
369 static const struct glsl_type *
370 relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
371 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
372 {
373 const glsl_type *type_a = value_a->type;
374 const glsl_type *type_b = value_b->type;
375
376 /* From GLSL 1.50 spec, page 56:
377 * "The relational operators greater than (>), less than (<), greater
378 * than or equal (>=), and less than or equal (<=) operate only on
379 * scalar integer and scalar floating-point expressions."
380 */
381 if (!type_a->is_numeric()
382 || !type_b->is_numeric()
383 || !type_a->is_scalar()
384 || !type_b->is_scalar()) {
385 _mesa_glsl_error(loc, state,
386 "Operands to relational operators must be scalar and "
387 "numeric");
388 return glsl_type::error_type;
389 }
390
391 /* "Either the operands' types must match, or the conversions from
392 * Section 4.1.10 "Implicit Conversions" will be applied to the integer
393 * operand, after which the types must match."
394 */
395 if (!apply_implicit_conversion(type_a, value_b, state)
396 && !apply_implicit_conversion(type_b, value_a, state)) {
397 _mesa_glsl_error(loc, state,
398 "Could not implicitly convert operands to "
399 "relational operator");
400 return glsl_type::error_type;
401 }
402 type_a = value_a->type;
403 type_b = value_b->type;
404
405 if (type_a->base_type != type_b->base_type) {
406 _mesa_glsl_error(loc, state, "base type mismatch");
407 return glsl_type::error_type;
408 }
409
410 /* "The result is scalar Boolean."
411 */
412 return glsl_type::bool_type;
413 }
414
415
416 /**
417 * Validates that a value can be assigned to a location with a specified type
418 *
419 * Validates that \c rhs can be assigned to some location. If the types are
420 * not an exact match but an automatic conversion is possible, \c rhs will be
421 * converted.
422 *
423 * \return
424 * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
425 * Otherwise the actual RHS to be assigned will be returned. This may be
426 * \c rhs, or it may be \c rhs after some type conversion.
427 *
428 * \note
429 * In addition to being used for assignments, this function is used to
430 * type-check return values.
431 */
432 ir_rvalue *
433 validate_assignment(struct _mesa_glsl_parse_state *state,
434 const glsl_type *lhs_type, ir_rvalue *rhs)
435 {
436 const glsl_type *rhs_type = rhs->type;
437
438 /* If there is already some error in the RHS, just return it. Anything
439 * else will lead to an avalanche of error message back to the user.
440 */
441 if (rhs_type->is_error())
442 return rhs;
443
444 /* If the types are identical, the assignment can trivially proceed.
445 */
446 if (rhs_type == lhs_type)
447 return rhs;
448
449 /* If the array element types are the same and the size of the LHS is zero,
450 * the assignment is okay.
451 *
452 * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
453 * is handled by ir_dereference::is_lvalue.
454 */
455 if (lhs_type->is_array() && rhs->type->is_array()
456 && (lhs_type->element_type() == rhs->type->element_type())
457 && (lhs_type->array_size() == 0)) {
458 return rhs;
459 }
460
461 /* Check for implicit conversion in GLSL 1.20 */
462 if (apply_implicit_conversion(lhs_type, rhs, state)) {
463 rhs_type = rhs->type;
464 if (rhs_type == lhs_type)
465 return rhs;
466 }
467
468 return NULL;
469 }
470
471 ir_rvalue *
472 do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
473 ir_rvalue *lhs, ir_rvalue *rhs,
474 YYLTYPE lhs_loc)
475 {
476 void *ctx = state;
477 bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
478
479 if (!error_emitted) {
480 /* FINISHME: This does not handle 'foo.bar.a.b.c[5].d = 5' */
481 if (!lhs->is_lvalue()) {
482 _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
483 error_emitted = true;
484 }
485 }
486
487 ir_rvalue *new_rhs = validate_assignment(state, lhs->type, rhs);
488 if (new_rhs == NULL) {
489 _mesa_glsl_error(& lhs_loc, state, "type mismatch");
490 } else {
491 rhs = new_rhs;
492
493 /* If the LHS array was not declared with a size, it takes it size from
494 * the RHS. If the LHS is an l-value and a whole array, it must be a
495 * dereference of a variable. Any other case would require that the LHS
496 * is either not an l-value or not a whole array.
497 */
498 if (lhs->type->array_size() == 0) {
499 ir_dereference *const d = lhs->as_dereference();
500
501 assert(d != NULL);
502
503 ir_variable *const var = d->variable_referenced();
504
505 assert(var != NULL);
506
507 if (var->max_array_access >= unsigned(rhs->type->array_size())) {
508 /* FINISHME: This should actually log the location of the RHS. */
509 _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
510 "previous access",
511 var->max_array_access);
512 }
513
514 var->type = glsl_type::get_array_instance(state,
515 lhs->type->element_type(),
516 rhs->type->array_size());
517 }
518 }
519
520 /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
521 * but not post_inc) need the converted assigned value as an rvalue
522 * to handle things like:
523 *
524 * i = j += 1;
525 *
526 * So we always just store the computed value being assigned to a
527 * temporary and return a deref of that temporary. If the rvalue
528 * ends up not being used, the temp will get copy-propagated out.
529 */
530 ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
531 ir_var_temporary);
532 ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
533 instructions->push_tail(var);
534 instructions->push_tail(new(ctx) ir_assignment(deref_var,
535 rhs,
536 NULL));
537 deref_var = new(ctx) ir_dereference_variable(var);
538
539 instructions->push_tail(new(ctx) ir_assignment(lhs,
540 deref_var,
541 NULL));
542
543 return new(ctx) ir_dereference_variable(var);
544 }
545
546 static ir_rvalue *
547 get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
548 {
549 void *ctx = talloc_parent(lvalue);
550 ir_variable *var;
551
552 /* FINISHME: Give unique names to the temporaries. */
553 var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
554 ir_var_temporary);
555 instructions->push_tail(var);
556 var->mode = ir_var_auto;
557
558 instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
559 lvalue, NULL));
560
561 /* Once we've created this temporary, mark it read only so it's no
562 * longer considered an lvalue.
563 */
564 var->read_only = true;
565
566 return new(ctx) ir_dereference_variable(var);
567 }
568
569
570 ir_rvalue *
571 ast_node::hir(exec_list *instructions,
572 struct _mesa_glsl_parse_state *state)
573 {
574 (void) instructions;
575 (void) state;
576
577 return NULL;
578 }
579
580
581 ir_rvalue *
582 ast_expression::hir(exec_list *instructions,
583 struct _mesa_glsl_parse_state *state)
584 {
585 void *ctx = state;
586 static const int operations[AST_NUM_OPERATORS] = {
587 -1, /* ast_assign doesn't convert to ir_expression. */
588 -1, /* ast_plus doesn't convert to ir_expression. */
589 ir_unop_neg,
590 ir_binop_add,
591 ir_binop_sub,
592 ir_binop_mul,
593 ir_binop_div,
594 ir_binop_mod,
595 ir_binop_lshift,
596 ir_binop_rshift,
597 ir_binop_less,
598 ir_binop_greater,
599 ir_binop_lequal,
600 ir_binop_gequal,
601 ir_binop_equal,
602 ir_binop_nequal,
603 ir_binop_bit_and,
604 ir_binop_bit_xor,
605 ir_binop_bit_or,
606 ir_unop_bit_not,
607 ir_binop_logic_and,
608 ir_binop_logic_xor,
609 ir_binop_logic_or,
610 ir_unop_logic_not,
611
612 /* Note: The following block of expression types actually convert
613 * to multiple IR instructions.
614 */
615 ir_binop_mul, /* ast_mul_assign */
616 ir_binop_div, /* ast_div_assign */
617 ir_binop_mod, /* ast_mod_assign */
618 ir_binop_add, /* ast_add_assign */
619 ir_binop_sub, /* ast_sub_assign */
620 ir_binop_lshift, /* ast_ls_assign */
621 ir_binop_rshift, /* ast_rs_assign */
622 ir_binop_bit_and, /* ast_and_assign */
623 ir_binop_bit_xor, /* ast_xor_assign */
624 ir_binop_bit_or, /* ast_or_assign */
625
626 -1, /* ast_conditional doesn't convert to ir_expression. */
627 ir_binop_add, /* ast_pre_inc. */
628 ir_binop_sub, /* ast_pre_dec. */
629 ir_binop_add, /* ast_post_inc. */
630 ir_binop_sub, /* ast_post_dec. */
631 -1, /* ast_field_selection doesn't conv to ir_expression. */
632 -1, /* ast_array_index doesn't convert to ir_expression. */
633 -1, /* ast_function_call doesn't conv to ir_expression. */
634 -1, /* ast_identifier doesn't convert to ir_expression. */
635 -1, /* ast_int_constant doesn't convert to ir_expression. */
636 -1, /* ast_uint_constant doesn't conv to ir_expression. */
637 -1, /* ast_float_constant doesn't conv to ir_expression. */
638 -1, /* ast_bool_constant doesn't conv to ir_expression. */
639 -1, /* ast_sequence doesn't convert to ir_expression. */
640 };
641 ir_rvalue *result = NULL;
642 ir_rvalue *op[2];
643 const struct glsl_type *type = glsl_type::error_type;
644 bool error_emitted = false;
645 YYLTYPE loc;
646
647 loc = this->get_location();
648
649 switch (this->oper) {
650 case ast_assign: {
651 op[0] = this->subexpressions[0]->hir(instructions, state);
652 op[1] = this->subexpressions[1]->hir(instructions, state);
653
654 result = do_assignment(instructions, state, op[0], op[1],
655 this->subexpressions[0]->get_location());
656 error_emitted = result->type->is_error();
657 type = result->type;
658 break;
659 }
660
661 case ast_plus:
662 op[0] = this->subexpressions[0]->hir(instructions, state);
663
664 error_emitted = op[0]->type->is_error();
665 if (type->is_error())
666 op[0]->type = type;
667
668 result = op[0];
669 break;
670
671 case ast_neg:
672 op[0] = this->subexpressions[0]->hir(instructions, state);
673
674 type = unary_arithmetic_result_type(op[0]->type, state, & loc);
675
676 error_emitted = type->is_error();
677
678 result = new(ctx) ir_expression(operations[this->oper], type,
679 op[0], NULL);
680 break;
681
682 case ast_add:
683 case ast_sub:
684 case ast_mul:
685 case ast_div:
686 op[0] = this->subexpressions[0]->hir(instructions, state);
687 op[1] = this->subexpressions[1]->hir(instructions, state);
688
689 type = arithmetic_result_type(op[0], op[1],
690 (this->oper == ast_mul),
691 state, & loc);
692 error_emitted = type->is_error();
693
694 result = new(ctx) ir_expression(operations[this->oper], type,
695 op[0], op[1]);
696 break;
697
698 case ast_mod:
699 op[0] = this->subexpressions[0]->hir(instructions, state);
700 op[1] = this->subexpressions[1]->hir(instructions, state);
701
702 type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
703
704 assert(operations[this->oper] == ir_binop_mod);
705
706 result = new(ctx) ir_expression(operations[this->oper], type,
707 op[0], op[1]);
708 error_emitted = type->is_error();
709 break;
710
711 case ast_lshift:
712 case ast_rshift:
713 _mesa_glsl_error(& loc, state, "FINISHME: implement bit-shift operators");
714 error_emitted = true;
715 break;
716
717 case ast_less:
718 case ast_greater:
719 case ast_lequal:
720 case ast_gequal:
721 op[0] = this->subexpressions[0]->hir(instructions, state);
722 op[1] = this->subexpressions[1]->hir(instructions, state);
723
724 type = relational_result_type(op[0], op[1], state, & loc);
725
726 /* The relational operators must either generate an error or result
727 * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
728 */
729 assert(type->is_error()
730 || ((type->base_type == GLSL_TYPE_BOOL)
731 && type->is_scalar()));
732
733 result = new(ctx) ir_expression(operations[this->oper], type,
734 op[0], op[1]);
735 error_emitted = type->is_error();
736 break;
737
738 case ast_nequal:
739 case ast_equal:
740 op[0] = this->subexpressions[0]->hir(instructions, state);
741 op[1] = this->subexpressions[1]->hir(instructions, state);
742
743 /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
744 *
745 * "The equality operators equal (==), and not equal (!=)
746 * operate on all types. They result in a scalar Boolean. If
747 * the operand types do not match, then there must be a
748 * conversion from Section 4.1.10 "Implicit Conversions"
749 * applied to one operand that can make them match, in which
750 * case this conversion is done."
751 */
752 if ((!apply_implicit_conversion(op[0]->type, op[1], state)
753 && !apply_implicit_conversion(op[1]->type, op[0], state))
754 || (op[0]->type != op[1]->type)) {
755 _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
756 "type", (this->oper == ast_equal) ? "==" : "!=");
757 error_emitted = true;
758 } else if ((state->language_version <= 110)
759 && (op[0]->type->is_array() || op[1]->type->is_array())) {
760 _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
761 "GLSL 1.10");
762 error_emitted = true;
763 }
764
765 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
766 op[0], op[1]);
767 type = glsl_type::bool_type;
768
769 assert(result->type == glsl_type::bool_type);
770 break;
771
772 case ast_bit_and:
773 case ast_bit_xor:
774 case ast_bit_or:
775 case ast_bit_not:
776 _mesa_glsl_error(& loc, state, "FINISHME: implement bit-wise operators");
777 error_emitted = true;
778 break;
779
780 case ast_logic_and: {
781 op[0] = this->subexpressions[0]->hir(instructions, state);
782
783 if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
784 YYLTYPE loc = this->subexpressions[0]->get_location();
785
786 _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
787 operator_string(this->oper));
788 error_emitted = true;
789 }
790
791 ir_constant *op0_const = op[0]->constant_expression_value();
792 if (op0_const) {
793 if (op0_const->value.b[0]) {
794 op[1] = this->subexpressions[1]->hir(instructions, state);
795
796 if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
797 YYLTYPE loc = this->subexpressions[1]->get_location();
798
799 _mesa_glsl_error(& loc, state,
800 "RHS of `%s' must be scalar boolean",
801 operator_string(this->oper));
802 error_emitted = true;
803 }
804 result = op[1];
805 } else {
806 result = op0_const;
807 }
808 type = glsl_type::bool_type;
809 } else {
810 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
811 "and_tmp",
812 ir_var_temporary);
813 instructions->push_tail(tmp);
814
815 ir_if *const stmt = new(ctx) ir_if(op[0]);
816 instructions->push_tail(stmt);
817
818 op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state);
819
820 if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
821 YYLTYPE loc = this->subexpressions[1]->get_location();
822
823 _mesa_glsl_error(& loc, state,
824 "RHS of `%s' must be scalar boolean",
825 operator_string(this->oper));
826 error_emitted = true;
827 }
828
829 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
830 ir_assignment *const then_assign =
831 new(ctx) ir_assignment(then_deref, op[1], NULL);
832 stmt->then_instructions.push_tail(then_assign);
833
834 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
835 ir_assignment *const else_assign =
836 new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL);
837 stmt->else_instructions.push_tail(else_assign);
838
839 result = new(ctx) ir_dereference_variable(tmp);
840 type = tmp->type;
841 }
842 break;
843 }
844
845 case ast_logic_or: {
846 op[0] = this->subexpressions[0]->hir(instructions, state);
847
848 if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
849 YYLTYPE loc = this->subexpressions[0]->get_location();
850
851 _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
852 operator_string(this->oper));
853 error_emitted = true;
854 }
855
856 ir_constant *op0_const = op[0]->constant_expression_value();
857 if (op0_const) {
858 if (op0_const->value.b[0]) {
859 result = op0_const;
860 } else {
861 op[1] = this->subexpressions[1]->hir(instructions, state);
862
863 if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
864 YYLTYPE loc = this->subexpressions[1]->get_location();
865
866 _mesa_glsl_error(& loc, state,
867 "RHS of `%s' must be scalar boolean",
868 operator_string(this->oper));
869 error_emitted = true;
870 }
871 result = op[1];
872 }
873 type = glsl_type::bool_type;
874 } else {
875 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
876 "or_tmp",
877 ir_var_temporary);
878 instructions->push_tail(tmp);
879
880 ir_if *const stmt = new(ctx) ir_if(op[0]);
881 instructions->push_tail(stmt);
882
883 op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state);
884
885 if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
886 YYLTYPE loc = this->subexpressions[1]->get_location();
887
888 _mesa_glsl_error(& loc, state, "RHS of `%s' must be scalar boolean",
889 operator_string(this->oper));
890 error_emitted = true;
891 }
892
893 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
894 ir_assignment *const then_assign =
895 new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL);
896 stmt->then_instructions.push_tail(then_assign);
897
898 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
899 ir_assignment *const else_assign =
900 new(ctx) ir_assignment(else_deref, op[1], NULL);
901 stmt->else_instructions.push_tail(else_assign);
902
903 result = new(ctx) ir_dereference_variable(tmp);
904 type = tmp->type;
905 }
906 break;
907 }
908
909 case ast_logic_xor:
910 op[0] = this->subexpressions[0]->hir(instructions, state);
911 op[1] = this->subexpressions[1]->hir(instructions, state);
912
913
914 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
915 op[0], op[1]);
916 type = glsl_type::bool_type;
917 break;
918
919 case ast_logic_not:
920 op[0] = this->subexpressions[0]->hir(instructions, state);
921
922 if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
923 YYLTYPE loc = this->subexpressions[0]->get_location();
924
925 _mesa_glsl_error(& loc, state,
926 "operand of `!' must be scalar boolean");
927 error_emitted = true;
928 }
929
930 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
931 op[0], NULL);
932 type = glsl_type::bool_type;
933 break;
934
935 case ast_mul_assign:
936 case ast_div_assign:
937 case ast_add_assign:
938 case ast_sub_assign: {
939 op[0] = this->subexpressions[0]->hir(instructions, state);
940 op[1] = this->subexpressions[1]->hir(instructions, state);
941
942 type = arithmetic_result_type(op[0], op[1],
943 (this->oper == ast_mul_assign),
944 state, & loc);
945
946 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
947 op[0], op[1]);
948
949 result = do_assignment(instructions, state,
950 op[0]->clone(NULL), temp_rhs,
951 this->subexpressions[0]->get_location());
952 type = result->type;
953 error_emitted = (op[0]->type->is_error());
954
955 /* GLSL 1.10 does not allow array assignment. However, we don't have to
956 * explicitly test for this because none of the binary expression
957 * operators allow array operands either.
958 */
959
960 break;
961 }
962
963 case ast_mod_assign: {
964 op[0] = this->subexpressions[0]->hir(instructions, state);
965 op[1] = this->subexpressions[1]->hir(instructions, state);
966
967 type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
968
969 assert(operations[this->oper] == ir_binop_mod);
970
971 struct ir_rvalue *temp_rhs;
972 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
973 op[0], op[1]);
974
975 result = do_assignment(instructions, state,
976 op[0]->clone(NULL), temp_rhs,
977 this->subexpressions[0]->get_location());
978 type = result->type;
979 error_emitted = type->is_error();
980 break;
981 }
982
983 case ast_ls_assign:
984 case ast_rs_assign:
985 _mesa_glsl_error(& loc, state,
986 "FINISHME: implement bit-shift assignment operators");
987 error_emitted = true;
988 break;
989
990 case ast_and_assign:
991 case ast_xor_assign:
992 case ast_or_assign:
993 _mesa_glsl_error(& loc, state,
994 "FINISHME: implement logic assignment operators");
995 error_emitted = true;
996 break;
997
998 case ast_conditional: {
999 op[0] = this->subexpressions[0]->hir(instructions, state);
1000
1001 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1002 *
1003 * "The ternary selection operator (?:). It operates on three
1004 * expressions (exp1 ? exp2 : exp3). This operator evaluates the
1005 * first expression, which must result in a scalar Boolean."
1006 */
1007 if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
1008 YYLTYPE loc = this->subexpressions[0]->get_location();
1009
1010 _mesa_glsl_error(& loc, state, "?: condition must be scalar boolean");
1011 error_emitted = true;
1012 }
1013
1014 /* The :? operator is implemented by generating an anonymous temporary
1015 * followed by an if-statement. The last instruction in each branch of
1016 * the if-statement assigns a value to the anonymous temporary. This
1017 * temporary is the r-value of the expression.
1018 */
1019 exec_list then_instructions;
1020 exec_list else_instructions;
1021
1022 op[1] = this->subexpressions[1]->hir(&then_instructions, state);
1023 op[2] = this->subexpressions[2]->hir(&else_instructions, state);
1024
1025 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1026 *
1027 * "The second and third expressions can be any type, as
1028 * long their types match, or there is a conversion in
1029 * Section 4.1.10 "Implicit Conversions" that can be applied
1030 * to one of the expressions to make their types match. This
1031 * resulting matching type is the type of the entire
1032 * expression."
1033 */
1034 if ((!apply_implicit_conversion(op[1]->type, op[2], state)
1035 && !apply_implicit_conversion(op[2]->type, op[1], state))
1036 || (op[1]->type != op[2]->type)) {
1037 YYLTYPE loc = this->subexpressions[1]->get_location();
1038
1039 _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
1040 "operator must have matching types.");
1041 error_emitted = true;
1042 type = glsl_type::error_type;
1043 } else {
1044 type = op[1]->type;
1045 }
1046
1047 ir_constant *cond_val = op[0]->constant_expression_value();
1048 ir_constant *then_val = op[1]->constant_expression_value();
1049 ir_constant *else_val = op[2]->constant_expression_value();
1050
1051 if (then_instructions.is_empty()
1052 && else_instructions.is_empty()
1053 && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
1054 result = (cond_val->value.b[0]) ? then_val : else_val;
1055 } else {
1056 ir_variable *const tmp =
1057 new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
1058 instructions->push_tail(tmp);
1059
1060 ir_if *const stmt = new(ctx) ir_if(op[0]);
1061 instructions->push_tail(stmt);
1062
1063 then_instructions.move_nodes_to(& stmt->then_instructions);
1064 ir_dereference *const then_deref =
1065 new(ctx) ir_dereference_variable(tmp);
1066 ir_assignment *const then_assign =
1067 new(ctx) ir_assignment(then_deref, op[1], NULL);
1068 stmt->then_instructions.push_tail(then_assign);
1069
1070 else_instructions.move_nodes_to(& stmt->else_instructions);
1071 ir_dereference *const else_deref =
1072 new(ctx) ir_dereference_variable(tmp);
1073 ir_assignment *const else_assign =
1074 new(ctx) ir_assignment(else_deref, op[2], NULL);
1075 stmt->else_instructions.push_tail(else_assign);
1076
1077 result = new(ctx) ir_dereference_variable(tmp);
1078 }
1079 break;
1080 }
1081
1082 case ast_pre_inc:
1083 case ast_pre_dec: {
1084 op[0] = this->subexpressions[0]->hir(instructions, state);
1085 if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
1086 op[1] = new(ctx) ir_constant(1.0f);
1087 else
1088 op[1] = new(ctx) ir_constant(1);
1089
1090 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1091
1092 struct ir_rvalue *temp_rhs;
1093 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1094 op[0], op[1]);
1095
1096 result = do_assignment(instructions, state,
1097 op[0]->clone(NULL), temp_rhs,
1098 this->subexpressions[0]->get_location());
1099 type = result->type;
1100 error_emitted = op[0]->type->is_error();
1101 break;
1102 }
1103
1104 case ast_post_inc:
1105 case ast_post_dec: {
1106 op[0] = this->subexpressions[0]->hir(instructions, state);
1107 if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
1108 op[1] = new(ctx) ir_constant(1.0f);
1109 else
1110 op[1] = new(ctx) ir_constant(1);
1111
1112 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1113
1114 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1115
1116 struct ir_rvalue *temp_rhs;
1117 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1118 op[0], op[1]);
1119
1120 /* Get a temporary of a copy of the lvalue before it's modified.
1121 * This may get thrown away later.
1122 */
1123 result = get_lvalue_copy(instructions, op[0]->clone(NULL));
1124
1125 (void)do_assignment(instructions, state,
1126 op[0]->clone(NULL), temp_rhs,
1127 this->subexpressions[0]->get_location());
1128
1129 type = result->type;
1130 error_emitted = op[0]->type->is_error();
1131 break;
1132 }
1133
1134 case ast_field_selection:
1135 result = _mesa_ast_field_selection_to_hir(this, instructions, state);
1136 type = result->type;
1137 break;
1138
1139 case ast_array_index: {
1140 YYLTYPE index_loc = subexpressions[1]->get_location();
1141
1142 op[0] = subexpressions[0]->hir(instructions, state);
1143 op[1] = subexpressions[1]->hir(instructions, state);
1144
1145 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1146
1147 ir_rvalue *const array = op[0];
1148
1149 result = new(ctx) ir_dereference_array(op[0], op[1]);
1150
1151 /* Do not use op[0] after this point. Use array.
1152 */
1153 op[0] = NULL;
1154
1155
1156 if (error_emitted)
1157 break;
1158
1159 if (!array->type->is_array()
1160 && !array->type->is_matrix()
1161 && !array->type->is_vector()) {
1162 _mesa_glsl_error(& index_loc, state,
1163 "cannot dereference non-array / non-matrix / "
1164 "non-vector");
1165 error_emitted = true;
1166 }
1167
1168 if (!op[1]->type->is_integer()) {
1169 _mesa_glsl_error(& index_loc, state,
1170 "array index must be integer type");
1171 error_emitted = true;
1172 } else if (!op[1]->type->is_scalar()) {
1173 _mesa_glsl_error(& index_loc, state,
1174 "array index must be scalar");
1175 error_emitted = true;
1176 }
1177
1178 /* If the array index is a constant expression and the array has a
1179 * declared size, ensure that the access is in-bounds. If the array
1180 * index is not a constant expression, ensure that the array has a
1181 * declared size.
1182 */
1183 ir_constant *const const_index = op[1]->constant_expression_value();
1184 if (const_index != NULL) {
1185 const int idx = const_index->value.i[0];
1186 const char *type_name;
1187 unsigned bound = 0;
1188
1189 if (array->type->is_matrix()) {
1190 type_name = "matrix";
1191 } else if (array->type->is_vector()) {
1192 type_name = "vector";
1193 } else {
1194 type_name = "array";
1195 }
1196
1197 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
1198 *
1199 * "It is illegal to declare an array with a size, and then
1200 * later (in the same shader) index the same array with an
1201 * integral constant expression greater than or equal to the
1202 * declared size. It is also illegal to index an array with a
1203 * negative constant expression."
1204 */
1205 if (array->type->is_matrix()) {
1206 if (array->type->row_type()->vector_elements <= idx) {
1207 bound = array->type->row_type()->vector_elements;
1208 }
1209 } else if (array->type->is_vector()) {
1210 if (array->type->vector_elements <= idx) {
1211 bound = array->type->vector_elements;
1212 }
1213 } else {
1214 if ((array->type->array_size() > 0)
1215 && (array->type->array_size() <= idx)) {
1216 bound = array->type->array_size();
1217 }
1218 }
1219
1220 if (bound > 0) {
1221 _mesa_glsl_error(& loc, state, "%s index must be < %u",
1222 type_name, bound);
1223 error_emitted = true;
1224 } else if (idx < 0) {
1225 _mesa_glsl_error(& loc, state, "%s index must be >= 0",
1226 type_name);
1227 error_emitted = true;
1228 }
1229
1230 if (array->type->is_array()) {
1231 /* If the array is a variable dereference, it dereferences the
1232 * whole array, by definition. Use this to get the variable.
1233 *
1234 * FINISHME: Should some methods for getting / setting / testing
1235 * FINISHME: array access limits be added to ir_dereference?
1236 */
1237 ir_variable *const v = array->whole_variable_referenced();
1238 if ((v != NULL) && (unsigned(idx) > v->max_array_access))
1239 v->max_array_access = idx;
1240 }
1241 } else if (array->type->array_size() == 0) {
1242 _mesa_glsl_error(&loc, state, "unsized array index must be constant");
1243 }
1244
1245 if (error_emitted)
1246 result->type = glsl_type::error_type;
1247
1248 type = result->type;
1249 break;
1250 }
1251
1252 case ast_function_call:
1253 /* Should *NEVER* get here. ast_function_call should always be handled
1254 * by ast_function_expression::hir.
1255 */
1256 assert(0);
1257 break;
1258
1259 case ast_identifier: {
1260 /* ast_identifier can appear several places in a full abstract syntax
1261 * tree. This particular use must be at location specified in the grammar
1262 * as 'variable_identifier'.
1263 */
1264 ir_variable *var =
1265 state->symbols->get_variable(this->primary_expression.identifier);
1266
1267 result = new(ctx) ir_dereference_variable(var);
1268
1269 if (var != NULL) {
1270 type = result->type;
1271 } else {
1272 _mesa_glsl_error(& loc, state, "`%s' undeclared",
1273 this->primary_expression.identifier);
1274
1275 error_emitted = true;
1276 }
1277 break;
1278 }
1279
1280 case ast_int_constant:
1281 type = glsl_type::int_type;
1282 result = new(ctx) ir_constant(this->primary_expression.int_constant);
1283 break;
1284
1285 case ast_uint_constant:
1286 type = glsl_type::uint_type;
1287 result = new(ctx) ir_constant(this->primary_expression.uint_constant);
1288 break;
1289
1290 case ast_float_constant:
1291 type = glsl_type::float_type;
1292 result = new(ctx) ir_constant(this->primary_expression.float_constant);
1293 break;
1294
1295 case ast_bool_constant:
1296 type = glsl_type::bool_type;
1297 result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
1298 break;
1299
1300 case ast_sequence: {
1301 /* It should not be possible to generate a sequence in the AST without
1302 * any expressions in it.
1303 */
1304 assert(!this->expressions.is_empty());
1305
1306 /* The r-value of a sequence is the last expression in the sequence. If
1307 * the other expressions in the sequence do not have side-effects (and
1308 * therefore add instructions to the instruction list), they get dropped
1309 * on the floor.
1310 */
1311 foreach_list_typed (ast_node, ast, link, &this->expressions)
1312 result = ast->hir(instructions, state);
1313
1314 type = result->type;
1315
1316 /* Any errors should have already been emitted in the loop above.
1317 */
1318 error_emitted = true;
1319 break;
1320 }
1321 }
1322
1323 if (type->is_error() && !error_emitted)
1324 _mesa_glsl_error(& loc, state, "type mismatch");
1325
1326 return result;
1327 }
1328
1329
1330 ir_rvalue *
1331 ast_expression_statement::hir(exec_list *instructions,
1332 struct _mesa_glsl_parse_state *state)
1333 {
1334 /* It is possible to have expression statements that don't have an
1335 * expression. This is the solitary semicolon:
1336 *
1337 * for (i = 0; i < 5; i++)
1338 * ;
1339 *
1340 * In this case the expression will be NULL. Test for NULL and don't do
1341 * anything in that case.
1342 */
1343 if (expression != NULL)
1344 expression->hir(instructions, state);
1345
1346 /* Statements do not have r-values.
1347 */
1348 return NULL;
1349 }
1350
1351
1352 ir_rvalue *
1353 ast_compound_statement::hir(exec_list *instructions,
1354 struct _mesa_glsl_parse_state *state)
1355 {
1356 if (new_scope)
1357 state->symbols->push_scope();
1358
1359 foreach_list_typed (ast_node, ast, link, &this->statements)
1360 ast->hir(instructions, state);
1361
1362 if (new_scope)
1363 state->symbols->pop_scope();
1364
1365 /* Compound statements do not have r-values.
1366 */
1367 return NULL;
1368 }
1369
1370
1371 static const glsl_type *
1372 process_array_type(const glsl_type *base, ast_node *array_size,
1373 struct _mesa_glsl_parse_state *state)
1374 {
1375 unsigned length = 0;
1376
1377 /* FINISHME: Reject delcarations of multidimensional arrays. */
1378
1379 if (array_size != NULL) {
1380 exec_list dummy_instructions;
1381 ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
1382 YYLTYPE loc = array_size->get_location();
1383
1384 /* FINISHME: Verify that the grammar forbids side-effects in array
1385 * FINISHME: sizes. i.e., 'vec4 [x = 12] data'
1386 */
1387 assert(dummy_instructions.is_empty());
1388
1389 if (ir != NULL) {
1390 if (!ir->type->is_integer()) {
1391 _mesa_glsl_error(& loc, state, "array size must be integer type");
1392 } else if (!ir->type->is_scalar()) {
1393 _mesa_glsl_error(& loc, state, "array size must be scalar type");
1394 } else {
1395 ir_constant *const size = ir->constant_expression_value();
1396
1397 if (size == NULL) {
1398 _mesa_glsl_error(& loc, state, "array size must be a "
1399 "constant valued expression");
1400 } else if (size->value.i[0] <= 0) {
1401 _mesa_glsl_error(& loc, state, "array size must be > 0");
1402 } else {
1403 assert(size->type == ir->type);
1404 length = size->value.u[0];
1405 }
1406 }
1407 }
1408 }
1409
1410 return glsl_type::get_array_instance(state, base, length);
1411 }
1412
1413
1414 const glsl_type *
1415 ast_type_specifier::glsl_type(const char **name,
1416 struct _mesa_glsl_parse_state *state) const
1417 {
1418 const struct glsl_type *type;
1419
1420 if ((this->type_specifier == ast_struct) && (this->type_name == NULL)) {
1421 /* FINISHME: Handle annonymous structures. */
1422 type = NULL;
1423 } else {
1424 type = state->symbols->get_type(this->type_name);
1425 *name = this->type_name;
1426
1427 if (this->is_array) {
1428 type = process_array_type(type, this->array_size, state);
1429 }
1430 }
1431
1432 return type;
1433 }
1434
1435
1436 static void
1437 apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
1438 struct ir_variable *var,
1439 struct _mesa_glsl_parse_state *state,
1440 YYLTYPE *loc)
1441 {
1442 if (qual->invariant)
1443 var->invariant = 1;
1444
1445 /* FINISHME: Mark 'in' variables at global scope as read-only. */
1446 if (qual->constant || qual->attribute || qual->uniform
1447 || (qual->varying && (state->target == fragment_shader)))
1448 var->read_only = 1;
1449
1450 if (qual->centroid)
1451 var->centroid = 1;
1452
1453 if (qual->attribute && state->target != vertex_shader) {
1454 var->type = glsl_type::error_type;
1455 _mesa_glsl_error(loc, state,
1456 "`attribute' variables may not be declared in the "
1457 "%s shader",
1458 _mesa_glsl_shader_target_name(state->target));
1459 }
1460
1461 /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
1462 *
1463 * "The varying qualifier can be used only with the data types
1464 * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
1465 * these."
1466 */
1467 if (qual->varying) {
1468 const glsl_type *non_array_type;
1469
1470 if (var->type && var->type->is_array())
1471 non_array_type = var->type->fields.array;
1472 else
1473 non_array_type = var->type;
1474
1475 if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) {
1476 var->type = glsl_type::error_type;
1477 _mesa_glsl_error(loc, state,
1478 "varying variables must be of base type float");
1479 }
1480 }
1481
1482 /* If there is no qualifier that changes the mode of the variable, leave
1483 * the setting alone.
1484 */
1485 if (qual->in && qual->out)
1486 var->mode = ir_var_inout;
1487 else if (qual->attribute || qual->in
1488 || (qual->varying && (state->target == fragment_shader)))
1489 var->mode = ir_var_in;
1490 else if (qual->out || (qual->varying && (state->target == vertex_shader)))
1491 var->mode = ir_var_out;
1492 else if (qual->uniform)
1493 var->mode = ir_var_uniform;
1494
1495 if (qual->uniform)
1496 var->shader_in = true;
1497
1498 /* Any 'in' or 'inout' variables at global scope must be marked as being
1499 * shader inputs. Likewise, any 'out' or 'inout' variables at global scope
1500 * must be marked as being shader outputs.
1501 */
1502 if (state->current_function == NULL) {
1503 switch (var->mode) {
1504 case ir_var_in:
1505 case ir_var_uniform:
1506 var->shader_in = true;
1507 break;
1508 case ir_var_out:
1509 var->shader_out = true;
1510 break;
1511 case ir_var_inout:
1512 var->shader_in = true;
1513 var->shader_out = true;
1514 break;
1515 default:
1516 break;
1517 }
1518 }
1519
1520 if (qual->flat)
1521 var->interpolation = ir_var_flat;
1522 else if (qual->noperspective)
1523 var->interpolation = ir_var_noperspective;
1524 else
1525 var->interpolation = ir_var_smooth;
1526
1527 if (var->type->is_array() && (state->language_version >= 120)) {
1528 var->array_lvalue = true;
1529 }
1530 }
1531
1532
1533 ir_rvalue *
1534 ast_declarator_list::hir(exec_list *instructions,
1535 struct _mesa_glsl_parse_state *state)
1536 {
1537 void *ctx = state;
1538 const struct glsl_type *decl_type;
1539 const char *type_name = NULL;
1540 ir_rvalue *result = NULL;
1541 YYLTYPE loc = this->get_location();
1542
1543 /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
1544 *
1545 * "To ensure that a particular output variable is invariant, it is
1546 * necessary to use the invariant qualifier. It can either be used to
1547 * qualify a previously declared variable as being invariant
1548 *
1549 * invariant gl_Position; // make existing gl_Position be invariant"
1550 *
1551 * In these cases the parser will set the 'invariant' flag in the declarator
1552 * list, and the type will be NULL.
1553 */
1554 if (this->invariant) {
1555 assert(this->type == NULL);
1556
1557 if (state->current_function != NULL) {
1558 _mesa_glsl_error(& loc, state,
1559 "All uses of `invariant' keyword must be at global "
1560 "scope\n");
1561 }
1562
1563 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
1564 assert(!decl->is_array);
1565 assert(decl->array_size == NULL);
1566 assert(decl->initializer == NULL);
1567
1568 ir_variable *const earlier =
1569 state->symbols->get_variable(decl->identifier);
1570 if (earlier == NULL) {
1571 _mesa_glsl_error(& loc, state,
1572 "Undeclared variable `%s' cannot be marked "
1573 "invariant\n", decl->identifier);
1574 } else if ((state->target == vertex_shader)
1575 && (earlier->mode != ir_var_out)) {
1576 _mesa_glsl_error(& loc, state,
1577 "`%s' cannot be marked invariant, vertex shader "
1578 "outputs only\n", decl->identifier);
1579 } else if ((state->target == fragment_shader)
1580 && (earlier->mode != ir_var_in)) {
1581 _mesa_glsl_error(& loc, state,
1582 "`%s' cannot be marked invariant, fragment shader "
1583 "inputs only\n", decl->identifier);
1584 } else {
1585 earlier->invariant = true;
1586 }
1587 }
1588
1589 /* Invariant redeclarations do not have r-values.
1590 */
1591 return NULL;
1592 }
1593
1594 assert(this->type != NULL);
1595 assert(!this->invariant);
1596
1597 /* The type specifier may contain a structure definition. Process that
1598 * before any of the variable declarations.
1599 */
1600 (void) this->type->specifier->hir(instructions, state);
1601
1602 decl_type = this->type->specifier->glsl_type(& type_name, state);
1603 if (this->declarations.is_empty()) {
1604 /* The only valid case where the declaration list can be empty is when
1605 * the declaration is setting the default precision of a built-in type
1606 * (e.g., 'precision highp vec4;').
1607 */
1608
1609 if (decl_type != NULL) {
1610 } else {
1611 _mesa_glsl_error(& loc, state, "incomplete declaration");
1612 }
1613 }
1614
1615 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
1616 const struct glsl_type *var_type;
1617 struct ir_variable *var;
1618
1619 /* FINISHME: Emit a warning if a variable declaration shadows a
1620 * FINISHME: declaration at a higher scope.
1621 */
1622
1623 if ((decl_type == NULL) || decl_type->is_void()) {
1624 if (type_name != NULL) {
1625 _mesa_glsl_error(& loc, state,
1626 "invalid type `%s' in declaration of `%s'",
1627 type_name, decl->identifier);
1628 } else {
1629 _mesa_glsl_error(& loc, state,
1630 "invalid type in declaration of `%s'",
1631 decl->identifier);
1632 }
1633 continue;
1634 }
1635
1636 if (decl->is_array) {
1637 var_type = process_array_type(decl_type, decl->array_size, state);
1638 } else {
1639 var_type = decl_type;
1640 }
1641
1642 var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
1643
1644 /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
1645 *
1646 * "Global variables can only use the qualifiers const,
1647 * attribute, uni form, or varying. Only one may be
1648 * specified.
1649 *
1650 * Local variables can only use the qualifier const."
1651 *
1652 * This is relaxed in GLSL 1.30.
1653 */
1654 if (state->language_version < 120) {
1655 if (this->type->qualifier.out) {
1656 _mesa_glsl_error(& loc, state,
1657 "`out' qualifier in declaration of `%s' "
1658 "only valid for function parameters in GLSL 1.10.",
1659 decl->identifier);
1660 }
1661 if (this->type->qualifier.in) {
1662 _mesa_glsl_error(& loc, state,
1663 "`in' qualifier in declaration of `%s' "
1664 "only valid for function parameters in GLSL 1.10.",
1665 decl->identifier);
1666 }
1667 /* FINISHME: Test for other invalid qualifiers. */
1668 }
1669
1670 apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
1671 & loc);
1672
1673 if (this->type->qualifier.invariant) {
1674 if ((state->target == vertex_shader) && !var->shader_out) {
1675 _mesa_glsl_error(& loc, state,
1676 "`%s' cannot be marked invariant, vertex shader "
1677 "outputs only\n", var->name);
1678 } else if ((state->target == fragment_shader) && !var->shader_in) {
1679 _mesa_glsl_error(& loc, state,
1680 "`%s' cannot be marked invariant, fragment shader "
1681 "inputs only\n", var->name);
1682 }
1683 }
1684
1685 if (state->current_function != NULL) {
1686 const char *mode = NULL;
1687 const char *extra = "";
1688
1689 /* There is no need to check for 'inout' here because the parser will
1690 * only allow that in function parameter lists.
1691 */
1692 if (this->type->qualifier.attribute) {
1693 mode = "attribute";
1694 } else if (this->type->qualifier.uniform) {
1695 mode = "uniform";
1696 } else if (this->type->qualifier.varying) {
1697 mode = "varying";
1698 } else if (this->type->qualifier.in) {
1699 mode = "in";
1700 extra = " or in function parameter list";
1701 } else if (this->type->qualifier.out) {
1702 mode = "out";
1703 extra = " or in function parameter list";
1704 }
1705
1706 if (mode) {
1707 _mesa_glsl_error(& loc, state,
1708 "%s variable `%s' must be declared at "
1709 "global scope%s",
1710 mode, var->name, extra);
1711 }
1712 } else if (var->mode == ir_var_in) {
1713 if (state->target == vertex_shader) {
1714 bool error_emitted = false;
1715
1716 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
1717 *
1718 * "Vertex shader inputs can only be float, floating-point
1719 * vectors, matrices, signed and unsigned integers and integer
1720 * vectors. Vertex shader inputs can also form arrays of these
1721 * types, but not structures."
1722 *
1723 * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
1724 *
1725 * "Vertex shader inputs can only be float, floating-point
1726 * vectors, matrices, signed and unsigned integers and integer
1727 * vectors. They cannot be arrays or structures."
1728 *
1729 * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
1730 *
1731 * "The attribute qualifier can be used only with float,
1732 * floating-point vectors, and matrices. Attribute variables
1733 * cannot be declared as arrays or structures."
1734 */
1735 const glsl_type *check_type = var->type->is_array()
1736 ? var->type->fields.array : var->type;
1737
1738 switch (check_type->base_type) {
1739 case GLSL_TYPE_FLOAT:
1740 break;
1741 case GLSL_TYPE_UINT:
1742 case GLSL_TYPE_INT:
1743 if (state->language_version > 120)
1744 break;
1745 /* FALLTHROUGH */
1746 default:
1747 _mesa_glsl_error(& loc, state,
1748 "vertex shader input / attribute cannot have "
1749 "type %s`%s'",
1750 var->type->is_array() ? "array of " : "",
1751 check_type->name);
1752 error_emitted = true;
1753 }
1754
1755 if (!error_emitted && (state->language_version <= 130)
1756 && var->type->is_array()) {
1757 _mesa_glsl_error(& loc, state,
1758 "vertex shader input / attribute cannot have "
1759 "array type");
1760 error_emitted = true;
1761 }
1762 }
1763 }
1764
1765 /* Process the initializer and add its instructions to a temporary
1766 * list. This list will be added to the instruction stream (below) after
1767 * the declaration is added. This is done because in some cases (such as
1768 * redeclarations) the declaration may not actually be added to the
1769 * instruction stream.
1770 */
1771 exec_list intializer_instructions;
1772 if (decl->initializer != NULL) {
1773 YYLTYPE initializer_loc = decl->initializer->get_location();
1774
1775 /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
1776 *
1777 * "All uniform variables are read-only and are initialized either
1778 * directly by an application via API commands, or indirectly by
1779 * OpenGL."
1780 */
1781 if ((state->language_version <= 110)
1782 && (var->mode == ir_var_uniform)) {
1783 _mesa_glsl_error(& initializer_loc, state,
1784 "cannot initialize uniforms in GLSL 1.10");
1785 }
1786
1787 if (var->type->is_sampler()) {
1788 _mesa_glsl_error(& initializer_loc, state,
1789 "cannot initialize samplers");
1790 }
1791
1792 if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
1793 _mesa_glsl_error(& initializer_loc, state,
1794 "cannot initialize %s shader input / %s",
1795 _mesa_glsl_shader_target_name(state->target),
1796 (state->target == vertex_shader)
1797 ? "attribute" : "varying");
1798 }
1799
1800 ir_dereference *const lhs = new(ctx) ir_dereference_variable(var);
1801 ir_rvalue *rhs = decl->initializer->hir(&intializer_instructions,
1802 state);
1803
1804 /* Calculate the constant value if this is a const or uniform
1805 * declaration.
1806 */
1807 if (this->type->qualifier.constant || this->type->qualifier.uniform) {
1808 ir_constant *constant_value = rhs->constant_expression_value();
1809 if (!constant_value) {
1810 _mesa_glsl_error(& initializer_loc, state,
1811 "initializer of %s variable `%s' must be a "
1812 "constant expression",
1813 (this->type->qualifier.constant)
1814 ? "const" : "uniform",
1815 decl->identifier);
1816 } else {
1817 rhs = constant_value;
1818 var->constant_value = constant_value;
1819 }
1820 }
1821
1822 if (rhs && !rhs->type->is_error()) {
1823 bool temp = var->read_only;
1824 if (this->type->qualifier.constant)
1825 var->read_only = false;
1826
1827 /* Never emit code to initialize a uniform.
1828 */
1829 if (!this->type->qualifier.uniform)
1830 result = do_assignment(&intializer_instructions, state, lhs, rhs,
1831 this->get_location());
1832 var->read_only = temp;
1833 }
1834 }
1835
1836 /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
1837 *
1838 * "It is an error to write to a const variable outside of
1839 * its declaration, so they must be initialized when
1840 * declared."
1841 */
1842 if (this->type->qualifier.constant && decl->initializer == NULL) {
1843 _mesa_glsl_error(& loc, state,
1844 "const declaration of `%s' must be initialized");
1845 }
1846
1847 /* Attempt to add the variable to the symbol table. If this fails, it
1848 * means the variable has already been declared at this scope. Arrays
1849 * fudge this rule a little bit.
1850 *
1851 * From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
1852 *
1853 * "It is legal to declare an array without a size and then
1854 * later re-declare the same name as an array of the same
1855 * type and specify a size."
1856 */
1857 if (state->symbols->name_declared_this_scope(decl->identifier)) {
1858 ir_variable *const earlier =
1859 state->symbols->get_variable(decl->identifier);
1860
1861 if ((earlier != NULL)
1862 && (earlier->type->array_size() == 0)
1863 && var->type->is_array()
1864 && (var->type->element_type() == earlier->type->element_type())) {
1865 /* FINISHME: This doesn't match the qualifiers on the two
1866 * FINISHME: declarations. It's not 100% clear whether this is
1867 * FINISHME: required or not.
1868 */
1869
1870 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
1871 *
1872 * "The size [of gl_TexCoord] can be at most
1873 * gl_MaxTextureCoords."
1874 */
1875 const unsigned size = unsigned(var->type->array_size());
1876 if ((strcmp("gl_TexCoord", var->name) == 0)
1877 && (size > state->Const.MaxTextureCoords)) {
1878 YYLTYPE loc = this->get_location();
1879
1880 _mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot "
1881 "be larger than gl_MaxTextureCoords (%u)\n",
1882 state->Const.MaxTextureCoords);
1883 } else if ((size > 0) && (size <= earlier->max_array_access)) {
1884 YYLTYPE loc = this->get_location();
1885
1886 _mesa_glsl_error(& loc, state, "array size must be > %u due to "
1887 "previous access",
1888 earlier->max_array_access);
1889 }
1890
1891 earlier->type = var->type;
1892 delete var;
1893 var = NULL;
1894 } else {
1895 YYLTYPE loc = this->get_location();
1896
1897 _mesa_glsl_error(& loc, state, "`%s' redeclared",
1898 decl->identifier);
1899 }
1900
1901 continue;
1902 }
1903
1904 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
1905 *
1906 * "Identifiers starting with "gl_" are reserved for use by
1907 * OpenGL, and may not be declared in a shader as either a
1908 * variable or a function."
1909 */
1910 if (strncmp(decl->identifier, "gl_", 3) == 0) {
1911 /* FINISHME: This should only trigger if we're not redefining
1912 * FINISHME: a builtin (to add a qualifier, for example).
1913 */
1914 _mesa_glsl_error(& loc, state,
1915 "identifier `%s' uses reserved `gl_' prefix",
1916 decl->identifier);
1917 }
1918
1919 instructions->push_tail(var);
1920 instructions->append_list(&intializer_instructions);
1921
1922 /* Add the variable to the symbol table after processing the initializer.
1923 * This differs from most C-like languages, but it follows the GLSL
1924 * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
1925 * spec:
1926 *
1927 * "Within a declaration, the scope of a name starts immediately
1928 * after the initializer if present or immediately after the name
1929 * being declared if not."
1930 */
1931 const bool added_variable =
1932 state->symbols->add_variable(var->name, var);
1933 assert(added_variable);
1934 }
1935
1936
1937 /* Generally, variable declarations do not have r-values. However,
1938 * one is used for the declaration in
1939 *
1940 * while (bool b = some_condition()) {
1941 * ...
1942 * }
1943 *
1944 * so we return the rvalue from the last seen declaration here.
1945 */
1946 return result;
1947 }
1948
1949
1950 ir_rvalue *
1951 ast_parameter_declarator::hir(exec_list *instructions,
1952 struct _mesa_glsl_parse_state *state)
1953 {
1954 void *ctx = state;
1955 const struct glsl_type *type;
1956 const char *name = NULL;
1957 YYLTYPE loc = this->get_location();
1958
1959 type = this->type->specifier->glsl_type(& name, state);
1960
1961 if (type == NULL) {
1962 if (name != NULL) {
1963 _mesa_glsl_error(& loc, state,
1964 "invalid type `%s' in declaration of `%s'",
1965 name, this->identifier);
1966 } else {
1967 _mesa_glsl_error(& loc, state,
1968 "invalid type in declaration of `%s'",
1969 this->identifier);
1970 }
1971
1972 type = glsl_type::error_type;
1973 }
1974
1975 /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
1976 *
1977 * "Functions that accept no input arguments need not use void in the
1978 * argument list because prototypes (or definitions) are required and
1979 * therefore there is no ambiguity when an empty argument list "( )" is
1980 * declared. The idiom "(void)" as a parameter list is provided for
1981 * convenience."
1982 *
1983 * Placing this check here prevents a void parameter being set up
1984 * for a function, which avoids tripping up checks for main taking
1985 * parameters and lookups of an unnamed symbol.
1986 */
1987 if (type->is_void()) {
1988 if (this->identifier != NULL)
1989 _mesa_glsl_error(& loc, state,
1990 "named parameter cannot have type `void'");
1991
1992 is_void = true;
1993 return NULL;
1994 }
1995
1996 if (formal_parameter && (this->identifier == NULL)) {
1997 _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
1998 return NULL;
1999 }
2000
2001 is_void = false;
2002 ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in);
2003
2004 /* FINISHME: Handle array declarations. Note that this requires
2005 * FINISHME: complete handling of constant expressions.
2006 */
2007
2008 /* Apply any specified qualifiers to the parameter declaration. Note that
2009 * for function parameters the default mode is 'in'.
2010 */
2011 apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
2012
2013 instructions->push_tail(var);
2014
2015 /* Parameter declarations do not have r-values.
2016 */
2017 return NULL;
2018 }
2019
2020
2021 void
2022 ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
2023 bool formal,
2024 exec_list *ir_parameters,
2025 _mesa_glsl_parse_state *state)
2026 {
2027 ast_parameter_declarator *void_param = NULL;
2028 unsigned count = 0;
2029
2030 foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
2031 param->formal_parameter = formal;
2032 param->hir(ir_parameters, state);
2033
2034 if (param->is_void)
2035 void_param = param;
2036
2037 count++;
2038 }
2039
2040 if ((void_param != NULL) && (count > 1)) {
2041 YYLTYPE loc = void_param->get_location();
2042
2043 _mesa_glsl_error(& loc, state,
2044 "`void' parameter must be only parameter");
2045 }
2046 }
2047
2048
2049 ir_rvalue *
2050 ast_function::hir(exec_list *instructions,
2051 struct _mesa_glsl_parse_state *state)
2052 {
2053 void *ctx = state;
2054 ir_function *f = NULL;
2055 ir_function_signature *sig = NULL;
2056 exec_list hir_parameters;
2057
2058 const char *const name = identifier;
2059
2060 /* Convert the list of function parameters to HIR now so that they can be
2061 * used below to compare this function's signature with previously seen
2062 * signatures for functions with the same name.
2063 */
2064 ast_parameter_declarator::parameters_to_hir(& this->parameters,
2065 is_definition,
2066 & hir_parameters, state);
2067
2068 const char *return_type_name;
2069 const glsl_type *return_type =
2070 this->return_type->specifier->glsl_type(& return_type_name, state);
2071
2072 assert(return_type != NULL);
2073
2074 /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
2075 * "No qualifier is allowed on the return type of a function."
2076 */
2077 if (this->return_type->has_qualifiers()) {
2078 YYLTYPE loc = this->get_location();
2079 _mesa_glsl_error(& loc, state,
2080 "function `%s' return type has qualifiers", name);
2081 }
2082
2083 /* Verify that this function's signature either doesn't match a previously
2084 * seen signature for a function with the same name, or, if a match is found,
2085 * that the previously seen signature does not have an associated definition.
2086 */
2087 f = state->symbols->get_function(name);
2088 if (f != NULL) {
2089 ir_function_signature *sig = f->exact_matching_signature(&hir_parameters);
2090 if (sig != NULL) {
2091 const char *badvar = sig->qualifiers_match(&hir_parameters);
2092 if (badvar != NULL) {
2093 YYLTYPE loc = this->get_location();
2094
2095 _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
2096 "qualifiers don't match prototype", name, badvar);
2097 }
2098
2099 if (sig->return_type != return_type) {
2100 YYLTYPE loc = this->get_location();
2101
2102 _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
2103 "match prototype", name);
2104 }
2105
2106 if (is_definition && sig->is_defined) {
2107 YYLTYPE loc = this->get_location();
2108
2109 _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
2110 sig = NULL;
2111 }
2112 }
2113 } else if (state->symbols->name_declared_this_scope(name)) {
2114 /* This function name shadows a non-function use of the same name.
2115 */
2116 YYLTYPE loc = this->get_location();
2117
2118 _mesa_glsl_error(& loc, state, "function name `%s' conflicts with "
2119 "non-function", name);
2120 sig = NULL;
2121 } else {
2122 f = new(ctx) ir_function(name);
2123 state->symbols->add_function(f->name, f);
2124
2125 /* Emit the new function header */
2126 instructions->push_tail(f);
2127 }
2128
2129 /* Verify the return type of main() */
2130 if (strcmp(name, "main") == 0) {
2131 if (! return_type->is_void()) {
2132 YYLTYPE loc = this->get_location();
2133
2134 _mesa_glsl_error(& loc, state, "main() must return void");
2135 }
2136
2137 if (!hir_parameters.is_empty()) {
2138 YYLTYPE loc = this->get_location();
2139
2140 _mesa_glsl_error(& loc, state, "main() must not take any parameters");
2141 }
2142 }
2143
2144 /* Finish storing the information about this new function in its signature.
2145 */
2146 if (sig == NULL) {
2147 sig = new(ctx) ir_function_signature(return_type);
2148 f->add_signature(sig);
2149 }
2150
2151 sig->replace_parameters(&hir_parameters);
2152 signature = sig;
2153
2154 /* Function declarations (prototypes) do not have r-values.
2155 */
2156 return NULL;
2157 }
2158
2159
2160 ir_rvalue *
2161 ast_function_definition::hir(exec_list *instructions,
2162 struct _mesa_glsl_parse_state *state)
2163 {
2164 prototype->is_definition = true;
2165 prototype->hir(instructions, state);
2166
2167 ir_function_signature *signature = prototype->signature;
2168
2169 assert(state->current_function == NULL);
2170 state->current_function = signature;
2171 state->found_return = false;
2172
2173 /* Duplicate parameters declared in the prototype as concrete variables.
2174 * Add these to the symbol table.
2175 */
2176 state->symbols->push_scope();
2177 foreach_iter(exec_list_iterator, iter, signature->parameters) {
2178 ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
2179
2180 assert(var != NULL);
2181
2182 /* The only way a parameter would "exist" is if two parameters have
2183 * the same name.
2184 */
2185 if (state->symbols->name_declared_this_scope(var->name)) {
2186 YYLTYPE loc = this->get_location();
2187
2188 _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
2189 } else {
2190 state->symbols->add_variable(var->name, var);
2191 }
2192 }
2193
2194 /* Convert the body of the function to HIR. */
2195 this->body->hir(&signature->body, state);
2196 signature->is_defined = true;
2197
2198 state->symbols->pop_scope();
2199
2200 assert(state->current_function == signature);
2201 state->current_function = NULL;
2202
2203 if (!signature->return_type->is_void() && !state->found_return) {
2204 YYLTYPE loc = this->get_location();
2205 _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
2206 "%s, but no return statement",
2207 signature->function_name(),
2208 signature->return_type->name);
2209 }
2210
2211 /* Function definitions do not have r-values.
2212 */
2213 return NULL;
2214 }
2215
2216
2217 ir_rvalue *
2218 ast_jump_statement::hir(exec_list *instructions,
2219 struct _mesa_glsl_parse_state *state)
2220 {
2221 void *ctx = state;
2222
2223 switch (mode) {
2224 case ast_return: {
2225 ir_return *inst;
2226 assert(state->current_function);
2227
2228 if (opt_return_value) {
2229 if (state->current_function->return_type->base_type ==
2230 GLSL_TYPE_VOID) {
2231 YYLTYPE loc = this->get_location();
2232
2233 _mesa_glsl_error(& loc, state,
2234 "`return` with a value, in function `%s' "
2235 "returning void",
2236 state->current_function->function_name());
2237 }
2238
2239 ir_expression *const ret = (ir_expression *)
2240 opt_return_value->hir(instructions, state);
2241 assert(ret != NULL);
2242
2243 /* Implicit conversions are not allowed for return values. */
2244 if (state->current_function->return_type != ret->type) {
2245 YYLTYPE loc = this->get_location();
2246
2247 _mesa_glsl_error(& loc, state,
2248 "`return' with wrong type %s, in function `%s' "
2249 "returning %s",
2250 ret->type->name,
2251 state->current_function->function_name(),
2252 state->current_function->return_type->name);
2253 }
2254
2255 inst = new(ctx) ir_return(ret);
2256 } else {
2257 if (state->current_function->return_type->base_type !=
2258 GLSL_TYPE_VOID) {
2259 YYLTYPE loc = this->get_location();
2260
2261 _mesa_glsl_error(& loc, state,
2262 "`return' with no value, in function %s returning "
2263 "non-void",
2264 state->current_function->function_name());
2265 }
2266 inst = new(ctx) ir_return;
2267 }
2268
2269 state->found_return = true;
2270 instructions->push_tail(inst);
2271 break;
2272 }
2273
2274 case ast_discard:
2275 if (state->target != fragment_shader) {
2276 YYLTYPE loc = this->get_location();
2277
2278 _mesa_glsl_error(& loc, state,
2279 "`discard' may only appear in a fragment shader");
2280 }
2281 instructions->push_tail(new(ctx) ir_discard);
2282 break;
2283
2284 case ast_break:
2285 case ast_continue:
2286 /* FINISHME: Handle switch-statements. They cannot contain 'continue',
2287 * FINISHME: and they use a different IR instruction for 'break'.
2288 */
2289 /* FINISHME: Correctly handle the nesting. If a switch-statement is
2290 * FINISHME: inside a loop, a 'continue' is valid and will bind to the
2291 * FINISHME: loop.
2292 */
2293 if (state->loop_or_switch_nesting == NULL) {
2294 YYLTYPE loc = this->get_location();
2295
2296 _mesa_glsl_error(& loc, state,
2297 "`%s' may only appear in a loop",
2298 (mode == ast_break) ? "break" : "continue");
2299 } else {
2300 ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
2301
2302 if (loop != NULL) {
2303 ir_loop_jump *const jump =
2304 new(ctx) ir_loop_jump((mode == ast_break)
2305 ? ir_loop_jump::jump_break
2306 : ir_loop_jump::jump_continue);
2307 instructions->push_tail(jump);
2308 }
2309 }
2310
2311 break;
2312 }
2313
2314 /* Jump instructions do not have r-values.
2315 */
2316 return NULL;
2317 }
2318
2319
2320 ir_rvalue *
2321 ast_selection_statement::hir(exec_list *instructions,
2322 struct _mesa_glsl_parse_state *state)
2323 {
2324 void *ctx = state;
2325
2326 ir_rvalue *const condition = this->condition->hir(instructions, state);
2327
2328 /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
2329 *
2330 * "Any expression whose type evaluates to a Boolean can be used as the
2331 * conditional expression bool-expression. Vector types are not accepted
2332 * as the expression to if."
2333 *
2334 * The checks are separated so that higher quality diagnostics can be
2335 * generated for cases where both rules are violated.
2336 */
2337 if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
2338 YYLTYPE loc = this->condition->get_location();
2339
2340 _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
2341 "boolean");
2342 }
2343
2344 ir_if *const stmt = new(ctx) ir_if(condition);
2345
2346 if (then_statement != NULL)
2347 then_statement->hir(& stmt->then_instructions, state);
2348
2349 if (else_statement != NULL)
2350 else_statement->hir(& stmt->else_instructions, state);
2351
2352 instructions->push_tail(stmt);
2353
2354 /* if-statements do not have r-values.
2355 */
2356 return NULL;
2357 }
2358
2359
2360 void
2361 ast_iteration_statement::condition_to_hir(ir_loop *stmt,
2362 struct _mesa_glsl_parse_state *state)
2363 {
2364 void *ctx = state;
2365
2366 if (condition != NULL) {
2367 ir_rvalue *const cond =
2368 condition->hir(& stmt->body_instructions, state);
2369
2370 if ((cond == NULL)
2371 || !cond->type->is_boolean() || !cond->type->is_scalar()) {
2372 YYLTYPE loc = condition->get_location();
2373
2374 _mesa_glsl_error(& loc, state,
2375 "loop condition must be scalar boolean");
2376 } else {
2377 /* As the first code in the loop body, generate a block that looks
2378 * like 'if (!condition) break;' as the loop termination condition.
2379 */
2380 ir_rvalue *const not_cond =
2381 new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
2382 NULL);
2383
2384 ir_if *const if_stmt = new(ctx) ir_if(not_cond);
2385
2386 ir_jump *const break_stmt =
2387 new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
2388
2389 if_stmt->then_instructions.push_tail(break_stmt);
2390 stmt->body_instructions.push_tail(if_stmt);
2391 }
2392 }
2393 }
2394
2395
2396 ir_rvalue *
2397 ast_iteration_statement::hir(exec_list *instructions,
2398 struct _mesa_glsl_parse_state *state)
2399 {
2400 void *ctx = state;
2401
2402 /* For-loops and while-loops start a new scope, but do-while loops do not.
2403 */
2404 if (mode != ast_do_while)
2405 state->symbols->push_scope();
2406
2407 if (init_statement != NULL)
2408 init_statement->hir(instructions, state);
2409
2410 ir_loop *const stmt = new(ctx) ir_loop();
2411 instructions->push_tail(stmt);
2412
2413 /* Track the current loop and / or switch-statement nesting.
2414 */
2415 ir_instruction *const nesting = state->loop_or_switch_nesting;
2416 state->loop_or_switch_nesting = stmt;
2417
2418 if (mode != ast_do_while)
2419 condition_to_hir(stmt, state);
2420
2421 if (body != NULL)
2422 body->hir(& stmt->body_instructions, state);
2423
2424 if (rest_expression != NULL)
2425 rest_expression->hir(& stmt->body_instructions, state);
2426
2427 if (mode == ast_do_while)
2428 condition_to_hir(stmt, state);
2429
2430 if (mode != ast_do_while)
2431 state->symbols->pop_scope();
2432
2433 /* Restore previous nesting before returning.
2434 */
2435 state->loop_or_switch_nesting = nesting;
2436
2437 /* Loops do not have r-values.
2438 */
2439 return NULL;
2440 }
2441
2442
2443 ir_rvalue *
2444 ast_type_specifier::hir(exec_list *instructions,
2445 struct _mesa_glsl_parse_state *state)
2446 {
2447 if (this->structure != NULL)
2448 return this->structure->hir(instructions, state);
2449
2450 return NULL;
2451 }
2452
2453
2454 ir_rvalue *
2455 ast_struct_specifier::hir(exec_list *instructions,
2456 struct _mesa_glsl_parse_state *state)
2457 {
2458 unsigned decl_count = 0;
2459
2460 /* Make an initial pass over the list of structure fields to determine how
2461 * many there are. Each element in this list is an ast_declarator_list.
2462 * This means that we actually need to count the number of elements in the
2463 * 'declarations' list in each of the elements.
2464 */
2465 foreach_list_typed (ast_declarator_list, decl_list, link,
2466 &this->declarations) {
2467 foreach_list_const (decl_ptr, & decl_list->declarations) {
2468 decl_count++;
2469 }
2470 }
2471
2472
2473 /* Allocate storage for the structure fields and process the field
2474 * declarations. As the declarations are processed, try to also convert
2475 * the types to HIR. This ensures that structure definitions embedded in
2476 * other structure definitions are processed.
2477 */
2478 glsl_struct_field *const fields = talloc_array(state, glsl_struct_field,
2479 decl_count);
2480
2481 unsigned i = 0;
2482 foreach_list_typed (ast_declarator_list, decl_list, link,
2483 &this->declarations) {
2484 const char *type_name;
2485
2486 decl_list->type->specifier->hir(instructions, state);
2487
2488 const glsl_type *decl_type =
2489 decl_list->type->specifier->glsl_type(& type_name, state);
2490
2491 foreach_list_typed (ast_declaration, decl, link,
2492 &decl_list->declarations) {
2493 const struct glsl_type *const field_type =
2494 (decl->is_array)
2495 ? process_array_type(decl_type, decl->array_size, state)
2496 : decl_type;
2497
2498 fields[i].type = (field_type != NULL)
2499 ? field_type : glsl_type::error_type;
2500 fields[i].name = decl->identifier;
2501 i++;
2502 }
2503 }
2504
2505 assert(i == decl_count);
2506
2507 const char *name;
2508 if (this->name == NULL) {
2509 static unsigned anon_count = 1;
2510 char buf[32];
2511
2512 snprintf(buf, sizeof(buf), "#anon_struct_%04x", anon_count);
2513 anon_count++;
2514
2515 name = strdup(buf);
2516 } else {
2517 name = this->name;
2518 }
2519
2520 const glsl_type *t =
2521 glsl_type::get_record_instance(fields, decl_count, name);
2522
2523 YYLTYPE loc = this->get_location();
2524 if (!state->symbols->add_type(name, t)) {
2525 _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
2526 } else {
2527 /* This logic is a bit tricky. It is an error to declare a structure at
2528 * global scope if there is also a function with the same name.
2529 */
2530 if ((state->current_function == NULL)
2531 && (state->symbols->get_function(name) != NULL)) {
2532 _mesa_glsl_error(& loc, state, "name `%s' previously defined", name);
2533 } else {
2534 t->generate_constructor(state->symbols);
2535 }
2536
2537 const glsl_type **s = (const glsl_type **)
2538 realloc(state->user_structures,
2539 sizeof(state->user_structures[0]) *
2540 (state->num_user_structures + 1));
2541 if (s != NULL) {
2542 s[state->num_user_structures] = t;
2543 state->user_structures = s;
2544 state->num_user_structures++;
2545 }
2546 }
2547
2548 /* Structure type definitions do not have r-values.
2549 */
2550 return NULL;
2551 }