glsl: Mark 'in' variables at global scope as read-only
[mesa.git] / src / glsl / ast_to_hir.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file ast_to_hir.c
26 * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
27 *
28 * During the conversion to HIR, the majority of the symantic checking is
29 * preformed on the program. This includes:
30 *
31 * * Symbol table management
32 * * Type checking
33 * * Function binding
34 *
35 * The majority of this work could be done during parsing, and the parser could
36 * probably generate HIR directly. However, this results in frequent changes
37 * to the parser code. Since we do not assume that every system this complier
38 * is built on will have Flex and Bison installed, we have to store the code
39 * generated by these tools in our version control system. In other parts of
40 * the system we've seen problems where a parser was changed but the generated
41 * code was not committed, merge conflicts where created because two developers
42 * had slightly different versions of Bison installed, etc.
43 *
44 * I have also noticed that running Bison generated parsers in GDB is very
45 * irritating. When you get a segfault on '$$ = $1->foo', you can't very
46 * well 'print $1' in GDB.
47 *
48 * As a result, my preference is to put as little C code as possible in the
49 * parser (and lexer) sources.
50 */
51
52 #include "main/core.h" /* for struct gl_extensions */
53 #include "glsl_symbol_table.h"
54 #include "glsl_parser_extras.h"
55 #include "ast.h"
56 #include "glsl_types.h"
57 #include "ir.h"
58
59 void
60 _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
61 {
62 _mesa_glsl_initialize_variables(instructions, state);
63 _mesa_glsl_initialize_functions(state);
64
65 state->symbols->language_version = state->language_version;
66
67 state->current_function = NULL;
68
69 /* Section 4.2 of the GLSL 1.20 specification states:
70 * "The built-in functions are scoped in a scope outside the global scope
71 * users declare global variables in. That is, a shader's global scope,
72 * available for user-defined functions and global variables, is nested
73 * inside the scope containing the built-in functions."
74 *
75 * Since built-in functions like ftransform() access built-in variables,
76 * it follows that those must be in the outer scope as well.
77 *
78 * We push scope here to create this nesting effect...but don't pop.
79 * This way, a shader's globals are still in the symbol table for use
80 * by the linker.
81 */
82 state->symbols->push_scope();
83
84 foreach_list_typed (ast_node, ast, link, & state->translation_unit)
85 ast->hir(instructions, state);
86 }
87
88
89 /**
90 * If a conversion is available, convert one operand to a different type
91 *
92 * The \c from \c ir_rvalue is converted "in place".
93 *
94 * \param to Type that the operand it to be converted to
95 * \param from Operand that is being converted
96 * \param state GLSL compiler state
97 *
98 * \return
99 * If a conversion is possible (or unnecessary), \c true is returned.
100 * Otherwise \c false is returned.
101 */
102 bool
103 apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
104 struct _mesa_glsl_parse_state *state)
105 {
106 void *ctx = state;
107 if (to->base_type == from->type->base_type)
108 return true;
109
110 /* This conversion was added in GLSL 1.20. If the compilation mode is
111 * GLSL 1.10, the conversion is skipped.
112 */
113 if (state->language_version < 120)
114 return false;
115
116 /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
117 *
118 * "There are no implicit array or structure conversions. For
119 * example, an array of int cannot be implicitly converted to an
120 * array of float. There are no implicit conversions between
121 * signed and unsigned integers."
122 */
123 /* FINISHME: The above comment is partially a lie. There is int/uint
124 * FINISHME: conversion for immediate constants.
125 */
126 if (!to->is_float() || !from->type->is_numeric())
127 return false;
128
129 /* Convert to a floating point type with the same number of components
130 * as the original type - i.e. int to float, not int to vec4.
131 */
132 to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
133 from->type->matrix_columns);
134
135 switch (from->type->base_type) {
136 case GLSL_TYPE_INT:
137 from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
138 break;
139 case GLSL_TYPE_UINT:
140 from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
141 break;
142 case GLSL_TYPE_BOOL:
143 from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
144 break;
145 default:
146 assert(0);
147 }
148
149 return true;
150 }
151
152
153 static const struct glsl_type *
154 arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
155 bool multiply,
156 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
157 {
158 const glsl_type *type_a = value_a->type;
159 const glsl_type *type_b = value_b->type;
160
161 /* From GLSL 1.50 spec, page 56:
162 *
163 * "The arithmetic binary operators add (+), subtract (-),
164 * multiply (*), and divide (/) operate on integer and
165 * floating-point scalars, vectors, and matrices."
166 */
167 if (!type_a->is_numeric() || !type_b->is_numeric()) {
168 _mesa_glsl_error(loc, state,
169 "Operands to arithmetic operators must be numeric");
170 return glsl_type::error_type;
171 }
172
173
174 /* "If one operand is floating-point based and the other is
175 * not, then the conversions from Section 4.1.10 "Implicit
176 * Conversions" are applied to the non-floating-point-based operand."
177 */
178 if (!apply_implicit_conversion(type_a, value_b, state)
179 && !apply_implicit_conversion(type_b, value_a, state)) {
180 _mesa_glsl_error(loc, state,
181 "Could not implicitly convert operands to "
182 "arithmetic operator");
183 return glsl_type::error_type;
184 }
185 type_a = value_a->type;
186 type_b = value_b->type;
187
188 /* "If the operands are integer types, they must both be signed or
189 * both be unsigned."
190 *
191 * From this rule and the preceeding conversion it can be inferred that
192 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
193 * The is_numeric check above already filtered out the case where either
194 * type is not one of these, so now the base types need only be tested for
195 * equality.
196 */
197 if (type_a->base_type != type_b->base_type) {
198 _mesa_glsl_error(loc, state,
199 "base type mismatch for arithmetic operator");
200 return glsl_type::error_type;
201 }
202
203 /* "All arithmetic binary operators result in the same fundamental type
204 * (signed integer, unsigned integer, or floating-point) as the
205 * operands they operate on, after operand type conversion. After
206 * conversion, the following cases are valid
207 *
208 * * The two operands are scalars. In this case the operation is
209 * applied, resulting in a scalar."
210 */
211 if (type_a->is_scalar() && type_b->is_scalar())
212 return type_a;
213
214 /* "* One operand is a scalar, and the other is a vector or matrix.
215 * In this case, the scalar operation is applied independently to each
216 * component of the vector or matrix, resulting in the same size
217 * vector or matrix."
218 */
219 if (type_a->is_scalar()) {
220 if (!type_b->is_scalar())
221 return type_b;
222 } else if (type_b->is_scalar()) {
223 return type_a;
224 }
225
226 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
227 * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
228 * handled.
229 */
230 assert(!type_a->is_scalar());
231 assert(!type_b->is_scalar());
232
233 /* "* The two operands are vectors of the same size. In this case, the
234 * operation is done component-wise resulting in the same size
235 * vector."
236 */
237 if (type_a->is_vector() && type_b->is_vector()) {
238 if (type_a == type_b) {
239 return type_a;
240 } else {
241 _mesa_glsl_error(loc, state,
242 "vector size mismatch for arithmetic operator");
243 return glsl_type::error_type;
244 }
245 }
246
247 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
248 * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
249 * <vector, vector> have been handled. At least one of the operands must
250 * be matrix. Further, since there are no integer matrix types, the base
251 * type of both operands must be float.
252 */
253 assert(type_a->is_matrix() || type_b->is_matrix());
254 assert(type_a->base_type == GLSL_TYPE_FLOAT);
255 assert(type_b->base_type == GLSL_TYPE_FLOAT);
256
257 /* "* The operator is add (+), subtract (-), or divide (/), and the
258 * operands are matrices with the same number of rows and the same
259 * number of columns. In this case, the operation is done component-
260 * wise resulting in the same size matrix."
261 * * The operator is multiply (*), where both operands are matrices or
262 * one operand is a vector and the other a matrix. A right vector
263 * operand is treated as a column vector and a left vector operand as a
264 * row vector. In all these cases, it is required that the number of
265 * columns of the left operand is equal to the number of rows of the
266 * right operand. Then, the multiply (*) operation does a linear
267 * algebraic multiply, yielding an object that has the same number of
268 * rows as the left operand and the same number of columns as the right
269 * operand. Section 5.10 "Vector and Matrix Operations" explains in
270 * more detail how vectors and matrices are operated on."
271 */
272 if (! multiply) {
273 if (type_a == type_b)
274 return type_a;
275 } else {
276 if (type_a->is_matrix() && type_b->is_matrix()) {
277 /* Matrix multiply. The columns of A must match the rows of B. Given
278 * the other previously tested constraints, this means the vector type
279 * of a row from A must be the same as the vector type of a column from
280 * B.
281 */
282 if (type_a->row_type() == type_b->column_type()) {
283 /* The resulting matrix has the number of columns of matrix B and
284 * the number of rows of matrix A. We get the row count of A by
285 * looking at the size of a vector that makes up a column. The
286 * transpose (size of a row) is done for B.
287 */
288 const glsl_type *const type =
289 glsl_type::get_instance(type_a->base_type,
290 type_a->column_type()->vector_elements,
291 type_b->row_type()->vector_elements);
292 assert(type != glsl_type::error_type);
293
294 return type;
295 }
296 } else if (type_a->is_matrix()) {
297 /* A is a matrix and B is a column vector. Columns of A must match
298 * rows of B. Given the other previously tested constraints, this
299 * means the vector type of a row from A must be the same as the
300 * vector the type of B.
301 */
302 if (type_a->row_type() == type_b) {
303 /* The resulting vector has a number of elements equal to
304 * the number of rows of matrix A. */
305 const glsl_type *const type =
306 glsl_type::get_instance(type_a->base_type,
307 type_a->column_type()->vector_elements,
308 1);
309 assert(type != glsl_type::error_type);
310
311 return type;
312 }
313 } else {
314 assert(type_b->is_matrix());
315
316 /* A is a row vector and B is a matrix. Columns of A must match rows
317 * of B. Given the other previously tested constraints, this means
318 * the type of A must be the same as the vector type of a column from
319 * B.
320 */
321 if (type_a == type_b->column_type()) {
322 /* The resulting vector has a number of elements equal to
323 * the number of columns of matrix B. */
324 const glsl_type *const type =
325 glsl_type::get_instance(type_a->base_type,
326 type_b->row_type()->vector_elements,
327 1);
328 assert(type != glsl_type::error_type);
329
330 return type;
331 }
332 }
333
334 _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
335 return glsl_type::error_type;
336 }
337
338
339 /* "All other cases are illegal."
340 */
341 _mesa_glsl_error(loc, state, "type mismatch");
342 return glsl_type::error_type;
343 }
344
345
346 static const struct glsl_type *
347 unary_arithmetic_result_type(const struct glsl_type *type,
348 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
349 {
350 /* From GLSL 1.50 spec, page 57:
351 *
352 * "The arithmetic unary operators negate (-), post- and pre-increment
353 * and decrement (-- and ++) operate on integer or floating-point
354 * values (including vectors and matrices). All unary operators work
355 * component-wise on their operands. These result with the same type
356 * they operated on."
357 */
358 if (!type->is_numeric()) {
359 _mesa_glsl_error(loc, state,
360 "Operands to arithmetic operators must be numeric");
361 return glsl_type::error_type;
362 }
363
364 return type;
365 }
366
367 /**
368 * \brief Return the result type of a bit-logic operation.
369 *
370 * If the given types to the bit-logic operator are invalid, return
371 * glsl_type::error_type.
372 *
373 * \param type_a Type of LHS of bit-logic op
374 * \param type_b Type of RHS of bit-logic op
375 */
376 static const struct glsl_type *
377 bit_logic_result_type(const struct glsl_type *type_a,
378 const struct glsl_type *type_b,
379 ast_operators op,
380 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
381 {
382 if (state->language_version < 130) {
383 _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
384 return glsl_type::error_type;
385 }
386
387 /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
388 *
389 * "The bitwise operators and (&), exclusive-or (^), and inclusive-or
390 * (|). The operands must be of type signed or unsigned integers or
391 * integer vectors."
392 */
393 if (!type_a->is_integer()) {
394 _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer",
395 ast_expression::operator_string(op));
396 return glsl_type::error_type;
397 }
398 if (!type_b->is_integer()) {
399 _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer",
400 ast_expression::operator_string(op));
401 return glsl_type::error_type;
402 }
403
404 /* "The fundamental types of the operands (signed or unsigned) must
405 * match,"
406 */
407 if (type_a->base_type != type_b->base_type) {
408 _mesa_glsl_error(loc, state, "operands of `%s' must have the same "
409 "base type", ast_expression::operator_string(op));
410 return glsl_type::error_type;
411 }
412
413 /* "The operands cannot be vectors of differing size." */
414 if (type_a->is_vector() &&
415 type_b->is_vector() &&
416 type_a->vector_elements != type_b->vector_elements) {
417 _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of "
418 "different sizes", ast_expression::operator_string(op));
419 return glsl_type::error_type;
420 }
421
422 /* "If one operand is a scalar and the other a vector, the scalar is
423 * applied component-wise to the vector, resulting in the same type as
424 * the vector. The fundamental types of the operands [...] will be the
425 * resulting fundamental type."
426 */
427 if (type_a->is_scalar())
428 return type_b;
429 else
430 return type_a;
431 }
432
433 static const struct glsl_type *
434 modulus_result_type(const struct glsl_type *type_a,
435 const struct glsl_type *type_b,
436 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
437 {
438 /* From GLSL 1.50 spec, page 56:
439 * "The operator modulus (%) operates on signed or unsigned integers or
440 * integer vectors. The operand types must both be signed or both be
441 * unsigned."
442 */
443 if (!type_a->is_integer() || !type_b->is_integer()
444 || (type_a->base_type != type_b->base_type)) {
445 _mesa_glsl_error(loc, state, "type mismatch");
446 return glsl_type::error_type;
447 }
448
449 /* "The operands cannot be vectors of differing size. If one operand is
450 * a scalar and the other vector, then the scalar is applied component-
451 * wise to the vector, resulting in the same type as the vector. If both
452 * are vectors of the same size, the result is computed component-wise."
453 */
454 if (type_a->is_vector()) {
455 if (!type_b->is_vector()
456 || (type_a->vector_elements == type_b->vector_elements))
457 return type_a;
458 } else
459 return type_b;
460
461 /* "The operator modulus (%) is not defined for any other data types
462 * (non-integer types)."
463 */
464 _mesa_glsl_error(loc, state, "type mismatch");
465 return glsl_type::error_type;
466 }
467
468
469 static const struct glsl_type *
470 relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
471 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
472 {
473 const glsl_type *type_a = value_a->type;
474 const glsl_type *type_b = value_b->type;
475
476 /* From GLSL 1.50 spec, page 56:
477 * "The relational operators greater than (>), less than (<), greater
478 * than or equal (>=), and less than or equal (<=) operate only on
479 * scalar integer and scalar floating-point expressions."
480 */
481 if (!type_a->is_numeric()
482 || !type_b->is_numeric()
483 || !type_a->is_scalar()
484 || !type_b->is_scalar()) {
485 _mesa_glsl_error(loc, state,
486 "Operands to relational operators must be scalar and "
487 "numeric");
488 return glsl_type::error_type;
489 }
490
491 /* "Either the operands' types must match, or the conversions from
492 * Section 4.1.10 "Implicit Conversions" will be applied to the integer
493 * operand, after which the types must match."
494 */
495 if (!apply_implicit_conversion(type_a, value_b, state)
496 && !apply_implicit_conversion(type_b, value_a, state)) {
497 _mesa_glsl_error(loc, state,
498 "Could not implicitly convert operands to "
499 "relational operator");
500 return glsl_type::error_type;
501 }
502 type_a = value_a->type;
503 type_b = value_b->type;
504
505 if (type_a->base_type != type_b->base_type) {
506 _mesa_glsl_error(loc, state, "base type mismatch");
507 return glsl_type::error_type;
508 }
509
510 /* "The result is scalar Boolean."
511 */
512 return glsl_type::bool_type;
513 }
514
515 /**
516 * \brief Return the result type of a bit-shift operation.
517 *
518 * If the given types to the bit-shift operator are invalid, return
519 * glsl_type::error_type.
520 *
521 * \param type_a Type of LHS of bit-shift op
522 * \param type_b Type of RHS of bit-shift op
523 */
524 static const struct glsl_type *
525 shift_result_type(const struct glsl_type *type_a,
526 const struct glsl_type *type_b,
527 ast_operators op,
528 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
529 {
530 if (state->language_version < 130) {
531 _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
532 return glsl_type::error_type;
533 }
534
535 /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
536 *
537 * "The shift operators (<<) and (>>). For both operators, the operands
538 * must be signed or unsigned integers or integer vectors. One operand
539 * can be signed while the other is unsigned."
540 */
541 if (!type_a->is_integer()) {
542 _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
543 "integer vector", ast_expression::operator_string(op));
544 return glsl_type::error_type;
545
546 }
547 if (!type_b->is_integer()) {
548 _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
549 "integer vector", ast_expression::operator_string(op));
550 return glsl_type::error_type;
551 }
552
553 /* "If the first operand is a scalar, the second operand has to be
554 * a scalar as well."
555 */
556 if (type_a->is_scalar() && !type_b->is_scalar()) {
557 _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the "
558 "second must be scalar as well",
559 ast_expression::operator_string(op));
560 return glsl_type::error_type;
561 }
562
563 /* If both operands are vectors, check that they have same number of
564 * elements.
565 */
566 if (type_a->is_vector() &&
567 type_b->is_vector() &&
568 type_a->vector_elements != type_b->vector_elements) {
569 _mesa_glsl_error(loc, state, "Vector operands to operator %s must "
570 "have same number of elements",
571 ast_expression::operator_string(op));
572 return glsl_type::error_type;
573 }
574
575 /* "In all cases, the resulting type will be the same type as the left
576 * operand."
577 */
578 return type_a;
579 }
580
581 /**
582 * Validates that a value can be assigned to a location with a specified type
583 *
584 * Validates that \c rhs can be assigned to some location. If the types are
585 * not an exact match but an automatic conversion is possible, \c rhs will be
586 * converted.
587 *
588 * \return
589 * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
590 * Otherwise the actual RHS to be assigned will be returned. This may be
591 * \c rhs, or it may be \c rhs after some type conversion.
592 *
593 * \note
594 * In addition to being used for assignments, this function is used to
595 * type-check return values.
596 */
597 ir_rvalue *
598 validate_assignment(struct _mesa_glsl_parse_state *state,
599 const glsl_type *lhs_type, ir_rvalue *rhs)
600 {
601 /* If there is already some error in the RHS, just return it. Anything
602 * else will lead to an avalanche of error message back to the user.
603 */
604 if (rhs->type->is_error())
605 return rhs;
606
607 /* If the types are identical, the assignment can trivially proceed.
608 */
609 if (rhs->type == lhs_type)
610 return rhs;
611
612 /* If the array element types are the same and the size of the LHS is zero,
613 * the assignment is okay.
614 *
615 * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
616 * is handled by ir_dereference::is_lvalue.
617 */
618 if (lhs_type->is_array() && rhs->type->is_array()
619 && (lhs_type->element_type() == rhs->type->element_type())
620 && (lhs_type->array_size() == 0)) {
621 return rhs;
622 }
623
624 /* Check for implicit conversion in GLSL 1.20 */
625 if (apply_implicit_conversion(lhs_type, rhs, state)) {
626 if (rhs->type == lhs_type)
627 return rhs;
628 }
629
630 return NULL;
631 }
632
633 ir_rvalue *
634 do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
635 ir_rvalue *lhs, ir_rvalue *rhs,
636 YYLTYPE lhs_loc)
637 {
638 void *ctx = state;
639 bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
640
641 if (!error_emitted) {
642 if (!lhs->is_lvalue()) {
643 _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
644 error_emitted = true;
645 }
646
647 if (state->es_shader && lhs->type->is_array()) {
648 _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not "
649 "allowed in GLSL ES 1.00.");
650 error_emitted = true;
651 }
652 }
653
654 ir_rvalue *new_rhs = validate_assignment(state, lhs->type, rhs);
655 if (new_rhs == NULL) {
656 _mesa_glsl_error(& lhs_loc, state, "type mismatch");
657 } else {
658 rhs = new_rhs;
659
660 /* If the LHS array was not declared with a size, it takes it size from
661 * the RHS. If the LHS is an l-value and a whole array, it must be a
662 * dereference of a variable. Any other case would require that the LHS
663 * is either not an l-value or not a whole array.
664 */
665 if (lhs->type->array_size() == 0) {
666 ir_dereference *const d = lhs->as_dereference();
667
668 assert(d != NULL);
669
670 ir_variable *const var = d->variable_referenced();
671
672 assert(var != NULL);
673
674 if (var->max_array_access >= unsigned(rhs->type->array_size())) {
675 /* FINISHME: This should actually log the location of the RHS. */
676 _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
677 "previous access",
678 var->max_array_access);
679 }
680
681 var->type = glsl_type::get_array_instance(lhs->type->element_type(),
682 rhs->type->array_size());
683 d->type = var->type;
684 }
685 }
686
687 /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
688 * but not post_inc) need the converted assigned value as an rvalue
689 * to handle things like:
690 *
691 * i = j += 1;
692 *
693 * So we always just store the computed value being assigned to a
694 * temporary and return a deref of that temporary. If the rvalue
695 * ends up not being used, the temp will get copy-propagated out.
696 */
697 ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
698 ir_var_temporary);
699 ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
700 instructions->push_tail(var);
701 instructions->push_tail(new(ctx) ir_assignment(deref_var,
702 rhs,
703 NULL));
704 deref_var = new(ctx) ir_dereference_variable(var);
705
706 if (!error_emitted)
707 instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var, NULL));
708
709 return new(ctx) ir_dereference_variable(var);
710 }
711
712 static ir_rvalue *
713 get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
714 {
715 void *ctx = talloc_parent(lvalue);
716 ir_variable *var;
717
718 var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
719 ir_var_temporary);
720 instructions->push_tail(var);
721 var->mode = ir_var_auto;
722
723 instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
724 lvalue, NULL));
725
726 /* Once we've created this temporary, mark it read only so it's no
727 * longer considered an lvalue.
728 */
729 var->read_only = true;
730
731 return new(ctx) ir_dereference_variable(var);
732 }
733
734
735 ir_rvalue *
736 ast_node::hir(exec_list *instructions,
737 struct _mesa_glsl_parse_state *state)
738 {
739 (void) instructions;
740 (void) state;
741
742 return NULL;
743 }
744
745 static void
746 mark_whole_array_access(ir_rvalue *access)
747 {
748 ir_dereference_variable *deref = access->as_dereference_variable();
749
750 if (deref) {
751 deref->var->max_array_access = deref->type->length - 1;
752 }
753 }
754
755 static ir_rvalue *
756 do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
757 {
758 int join_op;
759 ir_rvalue *cmp = NULL;
760
761 if (operation == ir_binop_all_equal)
762 join_op = ir_binop_logic_and;
763 else
764 join_op = ir_binop_logic_or;
765
766 switch (op0->type->base_type) {
767 case GLSL_TYPE_FLOAT:
768 case GLSL_TYPE_UINT:
769 case GLSL_TYPE_INT:
770 case GLSL_TYPE_BOOL:
771 return new(mem_ctx) ir_expression(operation, op0, op1);
772
773 case GLSL_TYPE_ARRAY: {
774 for (unsigned int i = 0; i < op0->type->length; i++) {
775 ir_rvalue *e0, *e1, *result;
776
777 e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
778 new(mem_ctx) ir_constant(i));
779 e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
780 new(mem_ctx) ir_constant(i));
781 result = do_comparison(mem_ctx, operation, e0, e1);
782
783 if (cmp) {
784 cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
785 } else {
786 cmp = result;
787 }
788 }
789
790 mark_whole_array_access(op0);
791 mark_whole_array_access(op1);
792 break;
793 }
794
795 case GLSL_TYPE_STRUCT: {
796 for (unsigned int i = 0; i < op0->type->length; i++) {
797 ir_rvalue *e0, *e1, *result;
798 const char *field_name = op0->type->fields.structure[i].name;
799
800 e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
801 field_name);
802 e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
803 field_name);
804 result = do_comparison(mem_ctx, operation, e0, e1);
805
806 if (cmp) {
807 cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
808 } else {
809 cmp = result;
810 }
811 }
812 break;
813 }
814
815 case GLSL_TYPE_ERROR:
816 case GLSL_TYPE_VOID:
817 case GLSL_TYPE_SAMPLER:
818 /* I assume a comparison of a struct containing a sampler just
819 * ignores the sampler present in the type.
820 */
821 break;
822
823 default:
824 assert(!"Should not get here.");
825 break;
826 }
827
828 if (cmp == NULL)
829 cmp = new(mem_ctx) ir_constant(true);
830
831 return cmp;
832 }
833
834 ir_rvalue *
835 ast_expression::hir(exec_list *instructions,
836 struct _mesa_glsl_parse_state *state)
837 {
838 void *ctx = state;
839 static const int operations[AST_NUM_OPERATORS] = {
840 -1, /* ast_assign doesn't convert to ir_expression. */
841 -1, /* ast_plus doesn't convert to ir_expression. */
842 ir_unop_neg,
843 ir_binop_add,
844 ir_binop_sub,
845 ir_binop_mul,
846 ir_binop_div,
847 ir_binop_mod,
848 ir_binop_lshift,
849 ir_binop_rshift,
850 ir_binop_less,
851 ir_binop_greater,
852 ir_binop_lequal,
853 ir_binop_gequal,
854 ir_binop_all_equal,
855 ir_binop_any_nequal,
856 ir_binop_bit_and,
857 ir_binop_bit_xor,
858 ir_binop_bit_or,
859 ir_unop_bit_not,
860 ir_binop_logic_and,
861 ir_binop_logic_xor,
862 ir_binop_logic_or,
863 ir_unop_logic_not,
864
865 /* Note: The following block of expression types actually convert
866 * to multiple IR instructions.
867 */
868 ir_binop_mul, /* ast_mul_assign */
869 ir_binop_div, /* ast_div_assign */
870 ir_binop_mod, /* ast_mod_assign */
871 ir_binop_add, /* ast_add_assign */
872 ir_binop_sub, /* ast_sub_assign */
873 ir_binop_lshift, /* ast_ls_assign */
874 ir_binop_rshift, /* ast_rs_assign */
875 ir_binop_bit_and, /* ast_and_assign */
876 ir_binop_bit_xor, /* ast_xor_assign */
877 ir_binop_bit_or, /* ast_or_assign */
878
879 -1, /* ast_conditional doesn't convert to ir_expression. */
880 ir_binop_add, /* ast_pre_inc. */
881 ir_binop_sub, /* ast_pre_dec. */
882 ir_binop_add, /* ast_post_inc. */
883 ir_binop_sub, /* ast_post_dec. */
884 -1, /* ast_field_selection doesn't conv to ir_expression. */
885 -1, /* ast_array_index doesn't convert to ir_expression. */
886 -1, /* ast_function_call doesn't conv to ir_expression. */
887 -1, /* ast_identifier doesn't convert to ir_expression. */
888 -1, /* ast_int_constant doesn't convert to ir_expression. */
889 -1, /* ast_uint_constant doesn't conv to ir_expression. */
890 -1, /* ast_float_constant doesn't conv to ir_expression. */
891 -1, /* ast_bool_constant doesn't conv to ir_expression. */
892 -1, /* ast_sequence doesn't convert to ir_expression. */
893 };
894 ir_rvalue *result = NULL;
895 ir_rvalue *op[3];
896 const struct glsl_type *type = glsl_type::error_type;
897 bool error_emitted = false;
898 YYLTYPE loc;
899
900 loc = this->get_location();
901
902 switch (this->oper) {
903 case ast_assign: {
904 op[0] = this->subexpressions[0]->hir(instructions, state);
905 op[1] = this->subexpressions[1]->hir(instructions, state);
906
907 result = do_assignment(instructions, state, op[0], op[1],
908 this->subexpressions[0]->get_location());
909 error_emitted = result->type->is_error();
910 type = result->type;
911 break;
912 }
913
914 case ast_plus:
915 op[0] = this->subexpressions[0]->hir(instructions, state);
916
917 type = unary_arithmetic_result_type(op[0]->type, state, & loc);
918
919 error_emitted = type->is_error();
920
921 result = op[0];
922 break;
923
924 case ast_neg:
925 op[0] = this->subexpressions[0]->hir(instructions, state);
926
927 type = unary_arithmetic_result_type(op[0]->type, state, & loc);
928
929 error_emitted = type->is_error();
930
931 result = new(ctx) ir_expression(operations[this->oper], type,
932 op[0], NULL);
933 break;
934
935 case ast_add:
936 case ast_sub:
937 case ast_mul:
938 case ast_div:
939 op[0] = this->subexpressions[0]->hir(instructions, state);
940 op[1] = this->subexpressions[1]->hir(instructions, state);
941
942 type = arithmetic_result_type(op[0], op[1],
943 (this->oper == ast_mul),
944 state, & loc);
945 error_emitted = type->is_error();
946
947 result = new(ctx) ir_expression(operations[this->oper], type,
948 op[0], op[1]);
949 break;
950
951 case ast_mod:
952 op[0] = this->subexpressions[0]->hir(instructions, state);
953 op[1] = this->subexpressions[1]->hir(instructions, state);
954
955 type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
956
957 assert(operations[this->oper] == ir_binop_mod);
958
959 result = new(ctx) ir_expression(operations[this->oper], type,
960 op[0], op[1]);
961 error_emitted = type->is_error();
962 break;
963
964 case ast_lshift:
965 case ast_rshift:
966 if (state->language_version < 130) {
967 _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30",
968 operator_string(this->oper));
969 error_emitted = true;
970 }
971
972 op[0] = this->subexpressions[0]->hir(instructions, state);
973 op[1] = this->subexpressions[1]->hir(instructions, state);
974 type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
975 &loc);
976 result = new(ctx) ir_expression(operations[this->oper], type,
977 op[0], op[1]);
978 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
979 break;
980
981 case ast_less:
982 case ast_greater:
983 case ast_lequal:
984 case ast_gequal:
985 op[0] = this->subexpressions[0]->hir(instructions, state);
986 op[1] = this->subexpressions[1]->hir(instructions, state);
987
988 type = relational_result_type(op[0], op[1], state, & loc);
989
990 /* The relational operators must either generate an error or result
991 * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
992 */
993 assert(type->is_error()
994 || ((type->base_type == GLSL_TYPE_BOOL)
995 && type->is_scalar()));
996
997 result = new(ctx) ir_expression(operations[this->oper], type,
998 op[0], op[1]);
999 error_emitted = type->is_error();
1000 break;
1001
1002 case ast_nequal:
1003 case ast_equal:
1004 op[0] = this->subexpressions[0]->hir(instructions, state);
1005 op[1] = this->subexpressions[1]->hir(instructions, state);
1006
1007 /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
1008 *
1009 * "The equality operators equal (==), and not equal (!=)
1010 * operate on all types. They result in a scalar Boolean. If
1011 * the operand types do not match, then there must be a
1012 * conversion from Section 4.1.10 "Implicit Conversions"
1013 * applied to one operand that can make them match, in which
1014 * case this conversion is done."
1015 */
1016 if ((!apply_implicit_conversion(op[0]->type, op[1], state)
1017 && !apply_implicit_conversion(op[1]->type, op[0], state))
1018 || (op[0]->type != op[1]->type)) {
1019 _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
1020 "type", (this->oper == ast_equal) ? "==" : "!=");
1021 error_emitted = true;
1022 } else if ((state->language_version <= 110)
1023 && (op[0]->type->is_array() || op[1]->type->is_array())) {
1024 _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
1025 "GLSL 1.10");
1026 error_emitted = true;
1027 }
1028
1029 result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
1030 type = glsl_type::bool_type;
1031
1032 assert(error_emitted || (result->type == glsl_type::bool_type));
1033 break;
1034
1035 case ast_bit_and:
1036 case ast_bit_xor:
1037 case ast_bit_or:
1038 op[0] = this->subexpressions[0]->hir(instructions, state);
1039 op[1] = this->subexpressions[1]->hir(instructions, state);
1040 type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
1041 state, &loc);
1042 result = new(ctx) ir_expression(operations[this->oper], type,
1043 op[0], op[1]);
1044 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1045 break;
1046
1047 case ast_bit_not:
1048 op[0] = this->subexpressions[0]->hir(instructions, state);
1049
1050 if (state->language_version < 130) {
1051 _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30");
1052 error_emitted = true;
1053 }
1054
1055 if (!op[0]->type->is_integer()) {
1056 _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
1057 error_emitted = true;
1058 }
1059
1060 type = op[0]->type;
1061 result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL);
1062 break;
1063
1064 case ast_logic_and: {
1065 op[0] = this->subexpressions[0]->hir(instructions, state);
1066
1067 if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
1068 YYLTYPE loc = this->subexpressions[0]->get_location();
1069
1070 _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
1071 operator_string(this->oper));
1072 error_emitted = true;
1073 }
1074
1075 ir_constant *op0_const = op[0]->constant_expression_value();
1076 if (op0_const) {
1077 if (op0_const->value.b[0]) {
1078 op[1] = this->subexpressions[1]->hir(instructions, state);
1079
1080 if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
1081 YYLTYPE loc = this->subexpressions[1]->get_location();
1082
1083 _mesa_glsl_error(& loc, state,
1084 "RHS of `%s' must be scalar boolean",
1085 operator_string(this->oper));
1086 error_emitted = true;
1087 }
1088 result = op[1];
1089 } else {
1090 result = op0_const;
1091 }
1092 type = glsl_type::bool_type;
1093 } else {
1094 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1095 "and_tmp",
1096 ir_var_temporary);
1097 instructions->push_tail(tmp);
1098
1099 ir_if *const stmt = new(ctx) ir_if(op[0]);
1100 instructions->push_tail(stmt);
1101
1102 op[1] = this->subexpressions[1]->hir(&stmt->then_instructions, state);
1103
1104 if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
1105 YYLTYPE loc = this->subexpressions[1]->get_location();
1106
1107 _mesa_glsl_error(& loc, state,
1108 "RHS of `%s' must be scalar boolean",
1109 operator_string(this->oper));
1110 error_emitted = true;
1111 }
1112
1113 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1114 ir_assignment *const then_assign =
1115 new(ctx) ir_assignment(then_deref, op[1], NULL);
1116 stmt->then_instructions.push_tail(then_assign);
1117
1118 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1119 ir_assignment *const else_assign =
1120 new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL);
1121 stmt->else_instructions.push_tail(else_assign);
1122
1123 result = new(ctx) ir_dereference_variable(tmp);
1124 type = tmp->type;
1125 }
1126 break;
1127 }
1128
1129 case ast_logic_or: {
1130 op[0] = this->subexpressions[0]->hir(instructions, state);
1131
1132 if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
1133 YYLTYPE loc = this->subexpressions[0]->get_location();
1134
1135 _mesa_glsl_error(& loc, state, "LHS of `%s' must be scalar boolean",
1136 operator_string(this->oper));
1137 error_emitted = true;
1138 }
1139
1140 ir_constant *op0_const = op[0]->constant_expression_value();
1141 if (op0_const) {
1142 if (op0_const->value.b[0]) {
1143 result = op0_const;
1144 } else {
1145 op[1] = this->subexpressions[1]->hir(instructions, state);
1146
1147 if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
1148 YYLTYPE loc = this->subexpressions[1]->get_location();
1149
1150 _mesa_glsl_error(& loc, state,
1151 "RHS of `%s' must be scalar boolean",
1152 operator_string(this->oper));
1153 error_emitted = true;
1154 }
1155 result = op[1];
1156 }
1157 type = glsl_type::bool_type;
1158 } else {
1159 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1160 "or_tmp",
1161 ir_var_temporary);
1162 instructions->push_tail(tmp);
1163
1164 ir_if *const stmt = new(ctx) ir_if(op[0]);
1165 instructions->push_tail(stmt);
1166
1167 op[1] = this->subexpressions[1]->hir(&stmt->else_instructions, state);
1168
1169 if (!op[1]->type->is_boolean() || !op[1]->type->is_scalar()) {
1170 YYLTYPE loc = this->subexpressions[1]->get_location();
1171
1172 _mesa_glsl_error(& loc, state, "RHS of `%s' must be scalar boolean",
1173 operator_string(this->oper));
1174 error_emitted = true;
1175 }
1176
1177 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1178 ir_assignment *const then_assign =
1179 new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL);
1180 stmt->then_instructions.push_tail(then_assign);
1181
1182 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1183 ir_assignment *const else_assign =
1184 new(ctx) ir_assignment(else_deref, op[1], NULL);
1185 stmt->else_instructions.push_tail(else_assign);
1186
1187 result = new(ctx) ir_dereference_variable(tmp);
1188 type = tmp->type;
1189 }
1190 break;
1191 }
1192
1193 case ast_logic_xor:
1194 op[0] = this->subexpressions[0]->hir(instructions, state);
1195 op[1] = this->subexpressions[1]->hir(instructions, state);
1196
1197
1198 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1199 op[0], op[1]);
1200 type = glsl_type::bool_type;
1201 break;
1202
1203 case ast_logic_not:
1204 op[0] = this->subexpressions[0]->hir(instructions, state);
1205
1206 if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
1207 YYLTYPE loc = this->subexpressions[0]->get_location();
1208
1209 _mesa_glsl_error(& loc, state,
1210 "operand of `!' must be scalar boolean");
1211 error_emitted = true;
1212 }
1213
1214 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1215 op[0], NULL);
1216 type = glsl_type::bool_type;
1217 break;
1218
1219 case ast_mul_assign:
1220 case ast_div_assign:
1221 case ast_add_assign:
1222 case ast_sub_assign: {
1223 op[0] = this->subexpressions[0]->hir(instructions, state);
1224 op[1] = this->subexpressions[1]->hir(instructions, state);
1225
1226 type = arithmetic_result_type(op[0], op[1],
1227 (this->oper == ast_mul_assign),
1228 state, & loc);
1229
1230 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1231 op[0], op[1]);
1232
1233 result = do_assignment(instructions, state,
1234 op[0]->clone(ctx, NULL), temp_rhs,
1235 this->subexpressions[0]->get_location());
1236 type = result->type;
1237 error_emitted = (op[0]->type->is_error());
1238
1239 /* GLSL 1.10 does not allow array assignment. However, we don't have to
1240 * explicitly test for this because none of the binary expression
1241 * operators allow array operands either.
1242 */
1243
1244 break;
1245 }
1246
1247 case ast_mod_assign: {
1248 op[0] = this->subexpressions[0]->hir(instructions, state);
1249 op[1] = this->subexpressions[1]->hir(instructions, state);
1250
1251 type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
1252
1253 assert(operations[this->oper] == ir_binop_mod);
1254
1255 ir_rvalue *temp_rhs;
1256 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1257 op[0], op[1]);
1258
1259 result = do_assignment(instructions, state,
1260 op[0]->clone(ctx, NULL), temp_rhs,
1261 this->subexpressions[0]->get_location());
1262 type = result->type;
1263 error_emitted = type->is_error();
1264 break;
1265 }
1266
1267 case ast_ls_assign:
1268 case ast_rs_assign: {
1269 op[0] = this->subexpressions[0]->hir(instructions, state);
1270 op[1] = this->subexpressions[1]->hir(instructions, state);
1271 type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1272 &loc);
1273 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1274 type, op[0], op[1]);
1275 result = do_assignment(instructions, state, op[0]->clone(ctx, NULL),
1276 temp_rhs,
1277 this->subexpressions[0]->get_location());
1278 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1279 break;
1280 }
1281
1282 case ast_and_assign:
1283 case ast_xor_assign:
1284 case ast_or_assign: {
1285 op[0] = this->subexpressions[0]->hir(instructions, state);
1286 op[1] = this->subexpressions[1]->hir(instructions, state);
1287 type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
1288 state, &loc);
1289 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1290 type, op[0], op[1]);
1291 result = do_assignment(instructions, state, op[0]->clone(ctx, NULL),
1292 temp_rhs,
1293 this->subexpressions[0]->get_location());
1294 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1295 break;
1296 }
1297
1298 case ast_conditional: {
1299 op[0] = this->subexpressions[0]->hir(instructions, state);
1300
1301 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1302 *
1303 * "The ternary selection operator (?:). It operates on three
1304 * expressions (exp1 ? exp2 : exp3). This operator evaluates the
1305 * first expression, which must result in a scalar Boolean."
1306 */
1307 if (!op[0]->type->is_boolean() || !op[0]->type->is_scalar()) {
1308 YYLTYPE loc = this->subexpressions[0]->get_location();
1309
1310 _mesa_glsl_error(& loc, state, "?: condition must be scalar boolean");
1311 error_emitted = true;
1312 }
1313
1314 /* The :? operator is implemented by generating an anonymous temporary
1315 * followed by an if-statement. The last instruction in each branch of
1316 * the if-statement assigns a value to the anonymous temporary. This
1317 * temporary is the r-value of the expression.
1318 */
1319 exec_list then_instructions;
1320 exec_list else_instructions;
1321
1322 op[1] = this->subexpressions[1]->hir(&then_instructions, state);
1323 op[2] = this->subexpressions[2]->hir(&else_instructions, state);
1324
1325 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1326 *
1327 * "The second and third expressions can be any type, as
1328 * long their types match, or there is a conversion in
1329 * Section 4.1.10 "Implicit Conversions" that can be applied
1330 * to one of the expressions to make their types match. This
1331 * resulting matching type is the type of the entire
1332 * expression."
1333 */
1334 if ((!apply_implicit_conversion(op[1]->type, op[2], state)
1335 && !apply_implicit_conversion(op[2]->type, op[1], state))
1336 || (op[1]->type != op[2]->type)) {
1337 YYLTYPE loc = this->subexpressions[1]->get_location();
1338
1339 _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
1340 "operator must have matching types.");
1341 error_emitted = true;
1342 type = glsl_type::error_type;
1343 } else {
1344 type = op[1]->type;
1345 }
1346
1347 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1348 *
1349 * "The second and third expressions must be the same type, but can
1350 * be of any type other than an array."
1351 */
1352 if ((state->language_version <= 110) && type->is_array()) {
1353 _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
1354 "operator must not be arrays.");
1355 error_emitted = true;
1356 }
1357
1358 ir_constant *cond_val = op[0]->constant_expression_value();
1359 ir_constant *then_val = op[1]->constant_expression_value();
1360 ir_constant *else_val = op[2]->constant_expression_value();
1361
1362 if (then_instructions.is_empty()
1363 && else_instructions.is_empty()
1364 && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
1365 result = (cond_val->value.b[0]) ? then_val : else_val;
1366 } else {
1367 ir_variable *const tmp =
1368 new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
1369 instructions->push_tail(tmp);
1370
1371 ir_if *const stmt = new(ctx) ir_if(op[0]);
1372 instructions->push_tail(stmt);
1373
1374 then_instructions.move_nodes_to(& stmt->then_instructions);
1375 ir_dereference *const then_deref =
1376 new(ctx) ir_dereference_variable(tmp);
1377 ir_assignment *const then_assign =
1378 new(ctx) ir_assignment(then_deref, op[1], NULL);
1379 stmt->then_instructions.push_tail(then_assign);
1380
1381 else_instructions.move_nodes_to(& stmt->else_instructions);
1382 ir_dereference *const else_deref =
1383 new(ctx) ir_dereference_variable(tmp);
1384 ir_assignment *const else_assign =
1385 new(ctx) ir_assignment(else_deref, op[2], NULL);
1386 stmt->else_instructions.push_tail(else_assign);
1387
1388 result = new(ctx) ir_dereference_variable(tmp);
1389 }
1390 break;
1391 }
1392
1393 case ast_pre_inc:
1394 case ast_pre_dec: {
1395 op[0] = this->subexpressions[0]->hir(instructions, state);
1396 if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
1397 op[1] = new(ctx) ir_constant(1.0f);
1398 else
1399 op[1] = new(ctx) ir_constant(1);
1400
1401 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1402
1403 ir_rvalue *temp_rhs;
1404 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1405 op[0], op[1]);
1406
1407 result = do_assignment(instructions, state,
1408 op[0]->clone(ctx, NULL), temp_rhs,
1409 this->subexpressions[0]->get_location());
1410 type = result->type;
1411 error_emitted = op[0]->type->is_error();
1412 break;
1413 }
1414
1415 case ast_post_inc:
1416 case ast_post_dec: {
1417 op[0] = this->subexpressions[0]->hir(instructions, state);
1418 if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
1419 op[1] = new(ctx) ir_constant(1.0f);
1420 else
1421 op[1] = new(ctx) ir_constant(1);
1422
1423 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1424
1425 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1426
1427 ir_rvalue *temp_rhs;
1428 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1429 op[0], op[1]);
1430
1431 /* Get a temporary of a copy of the lvalue before it's modified.
1432 * This may get thrown away later.
1433 */
1434 result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
1435
1436 (void)do_assignment(instructions, state,
1437 op[0]->clone(ctx, NULL), temp_rhs,
1438 this->subexpressions[0]->get_location());
1439
1440 type = result->type;
1441 error_emitted = op[0]->type->is_error();
1442 break;
1443 }
1444
1445 case ast_field_selection:
1446 result = _mesa_ast_field_selection_to_hir(this, instructions, state);
1447 type = result->type;
1448 break;
1449
1450 case ast_array_index: {
1451 YYLTYPE index_loc = subexpressions[1]->get_location();
1452
1453 op[0] = subexpressions[0]->hir(instructions, state);
1454 op[1] = subexpressions[1]->hir(instructions, state);
1455
1456 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1457
1458 ir_rvalue *const array = op[0];
1459
1460 result = new(ctx) ir_dereference_array(op[0], op[1]);
1461
1462 /* Do not use op[0] after this point. Use array.
1463 */
1464 op[0] = NULL;
1465
1466
1467 if (error_emitted)
1468 break;
1469
1470 if (!array->type->is_array()
1471 && !array->type->is_matrix()
1472 && !array->type->is_vector()) {
1473 _mesa_glsl_error(& index_loc, state,
1474 "cannot dereference non-array / non-matrix / "
1475 "non-vector");
1476 error_emitted = true;
1477 }
1478
1479 if (!op[1]->type->is_integer()) {
1480 _mesa_glsl_error(& index_loc, state,
1481 "array index must be integer type");
1482 error_emitted = true;
1483 } else if (!op[1]->type->is_scalar()) {
1484 _mesa_glsl_error(& index_loc, state,
1485 "array index must be scalar");
1486 error_emitted = true;
1487 }
1488
1489 /* If the array index is a constant expression and the array has a
1490 * declared size, ensure that the access is in-bounds. If the array
1491 * index is not a constant expression, ensure that the array has a
1492 * declared size.
1493 */
1494 ir_constant *const const_index = op[1]->constant_expression_value();
1495 if (const_index != NULL) {
1496 const int idx = const_index->value.i[0];
1497 const char *type_name;
1498 unsigned bound = 0;
1499
1500 if (array->type->is_matrix()) {
1501 type_name = "matrix";
1502 } else if (array->type->is_vector()) {
1503 type_name = "vector";
1504 } else {
1505 type_name = "array";
1506 }
1507
1508 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
1509 *
1510 * "It is illegal to declare an array with a size, and then
1511 * later (in the same shader) index the same array with an
1512 * integral constant expression greater than or equal to the
1513 * declared size. It is also illegal to index an array with a
1514 * negative constant expression."
1515 */
1516 if (array->type->is_matrix()) {
1517 if (array->type->row_type()->vector_elements <= idx) {
1518 bound = array->type->row_type()->vector_elements;
1519 }
1520 } else if (array->type->is_vector()) {
1521 if (array->type->vector_elements <= idx) {
1522 bound = array->type->vector_elements;
1523 }
1524 } else {
1525 if ((array->type->array_size() > 0)
1526 && (array->type->array_size() <= idx)) {
1527 bound = array->type->array_size();
1528 }
1529 }
1530
1531 if (bound > 0) {
1532 _mesa_glsl_error(& loc, state, "%s index must be < %u",
1533 type_name, bound);
1534 error_emitted = true;
1535 } else if (idx < 0) {
1536 _mesa_glsl_error(& loc, state, "%s index must be >= 0",
1537 type_name);
1538 error_emitted = true;
1539 }
1540
1541 if (array->type->is_array()) {
1542 /* If the array is a variable dereference, it dereferences the
1543 * whole array, by definition. Use this to get the variable.
1544 *
1545 * FINISHME: Should some methods for getting / setting / testing
1546 * FINISHME: array access limits be added to ir_dereference?
1547 */
1548 ir_variable *const v = array->whole_variable_referenced();
1549 if ((v != NULL) && (unsigned(idx) > v->max_array_access))
1550 v->max_array_access = idx;
1551 }
1552 } else if (array->type->array_size() == 0) {
1553 _mesa_glsl_error(&loc, state, "unsized array index must be constant");
1554 } else {
1555 if (array->type->is_array()) {
1556 /* whole_variable_referenced can return NULL if the array is a
1557 * member of a structure. In this case it is safe to not update
1558 * the max_array_access field because it is never used for fields
1559 * of structures.
1560 */
1561 ir_variable *v = array->whole_variable_referenced();
1562 if (v != NULL)
1563 v->max_array_access = array->type->array_size();
1564 }
1565 }
1566
1567 /* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
1568 *
1569 * "Samplers aggregated into arrays within a shader (using square
1570 * brackets [ ]) can only be indexed with integral constant
1571 * expressions [...]."
1572 *
1573 * This restriction was added in GLSL 1.30. Shaders using earlier version
1574 * of the language should not be rejected by the compiler front-end for
1575 * using this construct. This allows useful things such as using a loop
1576 * counter as the index to an array of samplers. If the loop in unrolled,
1577 * the code should compile correctly. Instead, emit a warning.
1578 */
1579 if (array->type->is_array() &&
1580 array->type->element_type()->is_sampler() &&
1581 const_index == NULL) {
1582
1583 if (state->language_version == 100) {
1584 _mesa_glsl_warning(&loc, state,
1585 "sampler arrays indexed with non-constant "
1586 "expressions is optional in GLSL ES 1.00");
1587 } else if (state->language_version < 130) {
1588 _mesa_glsl_warning(&loc, state,
1589 "sampler arrays indexed with non-constant "
1590 "expressions is forbidden in GLSL 1.30 and "
1591 "later");
1592 } else {
1593 _mesa_glsl_error(&loc, state,
1594 "sampler arrays indexed with non-constant "
1595 "expressions is forbidden in GLSL 1.30 and "
1596 "later");
1597 error_emitted = true;
1598 }
1599 }
1600
1601 if (error_emitted)
1602 result->type = glsl_type::error_type;
1603
1604 type = result->type;
1605 break;
1606 }
1607
1608 case ast_function_call:
1609 /* Should *NEVER* get here. ast_function_call should always be handled
1610 * by ast_function_expression::hir.
1611 */
1612 assert(0);
1613 break;
1614
1615 case ast_identifier: {
1616 /* ast_identifier can appear several places in a full abstract syntax
1617 * tree. This particular use must be at location specified in the grammar
1618 * as 'variable_identifier'.
1619 */
1620 ir_variable *var =
1621 state->symbols->get_variable(this->primary_expression.identifier);
1622
1623 result = new(ctx) ir_dereference_variable(var);
1624
1625 if (var != NULL) {
1626 var->used = true;
1627 type = result->type;
1628 } else {
1629 _mesa_glsl_error(& loc, state, "`%s' undeclared",
1630 this->primary_expression.identifier);
1631
1632 error_emitted = true;
1633 }
1634 break;
1635 }
1636
1637 case ast_int_constant:
1638 type = glsl_type::int_type;
1639 result = new(ctx) ir_constant(this->primary_expression.int_constant);
1640 break;
1641
1642 case ast_uint_constant:
1643 type = glsl_type::uint_type;
1644 result = new(ctx) ir_constant(this->primary_expression.uint_constant);
1645 break;
1646
1647 case ast_float_constant:
1648 type = glsl_type::float_type;
1649 result = new(ctx) ir_constant(this->primary_expression.float_constant);
1650 break;
1651
1652 case ast_bool_constant:
1653 type = glsl_type::bool_type;
1654 result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
1655 break;
1656
1657 case ast_sequence: {
1658 /* It should not be possible to generate a sequence in the AST without
1659 * any expressions in it.
1660 */
1661 assert(!this->expressions.is_empty());
1662
1663 /* The r-value of a sequence is the last expression in the sequence. If
1664 * the other expressions in the sequence do not have side-effects (and
1665 * therefore add instructions to the instruction list), they get dropped
1666 * on the floor.
1667 */
1668 foreach_list_typed (ast_node, ast, link, &this->expressions)
1669 result = ast->hir(instructions, state);
1670
1671 type = result->type;
1672
1673 /* Any errors should have already been emitted in the loop above.
1674 */
1675 error_emitted = true;
1676 break;
1677 }
1678 }
1679
1680 if (type->is_error() && !error_emitted)
1681 _mesa_glsl_error(& loc, state, "type mismatch");
1682
1683 return result;
1684 }
1685
1686
1687 ir_rvalue *
1688 ast_expression_statement::hir(exec_list *instructions,
1689 struct _mesa_glsl_parse_state *state)
1690 {
1691 /* It is possible to have expression statements that don't have an
1692 * expression. This is the solitary semicolon:
1693 *
1694 * for (i = 0; i < 5; i++)
1695 * ;
1696 *
1697 * In this case the expression will be NULL. Test for NULL and don't do
1698 * anything in that case.
1699 */
1700 if (expression != NULL)
1701 expression->hir(instructions, state);
1702
1703 /* Statements do not have r-values.
1704 */
1705 return NULL;
1706 }
1707
1708
1709 ir_rvalue *
1710 ast_compound_statement::hir(exec_list *instructions,
1711 struct _mesa_glsl_parse_state *state)
1712 {
1713 if (new_scope)
1714 state->symbols->push_scope();
1715
1716 foreach_list_typed (ast_node, ast, link, &this->statements)
1717 ast->hir(instructions, state);
1718
1719 if (new_scope)
1720 state->symbols->pop_scope();
1721
1722 /* Compound statements do not have r-values.
1723 */
1724 return NULL;
1725 }
1726
1727
1728 static const glsl_type *
1729 process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
1730 struct _mesa_glsl_parse_state *state)
1731 {
1732 unsigned length = 0;
1733
1734 /* FINISHME: Reject delcarations of multidimensional arrays. */
1735
1736 if (array_size != NULL) {
1737 exec_list dummy_instructions;
1738 ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
1739 YYLTYPE loc = array_size->get_location();
1740
1741 /* FINISHME: Verify that the grammar forbids side-effects in array
1742 * FINISHME: sizes. i.e., 'vec4 [x = 12] data'
1743 */
1744 assert(dummy_instructions.is_empty());
1745
1746 if (ir != NULL) {
1747 if (!ir->type->is_integer()) {
1748 _mesa_glsl_error(& loc, state, "array size must be integer type");
1749 } else if (!ir->type->is_scalar()) {
1750 _mesa_glsl_error(& loc, state, "array size must be scalar type");
1751 } else {
1752 ir_constant *const size = ir->constant_expression_value();
1753
1754 if (size == NULL) {
1755 _mesa_glsl_error(& loc, state, "array size must be a "
1756 "constant valued expression");
1757 } else if (size->value.i[0] <= 0) {
1758 _mesa_glsl_error(& loc, state, "array size must be > 0");
1759 } else {
1760 assert(size->type == ir->type);
1761 length = size->value.u[0];
1762 }
1763 }
1764 }
1765 } else if (state->es_shader) {
1766 /* Section 10.17 of the GLSL ES 1.00 specification states that unsized
1767 * array declarations have been removed from the language.
1768 */
1769 _mesa_glsl_error(loc, state, "unsized array declarations are not "
1770 "allowed in GLSL ES 1.00.");
1771 }
1772
1773 return glsl_type::get_array_instance(base, length);
1774 }
1775
1776
1777 const glsl_type *
1778 ast_type_specifier::glsl_type(const char **name,
1779 struct _mesa_glsl_parse_state *state) const
1780 {
1781 const struct glsl_type *type;
1782
1783 type = state->symbols->get_type(this->type_name);
1784 *name = this->type_name;
1785
1786 if (this->is_array) {
1787 YYLTYPE loc = this->get_location();
1788 type = process_array_type(&loc, type, this->array_size, state);
1789 }
1790
1791 return type;
1792 }
1793
1794
1795 static void
1796 apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
1797 ir_variable *var,
1798 struct _mesa_glsl_parse_state *state,
1799 YYLTYPE *loc)
1800 {
1801 if (qual->flags.q.invariant) {
1802 if (var->used) {
1803 _mesa_glsl_error(loc, state,
1804 "variable `%s' may not be redeclared "
1805 "`invariant' after being used",
1806 var->name);
1807 } else {
1808 var->invariant = 1;
1809 }
1810 }
1811
1812 if (qual->flags.q.constant || qual->flags.q.attribute
1813 || qual->flags.q.uniform
1814 || (qual->flags.q.varying && (state->target == fragment_shader)))
1815 var->read_only = 1;
1816
1817 if (qual->flags.q.centroid)
1818 var->centroid = 1;
1819
1820 if (qual->flags.q.attribute && state->target != vertex_shader) {
1821 var->type = glsl_type::error_type;
1822 _mesa_glsl_error(loc, state,
1823 "`attribute' variables may not be declared in the "
1824 "%s shader",
1825 _mesa_glsl_shader_target_name(state->target));
1826 }
1827
1828 /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
1829 *
1830 * "The varying qualifier can be used only with the data types
1831 * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
1832 * these."
1833 */
1834 if (qual->flags.q.varying) {
1835 const glsl_type *non_array_type;
1836
1837 if (var->type && var->type->is_array())
1838 non_array_type = var->type->fields.array;
1839 else
1840 non_array_type = var->type;
1841
1842 if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) {
1843 var->type = glsl_type::error_type;
1844 _mesa_glsl_error(loc, state,
1845 "varying variables must be of base type float");
1846 }
1847 }
1848
1849 /* If there is no qualifier that changes the mode of the variable, leave
1850 * the setting alone.
1851 */
1852 if (qual->flags.q.in && qual->flags.q.out)
1853 var->mode = ir_var_inout;
1854 else if (qual->flags.q.attribute || qual->flags.q.in
1855 || (qual->flags.q.varying && (state->target == fragment_shader)))
1856 var->mode = ir_var_in;
1857 else if (qual->flags.q.out
1858 || (qual->flags.q.varying && (state->target == vertex_shader)))
1859 var->mode = ir_var_out;
1860 else if (qual->flags.q.uniform)
1861 var->mode = ir_var_uniform;
1862
1863 if (state->all_invariant && (state->current_function == NULL)) {
1864 switch (state->target) {
1865 case vertex_shader:
1866 if (var->mode == ir_var_out)
1867 var->invariant = true;
1868 break;
1869 case geometry_shader:
1870 if ((var->mode == ir_var_in) || (var->mode == ir_var_out))
1871 var->invariant = true;
1872 break;
1873 case fragment_shader:
1874 if (var->mode == ir_var_in)
1875 var->invariant = true;
1876 break;
1877 }
1878 }
1879
1880 if (qual->flags.q.flat)
1881 var->interpolation = ir_var_flat;
1882 else if (qual->flags.q.noperspective)
1883 var->interpolation = ir_var_noperspective;
1884 else
1885 var->interpolation = ir_var_smooth;
1886
1887 var->pixel_center_integer = qual->flags.q.pixel_center_integer;
1888 var->origin_upper_left = qual->flags.q.origin_upper_left;
1889 if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
1890 && (strcmp(var->name, "gl_FragCoord") != 0)) {
1891 const char *const qual_string = (qual->flags.q.origin_upper_left)
1892 ? "origin_upper_left" : "pixel_center_integer";
1893
1894 _mesa_glsl_error(loc, state,
1895 "layout qualifier `%s' can only be applied to "
1896 "fragment shader input `gl_FragCoord'",
1897 qual_string);
1898 }
1899
1900 if (qual->flags.q.explicit_location) {
1901 const bool global_scope = (state->current_function == NULL);
1902 bool fail = false;
1903 const char *string = "";
1904
1905 /* In the vertex shader only shader inputs can be given explicit
1906 * locations.
1907 *
1908 * In the fragment shader only shader outputs can be given explicit
1909 * locations.
1910 */
1911 switch (state->target) {
1912 case vertex_shader:
1913 if (!global_scope || (var->mode != ir_var_in)) {
1914 fail = true;
1915 string = "input";
1916 }
1917 break;
1918
1919 case geometry_shader:
1920 _mesa_glsl_error(loc, state,
1921 "geometry shader variables cannot be given "
1922 "explicit locations\n");
1923 break;
1924
1925 case fragment_shader:
1926 if (!global_scope || (var->mode != ir_var_in)) {
1927 fail = true;
1928 string = "output";
1929 }
1930 break;
1931 };
1932
1933 if (fail) {
1934 _mesa_glsl_error(loc, state,
1935 "only %s shader %s variables can be given an "
1936 "explicit location\n",
1937 _mesa_glsl_shader_target_name(state->target),
1938 string);
1939 } else {
1940 var->explicit_location = true;
1941
1942 /* This bit of silliness is needed because invalid explicit locations
1943 * are supposed to be flagged during linking. Small negative values
1944 * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
1945 * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
1946 * The linker needs to be able to differentiate these cases. This
1947 * ensures that negative values stay negative.
1948 */
1949 if (qual->location >= 0) {
1950 var->location = (state->target == vertex_shader)
1951 ? (qual->location + VERT_ATTRIB_GENERIC0)
1952 : (qual->location + FRAG_RESULT_DATA0);
1953 } else {
1954 var->location = qual->location;
1955 }
1956 }
1957 }
1958
1959 /* Does the declaration use the 'layout' keyword?
1960 */
1961 const bool uses_layout = qual->flags.q.pixel_center_integer
1962 || qual->flags.q.origin_upper_left
1963 || qual->flags.q.explicit_location;
1964
1965 /* Does the declaration use the deprecated 'attribute' or 'varying'
1966 * keywords?
1967 */
1968 const bool uses_deprecated_qualifier = qual->flags.q.attribute
1969 || qual->flags.q.varying;
1970
1971 /* Is the 'layout' keyword used with parameters that allow relaxed checking.
1972 * Many implementations of GL_ARB_fragment_coord_conventions_enable and some
1973 * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
1974 * allowed the layout qualifier to be used with 'varying' and 'attribute'.
1975 * These extensions and all following extensions that add the 'layout'
1976 * keyword have been modified to require the use of 'in' or 'out'.
1977 *
1978 * The following extension do not allow the deprecated keywords:
1979 *
1980 * GL_AMD_conservative_depth
1981 * GL_ARB_gpu_shader5
1982 * GL_ARB_separate_shader_objects
1983 * GL_ARB_tesselation_shader
1984 * GL_ARB_transform_feedback3
1985 * GL_ARB_uniform_buffer_object
1986 *
1987 * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5
1988 * allow layout with the deprecated keywords.
1989 */
1990 const bool relaxed_layout_qualifier_checking =
1991 state->ARB_fragment_coord_conventions_enable;
1992
1993 if (uses_layout && uses_deprecated_qualifier) {
1994 if (relaxed_layout_qualifier_checking) {
1995 _mesa_glsl_warning(loc, state,
1996 "`layout' qualifier may not be used with "
1997 "`attribute' or `varying'");
1998 } else {
1999 _mesa_glsl_error(loc, state,
2000 "`layout' qualifier may not be used with "
2001 "`attribute' or `varying'");
2002 }
2003 }
2004
2005 if (var->type->is_array() && state->language_version != 110) {
2006 var->array_lvalue = true;
2007 }
2008 }
2009
2010
2011 ir_rvalue *
2012 ast_declarator_list::hir(exec_list *instructions,
2013 struct _mesa_glsl_parse_state *state)
2014 {
2015 void *ctx = state;
2016 const struct glsl_type *decl_type;
2017 const char *type_name = NULL;
2018 ir_rvalue *result = NULL;
2019 YYLTYPE loc = this->get_location();
2020
2021 /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
2022 *
2023 * "To ensure that a particular output variable is invariant, it is
2024 * necessary to use the invariant qualifier. It can either be used to
2025 * qualify a previously declared variable as being invariant
2026 *
2027 * invariant gl_Position; // make existing gl_Position be invariant"
2028 *
2029 * In these cases the parser will set the 'invariant' flag in the declarator
2030 * list, and the type will be NULL.
2031 */
2032 if (this->invariant) {
2033 assert(this->type == NULL);
2034
2035 if (state->current_function != NULL) {
2036 _mesa_glsl_error(& loc, state,
2037 "All uses of `invariant' keyword must be at global "
2038 "scope\n");
2039 }
2040
2041 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
2042 assert(!decl->is_array);
2043 assert(decl->array_size == NULL);
2044 assert(decl->initializer == NULL);
2045
2046 ir_variable *const earlier =
2047 state->symbols->get_variable(decl->identifier);
2048 if (earlier == NULL) {
2049 _mesa_glsl_error(& loc, state,
2050 "Undeclared variable `%s' cannot be marked "
2051 "invariant\n", decl->identifier);
2052 } else if ((state->target == vertex_shader)
2053 && (earlier->mode != ir_var_out)) {
2054 _mesa_glsl_error(& loc, state,
2055 "`%s' cannot be marked invariant, vertex shader "
2056 "outputs only\n", decl->identifier);
2057 } else if ((state->target == fragment_shader)
2058 && (earlier->mode != ir_var_in)) {
2059 _mesa_glsl_error(& loc, state,
2060 "`%s' cannot be marked invariant, fragment shader "
2061 "inputs only\n", decl->identifier);
2062 } else if (earlier->used) {
2063 _mesa_glsl_error(& loc, state,
2064 "variable `%s' may not be redeclared "
2065 "`invariant' after being used",
2066 earlier->name);
2067 } else {
2068 earlier->invariant = true;
2069 }
2070 }
2071
2072 /* Invariant redeclarations do not have r-values.
2073 */
2074 return NULL;
2075 }
2076
2077 assert(this->type != NULL);
2078 assert(!this->invariant);
2079
2080 /* The type specifier may contain a structure definition. Process that
2081 * before any of the variable declarations.
2082 */
2083 (void) this->type->specifier->hir(instructions, state);
2084
2085 decl_type = this->type->specifier->glsl_type(& type_name, state);
2086 if (this->declarations.is_empty()) {
2087 /* The only valid case where the declaration list can be empty is when
2088 * the declaration is setting the default precision of a built-in type
2089 * (e.g., 'precision highp vec4;').
2090 */
2091
2092 if (decl_type != NULL) {
2093 } else {
2094 _mesa_glsl_error(& loc, state, "incomplete declaration");
2095 }
2096 }
2097
2098 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
2099 const struct glsl_type *var_type;
2100 ir_variable *var;
2101
2102 /* FINISHME: Emit a warning if a variable declaration shadows a
2103 * FINISHME: declaration at a higher scope.
2104 */
2105
2106 if ((decl_type == NULL) || decl_type->is_void()) {
2107 if (type_name != NULL) {
2108 _mesa_glsl_error(& loc, state,
2109 "invalid type `%s' in declaration of `%s'",
2110 type_name, decl->identifier);
2111 } else {
2112 _mesa_glsl_error(& loc, state,
2113 "invalid type in declaration of `%s'",
2114 decl->identifier);
2115 }
2116 continue;
2117 }
2118
2119 if (decl->is_array) {
2120 var_type = process_array_type(&loc, decl_type, decl->array_size,
2121 state);
2122 } else {
2123 var_type = decl_type;
2124 }
2125
2126 var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
2127
2128 /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
2129 *
2130 * "Global variables can only use the qualifiers const,
2131 * attribute, uni form, or varying. Only one may be
2132 * specified.
2133 *
2134 * Local variables can only use the qualifier const."
2135 *
2136 * This is relaxed in GLSL 1.30. It is also relaxed by any extension
2137 * that adds the 'layout' keyword.
2138 */
2139 if ((state->language_version < 130)
2140 && !state->ARB_explicit_attrib_location_enable
2141 && !state->ARB_fragment_coord_conventions_enable) {
2142 if (this->type->qualifier.flags.q.out) {
2143 _mesa_glsl_error(& loc, state,
2144 "`out' qualifier in declaration of `%s' "
2145 "only valid for function parameters in %s.",
2146 decl->identifier, state->version_string);
2147 }
2148 if (this->type->qualifier.flags.q.in) {
2149 _mesa_glsl_error(& loc, state,
2150 "`in' qualifier in declaration of `%s' "
2151 "only valid for function parameters in %s.",
2152 decl->identifier, state->version_string);
2153 }
2154 /* FINISHME: Test for other invalid qualifiers. */
2155 }
2156
2157 apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
2158 & loc);
2159
2160 if (this->type->qualifier.flags.q.invariant) {
2161 if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
2162 var->mode == ir_var_inout)) {
2163 /* FINISHME: Note that this doesn't work for invariant on
2164 * a function signature outval
2165 */
2166 _mesa_glsl_error(& loc, state,
2167 "`%s' cannot be marked invariant, vertex shader "
2168 "outputs only\n", var->name);
2169 } else if ((state->target == fragment_shader) &&
2170 !(var->mode == ir_var_in || var->mode == ir_var_inout)) {
2171 /* FINISHME: Note that this doesn't work for invariant on
2172 * a function signature inval
2173 */
2174 _mesa_glsl_error(& loc, state,
2175 "`%s' cannot be marked invariant, fragment shader "
2176 "inputs only\n", var->name);
2177 }
2178 }
2179
2180 if (state->current_function != NULL) {
2181 const char *mode = NULL;
2182 const char *extra = "";
2183
2184 /* There is no need to check for 'inout' here because the parser will
2185 * only allow that in function parameter lists.
2186 */
2187 if (this->type->qualifier.flags.q.attribute) {
2188 mode = "attribute";
2189 } else if (this->type->qualifier.flags.q.uniform) {
2190 mode = "uniform";
2191 } else if (this->type->qualifier.flags.q.varying) {
2192 mode = "varying";
2193 } else if (this->type->qualifier.flags.q.in) {
2194 mode = "in";
2195 extra = " or in function parameter list";
2196 } else if (this->type->qualifier.flags.q.out) {
2197 mode = "out";
2198 extra = " or in function parameter list";
2199 }
2200
2201 if (mode) {
2202 _mesa_glsl_error(& loc, state,
2203 "%s variable `%s' must be declared at "
2204 "global scope%s",
2205 mode, var->name, extra);
2206 }
2207 } else if (var->mode == ir_var_in) {
2208 var->read_only = true;
2209
2210 if (state->target == vertex_shader) {
2211 bool error_emitted = false;
2212
2213 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
2214 *
2215 * "Vertex shader inputs can only be float, floating-point
2216 * vectors, matrices, signed and unsigned integers and integer
2217 * vectors. Vertex shader inputs can also form arrays of these
2218 * types, but not structures."
2219 *
2220 * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
2221 *
2222 * "Vertex shader inputs can only be float, floating-point
2223 * vectors, matrices, signed and unsigned integers and integer
2224 * vectors. They cannot be arrays or structures."
2225 *
2226 * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
2227 *
2228 * "The attribute qualifier can be used only with float,
2229 * floating-point vectors, and matrices. Attribute variables
2230 * cannot be declared as arrays or structures."
2231 */
2232 const glsl_type *check_type = var->type->is_array()
2233 ? var->type->fields.array : var->type;
2234
2235 switch (check_type->base_type) {
2236 case GLSL_TYPE_FLOAT:
2237 break;
2238 case GLSL_TYPE_UINT:
2239 case GLSL_TYPE_INT:
2240 if (state->language_version > 120)
2241 break;
2242 /* FALLTHROUGH */
2243 default:
2244 _mesa_glsl_error(& loc, state,
2245 "vertex shader input / attribute cannot have "
2246 "type %s`%s'",
2247 var->type->is_array() ? "array of " : "",
2248 check_type->name);
2249 error_emitted = true;
2250 }
2251
2252 if (!error_emitted && (state->language_version <= 130)
2253 && var->type->is_array()) {
2254 _mesa_glsl_error(& loc, state,
2255 "vertex shader input / attribute cannot have "
2256 "array type");
2257 error_emitted = true;
2258 }
2259 }
2260 }
2261
2262 /* Integer vertex outputs must be qualified with 'flat'.
2263 *
2264 * From section 4.3.6 of the GLSL 1.30 spec:
2265 * "If a vertex output is a signed or unsigned integer or integer
2266 * vector, then it must be qualified with the interpolation qualifier
2267 * flat."
2268 */
2269 if (state->language_version >= 130
2270 && state->target == vertex_shader
2271 && state->current_function == NULL
2272 && var->type->is_integer()
2273 && var->mode == ir_var_out
2274 && var->interpolation != ir_var_flat) {
2275
2276 _mesa_glsl_error(&loc, state, "If a vertex output is an integer, "
2277 "then it must be qualified with 'flat'");
2278 }
2279
2280
2281 /* Interpolation qualifiers cannot be applied to 'centroid' and
2282 * 'centroid varying'.
2283 *
2284 * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
2285 * "interpolation qualifiers may only precede the qualifiers in,
2286 * centroid in, out, or centroid out in a declaration. They do not apply
2287 * to the deprecated storage qualifiers varying or centroid varying."
2288 */
2289 if (state->language_version >= 130
2290 && this->type->qualifier.has_interpolation()
2291 && this->type->qualifier.flags.q.varying) {
2292
2293 const char *i = this->type->qualifier.interpolation_string();
2294 assert(i != NULL);
2295 const char *s;
2296 if (this->type->qualifier.flags.q.centroid)
2297 s = "centroid varying";
2298 else
2299 s = "varying";
2300
2301 _mesa_glsl_error(&loc, state,
2302 "qualifier '%s' cannot be applied to the "
2303 "deprecated storage qualifier '%s'", i, s);
2304 }
2305
2306
2307 /* Interpolation qualifiers can only apply to vertex shader outputs and
2308 * fragment shader inputs.
2309 *
2310 * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
2311 * "Outputs from a vertex shader (out) and inputs to a fragment
2312 * shader (in) can be further qualified with one or more of these
2313 * interpolation qualifiers"
2314 */
2315 if (state->language_version >= 130
2316 && this->type->qualifier.has_interpolation()) {
2317
2318 const char *i = this->type->qualifier.interpolation_string();
2319 assert(i != NULL);
2320
2321 switch (state->target) {
2322 case vertex_shader:
2323 if (this->type->qualifier.flags.q.in) {
2324 _mesa_glsl_error(&loc, state,
2325 "qualifier '%s' cannot be applied to vertex "
2326 "shader inputs", i);
2327 }
2328 break;
2329 case fragment_shader:
2330 if (this->type->qualifier.flags.q.out) {
2331 _mesa_glsl_error(&loc, state,
2332 "qualifier '%s' cannot be applied to fragment "
2333 "shader outputs", i);
2334 }
2335 break;
2336 default:
2337 assert(0);
2338 }
2339 }
2340
2341
2342 /* From section 4.3.4 of the GLSL 1.30 spec:
2343 * "It is an error to use centroid in in a vertex shader."
2344 */
2345 if (state->language_version >= 130
2346 && this->type->qualifier.flags.q.centroid
2347 && this->type->qualifier.flags.q.in
2348 && state->target == vertex_shader) {
2349
2350 _mesa_glsl_error(&loc, state,
2351 "'centroid in' cannot be used in a vertex shader");
2352 }
2353
2354
2355 /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
2356 */
2357 if (this->type->specifier->precision != ast_precision_none
2358 && state->language_version != 100
2359 && state->language_version < 130) {
2360
2361 _mesa_glsl_error(&loc, state,
2362 "precision qualifiers are supported only in GLSL ES "
2363 "1.00, and GLSL 1.30 and later");
2364 }
2365
2366
2367 /* Precision qualifiers only apply to floating point and integer types.
2368 *
2369 * From section 4.5.2 of the GLSL 1.30 spec:
2370 * "Any floating point or any integer declaration can have the type
2371 * preceded by one of these precision qualifiers [...] Literal
2372 * constants do not have precision qualifiers. Neither do Boolean
2373 * variables.
2374 */
2375 if (this->type->specifier->precision != ast_precision_none
2376 && !var->type->is_float()
2377 && !var->type->is_integer()
2378 && !(var->type->is_array()
2379 && (var->type->fields.array->is_float()
2380 || var->type->fields.array->is_integer()))) {
2381
2382 _mesa_glsl_error(&loc, state,
2383 "precision qualifiers apply only to floating point "
2384 "and integer types");
2385 }
2386
2387 /* Process the initializer and add its instructions to a temporary
2388 * list. This list will be added to the instruction stream (below) after
2389 * the declaration is added. This is done because in some cases (such as
2390 * redeclarations) the declaration may not actually be added to the
2391 * instruction stream.
2392 */
2393 exec_list initializer_instructions;
2394 if (decl->initializer != NULL) {
2395 YYLTYPE initializer_loc = decl->initializer->get_location();
2396
2397 /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
2398 *
2399 * "All uniform variables are read-only and are initialized either
2400 * directly by an application via API commands, or indirectly by
2401 * OpenGL."
2402 */
2403 if ((state->language_version <= 110)
2404 && (var->mode == ir_var_uniform)) {
2405 _mesa_glsl_error(& initializer_loc, state,
2406 "cannot initialize uniforms in GLSL 1.10");
2407 }
2408
2409 if (var->type->is_sampler()) {
2410 _mesa_glsl_error(& initializer_loc, state,
2411 "cannot initialize samplers");
2412 }
2413
2414 if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
2415 _mesa_glsl_error(& initializer_loc, state,
2416 "cannot initialize %s shader input / %s",
2417 _mesa_glsl_shader_target_name(state->target),
2418 (state->target == vertex_shader)
2419 ? "attribute" : "varying");
2420 }
2421
2422 ir_dereference *const lhs = new(ctx) ir_dereference_variable(var);
2423 ir_rvalue *rhs = decl->initializer->hir(&initializer_instructions,
2424 state);
2425
2426 /* Calculate the constant value if this is a const or uniform
2427 * declaration.
2428 */
2429 if (this->type->qualifier.flags.q.constant
2430 || this->type->qualifier.flags.q.uniform) {
2431 ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs);
2432 if (new_rhs != NULL) {
2433 rhs = new_rhs;
2434
2435 ir_constant *constant_value = rhs->constant_expression_value();
2436 if (!constant_value) {
2437 _mesa_glsl_error(& initializer_loc, state,
2438 "initializer of %s variable `%s' must be a "
2439 "constant expression",
2440 (this->type->qualifier.flags.q.constant)
2441 ? "const" : "uniform",
2442 decl->identifier);
2443 if (var->type->is_numeric()) {
2444 /* Reduce cascading errors. */
2445 var->constant_value = ir_constant::zero(ctx, var->type);
2446 }
2447 } else {
2448 rhs = constant_value;
2449 var->constant_value = constant_value;
2450 }
2451 } else {
2452 _mesa_glsl_error(&initializer_loc, state,
2453 "initializer of type %s cannot be assigned to "
2454 "variable of type %s",
2455 rhs->type->name, var->type->name);
2456 if (var->type->is_numeric()) {
2457 /* Reduce cascading errors. */
2458 var->constant_value = ir_constant::zero(ctx, var->type);
2459 }
2460 }
2461 }
2462
2463 if (rhs && !rhs->type->is_error()) {
2464 bool temp = var->read_only;
2465 if (this->type->qualifier.flags.q.constant)
2466 var->read_only = false;
2467
2468 /* Never emit code to initialize a uniform.
2469 */
2470 const glsl_type *initializer_type;
2471 if (!this->type->qualifier.flags.q.uniform) {
2472 result = do_assignment(&initializer_instructions, state,
2473 lhs, rhs,
2474 this->get_location());
2475 initializer_type = result->type;
2476 } else
2477 initializer_type = rhs->type;
2478
2479 /* If the declared variable is an unsized array, it must inherrit
2480 * its full type from the initializer. A declaration such as
2481 *
2482 * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
2483 *
2484 * becomes
2485 *
2486 * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
2487 *
2488 * The assignment generated in the if-statement (below) will also
2489 * automatically handle this case for non-uniforms.
2490 *
2491 * If the declared variable is not an array, the types must
2492 * already match exactly. As a result, the type assignment
2493 * here can be done unconditionally. For non-uniforms the call
2494 * to do_assignment can change the type of the initializer (via
2495 * the implicit conversion rules). For uniforms the initializer
2496 * must be a constant expression, and the type of that expression
2497 * was validated above.
2498 */
2499 var->type = initializer_type;
2500
2501 var->read_only = temp;
2502 }
2503 }
2504
2505 /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
2506 *
2507 * "It is an error to write to a const variable outside of
2508 * its declaration, so they must be initialized when
2509 * declared."
2510 */
2511 if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
2512 _mesa_glsl_error(& loc, state,
2513 "const declaration of `%s' must be initialized",
2514 decl->identifier);
2515 }
2516
2517 /* Check if this declaration is actually a re-declaration, either to
2518 * resize an array or add qualifiers to an existing variable.
2519 *
2520 * This is allowed for variables in the current scope, or when at
2521 * global scope (for built-ins in the implicit outer scope).
2522 */
2523 ir_variable *earlier = state->symbols->get_variable(decl->identifier);
2524 if (earlier != NULL && (state->current_function == NULL ||
2525 state->symbols->name_declared_this_scope(decl->identifier))) {
2526
2527 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
2528 *
2529 * "It is legal to declare an array without a size and then
2530 * later re-declare the same name as an array of the same
2531 * type and specify a size."
2532 */
2533 if ((earlier->type->array_size() == 0)
2534 && var->type->is_array()
2535 && (var->type->element_type() == earlier->type->element_type())) {
2536 /* FINISHME: This doesn't match the qualifiers on the two
2537 * FINISHME: declarations. It's not 100% clear whether this is
2538 * FINISHME: required or not.
2539 */
2540
2541 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
2542 *
2543 * "The size [of gl_TexCoord] can be at most
2544 * gl_MaxTextureCoords."
2545 */
2546 const unsigned size = unsigned(var->type->array_size());
2547 if ((strcmp("gl_TexCoord", var->name) == 0)
2548 && (size > state->Const.MaxTextureCoords)) {
2549 YYLTYPE loc = this->get_location();
2550
2551 _mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot "
2552 "be larger than gl_MaxTextureCoords (%u)\n",
2553 state->Const.MaxTextureCoords);
2554 } else if ((size > 0) && (size <= earlier->max_array_access)) {
2555 YYLTYPE loc = this->get_location();
2556
2557 _mesa_glsl_error(& loc, state, "array size must be > %u due to "
2558 "previous access",
2559 earlier->max_array_access);
2560 }
2561
2562 earlier->type = var->type;
2563 delete var;
2564 var = NULL;
2565 } else if (state->ARB_fragment_coord_conventions_enable
2566 && strcmp(var->name, "gl_FragCoord") == 0
2567 && earlier->type == var->type
2568 && earlier->mode == var->mode) {
2569 /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
2570 * qualifiers.
2571 */
2572 earlier->origin_upper_left = var->origin_upper_left;
2573 earlier->pixel_center_integer = var->pixel_center_integer;
2574
2575 /* According to section 4.3.7 of the GLSL 1.30 spec,
2576 * the following built-in varaibles can be redeclared with an
2577 * interpolation qualifier:
2578 * * gl_FrontColor
2579 * * gl_BackColor
2580 * * gl_FrontSecondaryColor
2581 * * gl_BackSecondaryColor
2582 * * gl_Color
2583 * * gl_SecondaryColor
2584 */
2585 } else if (state->language_version >= 130
2586 && (strcmp(var->name, "gl_FrontColor") == 0
2587 || strcmp(var->name, "gl_BackColor") == 0
2588 || strcmp(var->name, "gl_FrontSecondaryColor") == 0
2589 || strcmp(var->name, "gl_BackSecondaryColor") == 0
2590 || strcmp(var->name, "gl_Color") == 0
2591 || strcmp(var->name, "gl_SecondaryColor") == 0)
2592 && earlier->type == var->type
2593 && earlier->mode == var->mode) {
2594 earlier->interpolation = var->interpolation;
2595 } else {
2596 YYLTYPE loc = this->get_location();
2597 _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
2598 }
2599
2600 continue;
2601 }
2602
2603 /* By now, we know it's a new variable declaration (we didn't hit the
2604 * above "continue").
2605 *
2606 * From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
2607 *
2608 * "Identifiers starting with "gl_" are reserved for use by
2609 * OpenGL, and may not be declared in a shader as either a
2610 * variable or a function."
2611 */
2612 if (strncmp(decl->identifier, "gl_", 3) == 0)
2613 _mesa_glsl_error(& loc, state,
2614 "identifier `%s' uses reserved `gl_' prefix",
2615 decl->identifier);
2616
2617 /* Add the variable to the symbol table. Note that the initializer's
2618 * IR was already processed earlier (though it hasn't been emitted yet),
2619 * without the variable in scope.
2620 *
2621 * This differs from most C-like languages, but it follows the GLSL
2622 * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
2623 * spec:
2624 *
2625 * "Within a declaration, the scope of a name starts immediately
2626 * after the initializer if present or immediately after the name
2627 * being declared if not."
2628 */
2629 if (!state->symbols->add_variable(var)) {
2630 YYLTYPE loc = this->get_location();
2631 _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
2632 "current scope", decl->identifier);
2633 continue;
2634 }
2635
2636 /* Push the variable declaration to the top. It means that all
2637 * the variable declarations will appear in a funny
2638 * last-to-first order, but otherwise we run into trouble if a
2639 * function is prototyped, a global var is decled, then the
2640 * function is defined with usage of the global var. See
2641 * glslparsertest's CorrectModule.frag.
2642 */
2643 instructions->push_head(var);
2644 instructions->append_list(&initializer_instructions);
2645 }
2646
2647
2648 /* Generally, variable declarations do not have r-values. However,
2649 * one is used for the declaration in
2650 *
2651 * while (bool b = some_condition()) {
2652 * ...
2653 * }
2654 *
2655 * so we return the rvalue from the last seen declaration here.
2656 */
2657 return result;
2658 }
2659
2660
2661 ir_rvalue *
2662 ast_parameter_declarator::hir(exec_list *instructions,
2663 struct _mesa_glsl_parse_state *state)
2664 {
2665 void *ctx = state;
2666 const struct glsl_type *type;
2667 const char *name = NULL;
2668 YYLTYPE loc = this->get_location();
2669
2670 type = this->type->specifier->glsl_type(& name, state);
2671
2672 if (type == NULL) {
2673 if (name != NULL) {
2674 _mesa_glsl_error(& loc, state,
2675 "invalid type `%s' in declaration of `%s'",
2676 name, this->identifier);
2677 } else {
2678 _mesa_glsl_error(& loc, state,
2679 "invalid type in declaration of `%s'",
2680 this->identifier);
2681 }
2682
2683 type = glsl_type::error_type;
2684 }
2685
2686 /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
2687 *
2688 * "Functions that accept no input arguments need not use void in the
2689 * argument list because prototypes (or definitions) are required and
2690 * therefore there is no ambiguity when an empty argument list "( )" is
2691 * declared. The idiom "(void)" as a parameter list is provided for
2692 * convenience."
2693 *
2694 * Placing this check here prevents a void parameter being set up
2695 * for a function, which avoids tripping up checks for main taking
2696 * parameters and lookups of an unnamed symbol.
2697 */
2698 if (type->is_void()) {
2699 if (this->identifier != NULL)
2700 _mesa_glsl_error(& loc, state,
2701 "named parameter cannot have type `void'");
2702
2703 is_void = true;
2704 return NULL;
2705 }
2706
2707 if (formal_parameter && (this->identifier == NULL)) {
2708 _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
2709 return NULL;
2710 }
2711
2712 /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
2713 * call already handled the "vec4[..] foo" case.
2714 */
2715 if (this->is_array) {
2716 type = process_array_type(&loc, type, this->array_size, state);
2717 }
2718
2719 if (type->array_size() == 0) {
2720 _mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
2721 "a declared size.");
2722 type = glsl_type::error_type;
2723 }
2724
2725 is_void = false;
2726 ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in);
2727
2728 /* Apply any specified qualifiers to the parameter declaration. Note that
2729 * for function parameters the default mode is 'in'.
2730 */
2731 apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
2732
2733 instructions->push_tail(var);
2734
2735 /* Parameter declarations do not have r-values.
2736 */
2737 return NULL;
2738 }
2739
2740
2741 void
2742 ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
2743 bool formal,
2744 exec_list *ir_parameters,
2745 _mesa_glsl_parse_state *state)
2746 {
2747 ast_parameter_declarator *void_param = NULL;
2748 unsigned count = 0;
2749
2750 foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
2751 param->formal_parameter = formal;
2752 param->hir(ir_parameters, state);
2753
2754 if (param->is_void)
2755 void_param = param;
2756
2757 count++;
2758 }
2759
2760 if ((void_param != NULL) && (count > 1)) {
2761 YYLTYPE loc = void_param->get_location();
2762
2763 _mesa_glsl_error(& loc, state,
2764 "`void' parameter must be only parameter");
2765 }
2766 }
2767
2768
2769 void
2770 emit_function(_mesa_glsl_parse_state *state, exec_list *instructions,
2771 ir_function *f)
2772 {
2773 /* Emit the new function header */
2774 if (state->current_function == NULL) {
2775 instructions->push_tail(f);
2776 } else {
2777 /* IR invariants disallow function declarations or definitions nested
2778 * within other function definitions. Insert the new ir_function
2779 * block in the instruction sequence before the ir_function block
2780 * containing the current ir_function_signature.
2781 */
2782 ir_function *const curr =
2783 const_cast<ir_function *>(state->current_function->function());
2784
2785 curr->insert_before(f);
2786 }
2787 }
2788
2789
2790 ir_rvalue *
2791 ast_function::hir(exec_list *instructions,
2792 struct _mesa_glsl_parse_state *state)
2793 {
2794 void *ctx = state;
2795 ir_function *f = NULL;
2796 ir_function_signature *sig = NULL;
2797 exec_list hir_parameters;
2798
2799 const char *const name = identifier;
2800
2801 /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
2802 *
2803 * "Function declarations (prototypes) cannot occur inside of functions;
2804 * they must be at global scope, or for the built-in functions, outside
2805 * the global scope."
2806 *
2807 * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
2808 *
2809 * "User defined functions may only be defined within the global scope."
2810 *
2811 * Note that this language does not appear in GLSL 1.10.
2812 */
2813 if ((state->current_function != NULL) && (state->language_version != 110)) {
2814 YYLTYPE loc = this->get_location();
2815 _mesa_glsl_error(&loc, state,
2816 "declaration of function `%s' not allowed within "
2817 "function body", name);
2818 }
2819
2820 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
2821 *
2822 * "Identifiers starting with "gl_" are reserved for use by
2823 * OpenGL, and may not be declared in a shader as either a
2824 * variable or a function."
2825 */
2826 if (strncmp(name, "gl_", 3) == 0) {
2827 YYLTYPE loc = this->get_location();
2828 _mesa_glsl_error(&loc, state,
2829 "identifier `%s' uses reserved `gl_' prefix", name);
2830 }
2831
2832 /* Convert the list of function parameters to HIR now so that they can be
2833 * used below to compare this function's signature with previously seen
2834 * signatures for functions with the same name.
2835 */
2836 ast_parameter_declarator::parameters_to_hir(& this->parameters,
2837 is_definition,
2838 & hir_parameters, state);
2839
2840 const char *return_type_name;
2841 const glsl_type *return_type =
2842 this->return_type->specifier->glsl_type(& return_type_name, state);
2843
2844 if (!return_type) {
2845 YYLTYPE loc = this->get_location();
2846 _mesa_glsl_error(&loc, state,
2847 "function `%s' has undeclared return type `%s'",
2848 name, return_type_name);
2849 return_type = glsl_type::error_type;
2850 }
2851
2852 /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
2853 * "No qualifier is allowed on the return type of a function."
2854 */
2855 if (this->return_type->has_qualifiers()) {
2856 YYLTYPE loc = this->get_location();
2857 _mesa_glsl_error(& loc, state,
2858 "function `%s' return type has qualifiers", name);
2859 }
2860
2861 /* Verify that this function's signature either doesn't match a previously
2862 * seen signature for a function with the same name, or, if a match is found,
2863 * that the previously seen signature does not have an associated definition.
2864 */
2865 f = state->symbols->get_function(name);
2866 if (f != NULL && (state->es_shader || f->has_user_signature())) {
2867 sig = f->exact_matching_signature(&hir_parameters);
2868 if (sig != NULL) {
2869 const char *badvar = sig->qualifiers_match(&hir_parameters);
2870 if (badvar != NULL) {
2871 YYLTYPE loc = this->get_location();
2872
2873 _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
2874 "qualifiers don't match prototype", name, badvar);
2875 }
2876
2877 if (sig->return_type != return_type) {
2878 YYLTYPE loc = this->get_location();
2879
2880 _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
2881 "match prototype", name);
2882 }
2883
2884 if (is_definition && sig->is_defined) {
2885 YYLTYPE loc = this->get_location();
2886
2887 _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
2888 }
2889 }
2890 } else {
2891 f = new(ctx) ir_function(name);
2892 if (!state->symbols->add_function(f)) {
2893 /* This function name shadows a non-function use of the same name. */
2894 YYLTYPE loc = this->get_location();
2895
2896 _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
2897 "non-function", name);
2898 return NULL;
2899 }
2900
2901 emit_function(state, instructions, f);
2902 }
2903
2904 /* Verify the return type of main() */
2905 if (strcmp(name, "main") == 0) {
2906 if (! return_type->is_void()) {
2907 YYLTYPE loc = this->get_location();
2908
2909 _mesa_glsl_error(& loc, state, "main() must return void");
2910 }
2911
2912 if (!hir_parameters.is_empty()) {
2913 YYLTYPE loc = this->get_location();
2914
2915 _mesa_glsl_error(& loc, state, "main() must not take any parameters");
2916 }
2917 }
2918
2919 /* Finish storing the information about this new function in its signature.
2920 */
2921 if (sig == NULL) {
2922 sig = new(ctx) ir_function_signature(return_type);
2923 f->add_signature(sig);
2924 }
2925
2926 sig->replace_parameters(&hir_parameters);
2927 signature = sig;
2928
2929 /* Function declarations (prototypes) do not have r-values.
2930 */
2931 return NULL;
2932 }
2933
2934
2935 ir_rvalue *
2936 ast_function_definition::hir(exec_list *instructions,
2937 struct _mesa_glsl_parse_state *state)
2938 {
2939 prototype->is_definition = true;
2940 prototype->hir(instructions, state);
2941
2942 ir_function_signature *signature = prototype->signature;
2943 if (signature == NULL)
2944 return NULL;
2945
2946 assert(state->current_function == NULL);
2947 state->current_function = signature;
2948 state->found_return = false;
2949
2950 /* Duplicate parameters declared in the prototype as concrete variables.
2951 * Add these to the symbol table.
2952 */
2953 state->symbols->push_scope();
2954 foreach_iter(exec_list_iterator, iter, signature->parameters) {
2955 ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
2956
2957 assert(var != NULL);
2958
2959 /* The only way a parameter would "exist" is if two parameters have
2960 * the same name.
2961 */
2962 if (state->symbols->name_declared_this_scope(var->name)) {
2963 YYLTYPE loc = this->get_location();
2964
2965 _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
2966 } else {
2967 state->symbols->add_variable(var);
2968 }
2969 }
2970
2971 /* Convert the body of the function to HIR. */
2972 this->body->hir(&signature->body, state);
2973 signature->is_defined = true;
2974
2975 state->symbols->pop_scope();
2976
2977 assert(state->current_function == signature);
2978 state->current_function = NULL;
2979
2980 if (!signature->return_type->is_void() && !state->found_return) {
2981 YYLTYPE loc = this->get_location();
2982 _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
2983 "%s, but no return statement",
2984 signature->function_name(),
2985 signature->return_type->name);
2986 }
2987
2988 /* Function definitions do not have r-values.
2989 */
2990 return NULL;
2991 }
2992
2993
2994 ir_rvalue *
2995 ast_jump_statement::hir(exec_list *instructions,
2996 struct _mesa_glsl_parse_state *state)
2997 {
2998 void *ctx = state;
2999
3000 switch (mode) {
3001 case ast_return: {
3002 ir_return *inst;
3003 assert(state->current_function);
3004
3005 if (opt_return_value) {
3006 if (state->current_function->return_type->base_type ==
3007 GLSL_TYPE_VOID) {
3008 YYLTYPE loc = this->get_location();
3009
3010 _mesa_glsl_error(& loc, state,
3011 "`return` with a value, in function `%s' "
3012 "returning void",
3013 state->current_function->function_name());
3014 }
3015
3016 ir_rvalue *const ret = opt_return_value->hir(instructions, state);
3017 assert(ret != NULL);
3018
3019 /* Implicit conversions are not allowed for return values. */
3020 if (state->current_function->return_type != ret->type) {
3021 YYLTYPE loc = this->get_location();
3022
3023 _mesa_glsl_error(& loc, state,
3024 "`return' with wrong type %s, in function `%s' "
3025 "returning %s",
3026 ret->type->name,
3027 state->current_function->function_name(),
3028 state->current_function->return_type->name);
3029 }
3030
3031 inst = new(ctx) ir_return(ret);
3032 } else {
3033 if (state->current_function->return_type->base_type !=
3034 GLSL_TYPE_VOID) {
3035 YYLTYPE loc = this->get_location();
3036
3037 _mesa_glsl_error(& loc, state,
3038 "`return' with no value, in function %s returning "
3039 "non-void",
3040 state->current_function->function_name());
3041 }
3042 inst = new(ctx) ir_return;
3043 }
3044
3045 state->found_return = true;
3046 instructions->push_tail(inst);
3047 break;
3048 }
3049
3050 case ast_discard:
3051 if (state->target != fragment_shader) {
3052 YYLTYPE loc = this->get_location();
3053
3054 _mesa_glsl_error(& loc, state,
3055 "`discard' may only appear in a fragment shader");
3056 }
3057 instructions->push_tail(new(ctx) ir_discard);
3058 break;
3059
3060 case ast_break:
3061 case ast_continue:
3062 /* FINISHME: Handle switch-statements. They cannot contain 'continue',
3063 * FINISHME: and they use a different IR instruction for 'break'.
3064 */
3065 /* FINISHME: Correctly handle the nesting. If a switch-statement is
3066 * FINISHME: inside a loop, a 'continue' is valid and will bind to the
3067 * FINISHME: loop.
3068 */
3069 if (state->loop_or_switch_nesting == NULL) {
3070 YYLTYPE loc = this->get_location();
3071
3072 _mesa_glsl_error(& loc, state,
3073 "`%s' may only appear in a loop",
3074 (mode == ast_break) ? "break" : "continue");
3075 } else {
3076 ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
3077
3078 /* Inline the for loop expression again, since we don't know
3079 * where near the end of the loop body the normal copy of it
3080 * is going to be placed.
3081 */
3082 if (mode == ast_continue &&
3083 state->loop_or_switch_nesting_ast->rest_expression) {
3084 state->loop_or_switch_nesting_ast->rest_expression->hir(instructions,
3085 state);
3086 }
3087
3088 if (loop != NULL) {
3089 ir_loop_jump *const jump =
3090 new(ctx) ir_loop_jump((mode == ast_break)
3091 ? ir_loop_jump::jump_break
3092 : ir_loop_jump::jump_continue);
3093 instructions->push_tail(jump);
3094 }
3095 }
3096
3097 break;
3098 }
3099
3100 /* Jump instructions do not have r-values.
3101 */
3102 return NULL;
3103 }
3104
3105
3106 ir_rvalue *
3107 ast_selection_statement::hir(exec_list *instructions,
3108 struct _mesa_glsl_parse_state *state)
3109 {
3110 void *ctx = state;
3111
3112 ir_rvalue *const condition = this->condition->hir(instructions, state);
3113
3114 /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
3115 *
3116 * "Any expression whose type evaluates to a Boolean can be used as the
3117 * conditional expression bool-expression. Vector types are not accepted
3118 * as the expression to if."
3119 *
3120 * The checks are separated so that higher quality diagnostics can be
3121 * generated for cases where both rules are violated.
3122 */
3123 if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
3124 YYLTYPE loc = this->condition->get_location();
3125
3126 _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
3127 "boolean");
3128 }
3129
3130 ir_if *const stmt = new(ctx) ir_if(condition);
3131
3132 if (then_statement != NULL) {
3133 state->symbols->push_scope();
3134 then_statement->hir(& stmt->then_instructions, state);
3135 state->symbols->pop_scope();
3136 }
3137
3138 if (else_statement != NULL) {
3139 state->symbols->push_scope();
3140 else_statement->hir(& stmt->else_instructions, state);
3141 state->symbols->pop_scope();
3142 }
3143
3144 instructions->push_tail(stmt);
3145
3146 /* if-statements do not have r-values.
3147 */
3148 return NULL;
3149 }
3150
3151
3152 void
3153 ast_iteration_statement::condition_to_hir(ir_loop *stmt,
3154 struct _mesa_glsl_parse_state *state)
3155 {
3156 void *ctx = state;
3157
3158 if (condition != NULL) {
3159 ir_rvalue *const cond =
3160 condition->hir(& stmt->body_instructions, state);
3161
3162 if ((cond == NULL)
3163 || !cond->type->is_boolean() || !cond->type->is_scalar()) {
3164 YYLTYPE loc = condition->get_location();
3165
3166 _mesa_glsl_error(& loc, state,
3167 "loop condition must be scalar boolean");
3168 } else {
3169 /* As the first code in the loop body, generate a block that looks
3170 * like 'if (!condition) break;' as the loop termination condition.
3171 */
3172 ir_rvalue *const not_cond =
3173 new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
3174 NULL);
3175
3176 ir_if *const if_stmt = new(ctx) ir_if(not_cond);
3177
3178 ir_jump *const break_stmt =
3179 new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
3180
3181 if_stmt->then_instructions.push_tail(break_stmt);
3182 stmt->body_instructions.push_tail(if_stmt);
3183 }
3184 }
3185 }
3186
3187
3188 ir_rvalue *
3189 ast_iteration_statement::hir(exec_list *instructions,
3190 struct _mesa_glsl_parse_state *state)
3191 {
3192 void *ctx = state;
3193
3194 /* For-loops and while-loops start a new scope, but do-while loops do not.
3195 */
3196 if (mode != ast_do_while)
3197 state->symbols->push_scope();
3198
3199 if (init_statement != NULL)
3200 init_statement->hir(instructions, state);
3201
3202 ir_loop *const stmt = new(ctx) ir_loop();
3203 instructions->push_tail(stmt);
3204
3205 /* Track the current loop and / or switch-statement nesting.
3206 */
3207 ir_instruction *const nesting = state->loop_or_switch_nesting;
3208 ast_iteration_statement *nesting_ast = state->loop_or_switch_nesting_ast;
3209
3210 state->loop_or_switch_nesting = stmt;
3211 state->loop_or_switch_nesting_ast = this;
3212
3213 if (mode != ast_do_while)
3214 condition_to_hir(stmt, state);
3215
3216 if (body != NULL)
3217 body->hir(& stmt->body_instructions, state);
3218
3219 if (rest_expression != NULL)
3220 rest_expression->hir(& stmt->body_instructions, state);
3221
3222 if (mode == ast_do_while)
3223 condition_to_hir(stmt, state);
3224
3225 if (mode != ast_do_while)
3226 state->symbols->pop_scope();
3227
3228 /* Restore previous nesting before returning.
3229 */
3230 state->loop_or_switch_nesting = nesting;
3231 state->loop_or_switch_nesting_ast = nesting_ast;
3232
3233 /* Loops do not have r-values.
3234 */
3235 return NULL;
3236 }
3237
3238
3239 ir_rvalue *
3240 ast_type_specifier::hir(exec_list *instructions,
3241 struct _mesa_glsl_parse_state *state)
3242 {
3243 if (!this->is_precision_statement && this->structure == NULL)
3244 return NULL;
3245
3246 YYLTYPE loc = this->get_location();
3247
3248 if (this->precision != ast_precision_none
3249 && state->language_version != 100
3250 && state->language_version < 130) {
3251 _mesa_glsl_error(&loc, state,
3252 "precision qualifiers exist only in "
3253 "GLSL ES 1.00, and GLSL 1.30 and later");
3254 return NULL;
3255 }
3256 if (this->precision != ast_precision_none
3257 && this->structure != NULL) {
3258 _mesa_glsl_error(&loc, state,
3259 "precision qualifiers do not apply to structures");
3260 return NULL;
3261 }
3262
3263 /* If this is a precision statement, check that the type to which it is
3264 * applied is either float or int.
3265 *
3266 * From section 4.5.3 of the GLSL 1.30 spec:
3267 * "The precision statement
3268 * precision precision-qualifier type;
3269 * can be used to establish a default precision qualifier. The type
3270 * field can be either int or float [...]. Any other types or
3271 * qualifiers will result in an error.
3272 */
3273 if (this->is_precision_statement) {
3274 assert(this->precision != ast_precision_none);
3275 assert(this->structure == NULL); /* The check for structures was
3276 * performed above. */
3277 if (this->is_array) {
3278 _mesa_glsl_error(&loc, state,
3279 "default precision statements do not apply to "
3280 "arrays");
3281 return NULL;
3282 }
3283 if (this->type_specifier != ast_float
3284 && this->type_specifier != ast_int) {
3285 _mesa_glsl_error(&loc, state,
3286 "default precision statements apply only to types "
3287 "float and int");
3288 return NULL;
3289 }
3290
3291 /* FINISHME: Translate precision statements into IR. */
3292 return NULL;
3293 }
3294
3295 if (this->structure != NULL)
3296 return this->structure->hir(instructions, state);
3297
3298 return NULL;
3299 }
3300
3301
3302 ir_rvalue *
3303 ast_struct_specifier::hir(exec_list *instructions,
3304 struct _mesa_glsl_parse_state *state)
3305 {
3306 unsigned decl_count = 0;
3307
3308 /* Make an initial pass over the list of structure fields to determine how
3309 * many there are. Each element in this list is an ast_declarator_list.
3310 * This means that we actually need to count the number of elements in the
3311 * 'declarations' list in each of the elements.
3312 */
3313 foreach_list_typed (ast_declarator_list, decl_list, link,
3314 &this->declarations) {
3315 foreach_list_const (decl_ptr, & decl_list->declarations) {
3316 decl_count++;
3317 }
3318 }
3319
3320 /* Allocate storage for the structure fields and process the field
3321 * declarations. As the declarations are processed, try to also convert
3322 * the types to HIR. This ensures that structure definitions embedded in
3323 * other structure definitions are processed.
3324 */
3325 glsl_struct_field *const fields = talloc_array(state, glsl_struct_field,
3326 decl_count);
3327
3328 unsigned i = 0;
3329 foreach_list_typed (ast_declarator_list, decl_list, link,
3330 &this->declarations) {
3331 const char *type_name;
3332
3333 decl_list->type->specifier->hir(instructions, state);
3334
3335 /* Section 10.9 of the GLSL ES 1.00 specification states that
3336 * embedded structure definitions have been removed from the language.
3337 */
3338 if (state->es_shader && decl_list->type->specifier->structure != NULL) {
3339 YYLTYPE loc = this->get_location();
3340 _mesa_glsl_error(&loc, state, "Embedded structure definitions are "
3341 "not allowed in GLSL ES 1.00.");
3342 }
3343
3344 const glsl_type *decl_type =
3345 decl_list->type->specifier->glsl_type(& type_name, state);
3346
3347 foreach_list_typed (ast_declaration, decl, link,
3348 &decl_list->declarations) {
3349 const struct glsl_type *field_type = decl_type;
3350 if (decl->is_array) {
3351 YYLTYPE loc = decl->get_location();
3352 field_type = process_array_type(&loc, decl_type, decl->array_size,
3353 state);
3354 }
3355 fields[i].type = (field_type != NULL)
3356 ? field_type : glsl_type::error_type;
3357 fields[i].name = decl->identifier;
3358 i++;
3359 }
3360 }
3361
3362 assert(i == decl_count);
3363
3364 const glsl_type *t =
3365 glsl_type::get_record_instance(fields, decl_count, this->name);
3366
3367 YYLTYPE loc = this->get_location();
3368 if (!state->symbols->add_type(name, t)) {
3369 _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
3370 } else {
3371
3372 const glsl_type **s = (const glsl_type **)
3373 realloc(state->user_structures,
3374 sizeof(state->user_structures[0]) *
3375 (state->num_user_structures + 1));
3376 if (s != NULL) {
3377 s[state->num_user_structures] = t;
3378 state->user_structures = s;
3379 state->num_user_structures++;
3380 }
3381 }
3382
3383 /* Structure type definitions do not have r-values.
3384 */
3385 return NULL;
3386 }