2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
26 * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
28 * During the conversion to HIR, the majority of the symantic checking is
29 * preformed on the program. This includes:
31 * * Symbol table management
35 * The majority of this work could be done during parsing, and the parser could
36 * probably generate HIR directly. However, this results in frequent changes
37 * to the parser code. Since we do not assume that every system this complier
38 * is built on will have Flex and Bison installed, we have to store the code
39 * generated by these tools in our version control system. In other parts of
40 * the system we've seen problems where a parser was changed but the generated
41 * code was not committed, merge conflicts where created because two developers
42 * had slightly different versions of Bison installed, etc.
44 * I have also noticed that running Bison generated parsers in GDB is very
45 * irritating. When you get a segfault on '$$ = $1->foo', you can't very
46 * well 'print $1' in GDB.
48 * As a result, my preference is to put as little C code as possible in the
49 * parser (and lexer) sources.
52 #include "main/core.h" /* for struct gl_extensions */
53 #include "glsl_symbol_table.h"
54 #include "glsl_parser_extras.h"
56 #include "glsl_types.h"
60 _mesa_ast_to_hir(exec_list
*instructions
, struct _mesa_glsl_parse_state
*state
)
62 _mesa_glsl_initialize_variables(instructions
, state
);
63 _mesa_glsl_initialize_functions(state
);
65 state
->symbols
->language_version
= state
->language_version
;
67 state
->current_function
= NULL
;
69 /* Section 4.2 of the GLSL 1.20 specification states:
70 * "The built-in functions are scoped in a scope outside the global scope
71 * users declare global variables in. That is, a shader's global scope,
72 * available for user-defined functions and global variables, is nested
73 * inside the scope containing the built-in functions."
75 * Since built-in functions like ftransform() access built-in variables,
76 * it follows that those must be in the outer scope as well.
78 * We push scope here to create this nesting effect...but don't pop.
79 * This way, a shader's globals are still in the symbol table for use
82 state
->symbols
->push_scope();
84 foreach_list_typed (ast_node
, ast
, link
, & state
->translation_unit
)
85 ast
->hir(instructions
, state
);
90 * If a conversion is available, convert one operand to a different type
92 * The \c from \c ir_rvalue is converted "in place".
94 * \param to Type that the operand it to be converted to
95 * \param from Operand that is being converted
96 * \param state GLSL compiler state
99 * If a conversion is possible (or unnecessary), \c true is returned.
100 * Otherwise \c false is returned.
103 apply_implicit_conversion(const glsl_type
*to
, ir_rvalue
* &from
,
104 struct _mesa_glsl_parse_state
*state
)
107 if (to
->base_type
== from
->type
->base_type
)
110 /* This conversion was added in GLSL 1.20. If the compilation mode is
111 * GLSL 1.10, the conversion is skipped.
113 if (state
->language_version
< 120)
116 /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
118 * "There are no implicit array or structure conversions. For
119 * example, an array of int cannot be implicitly converted to an
120 * array of float. There are no implicit conversions between
121 * signed and unsigned integers."
123 /* FINISHME: The above comment is partially a lie. There is int/uint
124 * FINISHME: conversion for immediate constants.
126 if (!to
->is_float() || !from
->type
->is_numeric())
129 /* Convert to a floating point type with the same number of components
130 * as the original type - i.e. int to float, not int to vec4.
132 to
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, from
->type
->vector_elements
,
133 from
->type
->matrix_columns
);
135 switch (from
->type
->base_type
) {
137 from
= new(ctx
) ir_expression(ir_unop_i2f
, to
, from
, NULL
);
140 from
= new(ctx
) ir_expression(ir_unop_u2f
, to
, from
, NULL
);
143 from
= new(ctx
) ir_expression(ir_unop_b2f
, to
, from
, NULL
);
153 static const struct glsl_type
*
154 arithmetic_result_type(ir_rvalue
* &value_a
, ir_rvalue
* &value_b
,
156 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
158 const glsl_type
*type_a
= value_a
->type
;
159 const glsl_type
*type_b
= value_b
->type
;
161 /* From GLSL 1.50 spec, page 56:
163 * "The arithmetic binary operators add (+), subtract (-),
164 * multiply (*), and divide (/) operate on integer and
165 * floating-point scalars, vectors, and matrices."
167 if (!type_a
->is_numeric() || !type_b
->is_numeric()) {
168 _mesa_glsl_error(loc
, state
,
169 "Operands to arithmetic operators must be numeric");
170 return glsl_type::error_type
;
174 /* "If one operand is floating-point based and the other is
175 * not, then the conversions from Section 4.1.10 "Implicit
176 * Conversions" are applied to the non-floating-point-based operand."
178 if (!apply_implicit_conversion(type_a
, value_b
, state
)
179 && !apply_implicit_conversion(type_b
, value_a
, state
)) {
180 _mesa_glsl_error(loc
, state
,
181 "Could not implicitly convert operands to "
182 "arithmetic operator");
183 return glsl_type::error_type
;
185 type_a
= value_a
->type
;
186 type_b
= value_b
->type
;
188 /* "If the operands are integer types, they must both be signed or
191 * From this rule and the preceeding conversion it can be inferred that
192 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
193 * The is_numeric check above already filtered out the case where either
194 * type is not one of these, so now the base types need only be tested for
197 if (type_a
->base_type
!= type_b
->base_type
) {
198 _mesa_glsl_error(loc
, state
,
199 "base type mismatch for arithmetic operator");
200 return glsl_type::error_type
;
203 /* "All arithmetic binary operators result in the same fundamental type
204 * (signed integer, unsigned integer, or floating-point) as the
205 * operands they operate on, after operand type conversion. After
206 * conversion, the following cases are valid
208 * * The two operands are scalars. In this case the operation is
209 * applied, resulting in a scalar."
211 if (type_a
->is_scalar() && type_b
->is_scalar())
214 /* "* One operand is a scalar, and the other is a vector or matrix.
215 * In this case, the scalar operation is applied independently to each
216 * component of the vector or matrix, resulting in the same size
219 if (type_a
->is_scalar()) {
220 if (!type_b
->is_scalar())
222 } else if (type_b
->is_scalar()) {
226 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
227 * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
230 assert(!type_a
->is_scalar());
231 assert(!type_b
->is_scalar());
233 /* "* The two operands are vectors of the same size. In this case, the
234 * operation is done component-wise resulting in the same size
237 if (type_a
->is_vector() && type_b
->is_vector()) {
238 if (type_a
== type_b
) {
241 _mesa_glsl_error(loc
, state
,
242 "vector size mismatch for arithmetic operator");
243 return glsl_type::error_type
;
247 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
248 * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
249 * <vector, vector> have been handled. At least one of the operands must
250 * be matrix. Further, since there are no integer matrix types, the base
251 * type of both operands must be float.
253 assert(type_a
->is_matrix() || type_b
->is_matrix());
254 assert(type_a
->base_type
== GLSL_TYPE_FLOAT
);
255 assert(type_b
->base_type
== GLSL_TYPE_FLOAT
);
257 /* "* The operator is add (+), subtract (-), or divide (/), and the
258 * operands are matrices with the same number of rows and the same
259 * number of columns. In this case, the operation is done component-
260 * wise resulting in the same size matrix."
261 * * The operator is multiply (*), where both operands are matrices or
262 * one operand is a vector and the other a matrix. A right vector
263 * operand is treated as a column vector and a left vector operand as a
264 * row vector. In all these cases, it is required that the number of
265 * columns of the left operand is equal to the number of rows of the
266 * right operand. Then, the multiply (*) operation does a linear
267 * algebraic multiply, yielding an object that has the same number of
268 * rows as the left operand and the same number of columns as the right
269 * operand. Section 5.10 "Vector and Matrix Operations" explains in
270 * more detail how vectors and matrices are operated on."
273 if (type_a
== type_b
)
276 if (type_a
->is_matrix() && type_b
->is_matrix()) {
277 /* Matrix multiply. The columns of A must match the rows of B. Given
278 * the other previously tested constraints, this means the vector type
279 * of a row from A must be the same as the vector type of a column from
282 if (type_a
->row_type() == type_b
->column_type()) {
283 /* The resulting matrix has the number of columns of matrix B and
284 * the number of rows of matrix A. We get the row count of A by
285 * looking at the size of a vector that makes up a column. The
286 * transpose (size of a row) is done for B.
288 const glsl_type
*const type
=
289 glsl_type::get_instance(type_a
->base_type
,
290 type_a
->column_type()->vector_elements
,
291 type_b
->row_type()->vector_elements
);
292 assert(type
!= glsl_type::error_type
);
296 } else if (type_a
->is_matrix()) {
297 /* A is a matrix and B is a column vector. Columns of A must match
298 * rows of B. Given the other previously tested constraints, this
299 * means the vector type of a row from A must be the same as the
300 * vector the type of B.
302 if (type_a
->row_type() == type_b
) {
303 /* The resulting vector has a number of elements equal to
304 * the number of rows of matrix A. */
305 const glsl_type
*const type
=
306 glsl_type::get_instance(type_a
->base_type
,
307 type_a
->column_type()->vector_elements
,
309 assert(type
!= glsl_type::error_type
);
314 assert(type_b
->is_matrix());
316 /* A is a row vector and B is a matrix. Columns of A must match rows
317 * of B. Given the other previously tested constraints, this means
318 * the type of A must be the same as the vector type of a column from
321 if (type_a
== type_b
->column_type()) {
322 /* The resulting vector has a number of elements equal to
323 * the number of columns of matrix B. */
324 const glsl_type
*const type
=
325 glsl_type::get_instance(type_a
->base_type
,
326 type_b
->row_type()->vector_elements
,
328 assert(type
!= glsl_type::error_type
);
334 _mesa_glsl_error(loc
, state
, "size mismatch for matrix multiplication");
335 return glsl_type::error_type
;
339 /* "All other cases are illegal."
341 _mesa_glsl_error(loc
, state
, "type mismatch");
342 return glsl_type::error_type
;
346 static const struct glsl_type
*
347 unary_arithmetic_result_type(const struct glsl_type
*type
,
348 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
350 /* From GLSL 1.50 spec, page 57:
352 * "The arithmetic unary operators negate (-), post- and pre-increment
353 * and decrement (-- and ++) operate on integer or floating-point
354 * values (including vectors and matrices). All unary operators work
355 * component-wise on their operands. These result with the same type
358 if (!type
->is_numeric()) {
359 _mesa_glsl_error(loc
, state
,
360 "Operands to arithmetic operators must be numeric");
361 return glsl_type::error_type
;
368 * \brief Return the result type of a bit-logic operation.
370 * If the given types to the bit-logic operator are invalid, return
371 * glsl_type::error_type.
373 * \param type_a Type of LHS of bit-logic op
374 * \param type_b Type of RHS of bit-logic op
376 static const struct glsl_type
*
377 bit_logic_result_type(const struct glsl_type
*type_a
,
378 const struct glsl_type
*type_b
,
380 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
382 if (state
->language_version
< 130) {
383 _mesa_glsl_error(loc
, state
, "bit operations require GLSL 1.30");
384 return glsl_type::error_type
;
387 /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
389 * "The bitwise operators and (&), exclusive-or (^), and inclusive-or
390 * (|). The operands must be of type signed or unsigned integers or
393 if (!type_a
->is_integer()) {
394 _mesa_glsl_error(loc
, state
, "LHS of `%s' must be an integer",
395 ast_expression::operator_string(op
));
396 return glsl_type::error_type
;
398 if (!type_b
->is_integer()) {
399 _mesa_glsl_error(loc
, state
, "RHS of `%s' must be an integer",
400 ast_expression::operator_string(op
));
401 return glsl_type::error_type
;
404 /* "The fundamental types of the operands (signed or unsigned) must
407 if (type_a
->base_type
!= type_b
->base_type
) {
408 _mesa_glsl_error(loc
, state
, "operands of `%s' must have the same "
409 "base type", ast_expression::operator_string(op
));
410 return glsl_type::error_type
;
413 /* "The operands cannot be vectors of differing size." */
414 if (type_a
->is_vector() &&
415 type_b
->is_vector() &&
416 type_a
->vector_elements
!= type_b
->vector_elements
) {
417 _mesa_glsl_error(loc
, state
, "operands of `%s' cannot be vectors of "
418 "different sizes", ast_expression::operator_string(op
));
419 return glsl_type::error_type
;
422 /* "If one operand is a scalar and the other a vector, the scalar is
423 * applied component-wise to the vector, resulting in the same type as
424 * the vector. The fundamental types of the operands [...] will be the
425 * resulting fundamental type."
427 if (type_a
->is_scalar())
433 static const struct glsl_type
*
434 modulus_result_type(const struct glsl_type
*type_a
,
435 const struct glsl_type
*type_b
,
436 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
438 if (state
->language_version
< 130) {
439 _mesa_glsl_error(loc
, state
,
440 "operator '%%' is reserved in %s",
441 state
->version_string
);
442 return glsl_type::error_type
;
445 /* From GLSL 1.50 spec, page 56:
446 * "The operator modulus (%) operates on signed or unsigned integers or
447 * integer vectors. The operand types must both be signed or both be
450 if (!type_a
->is_integer() || !type_b
->is_integer()
451 || (type_a
->base_type
!= type_b
->base_type
)) {
452 _mesa_glsl_error(loc
, state
, "type mismatch");
453 return glsl_type::error_type
;
456 /* "The operands cannot be vectors of differing size. If one operand is
457 * a scalar and the other vector, then the scalar is applied component-
458 * wise to the vector, resulting in the same type as the vector. If both
459 * are vectors of the same size, the result is computed component-wise."
461 if (type_a
->is_vector()) {
462 if (!type_b
->is_vector()
463 || (type_a
->vector_elements
== type_b
->vector_elements
))
468 /* "The operator modulus (%) is not defined for any other data types
469 * (non-integer types)."
471 _mesa_glsl_error(loc
, state
, "type mismatch");
472 return glsl_type::error_type
;
476 static const struct glsl_type
*
477 relational_result_type(ir_rvalue
* &value_a
, ir_rvalue
* &value_b
,
478 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
480 const glsl_type
*type_a
= value_a
->type
;
481 const glsl_type
*type_b
= value_b
->type
;
483 /* From GLSL 1.50 spec, page 56:
484 * "The relational operators greater than (>), less than (<), greater
485 * than or equal (>=), and less than or equal (<=) operate only on
486 * scalar integer and scalar floating-point expressions."
488 if (!type_a
->is_numeric()
489 || !type_b
->is_numeric()
490 || !type_a
->is_scalar()
491 || !type_b
->is_scalar()) {
492 _mesa_glsl_error(loc
, state
,
493 "Operands to relational operators must be scalar and "
495 return glsl_type::error_type
;
498 /* "Either the operands' types must match, or the conversions from
499 * Section 4.1.10 "Implicit Conversions" will be applied to the integer
500 * operand, after which the types must match."
502 if (!apply_implicit_conversion(type_a
, value_b
, state
)
503 && !apply_implicit_conversion(type_b
, value_a
, state
)) {
504 _mesa_glsl_error(loc
, state
,
505 "Could not implicitly convert operands to "
506 "relational operator");
507 return glsl_type::error_type
;
509 type_a
= value_a
->type
;
510 type_b
= value_b
->type
;
512 if (type_a
->base_type
!= type_b
->base_type
) {
513 _mesa_glsl_error(loc
, state
, "base type mismatch");
514 return glsl_type::error_type
;
517 /* "The result is scalar Boolean."
519 return glsl_type::bool_type
;
523 * \brief Return the result type of a bit-shift operation.
525 * If the given types to the bit-shift operator are invalid, return
526 * glsl_type::error_type.
528 * \param type_a Type of LHS of bit-shift op
529 * \param type_b Type of RHS of bit-shift op
531 static const struct glsl_type
*
532 shift_result_type(const struct glsl_type
*type_a
,
533 const struct glsl_type
*type_b
,
535 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
537 if (state
->language_version
< 130) {
538 _mesa_glsl_error(loc
, state
, "bit operations require GLSL 1.30");
539 return glsl_type::error_type
;
542 /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
544 * "The shift operators (<<) and (>>). For both operators, the operands
545 * must be signed or unsigned integers or integer vectors. One operand
546 * can be signed while the other is unsigned."
548 if (!type_a
->is_integer()) {
549 _mesa_glsl_error(loc
, state
, "LHS of operator %s must be an integer or "
550 "integer vector", ast_expression::operator_string(op
));
551 return glsl_type::error_type
;
554 if (!type_b
->is_integer()) {
555 _mesa_glsl_error(loc
, state
, "RHS of operator %s must be an integer or "
556 "integer vector", ast_expression::operator_string(op
));
557 return glsl_type::error_type
;
560 /* "If the first operand is a scalar, the second operand has to be
563 if (type_a
->is_scalar() && !type_b
->is_scalar()) {
564 _mesa_glsl_error(loc
, state
, "If the first operand of %s is scalar, the "
565 "second must be scalar as well",
566 ast_expression::operator_string(op
));
567 return glsl_type::error_type
;
570 /* If both operands are vectors, check that they have same number of
573 if (type_a
->is_vector() &&
574 type_b
->is_vector() &&
575 type_a
->vector_elements
!= type_b
->vector_elements
) {
576 _mesa_glsl_error(loc
, state
, "Vector operands to operator %s must "
577 "have same number of elements",
578 ast_expression::operator_string(op
));
579 return glsl_type::error_type
;
582 /* "In all cases, the resulting type will be the same type as the left
589 * Validates that a value can be assigned to a location with a specified type
591 * Validates that \c rhs can be assigned to some location. If the types are
592 * not an exact match but an automatic conversion is possible, \c rhs will be
596 * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
597 * Otherwise the actual RHS to be assigned will be returned. This may be
598 * \c rhs, or it may be \c rhs after some type conversion.
601 * In addition to being used for assignments, this function is used to
602 * type-check return values.
605 validate_assignment(struct _mesa_glsl_parse_state
*state
,
606 const glsl_type
*lhs_type
, ir_rvalue
*rhs
,
609 /* If there is already some error in the RHS, just return it. Anything
610 * else will lead to an avalanche of error message back to the user.
612 if (rhs
->type
->is_error())
615 /* If the types are identical, the assignment can trivially proceed.
617 if (rhs
->type
== lhs_type
)
620 /* If the array element types are the same and the size of the LHS is zero,
621 * the assignment is okay for initializers embedded in variable
624 * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
625 * is handled by ir_dereference::is_lvalue.
627 if (is_initializer
&& lhs_type
->is_array() && rhs
->type
->is_array()
628 && (lhs_type
->element_type() == rhs
->type
->element_type())
629 && (lhs_type
->array_size() == 0)) {
633 /* Check for implicit conversion in GLSL 1.20 */
634 if (apply_implicit_conversion(lhs_type
, rhs
, state
)) {
635 if (rhs
->type
== lhs_type
)
643 do_assignment(exec_list
*instructions
, struct _mesa_glsl_parse_state
*state
,
644 ir_rvalue
*lhs
, ir_rvalue
*rhs
, bool is_initializer
,
648 bool error_emitted
= (lhs
->type
->is_error() || rhs
->type
->is_error());
650 if (!error_emitted
) {
651 if (lhs
->variable_referenced() != NULL
652 && lhs
->variable_referenced()->read_only
) {
653 _mesa_glsl_error(&lhs_loc
, state
,
654 "assignment to read-only variable '%s'",
655 lhs
->variable_referenced()->name
);
656 error_emitted
= true;
658 } else if (!lhs
->is_lvalue()) {
659 _mesa_glsl_error(& lhs_loc
, state
, "non-lvalue in assignment");
660 error_emitted
= true;
663 if (state
->es_shader
&& lhs
->type
->is_array()) {
664 _mesa_glsl_error(&lhs_loc
, state
, "whole array assignment is not "
665 "allowed in GLSL ES 1.00.");
666 error_emitted
= true;
671 validate_assignment(state
, lhs
->type
, rhs
, is_initializer
);
672 if (new_rhs
== NULL
) {
673 _mesa_glsl_error(& lhs_loc
, state
, "type mismatch");
677 /* If the LHS array was not declared with a size, it takes it size from
678 * the RHS. If the LHS is an l-value and a whole array, it must be a
679 * dereference of a variable. Any other case would require that the LHS
680 * is either not an l-value or not a whole array.
682 if (lhs
->type
->array_size() == 0) {
683 ir_dereference
*const d
= lhs
->as_dereference();
687 ir_variable
*const var
= d
->variable_referenced();
691 if (var
->max_array_access
>= unsigned(rhs
->type
->array_size())) {
692 /* FINISHME: This should actually log the location of the RHS. */
693 _mesa_glsl_error(& lhs_loc
, state
, "array size must be > %u due to "
695 var
->max_array_access
);
698 var
->type
= glsl_type::get_array_instance(lhs
->type
->element_type(),
699 rhs
->type
->array_size());
704 /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
705 * but not post_inc) need the converted assigned value as an rvalue
706 * to handle things like:
710 * So we always just store the computed value being assigned to a
711 * temporary and return a deref of that temporary. If the rvalue
712 * ends up not being used, the temp will get copy-propagated out.
714 ir_variable
*var
= new(ctx
) ir_variable(rhs
->type
, "assignment_tmp",
716 ir_dereference_variable
*deref_var
= new(ctx
) ir_dereference_variable(var
);
717 instructions
->push_tail(var
);
718 instructions
->push_tail(new(ctx
) ir_assignment(deref_var
,
721 deref_var
= new(ctx
) ir_dereference_variable(var
);
724 instructions
->push_tail(new(ctx
) ir_assignment(lhs
, deref_var
, NULL
));
726 return new(ctx
) ir_dereference_variable(var
);
730 get_lvalue_copy(exec_list
*instructions
, ir_rvalue
*lvalue
)
732 void *ctx
= ralloc_parent(lvalue
);
735 var
= new(ctx
) ir_variable(lvalue
->type
, "_post_incdec_tmp",
737 instructions
->push_tail(var
);
738 var
->mode
= ir_var_auto
;
740 instructions
->push_tail(new(ctx
) ir_assignment(new(ctx
) ir_dereference_variable(var
),
743 /* Once we've created this temporary, mark it read only so it's no
744 * longer considered an lvalue.
746 var
->read_only
= true;
748 return new(ctx
) ir_dereference_variable(var
);
753 ast_node::hir(exec_list
*instructions
,
754 struct _mesa_glsl_parse_state
*state
)
763 mark_whole_array_access(ir_rvalue
*access
)
765 ir_dereference_variable
*deref
= access
->as_dereference_variable();
768 deref
->var
->max_array_access
= deref
->type
->length
- 1;
773 do_comparison(void *mem_ctx
, int operation
, ir_rvalue
*op0
, ir_rvalue
*op1
)
776 ir_rvalue
*cmp
= NULL
;
778 if (operation
== ir_binop_all_equal
)
779 join_op
= ir_binop_logic_and
;
781 join_op
= ir_binop_logic_or
;
783 switch (op0
->type
->base_type
) {
784 case GLSL_TYPE_FLOAT
:
788 return new(mem_ctx
) ir_expression(operation
, op0
, op1
);
790 case GLSL_TYPE_ARRAY
: {
791 for (unsigned int i
= 0; i
< op0
->type
->length
; i
++) {
792 ir_rvalue
*e0
, *e1
, *result
;
794 e0
= new(mem_ctx
) ir_dereference_array(op0
->clone(mem_ctx
, NULL
),
795 new(mem_ctx
) ir_constant(i
));
796 e1
= new(mem_ctx
) ir_dereference_array(op1
->clone(mem_ctx
, NULL
),
797 new(mem_ctx
) ir_constant(i
));
798 result
= do_comparison(mem_ctx
, operation
, e0
, e1
);
801 cmp
= new(mem_ctx
) ir_expression(join_op
, cmp
, result
);
807 mark_whole_array_access(op0
);
808 mark_whole_array_access(op1
);
812 case GLSL_TYPE_STRUCT
: {
813 for (unsigned int i
= 0; i
< op0
->type
->length
; i
++) {
814 ir_rvalue
*e0
, *e1
, *result
;
815 const char *field_name
= op0
->type
->fields
.structure
[i
].name
;
817 e0
= new(mem_ctx
) ir_dereference_record(op0
->clone(mem_ctx
, NULL
),
819 e1
= new(mem_ctx
) ir_dereference_record(op1
->clone(mem_ctx
, NULL
),
821 result
= do_comparison(mem_ctx
, operation
, e0
, e1
);
824 cmp
= new(mem_ctx
) ir_expression(join_op
, cmp
, result
);
832 case GLSL_TYPE_ERROR
:
834 case GLSL_TYPE_SAMPLER
:
835 /* I assume a comparison of a struct containing a sampler just
836 * ignores the sampler present in the type.
841 assert(!"Should not get here.");
846 cmp
= new(mem_ctx
) ir_constant(true);
852 ast_expression::hir(exec_list
*instructions
,
853 struct _mesa_glsl_parse_state
*state
)
856 static const int operations
[AST_NUM_OPERATORS
] = {
857 -1, /* ast_assign doesn't convert to ir_expression. */
858 -1, /* ast_plus doesn't convert to ir_expression. */
882 /* Note: The following block of expression types actually convert
883 * to multiple IR instructions.
885 ir_binop_mul
, /* ast_mul_assign */
886 ir_binop_div
, /* ast_div_assign */
887 ir_binop_mod
, /* ast_mod_assign */
888 ir_binop_add
, /* ast_add_assign */
889 ir_binop_sub
, /* ast_sub_assign */
890 ir_binop_lshift
, /* ast_ls_assign */
891 ir_binop_rshift
, /* ast_rs_assign */
892 ir_binop_bit_and
, /* ast_and_assign */
893 ir_binop_bit_xor
, /* ast_xor_assign */
894 ir_binop_bit_or
, /* ast_or_assign */
896 -1, /* ast_conditional doesn't convert to ir_expression. */
897 ir_binop_add
, /* ast_pre_inc. */
898 ir_binop_sub
, /* ast_pre_dec. */
899 ir_binop_add
, /* ast_post_inc. */
900 ir_binop_sub
, /* ast_post_dec. */
901 -1, /* ast_field_selection doesn't conv to ir_expression. */
902 -1, /* ast_array_index doesn't convert to ir_expression. */
903 -1, /* ast_function_call doesn't conv to ir_expression. */
904 -1, /* ast_identifier doesn't convert to ir_expression. */
905 -1, /* ast_int_constant doesn't convert to ir_expression. */
906 -1, /* ast_uint_constant doesn't conv to ir_expression. */
907 -1, /* ast_float_constant doesn't conv to ir_expression. */
908 -1, /* ast_bool_constant doesn't conv to ir_expression. */
909 -1, /* ast_sequence doesn't convert to ir_expression. */
911 ir_rvalue
*result
= NULL
;
913 const struct glsl_type
*type
= glsl_type::error_type
;
914 bool error_emitted
= false;
917 loc
= this->get_location();
919 switch (this->oper
) {
921 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
922 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
924 result
= do_assignment(instructions
, state
, op
[0], op
[1], false,
925 this->subexpressions
[0]->get_location());
926 error_emitted
= result
->type
->is_error();
932 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
934 type
= unary_arithmetic_result_type(op
[0]->type
, state
, & loc
);
936 error_emitted
= type
->is_error();
942 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
944 type
= unary_arithmetic_result_type(op
[0]->type
, state
, & loc
);
946 error_emitted
= type
->is_error();
948 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
956 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
957 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
959 type
= arithmetic_result_type(op
[0], op
[1],
960 (this->oper
== ast_mul
),
962 error_emitted
= type
->is_error();
964 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
969 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
970 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
972 type
= modulus_result_type(op
[0]->type
, op
[1]->type
, state
, & loc
);
974 assert(operations
[this->oper
] == ir_binop_mod
);
976 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
978 error_emitted
= type
->is_error();
983 if (state
->language_version
< 130) {
984 _mesa_glsl_error(&loc
, state
, "operator %s requires GLSL 1.30",
985 operator_string(this->oper
));
986 error_emitted
= true;
989 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
990 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
991 type
= shift_result_type(op
[0]->type
, op
[1]->type
, this->oper
, state
,
993 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
995 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1002 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1003 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1005 type
= relational_result_type(op
[0], op
[1], state
, & loc
);
1007 /* The relational operators must either generate an error or result
1008 * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
1010 assert(type
->is_error()
1011 || ((type
->base_type
== GLSL_TYPE_BOOL
)
1012 && type
->is_scalar()));
1014 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1016 error_emitted
= type
->is_error();
1021 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1022 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1024 /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
1026 * "The equality operators equal (==), and not equal (!=)
1027 * operate on all types. They result in a scalar Boolean. If
1028 * the operand types do not match, then there must be a
1029 * conversion from Section 4.1.10 "Implicit Conversions"
1030 * applied to one operand that can make them match, in which
1031 * case this conversion is done."
1033 if ((!apply_implicit_conversion(op
[0]->type
, op
[1], state
)
1034 && !apply_implicit_conversion(op
[1]->type
, op
[0], state
))
1035 || (op
[0]->type
!= op
[1]->type
)) {
1036 _mesa_glsl_error(& loc
, state
, "operands of `%s' must have the same "
1037 "type", (this->oper
== ast_equal
) ? "==" : "!=");
1038 error_emitted
= true;
1039 } else if ((state
->language_version
<= 110)
1040 && (op
[0]->type
->is_array() || op
[1]->type
->is_array())) {
1041 _mesa_glsl_error(& loc
, state
, "array comparisons forbidden in "
1043 error_emitted
= true;
1046 result
= do_comparison(ctx
, operations
[this->oper
], op
[0], op
[1]);
1047 type
= glsl_type::bool_type
;
1049 assert(error_emitted
|| (result
->type
== glsl_type::bool_type
));
1055 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1056 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1057 type
= bit_logic_result_type(op
[0]->type
, op
[1]->type
, this->oper
,
1059 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1061 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1065 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1067 if (state
->language_version
< 130) {
1068 _mesa_glsl_error(&loc
, state
, "bit-wise operations require GLSL 1.30");
1069 error_emitted
= true;
1072 if (!op
[0]->type
->is_integer()) {
1073 _mesa_glsl_error(&loc
, state
, "operand of `~' must be an integer");
1074 error_emitted
= true;
1078 result
= new(ctx
) ir_expression(ir_unop_bit_not
, type
, op
[0], NULL
);
1081 case ast_logic_and
: {
1082 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1084 if (!op
[0]->type
->is_boolean() || !op
[0]->type
->is_scalar()) {
1085 YYLTYPE loc
= this->subexpressions
[0]->get_location();
1087 _mesa_glsl_error(& loc
, state
, "LHS of `%s' must be scalar boolean",
1088 operator_string(this->oper
));
1089 error_emitted
= true;
1092 ir_constant
*op0_const
= op
[0]->constant_expression_value();
1094 if (op0_const
->value
.b
[0]) {
1095 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1097 if (!op
[1]->type
->is_boolean() || !op
[1]->type
->is_scalar()) {
1098 YYLTYPE loc
= this->subexpressions
[1]->get_location();
1100 _mesa_glsl_error(& loc
, state
,
1101 "RHS of `%s' must be scalar boolean",
1102 operator_string(this->oper
));
1103 error_emitted
= true;
1109 type
= glsl_type::bool_type
;
1111 ir_variable
*const tmp
= new(ctx
) ir_variable(glsl_type::bool_type
,
1114 instructions
->push_tail(tmp
);
1116 ir_if
*const stmt
= new(ctx
) ir_if(op
[0]);
1117 instructions
->push_tail(stmt
);
1119 op
[1] = this->subexpressions
[1]->hir(&stmt
->then_instructions
, state
);
1121 if (!op
[1]->type
->is_boolean() || !op
[1]->type
->is_scalar()) {
1122 YYLTYPE loc
= this->subexpressions
[1]->get_location();
1124 _mesa_glsl_error(& loc
, state
,
1125 "RHS of `%s' must be scalar boolean",
1126 operator_string(this->oper
));
1127 error_emitted
= true;
1130 ir_dereference
*const then_deref
= new(ctx
) ir_dereference_variable(tmp
);
1131 ir_assignment
*const then_assign
=
1132 new(ctx
) ir_assignment(then_deref
, op
[1], NULL
);
1133 stmt
->then_instructions
.push_tail(then_assign
);
1135 ir_dereference
*const else_deref
= new(ctx
) ir_dereference_variable(tmp
);
1136 ir_assignment
*const else_assign
=
1137 new(ctx
) ir_assignment(else_deref
, new(ctx
) ir_constant(false), NULL
);
1138 stmt
->else_instructions
.push_tail(else_assign
);
1140 result
= new(ctx
) ir_dereference_variable(tmp
);
1146 case ast_logic_or
: {
1147 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1149 if (!op
[0]->type
->is_boolean() || !op
[0]->type
->is_scalar()) {
1150 YYLTYPE loc
= this->subexpressions
[0]->get_location();
1152 _mesa_glsl_error(& loc
, state
, "LHS of `%s' must be scalar boolean",
1153 operator_string(this->oper
));
1154 error_emitted
= true;
1157 ir_constant
*op0_const
= op
[0]->constant_expression_value();
1159 if (op0_const
->value
.b
[0]) {
1162 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1164 if (!op
[1]->type
->is_boolean() || !op
[1]->type
->is_scalar()) {
1165 YYLTYPE loc
= this->subexpressions
[1]->get_location();
1167 _mesa_glsl_error(& loc
, state
,
1168 "RHS of `%s' must be scalar boolean",
1169 operator_string(this->oper
));
1170 error_emitted
= true;
1174 type
= glsl_type::bool_type
;
1176 ir_variable
*const tmp
= new(ctx
) ir_variable(glsl_type::bool_type
,
1179 instructions
->push_tail(tmp
);
1181 ir_if
*const stmt
= new(ctx
) ir_if(op
[0]);
1182 instructions
->push_tail(stmt
);
1184 op
[1] = this->subexpressions
[1]->hir(&stmt
->else_instructions
, state
);
1186 if (!op
[1]->type
->is_boolean() || !op
[1]->type
->is_scalar()) {
1187 YYLTYPE loc
= this->subexpressions
[1]->get_location();
1189 _mesa_glsl_error(& loc
, state
, "RHS of `%s' must be scalar boolean",
1190 operator_string(this->oper
));
1191 error_emitted
= true;
1194 ir_dereference
*const then_deref
= new(ctx
) ir_dereference_variable(tmp
);
1195 ir_assignment
*const then_assign
=
1196 new(ctx
) ir_assignment(then_deref
, new(ctx
) ir_constant(true), NULL
);
1197 stmt
->then_instructions
.push_tail(then_assign
);
1199 ir_dereference
*const else_deref
= new(ctx
) ir_dereference_variable(tmp
);
1200 ir_assignment
*const else_assign
=
1201 new(ctx
) ir_assignment(else_deref
, op
[1], NULL
);
1202 stmt
->else_instructions
.push_tail(else_assign
);
1204 result
= new(ctx
) ir_dereference_variable(tmp
);
1211 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1212 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1215 result
= new(ctx
) ir_expression(operations
[this->oper
], glsl_type::bool_type
,
1217 type
= glsl_type::bool_type
;
1221 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1223 if (!op
[0]->type
->is_boolean() || !op
[0]->type
->is_scalar()) {
1224 YYLTYPE loc
= this->subexpressions
[0]->get_location();
1226 _mesa_glsl_error(& loc
, state
,
1227 "operand of `!' must be scalar boolean");
1228 error_emitted
= true;
1231 result
= new(ctx
) ir_expression(operations
[this->oper
], glsl_type::bool_type
,
1233 type
= glsl_type::bool_type
;
1236 case ast_mul_assign
:
1237 case ast_div_assign
:
1238 case ast_add_assign
:
1239 case ast_sub_assign
: {
1240 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1241 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1243 type
= arithmetic_result_type(op
[0], op
[1],
1244 (this->oper
== ast_mul_assign
),
1247 ir_rvalue
*temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1250 result
= do_assignment(instructions
, state
,
1251 op
[0]->clone(ctx
, NULL
), temp_rhs
, false,
1252 this->subexpressions
[0]->get_location());
1253 type
= result
->type
;
1254 error_emitted
= (op
[0]->type
->is_error());
1256 /* GLSL 1.10 does not allow array assignment. However, we don't have to
1257 * explicitly test for this because none of the binary expression
1258 * operators allow array operands either.
1264 case ast_mod_assign
: {
1265 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1266 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1268 type
= modulus_result_type(op
[0]->type
, op
[1]->type
, state
, & loc
);
1270 assert(operations
[this->oper
] == ir_binop_mod
);
1272 ir_rvalue
*temp_rhs
;
1273 temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1276 result
= do_assignment(instructions
, state
,
1277 op
[0]->clone(ctx
, NULL
), temp_rhs
, false,
1278 this->subexpressions
[0]->get_location());
1279 type
= result
->type
;
1280 error_emitted
= type
->is_error();
1285 case ast_rs_assign
: {
1286 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1287 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1288 type
= shift_result_type(op
[0]->type
, op
[1]->type
, this->oper
, state
,
1290 ir_rvalue
*temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
],
1291 type
, op
[0], op
[1]);
1292 result
= do_assignment(instructions
, state
, op
[0]->clone(ctx
, NULL
),
1294 this->subexpressions
[0]->get_location());
1295 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1299 case ast_and_assign
:
1300 case ast_xor_assign
:
1301 case ast_or_assign
: {
1302 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1303 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1304 type
= bit_logic_result_type(op
[0]->type
, op
[1]->type
, this->oper
,
1306 ir_rvalue
*temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
],
1307 type
, op
[0], op
[1]);
1308 result
= do_assignment(instructions
, state
, op
[0]->clone(ctx
, NULL
),
1310 this->subexpressions
[0]->get_location());
1311 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1315 case ast_conditional
: {
1316 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1318 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1320 * "The ternary selection operator (?:). It operates on three
1321 * expressions (exp1 ? exp2 : exp3). This operator evaluates the
1322 * first expression, which must result in a scalar Boolean."
1324 if (!op
[0]->type
->is_boolean() || !op
[0]->type
->is_scalar()) {
1325 YYLTYPE loc
= this->subexpressions
[0]->get_location();
1327 _mesa_glsl_error(& loc
, state
, "?: condition must be scalar boolean");
1328 error_emitted
= true;
1331 /* The :? operator is implemented by generating an anonymous temporary
1332 * followed by an if-statement. The last instruction in each branch of
1333 * the if-statement assigns a value to the anonymous temporary. This
1334 * temporary is the r-value of the expression.
1336 exec_list then_instructions
;
1337 exec_list else_instructions
;
1339 op
[1] = this->subexpressions
[1]->hir(&then_instructions
, state
);
1340 op
[2] = this->subexpressions
[2]->hir(&else_instructions
, state
);
1342 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1344 * "The second and third expressions can be any type, as
1345 * long their types match, or there is a conversion in
1346 * Section 4.1.10 "Implicit Conversions" that can be applied
1347 * to one of the expressions to make their types match. This
1348 * resulting matching type is the type of the entire
1351 if ((!apply_implicit_conversion(op
[1]->type
, op
[2], state
)
1352 && !apply_implicit_conversion(op
[2]->type
, op
[1], state
))
1353 || (op
[1]->type
!= op
[2]->type
)) {
1354 YYLTYPE loc
= this->subexpressions
[1]->get_location();
1356 _mesa_glsl_error(& loc
, state
, "Second and third operands of ?: "
1357 "operator must have matching types.");
1358 error_emitted
= true;
1359 type
= glsl_type::error_type
;
1364 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1366 * "The second and third expressions must be the same type, but can
1367 * be of any type other than an array."
1369 if ((state
->language_version
<= 110) && type
->is_array()) {
1370 _mesa_glsl_error(& loc
, state
, "Second and third operands of ?: "
1371 "operator must not be arrays.");
1372 error_emitted
= true;
1375 ir_constant
*cond_val
= op
[0]->constant_expression_value();
1376 ir_constant
*then_val
= op
[1]->constant_expression_value();
1377 ir_constant
*else_val
= op
[2]->constant_expression_value();
1379 if (then_instructions
.is_empty()
1380 && else_instructions
.is_empty()
1381 && (cond_val
!= NULL
) && (then_val
!= NULL
) && (else_val
!= NULL
)) {
1382 result
= (cond_val
->value
.b
[0]) ? then_val
: else_val
;
1384 ir_variable
*const tmp
=
1385 new(ctx
) ir_variable(type
, "conditional_tmp", ir_var_temporary
);
1386 instructions
->push_tail(tmp
);
1388 ir_if
*const stmt
= new(ctx
) ir_if(op
[0]);
1389 instructions
->push_tail(stmt
);
1391 then_instructions
.move_nodes_to(& stmt
->then_instructions
);
1392 ir_dereference
*const then_deref
=
1393 new(ctx
) ir_dereference_variable(tmp
);
1394 ir_assignment
*const then_assign
=
1395 new(ctx
) ir_assignment(then_deref
, op
[1], NULL
);
1396 stmt
->then_instructions
.push_tail(then_assign
);
1398 else_instructions
.move_nodes_to(& stmt
->else_instructions
);
1399 ir_dereference
*const else_deref
=
1400 new(ctx
) ir_dereference_variable(tmp
);
1401 ir_assignment
*const else_assign
=
1402 new(ctx
) ir_assignment(else_deref
, op
[2], NULL
);
1403 stmt
->else_instructions
.push_tail(else_assign
);
1405 result
= new(ctx
) ir_dereference_variable(tmp
);
1412 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1413 if (op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
)
1414 op
[1] = new(ctx
) ir_constant(1.0f
);
1416 op
[1] = new(ctx
) ir_constant(1);
1418 type
= arithmetic_result_type(op
[0], op
[1], false, state
, & loc
);
1420 ir_rvalue
*temp_rhs
;
1421 temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1424 result
= do_assignment(instructions
, state
,
1425 op
[0]->clone(ctx
, NULL
), temp_rhs
, false,
1426 this->subexpressions
[0]->get_location());
1427 type
= result
->type
;
1428 error_emitted
= op
[0]->type
->is_error();
1433 case ast_post_dec
: {
1434 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1435 if (op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
)
1436 op
[1] = new(ctx
) ir_constant(1.0f
);
1438 op
[1] = new(ctx
) ir_constant(1);
1440 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1442 type
= arithmetic_result_type(op
[0], op
[1], false, state
, & loc
);
1444 ir_rvalue
*temp_rhs
;
1445 temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1448 /* Get a temporary of a copy of the lvalue before it's modified.
1449 * This may get thrown away later.
1451 result
= get_lvalue_copy(instructions
, op
[0]->clone(ctx
, NULL
));
1453 (void)do_assignment(instructions
, state
,
1454 op
[0]->clone(ctx
, NULL
), temp_rhs
, false,
1455 this->subexpressions
[0]->get_location());
1457 type
= result
->type
;
1458 error_emitted
= op
[0]->type
->is_error();
1462 case ast_field_selection
:
1463 result
= _mesa_ast_field_selection_to_hir(this, instructions
, state
);
1464 type
= result
->type
;
1467 case ast_array_index
: {
1468 YYLTYPE index_loc
= subexpressions
[1]->get_location();
1470 op
[0] = subexpressions
[0]->hir(instructions
, state
);
1471 op
[1] = subexpressions
[1]->hir(instructions
, state
);
1473 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1475 ir_rvalue
*const array
= op
[0];
1477 result
= new(ctx
) ir_dereference_array(op
[0], op
[1]);
1479 /* Do not use op[0] after this point. Use array.
1487 if (!array
->type
->is_array()
1488 && !array
->type
->is_matrix()
1489 && !array
->type
->is_vector()) {
1490 _mesa_glsl_error(& index_loc
, state
,
1491 "cannot dereference non-array / non-matrix / "
1493 error_emitted
= true;
1496 if (!op
[1]->type
->is_integer()) {
1497 _mesa_glsl_error(& index_loc
, state
,
1498 "array index must be integer type");
1499 error_emitted
= true;
1500 } else if (!op
[1]->type
->is_scalar()) {
1501 _mesa_glsl_error(& index_loc
, state
,
1502 "array index must be scalar");
1503 error_emitted
= true;
1506 /* If the array index is a constant expression and the array has a
1507 * declared size, ensure that the access is in-bounds. If the array
1508 * index is not a constant expression, ensure that the array has a
1511 ir_constant
*const const_index
= op
[1]->constant_expression_value();
1512 if (const_index
!= NULL
) {
1513 const int idx
= const_index
->value
.i
[0];
1514 const char *type_name
;
1517 if (array
->type
->is_matrix()) {
1518 type_name
= "matrix";
1519 } else if (array
->type
->is_vector()) {
1520 type_name
= "vector";
1522 type_name
= "array";
1525 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
1527 * "It is illegal to declare an array with a size, and then
1528 * later (in the same shader) index the same array with an
1529 * integral constant expression greater than or equal to the
1530 * declared size. It is also illegal to index an array with a
1531 * negative constant expression."
1533 if (array
->type
->is_matrix()) {
1534 if (array
->type
->row_type()->vector_elements
<= idx
) {
1535 bound
= array
->type
->row_type()->vector_elements
;
1537 } else if (array
->type
->is_vector()) {
1538 if (array
->type
->vector_elements
<= idx
) {
1539 bound
= array
->type
->vector_elements
;
1542 if ((array
->type
->array_size() > 0)
1543 && (array
->type
->array_size() <= idx
)) {
1544 bound
= array
->type
->array_size();
1549 _mesa_glsl_error(& loc
, state
, "%s index must be < %u",
1551 error_emitted
= true;
1552 } else if (idx
< 0) {
1553 _mesa_glsl_error(& loc
, state
, "%s index must be >= 0",
1555 error_emitted
= true;
1558 if (array
->type
->is_array()) {
1559 /* If the array is a variable dereference, it dereferences the
1560 * whole array, by definition. Use this to get the variable.
1562 * FINISHME: Should some methods for getting / setting / testing
1563 * FINISHME: array access limits be added to ir_dereference?
1565 ir_variable
*const v
= array
->whole_variable_referenced();
1566 if ((v
!= NULL
) && (unsigned(idx
) > v
->max_array_access
))
1567 v
->max_array_access
= idx
;
1569 } else if (array
->type
->array_size() == 0) {
1570 _mesa_glsl_error(&loc
, state
, "unsized array index must be constant");
1572 if (array
->type
->is_array()) {
1573 /* whole_variable_referenced can return NULL if the array is a
1574 * member of a structure. In this case it is safe to not update
1575 * the max_array_access field because it is never used for fields
1578 ir_variable
*v
= array
->whole_variable_referenced();
1580 v
->max_array_access
= array
->type
->array_size();
1584 /* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
1586 * "Samplers aggregated into arrays within a shader (using square
1587 * brackets [ ]) can only be indexed with integral constant
1588 * expressions [...]."
1590 * This restriction was added in GLSL 1.30. Shaders using earlier version
1591 * of the language should not be rejected by the compiler front-end for
1592 * using this construct. This allows useful things such as using a loop
1593 * counter as the index to an array of samplers. If the loop in unrolled,
1594 * the code should compile correctly. Instead, emit a warning.
1596 if (array
->type
->is_array() &&
1597 array
->type
->element_type()->is_sampler() &&
1598 const_index
== NULL
) {
1600 if (state
->language_version
== 100) {
1601 _mesa_glsl_warning(&loc
, state
,
1602 "sampler arrays indexed with non-constant "
1603 "expressions is optional in GLSL ES 1.00");
1604 } else if (state
->language_version
< 130) {
1605 _mesa_glsl_warning(&loc
, state
,
1606 "sampler arrays indexed with non-constant "
1607 "expressions is forbidden in GLSL 1.30 and "
1610 _mesa_glsl_error(&loc
, state
,
1611 "sampler arrays indexed with non-constant "
1612 "expressions is forbidden in GLSL 1.30 and "
1614 error_emitted
= true;
1619 result
->type
= glsl_type::error_type
;
1621 type
= result
->type
;
1625 case ast_function_call
:
1626 /* Should *NEVER* get here. ast_function_call should always be handled
1627 * by ast_function_expression::hir.
1632 case ast_identifier
: {
1633 /* ast_identifier can appear several places in a full abstract syntax
1634 * tree. This particular use must be at location specified in the grammar
1635 * as 'variable_identifier'.
1638 state
->symbols
->get_variable(this->primary_expression
.identifier
);
1640 result
= new(ctx
) ir_dereference_variable(var
);
1644 type
= result
->type
;
1646 _mesa_glsl_error(& loc
, state
, "`%s' undeclared",
1647 this->primary_expression
.identifier
);
1649 error_emitted
= true;
1654 case ast_int_constant
:
1655 type
= glsl_type::int_type
;
1656 result
= new(ctx
) ir_constant(this->primary_expression
.int_constant
);
1659 case ast_uint_constant
:
1660 type
= glsl_type::uint_type
;
1661 result
= new(ctx
) ir_constant(this->primary_expression
.uint_constant
);
1664 case ast_float_constant
:
1665 type
= glsl_type::float_type
;
1666 result
= new(ctx
) ir_constant(this->primary_expression
.float_constant
);
1669 case ast_bool_constant
:
1670 type
= glsl_type::bool_type
;
1671 result
= new(ctx
) ir_constant(bool(this->primary_expression
.bool_constant
));
1674 case ast_sequence
: {
1675 /* It should not be possible to generate a sequence in the AST without
1676 * any expressions in it.
1678 assert(!this->expressions
.is_empty());
1680 /* The r-value of a sequence is the last expression in the sequence. If
1681 * the other expressions in the sequence do not have side-effects (and
1682 * therefore add instructions to the instruction list), they get dropped
1685 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
)
1686 result
= ast
->hir(instructions
, state
);
1688 type
= result
->type
;
1690 /* Any errors should have already been emitted in the loop above.
1692 error_emitted
= true;
1697 if (type
->is_error() && !error_emitted
)
1698 _mesa_glsl_error(& loc
, state
, "type mismatch");
1705 ast_expression_statement::hir(exec_list
*instructions
,
1706 struct _mesa_glsl_parse_state
*state
)
1708 /* It is possible to have expression statements that don't have an
1709 * expression. This is the solitary semicolon:
1711 * for (i = 0; i < 5; i++)
1714 * In this case the expression will be NULL. Test for NULL and don't do
1715 * anything in that case.
1717 if (expression
!= NULL
)
1718 expression
->hir(instructions
, state
);
1720 /* Statements do not have r-values.
1727 ast_compound_statement::hir(exec_list
*instructions
,
1728 struct _mesa_glsl_parse_state
*state
)
1731 state
->symbols
->push_scope();
1733 foreach_list_typed (ast_node
, ast
, link
, &this->statements
)
1734 ast
->hir(instructions
, state
);
1737 state
->symbols
->pop_scope();
1739 /* Compound statements do not have r-values.
1745 static const glsl_type
*
1746 process_array_type(YYLTYPE
*loc
, const glsl_type
*base
, ast_node
*array_size
,
1747 struct _mesa_glsl_parse_state
*state
)
1749 unsigned length
= 0;
1751 /* FINISHME: Reject delcarations of multidimensional arrays. */
1753 if (array_size
!= NULL
) {
1754 exec_list dummy_instructions
;
1755 ir_rvalue
*const ir
= array_size
->hir(& dummy_instructions
, state
);
1756 YYLTYPE loc
= array_size
->get_location();
1758 /* FINISHME: Verify that the grammar forbids side-effects in array
1759 * FINISHME: sizes. i.e., 'vec4 [x = 12] data'
1761 assert(dummy_instructions
.is_empty());
1764 if (!ir
->type
->is_integer()) {
1765 _mesa_glsl_error(& loc
, state
, "array size must be integer type");
1766 } else if (!ir
->type
->is_scalar()) {
1767 _mesa_glsl_error(& loc
, state
, "array size must be scalar type");
1769 ir_constant
*const size
= ir
->constant_expression_value();
1772 _mesa_glsl_error(& loc
, state
, "array size must be a "
1773 "constant valued expression");
1774 } else if (size
->value
.i
[0] <= 0) {
1775 _mesa_glsl_error(& loc
, state
, "array size must be > 0");
1777 assert(size
->type
== ir
->type
);
1778 length
= size
->value
.u
[0];
1782 } else if (state
->es_shader
) {
1783 /* Section 10.17 of the GLSL ES 1.00 specification states that unsized
1784 * array declarations have been removed from the language.
1786 _mesa_glsl_error(loc
, state
, "unsized array declarations are not "
1787 "allowed in GLSL ES 1.00.");
1790 return glsl_type::get_array_instance(base
, length
);
1795 ast_type_specifier::glsl_type(const char **name
,
1796 struct _mesa_glsl_parse_state
*state
) const
1798 const struct glsl_type
*type
;
1800 type
= state
->symbols
->get_type(this->type_name
);
1801 *name
= this->type_name
;
1803 if (this->is_array
) {
1804 YYLTYPE loc
= this->get_location();
1805 type
= process_array_type(&loc
, type
, this->array_size
, state
);
1813 apply_type_qualifier_to_variable(const struct ast_type_qualifier
*qual
,
1815 struct _mesa_glsl_parse_state
*state
,
1818 if (qual
->flags
.q
.invariant
) {
1820 _mesa_glsl_error(loc
, state
,
1821 "variable `%s' may not be redeclared "
1822 "`invariant' after being used",
1829 if (qual
->flags
.q
.constant
|| qual
->flags
.q
.attribute
1830 || qual
->flags
.q
.uniform
1831 || (qual
->flags
.q
.varying
&& (state
->target
== fragment_shader
)))
1834 if (qual
->flags
.q
.centroid
)
1837 if (qual
->flags
.q
.attribute
&& state
->target
!= vertex_shader
) {
1838 var
->type
= glsl_type::error_type
;
1839 _mesa_glsl_error(loc
, state
,
1840 "`attribute' variables may not be declared in the "
1842 _mesa_glsl_shader_target_name(state
->target
));
1845 /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
1847 * "The varying qualifier can be used only with the data types
1848 * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
1851 if (qual
->flags
.q
.varying
) {
1852 const glsl_type
*non_array_type
;
1854 if (var
->type
&& var
->type
->is_array())
1855 non_array_type
= var
->type
->fields
.array
;
1857 non_array_type
= var
->type
;
1859 if (non_array_type
&& non_array_type
->base_type
!= GLSL_TYPE_FLOAT
) {
1860 var
->type
= glsl_type::error_type
;
1861 _mesa_glsl_error(loc
, state
,
1862 "varying variables must be of base type float");
1866 /* If there is no qualifier that changes the mode of the variable, leave
1867 * the setting alone.
1869 if (qual
->flags
.q
.in
&& qual
->flags
.q
.out
)
1870 var
->mode
= ir_var_inout
;
1871 else if (qual
->flags
.q
.attribute
|| qual
->flags
.q
.in
1872 || (qual
->flags
.q
.varying
&& (state
->target
== fragment_shader
)))
1873 var
->mode
= ir_var_in
;
1874 else if (qual
->flags
.q
.out
1875 || (qual
->flags
.q
.varying
&& (state
->target
== vertex_shader
)))
1876 var
->mode
= ir_var_out
;
1877 else if (qual
->flags
.q
.uniform
)
1878 var
->mode
= ir_var_uniform
;
1880 if (state
->all_invariant
&& (state
->current_function
== NULL
)) {
1881 switch (state
->target
) {
1883 if (var
->mode
== ir_var_out
)
1884 var
->invariant
= true;
1886 case geometry_shader
:
1887 if ((var
->mode
== ir_var_in
) || (var
->mode
== ir_var_out
))
1888 var
->invariant
= true;
1890 case fragment_shader
:
1891 if (var
->mode
== ir_var_in
)
1892 var
->invariant
= true;
1897 if (qual
->flags
.q
.flat
)
1898 var
->interpolation
= ir_var_flat
;
1899 else if (qual
->flags
.q
.noperspective
)
1900 var
->interpolation
= ir_var_noperspective
;
1902 var
->interpolation
= ir_var_smooth
;
1904 var
->pixel_center_integer
= qual
->flags
.q
.pixel_center_integer
;
1905 var
->origin_upper_left
= qual
->flags
.q
.origin_upper_left
;
1906 if ((qual
->flags
.q
.origin_upper_left
|| qual
->flags
.q
.pixel_center_integer
)
1907 && (strcmp(var
->name
, "gl_FragCoord") != 0)) {
1908 const char *const qual_string
= (qual
->flags
.q
.origin_upper_left
)
1909 ? "origin_upper_left" : "pixel_center_integer";
1911 _mesa_glsl_error(loc
, state
,
1912 "layout qualifier `%s' can only be applied to "
1913 "fragment shader input `gl_FragCoord'",
1917 if (qual
->flags
.q
.explicit_location
) {
1918 const bool global_scope
= (state
->current_function
== NULL
);
1920 const char *string
= "";
1922 /* In the vertex shader only shader inputs can be given explicit
1925 * In the fragment shader only shader outputs can be given explicit
1928 switch (state
->target
) {
1930 if (!global_scope
|| (var
->mode
!= ir_var_in
)) {
1936 case geometry_shader
:
1937 _mesa_glsl_error(loc
, state
,
1938 "geometry shader variables cannot be given "
1939 "explicit locations\n");
1942 case fragment_shader
:
1943 if (!global_scope
|| (var
->mode
!= ir_var_in
)) {
1951 _mesa_glsl_error(loc
, state
,
1952 "only %s shader %s variables can be given an "
1953 "explicit location\n",
1954 _mesa_glsl_shader_target_name(state
->target
),
1957 var
->explicit_location
= true;
1959 /* This bit of silliness is needed because invalid explicit locations
1960 * are supposed to be flagged during linking. Small negative values
1961 * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
1962 * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
1963 * The linker needs to be able to differentiate these cases. This
1964 * ensures that negative values stay negative.
1966 if (qual
->location
>= 0) {
1967 var
->location
= (state
->target
== vertex_shader
)
1968 ? (qual
->location
+ VERT_ATTRIB_GENERIC0
)
1969 : (qual
->location
+ FRAG_RESULT_DATA0
);
1971 var
->location
= qual
->location
;
1976 /* Does the declaration use the 'layout' keyword?
1978 const bool uses_layout
= qual
->flags
.q
.pixel_center_integer
1979 || qual
->flags
.q
.origin_upper_left
1980 || qual
->flags
.q
.explicit_location
;
1982 /* Does the declaration use the deprecated 'attribute' or 'varying'
1985 const bool uses_deprecated_qualifier
= qual
->flags
.q
.attribute
1986 || qual
->flags
.q
.varying
;
1988 /* Is the 'layout' keyword used with parameters that allow relaxed checking.
1989 * Many implementations of GL_ARB_fragment_coord_conventions_enable and some
1990 * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
1991 * allowed the layout qualifier to be used with 'varying' and 'attribute'.
1992 * These extensions and all following extensions that add the 'layout'
1993 * keyword have been modified to require the use of 'in' or 'out'.
1995 * The following extension do not allow the deprecated keywords:
1997 * GL_AMD_conservative_depth
1998 * GL_ARB_gpu_shader5
1999 * GL_ARB_separate_shader_objects
2000 * GL_ARB_tesselation_shader
2001 * GL_ARB_transform_feedback3
2002 * GL_ARB_uniform_buffer_object
2004 * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5
2005 * allow layout with the deprecated keywords.
2007 const bool relaxed_layout_qualifier_checking
=
2008 state
->ARB_fragment_coord_conventions_enable
;
2010 if (uses_layout
&& uses_deprecated_qualifier
) {
2011 if (relaxed_layout_qualifier_checking
) {
2012 _mesa_glsl_warning(loc
, state
,
2013 "`layout' qualifier may not be used with "
2014 "`attribute' or `varying'");
2016 _mesa_glsl_error(loc
, state
,
2017 "`layout' qualifier may not be used with "
2018 "`attribute' or `varying'");
2022 /* Layout qualifiers for gl_FragDepth, which are enabled by extension
2023 * AMD_conservative_depth.
2025 int depth_layout_count
= qual
->flags
.q
.depth_any
2026 + qual
->flags
.q
.depth_greater
2027 + qual
->flags
.q
.depth_less
2028 + qual
->flags
.q
.depth_unchanged
;
2029 if (depth_layout_count
> 0
2030 && !state
->AMD_conservative_depth_enable
) {
2031 _mesa_glsl_error(loc
, state
,
2032 "extension GL_AMD_conservative_depth must be enabled "
2033 "to use depth layout qualifiers");
2034 } else if (depth_layout_count
> 0
2035 && strcmp(var
->name
, "gl_FragDepth") != 0) {
2036 _mesa_glsl_error(loc
, state
,
2037 "depth layout qualifiers can be applied only to "
2039 } else if (depth_layout_count
> 1
2040 && strcmp(var
->name
, "gl_FragDepth") == 0) {
2041 _mesa_glsl_error(loc
, state
,
2042 "at most one depth layout qualifier can be applied to "
2045 if (qual
->flags
.q
.depth_any
)
2046 var
->depth_layout
= ir_depth_layout_any
;
2047 else if (qual
->flags
.q
.depth_greater
)
2048 var
->depth_layout
= ir_depth_layout_greater
;
2049 else if (qual
->flags
.q
.depth_less
)
2050 var
->depth_layout
= ir_depth_layout_less
;
2051 else if (qual
->flags
.q
.depth_unchanged
)
2052 var
->depth_layout
= ir_depth_layout_unchanged
;
2054 var
->depth_layout
= ir_depth_layout_none
;
2056 if (var
->type
->is_array() && state
->language_version
!= 110) {
2057 var
->array_lvalue
= true;
2062 * Get the variable that is being redeclared by this declaration
2064 * Semantic checks to verify the validity of the redeclaration are also
2065 * performed. If semantic checks fail, compilation error will be emitted via
2066 * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned.
2069 * A pointer to an existing variable in the current scope if the declaration
2070 * is a redeclaration, \c NULL otherwise.
2073 get_variable_being_redeclared(ir_variable
*var
, ast_declaration
*decl
,
2074 struct _mesa_glsl_parse_state
*state
)
2076 /* Check if this declaration is actually a re-declaration, either to
2077 * resize an array or add qualifiers to an existing variable.
2079 * This is allowed for variables in the current scope, or when at
2080 * global scope (for built-ins in the implicit outer scope).
2082 ir_variable
*earlier
= state
->symbols
->get_variable(decl
->identifier
);
2083 if (earlier
== NULL
||
2084 (state
->current_function
!= NULL
&&
2085 !state
->symbols
->name_declared_this_scope(decl
->identifier
))) {
2090 YYLTYPE loc
= decl
->get_location();
2092 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
2094 * "It is legal to declare an array without a size and then
2095 * later re-declare the same name as an array of the same
2096 * type and specify a size."
2098 if ((earlier
->type
->array_size() == 0)
2099 && var
->type
->is_array()
2100 && (var
->type
->element_type() == earlier
->type
->element_type())) {
2101 /* FINISHME: This doesn't match the qualifiers on the two
2102 * FINISHME: declarations. It's not 100% clear whether this is
2103 * FINISHME: required or not.
2106 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
2108 * "The size [of gl_TexCoord] can be at most
2109 * gl_MaxTextureCoords."
2111 const unsigned size
= unsigned(var
->type
->array_size());
2112 if ((strcmp("gl_TexCoord", var
->name
) == 0)
2113 && (size
> state
->Const
.MaxTextureCoords
)) {
2114 _mesa_glsl_error(& loc
, state
, "`gl_TexCoord' array size cannot "
2115 "be larger than gl_MaxTextureCoords (%u)\n",
2116 state
->Const
.MaxTextureCoords
);
2117 } else if ((size
> 0) && (size
<= earlier
->max_array_access
)) {
2118 _mesa_glsl_error(& loc
, state
, "array size must be > %u due to "
2120 earlier
->max_array_access
);
2123 earlier
->type
= var
->type
;
2126 } else if (state
->ARB_fragment_coord_conventions_enable
2127 && strcmp(var
->name
, "gl_FragCoord") == 0
2128 && earlier
->type
== var
->type
2129 && earlier
->mode
== var
->mode
) {
2130 /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
2133 earlier
->origin_upper_left
= var
->origin_upper_left
;
2134 earlier
->pixel_center_integer
= var
->pixel_center_integer
;
2136 /* According to section 4.3.7 of the GLSL 1.30 spec,
2137 * the following built-in varaibles can be redeclared with an
2138 * interpolation qualifier:
2141 * * gl_FrontSecondaryColor
2142 * * gl_BackSecondaryColor
2144 * * gl_SecondaryColor
2146 } else if (state
->language_version
>= 130
2147 && (strcmp(var
->name
, "gl_FrontColor") == 0
2148 || strcmp(var
->name
, "gl_BackColor") == 0
2149 || strcmp(var
->name
, "gl_FrontSecondaryColor") == 0
2150 || strcmp(var
->name
, "gl_BackSecondaryColor") == 0
2151 || strcmp(var
->name
, "gl_Color") == 0
2152 || strcmp(var
->name
, "gl_SecondaryColor") == 0)
2153 && earlier
->type
== var
->type
2154 && earlier
->mode
== var
->mode
) {
2155 earlier
->interpolation
= var
->interpolation
;
2157 /* Layout qualifiers for gl_FragDepth. */
2158 } else if (state
->AMD_conservative_depth_enable
2159 && strcmp(var
->name
, "gl_FragDepth") == 0
2160 && earlier
->type
== var
->type
2161 && earlier
->mode
== var
->mode
) {
2163 /** From the AMD_conservative_depth spec:
2164 * Within any shader, the first redeclarations of gl_FragDepth
2165 * must appear before any use of gl_FragDepth.
2167 if (earlier
->used
) {
2168 _mesa_glsl_error(&loc
, state
,
2169 "the first redeclaration of gl_FragDepth "
2170 "must appear before any use of gl_FragDepth");
2173 /* Prevent inconsistent redeclaration of depth layout qualifier. */
2174 if (earlier
->depth_layout
!= ir_depth_layout_none
2175 && earlier
->depth_layout
!= var
->depth_layout
) {
2176 _mesa_glsl_error(&loc
, state
,
2177 "gl_FragDepth: depth layout is declared here "
2178 "as '%s, but it was previously declared as "
2180 depth_layout_string(var
->depth_layout
),
2181 depth_layout_string(earlier
->depth_layout
));
2184 earlier
->depth_layout
= var
->depth_layout
;
2187 _mesa_glsl_error(&loc
, state
, "`%s' redeclared", decl
->identifier
);
2194 * Generate the IR for an initializer in a variable declaration
2197 process_initializer(ir_variable
*var
, ast_declaration
*decl
,
2198 ast_fully_specified_type
*type
,
2199 exec_list
*initializer_instructions
,
2200 struct _mesa_glsl_parse_state
*state
)
2202 ir_rvalue
*result
= NULL
;
2204 YYLTYPE initializer_loc
= decl
->initializer
->get_location();
2206 /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
2208 * "All uniform variables are read-only and are initialized either
2209 * directly by an application via API commands, or indirectly by
2212 if ((state
->language_version
<= 110)
2213 && (var
->mode
== ir_var_uniform
)) {
2214 _mesa_glsl_error(& initializer_loc
, state
,
2215 "cannot initialize uniforms in GLSL 1.10");
2218 if (var
->type
->is_sampler()) {
2219 _mesa_glsl_error(& initializer_loc
, state
,
2220 "cannot initialize samplers");
2223 if ((var
->mode
== ir_var_in
) && (state
->current_function
== NULL
)) {
2224 _mesa_glsl_error(& initializer_loc
, state
,
2225 "cannot initialize %s shader input / %s",
2226 _mesa_glsl_shader_target_name(state
->target
),
2227 (state
->target
== vertex_shader
)
2228 ? "attribute" : "varying");
2231 ir_dereference
*const lhs
= new(state
) ir_dereference_variable(var
);
2232 ir_rvalue
*rhs
= decl
->initializer
->hir(initializer_instructions
,
2235 /* Calculate the constant value if this is a const or uniform
2238 if (type
->qualifier
.flags
.q
.constant
2239 || type
->qualifier
.flags
.q
.uniform
) {
2240 ir_rvalue
*new_rhs
= validate_assignment(state
, var
->type
, rhs
, true);
2241 if (new_rhs
!= NULL
) {
2244 ir_constant
*constant_value
= rhs
->constant_expression_value();
2245 if (!constant_value
) {
2246 _mesa_glsl_error(& initializer_loc
, state
,
2247 "initializer of %s variable `%s' must be a "
2248 "constant expression",
2249 (type
->qualifier
.flags
.q
.constant
)
2250 ? "const" : "uniform",
2252 if (var
->type
->is_numeric()) {
2253 /* Reduce cascading errors. */
2254 var
->constant_value
= ir_constant::zero(state
, var
->type
);
2257 rhs
= constant_value
;
2258 var
->constant_value
= constant_value
;
2261 _mesa_glsl_error(&initializer_loc
, state
,
2262 "initializer of type %s cannot be assigned to "
2263 "variable of type %s",
2264 rhs
->type
->name
, var
->type
->name
);
2265 if (var
->type
->is_numeric()) {
2266 /* Reduce cascading errors. */
2267 var
->constant_value
= ir_constant::zero(state
, var
->type
);
2272 if (rhs
&& !rhs
->type
->is_error()) {
2273 bool temp
= var
->read_only
;
2274 if (type
->qualifier
.flags
.q
.constant
)
2275 var
->read_only
= false;
2277 /* Never emit code to initialize a uniform.
2279 const glsl_type
*initializer_type
;
2280 if (!type
->qualifier
.flags
.q
.uniform
) {
2281 result
= do_assignment(initializer_instructions
, state
,
2283 type
->get_location());
2284 initializer_type
= result
->type
;
2286 initializer_type
= rhs
->type
;
2288 /* If the declared variable is an unsized array, it must inherrit
2289 * its full type from the initializer. A declaration such as
2291 * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
2295 * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
2297 * The assignment generated in the if-statement (below) will also
2298 * automatically handle this case for non-uniforms.
2300 * If the declared variable is not an array, the types must
2301 * already match exactly. As a result, the type assignment
2302 * here can be done unconditionally. For non-uniforms the call
2303 * to do_assignment can change the type of the initializer (via
2304 * the implicit conversion rules). For uniforms the initializer
2305 * must be a constant expression, and the type of that expression
2306 * was validated above.
2308 var
->type
= initializer_type
;
2310 var
->read_only
= temp
;
2317 ast_declarator_list::hir(exec_list
*instructions
,
2318 struct _mesa_glsl_parse_state
*state
)
2321 const struct glsl_type
*decl_type
;
2322 const char *type_name
= NULL
;
2323 ir_rvalue
*result
= NULL
;
2324 YYLTYPE loc
= this->get_location();
2326 /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
2328 * "To ensure that a particular output variable is invariant, it is
2329 * necessary to use the invariant qualifier. It can either be used to
2330 * qualify a previously declared variable as being invariant
2332 * invariant gl_Position; // make existing gl_Position be invariant"
2334 * In these cases the parser will set the 'invariant' flag in the declarator
2335 * list, and the type will be NULL.
2337 if (this->invariant
) {
2338 assert(this->type
== NULL
);
2340 if (state
->current_function
!= NULL
) {
2341 _mesa_glsl_error(& loc
, state
,
2342 "All uses of `invariant' keyword must be at global "
2346 foreach_list_typed (ast_declaration
, decl
, link
, &this->declarations
) {
2347 assert(!decl
->is_array
);
2348 assert(decl
->array_size
== NULL
);
2349 assert(decl
->initializer
== NULL
);
2351 ir_variable
*const earlier
=
2352 state
->symbols
->get_variable(decl
->identifier
);
2353 if (earlier
== NULL
) {
2354 _mesa_glsl_error(& loc
, state
,
2355 "Undeclared variable `%s' cannot be marked "
2356 "invariant\n", decl
->identifier
);
2357 } else if ((state
->target
== vertex_shader
)
2358 && (earlier
->mode
!= ir_var_out
)) {
2359 _mesa_glsl_error(& loc
, state
,
2360 "`%s' cannot be marked invariant, vertex shader "
2361 "outputs only\n", decl
->identifier
);
2362 } else if ((state
->target
== fragment_shader
)
2363 && (earlier
->mode
!= ir_var_in
)) {
2364 _mesa_glsl_error(& loc
, state
,
2365 "`%s' cannot be marked invariant, fragment shader "
2366 "inputs only\n", decl
->identifier
);
2367 } else if (earlier
->used
) {
2368 _mesa_glsl_error(& loc
, state
,
2369 "variable `%s' may not be redeclared "
2370 "`invariant' after being used",
2373 earlier
->invariant
= true;
2377 /* Invariant redeclarations do not have r-values.
2382 assert(this->type
!= NULL
);
2383 assert(!this->invariant
);
2385 /* The type specifier may contain a structure definition. Process that
2386 * before any of the variable declarations.
2388 (void) this->type
->specifier
->hir(instructions
, state
);
2390 decl_type
= this->type
->specifier
->glsl_type(& type_name
, state
);
2391 if (this->declarations
.is_empty()) {
2392 /* The only valid case where the declaration list can be empty is when
2393 * the declaration is setting the default precision of a built-in type
2394 * (e.g., 'precision highp vec4;').
2397 if (decl_type
!= NULL
) {
2399 _mesa_glsl_error(& loc
, state
, "incomplete declaration");
2403 foreach_list_typed (ast_declaration
, decl
, link
, &this->declarations
) {
2404 const struct glsl_type
*var_type
;
2407 /* FINISHME: Emit a warning if a variable declaration shadows a
2408 * FINISHME: declaration at a higher scope.
2411 if ((decl_type
== NULL
) || decl_type
->is_void()) {
2412 if (type_name
!= NULL
) {
2413 _mesa_glsl_error(& loc
, state
,
2414 "invalid type `%s' in declaration of `%s'",
2415 type_name
, decl
->identifier
);
2417 _mesa_glsl_error(& loc
, state
,
2418 "invalid type in declaration of `%s'",
2424 if (decl
->is_array
) {
2425 var_type
= process_array_type(&loc
, decl_type
, decl
->array_size
,
2428 var_type
= decl_type
;
2431 var
= new(ctx
) ir_variable(var_type
, decl
->identifier
, ir_var_auto
);
2433 /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
2435 * "Global variables can only use the qualifiers const,
2436 * attribute, uni form, or varying. Only one may be
2439 * Local variables can only use the qualifier const."
2441 * This is relaxed in GLSL 1.30. It is also relaxed by any extension
2442 * that adds the 'layout' keyword.
2444 if ((state
->language_version
< 130)
2445 && !state
->ARB_explicit_attrib_location_enable
2446 && !state
->ARB_fragment_coord_conventions_enable
) {
2447 if (this->type
->qualifier
.flags
.q
.out
) {
2448 _mesa_glsl_error(& loc
, state
,
2449 "`out' qualifier in declaration of `%s' "
2450 "only valid for function parameters in %s.",
2451 decl
->identifier
, state
->version_string
);
2453 if (this->type
->qualifier
.flags
.q
.in
) {
2454 _mesa_glsl_error(& loc
, state
,
2455 "`in' qualifier in declaration of `%s' "
2456 "only valid for function parameters in %s.",
2457 decl
->identifier
, state
->version_string
);
2459 /* FINISHME: Test for other invalid qualifiers. */
2462 apply_type_qualifier_to_variable(& this->type
->qualifier
, var
, state
,
2465 if (this->type
->qualifier
.flags
.q
.invariant
) {
2466 if ((state
->target
== vertex_shader
) && !(var
->mode
== ir_var_out
||
2467 var
->mode
== ir_var_inout
)) {
2468 /* FINISHME: Note that this doesn't work for invariant on
2469 * a function signature outval
2471 _mesa_glsl_error(& loc
, state
,
2472 "`%s' cannot be marked invariant, vertex shader "
2473 "outputs only\n", var
->name
);
2474 } else if ((state
->target
== fragment_shader
) &&
2475 !(var
->mode
== ir_var_in
|| var
->mode
== ir_var_inout
)) {
2476 /* FINISHME: Note that this doesn't work for invariant on
2477 * a function signature inval
2479 _mesa_glsl_error(& loc
, state
,
2480 "`%s' cannot be marked invariant, fragment shader "
2481 "inputs only\n", var
->name
);
2485 if (state
->current_function
!= NULL
) {
2486 const char *mode
= NULL
;
2487 const char *extra
= "";
2489 /* There is no need to check for 'inout' here because the parser will
2490 * only allow that in function parameter lists.
2492 if (this->type
->qualifier
.flags
.q
.attribute
) {
2494 } else if (this->type
->qualifier
.flags
.q
.uniform
) {
2496 } else if (this->type
->qualifier
.flags
.q
.varying
) {
2498 } else if (this->type
->qualifier
.flags
.q
.in
) {
2500 extra
= " or in function parameter list";
2501 } else if (this->type
->qualifier
.flags
.q
.out
) {
2503 extra
= " or in function parameter list";
2507 _mesa_glsl_error(& loc
, state
,
2508 "%s variable `%s' must be declared at "
2510 mode
, var
->name
, extra
);
2512 } else if (var
->mode
== ir_var_in
) {
2513 var
->read_only
= true;
2515 if (state
->target
== vertex_shader
) {
2516 bool error_emitted
= false;
2518 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
2520 * "Vertex shader inputs can only be float, floating-point
2521 * vectors, matrices, signed and unsigned integers and integer
2522 * vectors. Vertex shader inputs can also form arrays of these
2523 * types, but not structures."
2525 * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
2527 * "Vertex shader inputs can only be float, floating-point
2528 * vectors, matrices, signed and unsigned integers and integer
2529 * vectors. They cannot be arrays or structures."
2531 * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
2533 * "The attribute qualifier can be used only with float,
2534 * floating-point vectors, and matrices. Attribute variables
2535 * cannot be declared as arrays or structures."
2537 const glsl_type
*check_type
= var
->type
->is_array()
2538 ? var
->type
->fields
.array
: var
->type
;
2540 switch (check_type
->base_type
) {
2541 case GLSL_TYPE_FLOAT
:
2543 case GLSL_TYPE_UINT
:
2545 if (state
->language_version
> 120)
2549 _mesa_glsl_error(& loc
, state
,
2550 "vertex shader input / attribute cannot have "
2552 var
->type
->is_array() ? "array of " : "",
2554 error_emitted
= true;
2557 if (!error_emitted
&& (state
->language_version
<= 130)
2558 && var
->type
->is_array()) {
2559 _mesa_glsl_error(& loc
, state
,
2560 "vertex shader input / attribute cannot have "
2562 error_emitted
= true;
2567 /* Integer vertex outputs must be qualified with 'flat'.
2569 * From section 4.3.6 of the GLSL 1.30 spec:
2570 * "If a vertex output is a signed or unsigned integer or integer
2571 * vector, then it must be qualified with the interpolation qualifier
2574 if (state
->language_version
>= 130
2575 && state
->target
== vertex_shader
2576 && state
->current_function
== NULL
2577 && var
->type
->is_integer()
2578 && var
->mode
== ir_var_out
2579 && var
->interpolation
!= ir_var_flat
) {
2581 _mesa_glsl_error(&loc
, state
, "If a vertex output is an integer, "
2582 "then it must be qualified with 'flat'");
2586 /* Interpolation qualifiers cannot be applied to 'centroid' and
2587 * 'centroid varying'.
2589 * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
2590 * "interpolation qualifiers may only precede the qualifiers in,
2591 * centroid in, out, or centroid out in a declaration. They do not apply
2592 * to the deprecated storage qualifiers varying or centroid varying."
2594 if (state
->language_version
>= 130
2595 && this->type
->qualifier
.has_interpolation()
2596 && this->type
->qualifier
.flags
.q
.varying
) {
2598 const char *i
= this->type
->qualifier
.interpolation_string();
2601 if (this->type
->qualifier
.flags
.q
.centroid
)
2602 s
= "centroid varying";
2606 _mesa_glsl_error(&loc
, state
,
2607 "qualifier '%s' cannot be applied to the "
2608 "deprecated storage qualifier '%s'", i
, s
);
2612 /* Interpolation qualifiers can only apply to vertex shader outputs and
2613 * fragment shader inputs.
2615 * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
2616 * "Outputs from a vertex shader (out) and inputs to a fragment
2617 * shader (in) can be further qualified with one or more of these
2618 * interpolation qualifiers"
2620 if (state
->language_version
>= 130
2621 && this->type
->qualifier
.has_interpolation()) {
2623 const char *i
= this->type
->qualifier
.interpolation_string();
2626 switch (state
->target
) {
2628 if (this->type
->qualifier
.flags
.q
.in
) {
2629 _mesa_glsl_error(&loc
, state
,
2630 "qualifier '%s' cannot be applied to vertex "
2631 "shader inputs", i
);
2634 case fragment_shader
:
2635 if (this->type
->qualifier
.flags
.q
.out
) {
2636 _mesa_glsl_error(&loc
, state
,
2637 "qualifier '%s' cannot be applied to fragment "
2638 "shader outputs", i
);
2647 /* From section 4.3.4 of the GLSL 1.30 spec:
2648 * "It is an error to use centroid in in a vertex shader."
2650 if (state
->language_version
>= 130
2651 && this->type
->qualifier
.flags
.q
.centroid
2652 && this->type
->qualifier
.flags
.q
.in
2653 && state
->target
== vertex_shader
) {
2655 _mesa_glsl_error(&loc
, state
,
2656 "'centroid in' cannot be used in a vertex shader");
2660 /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
2662 if (this->type
->specifier
->precision
!= ast_precision_none
2663 && state
->language_version
!= 100
2664 && state
->language_version
< 130) {
2666 _mesa_glsl_error(&loc
, state
,
2667 "precision qualifiers are supported only in GLSL ES "
2668 "1.00, and GLSL 1.30 and later");
2672 /* Precision qualifiers only apply to floating point and integer types.
2674 * From section 4.5.2 of the GLSL 1.30 spec:
2675 * "Any floating point or any integer declaration can have the type
2676 * preceded by one of these precision qualifiers [...] Literal
2677 * constants do not have precision qualifiers. Neither do Boolean
2680 if (this->type
->specifier
->precision
!= ast_precision_none
2681 && !var
->type
->is_float()
2682 && !var
->type
->is_integer()
2683 && !(var
->type
->is_array()
2684 && (var
->type
->fields
.array
->is_float()
2685 || var
->type
->fields
.array
->is_integer()))) {
2687 _mesa_glsl_error(&loc
, state
,
2688 "precision qualifiers apply only to floating point "
2689 "and integer types");
2692 /* Process the initializer and add its instructions to a temporary
2693 * list. This list will be added to the instruction stream (below) after
2694 * the declaration is added. This is done because in some cases (such as
2695 * redeclarations) the declaration may not actually be added to the
2696 * instruction stream.
2698 exec_list initializer_instructions
;
2699 ir_variable
*earlier
= get_variable_being_redeclared(var
, decl
, state
);
2701 if (decl
->initializer
!= NULL
) {
2702 result
= process_initializer((earlier
== NULL
) ? var
: earlier
,
2704 &initializer_instructions
, state
);
2707 /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
2709 * "It is an error to write to a const variable outside of
2710 * its declaration, so they must be initialized when
2713 if (this->type
->qualifier
.flags
.q
.constant
&& decl
->initializer
== NULL
) {
2714 _mesa_glsl_error(& loc
, state
,
2715 "const declaration of `%s' must be initialized",
2719 /* If the declaration is not a redeclaration, there are a few additional
2720 * semantic checks that must be applied. In addition, variable that was
2721 * created for the declaration should be added to the IR stream.
2723 if (earlier
== NULL
) {
2724 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
2726 * "Identifiers starting with "gl_" are reserved for use by
2727 * OpenGL, and may not be declared in a shader as either a
2728 * variable or a function."
2730 if (strncmp(decl
->identifier
, "gl_", 3) == 0)
2731 _mesa_glsl_error(& loc
, state
,
2732 "identifier `%s' uses reserved `gl_' prefix",
2735 /* Add the variable to the symbol table. Note that the initializer's
2736 * IR was already processed earlier (though it hasn't been emitted
2737 * yet), without the variable in scope.
2739 * This differs from most C-like languages, but it follows the GLSL
2740 * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
2743 * "Within a declaration, the scope of a name starts immediately
2744 * after the initializer if present or immediately after the name
2745 * being declared if not."
2747 if (!state
->symbols
->add_variable(var
)) {
2748 YYLTYPE loc
= this->get_location();
2749 _mesa_glsl_error(&loc
, state
, "name `%s' already taken in the "
2750 "current scope", decl
->identifier
);
2754 /* Push the variable declaration to the top. It means that all the
2755 * variable declarations will appear in a funny last-to-first order,
2756 * but otherwise we run into trouble if a function is prototyped, a
2757 * global var is decled, then the function is defined with usage of
2758 * the global var. See glslparsertest's CorrectModule.frag.
2760 instructions
->push_head(var
);
2763 instructions
->append_list(&initializer_instructions
);
2767 /* Generally, variable declarations do not have r-values. However,
2768 * one is used for the declaration in
2770 * while (bool b = some_condition()) {
2774 * so we return the rvalue from the last seen declaration here.
2781 ast_parameter_declarator::hir(exec_list
*instructions
,
2782 struct _mesa_glsl_parse_state
*state
)
2785 const struct glsl_type
*type
;
2786 const char *name
= NULL
;
2787 YYLTYPE loc
= this->get_location();
2789 type
= this->type
->specifier
->glsl_type(& name
, state
);
2793 _mesa_glsl_error(& loc
, state
,
2794 "invalid type `%s' in declaration of `%s'",
2795 name
, this->identifier
);
2797 _mesa_glsl_error(& loc
, state
,
2798 "invalid type in declaration of `%s'",
2802 type
= glsl_type::error_type
;
2805 /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
2807 * "Functions that accept no input arguments need not use void in the
2808 * argument list because prototypes (or definitions) are required and
2809 * therefore there is no ambiguity when an empty argument list "( )" is
2810 * declared. The idiom "(void)" as a parameter list is provided for
2813 * Placing this check here prevents a void parameter being set up
2814 * for a function, which avoids tripping up checks for main taking
2815 * parameters and lookups of an unnamed symbol.
2817 if (type
->is_void()) {
2818 if (this->identifier
!= NULL
)
2819 _mesa_glsl_error(& loc
, state
,
2820 "named parameter cannot have type `void'");
2826 if (formal_parameter
&& (this->identifier
== NULL
)) {
2827 _mesa_glsl_error(& loc
, state
, "formal parameter lacks a name");
2831 /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
2832 * call already handled the "vec4[..] foo" case.
2834 if (this->is_array
) {
2835 type
= process_array_type(&loc
, type
, this->array_size
, state
);
2838 if (type
->array_size() == 0) {
2839 _mesa_glsl_error(&loc
, state
, "arrays passed as parameters must have "
2840 "a declared size.");
2841 type
= glsl_type::error_type
;
2845 ir_variable
*var
= new(ctx
) ir_variable(type
, this->identifier
, ir_var_in
);
2847 /* Apply any specified qualifiers to the parameter declaration. Note that
2848 * for function parameters the default mode is 'in'.
2850 apply_type_qualifier_to_variable(& this->type
->qualifier
, var
, state
, & loc
);
2852 instructions
->push_tail(var
);
2854 /* Parameter declarations do not have r-values.
2861 ast_parameter_declarator::parameters_to_hir(exec_list
*ast_parameters
,
2863 exec_list
*ir_parameters
,
2864 _mesa_glsl_parse_state
*state
)
2866 ast_parameter_declarator
*void_param
= NULL
;
2869 foreach_list_typed (ast_parameter_declarator
, param
, link
, ast_parameters
) {
2870 param
->formal_parameter
= formal
;
2871 param
->hir(ir_parameters
, state
);
2879 if ((void_param
!= NULL
) && (count
> 1)) {
2880 YYLTYPE loc
= void_param
->get_location();
2882 _mesa_glsl_error(& loc
, state
,
2883 "`void' parameter must be only parameter");
2889 emit_function(_mesa_glsl_parse_state
*state
, exec_list
*instructions
,
2892 /* Emit the new function header */
2893 if (state
->current_function
== NULL
) {
2894 instructions
->push_tail(f
);
2896 /* IR invariants disallow function declarations or definitions nested
2897 * within other function definitions. Insert the new ir_function
2898 * block in the instruction sequence before the ir_function block
2899 * containing the current ir_function_signature.
2901 ir_function
*const curr
=
2902 const_cast<ir_function
*>(state
->current_function
->function());
2904 curr
->insert_before(f
);
2910 ast_function::hir(exec_list
*instructions
,
2911 struct _mesa_glsl_parse_state
*state
)
2914 ir_function
*f
= NULL
;
2915 ir_function_signature
*sig
= NULL
;
2916 exec_list hir_parameters
;
2918 const char *const name
= identifier
;
2920 /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
2922 * "Function declarations (prototypes) cannot occur inside of functions;
2923 * they must be at global scope, or for the built-in functions, outside
2924 * the global scope."
2926 * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
2928 * "User defined functions may only be defined within the global scope."
2930 * Note that this language does not appear in GLSL 1.10.
2932 if ((state
->current_function
!= NULL
) && (state
->language_version
!= 110)) {
2933 YYLTYPE loc
= this->get_location();
2934 _mesa_glsl_error(&loc
, state
,
2935 "declaration of function `%s' not allowed within "
2936 "function body", name
);
2939 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
2941 * "Identifiers starting with "gl_" are reserved for use by
2942 * OpenGL, and may not be declared in a shader as either a
2943 * variable or a function."
2945 if (strncmp(name
, "gl_", 3) == 0) {
2946 YYLTYPE loc
= this->get_location();
2947 _mesa_glsl_error(&loc
, state
,
2948 "identifier `%s' uses reserved `gl_' prefix", name
);
2951 /* Convert the list of function parameters to HIR now so that they can be
2952 * used below to compare this function's signature with previously seen
2953 * signatures for functions with the same name.
2955 ast_parameter_declarator::parameters_to_hir(& this->parameters
,
2957 & hir_parameters
, state
);
2959 const char *return_type_name
;
2960 const glsl_type
*return_type
=
2961 this->return_type
->specifier
->glsl_type(& return_type_name
, state
);
2964 YYLTYPE loc
= this->get_location();
2965 _mesa_glsl_error(&loc
, state
,
2966 "function `%s' has undeclared return type `%s'",
2967 name
, return_type_name
);
2968 return_type
= glsl_type::error_type
;
2971 /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
2972 * "No qualifier is allowed on the return type of a function."
2974 if (this->return_type
->has_qualifiers()) {
2975 YYLTYPE loc
= this->get_location();
2976 _mesa_glsl_error(& loc
, state
,
2977 "function `%s' return type has qualifiers", name
);
2980 /* Verify that this function's signature either doesn't match a previously
2981 * seen signature for a function with the same name, or, if a match is found,
2982 * that the previously seen signature does not have an associated definition.
2984 f
= state
->symbols
->get_function(name
);
2985 if (f
!= NULL
&& (state
->es_shader
|| f
->has_user_signature())) {
2986 sig
= f
->exact_matching_signature(&hir_parameters
);
2988 const char *badvar
= sig
->qualifiers_match(&hir_parameters
);
2989 if (badvar
!= NULL
) {
2990 YYLTYPE loc
= this->get_location();
2992 _mesa_glsl_error(&loc
, state
, "function `%s' parameter `%s' "
2993 "qualifiers don't match prototype", name
, badvar
);
2996 if (sig
->return_type
!= return_type
) {
2997 YYLTYPE loc
= this->get_location();
2999 _mesa_glsl_error(&loc
, state
, "function `%s' return type doesn't "
3000 "match prototype", name
);
3003 if (is_definition
&& sig
->is_defined
) {
3004 YYLTYPE loc
= this->get_location();
3006 _mesa_glsl_error(& loc
, state
, "function `%s' redefined", name
);
3010 f
= new(ctx
) ir_function(name
);
3011 if (!state
->symbols
->add_function(f
)) {
3012 /* This function name shadows a non-function use of the same name. */
3013 YYLTYPE loc
= this->get_location();
3015 _mesa_glsl_error(&loc
, state
, "function name `%s' conflicts with "
3016 "non-function", name
);
3020 emit_function(state
, instructions
, f
);
3023 /* Verify the return type of main() */
3024 if (strcmp(name
, "main") == 0) {
3025 if (! return_type
->is_void()) {
3026 YYLTYPE loc
= this->get_location();
3028 _mesa_glsl_error(& loc
, state
, "main() must return void");
3031 if (!hir_parameters
.is_empty()) {
3032 YYLTYPE loc
= this->get_location();
3034 _mesa_glsl_error(& loc
, state
, "main() must not take any parameters");
3038 /* Finish storing the information about this new function in its signature.
3041 sig
= new(ctx
) ir_function_signature(return_type
);
3042 f
->add_signature(sig
);
3045 sig
->replace_parameters(&hir_parameters
);
3048 /* Function declarations (prototypes) do not have r-values.
3055 ast_function_definition::hir(exec_list
*instructions
,
3056 struct _mesa_glsl_parse_state
*state
)
3058 prototype
->is_definition
= true;
3059 prototype
->hir(instructions
, state
);
3061 ir_function_signature
*signature
= prototype
->signature
;
3062 if (signature
== NULL
)
3065 assert(state
->current_function
== NULL
);
3066 state
->current_function
= signature
;
3067 state
->found_return
= false;
3069 /* Duplicate parameters declared in the prototype as concrete variables.
3070 * Add these to the symbol table.
3072 state
->symbols
->push_scope();
3073 foreach_iter(exec_list_iterator
, iter
, signature
->parameters
) {
3074 ir_variable
*const var
= ((ir_instruction
*) iter
.get())->as_variable();
3076 assert(var
!= NULL
);
3078 /* The only way a parameter would "exist" is if two parameters have
3081 if (state
->symbols
->name_declared_this_scope(var
->name
)) {
3082 YYLTYPE loc
= this->get_location();
3084 _mesa_glsl_error(& loc
, state
, "parameter `%s' redeclared", var
->name
);
3086 state
->symbols
->add_variable(var
);
3090 /* Convert the body of the function to HIR. */
3091 this->body
->hir(&signature
->body
, state
);
3092 signature
->is_defined
= true;
3094 state
->symbols
->pop_scope();
3096 assert(state
->current_function
== signature
);
3097 state
->current_function
= NULL
;
3099 if (!signature
->return_type
->is_void() && !state
->found_return
) {
3100 YYLTYPE loc
= this->get_location();
3101 _mesa_glsl_error(& loc
, state
, "function `%s' has non-void return type "
3102 "%s, but no return statement",
3103 signature
->function_name(),
3104 signature
->return_type
->name
);
3107 /* Function definitions do not have r-values.
3114 ast_jump_statement::hir(exec_list
*instructions
,
3115 struct _mesa_glsl_parse_state
*state
)
3122 assert(state
->current_function
);
3124 if (opt_return_value
) {
3125 ir_rvalue
*const ret
= opt_return_value
->hir(instructions
, state
);
3127 /* The value of the return type can be NULL if the shader says
3128 * 'return foo();' and foo() is a function that returns void.
3130 * NOTE: The GLSL spec doesn't say that this is an error. The type
3131 * of the return value is void. If the return type of the function is
3132 * also void, then this should compile without error. Seriously.
3134 const glsl_type
*const ret_type
=
3135 (ret
== NULL
) ? glsl_type::void_type
: ret
->type
;
3137 /* Implicit conversions are not allowed for return values. */
3138 if (state
->current_function
->return_type
!= ret_type
) {
3139 YYLTYPE loc
= this->get_location();
3141 _mesa_glsl_error(& loc
, state
,
3142 "`return' with wrong type %s, in function `%s' "
3145 state
->current_function
->function_name(),
3146 state
->current_function
->return_type
->name
);
3149 inst
= new(ctx
) ir_return(ret
);
3151 if (state
->current_function
->return_type
->base_type
!=
3153 YYLTYPE loc
= this->get_location();
3155 _mesa_glsl_error(& loc
, state
,
3156 "`return' with no value, in function %s returning "
3158 state
->current_function
->function_name());
3160 inst
= new(ctx
) ir_return
;
3163 state
->found_return
= true;
3164 instructions
->push_tail(inst
);
3169 if (state
->target
!= fragment_shader
) {
3170 YYLTYPE loc
= this->get_location();
3172 _mesa_glsl_error(& loc
, state
,
3173 "`discard' may only appear in a fragment shader");
3175 instructions
->push_tail(new(ctx
) ir_discard
);
3180 /* FINISHME: Handle switch-statements. They cannot contain 'continue',
3181 * FINISHME: and they use a different IR instruction for 'break'.
3183 /* FINISHME: Correctly handle the nesting. If a switch-statement is
3184 * FINISHME: inside a loop, a 'continue' is valid and will bind to the
3187 if (state
->loop_or_switch_nesting
== NULL
) {
3188 YYLTYPE loc
= this->get_location();
3190 _mesa_glsl_error(& loc
, state
,
3191 "`%s' may only appear in a loop",
3192 (mode
== ast_break
) ? "break" : "continue");
3194 ir_loop
*const loop
= state
->loop_or_switch_nesting
->as_loop();
3196 /* Inline the for loop expression again, since we don't know
3197 * where near the end of the loop body the normal copy of it
3198 * is going to be placed.
3200 if (mode
== ast_continue
&&
3201 state
->loop_or_switch_nesting_ast
->rest_expression
) {
3202 state
->loop_or_switch_nesting_ast
->rest_expression
->hir(instructions
,
3207 ir_loop_jump
*const jump
=
3208 new(ctx
) ir_loop_jump((mode
== ast_break
)
3209 ? ir_loop_jump::jump_break
3210 : ir_loop_jump::jump_continue
);
3211 instructions
->push_tail(jump
);
3218 /* Jump instructions do not have r-values.
3225 ast_selection_statement::hir(exec_list
*instructions
,
3226 struct _mesa_glsl_parse_state
*state
)
3230 ir_rvalue
*const condition
= this->condition
->hir(instructions
, state
);
3232 /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
3234 * "Any expression whose type evaluates to a Boolean can be used as the
3235 * conditional expression bool-expression. Vector types are not accepted
3236 * as the expression to if."
3238 * The checks are separated so that higher quality diagnostics can be
3239 * generated for cases where both rules are violated.
3241 if (!condition
->type
->is_boolean() || !condition
->type
->is_scalar()) {
3242 YYLTYPE loc
= this->condition
->get_location();
3244 _mesa_glsl_error(& loc
, state
, "if-statement condition must be scalar "
3248 ir_if
*const stmt
= new(ctx
) ir_if(condition
);
3250 if (then_statement
!= NULL
) {
3251 state
->symbols
->push_scope();
3252 then_statement
->hir(& stmt
->then_instructions
, state
);
3253 state
->symbols
->pop_scope();
3256 if (else_statement
!= NULL
) {
3257 state
->symbols
->push_scope();
3258 else_statement
->hir(& stmt
->else_instructions
, state
);
3259 state
->symbols
->pop_scope();
3262 instructions
->push_tail(stmt
);
3264 /* if-statements do not have r-values.
3271 ast_iteration_statement::condition_to_hir(ir_loop
*stmt
,
3272 struct _mesa_glsl_parse_state
*state
)
3276 if (condition
!= NULL
) {
3277 ir_rvalue
*const cond
=
3278 condition
->hir(& stmt
->body_instructions
, state
);
3281 || !cond
->type
->is_boolean() || !cond
->type
->is_scalar()) {
3282 YYLTYPE loc
= condition
->get_location();
3284 _mesa_glsl_error(& loc
, state
,
3285 "loop condition must be scalar boolean");
3287 /* As the first code in the loop body, generate a block that looks
3288 * like 'if (!condition) break;' as the loop termination condition.
3290 ir_rvalue
*const not_cond
=
3291 new(ctx
) ir_expression(ir_unop_logic_not
, glsl_type::bool_type
, cond
,
3294 ir_if
*const if_stmt
= new(ctx
) ir_if(not_cond
);
3296 ir_jump
*const break_stmt
=
3297 new(ctx
) ir_loop_jump(ir_loop_jump::jump_break
);
3299 if_stmt
->then_instructions
.push_tail(break_stmt
);
3300 stmt
->body_instructions
.push_tail(if_stmt
);
3307 ast_iteration_statement::hir(exec_list
*instructions
,
3308 struct _mesa_glsl_parse_state
*state
)
3312 /* For-loops and while-loops start a new scope, but do-while loops do not.
3314 if (mode
!= ast_do_while
)
3315 state
->symbols
->push_scope();
3317 if (init_statement
!= NULL
)
3318 init_statement
->hir(instructions
, state
);
3320 ir_loop
*const stmt
= new(ctx
) ir_loop();
3321 instructions
->push_tail(stmt
);
3323 /* Track the current loop and / or switch-statement nesting.
3325 ir_instruction
*const nesting
= state
->loop_or_switch_nesting
;
3326 ast_iteration_statement
*nesting_ast
= state
->loop_or_switch_nesting_ast
;
3328 state
->loop_or_switch_nesting
= stmt
;
3329 state
->loop_or_switch_nesting_ast
= this;
3331 if (mode
!= ast_do_while
)
3332 condition_to_hir(stmt
, state
);
3335 body
->hir(& stmt
->body_instructions
, state
);
3337 if (rest_expression
!= NULL
)
3338 rest_expression
->hir(& stmt
->body_instructions
, state
);
3340 if (mode
== ast_do_while
)
3341 condition_to_hir(stmt
, state
);
3343 if (mode
!= ast_do_while
)
3344 state
->symbols
->pop_scope();
3346 /* Restore previous nesting before returning.
3348 state
->loop_or_switch_nesting
= nesting
;
3349 state
->loop_or_switch_nesting_ast
= nesting_ast
;
3351 /* Loops do not have r-values.
3358 ast_type_specifier::hir(exec_list
*instructions
,
3359 struct _mesa_glsl_parse_state
*state
)
3361 if (!this->is_precision_statement
&& this->structure
== NULL
)
3364 YYLTYPE loc
= this->get_location();
3366 if (this->precision
!= ast_precision_none
3367 && state
->language_version
!= 100
3368 && state
->language_version
< 130) {
3369 _mesa_glsl_error(&loc
, state
,
3370 "precision qualifiers exist only in "
3371 "GLSL ES 1.00, and GLSL 1.30 and later");
3374 if (this->precision
!= ast_precision_none
3375 && this->structure
!= NULL
) {
3376 _mesa_glsl_error(&loc
, state
,
3377 "precision qualifiers do not apply to structures");
3381 /* If this is a precision statement, check that the type to which it is
3382 * applied is either float or int.
3384 * From section 4.5.3 of the GLSL 1.30 spec:
3385 * "The precision statement
3386 * precision precision-qualifier type;
3387 * can be used to establish a default precision qualifier. The type
3388 * field can be either int or float [...]. Any other types or
3389 * qualifiers will result in an error.
3391 if (this->is_precision_statement
) {
3392 assert(this->precision
!= ast_precision_none
);
3393 assert(this->structure
== NULL
); /* The check for structures was
3394 * performed above. */
3395 if (this->is_array
) {
3396 _mesa_glsl_error(&loc
, state
,
3397 "default precision statements do not apply to "
3401 if (this->type_specifier
!= ast_float
3402 && this->type_specifier
!= ast_int
) {
3403 _mesa_glsl_error(&loc
, state
,
3404 "default precision statements apply only to types "
3409 /* FINISHME: Translate precision statements into IR. */
3413 if (this->structure
!= NULL
)
3414 return this->structure
->hir(instructions
, state
);
3421 ast_struct_specifier::hir(exec_list
*instructions
,
3422 struct _mesa_glsl_parse_state
*state
)
3424 unsigned decl_count
= 0;
3426 /* Make an initial pass over the list of structure fields to determine how
3427 * many there are. Each element in this list is an ast_declarator_list.
3428 * This means that we actually need to count the number of elements in the
3429 * 'declarations' list in each of the elements.
3431 foreach_list_typed (ast_declarator_list
, decl_list
, link
,
3432 &this->declarations
) {
3433 foreach_list_const (decl_ptr
, & decl_list
->declarations
) {
3438 /* Allocate storage for the structure fields and process the field
3439 * declarations. As the declarations are processed, try to also convert
3440 * the types to HIR. This ensures that structure definitions embedded in
3441 * other structure definitions are processed.
3443 glsl_struct_field
*const fields
= ralloc_array(state
, glsl_struct_field
,
3447 foreach_list_typed (ast_declarator_list
, decl_list
, link
,
3448 &this->declarations
) {
3449 const char *type_name
;
3451 decl_list
->type
->specifier
->hir(instructions
, state
);
3453 /* Section 10.9 of the GLSL ES 1.00 specification states that
3454 * embedded structure definitions have been removed from the language.
3456 if (state
->es_shader
&& decl_list
->type
->specifier
->structure
!= NULL
) {
3457 YYLTYPE loc
= this->get_location();
3458 _mesa_glsl_error(&loc
, state
, "Embedded structure definitions are "
3459 "not allowed in GLSL ES 1.00.");
3462 const glsl_type
*decl_type
=
3463 decl_list
->type
->specifier
->glsl_type(& type_name
, state
);
3465 foreach_list_typed (ast_declaration
, decl
, link
,
3466 &decl_list
->declarations
) {
3467 const struct glsl_type
*field_type
= decl_type
;
3468 if (decl
->is_array
) {
3469 YYLTYPE loc
= decl
->get_location();
3470 field_type
= process_array_type(&loc
, decl_type
, decl
->array_size
,
3473 fields
[i
].type
= (field_type
!= NULL
)
3474 ? field_type
: glsl_type::error_type
;
3475 fields
[i
].name
= decl
->identifier
;
3480 assert(i
== decl_count
);
3482 const glsl_type
*t
=
3483 glsl_type::get_record_instance(fields
, decl_count
, this->name
);
3485 YYLTYPE loc
= this->get_location();
3486 if (!state
->symbols
->add_type(name
, t
)) {
3487 _mesa_glsl_error(& loc
, state
, "struct `%s' previously defined", name
);
3489 const glsl_type
**s
= reralloc(state
, state
->user_structures
,
3491 state
->num_user_structures
+ 1);
3493 s
[state
->num_user_structures
] = t
;
3494 state
->user_structures
= s
;
3495 state
->num_user_structures
++;
3499 /* Structure type definitions do not have r-values.