glsl/ast: Don't perform GS input array checks on non-inputs.
[mesa.git] / src / glsl / ast_to_hir.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file ast_to_hir.c
26 * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
27 *
28 * During the conversion to HIR, the majority of the symantic checking is
29 * preformed on the program. This includes:
30 *
31 * * Symbol table management
32 * * Type checking
33 * * Function binding
34 *
35 * The majority of this work could be done during parsing, and the parser could
36 * probably generate HIR directly. However, this results in frequent changes
37 * to the parser code. Since we do not assume that every system this complier
38 * is built on will have Flex and Bison installed, we have to store the code
39 * generated by these tools in our version control system. In other parts of
40 * the system we've seen problems where a parser was changed but the generated
41 * code was not committed, merge conflicts where created because two developers
42 * had slightly different versions of Bison installed, etc.
43 *
44 * I have also noticed that running Bison generated parsers in GDB is very
45 * irritating. When you get a segfault on '$$ = $1->foo', you can't very
46 * well 'print $1' in GDB.
47 *
48 * As a result, my preference is to put as little C code as possible in the
49 * parser (and lexer) sources.
50 */
51
52 #include "main/core.h" /* for struct gl_extensions */
53 #include "glsl_symbol_table.h"
54 #include "glsl_parser_extras.h"
55 #include "ast.h"
56 #include "glsl_types.h"
57 #include "program/hash_table.h"
58 #include "ir.h"
59
60 static void
61 detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
62 exec_list *instructions);
63
64 void
65 _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
66 {
67 _mesa_glsl_initialize_variables(instructions, state);
68
69 state->symbols->separate_function_namespace = state->language_version == 110;
70
71 state->current_function = NULL;
72
73 state->toplevel_ir = instructions;
74
75 state->gs_input_prim_type_specified = false;
76
77 /* Section 4.2 of the GLSL 1.20 specification states:
78 * "The built-in functions are scoped in a scope outside the global scope
79 * users declare global variables in. That is, a shader's global scope,
80 * available for user-defined functions and global variables, is nested
81 * inside the scope containing the built-in functions."
82 *
83 * Since built-in functions like ftransform() access built-in variables,
84 * it follows that those must be in the outer scope as well.
85 *
86 * We push scope here to create this nesting effect...but don't pop.
87 * This way, a shader's globals are still in the symbol table for use
88 * by the linker.
89 */
90 state->symbols->push_scope();
91
92 foreach_list_typed (ast_node, ast, link, & state->translation_unit)
93 ast->hir(instructions, state);
94
95 detect_recursion_unlinked(state, instructions);
96 detect_conflicting_assignments(state, instructions);
97
98 state->toplevel_ir = NULL;
99
100 /* Move all of the variable declarations to the front of the IR list, and
101 * reverse the order. This has the (intended!) side effect that vertex
102 * shader inputs and fragment shader outputs will appear in the IR in the
103 * same order that they appeared in the shader code. This results in the
104 * locations being assigned in the declared order. Many (arguably buggy)
105 * applications depend on this behavior, and it matches what nearly all
106 * other drivers do.
107 */
108 foreach_list_safe(node, instructions) {
109 ir_variable *const var = ((ir_instruction *) node)->as_variable();
110
111 if (var == NULL)
112 continue;
113
114 var->remove();
115 instructions->push_head(var);
116 }
117 }
118
119
120 /**
121 * If a conversion is available, convert one operand to a different type
122 *
123 * The \c from \c ir_rvalue is converted "in place".
124 *
125 * \param to Type that the operand it to be converted to
126 * \param from Operand that is being converted
127 * \param state GLSL compiler state
128 *
129 * \return
130 * If a conversion is possible (or unnecessary), \c true is returned.
131 * Otherwise \c false is returned.
132 */
133 bool
134 apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
135 struct _mesa_glsl_parse_state *state)
136 {
137 void *ctx = state;
138 if (to->base_type == from->type->base_type)
139 return true;
140
141 /* This conversion was added in GLSL 1.20. If the compilation mode is
142 * GLSL 1.10, the conversion is skipped.
143 */
144 if (!state->is_version(120, 0))
145 return false;
146
147 /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
148 *
149 * "There are no implicit array or structure conversions. For
150 * example, an array of int cannot be implicitly converted to an
151 * array of float. There are no implicit conversions between
152 * signed and unsigned integers."
153 */
154 /* FINISHME: The above comment is partially a lie. There is int/uint
155 * FINISHME: conversion for immediate constants.
156 */
157 if (!to->is_float() || !from->type->is_numeric())
158 return false;
159
160 /* Convert to a floating point type with the same number of components
161 * as the original type - i.e. int to float, not int to vec4.
162 */
163 to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
164 from->type->matrix_columns);
165
166 switch (from->type->base_type) {
167 case GLSL_TYPE_INT:
168 from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
169 break;
170 case GLSL_TYPE_UINT:
171 from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
172 break;
173 case GLSL_TYPE_BOOL:
174 from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
175 break;
176 default:
177 assert(0);
178 }
179
180 return true;
181 }
182
183
184 static const struct glsl_type *
185 arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
186 bool multiply,
187 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
188 {
189 const glsl_type *type_a = value_a->type;
190 const glsl_type *type_b = value_b->type;
191
192 /* From GLSL 1.50 spec, page 56:
193 *
194 * "The arithmetic binary operators add (+), subtract (-),
195 * multiply (*), and divide (/) operate on integer and
196 * floating-point scalars, vectors, and matrices."
197 */
198 if (!type_a->is_numeric() || !type_b->is_numeric()) {
199 _mesa_glsl_error(loc, state,
200 "operands to arithmetic operators must be numeric");
201 return glsl_type::error_type;
202 }
203
204
205 /* "If one operand is floating-point based and the other is
206 * not, then the conversions from Section 4.1.10 "Implicit
207 * Conversions" are applied to the non-floating-point-based operand."
208 */
209 if (!apply_implicit_conversion(type_a, value_b, state)
210 && !apply_implicit_conversion(type_b, value_a, state)) {
211 _mesa_glsl_error(loc, state,
212 "could not implicitly convert operands to "
213 "arithmetic operator");
214 return glsl_type::error_type;
215 }
216 type_a = value_a->type;
217 type_b = value_b->type;
218
219 /* "If the operands are integer types, they must both be signed or
220 * both be unsigned."
221 *
222 * From this rule and the preceeding conversion it can be inferred that
223 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
224 * The is_numeric check above already filtered out the case where either
225 * type is not one of these, so now the base types need only be tested for
226 * equality.
227 */
228 if (type_a->base_type != type_b->base_type) {
229 _mesa_glsl_error(loc, state,
230 "base type mismatch for arithmetic operator");
231 return glsl_type::error_type;
232 }
233
234 /* "All arithmetic binary operators result in the same fundamental type
235 * (signed integer, unsigned integer, or floating-point) as the
236 * operands they operate on, after operand type conversion. After
237 * conversion, the following cases are valid
238 *
239 * * The two operands are scalars. In this case the operation is
240 * applied, resulting in a scalar."
241 */
242 if (type_a->is_scalar() && type_b->is_scalar())
243 return type_a;
244
245 /* "* One operand is a scalar, and the other is a vector or matrix.
246 * In this case, the scalar operation is applied independently to each
247 * component of the vector or matrix, resulting in the same size
248 * vector or matrix."
249 */
250 if (type_a->is_scalar()) {
251 if (!type_b->is_scalar())
252 return type_b;
253 } else if (type_b->is_scalar()) {
254 return type_a;
255 }
256
257 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
258 * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
259 * handled.
260 */
261 assert(!type_a->is_scalar());
262 assert(!type_b->is_scalar());
263
264 /* "* The two operands are vectors of the same size. In this case, the
265 * operation is done component-wise resulting in the same size
266 * vector."
267 */
268 if (type_a->is_vector() && type_b->is_vector()) {
269 if (type_a == type_b) {
270 return type_a;
271 } else {
272 _mesa_glsl_error(loc, state,
273 "vector size mismatch for arithmetic operator");
274 return glsl_type::error_type;
275 }
276 }
277
278 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
279 * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
280 * <vector, vector> have been handled. At least one of the operands must
281 * be matrix. Further, since there are no integer matrix types, the base
282 * type of both operands must be float.
283 */
284 assert(type_a->is_matrix() || type_b->is_matrix());
285 assert(type_a->base_type == GLSL_TYPE_FLOAT);
286 assert(type_b->base_type == GLSL_TYPE_FLOAT);
287
288 /* "* The operator is add (+), subtract (-), or divide (/), and the
289 * operands are matrices with the same number of rows and the same
290 * number of columns. In this case, the operation is done component-
291 * wise resulting in the same size matrix."
292 * * The operator is multiply (*), where both operands are matrices or
293 * one operand is a vector and the other a matrix. A right vector
294 * operand is treated as a column vector and a left vector operand as a
295 * row vector. In all these cases, it is required that the number of
296 * columns of the left operand is equal to the number of rows of the
297 * right operand. Then, the multiply (*) operation does a linear
298 * algebraic multiply, yielding an object that has the same number of
299 * rows as the left operand and the same number of columns as the right
300 * operand. Section 5.10 "Vector and Matrix Operations" explains in
301 * more detail how vectors and matrices are operated on."
302 */
303 if (! multiply) {
304 if (type_a == type_b)
305 return type_a;
306 } else {
307 if (type_a->is_matrix() && type_b->is_matrix()) {
308 /* Matrix multiply. The columns of A must match the rows of B. Given
309 * the other previously tested constraints, this means the vector type
310 * of a row from A must be the same as the vector type of a column from
311 * B.
312 */
313 if (type_a->row_type() == type_b->column_type()) {
314 /* The resulting matrix has the number of columns of matrix B and
315 * the number of rows of matrix A. We get the row count of A by
316 * looking at the size of a vector that makes up a column. The
317 * transpose (size of a row) is done for B.
318 */
319 const glsl_type *const type =
320 glsl_type::get_instance(type_a->base_type,
321 type_a->column_type()->vector_elements,
322 type_b->row_type()->vector_elements);
323 assert(type != glsl_type::error_type);
324
325 return type;
326 }
327 } else if (type_a->is_matrix()) {
328 /* A is a matrix and B is a column vector. Columns of A must match
329 * rows of B. Given the other previously tested constraints, this
330 * means the vector type of a row from A must be the same as the
331 * vector the type of B.
332 */
333 if (type_a->row_type() == type_b) {
334 /* The resulting vector has a number of elements equal to
335 * the number of rows of matrix A. */
336 const glsl_type *const type =
337 glsl_type::get_instance(type_a->base_type,
338 type_a->column_type()->vector_elements,
339 1);
340 assert(type != glsl_type::error_type);
341
342 return type;
343 }
344 } else {
345 assert(type_b->is_matrix());
346
347 /* A is a row vector and B is a matrix. Columns of A must match rows
348 * of B. Given the other previously tested constraints, this means
349 * the type of A must be the same as the vector type of a column from
350 * B.
351 */
352 if (type_a == type_b->column_type()) {
353 /* The resulting vector has a number of elements equal to
354 * the number of columns of matrix B. */
355 const glsl_type *const type =
356 glsl_type::get_instance(type_a->base_type,
357 type_b->row_type()->vector_elements,
358 1);
359 assert(type != glsl_type::error_type);
360
361 return type;
362 }
363 }
364
365 _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
366 return glsl_type::error_type;
367 }
368
369
370 /* "All other cases are illegal."
371 */
372 _mesa_glsl_error(loc, state, "type mismatch");
373 return glsl_type::error_type;
374 }
375
376
377 static const struct glsl_type *
378 unary_arithmetic_result_type(const struct glsl_type *type,
379 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
380 {
381 /* From GLSL 1.50 spec, page 57:
382 *
383 * "The arithmetic unary operators negate (-), post- and pre-increment
384 * and decrement (-- and ++) operate on integer or floating-point
385 * values (including vectors and matrices). All unary operators work
386 * component-wise on their operands. These result with the same type
387 * they operated on."
388 */
389 if (!type->is_numeric()) {
390 _mesa_glsl_error(loc, state,
391 "operands to arithmetic operators must be numeric");
392 return glsl_type::error_type;
393 }
394
395 return type;
396 }
397
398 /**
399 * \brief Return the result type of a bit-logic operation.
400 *
401 * If the given types to the bit-logic operator are invalid, return
402 * glsl_type::error_type.
403 *
404 * \param type_a Type of LHS of bit-logic op
405 * \param type_b Type of RHS of bit-logic op
406 */
407 static const struct glsl_type *
408 bit_logic_result_type(const struct glsl_type *type_a,
409 const struct glsl_type *type_b,
410 ast_operators op,
411 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
412 {
413 if (!state->check_bitwise_operations_allowed(loc)) {
414 return glsl_type::error_type;
415 }
416
417 /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
418 *
419 * "The bitwise operators and (&), exclusive-or (^), and inclusive-or
420 * (|). The operands must be of type signed or unsigned integers or
421 * integer vectors."
422 */
423 if (!type_a->is_integer()) {
424 _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer",
425 ast_expression::operator_string(op));
426 return glsl_type::error_type;
427 }
428 if (!type_b->is_integer()) {
429 _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer",
430 ast_expression::operator_string(op));
431 return glsl_type::error_type;
432 }
433
434 /* "The fundamental types of the operands (signed or unsigned) must
435 * match,"
436 */
437 if (type_a->base_type != type_b->base_type) {
438 _mesa_glsl_error(loc, state, "operands of `%s' must have the same "
439 "base type", ast_expression::operator_string(op));
440 return glsl_type::error_type;
441 }
442
443 /* "The operands cannot be vectors of differing size." */
444 if (type_a->is_vector() &&
445 type_b->is_vector() &&
446 type_a->vector_elements != type_b->vector_elements) {
447 _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of "
448 "different sizes", ast_expression::operator_string(op));
449 return glsl_type::error_type;
450 }
451
452 /* "If one operand is a scalar and the other a vector, the scalar is
453 * applied component-wise to the vector, resulting in the same type as
454 * the vector. The fundamental types of the operands [...] will be the
455 * resulting fundamental type."
456 */
457 if (type_a->is_scalar())
458 return type_b;
459 else
460 return type_a;
461 }
462
463 static const struct glsl_type *
464 modulus_result_type(const struct glsl_type *type_a,
465 const struct glsl_type *type_b,
466 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
467 {
468 if (!state->check_version(130, 300, loc, "operator '%%' is reserved")) {
469 return glsl_type::error_type;
470 }
471
472 /* From GLSL 1.50 spec, page 56:
473 * "The operator modulus (%) operates on signed or unsigned integers or
474 * integer vectors. The operand types must both be signed or both be
475 * unsigned."
476 */
477 if (!type_a->is_integer()) {
478 _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer");
479 return glsl_type::error_type;
480 }
481 if (!type_b->is_integer()) {
482 _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer");
483 return glsl_type::error_type;
484 }
485 if (type_a->base_type != type_b->base_type) {
486 _mesa_glsl_error(loc, state,
487 "operands of %% must have the same base type");
488 return glsl_type::error_type;
489 }
490
491 /* "The operands cannot be vectors of differing size. If one operand is
492 * a scalar and the other vector, then the scalar is applied component-
493 * wise to the vector, resulting in the same type as the vector. If both
494 * are vectors of the same size, the result is computed component-wise."
495 */
496 if (type_a->is_vector()) {
497 if (!type_b->is_vector()
498 || (type_a->vector_elements == type_b->vector_elements))
499 return type_a;
500 } else
501 return type_b;
502
503 /* "The operator modulus (%) is not defined for any other data types
504 * (non-integer types)."
505 */
506 _mesa_glsl_error(loc, state, "type mismatch");
507 return glsl_type::error_type;
508 }
509
510
511 static const struct glsl_type *
512 relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
513 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
514 {
515 const glsl_type *type_a = value_a->type;
516 const glsl_type *type_b = value_b->type;
517
518 /* From GLSL 1.50 spec, page 56:
519 * "The relational operators greater than (>), less than (<), greater
520 * than or equal (>=), and less than or equal (<=) operate only on
521 * scalar integer and scalar floating-point expressions."
522 */
523 if (!type_a->is_numeric()
524 || !type_b->is_numeric()
525 || !type_a->is_scalar()
526 || !type_b->is_scalar()) {
527 _mesa_glsl_error(loc, state,
528 "operands to relational operators must be scalar and "
529 "numeric");
530 return glsl_type::error_type;
531 }
532
533 /* "Either the operands' types must match, or the conversions from
534 * Section 4.1.10 "Implicit Conversions" will be applied to the integer
535 * operand, after which the types must match."
536 */
537 if (!apply_implicit_conversion(type_a, value_b, state)
538 && !apply_implicit_conversion(type_b, value_a, state)) {
539 _mesa_glsl_error(loc, state,
540 "could not implicitly convert operands to "
541 "relational operator");
542 return glsl_type::error_type;
543 }
544 type_a = value_a->type;
545 type_b = value_b->type;
546
547 if (type_a->base_type != type_b->base_type) {
548 _mesa_glsl_error(loc, state, "base type mismatch");
549 return glsl_type::error_type;
550 }
551
552 /* "The result is scalar Boolean."
553 */
554 return glsl_type::bool_type;
555 }
556
557 /**
558 * \brief Return the result type of a bit-shift operation.
559 *
560 * If the given types to the bit-shift operator are invalid, return
561 * glsl_type::error_type.
562 *
563 * \param type_a Type of LHS of bit-shift op
564 * \param type_b Type of RHS of bit-shift op
565 */
566 static const struct glsl_type *
567 shift_result_type(const struct glsl_type *type_a,
568 const struct glsl_type *type_b,
569 ast_operators op,
570 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
571 {
572 if (!state->check_bitwise_operations_allowed(loc)) {
573 return glsl_type::error_type;
574 }
575
576 /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
577 *
578 * "The shift operators (<<) and (>>). For both operators, the operands
579 * must be signed or unsigned integers or integer vectors. One operand
580 * can be signed while the other is unsigned."
581 */
582 if (!type_a->is_integer()) {
583 _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
584 "integer vector", ast_expression::operator_string(op));
585 return glsl_type::error_type;
586
587 }
588 if (!type_b->is_integer()) {
589 _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
590 "integer vector", ast_expression::operator_string(op));
591 return glsl_type::error_type;
592 }
593
594 /* "If the first operand is a scalar, the second operand has to be
595 * a scalar as well."
596 */
597 if (type_a->is_scalar() && !type_b->is_scalar()) {
598 _mesa_glsl_error(loc, state, "if the first operand of %s is scalar, the "
599 "second must be scalar as well",
600 ast_expression::operator_string(op));
601 return glsl_type::error_type;
602 }
603
604 /* If both operands are vectors, check that they have same number of
605 * elements.
606 */
607 if (type_a->is_vector() &&
608 type_b->is_vector() &&
609 type_a->vector_elements != type_b->vector_elements) {
610 _mesa_glsl_error(loc, state, "vector operands to operator %s must "
611 "have same number of elements",
612 ast_expression::operator_string(op));
613 return glsl_type::error_type;
614 }
615
616 /* "In all cases, the resulting type will be the same type as the left
617 * operand."
618 */
619 return type_a;
620 }
621
622 /**
623 * Validates that a value can be assigned to a location with a specified type
624 *
625 * Validates that \c rhs can be assigned to some location. If the types are
626 * not an exact match but an automatic conversion is possible, \c rhs will be
627 * converted.
628 *
629 * \return
630 * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
631 * Otherwise the actual RHS to be assigned will be returned. This may be
632 * \c rhs, or it may be \c rhs after some type conversion.
633 *
634 * \note
635 * In addition to being used for assignments, this function is used to
636 * type-check return values.
637 */
638 ir_rvalue *
639 validate_assignment(struct _mesa_glsl_parse_state *state,
640 const glsl_type *lhs_type, ir_rvalue *rhs,
641 bool is_initializer)
642 {
643 /* If there is already some error in the RHS, just return it. Anything
644 * else will lead to an avalanche of error message back to the user.
645 */
646 if (rhs->type->is_error())
647 return rhs;
648
649 /* If the types are identical, the assignment can trivially proceed.
650 */
651 if (rhs->type == lhs_type)
652 return rhs;
653
654 /* If the array element types are the same and the size of the LHS is zero,
655 * the assignment is okay for initializers embedded in variable
656 * declarations.
657 *
658 * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
659 * is handled by ir_dereference::is_lvalue.
660 */
661 if (is_initializer && lhs_type->is_array() && rhs->type->is_array()
662 && (lhs_type->element_type() == rhs->type->element_type())
663 && (lhs_type->array_size() == 0)) {
664 return rhs;
665 }
666
667 /* Check for implicit conversion in GLSL 1.20 */
668 if (apply_implicit_conversion(lhs_type, rhs, state)) {
669 if (rhs->type == lhs_type)
670 return rhs;
671 }
672
673 return NULL;
674 }
675
676 static void
677 mark_whole_array_access(ir_rvalue *access)
678 {
679 ir_dereference_variable *deref = access->as_dereference_variable();
680
681 if (deref && deref->var) {
682 deref->var->max_array_access = deref->type->length - 1;
683 }
684 }
685
686 ir_rvalue *
687 do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
688 const char *non_lvalue_description,
689 ir_rvalue *lhs, ir_rvalue *rhs, bool is_initializer,
690 YYLTYPE lhs_loc)
691 {
692 void *ctx = state;
693 bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
694
695 /* If the assignment LHS comes back as an ir_binop_vector_extract
696 * expression, move it to the RHS as an ir_triop_vector_insert.
697 */
698 if (lhs->ir_type == ir_type_expression) {
699 ir_expression *const expr = lhs->as_expression();
700
701 if (unlikely(expr->operation == ir_binop_vector_extract)) {
702 ir_rvalue *new_rhs =
703 validate_assignment(state, lhs->type, rhs, is_initializer);
704
705 if (new_rhs == NULL) {
706 _mesa_glsl_error(& lhs_loc, state, "type mismatch");
707 return lhs;
708 } else {
709 rhs = new(ctx) ir_expression(ir_triop_vector_insert,
710 expr->operands[0]->type,
711 expr->operands[0],
712 new_rhs,
713 expr->operands[1]);
714 lhs = expr->operands[0]->clone(ctx, NULL);
715 }
716 }
717 }
718
719 ir_variable *lhs_var = lhs->variable_referenced();
720 if (lhs_var)
721 lhs_var->assigned = true;
722
723 if (!error_emitted) {
724 if (non_lvalue_description != NULL) {
725 _mesa_glsl_error(&lhs_loc, state,
726 "assignment to %s",
727 non_lvalue_description);
728 error_emitted = true;
729 } else if (lhs->variable_referenced() != NULL
730 && lhs->variable_referenced()->read_only) {
731 _mesa_glsl_error(&lhs_loc, state,
732 "assignment to read-only variable '%s'",
733 lhs->variable_referenced()->name);
734 error_emitted = true;
735
736 } else if (lhs->type->is_array() &&
737 !state->check_version(120, 300, &lhs_loc,
738 "whole array assignment forbidden")) {
739 /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
740 *
741 * "Other binary or unary expressions, non-dereferenced
742 * arrays, function names, swizzles with repeated fields,
743 * and constants cannot be l-values."
744 *
745 * The restriction on arrays is lifted in GLSL 1.20 and GLSL ES 3.00.
746 */
747 error_emitted = true;
748 } else if (!lhs->is_lvalue()) {
749 _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
750 error_emitted = true;
751 }
752 }
753
754 ir_rvalue *new_rhs =
755 validate_assignment(state, lhs->type, rhs, is_initializer);
756 if (new_rhs == NULL) {
757 _mesa_glsl_error(& lhs_loc, state, "type mismatch");
758 } else {
759 rhs = new_rhs;
760
761 /* If the LHS array was not declared with a size, it takes it size from
762 * the RHS. If the LHS is an l-value and a whole array, it must be a
763 * dereference of a variable. Any other case would require that the LHS
764 * is either not an l-value or not a whole array.
765 */
766 if (lhs->type->array_size() == 0) {
767 ir_dereference *const d = lhs->as_dereference();
768
769 assert(d != NULL);
770
771 ir_variable *const var = d->variable_referenced();
772
773 assert(var != NULL);
774
775 if (var->max_array_access >= unsigned(rhs->type->array_size())) {
776 /* FINISHME: This should actually log the location of the RHS. */
777 _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
778 "previous access",
779 var->max_array_access);
780 }
781
782 var->type = glsl_type::get_array_instance(lhs->type->element_type(),
783 rhs->type->array_size());
784 d->type = var->type;
785 }
786 mark_whole_array_access(rhs);
787 mark_whole_array_access(lhs);
788 }
789
790 /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
791 * but not post_inc) need the converted assigned value as an rvalue
792 * to handle things like:
793 *
794 * i = j += 1;
795 *
796 * So we always just store the computed value being assigned to a
797 * temporary and return a deref of that temporary. If the rvalue
798 * ends up not being used, the temp will get copy-propagated out.
799 */
800 ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
801 ir_var_temporary);
802 ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
803 instructions->push_tail(var);
804 instructions->push_tail(new(ctx) ir_assignment(deref_var, rhs));
805 deref_var = new(ctx) ir_dereference_variable(var);
806
807 if (!error_emitted)
808 instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var));
809
810 return new(ctx) ir_dereference_variable(var);
811 }
812
813 static ir_rvalue *
814 get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
815 {
816 void *ctx = ralloc_parent(lvalue);
817 ir_variable *var;
818
819 var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
820 ir_var_temporary);
821 instructions->push_tail(var);
822 var->mode = ir_var_auto;
823
824 instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
825 lvalue));
826
827 return new(ctx) ir_dereference_variable(var);
828 }
829
830
831 ir_rvalue *
832 ast_node::hir(exec_list *instructions,
833 struct _mesa_glsl_parse_state *state)
834 {
835 (void) instructions;
836 (void) state;
837
838 return NULL;
839 }
840
841 static ir_rvalue *
842 do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
843 {
844 int join_op;
845 ir_rvalue *cmp = NULL;
846
847 if (operation == ir_binop_all_equal)
848 join_op = ir_binop_logic_and;
849 else
850 join_op = ir_binop_logic_or;
851
852 switch (op0->type->base_type) {
853 case GLSL_TYPE_FLOAT:
854 case GLSL_TYPE_UINT:
855 case GLSL_TYPE_INT:
856 case GLSL_TYPE_BOOL:
857 return new(mem_ctx) ir_expression(operation, op0, op1);
858
859 case GLSL_TYPE_ARRAY: {
860 for (unsigned int i = 0; i < op0->type->length; i++) {
861 ir_rvalue *e0, *e1, *result;
862
863 e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
864 new(mem_ctx) ir_constant(i));
865 e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
866 new(mem_ctx) ir_constant(i));
867 result = do_comparison(mem_ctx, operation, e0, e1);
868
869 if (cmp) {
870 cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
871 } else {
872 cmp = result;
873 }
874 }
875
876 mark_whole_array_access(op0);
877 mark_whole_array_access(op1);
878 break;
879 }
880
881 case GLSL_TYPE_STRUCT: {
882 for (unsigned int i = 0; i < op0->type->length; i++) {
883 ir_rvalue *e0, *e1, *result;
884 const char *field_name = op0->type->fields.structure[i].name;
885
886 e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
887 field_name);
888 e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
889 field_name);
890 result = do_comparison(mem_ctx, operation, e0, e1);
891
892 if (cmp) {
893 cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
894 } else {
895 cmp = result;
896 }
897 }
898 break;
899 }
900
901 case GLSL_TYPE_ERROR:
902 case GLSL_TYPE_VOID:
903 case GLSL_TYPE_SAMPLER:
904 case GLSL_TYPE_INTERFACE:
905 /* I assume a comparison of a struct containing a sampler just
906 * ignores the sampler present in the type.
907 */
908 break;
909 }
910
911 if (cmp == NULL)
912 cmp = new(mem_ctx) ir_constant(true);
913
914 return cmp;
915 }
916
917 /* For logical operations, we want to ensure that the operands are
918 * scalar booleans. If it isn't, emit an error and return a constant
919 * boolean to avoid triggering cascading error messages.
920 */
921 ir_rvalue *
922 get_scalar_boolean_operand(exec_list *instructions,
923 struct _mesa_glsl_parse_state *state,
924 ast_expression *parent_expr,
925 int operand,
926 const char *operand_name,
927 bool *error_emitted)
928 {
929 ast_expression *expr = parent_expr->subexpressions[operand];
930 void *ctx = state;
931 ir_rvalue *val = expr->hir(instructions, state);
932
933 if (val->type->is_boolean() && val->type->is_scalar())
934 return val;
935
936 if (!*error_emitted) {
937 YYLTYPE loc = expr->get_location();
938 _mesa_glsl_error(&loc, state, "%s of `%s' must be scalar boolean",
939 operand_name,
940 parent_expr->operator_string(parent_expr->oper));
941 *error_emitted = true;
942 }
943
944 return new(ctx) ir_constant(true);
945 }
946
947 /**
948 * If name refers to a builtin array whose maximum allowed size is less than
949 * size, report an error and return true. Otherwise return false.
950 */
951 void
952 check_builtin_array_max_size(const char *name, unsigned size,
953 YYLTYPE loc, struct _mesa_glsl_parse_state *state)
954 {
955 if ((strcmp("gl_TexCoord", name) == 0)
956 && (size > state->Const.MaxTextureCoords)) {
957 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
958 *
959 * "The size [of gl_TexCoord] can be at most
960 * gl_MaxTextureCoords."
961 */
962 _mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
963 "be larger than gl_MaxTextureCoords (%u)",
964 state->Const.MaxTextureCoords);
965 } else if (strcmp("gl_ClipDistance", name) == 0
966 && size > state->Const.MaxClipPlanes) {
967 /* From section 7.1 (Vertex Shader Special Variables) of the
968 * GLSL 1.30 spec:
969 *
970 * "The gl_ClipDistance array is predeclared as unsized and
971 * must be sized by the shader either redeclaring it with a
972 * size or indexing it only with integral constant
973 * expressions. ... The size can be at most
974 * gl_MaxClipDistances."
975 */
976 _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
977 "be larger than gl_MaxClipDistances (%u)",
978 state->Const.MaxClipPlanes);
979 }
980 }
981
982 /**
983 * Create the constant 1, of a which is appropriate for incrementing and
984 * decrementing values of the given GLSL type. For example, if type is vec4,
985 * this creates a constant value of 1.0 having type float.
986 *
987 * If the given type is invalid for increment and decrement operators, return
988 * a floating point 1--the error will be detected later.
989 */
990 static ir_rvalue *
991 constant_one_for_inc_dec(void *ctx, const glsl_type *type)
992 {
993 switch (type->base_type) {
994 case GLSL_TYPE_UINT:
995 return new(ctx) ir_constant((unsigned) 1);
996 case GLSL_TYPE_INT:
997 return new(ctx) ir_constant(1);
998 default:
999 case GLSL_TYPE_FLOAT:
1000 return new(ctx) ir_constant(1.0f);
1001 }
1002 }
1003
1004 ir_rvalue *
1005 ast_expression::hir(exec_list *instructions,
1006 struct _mesa_glsl_parse_state *state)
1007 {
1008 void *ctx = state;
1009 static const int operations[AST_NUM_OPERATORS] = {
1010 -1, /* ast_assign doesn't convert to ir_expression. */
1011 -1, /* ast_plus doesn't convert to ir_expression. */
1012 ir_unop_neg,
1013 ir_binop_add,
1014 ir_binop_sub,
1015 ir_binop_mul,
1016 ir_binop_div,
1017 ir_binop_mod,
1018 ir_binop_lshift,
1019 ir_binop_rshift,
1020 ir_binop_less,
1021 ir_binop_greater,
1022 ir_binop_lequal,
1023 ir_binop_gequal,
1024 ir_binop_all_equal,
1025 ir_binop_any_nequal,
1026 ir_binop_bit_and,
1027 ir_binop_bit_xor,
1028 ir_binop_bit_or,
1029 ir_unop_bit_not,
1030 ir_binop_logic_and,
1031 ir_binop_logic_xor,
1032 ir_binop_logic_or,
1033 ir_unop_logic_not,
1034
1035 /* Note: The following block of expression types actually convert
1036 * to multiple IR instructions.
1037 */
1038 ir_binop_mul, /* ast_mul_assign */
1039 ir_binop_div, /* ast_div_assign */
1040 ir_binop_mod, /* ast_mod_assign */
1041 ir_binop_add, /* ast_add_assign */
1042 ir_binop_sub, /* ast_sub_assign */
1043 ir_binop_lshift, /* ast_ls_assign */
1044 ir_binop_rshift, /* ast_rs_assign */
1045 ir_binop_bit_and, /* ast_and_assign */
1046 ir_binop_bit_xor, /* ast_xor_assign */
1047 ir_binop_bit_or, /* ast_or_assign */
1048
1049 -1, /* ast_conditional doesn't convert to ir_expression. */
1050 ir_binop_add, /* ast_pre_inc. */
1051 ir_binop_sub, /* ast_pre_dec. */
1052 ir_binop_add, /* ast_post_inc. */
1053 ir_binop_sub, /* ast_post_dec. */
1054 -1, /* ast_field_selection doesn't conv to ir_expression. */
1055 -1, /* ast_array_index doesn't convert to ir_expression. */
1056 -1, /* ast_function_call doesn't conv to ir_expression. */
1057 -1, /* ast_identifier doesn't convert to ir_expression. */
1058 -1, /* ast_int_constant doesn't convert to ir_expression. */
1059 -1, /* ast_uint_constant doesn't conv to ir_expression. */
1060 -1, /* ast_float_constant doesn't conv to ir_expression. */
1061 -1, /* ast_bool_constant doesn't conv to ir_expression. */
1062 -1, /* ast_sequence doesn't convert to ir_expression. */
1063 };
1064 ir_rvalue *result = NULL;
1065 ir_rvalue *op[3];
1066 const struct glsl_type *type; /* a temporary variable for switch cases */
1067 bool error_emitted = false;
1068 YYLTYPE loc;
1069
1070 loc = this->get_location();
1071
1072 switch (this->oper) {
1073 case ast_aggregate:
1074 assert(!"ast_aggregate: Should never get here.");
1075 break;
1076
1077 case ast_assign: {
1078 op[0] = this->subexpressions[0]->hir(instructions, state);
1079 op[1] = this->subexpressions[1]->hir(instructions, state);
1080
1081 result = do_assignment(instructions, state,
1082 this->subexpressions[0]->non_lvalue_description,
1083 op[0], op[1], false,
1084 this->subexpressions[0]->get_location());
1085 error_emitted = result->type->is_error();
1086 break;
1087 }
1088
1089 case ast_plus:
1090 op[0] = this->subexpressions[0]->hir(instructions, state);
1091
1092 type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1093
1094 error_emitted = type->is_error();
1095
1096 result = op[0];
1097 break;
1098
1099 case ast_neg:
1100 op[0] = this->subexpressions[0]->hir(instructions, state);
1101
1102 type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1103
1104 error_emitted = type->is_error();
1105
1106 result = new(ctx) ir_expression(operations[this->oper], type,
1107 op[0], NULL);
1108 break;
1109
1110 case ast_add:
1111 case ast_sub:
1112 case ast_mul:
1113 case ast_div:
1114 op[0] = this->subexpressions[0]->hir(instructions, state);
1115 op[1] = this->subexpressions[1]->hir(instructions, state);
1116
1117 type = arithmetic_result_type(op[0], op[1],
1118 (this->oper == ast_mul),
1119 state, & loc);
1120 error_emitted = type->is_error();
1121
1122 result = new(ctx) ir_expression(operations[this->oper], type,
1123 op[0], op[1]);
1124 break;
1125
1126 case ast_mod:
1127 op[0] = this->subexpressions[0]->hir(instructions, state);
1128 op[1] = this->subexpressions[1]->hir(instructions, state);
1129
1130 type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
1131
1132 assert(operations[this->oper] == ir_binop_mod);
1133
1134 result = new(ctx) ir_expression(operations[this->oper], type,
1135 op[0], op[1]);
1136 error_emitted = type->is_error();
1137 break;
1138
1139 case ast_lshift:
1140 case ast_rshift:
1141 if (!state->check_bitwise_operations_allowed(&loc)) {
1142 error_emitted = true;
1143 }
1144
1145 op[0] = this->subexpressions[0]->hir(instructions, state);
1146 op[1] = this->subexpressions[1]->hir(instructions, state);
1147 type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1148 &loc);
1149 result = new(ctx) ir_expression(operations[this->oper], type,
1150 op[0], op[1]);
1151 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1152 break;
1153
1154 case ast_less:
1155 case ast_greater:
1156 case ast_lequal:
1157 case ast_gequal:
1158 op[0] = this->subexpressions[0]->hir(instructions, state);
1159 op[1] = this->subexpressions[1]->hir(instructions, state);
1160
1161 type = relational_result_type(op[0], op[1], state, & loc);
1162
1163 /* The relational operators must either generate an error or result
1164 * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
1165 */
1166 assert(type->is_error()
1167 || ((type->base_type == GLSL_TYPE_BOOL)
1168 && type->is_scalar()));
1169
1170 result = new(ctx) ir_expression(operations[this->oper], type,
1171 op[0], op[1]);
1172 error_emitted = type->is_error();
1173 break;
1174
1175 case ast_nequal:
1176 case ast_equal:
1177 op[0] = this->subexpressions[0]->hir(instructions, state);
1178 op[1] = this->subexpressions[1]->hir(instructions, state);
1179
1180 /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
1181 *
1182 * "The equality operators equal (==), and not equal (!=)
1183 * operate on all types. They result in a scalar Boolean. If
1184 * the operand types do not match, then there must be a
1185 * conversion from Section 4.1.10 "Implicit Conversions"
1186 * applied to one operand that can make them match, in which
1187 * case this conversion is done."
1188 */
1189 if ((!apply_implicit_conversion(op[0]->type, op[1], state)
1190 && !apply_implicit_conversion(op[1]->type, op[0], state))
1191 || (op[0]->type != op[1]->type)) {
1192 _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
1193 "type", (this->oper == ast_equal) ? "==" : "!=");
1194 error_emitted = true;
1195 } else if ((op[0]->type->is_array() || op[1]->type->is_array()) &&
1196 !state->check_version(120, 300, &loc,
1197 "array comparisons forbidden")) {
1198 error_emitted = true;
1199 }
1200
1201 if (error_emitted) {
1202 result = new(ctx) ir_constant(false);
1203 } else {
1204 result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
1205 assert(result->type == glsl_type::bool_type);
1206 }
1207 break;
1208
1209 case ast_bit_and:
1210 case ast_bit_xor:
1211 case ast_bit_or:
1212 op[0] = this->subexpressions[0]->hir(instructions, state);
1213 op[1] = this->subexpressions[1]->hir(instructions, state);
1214 type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
1215 state, &loc);
1216 result = new(ctx) ir_expression(operations[this->oper], type,
1217 op[0], op[1]);
1218 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1219 break;
1220
1221 case ast_bit_not:
1222 op[0] = this->subexpressions[0]->hir(instructions, state);
1223
1224 if (!state->check_bitwise_operations_allowed(&loc)) {
1225 error_emitted = true;
1226 }
1227
1228 if (!op[0]->type->is_integer()) {
1229 _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
1230 error_emitted = true;
1231 }
1232
1233 type = error_emitted ? glsl_type::error_type : op[0]->type;
1234 result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL);
1235 break;
1236
1237 case ast_logic_and: {
1238 exec_list rhs_instructions;
1239 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1240 "LHS", &error_emitted);
1241 op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1242 "RHS", &error_emitted);
1243
1244 if (rhs_instructions.is_empty()) {
1245 result = new(ctx) ir_expression(ir_binop_logic_and, op[0], op[1]);
1246 type = result->type;
1247 } else {
1248 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1249 "and_tmp",
1250 ir_var_temporary);
1251 instructions->push_tail(tmp);
1252
1253 ir_if *const stmt = new(ctx) ir_if(op[0]);
1254 instructions->push_tail(stmt);
1255
1256 stmt->then_instructions.append_list(&rhs_instructions);
1257 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1258 ir_assignment *const then_assign =
1259 new(ctx) ir_assignment(then_deref, op[1]);
1260 stmt->then_instructions.push_tail(then_assign);
1261
1262 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1263 ir_assignment *const else_assign =
1264 new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false));
1265 stmt->else_instructions.push_tail(else_assign);
1266
1267 result = new(ctx) ir_dereference_variable(tmp);
1268 type = tmp->type;
1269 }
1270 break;
1271 }
1272
1273 case ast_logic_or: {
1274 exec_list rhs_instructions;
1275 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1276 "LHS", &error_emitted);
1277 op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1278 "RHS", &error_emitted);
1279
1280 if (rhs_instructions.is_empty()) {
1281 result = new(ctx) ir_expression(ir_binop_logic_or, op[0], op[1]);
1282 type = result->type;
1283 } else {
1284 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1285 "or_tmp",
1286 ir_var_temporary);
1287 instructions->push_tail(tmp);
1288
1289 ir_if *const stmt = new(ctx) ir_if(op[0]);
1290 instructions->push_tail(stmt);
1291
1292 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1293 ir_assignment *const then_assign =
1294 new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true));
1295 stmt->then_instructions.push_tail(then_assign);
1296
1297 stmt->else_instructions.append_list(&rhs_instructions);
1298 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1299 ir_assignment *const else_assign =
1300 new(ctx) ir_assignment(else_deref, op[1]);
1301 stmt->else_instructions.push_tail(else_assign);
1302
1303 result = new(ctx) ir_dereference_variable(tmp);
1304 type = tmp->type;
1305 }
1306 break;
1307 }
1308
1309 case ast_logic_xor:
1310 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1311 *
1312 * "The logical binary operators and (&&), or ( | | ), and
1313 * exclusive or (^^). They operate only on two Boolean
1314 * expressions and result in a Boolean expression."
1315 */
1316 op[0] = get_scalar_boolean_operand(instructions, state, this, 0, "LHS",
1317 &error_emitted);
1318 op[1] = get_scalar_boolean_operand(instructions, state, this, 1, "RHS",
1319 &error_emitted);
1320
1321 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1322 op[0], op[1]);
1323 break;
1324
1325 case ast_logic_not:
1326 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1327 "operand", &error_emitted);
1328
1329 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1330 op[0], NULL);
1331 break;
1332
1333 case ast_mul_assign:
1334 case ast_div_assign:
1335 case ast_add_assign:
1336 case ast_sub_assign: {
1337 op[0] = this->subexpressions[0]->hir(instructions, state);
1338 op[1] = this->subexpressions[1]->hir(instructions, state);
1339
1340 type = arithmetic_result_type(op[0], op[1],
1341 (this->oper == ast_mul_assign),
1342 state, & loc);
1343
1344 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1345 op[0], op[1]);
1346
1347 result = do_assignment(instructions, state,
1348 this->subexpressions[0]->non_lvalue_description,
1349 op[0]->clone(ctx, NULL), temp_rhs, false,
1350 this->subexpressions[0]->get_location());
1351 error_emitted = (op[0]->type->is_error());
1352
1353 /* GLSL 1.10 does not allow array assignment. However, we don't have to
1354 * explicitly test for this because none of the binary expression
1355 * operators allow array operands either.
1356 */
1357
1358 break;
1359 }
1360
1361 case ast_mod_assign: {
1362 op[0] = this->subexpressions[0]->hir(instructions, state);
1363 op[1] = this->subexpressions[1]->hir(instructions, state);
1364
1365 type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
1366
1367 assert(operations[this->oper] == ir_binop_mod);
1368
1369 ir_rvalue *temp_rhs;
1370 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1371 op[0], op[1]);
1372
1373 result = do_assignment(instructions, state,
1374 this->subexpressions[0]->non_lvalue_description,
1375 op[0]->clone(ctx, NULL), temp_rhs, false,
1376 this->subexpressions[0]->get_location());
1377 error_emitted = type->is_error();
1378 break;
1379 }
1380
1381 case ast_ls_assign:
1382 case ast_rs_assign: {
1383 op[0] = this->subexpressions[0]->hir(instructions, state);
1384 op[1] = this->subexpressions[1]->hir(instructions, state);
1385 type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1386 &loc);
1387 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1388 type, op[0], op[1]);
1389 result = do_assignment(instructions, state,
1390 this->subexpressions[0]->non_lvalue_description,
1391 op[0]->clone(ctx, NULL), temp_rhs, false,
1392 this->subexpressions[0]->get_location());
1393 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1394 break;
1395 }
1396
1397 case ast_and_assign:
1398 case ast_xor_assign:
1399 case ast_or_assign: {
1400 op[0] = this->subexpressions[0]->hir(instructions, state);
1401 op[1] = this->subexpressions[1]->hir(instructions, state);
1402 type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
1403 state, &loc);
1404 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1405 type, op[0], op[1]);
1406 result = do_assignment(instructions, state,
1407 this->subexpressions[0]->non_lvalue_description,
1408 op[0]->clone(ctx, NULL), temp_rhs, false,
1409 this->subexpressions[0]->get_location());
1410 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1411 break;
1412 }
1413
1414 case ast_conditional: {
1415 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1416 *
1417 * "The ternary selection operator (?:). It operates on three
1418 * expressions (exp1 ? exp2 : exp3). This operator evaluates the
1419 * first expression, which must result in a scalar Boolean."
1420 */
1421 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1422 "condition", &error_emitted);
1423
1424 /* The :? operator is implemented by generating an anonymous temporary
1425 * followed by an if-statement. The last instruction in each branch of
1426 * the if-statement assigns a value to the anonymous temporary. This
1427 * temporary is the r-value of the expression.
1428 */
1429 exec_list then_instructions;
1430 exec_list else_instructions;
1431
1432 op[1] = this->subexpressions[1]->hir(&then_instructions, state);
1433 op[2] = this->subexpressions[2]->hir(&else_instructions, state);
1434
1435 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1436 *
1437 * "The second and third expressions can be any type, as
1438 * long their types match, or there is a conversion in
1439 * Section 4.1.10 "Implicit Conversions" that can be applied
1440 * to one of the expressions to make their types match. This
1441 * resulting matching type is the type of the entire
1442 * expression."
1443 */
1444 if ((!apply_implicit_conversion(op[1]->type, op[2], state)
1445 && !apply_implicit_conversion(op[2]->type, op[1], state))
1446 || (op[1]->type != op[2]->type)) {
1447 YYLTYPE loc = this->subexpressions[1]->get_location();
1448
1449 _mesa_glsl_error(& loc, state, "second and third operands of ?: "
1450 "operator must have matching types");
1451 error_emitted = true;
1452 type = glsl_type::error_type;
1453 } else {
1454 type = op[1]->type;
1455 }
1456
1457 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1458 *
1459 * "The second and third expressions must be the same type, but can
1460 * be of any type other than an array."
1461 */
1462 if (type->is_array() &&
1463 !state->check_version(120, 300, &loc,
1464 "second and third operands of ?: operator "
1465 "cannot be arrays")) {
1466 error_emitted = true;
1467 }
1468
1469 ir_constant *cond_val = op[0]->constant_expression_value();
1470 ir_constant *then_val = op[1]->constant_expression_value();
1471 ir_constant *else_val = op[2]->constant_expression_value();
1472
1473 if (then_instructions.is_empty()
1474 && else_instructions.is_empty()
1475 && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
1476 result = (cond_val->value.b[0]) ? then_val : else_val;
1477 } else {
1478 ir_variable *const tmp =
1479 new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
1480 instructions->push_tail(tmp);
1481
1482 ir_if *const stmt = new(ctx) ir_if(op[0]);
1483 instructions->push_tail(stmt);
1484
1485 then_instructions.move_nodes_to(& stmt->then_instructions);
1486 ir_dereference *const then_deref =
1487 new(ctx) ir_dereference_variable(tmp);
1488 ir_assignment *const then_assign =
1489 new(ctx) ir_assignment(then_deref, op[1]);
1490 stmt->then_instructions.push_tail(then_assign);
1491
1492 else_instructions.move_nodes_to(& stmt->else_instructions);
1493 ir_dereference *const else_deref =
1494 new(ctx) ir_dereference_variable(tmp);
1495 ir_assignment *const else_assign =
1496 new(ctx) ir_assignment(else_deref, op[2]);
1497 stmt->else_instructions.push_tail(else_assign);
1498
1499 result = new(ctx) ir_dereference_variable(tmp);
1500 }
1501 break;
1502 }
1503
1504 case ast_pre_inc:
1505 case ast_pre_dec: {
1506 this->non_lvalue_description = (this->oper == ast_pre_inc)
1507 ? "pre-increment operation" : "pre-decrement operation";
1508
1509 op[0] = this->subexpressions[0]->hir(instructions, state);
1510 op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
1511
1512 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1513
1514 ir_rvalue *temp_rhs;
1515 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1516 op[0], op[1]);
1517
1518 result = do_assignment(instructions, state,
1519 this->subexpressions[0]->non_lvalue_description,
1520 op[0]->clone(ctx, NULL), temp_rhs, false,
1521 this->subexpressions[0]->get_location());
1522 error_emitted = op[0]->type->is_error();
1523 break;
1524 }
1525
1526 case ast_post_inc:
1527 case ast_post_dec: {
1528 this->non_lvalue_description = (this->oper == ast_post_inc)
1529 ? "post-increment operation" : "post-decrement operation";
1530 op[0] = this->subexpressions[0]->hir(instructions, state);
1531 op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
1532
1533 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1534
1535 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1536
1537 ir_rvalue *temp_rhs;
1538 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1539 op[0], op[1]);
1540
1541 /* Get a temporary of a copy of the lvalue before it's modified.
1542 * This may get thrown away later.
1543 */
1544 result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
1545
1546 (void)do_assignment(instructions, state,
1547 this->subexpressions[0]->non_lvalue_description,
1548 op[0]->clone(ctx, NULL), temp_rhs, false,
1549 this->subexpressions[0]->get_location());
1550
1551 error_emitted = op[0]->type->is_error();
1552 break;
1553 }
1554
1555 case ast_field_selection:
1556 result = _mesa_ast_field_selection_to_hir(this, instructions, state);
1557 break;
1558
1559 case ast_array_index: {
1560 YYLTYPE index_loc = subexpressions[1]->get_location();
1561
1562 op[0] = subexpressions[0]->hir(instructions, state);
1563 op[1] = subexpressions[1]->hir(instructions, state);
1564
1565 result = _mesa_ast_array_index_to_hir(ctx, state, op[0], op[1],
1566 loc, index_loc);
1567
1568 if (result->type->is_error())
1569 error_emitted = true;
1570
1571 break;
1572 }
1573
1574 case ast_function_call:
1575 /* Should *NEVER* get here. ast_function_call should always be handled
1576 * by ast_function_expression::hir.
1577 */
1578 assert(0);
1579 break;
1580
1581 case ast_identifier: {
1582 /* ast_identifier can appear several places in a full abstract syntax
1583 * tree. This particular use must be at location specified in the grammar
1584 * as 'variable_identifier'.
1585 */
1586 ir_variable *var =
1587 state->symbols->get_variable(this->primary_expression.identifier);
1588
1589 if (var != NULL) {
1590 var->used = true;
1591 result = new(ctx) ir_dereference_variable(var);
1592 } else {
1593 _mesa_glsl_error(& loc, state, "`%s' undeclared",
1594 this->primary_expression.identifier);
1595
1596 result = ir_rvalue::error_value(ctx);
1597 error_emitted = true;
1598 }
1599 break;
1600 }
1601
1602 case ast_int_constant:
1603 result = new(ctx) ir_constant(this->primary_expression.int_constant);
1604 break;
1605
1606 case ast_uint_constant:
1607 result = new(ctx) ir_constant(this->primary_expression.uint_constant);
1608 break;
1609
1610 case ast_float_constant:
1611 result = new(ctx) ir_constant(this->primary_expression.float_constant);
1612 break;
1613
1614 case ast_bool_constant:
1615 result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
1616 break;
1617
1618 case ast_sequence: {
1619 /* It should not be possible to generate a sequence in the AST without
1620 * any expressions in it.
1621 */
1622 assert(!this->expressions.is_empty());
1623
1624 /* The r-value of a sequence is the last expression in the sequence. If
1625 * the other expressions in the sequence do not have side-effects (and
1626 * therefore add instructions to the instruction list), they get dropped
1627 * on the floor.
1628 */
1629 exec_node *previous_tail_pred = NULL;
1630 YYLTYPE previous_operand_loc = loc;
1631
1632 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1633 /* If one of the operands of comma operator does not generate any
1634 * code, we want to emit a warning. At each pass through the loop
1635 * previous_tail_pred will point to the last instruction in the
1636 * stream *before* processing the previous operand. Naturally,
1637 * instructions->tail_pred will point to the last instruction in the
1638 * stream *after* processing the previous operand. If the two
1639 * pointers match, then the previous operand had no effect.
1640 *
1641 * The warning behavior here differs slightly from GCC. GCC will
1642 * only emit a warning if none of the left-hand operands have an
1643 * effect. However, it will emit a warning for each. I believe that
1644 * there are some cases in C (especially with GCC extensions) where
1645 * it is useful to have an intermediate step in a sequence have no
1646 * effect, but I don't think these cases exist in GLSL. Either way,
1647 * it would be a giant hassle to replicate that behavior.
1648 */
1649 if (previous_tail_pred == instructions->tail_pred) {
1650 _mesa_glsl_warning(&previous_operand_loc, state,
1651 "left-hand operand of comma expression has "
1652 "no effect");
1653 }
1654
1655 /* tail_pred is directly accessed instead of using the get_tail()
1656 * method for performance reasons. get_tail() has extra code to
1657 * return NULL when the list is empty. We don't care about that
1658 * here, so using tail_pred directly is fine.
1659 */
1660 previous_tail_pred = instructions->tail_pred;
1661 previous_operand_loc = ast->get_location();
1662
1663 result = ast->hir(instructions, state);
1664 }
1665
1666 /* Any errors should have already been emitted in the loop above.
1667 */
1668 error_emitted = true;
1669 break;
1670 }
1671 }
1672 type = NULL; /* use result->type, not type. */
1673 assert(result != NULL);
1674
1675 if (result->type->is_error() && !error_emitted)
1676 _mesa_glsl_error(& loc, state, "type mismatch");
1677
1678 return result;
1679 }
1680
1681
1682 ir_rvalue *
1683 ast_expression_statement::hir(exec_list *instructions,
1684 struct _mesa_glsl_parse_state *state)
1685 {
1686 /* It is possible to have expression statements that don't have an
1687 * expression. This is the solitary semicolon:
1688 *
1689 * for (i = 0; i < 5; i++)
1690 * ;
1691 *
1692 * In this case the expression will be NULL. Test for NULL and don't do
1693 * anything in that case.
1694 */
1695 if (expression != NULL)
1696 expression->hir(instructions, state);
1697
1698 /* Statements do not have r-values.
1699 */
1700 return NULL;
1701 }
1702
1703
1704 ir_rvalue *
1705 ast_compound_statement::hir(exec_list *instructions,
1706 struct _mesa_glsl_parse_state *state)
1707 {
1708 if (new_scope)
1709 state->symbols->push_scope();
1710
1711 foreach_list_typed (ast_node, ast, link, &this->statements)
1712 ast->hir(instructions, state);
1713
1714 if (new_scope)
1715 state->symbols->pop_scope();
1716
1717 /* Compound statements do not have r-values.
1718 */
1719 return NULL;
1720 }
1721
1722
1723 static const glsl_type *
1724 process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
1725 struct _mesa_glsl_parse_state *state)
1726 {
1727 unsigned length = 0;
1728
1729 if (base == NULL)
1730 return glsl_type::error_type;
1731
1732 /* From page 19 (page 25) of the GLSL 1.20 spec:
1733 *
1734 * "Only one-dimensional arrays may be declared."
1735 */
1736 if (base->is_array()) {
1737 _mesa_glsl_error(loc, state,
1738 "invalid array of `%s' (only one-dimensional arrays "
1739 "may be declared)",
1740 base->name);
1741 return glsl_type::error_type;
1742 }
1743
1744 if (array_size != NULL) {
1745 exec_list dummy_instructions;
1746 ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
1747 YYLTYPE loc = array_size->get_location();
1748
1749 if (ir != NULL) {
1750 if (!ir->type->is_integer()) {
1751 _mesa_glsl_error(& loc, state, "array size must be integer type");
1752 } else if (!ir->type->is_scalar()) {
1753 _mesa_glsl_error(& loc, state, "array size must be scalar type");
1754 } else {
1755 ir_constant *const size = ir->constant_expression_value();
1756
1757 if (size == NULL) {
1758 _mesa_glsl_error(& loc, state, "array size must be a "
1759 "constant valued expression");
1760 } else if (size->value.i[0] <= 0) {
1761 _mesa_glsl_error(& loc, state, "array size must be > 0");
1762 } else {
1763 assert(size->type == ir->type);
1764 length = size->value.u[0];
1765
1766 /* If the array size is const (and we've verified that
1767 * it is) then no instructions should have been emitted
1768 * when we converted it to HIR. If they were emitted,
1769 * then either the array size isn't const after all, or
1770 * we are emitting unnecessary instructions.
1771 */
1772 assert(dummy_instructions.is_empty());
1773 }
1774 }
1775 }
1776 }
1777
1778 const glsl_type *array_type = glsl_type::get_array_instance(base, length);
1779 return array_type != NULL ? array_type : glsl_type::error_type;
1780 }
1781
1782
1783 const glsl_type *
1784 ast_type_specifier::glsl_type(const char **name,
1785 struct _mesa_glsl_parse_state *state) const
1786 {
1787 const struct glsl_type *type;
1788
1789 type = state->symbols->get_type(this->type_name);
1790 *name = this->type_name;
1791
1792 if (this->is_array) {
1793 YYLTYPE loc = this->get_location();
1794 type = process_array_type(&loc, type, this->array_size, state);
1795 }
1796
1797 return type;
1798 }
1799
1800
1801 /**
1802 * Determine whether a toplevel variable declaration declares a varying. This
1803 * function operates by examining the variable's mode and the shader target,
1804 * so it correctly identifies linkage variables regardless of whether they are
1805 * declared using the deprecated "varying" syntax or the new "in/out" syntax.
1806 *
1807 * Passing a non-toplevel variable declaration (e.g. a function parameter) to
1808 * this function will produce undefined results.
1809 */
1810 static bool
1811 is_varying_var(ir_variable *var, _mesa_glsl_parser_targets target)
1812 {
1813 switch (target) {
1814 case vertex_shader:
1815 return var->mode == ir_var_shader_out;
1816 case fragment_shader:
1817 return var->mode == ir_var_shader_in;
1818 default:
1819 return var->mode == ir_var_shader_out || var->mode == ir_var_shader_in;
1820 }
1821 }
1822
1823
1824 /**
1825 * Matrix layout qualifiers are only allowed on certain types
1826 */
1827 static void
1828 validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
1829 YYLTYPE *loc,
1830 const glsl_type *type)
1831 {
1832 if (!type->is_matrix() && !type->is_record()) {
1833 _mesa_glsl_error(loc, state,
1834 "uniform block layout qualifiers row_major and "
1835 "column_major can only be applied to matrix and "
1836 "structure types");
1837 } else if (type->is_record()) {
1838 /* We allow 'layout(row_major)' on structure types because it's the only
1839 * way to get row-major layouts on matrices contained in structures.
1840 */
1841 _mesa_glsl_warning(loc, state,
1842 "uniform block layout qualifiers row_major and "
1843 "column_major applied to structure types is not "
1844 "strictly conformant and my be rejected by other "
1845 "compilers");
1846 }
1847 }
1848
1849 static bool
1850 validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
1851 YYLTYPE *loc,
1852 ir_variable *var,
1853 const ast_type_qualifier *qual)
1854 {
1855 if (var->mode != ir_var_uniform) {
1856 _mesa_glsl_error(loc, state,
1857 "the \"binding\" qualifier only applies to uniforms");
1858 return false;
1859 }
1860
1861 if (qual->binding < 0) {
1862 _mesa_glsl_error(loc, state, "binding values must be >= 0");
1863 return false;
1864 }
1865
1866 const struct gl_context *const ctx = state->ctx;
1867 unsigned elements = var->type->is_array() ? var->type->length : 1;
1868 unsigned max_index = qual->binding + elements - 1;
1869
1870 if (var->type->is_interface()) {
1871 /* UBOs. From page 60 of the GLSL 4.20 specification:
1872 * "If the binding point for any uniform block instance is less than zero,
1873 * or greater than or equal to the implementation-dependent maximum
1874 * number of uniform buffer bindings, a compilation error will occur.
1875 * When the binding identifier is used with a uniform block instanced as
1876 * an array of size N, all elements of the array from binding through
1877 * binding + N – 1 must be within this range."
1878 *
1879 * The implementation-dependent maximum is GL_MAX_UNIFORM_BUFFER_BINDINGS.
1880 */
1881 if (max_index >= ctx->Const.MaxUniformBufferBindings) {
1882 _mesa_glsl_error(loc, state, "layout(binding = %d) for %d UBOs exceeds "
1883 "the maximum number of UBO binding points (%d)",
1884 qual->binding, elements,
1885 ctx->Const.MaxUniformBufferBindings);
1886 return false;
1887 }
1888 } else if (var->type->is_sampler() ||
1889 (var->type->is_array() && var->type->fields.array->is_sampler())) {
1890 /* Samplers. From page 63 of the GLSL 4.20 specification:
1891 * "If the binding is less than zero, or greater than or equal to the
1892 * implementation-dependent maximum supported number of units, a
1893 * compilation error will occur. When the binding identifier is used
1894 * with an array of size N, all elements of the array from binding
1895 * through binding + N - 1 must be within this range."
1896 */
1897 unsigned limit;
1898 switch (state->target) {
1899 case vertex_shader:
1900 limit = ctx->Const.VertexProgram.MaxTextureImageUnits;
1901 break;
1902 case geometry_shader:
1903 limit = ctx->Const.GeometryProgram.MaxTextureImageUnits;
1904 break;
1905 case fragment_shader:
1906 limit = ctx->Const.FragmentProgram.MaxTextureImageUnits;
1907 break;
1908 }
1909
1910 if (max_index >= limit) {
1911 _mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers "
1912 "exceeds the maximum number of texture image units "
1913 "(%d)", qual->binding, elements, limit);
1914
1915 return false;
1916 }
1917 } else {
1918 _mesa_glsl_error(loc, state,
1919 "the \"binding\" qualifier only applies to uniform "
1920 "blocks, samplers, or arrays of samplers");
1921 return false;
1922 }
1923
1924 return true;
1925 }
1926
1927 static void
1928 apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
1929 ir_variable *var,
1930 struct _mesa_glsl_parse_state *state,
1931 YYLTYPE *loc,
1932 bool ubo_qualifiers_valid,
1933 bool is_parameter)
1934 {
1935 STATIC_ASSERT(sizeof(qual->flags.q) <= sizeof(qual->flags.i));
1936
1937 if (qual->flags.q.invariant) {
1938 if (var->used) {
1939 _mesa_glsl_error(loc, state,
1940 "variable `%s' may not be redeclared "
1941 "`invariant' after being used",
1942 var->name);
1943 } else {
1944 var->invariant = 1;
1945 }
1946 }
1947
1948 if (qual->flags.q.constant || qual->flags.q.attribute
1949 || qual->flags.q.uniform
1950 || (qual->flags.q.varying && (state->target == fragment_shader)))
1951 var->read_only = 1;
1952
1953 if (qual->flags.q.centroid)
1954 var->centroid = 1;
1955
1956 if (qual->flags.q.attribute && state->target != vertex_shader) {
1957 var->type = glsl_type::error_type;
1958 _mesa_glsl_error(loc, state,
1959 "`attribute' variables may not be declared in the "
1960 "%s shader",
1961 _mesa_glsl_shader_target_name(state->target));
1962 }
1963
1964 /* Section 6.1.1 (Function Calling Conventions) of the GLSL 1.10 spec says:
1965 *
1966 * "However, the const qualifier cannot be used with out or inout."
1967 *
1968 * The same section of the GLSL 4.40 spec further clarifies this saying:
1969 *
1970 * "The const qualifier cannot be used with out or inout, or a
1971 * compile-time error results."
1972 */
1973 if (is_parameter && qual->flags.q.constant && qual->flags.q.out) {
1974 _mesa_glsl_error(loc, state,
1975 "`const' may not be applied to `out' or `inout' "
1976 "function parameters");
1977 }
1978
1979 /* If there is no qualifier that changes the mode of the variable, leave
1980 * the setting alone.
1981 */
1982 if (qual->flags.q.in && qual->flags.q.out)
1983 var->mode = ir_var_function_inout;
1984 else if (qual->flags.q.in)
1985 var->mode = is_parameter ? ir_var_function_in : ir_var_shader_in;
1986 else if (qual->flags.q.attribute
1987 || (qual->flags.q.varying && (state->target == fragment_shader)))
1988 var->mode = ir_var_shader_in;
1989 else if (qual->flags.q.out)
1990 var->mode = is_parameter ? ir_var_function_out : ir_var_shader_out;
1991 else if (qual->flags.q.varying && (state->target == vertex_shader))
1992 var->mode = ir_var_shader_out;
1993 else if (qual->flags.q.uniform)
1994 var->mode = ir_var_uniform;
1995
1996 if (!is_parameter && is_varying_var(var, state->target)) {
1997 /* This variable is being used to link data between shader stages (in
1998 * pre-glsl-1.30 parlance, it's a "varying"). Check that it has a type
1999 * that is allowed for such purposes.
2000 *
2001 * From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
2002 *
2003 * "The varying qualifier can be used only with the data types
2004 * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
2005 * these."
2006 *
2007 * This was relaxed in GLSL version 1.30 and GLSL ES version 3.00. From
2008 * page 31 (page 37 of the PDF) of the GLSL 1.30 spec:
2009 *
2010 * "Fragment inputs can only be signed and unsigned integers and
2011 * integer vectors, float, floating-point vectors, matrices, or
2012 * arrays of these. Structures cannot be input.
2013 *
2014 * Similar text exists in the section on vertex shader outputs.
2015 *
2016 * Similar text exists in the GLSL ES 3.00 spec, except that the GLSL ES
2017 * 3.00 spec allows structs as well. Varying structs are also allowed
2018 * in GLSL 1.50.
2019 */
2020 switch (var->type->get_scalar_type()->base_type) {
2021 case GLSL_TYPE_FLOAT:
2022 /* Ok in all GLSL versions */
2023 break;
2024 case GLSL_TYPE_UINT:
2025 case GLSL_TYPE_INT:
2026 if (state->is_version(130, 300))
2027 break;
2028 _mesa_glsl_error(loc, state,
2029 "varying variables must be of base type float in %s",
2030 state->get_version_string());
2031 break;
2032 case GLSL_TYPE_STRUCT:
2033 if (state->is_version(150, 300))
2034 break;
2035 _mesa_glsl_error(loc, state,
2036 "varying variables may not be of type struct");
2037 break;
2038 default:
2039 _mesa_glsl_error(loc, state, "illegal type for a varying variable");
2040 break;
2041 }
2042 }
2043
2044 if (state->all_invariant && (state->current_function == NULL)) {
2045 switch (state->target) {
2046 case vertex_shader:
2047 if (var->mode == ir_var_shader_out)
2048 var->invariant = true;
2049 break;
2050 case geometry_shader:
2051 if ((var->mode == ir_var_shader_in)
2052 || (var->mode == ir_var_shader_out))
2053 var->invariant = true;
2054 break;
2055 case fragment_shader:
2056 if (var->mode == ir_var_shader_in)
2057 var->invariant = true;
2058 break;
2059 }
2060 }
2061
2062 if (qual->flags.q.flat)
2063 var->interpolation = INTERP_QUALIFIER_FLAT;
2064 else if (qual->flags.q.noperspective)
2065 var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
2066 else if (qual->flags.q.smooth)
2067 var->interpolation = INTERP_QUALIFIER_SMOOTH;
2068 else
2069 var->interpolation = INTERP_QUALIFIER_NONE;
2070
2071 if (var->interpolation != INTERP_QUALIFIER_NONE) {
2072 ir_variable_mode mode = (ir_variable_mode) var->mode;
2073
2074 if (mode != ir_var_shader_in && mode != ir_var_shader_out) {
2075 _mesa_glsl_error(loc, state,
2076 "interpolation qualifier `%s' can only be applied to "
2077 "shader inputs or outputs.",
2078 var->interpolation_string());
2079
2080 }
2081
2082 if ((state->target == vertex_shader && mode == ir_var_shader_in) ||
2083 (state->target == fragment_shader && mode == ir_var_shader_out)) {
2084 _mesa_glsl_error(loc, state,
2085 "interpolation qualifier `%s' cannot be applied to "
2086 "vertex shader inputs or fragment shader outputs",
2087 var->interpolation_string());
2088 }
2089 }
2090
2091 var->pixel_center_integer = qual->flags.q.pixel_center_integer;
2092 var->origin_upper_left = qual->flags.q.origin_upper_left;
2093 if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
2094 && (strcmp(var->name, "gl_FragCoord") != 0)) {
2095 const char *const qual_string = (qual->flags.q.origin_upper_left)
2096 ? "origin_upper_left" : "pixel_center_integer";
2097
2098 _mesa_glsl_error(loc, state,
2099 "layout qualifier `%s' can only be applied to "
2100 "fragment shader input `gl_FragCoord'",
2101 qual_string);
2102 }
2103
2104 if (qual->flags.q.explicit_location) {
2105 const bool global_scope = (state->current_function == NULL);
2106 bool fail = false;
2107 const char *string = "";
2108
2109 /* In the vertex shader only shader inputs can be given explicit
2110 * locations.
2111 *
2112 * In the fragment shader only shader outputs can be given explicit
2113 * locations.
2114 */
2115 switch (state->target) {
2116 case vertex_shader:
2117 if (!global_scope || (var->mode != ir_var_shader_in)) {
2118 fail = true;
2119 string = "input";
2120 }
2121 break;
2122
2123 case geometry_shader:
2124 _mesa_glsl_error(loc, state,
2125 "geometry shader variables cannot be given "
2126 "explicit locations");
2127 break;
2128
2129 case fragment_shader:
2130 if (!global_scope || (var->mode != ir_var_shader_out)) {
2131 fail = true;
2132 string = "output";
2133 }
2134 break;
2135 };
2136
2137 if (fail) {
2138 _mesa_glsl_error(loc, state,
2139 "only %s shader %s variables can be given an "
2140 "explicit location",
2141 _mesa_glsl_shader_target_name(state->target),
2142 string);
2143 } else {
2144 var->explicit_location = true;
2145
2146 /* This bit of silliness is needed because invalid explicit locations
2147 * are supposed to be flagged during linking. Small negative values
2148 * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
2149 * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
2150 * The linker needs to be able to differentiate these cases. This
2151 * ensures that negative values stay negative.
2152 */
2153 if (qual->location >= 0) {
2154 var->location = (state->target == vertex_shader)
2155 ? (qual->location + VERT_ATTRIB_GENERIC0)
2156 : (qual->location + FRAG_RESULT_DATA0);
2157 } else {
2158 var->location = qual->location;
2159 }
2160
2161 if (qual->flags.q.explicit_index) {
2162 /* From the GLSL 4.30 specification, section 4.4.2 (Output
2163 * Layout Qualifiers):
2164 *
2165 * "It is also a compile-time error if a fragment shader
2166 * sets a layout index to less than 0 or greater than 1."
2167 *
2168 * Older specifications don't mandate a behavior; we take
2169 * this as a clarification and always generate the error.
2170 */
2171 if (qual->index < 0 || qual->index > 1) {
2172 _mesa_glsl_error(loc, state,
2173 "explicit index may only be 0 or 1");
2174 } else {
2175 var->explicit_index = true;
2176 var->index = qual->index;
2177 }
2178 }
2179 }
2180 } else if (qual->flags.q.explicit_index) {
2181 _mesa_glsl_error(loc, state,
2182 "explicit index requires explicit location");
2183 }
2184
2185 if (qual->flags.q.explicit_binding &&
2186 validate_binding_qualifier(state, loc, var, qual)) {
2187 var->explicit_binding = true;
2188 var->binding = qual->binding;
2189 }
2190
2191 /* Does the declaration use the deprecated 'attribute' or 'varying'
2192 * keywords?
2193 */
2194 const bool uses_deprecated_qualifier = qual->flags.q.attribute
2195 || qual->flags.q.varying;
2196
2197 /* Is the 'layout' keyword used with parameters that allow relaxed checking.
2198 * Many implementations of GL_ARB_fragment_coord_conventions_enable and some
2199 * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
2200 * allowed the layout qualifier to be used with 'varying' and 'attribute'.
2201 * These extensions and all following extensions that add the 'layout'
2202 * keyword have been modified to require the use of 'in' or 'out'.
2203 *
2204 * The following extension do not allow the deprecated keywords:
2205 *
2206 * GL_AMD_conservative_depth
2207 * GL_ARB_conservative_depth
2208 * GL_ARB_gpu_shader5
2209 * GL_ARB_separate_shader_objects
2210 * GL_ARB_tesselation_shader
2211 * GL_ARB_transform_feedback3
2212 * GL_ARB_uniform_buffer_object
2213 *
2214 * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5
2215 * allow layout with the deprecated keywords.
2216 */
2217 const bool relaxed_layout_qualifier_checking =
2218 state->ARB_fragment_coord_conventions_enable;
2219
2220 if (qual->has_layout() && uses_deprecated_qualifier) {
2221 if (relaxed_layout_qualifier_checking) {
2222 _mesa_glsl_warning(loc, state,
2223 "`layout' qualifier may not be used with "
2224 "`attribute' or `varying'");
2225 } else {
2226 _mesa_glsl_error(loc, state,
2227 "`layout' qualifier may not be used with "
2228 "`attribute' or `varying'");
2229 }
2230 }
2231
2232 /* Layout qualifiers for gl_FragDepth, which are enabled by extension
2233 * AMD_conservative_depth.
2234 */
2235 int depth_layout_count = qual->flags.q.depth_any
2236 + qual->flags.q.depth_greater
2237 + qual->flags.q.depth_less
2238 + qual->flags.q.depth_unchanged;
2239 if (depth_layout_count > 0
2240 && !state->AMD_conservative_depth_enable
2241 && !state->ARB_conservative_depth_enable) {
2242 _mesa_glsl_error(loc, state,
2243 "extension GL_AMD_conservative_depth or "
2244 "GL_ARB_conservative_depth must be enabled "
2245 "to use depth layout qualifiers");
2246 } else if (depth_layout_count > 0
2247 && strcmp(var->name, "gl_FragDepth") != 0) {
2248 _mesa_glsl_error(loc, state,
2249 "depth layout qualifiers can be applied only to "
2250 "gl_FragDepth");
2251 } else if (depth_layout_count > 1
2252 && strcmp(var->name, "gl_FragDepth") == 0) {
2253 _mesa_glsl_error(loc, state,
2254 "at most one depth layout qualifier can be applied to "
2255 "gl_FragDepth");
2256 }
2257 if (qual->flags.q.depth_any)
2258 var->depth_layout = ir_depth_layout_any;
2259 else if (qual->flags.q.depth_greater)
2260 var->depth_layout = ir_depth_layout_greater;
2261 else if (qual->flags.q.depth_less)
2262 var->depth_layout = ir_depth_layout_less;
2263 else if (qual->flags.q.depth_unchanged)
2264 var->depth_layout = ir_depth_layout_unchanged;
2265 else
2266 var->depth_layout = ir_depth_layout_none;
2267
2268 if (qual->flags.q.std140 ||
2269 qual->flags.q.packed ||
2270 qual->flags.q.shared) {
2271 _mesa_glsl_error(loc, state,
2272 "uniform block layout qualifiers std140, packed, and "
2273 "shared can only be applied to uniform blocks, not "
2274 "members");
2275 }
2276
2277 if (qual->flags.q.row_major || qual->flags.q.column_major) {
2278 if (!ubo_qualifiers_valid) {
2279 _mesa_glsl_error(loc, state,
2280 "uniform block layout qualifiers row_major and "
2281 "column_major can only be applied to uniform block "
2282 "members");
2283 } else
2284 validate_matrix_layout_for_type(state, loc, var->type);
2285 }
2286 }
2287
2288 /**
2289 * Get the variable that is being redeclared by this declaration
2290 *
2291 * Semantic checks to verify the validity of the redeclaration are also
2292 * performed. If semantic checks fail, compilation error will be emitted via
2293 * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned.
2294 *
2295 * \returns
2296 * A pointer to an existing variable in the current scope if the declaration
2297 * is a redeclaration, \c NULL otherwise.
2298 */
2299 ir_variable *
2300 get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
2301 struct _mesa_glsl_parse_state *state)
2302 {
2303 /* Check if this declaration is actually a re-declaration, either to
2304 * resize an array or add qualifiers to an existing variable.
2305 *
2306 * This is allowed for variables in the current scope, or when at
2307 * global scope (for built-ins in the implicit outer scope).
2308 */
2309 ir_variable *earlier = state->symbols->get_variable(decl->identifier);
2310 if (earlier == NULL ||
2311 (state->current_function != NULL &&
2312 !state->symbols->name_declared_this_scope(decl->identifier))) {
2313 return NULL;
2314 }
2315
2316
2317 YYLTYPE loc = decl->get_location();
2318
2319 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
2320 *
2321 * "It is legal to declare an array without a size and then
2322 * later re-declare the same name as an array of the same
2323 * type and specify a size."
2324 */
2325 if ((earlier->type->array_size() == 0)
2326 && var->type->is_array()
2327 && (var->type->element_type() == earlier->type->element_type())) {
2328 /* FINISHME: This doesn't match the qualifiers on the two
2329 * FINISHME: declarations. It's not 100% clear whether this is
2330 * FINISHME: required or not.
2331 */
2332
2333 const unsigned size = unsigned(var->type->array_size());
2334 check_builtin_array_max_size(var->name, size, loc, state);
2335 if ((size > 0) && (size <= earlier->max_array_access)) {
2336 _mesa_glsl_error(& loc, state, "array size must be > %u due to "
2337 "previous access",
2338 earlier->max_array_access);
2339 }
2340
2341 earlier->type = var->type;
2342 delete var;
2343 var = NULL;
2344 } else if ((state->ARB_fragment_coord_conventions_enable ||
2345 state->is_version(150, 0))
2346 && strcmp(var->name, "gl_FragCoord") == 0
2347 && earlier->type == var->type
2348 && earlier->mode == var->mode) {
2349 /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
2350 * qualifiers.
2351 */
2352 earlier->origin_upper_left = var->origin_upper_left;
2353 earlier->pixel_center_integer = var->pixel_center_integer;
2354
2355 /* According to section 4.3.7 of the GLSL 1.30 spec,
2356 * the following built-in varaibles can be redeclared with an
2357 * interpolation qualifier:
2358 * * gl_FrontColor
2359 * * gl_BackColor
2360 * * gl_FrontSecondaryColor
2361 * * gl_BackSecondaryColor
2362 * * gl_Color
2363 * * gl_SecondaryColor
2364 */
2365 } else if (state->is_version(130, 0)
2366 && (strcmp(var->name, "gl_FrontColor") == 0
2367 || strcmp(var->name, "gl_BackColor") == 0
2368 || strcmp(var->name, "gl_FrontSecondaryColor") == 0
2369 || strcmp(var->name, "gl_BackSecondaryColor") == 0
2370 || strcmp(var->name, "gl_Color") == 0
2371 || strcmp(var->name, "gl_SecondaryColor") == 0)
2372 && earlier->type == var->type
2373 && earlier->mode == var->mode) {
2374 earlier->interpolation = var->interpolation;
2375
2376 /* Layout qualifiers for gl_FragDepth. */
2377 } else if ((state->AMD_conservative_depth_enable ||
2378 state->ARB_conservative_depth_enable)
2379 && strcmp(var->name, "gl_FragDepth") == 0
2380 && earlier->type == var->type
2381 && earlier->mode == var->mode) {
2382
2383 /** From the AMD_conservative_depth spec:
2384 * Within any shader, the first redeclarations of gl_FragDepth
2385 * must appear before any use of gl_FragDepth.
2386 */
2387 if (earlier->used) {
2388 _mesa_glsl_error(&loc, state,
2389 "the first redeclaration of gl_FragDepth "
2390 "must appear before any use of gl_FragDepth");
2391 }
2392
2393 /* Prevent inconsistent redeclaration of depth layout qualifier. */
2394 if (earlier->depth_layout != ir_depth_layout_none
2395 && earlier->depth_layout != var->depth_layout) {
2396 _mesa_glsl_error(&loc, state,
2397 "gl_FragDepth: depth layout is declared here "
2398 "as '%s, but it was previously declared as "
2399 "'%s'",
2400 depth_layout_string(var->depth_layout),
2401 depth_layout_string(earlier->depth_layout));
2402 }
2403
2404 earlier->depth_layout = var->depth_layout;
2405
2406 } else {
2407 _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
2408 }
2409
2410 return earlier;
2411 }
2412
2413 /**
2414 * Generate the IR for an initializer in a variable declaration
2415 */
2416 ir_rvalue *
2417 process_initializer(ir_variable *var, ast_declaration *decl,
2418 ast_fully_specified_type *type,
2419 exec_list *initializer_instructions,
2420 struct _mesa_glsl_parse_state *state)
2421 {
2422 ir_rvalue *result = NULL;
2423
2424 YYLTYPE initializer_loc = decl->initializer->get_location();
2425
2426 /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
2427 *
2428 * "All uniform variables are read-only and are initialized either
2429 * directly by an application via API commands, or indirectly by
2430 * OpenGL."
2431 */
2432 if (var->mode == ir_var_uniform) {
2433 state->check_version(120, 0, &initializer_loc,
2434 "cannot initialize uniforms");
2435 }
2436
2437 if (var->type->is_sampler()) {
2438 _mesa_glsl_error(& initializer_loc, state,
2439 "cannot initialize samplers");
2440 }
2441
2442 if ((var->mode == ir_var_shader_in) && (state->current_function == NULL)) {
2443 _mesa_glsl_error(& initializer_loc, state,
2444 "cannot initialize %s shader input / %s",
2445 _mesa_glsl_shader_target_name(state->target),
2446 (state->target == vertex_shader)
2447 ? "attribute" : "varying");
2448 }
2449
2450 ir_dereference *const lhs = new(state) ir_dereference_variable(var);
2451 ir_rvalue *rhs = decl->initializer->hir(initializer_instructions,
2452 state);
2453
2454 /* Calculate the constant value if this is a const or uniform
2455 * declaration.
2456 */
2457 if (type->qualifier.flags.q.constant
2458 || type->qualifier.flags.q.uniform) {
2459 ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs, true);
2460 if (new_rhs != NULL) {
2461 rhs = new_rhs;
2462
2463 ir_constant *constant_value = rhs->constant_expression_value();
2464 if (!constant_value) {
2465 /* If ARB_shading_language_420pack is enabled, initializers of
2466 * const-qualified local variables do not have to be constant
2467 * expressions. Const-qualified global variables must still be
2468 * initialized with constant expressions.
2469 */
2470 if (!state->ARB_shading_language_420pack_enable
2471 || state->current_function == NULL) {
2472 _mesa_glsl_error(& initializer_loc, state,
2473 "initializer of %s variable `%s' must be a "
2474 "constant expression",
2475 (type->qualifier.flags.q.constant)
2476 ? "const" : "uniform",
2477 decl->identifier);
2478 if (var->type->is_numeric()) {
2479 /* Reduce cascading errors. */
2480 var->constant_value = ir_constant::zero(state, var->type);
2481 }
2482 }
2483 } else {
2484 rhs = constant_value;
2485 var->constant_value = constant_value;
2486 }
2487 } else {
2488 _mesa_glsl_error(&initializer_loc, state,
2489 "initializer of type %s cannot be assigned to "
2490 "variable of type %s",
2491 rhs->type->name, var->type->name);
2492 if (var->type->is_numeric()) {
2493 /* Reduce cascading errors. */
2494 var->constant_value = ir_constant::zero(state, var->type);
2495 }
2496 }
2497 }
2498
2499 if (rhs && !rhs->type->is_error()) {
2500 bool temp = var->read_only;
2501 if (type->qualifier.flags.q.constant)
2502 var->read_only = false;
2503
2504 /* Never emit code to initialize a uniform.
2505 */
2506 const glsl_type *initializer_type;
2507 if (!type->qualifier.flags.q.uniform) {
2508 result = do_assignment(initializer_instructions, state,
2509 NULL,
2510 lhs, rhs, true,
2511 type->get_location());
2512 initializer_type = result->type;
2513 } else
2514 initializer_type = rhs->type;
2515
2516 var->constant_initializer = rhs->constant_expression_value();
2517 var->has_initializer = true;
2518
2519 /* If the declared variable is an unsized array, it must inherrit
2520 * its full type from the initializer. A declaration such as
2521 *
2522 * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
2523 *
2524 * becomes
2525 *
2526 * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
2527 *
2528 * The assignment generated in the if-statement (below) will also
2529 * automatically handle this case for non-uniforms.
2530 *
2531 * If the declared variable is not an array, the types must
2532 * already match exactly. As a result, the type assignment
2533 * here can be done unconditionally. For non-uniforms the call
2534 * to do_assignment can change the type of the initializer (via
2535 * the implicit conversion rules). For uniforms the initializer
2536 * must be a constant expression, and the type of that expression
2537 * was validated above.
2538 */
2539 var->type = initializer_type;
2540
2541 var->read_only = temp;
2542 }
2543
2544 return result;
2545 }
2546
2547
2548 /**
2549 * Do additional processing necessary for geometry shader input declarations
2550 * (this covers both interface blocks arrays and bare input variables).
2551 */
2552 static void
2553 handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state,
2554 YYLTYPE loc, ir_variable *var)
2555 {
2556 unsigned num_vertices = 0;
2557 if (state->gs_input_prim_type_specified) {
2558 num_vertices = vertices_per_prim(state->gs_input_prim_type);
2559 }
2560
2561 /* Geometry shader input variables must be arrays. Caller should have
2562 * reported an error for this.
2563 */
2564 if (!var->type->is_array()) {
2565 assert(state->error);
2566
2567 /* To avoid cascading failures, short circuit the checks below. */
2568 return;
2569 }
2570
2571 if (var->type->length == 0) {
2572 /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
2573 *
2574 * All geometry shader input unsized array declarations will be
2575 * sized by an earlier input layout qualifier, when present, as per
2576 * the following table.
2577 *
2578 * Followed by a table mapping each allowed input layout qualifier to
2579 * the corresponding input length.
2580 */
2581 if (num_vertices != 0)
2582 var->type = glsl_type::get_array_instance(var->type->fields.array,
2583 num_vertices);
2584 } else {
2585 /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec
2586 * includes the following examples of compile-time errors:
2587 *
2588 * // code sequence within one shader...
2589 * in vec4 Color1[]; // size unknown
2590 * ...Color1.length()...// illegal, length() unknown
2591 * in vec4 Color2[2]; // size is 2
2592 * ...Color1.length()...// illegal, Color1 still has no size
2593 * in vec4 Color3[3]; // illegal, input sizes are inconsistent
2594 * layout(lines) in; // legal, input size is 2, matching
2595 * in vec4 Color4[3]; // illegal, contradicts layout
2596 * ...
2597 *
2598 * To detect the case illustrated by Color3, we verify that the size of
2599 * an explicitly-sized array matches the size of any previously declared
2600 * explicitly-sized array. To detect the case illustrated by Color4, we
2601 * verify that the size of an explicitly-sized array is consistent with
2602 * any previously declared input layout.
2603 */
2604 if (num_vertices != 0 && var->type->length != num_vertices) {
2605 _mesa_glsl_error(&loc, state,
2606 "geometry shader input size contradicts previously"
2607 " declared layout (size is %u, but layout requires a"
2608 " size of %u)", var->type->length, num_vertices);
2609 } else if (state->gs_input_size != 0 &&
2610 var->type->length != state->gs_input_size) {
2611 _mesa_glsl_error(&loc, state,
2612 "geometry shader input sizes are "
2613 "inconsistent (size is %u, but a previous "
2614 "declaration has size %u)",
2615 var->type->length, state->gs_input_size);
2616 } else {
2617 state->gs_input_size = var->type->length;
2618 }
2619 }
2620 }
2621
2622 ir_rvalue *
2623 ast_declarator_list::hir(exec_list *instructions,
2624 struct _mesa_glsl_parse_state *state)
2625 {
2626 void *ctx = state;
2627 const struct glsl_type *decl_type;
2628 const char *type_name = NULL;
2629 ir_rvalue *result = NULL;
2630 YYLTYPE loc = this->get_location();
2631
2632 /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
2633 *
2634 * "To ensure that a particular output variable is invariant, it is
2635 * necessary to use the invariant qualifier. It can either be used to
2636 * qualify a previously declared variable as being invariant
2637 *
2638 * invariant gl_Position; // make existing gl_Position be invariant"
2639 *
2640 * In these cases the parser will set the 'invariant' flag in the declarator
2641 * list, and the type will be NULL.
2642 */
2643 if (this->invariant) {
2644 assert(this->type == NULL);
2645
2646 if (state->current_function != NULL) {
2647 _mesa_glsl_error(& loc, state,
2648 "all uses of `invariant' keyword must be at global "
2649 "scope");
2650 }
2651
2652 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
2653 assert(!decl->is_array);
2654 assert(decl->array_size == NULL);
2655 assert(decl->initializer == NULL);
2656
2657 ir_variable *const earlier =
2658 state->symbols->get_variable(decl->identifier);
2659 if (earlier == NULL) {
2660 _mesa_glsl_error(& loc, state,
2661 "undeclared variable `%s' cannot be marked "
2662 "invariant", decl->identifier);
2663 } else if ((state->target == vertex_shader)
2664 && (earlier->mode != ir_var_shader_out)) {
2665 _mesa_glsl_error(& loc, state,
2666 "`%s' cannot be marked invariant, vertex shader "
2667 "outputs only", decl->identifier);
2668 } else if ((state->target == fragment_shader)
2669 && (earlier->mode != ir_var_shader_in)) {
2670 _mesa_glsl_error(& loc, state,
2671 "`%s' cannot be marked invariant, fragment shader "
2672 "inputs only", decl->identifier);
2673 } else if (earlier->used) {
2674 _mesa_glsl_error(& loc, state,
2675 "variable `%s' may not be redeclared "
2676 "`invariant' after being used",
2677 earlier->name);
2678 } else {
2679 earlier->invariant = true;
2680 }
2681 }
2682
2683 /* Invariant redeclarations do not have r-values.
2684 */
2685 return NULL;
2686 }
2687
2688 assert(this->type != NULL);
2689 assert(!this->invariant);
2690
2691 /* The type specifier may contain a structure definition. Process that
2692 * before any of the variable declarations.
2693 */
2694 (void) this->type->specifier->hir(instructions, state);
2695
2696 decl_type = this->type->specifier->glsl_type(& type_name, state);
2697 if (this->declarations.is_empty()) {
2698 /* If there is no structure involved in the program text, there are two
2699 * possible scenarios:
2700 *
2701 * - The program text contained something like 'vec4;'. This is an
2702 * empty declaration. It is valid but weird. Emit a warning.
2703 *
2704 * - The program text contained something like 'S;' and 'S' is not the
2705 * name of a known structure type. This is both invalid and weird.
2706 * Emit an error.
2707 *
2708 * Note that if decl_type is NULL and there is a structure involved,
2709 * there must have been some sort of error with the structure. In this
2710 * case we assume that an error was already generated on this line of
2711 * code for the structure. There is no need to generate an additional,
2712 * confusing error.
2713 */
2714 assert(this->type->specifier->structure == NULL || decl_type != NULL
2715 || state->error);
2716 if (this->type->specifier->structure == NULL) {
2717 if (decl_type != NULL) {
2718 _mesa_glsl_warning(&loc, state, "empty declaration");
2719 } else {
2720 _mesa_glsl_error(&loc, state,
2721 "invalid type `%s' in empty declaration",
2722 type_name);
2723 }
2724 }
2725
2726 if (this->type->qualifier.precision != ast_precision_none &&
2727 this->type->specifier->structure != NULL) {
2728 _mesa_glsl_error(&loc, state, "precision qualifiers can't be applied "
2729 "to structures");
2730 }
2731 }
2732
2733 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
2734 const struct glsl_type *var_type;
2735 ir_variable *var;
2736
2737 /* FINISHME: Emit a warning if a variable declaration shadows a
2738 * FINISHME: declaration at a higher scope.
2739 */
2740
2741 if ((decl_type == NULL) || decl_type->is_void()) {
2742 if (type_name != NULL) {
2743 _mesa_glsl_error(& loc, state,
2744 "invalid type `%s' in declaration of `%s'",
2745 type_name, decl->identifier);
2746 } else {
2747 _mesa_glsl_error(& loc, state,
2748 "invalid type in declaration of `%s'",
2749 decl->identifier);
2750 }
2751 continue;
2752 }
2753
2754 if (decl->is_array) {
2755 var_type = process_array_type(&loc, decl_type, decl->array_size,
2756 state);
2757 if (var_type->is_error())
2758 continue;
2759 } else {
2760 var_type = decl_type;
2761 }
2762
2763 var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
2764
2765 /* The 'varying in' and 'varying out' qualifiers can only be used with
2766 * ARB_geometry_shader4 and EXT_geometry_shader4, which we don't support
2767 * yet.
2768 */
2769 if (this->type->qualifier.flags.q.varying) {
2770 if (this->type->qualifier.flags.q.in) {
2771 _mesa_glsl_error(& loc, state,
2772 "`varying in' qualifier in declaration of "
2773 "`%s' only valid for geometry shaders using "
2774 "ARB_geometry_shader4 or EXT_geometry_shader4",
2775 decl->identifier);
2776 } else if (this->type->qualifier.flags.q.out) {
2777 _mesa_glsl_error(& loc, state,
2778 "`varying out' qualifier in declaration of "
2779 "`%s' only valid for geometry shaders using "
2780 "ARB_geometry_shader4 or EXT_geometry_shader4",
2781 decl->identifier);
2782 }
2783 }
2784
2785 /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
2786 *
2787 * "Global variables can only use the qualifiers const,
2788 * attribute, uni form, or varying. Only one may be
2789 * specified.
2790 *
2791 * Local variables can only use the qualifier const."
2792 *
2793 * This is relaxed in GLSL 1.30 and GLSL ES 3.00. It is also relaxed by
2794 * any extension that adds the 'layout' keyword.
2795 */
2796 if (!state->is_version(130, 300)
2797 && !state->ARB_explicit_attrib_location_enable
2798 && !state->ARB_fragment_coord_conventions_enable) {
2799 if (this->type->qualifier.flags.q.out) {
2800 _mesa_glsl_error(& loc, state,
2801 "`out' qualifier in declaration of `%s' "
2802 "only valid for function parameters in %s",
2803 decl->identifier, state->get_version_string());
2804 }
2805 if (this->type->qualifier.flags.q.in) {
2806 _mesa_glsl_error(& loc, state,
2807 "`in' qualifier in declaration of `%s' "
2808 "only valid for function parameters in %s",
2809 decl->identifier, state->get_version_string());
2810 }
2811 /* FINISHME: Test for other invalid qualifiers. */
2812 }
2813
2814 apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
2815 & loc, this->ubo_qualifiers_valid, false);
2816
2817 if (this->type->qualifier.flags.q.invariant) {
2818 if ((state->target == vertex_shader) &&
2819 var->mode != ir_var_shader_out) {
2820 _mesa_glsl_error(& loc, state,
2821 "`%s' cannot be marked invariant, vertex shader "
2822 "outputs only", var->name);
2823 } else if ((state->target == fragment_shader) &&
2824 var->mode != ir_var_shader_in) {
2825 /* FINISHME: Note that this doesn't work for invariant on
2826 * a function signature inval
2827 */
2828 _mesa_glsl_error(& loc, state,
2829 "`%s' cannot be marked invariant, fragment shader "
2830 "inputs only", var->name);
2831 }
2832 }
2833
2834 if (state->current_function != NULL) {
2835 const char *mode = NULL;
2836 const char *extra = "";
2837
2838 /* There is no need to check for 'inout' here because the parser will
2839 * only allow that in function parameter lists.
2840 */
2841 if (this->type->qualifier.flags.q.attribute) {
2842 mode = "attribute";
2843 } else if (this->type->qualifier.flags.q.uniform) {
2844 mode = "uniform";
2845 } else if (this->type->qualifier.flags.q.varying) {
2846 mode = "varying";
2847 } else if (this->type->qualifier.flags.q.in) {
2848 mode = "in";
2849 extra = " or in function parameter list";
2850 } else if (this->type->qualifier.flags.q.out) {
2851 mode = "out";
2852 extra = " or in function parameter list";
2853 }
2854
2855 if (mode) {
2856 _mesa_glsl_error(& loc, state,
2857 "%s variable `%s' must be declared at "
2858 "global scope%s",
2859 mode, var->name, extra);
2860 }
2861 } else if (var->mode == ir_var_shader_in) {
2862 var->read_only = true;
2863
2864 if (state->target == vertex_shader) {
2865 bool error_emitted = false;
2866
2867 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
2868 *
2869 * "Vertex shader inputs can only be float, floating-point
2870 * vectors, matrices, signed and unsigned integers and integer
2871 * vectors. Vertex shader inputs can also form arrays of these
2872 * types, but not structures."
2873 *
2874 * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
2875 *
2876 * "Vertex shader inputs can only be float, floating-point
2877 * vectors, matrices, signed and unsigned integers and integer
2878 * vectors. They cannot be arrays or structures."
2879 *
2880 * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
2881 *
2882 * "The attribute qualifier can be used only with float,
2883 * floating-point vectors, and matrices. Attribute variables
2884 * cannot be declared as arrays or structures."
2885 *
2886 * From page 33 (page 39 of the PDF) of the GLSL ES 3.00 spec:
2887 *
2888 * "Vertex shader inputs can only be float, floating-point
2889 * vectors, matrices, signed and unsigned integers and integer
2890 * vectors. Vertex shader inputs cannot be arrays or
2891 * structures."
2892 */
2893 const glsl_type *check_type = var->type->is_array()
2894 ? var->type->fields.array : var->type;
2895
2896 switch (check_type->base_type) {
2897 case GLSL_TYPE_FLOAT:
2898 break;
2899 case GLSL_TYPE_UINT:
2900 case GLSL_TYPE_INT:
2901 if (state->is_version(120, 300))
2902 break;
2903 /* FALLTHROUGH */
2904 default:
2905 _mesa_glsl_error(& loc, state,
2906 "vertex shader input / attribute cannot have "
2907 "type %s`%s'",
2908 var->type->is_array() ? "array of " : "",
2909 check_type->name);
2910 error_emitted = true;
2911 }
2912
2913 if (!error_emitted && var->type->is_array() &&
2914 !state->check_version(150, 0, &loc,
2915 "vertex shader input / attribute "
2916 "cannot have array type")) {
2917 error_emitted = true;
2918 }
2919 } else if (state->target == geometry_shader) {
2920 /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
2921 *
2922 * Geometry shader input variables get the per-vertex values
2923 * written out by vertex shader output variables of the same
2924 * names. Since a geometry shader operates on a set of
2925 * vertices, each input varying variable (or input block, see
2926 * interface blocks below) needs to be declared as an array.
2927 */
2928 if (!var->type->is_array()) {
2929 _mesa_glsl_error(&loc, state,
2930 "geometry shader inputs must be arrays");
2931 }
2932
2933 handle_geometry_shader_input_decl(state, loc, var);
2934 }
2935 }
2936
2937 /* Integer fragment inputs must be qualified with 'flat'. In GLSL ES,
2938 * so must integer vertex outputs.
2939 *
2940 * From section 4.3.4 ("Inputs") of the GLSL 1.50 spec:
2941 * "Fragment shader inputs that are signed or unsigned integers or
2942 * integer vectors must be qualified with the interpolation qualifier
2943 * flat."
2944 *
2945 * From section 4.3.4 ("Input Variables") of the GLSL 3.00 ES spec:
2946 * "Fragment shader inputs that are, or contain, signed or unsigned
2947 * integers or integer vectors must be qualified with the
2948 * interpolation qualifier flat."
2949 *
2950 * From section 4.3.6 ("Output Variables") of the GLSL 3.00 ES spec:
2951 * "Vertex shader outputs that are, or contain, signed or unsigned
2952 * integers or integer vectors must be qualified with the
2953 * interpolation qualifier flat."
2954 *
2955 * Note that prior to GLSL 1.50, this requirement applied to vertex
2956 * outputs rather than fragment inputs. That creates problems in the
2957 * presence of geometry shaders, so we adopt the GLSL 1.50 rule for all
2958 * desktop GL shaders. For GLSL ES shaders, we follow the spec and
2959 * apply the restriction to both vertex outputs and fragment inputs.
2960 *
2961 * Note also that the desktop GLSL specs are missing the text "or
2962 * contain"; this is presumably an oversight, since there is no
2963 * reasonable way to interpolate a fragment shader input that contains
2964 * an integer.
2965 */
2966 if (state->is_version(130, 300) &&
2967 var->type->contains_integer() &&
2968 var->interpolation != INTERP_QUALIFIER_FLAT &&
2969 ((state->target == fragment_shader && var->mode == ir_var_shader_in)
2970 || (state->target == vertex_shader && var->mode == ir_var_shader_out
2971 && state->es_shader))) {
2972 const char *var_type = (state->target == vertex_shader) ?
2973 "vertex output" : "fragment input";
2974 _mesa_glsl_error(&loc, state, "if a %s is (or contains) "
2975 "an integer, then it must be qualified with 'flat'",
2976 var_type);
2977 }
2978
2979
2980 /* Interpolation qualifiers cannot be applied to 'centroid' and
2981 * 'centroid varying'.
2982 *
2983 * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
2984 * "interpolation qualifiers may only precede the qualifiers in,
2985 * centroid in, out, or centroid out in a declaration. They do not apply
2986 * to the deprecated storage qualifiers varying or centroid varying."
2987 *
2988 * These deprecated storage qualifiers do not exist in GLSL ES 3.00.
2989 */
2990 if (state->is_version(130, 0)
2991 && this->type->qualifier.has_interpolation()
2992 && this->type->qualifier.flags.q.varying) {
2993
2994 const char *i = this->type->qualifier.interpolation_string();
2995 assert(i != NULL);
2996 const char *s;
2997 if (this->type->qualifier.flags.q.centroid)
2998 s = "centroid varying";
2999 else
3000 s = "varying";
3001
3002 _mesa_glsl_error(&loc, state,
3003 "qualifier '%s' cannot be applied to the "
3004 "deprecated storage qualifier '%s'", i, s);
3005 }
3006
3007
3008 /* Interpolation qualifiers can only apply to vertex shader outputs and
3009 * fragment shader inputs.
3010 *
3011 * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
3012 * "Outputs from a vertex shader (out) and inputs to a fragment
3013 * shader (in) can be further qualified with one or more of these
3014 * interpolation qualifiers"
3015 *
3016 * From page 31 (page 37 of the PDF) of the GLSL ES 3.00 spec:
3017 * "These interpolation qualifiers may only precede the qualifiers
3018 * in, centroid in, out, or centroid out in a declaration. They do
3019 * not apply to inputs into a vertex shader or outputs from a
3020 * fragment shader."
3021 */
3022 if (state->is_version(130, 300)
3023 && this->type->qualifier.has_interpolation()) {
3024
3025 const char *i = this->type->qualifier.interpolation_string();
3026 assert(i != NULL);
3027
3028 switch (state->target) {
3029 case vertex_shader:
3030 if (this->type->qualifier.flags.q.in) {
3031 _mesa_glsl_error(&loc, state,
3032 "qualifier '%s' cannot be applied to vertex "
3033 "shader inputs", i);
3034 }
3035 break;
3036 case fragment_shader:
3037 if (this->type->qualifier.flags.q.out) {
3038 _mesa_glsl_error(&loc, state,
3039 "qualifier '%s' cannot be applied to fragment "
3040 "shader outputs", i);
3041 }
3042 break;
3043 default:
3044 break;
3045 }
3046 }
3047
3048
3049 /* From section 4.3.4 of the GLSL 1.30 spec:
3050 * "It is an error to use centroid in in a vertex shader."
3051 *
3052 * From section 4.3.4 of the GLSL ES 3.00 spec:
3053 * "It is an error to use centroid in or interpolation qualifiers in
3054 * a vertex shader input."
3055 */
3056 if (state->is_version(130, 300)
3057 && this->type->qualifier.flags.q.centroid
3058 && this->type->qualifier.flags.q.in
3059 && state->target == vertex_shader) {
3060
3061 _mesa_glsl_error(&loc, state,
3062 "'centroid in' cannot be used in a vertex shader");
3063 }
3064
3065 /* Section 4.3.6 of the GLSL 1.30 specification states:
3066 * "It is an error to use centroid out in a fragment shader."
3067 *
3068 * The GL_ARB_shading_language_420pack extension specification states:
3069 * "It is an error to use auxiliary storage qualifiers or interpolation
3070 * qualifiers on an output in a fragment shader."
3071 */
3072 if (state->target == fragment_shader &&
3073 this->type->qualifier.flags.q.out &&
3074 this->type->qualifier.has_auxiliary_storage()) {
3075 _mesa_glsl_error(&loc, state,
3076 "auxiliary storage qualifiers cannot be used on "
3077 "fragment shader outputs");
3078 }
3079
3080 /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
3081 */
3082 if (this->type->qualifier.precision != ast_precision_none) {
3083 state->check_precision_qualifiers_allowed(&loc);
3084 }
3085
3086
3087 /* Precision qualifiers only apply to floating point and integer types.
3088 *
3089 * From section 4.5.2 of the GLSL 1.30 spec:
3090 * "Any floating point or any integer declaration can have the type
3091 * preceded by one of these precision qualifiers [...] Literal
3092 * constants do not have precision qualifiers. Neither do Boolean
3093 * variables.
3094 *
3095 * In GLSL ES, sampler types are also allowed.
3096 *
3097 * From page 87 of the GLSL ES spec:
3098 * "RESOLUTION: Allow sampler types to take a precision qualifier."
3099 */
3100 if (this->type->qualifier.precision != ast_precision_none
3101 && !var->type->is_float()
3102 && !var->type->is_integer()
3103 && !var->type->is_record()
3104 && !(var->type->is_sampler() && state->es_shader)
3105 && !(var->type->is_array()
3106 && (var->type->fields.array->is_float()
3107 || var->type->fields.array->is_integer()))) {
3108
3109 _mesa_glsl_error(&loc, state,
3110 "precision qualifiers apply only to floating point"
3111 "%s types", state->es_shader ? ", integer, and sampler"
3112 : "and integer");
3113 }
3114
3115 /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
3116 *
3117 * "[Sampler types] can only be declared as function
3118 * parameters or uniform variables (see Section 4.3.5
3119 * "Uniform")".
3120 */
3121 if (var_type->contains_sampler() &&
3122 !this->type->qualifier.flags.q.uniform) {
3123 _mesa_glsl_error(&loc, state, "samplers must be declared uniform");
3124 }
3125
3126 /* Process the initializer and add its instructions to a temporary
3127 * list. This list will be added to the instruction stream (below) after
3128 * the declaration is added. This is done because in some cases (such as
3129 * redeclarations) the declaration may not actually be added to the
3130 * instruction stream.
3131 */
3132 exec_list initializer_instructions;
3133 ir_variable *earlier = get_variable_being_redeclared(var, decl, state);
3134
3135 if (decl->initializer != NULL) {
3136 result = process_initializer((earlier == NULL) ? var : earlier,
3137 decl, this->type,
3138 &initializer_instructions, state);
3139 }
3140
3141 /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
3142 *
3143 * "It is an error to write to a const variable outside of
3144 * its declaration, so they must be initialized when
3145 * declared."
3146 */
3147 if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
3148 _mesa_glsl_error(& loc, state,
3149 "const declaration of `%s' must be initialized",
3150 decl->identifier);
3151 }
3152
3153 if (state->es_shader) {
3154 const glsl_type *const t = (earlier == NULL)
3155 ? var->type : earlier->type;
3156
3157 if (t->is_array() && t->length == 0)
3158 /* Section 10.17 of the GLSL ES 1.00 specification states that
3159 * unsized array declarations have been removed from the language.
3160 * Arrays that are sized using an initializer are still explicitly
3161 * sized. However, GLSL ES 1.00 does not allow array
3162 * initializers. That is only allowed in GLSL ES 3.00.
3163 *
3164 * Section 4.1.9 (Arrays) of the GLSL ES 3.00 spec says:
3165 *
3166 * "An array type can also be formed without specifying a size
3167 * if the definition includes an initializer:
3168 *
3169 * float x[] = float[2] (1.0, 2.0); // declares an array of size 2
3170 * float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3
3171 *
3172 * float a[5];
3173 * float b[] = a;"
3174 */
3175 _mesa_glsl_error(& loc, state,
3176 "unsized array declarations are not allowed in "
3177 "GLSL ES");
3178 }
3179
3180 /* If the declaration is not a redeclaration, there are a few additional
3181 * semantic checks that must be applied. In addition, variable that was
3182 * created for the declaration should be added to the IR stream.
3183 */
3184 if (earlier == NULL) {
3185 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
3186 *
3187 * "Identifiers starting with "gl_" are reserved for use by
3188 * OpenGL, and may not be declared in a shader as either a
3189 * variable or a function."
3190 */
3191 if (strncmp(decl->identifier, "gl_", 3) == 0)
3192 _mesa_glsl_error(& loc, state,
3193 "identifier `%s' uses reserved `gl_' prefix",
3194 decl->identifier);
3195 else if (strstr(decl->identifier, "__")) {
3196 /* From page 14 (page 20 of the PDF) of the GLSL 1.10
3197 * spec:
3198 *
3199 * "In addition, all identifiers containing two
3200 * consecutive underscores (__) are reserved as
3201 * possible future keywords."
3202 */
3203 _mesa_glsl_error(& loc, state,
3204 "identifier `%s' uses reserved `__' string",
3205 decl->identifier);
3206 }
3207
3208 /* Add the variable to the symbol table. Note that the initializer's
3209 * IR was already processed earlier (though it hasn't been emitted
3210 * yet), without the variable in scope.
3211 *
3212 * This differs from most C-like languages, but it follows the GLSL
3213 * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
3214 * spec:
3215 *
3216 * "Within a declaration, the scope of a name starts immediately
3217 * after the initializer if present or immediately after the name
3218 * being declared if not."
3219 */
3220 if (!state->symbols->add_variable(var)) {
3221 YYLTYPE loc = this->get_location();
3222 _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
3223 "current scope", decl->identifier);
3224 continue;
3225 }
3226
3227 /* Push the variable declaration to the top. It means that all the
3228 * variable declarations will appear in a funny last-to-first order,
3229 * but otherwise we run into trouble if a function is prototyped, a
3230 * global var is decled, then the function is defined with usage of
3231 * the global var. See glslparsertest's CorrectModule.frag.
3232 */
3233 instructions->push_head(var);
3234 }
3235
3236 instructions->append_list(&initializer_instructions);
3237 }
3238
3239
3240 /* Generally, variable declarations do not have r-values. However,
3241 * one is used for the declaration in
3242 *
3243 * while (bool b = some_condition()) {
3244 * ...
3245 * }
3246 *
3247 * so we return the rvalue from the last seen declaration here.
3248 */
3249 return result;
3250 }
3251
3252
3253 ir_rvalue *
3254 ast_parameter_declarator::hir(exec_list *instructions,
3255 struct _mesa_glsl_parse_state *state)
3256 {
3257 void *ctx = state;
3258 const struct glsl_type *type;
3259 const char *name = NULL;
3260 YYLTYPE loc = this->get_location();
3261
3262 type = this->type->specifier->glsl_type(& name, state);
3263
3264 if (type == NULL) {
3265 if (name != NULL) {
3266 _mesa_glsl_error(& loc, state,
3267 "invalid type `%s' in declaration of `%s'",
3268 name, this->identifier);
3269 } else {
3270 _mesa_glsl_error(& loc, state,
3271 "invalid type in declaration of `%s'",
3272 this->identifier);
3273 }
3274
3275 type = glsl_type::error_type;
3276 }
3277
3278 /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
3279 *
3280 * "Functions that accept no input arguments need not use void in the
3281 * argument list because prototypes (or definitions) are required and
3282 * therefore there is no ambiguity when an empty argument list "( )" is
3283 * declared. The idiom "(void)" as a parameter list is provided for
3284 * convenience."
3285 *
3286 * Placing this check here prevents a void parameter being set up
3287 * for a function, which avoids tripping up checks for main taking
3288 * parameters and lookups of an unnamed symbol.
3289 */
3290 if (type->is_void()) {
3291 if (this->identifier != NULL)
3292 _mesa_glsl_error(& loc, state,
3293 "named parameter cannot have type `void'");
3294
3295 is_void = true;
3296 return NULL;
3297 }
3298
3299 if (formal_parameter && (this->identifier == NULL)) {
3300 _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
3301 return NULL;
3302 }
3303
3304 /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
3305 * call already handled the "vec4[..] foo" case.
3306 */
3307 if (this->is_array) {
3308 type = process_array_type(&loc, type, this->array_size, state);
3309 }
3310
3311 if (!type->is_error() && type->array_size() == 0) {
3312 _mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
3313 "a declared size");
3314 type = glsl_type::error_type;
3315 }
3316
3317 is_void = false;
3318 ir_variable *var = new(ctx)
3319 ir_variable(type, this->identifier, ir_var_function_in);
3320
3321 /* Apply any specified qualifiers to the parameter declaration. Note that
3322 * for function parameters the default mode is 'in'.
3323 */
3324 apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
3325 false, true);
3326
3327 /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
3328 *
3329 * "Samplers cannot be treated as l-values; hence cannot be used
3330 * as out or inout function parameters, nor can they be assigned
3331 * into."
3332 */
3333 if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out)
3334 && type->contains_sampler()) {
3335 _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers");
3336 type = glsl_type::error_type;
3337 }
3338
3339 /* From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
3340 *
3341 * "When calling a function, expressions that do not evaluate to
3342 * l-values cannot be passed to parameters declared as out or inout."
3343 *
3344 * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
3345 *
3346 * "Other binary or unary expressions, non-dereferenced arrays,
3347 * function names, swizzles with repeated fields, and constants
3348 * cannot be l-values."
3349 *
3350 * So for GLSL 1.10, passing an array as an out or inout parameter is not
3351 * allowed. This restriction is removed in GLSL 1.20, and in GLSL ES.
3352 */
3353 if ((var->mode == ir_var_function_inout || var->mode == ir_var_function_out)
3354 && type->is_array()
3355 && !state->check_version(120, 100, &loc,
3356 "arrays cannot be out or inout parameters")) {
3357 type = glsl_type::error_type;
3358 }
3359
3360 instructions->push_tail(var);
3361
3362 /* Parameter declarations do not have r-values.
3363 */
3364 return NULL;
3365 }
3366
3367
3368 void
3369 ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
3370 bool formal,
3371 exec_list *ir_parameters,
3372 _mesa_glsl_parse_state *state)
3373 {
3374 ast_parameter_declarator *void_param = NULL;
3375 unsigned count = 0;
3376
3377 foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
3378 param->formal_parameter = formal;
3379 param->hir(ir_parameters, state);
3380
3381 if (param->is_void)
3382 void_param = param;
3383
3384 count++;
3385 }
3386
3387 if ((void_param != NULL) && (count > 1)) {
3388 YYLTYPE loc = void_param->get_location();
3389
3390 _mesa_glsl_error(& loc, state,
3391 "`void' parameter must be only parameter");
3392 }
3393 }
3394
3395
3396 void
3397 emit_function(_mesa_glsl_parse_state *state, ir_function *f)
3398 {
3399 /* IR invariants disallow function declarations or definitions
3400 * nested within other function definitions. But there is no
3401 * requirement about the relative order of function declarations
3402 * and definitions with respect to one another. So simply insert
3403 * the new ir_function block at the end of the toplevel instruction
3404 * list.
3405 */
3406 state->toplevel_ir->push_tail(f);
3407 }
3408
3409
3410 ir_rvalue *
3411 ast_function::hir(exec_list *instructions,
3412 struct _mesa_glsl_parse_state *state)
3413 {
3414 void *ctx = state;
3415 ir_function *f = NULL;
3416 ir_function_signature *sig = NULL;
3417 exec_list hir_parameters;
3418
3419 const char *const name = identifier;
3420
3421 /* New functions are always added to the top-level IR instruction stream,
3422 * so this instruction list pointer is ignored. See also emit_function
3423 * (called below).
3424 */
3425 (void) instructions;
3426
3427 /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
3428 *
3429 * "Function declarations (prototypes) cannot occur inside of functions;
3430 * they must be at global scope, or for the built-in functions, outside
3431 * the global scope."
3432 *
3433 * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
3434 *
3435 * "User defined functions may only be defined within the global scope."
3436 *
3437 * Note that this language does not appear in GLSL 1.10.
3438 */
3439 if ((state->current_function != NULL) &&
3440 state->is_version(120, 100)) {
3441 YYLTYPE loc = this->get_location();
3442 _mesa_glsl_error(&loc, state,
3443 "declaration of function `%s' not allowed within "
3444 "function body", name);
3445 }
3446
3447 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
3448 *
3449 * "Identifiers starting with "gl_" are reserved for use by
3450 * OpenGL, and may not be declared in a shader as either a
3451 * variable or a function."
3452 */
3453 if (strncmp(name, "gl_", 3) == 0) {
3454 YYLTYPE loc = this->get_location();
3455 _mesa_glsl_error(&loc, state,
3456 "identifier `%s' uses reserved `gl_' prefix", name);
3457 }
3458
3459 /* Convert the list of function parameters to HIR now so that they can be
3460 * used below to compare this function's signature with previously seen
3461 * signatures for functions with the same name.
3462 */
3463 ast_parameter_declarator::parameters_to_hir(& this->parameters,
3464 is_definition,
3465 & hir_parameters, state);
3466
3467 const char *return_type_name;
3468 const glsl_type *return_type =
3469 this->return_type->specifier->glsl_type(& return_type_name, state);
3470
3471 if (!return_type) {
3472 YYLTYPE loc = this->get_location();
3473 _mesa_glsl_error(&loc, state,
3474 "function `%s' has undeclared return type `%s'",
3475 name, return_type_name);
3476 return_type = glsl_type::error_type;
3477 }
3478
3479 /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
3480 * "No qualifier is allowed on the return type of a function."
3481 */
3482 if (this->return_type->has_qualifiers()) {
3483 YYLTYPE loc = this->get_location();
3484 _mesa_glsl_error(& loc, state,
3485 "function `%s' return type has qualifiers", name);
3486 }
3487
3488 /* Section 6.1 (Function Definitions) of the GLSL 1.20 spec says:
3489 *
3490 * "Arrays are allowed as arguments and as the return type. In both
3491 * cases, the array must be explicitly sized."
3492 */
3493 if (return_type->is_array() && return_type->length == 0) {
3494 YYLTYPE loc = this->get_location();
3495 _mesa_glsl_error(& loc, state,
3496 "function `%s' return type array must be explicitly "
3497 "sized", name);
3498 }
3499
3500 /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
3501 *
3502 * "[Sampler types] can only be declared as function parameters
3503 * or uniform variables (see Section 4.3.5 "Uniform")".
3504 */
3505 if (return_type->contains_sampler()) {
3506 YYLTYPE loc = this->get_location();
3507 _mesa_glsl_error(&loc, state,
3508 "function `%s' return type can't contain a sampler",
3509 name);
3510 }
3511
3512 /* Verify that this function's signature either doesn't match a previously
3513 * seen signature for a function with the same name, or, if a match is found,
3514 * that the previously seen signature does not have an associated definition.
3515 */
3516 f = state->symbols->get_function(name);
3517 if (f != NULL && (state->es_shader || f->has_user_signature())) {
3518 sig = f->exact_matching_signature(&hir_parameters);
3519 if (sig != NULL) {
3520 const char *badvar = sig->qualifiers_match(&hir_parameters);
3521 if (badvar != NULL) {
3522 YYLTYPE loc = this->get_location();
3523
3524 _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
3525 "qualifiers don't match prototype", name, badvar);
3526 }
3527
3528 if (sig->return_type != return_type) {
3529 YYLTYPE loc = this->get_location();
3530
3531 _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
3532 "match prototype", name);
3533 }
3534
3535 if (sig->is_defined) {
3536 if (is_definition) {
3537 YYLTYPE loc = this->get_location();
3538 _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
3539 } else {
3540 /* We just encountered a prototype that exactly matches a
3541 * function that's already been defined. This is redundant,
3542 * and we should ignore it.
3543 */
3544 return NULL;
3545 }
3546 }
3547 }
3548 } else {
3549 f = new(ctx) ir_function(name);
3550 if (!state->symbols->add_function(f)) {
3551 /* This function name shadows a non-function use of the same name. */
3552 YYLTYPE loc = this->get_location();
3553
3554 _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
3555 "non-function", name);
3556 return NULL;
3557 }
3558
3559 emit_function(state, f);
3560 }
3561
3562 /* Verify the return type of main() */
3563 if (strcmp(name, "main") == 0) {
3564 if (! return_type->is_void()) {
3565 YYLTYPE loc = this->get_location();
3566
3567 _mesa_glsl_error(& loc, state, "main() must return void");
3568 }
3569
3570 if (!hir_parameters.is_empty()) {
3571 YYLTYPE loc = this->get_location();
3572
3573 _mesa_glsl_error(& loc, state, "main() must not take any parameters");
3574 }
3575 }
3576
3577 /* Finish storing the information about this new function in its signature.
3578 */
3579 if (sig == NULL) {
3580 sig = new(ctx) ir_function_signature(return_type);
3581 f->add_signature(sig);
3582 }
3583
3584 sig->replace_parameters(&hir_parameters);
3585 signature = sig;
3586
3587 /* Function declarations (prototypes) do not have r-values.
3588 */
3589 return NULL;
3590 }
3591
3592
3593 ir_rvalue *
3594 ast_function_definition::hir(exec_list *instructions,
3595 struct _mesa_glsl_parse_state *state)
3596 {
3597 prototype->is_definition = true;
3598 prototype->hir(instructions, state);
3599
3600 ir_function_signature *signature = prototype->signature;
3601 if (signature == NULL)
3602 return NULL;
3603
3604 assert(state->current_function == NULL);
3605 state->current_function = signature;
3606 state->found_return = false;
3607
3608 /* Duplicate parameters declared in the prototype as concrete variables.
3609 * Add these to the symbol table.
3610 */
3611 state->symbols->push_scope();
3612 foreach_iter(exec_list_iterator, iter, signature->parameters) {
3613 ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
3614
3615 assert(var != NULL);
3616
3617 /* The only way a parameter would "exist" is if two parameters have
3618 * the same name.
3619 */
3620 if (state->symbols->name_declared_this_scope(var->name)) {
3621 YYLTYPE loc = this->get_location();
3622
3623 _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
3624 } else {
3625 state->symbols->add_variable(var);
3626 }
3627 }
3628
3629 /* Convert the body of the function to HIR. */
3630 this->body->hir(&signature->body, state);
3631 signature->is_defined = true;
3632
3633 state->symbols->pop_scope();
3634
3635 assert(state->current_function == signature);
3636 state->current_function = NULL;
3637
3638 if (!signature->return_type->is_void() && !state->found_return) {
3639 YYLTYPE loc = this->get_location();
3640 _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
3641 "%s, but no return statement",
3642 signature->function_name(),
3643 signature->return_type->name);
3644 }
3645
3646 /* Function definitions do not have r-values.
3647 */
3648 return NULL;
3649 }
3650
3651
3652 ir_rvalue *
3653 ast_jump_statement::hir(exec_list *instructions,
3654 struct _mesa_glsl_parse_state *state)
3655 {
3656 void *ctx = state;
3657
3658 switch (mode) {
3659 case ast_return: {
3660 ir_return *inst;
3661 assert(state->current_function);
3662
3663 if (opt_return_value) {
3664 ir_rvalue *ret = opt_return_value->hir(instructions, state);
3665
3666 /* The value of the return type can be NULL if the shader says
3667 * 'return foo();' and foo() is a function that returns void.
3668 *
3669 * NOTE: The GLSL spec doesn't say that this is an error. The type
3670 * of the return value is void. If the return type of the function is
3671 * also void, then this should compile without error. Seriously.
3672 */
3673 const glsl_type *const ret_type =
3674 (ret == NULL) ? glsl_type::void_type : ret->type;
3675
3676 /* Implicit conversions are not allowed for return values prior to
3677 * ARB_shading_language_420pack.
3678 */
3679 if (state->current_function->return_type != ret_type) {
3680 YYLTYPE loc = this->get_location();
3681
3682 if (state->ARB_shading_language_420pack_enable) {
3683 if (!apply_implicit_conversion(state->current_function->return_type,
3684 ret, state)) {
3685 _mesa_glsl_error(& loc, state,
3686 "could not implicitly convert return value "
3687 "to %s, in function `%s'",
3688 state->current_function->return_type->name,
3689 state->current_function->function_name());
3690 }
3691 } else {
3692 _mesa_glsl_error(& loc, state,
3693 "`return' with wrong type %s, in function `%s' "
3694 "returning %s",
3695 ret_type->name,
3696 state->current_function->function_name(),
3697 state->current_function->return_type->name);
3698 }
3699 } else if (state->current_function->return_type->base_type ==
3700 GLSL_TYPE_VOID) {
3701 YYLTYPE loc = this->get_location();
3702
3703 /* The ARB_shading_language_420pack, GLSL ES 3.0, and GLSL 4.20
3704 * specs add a clarification:
3705 *
3706 * "A void function can only use return without a return argument, even if
3707 * the return argument has void type. Return statements only accept values:
3708 *
3709 * void func1() { }
3710 * void func2() { return func1(); } // illegal return statement"
3711 */
3712 _mesa_glsl_error(& loc, state,
3713 "void functions can only use `return' without a "
3714 "return argument");
3715 }
3716
3717 inst = new(ctx) ir_return(ret);
3718 } else {
3719 if (state->current_function->return_type->base_type !=
3720 GLSL_TYPE_VOID) {
3721 YYLTYPE loc = this->get_location();
3722
3723 _mesa_glsl_error(& loc, state,
3724 "`return' with no value, in function %s returning "
3725 "non-void",
3726 state->current_function->function_name());
3727 }
3728 inst = new(ctx) ir_return;
3729 }
3730
3731 state->found_return = true;
3732 instructions->push_tail(inst);
3733 break;
3734 }
3735
3736 case ast_discard:
3737 if (state->target != fragment_shader) {
3738 YYLTYPE loc = this->get_location();
3739
3740 _mesa_glsl_error(& loc, state,
3741 "`discard' may only appear in a fragment shader");
3742 }
3743 instructions->push_tail(new(ctx) ir_discard);
3744 break;
3745
3746 case ast_break:
3747 case ast_continue:
3748 if (mode == ast_continue &&
3749 state->loop_nesting_ast == NULL) {
3750 YYLTYPE loc = this->get_location();
3751
3752 _mesa_glsl_error(& loc, state,
3753 "continue may only appear in a loop");
3754 } else if (mode == ast_break &&
3755 state->loop_nesting_ast == NULL &&
3756 state->switch_state.switch_nesting_ast == NULL) {
3757 YYLTYPE loc = this->get_location();
3758
3759 _mesa_glsl_error(& loc, state,
3760 "break may only appear in a loop or a switch");
3761 } else {
3762 /* For a loop, inline the for loop expression again,
3763 * since we don't know where near the end of
3764 * the loop body the normal copy of it
3765 * is going to be placed.
3766 */
3767 if (state->loop_nesting_ast != NULL &&
3768 mode == ast_continue &&
3769 state->loop_nesting_ast->rest_expression) {
3770 state->loop_nesting_ast->rest_expression->hir(instructions,
3771 state);
3772 }
3773
3774 if (state->switch_state.is_switch_innermost &&
3775 mode == ast_break) {
3776 /* Force break out of switch by setting is_break switch state.
3777 */
3778 ir_variable *const is_break_var = state->switch_state.is_break_var;
3779 ir_dereference_variable *const deref_is_break_var =
3780 new(ctx) ir_dereference_variable(is_break_var);
3781 ir_constant *const true_val = new(ctx) ir_constant(true);
3782 ir_assignment *const set_break_var =
3783 new(ctx) ir_assignment(deref_is_break_var, true_val);
3784
3785 instructions->push_tail(set_break_var);
3786 }
3787 else {
3788 ir_loop_jump *const jump =
3789 new(ctx) ir_loop_jump((mode == ast_break)
3790 ? ir_loop_jump::jump_break
3791 : ir_loop_jump::jump_continue);
3792 instructions->push_tail(jump);
3793 }
3794 }
3795
3796 break;
3797 }
3798
3799 /* Jump instructions do not have r-values.
3800 */
3801 return NULL;
3802 }
3803
3804
3805 ir_rvalue *
3806 ast_selection_statement::hir(exec_list *instructions,
3807 struct _mesa_glsl_parse_state *state)
3808 {
3809 void *ctx = state;
3810
3811 ir_rvalue *const condition = this->condition->hir(instructions, state);
3812
3813 /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
3814 *
3815 * "Any expression whose type evaluates to a Boolean can be used as the
3816 * conditional expression bool-expression. Vector types are not accepted
3817 * as the expression to if."
3818 *
3819 * The checks are separated so that higher quality diagnostics can be
3820 * generated for cases where both rules are violated.
3821 */
3822 if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
3823 YYLTYPE loc = this->condition->get_location();
3824
3825 _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
3826 "boolean");
3827 }
3828
3829 ir_if *const stmt = new(ctx) ir_if(condition);
3830
3831 if (then_statement != NULL) {
3832 state->symbols->push_scope();
3833 then_statement->hir(& stmt->then_instructions, state);
3834 state->symbols->pop_scope();
3835 }
3836
3837 if (else_statement != NULL) {
3838 state->symbols->push_scope();
3839 else_statement->hir(& stmt->else_instructions, state);
3840 state->symbols->pop_scope();
3841 }
3842
3843 instructions->push_tail(stmt);
3844
3845 /* if-statements do not have r-values.
3846 */
3847 return NULL;
3848 }
3849
3850
3851 ir_rvalue *
3852 ast_switch_statement::hir(exec_list *instructions,
3853 struct _mesa_glsl_parse_state *state)
3854 {
3855 void *ctx = state;
3856
3857 ir_rvalue *const test_expression =
3858 this->test_expression->hir(instructions, state);
3859
3860 /* From page 66 (page 55 of the PDF) of the GLSL 1.50 spec:
3861 *
3862 * "The type of init-expression in a switch statement must be a
3863 * scalar integer."
3864 */
3865 if (!test_expression->type->is_scalar() ||
3866 !test_expression->type->is_integer()) {
3867 YYLTYPE loc = this->test_expression->get_location();
3868
3869 _mesa_glsl_error(& loc,
3870 state,
3871 "switch-statement expression must be scalar "
3872 "integer");
3873 }
3874
3875 /* Track the switch-statement nesting in a stack-like manner.
3876 */
3877 struct glsl_switch_state saved = state->switch_state;
3878
3879 state->switch_state.is_switch_innermost = true;
3880 state->switch_state.switch_nesting_ast = this;
3881 state->switch_state.labels_ht = hash_table_ctor(0, hash_table_pointer_hash,
3882 hash_table_pointer_compare);
3883 state->switch_state.previous_default = NULL;
3884
3885 /* Initalize is_fallthru state to false.
3886 */
3887 ir_rvalue *const is_fallthru_val = new (ctx) ir_constant(false);
3888 state->switch_state.is_fallthru_var =
3889 new(ctx) ir_variable(glsl_type::bool_type,
3890 "switch_is_fallthru_tmp",
3891 ir_var_temporary);
3892 instructions->push_tail(state->switch_state.is_fallthru_var);
3893
3894 ir_dereference_variable *deref_is_fallthru_var =
3895 new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
3896 instructions->push_tail(new(ctx) ir_assignment(deref_is_fallthru_var,
3897 is_fallthru_val));
3898
3899 /* Initalize is_break state to false.
3900 */
3901 ir_rvalue *const is_break_val = new (ctx) ir_constant(false);
3902 state->switch_state.is_break_var = new(ctx) ir_variable(glsl_type::bool_type,
3903 "switch_is_break_tmp",
3904 ir_var_temporary);
3905 instructions->push_tail(state->switch_state.is_break_var);
3906
3907 ir_dereference_variable *deref_is_break_var =
3908 new(ctx) ir_dereference_variable(state->switch_state.is_break_var);
3909 instructions->push_tail(new(ctx) ir_assignment(deref_is_break_var,
3910 is_break_val));
3911
3912 /* Cache test expression.
3913 */
3914 test_to_hir(instructions, state);
3915
3916 /* Emit code for body of switch stmt.
3917 */
3918 body->hir(instructions, state);
3919
3920 hash_table_dtor(state->switch_state.labels_ht);
3921
3922 state->switch_state = saved;
3923
3924 /* Switch statements do not have r-values. */
3925 return NULL;
3926 }
3927
3928
3929 void
3930 ast_switch_statement::test_to_hir(exec_list *instructions,
3931 struct _mesa_glsl_parse_state *state)
3932 {
3933 void *ctx = state;
3934
3935 /* Cache value of test expression. */
3936 ir_rvalue *const test_val =
3937 test_expression->hir(instructions,
3938 state);
3939
3940 state->switch_state.test_var = new(ctx) ir_variable(test_val->type,
3941 "switch_test_tmp",
3942 ir_var_temporary);
3943 ir_dereference_variable *deref_test_var =
3944 new(ctx) ir_dereference_variable(state->switch_state.test_var);
3945
3946 instructions->push_tail(state->switch_state.test_var);
3947 instructions->push_tail(new(ctx) ir_assignment(deref_test_var, test_val));
3948 }
3949
3950
3951 ir_rvalue *
3952 ast_switch_body::hir(exec_list *instructions,
3953 struct _mesa_glsl_parse_state *state)
3954 {
3955 if (stmts != NULL)
3956 stmts->hir(instructions, state);
3957
3958 /* Switch bodies do not have r-values. */
3959 return NULL;
3960 }
3961
3962 ir_rvalue *
3963 ast_case_statement_list::hir(exec_list *instructions,
3964 struct _mesa_glsl_parse_state *state)
3965 {
3966 foreach_list_typed (ast_case_statement, case_stmt, link, & this->cases)
3967 case_stmt->hir(instructions, state);
3968
3969 /* Case statements do not have r-values. */
3970 return NULL;
3971 }
3972
3973 ir_rvalue *
3974 ast_case_statement::hir(exec_list *instructions,
3975 struct _mesa_glsl_parse_state *state)
3976 {
3977 labels->hir(instructions, state);
3978
3979 /* Conditionally set fallthru state based on break state. */
3980 ir_constant *const false_val = new(state) ir_constant(false);
3981 ir_dereference_variable *const deref_is_fallthru_var =
3982 new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
3983 ir_dereference_variable *const deref_is_break_var =
3984 new(state) ir_dereference_variable(state->switch_state.is_break_var);
3985 ir_assignment *const reset_fallthru_on_break =
3986 new(state) ir_assignment(deref_is_fallthru_var,
3987 false_val,
3988 deref_is_break_var);
3989 instructions->push_tail(reset_fallthru_on_break);
3990
3991 /* Guard case statements depending on fallthru state. */
3992 ir_dereference_variable *const deref_fallthru_guard =
3993 new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
3994 ir_if *const test_fallthru = new(state) ir_if(deref_fallthru_guard);
3995
3996 foreach_list_typed (ast_node, stmt, link, & this->stmts)
3997 stmt->hir(& test_fallthru->then_instructions, state);
3998
3999 instructions->push_tail(test_fallthru);
4000
4001 /* Case statements do not have r-values. */
4002 return NULL;
4003 }
4004
4005
4006 ir_rvalue *
4007 ast_case_label_list::hir(exec_list *instructions,
4008 struct _mesa_glsl_parse_state *state)
4009 {
4010 foreach_list_typed (ast_case_label, label, link, & this->labels)
4011 label->hir(instructions, state);
4012
4013 /* Case labels do not have r-values. */
4014 return NULL;
4015 }
4016
4017 ir_rvalue *
4018 ast_case_label::hir(exec_list *instructions,
4019 struct _mesa_glsl_parse_state *state)
4020 {
4021 void *ctx = state;
4022
4023 ir_dereference_variable *deref_fallthru_var =
4024 new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
4025
4026 ir_rvalue *const true_val = new(ctx) ir_constant(true);
4027
4028 /* If not default case, ... */
4029 if (this->test_value != NULL) {
4030 /* Conditionally set fallthru state based on
4031 * comparison of cached test expression value to case label.
4032 */
4033 ir_rvalue *const label_rval = this->test_value->hir(instructions, state);
4034 ir_constant *label_const = label_rval->constant_expression_value();
4035
4036 if (!label_const) {
4037 YYLTYPE loc = this->test_value->get_location();
4038
4039 _mesa_glsl_error(& loc, state,
4040 "switch statement case label must be a "
4041 "constant expression");
4042
4043 /* Stuff a dummy value in to allow processing to continue. */
4044 label_const = new(ctx) ir_constant(0);
4045 } else {
4046 ast_expression *previous_label = (ast_expression *)
4047 hash_table_find(state->switch_state.labels_ht,
4048 (void *)(uintptr_t)label_const->value.u[0]);
4049
4050 if (previous_label) {
4051 YYLTYPE loc = this->test_value->get_location();
4052 _mesa_glsl_error(& loc, state,
4053 "duplicate case value");
4054
4055 loc = previous_label->get_location();
4056 _mesa_glsl_error(& loc, state,
4057 "this is the previous case label");
4058 } else {
4059 hash_table_insert(state->switch_state.labels_ht,
4060 this->test_value,
4061 (void *)(uintptr_t)label_const->value.u[0]);
4062 }
4063 }
4064
4065 ir_dereference_variable *deref_test_var =
4066 new(ctx) ir_dereference_variable(state->switch_state.test_var);
4067
4068 ir_rvalue *const test_cond = new(ctx) ir_expression(ir_binop_all_equal,
4069 label_const,
4070 deref_test_var);
4071
4072 ir_assignment *set_fallthru_on_test =
4073 new(ctx) ir_assignment(deref_fallthru_var,
4074 true_val,
4075 test_cond);
4076
4077 instructions->push_tail(set_fallthru_on_test);
4078 } else { /* default case */
4079 if (state->switch_state.previous_default) {
4080 YYLTYPE loc = this->get_location();
4081 _mesa_glsl_error(& loc, state,
4082 "multiple default labels in one switch");
4083
4084 loc = state->switch_state.previous_default->get_location();
4085 _mesa_glsl_error(& loc, state,
4086 "this is the first default label");
4087 }
4088 state->switch_state.previous_default = this;
4089
4090 /* Set falltrhu state. */
4091 ir_assignment *set_fallthru =
4092 new(ctx) ir_assignment(deref_fallthru_var, true_val);
4093
4094 instructions->push_tail(set_fallthru);
4095 }
4096
4097 /* Case statements do not have r-values. */
4098 return NULL;
4099 }
4100
4101 void
4102 ast_iteration_statement::condition_to_hir(ir_loop *stmt,
4103 struct _mesa_glsl_parse_state *state)
4104 {
4105 void *ctx = state;
4106
4107 if (condition != NULL) {
4108 ir_rvalue *const cond =
4109 condition->hir(& stmt->body_instructions, state);
4110
4111 if ((cond == NULL)
4112 || !cond->type->is_boolean() || !cond->type->is_scalar()) {
4113 YYLTYPE loc = condition->get_location();
4114
4115 _mesa_glsl_error(& loc, state,
4116 "loop condition must be scalar boolean");
4117 } else {
4118 /* As the first code in the loop body, generate a block that looks
4119 * like 'if (!condition) break;' as the loop termination condition.
4120 */
4121 ir_rvalue *const not_cond =
4122 new(ctx) ir_expression(ir_unop_logic_not, cond);
4123
4124 ir_if *const if_stmt = new(ctx) ir_if(not_cond);
4125
4126 ir_jump *const break_stmt =
4127 new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
4128
4129 if_stmt->then_instructions.push_tail(break_stmt);
4130 stmt->body_instructions.push_tail(if_stmt);
4131 }
4132 }
4133 }
4134
4135
4136 ir_rvalue *
4137 ast_iteration_statement::hir(exec_list *instructions,
4138 struct _mesa_glsl_parse_state *state)
4139 {
4140 void *ctx = state;
4141
4142 /* For-loops and while-loops start a new scope, but do-while loops do not.
4143 */
4144 if (mode != ast_do_while)
4145 state->symbols->push_scope();
4146
4147 if (init_statement != NULL)
4148 init_statement->hir(instructions, state);
4149
4150 ir_loop *const stmt = new(ctx) ir_loop();
4151 instructions->push_tail(stmt);
4152
4153 /* Track the current loop nesting. */
4154 ast_iteration_statement *nesting_ast = state->loop_nesting_ast;
4155
4156 state->loop_nesting_ast = this;
4157
4158 /* Likewise, indicate that following code is closest to a loop,
4159 * NOT closest to a switch.
4160 */
4161 bool saved_is_switch_innermost = state->switch_state.is_switch_innermost;
4162 state->switch_state.is_switch_innermost = false;
4163
4164 if (mode != ast_do_while)
4165 condition_to_hir(stmt, state);
4166
4167 if (body != NULL)
4168 body->hir(& stmt->body_instructions, state);
4169
4170 if (rest_expression != NULL)
4171 rest_expression->hir(& stmt->body_instructions, state);
4172
4173 if (mode == ast_do_while)
4174 condition_to_hir(stmt, state);
4175
4176 if (mode != ast_do_while)
4177 state->symbols->pop_scope();
4178
4179 /* Restore previous nesting before returning. */
4180 state->loop_nesting_ast = nesting_ast;
4181 state->switch_state.is_switch_innermost = saved_is_switch_innermost;
4182
4183 /* Loops do not have r-values.
4184 */
4185 return NULL;
4186 }
4187
4188
4189 /**
4190 * Determine if the given type is valid for establishing a default precision
4191 * qualifier.
4192 *
4193 * From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"):
4194 *
4195 * "The precision statement
4196 *
4197 * precision precision-qualifier type;
4198 *
4199 * can be used to establish a default precision qualifier. The type field
4200 * can be either int or float or any of the sampler types, and the
4201 * precision-qualifier can be lowp, mediump, or highp."
4202 *
4203 * GLSL ES 1.00 has similar language. GLSL 1.30 doesn't allow precision
4204 * qualifiers on sampler types, but this seems like an oversight (since the
4205 * intention of including these in GLSL 1.30 is to allow compatibility with ES
4206 * shaders). So we allow int, float, and all sampler types regardless of GLSL
4207 * version.
4208 */
4209 static bool
4210 is_valid_default_precision_type(const struct _mesa_glsl_parse_state *state,
4211 const char *type_name)
4212 {
4213 const struct glsl_type *type = state->symbols->get_type(type_name);
4214 if (type == NULL)
4215 return false;
4216
4217 switch (type->base_type) {
4218 case GLSL_TYPE_INT:
4219 case GLSL_TYPE_FLOAT:
4220 /* "int" and "float" are valid, but vectors and matrices are not. */
4221 return type->vector_elements == 1 && type->matrix_columns == 1;
4222 case GLSL_TYPE_SAMPLER:
4223 return true;
4224 default:
4225 return false;
4226 }
4227 }
4228
4229
4230 ir_rvalue *
4231 ast_type_specifier::hir(exec_list *instructions,
4232 struct _mesa_glsl_parse_state *state)
4233 {
4234 if (this->default_precision == ast_precision_none && this->structure == NULL)
4235 return NULL;
4236
4237 YYLTYPE loc = this->get_location();
4238
4239 /* If this is a precision statement, check that the type to which it is
4240 * applied is either float or int.
4241 *
4242 * From section 4.5.3 of the GLSL 1.30 spec:
4243 * "The precision statement
4244 * precision precision-qualifier type;
4245 * can be used to establish a default precision qualifier. The type
4246 * field can be either int or float [...]. Any other types or
4247 * qualifiers will result in an error.
4248 */
4249 if (this->default_precision != ast_precision_none) {
4250 if (!state->check_precision_qualifiers_allowed(&loc))
4251 return NULL;
4252
4253 if (this->structure != NULL) {
4254 _mesa_glsl_error(&loc, state,
4255 "precision qualifiers do not apply to structures");
4256 return NULL;
4257 }
4258
4259 if (this->is_array) {
4260 _mesa_glsl_error(&loc, state,
4261 "default precision statements do not apply to "
4262 "arrays");
4263 return NULL;
4264 }
4265 if (!is_valid_default_precision_type(state, this->type_name)) {
4266 _mesa_glsl_error(&loc, state,
4267 "default precision statements apply only to types "
4268 "float, int, and sampler types");
4269 return NULL;
4270 }
4271
4272 /* FINISHME: Translate precision statements into IR. */
4273 return NULL;
4274 }
4275
4276 /* _mesa_ast_set_aggregate_type() sets the <structure> field so that
4277 * process_record_constructor() can do type-checking on C-style initializer
4278 * expressions of structs, but ast_struct_specifier should only be translated
4279 * to HIR if it is declaring the type of a structure.
4280 *
4281 * The ->is_declaration field is false for initializers of variables
4282 * declared separately from the struct's type definition.
4283 *
4284 * struct S { ... }; (is_declaration = true)
4285 * struct T { ... } t = { ... }; (is_declaration = true)
4286 * S s = { ... }; (is_declaration = false)
4287 */
4288 if (this->structure != NULL && this->structure->is_declaration)
4289 return this->structure->hir(instructions, state);
4290
4291 return NULL;
4292 }
4293
4294
4295 /**
4296 * Process a structure or interface block tree into an array of structure fields
4297 *
4298 * After parsing, where there are some syntax differnces, structures and
4299 * interface blocks are almost identical. They are similar enough that the
4300 * AST for each can be processed the same way into a set of
4301 * \c glsl_struct_field to describe the members.
4302 *
4303 * \return
4304 * The number of fields processed. A pointer to the array structure fields is
4305 * stored in \c *fields_ret.
4306 */
4307 unsigned
4308 ast_process_structure_or_interface_block(exec_list *instructions,
4309 struct _mesa_glsl_parse_state *state,
4310 exec_list *declarations,
4311 YYLTYPE &loc,
4312 glsl_struct_field **fields_ret,
4313 bool is_interface,
4314 bool block_row_major)
4315 {
4316 unsigned decl_count = 0;
4317
4318 /* Make an initial pass over the list of fields to determine how
4319 * many there are. Each element in this list is an ast_declarator_list.
4320 * This means that we actually need to count the number of elements in the
4321 * 'declarations' list in each of the elements.
4322 */
4323 foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
4324 foreach_list_const (decl_ptr, & decl_list->declarations) {
4325 decl_count++;
4326 }
4327 }
4328
4329 /* Allocate storage for the fields and process the field
4330 * declarations. As the declarations are processed, try to also convert
4331 * the types to HIR. This ensures that structure definitions embedded in
4332 * other structure definitions or in interface blocks are processed.
4333 */
4334 glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field,
4335 decl_count);
4336
4337 unsigned i = 0;
4338 foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
4339 const char *type_name;
4340
4341 decl_list->type->specifier->hir(instructions, state);
4342
4343 /* Section 10.9 of the GLSL ES 1.00 specification states that
4344 * embedded structure definitions have been removed from the language.
4345 */
4346 if (state->es_shader && decl_list->type->specifier->structure != NULL) {
4347 _mesa_glsl_error(&loc, state, "embedded structure definitions are "
4348 "not allowed in GLSL ES 1.00");
4349 }
4350
4351 const glsl_type *decl_type =
4352 decl_list->type->specifier->glsl_type(& type_name, state);
4353
4354 foreach_list_typed (ast_declaration, decl, link,
4355 &decl_list->declarations) {
4356 /* From the GL_ARB_uniform_buffer_object spec:
4357 *
4358 * "Sampler types are not allowed inside of uniform
4359 * blocks. All other types, arrays, and structures
4360 * allowed for uniforms are allowed within a uniform
4361 * block."
4362 *
4363 * It should be impossible for decl_type to be NULL here. Cases that
4364 * might naturally lead to decl_type being NULL, especially for the
4365 * is_interface case, will have resulted in compilation having
4366 * already halted due to a syntax error.
4367 */
4368 const struct glsl_type *field_type =
4369 decl_type != NULL ? decl_type : glsl_type::error_type;
4370
4371 if (is_interface && field_type->contains_sampler()) {
4372 YYLTYPE loc = decl_list->get_location();
4373 _mesa_glsl_error(&loc, state,
4374 "uniform in non-default uniform block contains sampler");
4375 }
4376
4377 const struct ast_type_qualifier *const qual =
4378 & decl_list->type->qualifier;
4379 if (qual->flags.q.std140 ||
4380 qual->flags.q.packed ||
4381 qual->flags.q.shared) {
4382 _mesa_glsl_error(&loc, state,
4383 "uniform block layout qualifiers std140, packed, and "
4384 "shared can only be applied to uniform blocks, not "
4385 "members");
4386 }
4387
4388 if (decl->is_array) {
4389 field_type = process_array_type(&loc, decl_type, decl->array_size,
4390 state);
4391 }
4392 fields[i].type = field_type;
4393 fields[i].name = decl->identifier;
4394
4395 if (qual->flags.q.row_major || qual->flags.q.column_major) {
4396 if (!qual->flags.q.uniform) {
4397 _mesa_glsl_error(&loc, state,
4398 "row_major and column_major can only be "
4399 "applied to uniform interface blocks");
4400 } else if (!field_type->is_matrix() && !field_type->is_record()) {
4401 _mesa_glsl_error(&loc, state,
4402 "uniform block layout qualifiers row_major and "
4403 "column_major can only be applied to matrix and "
4404 "structure types");
4405 } else
4406 validate_matrix_layout_for_type(state, &loc, field_type);
4407 }
4408
4409 if (qual->flags.q.uniform && qual->has_interpolation()) {
4410 _mesa_glsl_error(&loc, state,
4411 "interpolation qualifiers cannot be used "
4412 "with uniform interface blocks");
4413 }
4414
4415 if (field_type->is_matrix() ||
4416 (field_type->is_array() && field_type->fields.array->is_matrix())) {
4417 fields[i].row_major = block_row_major;
4418 if (qual->flags.q.row_major)
4419 fields[i].row_major = true;
4420 else if (qual->flags.q.column_major)
4421 fields[i].row_major = false;
4422 }
4423
4424 i++;
4425 }
4426 }
4427
4428 assert(i == decl_count);
4429
4430 *fields_ret = fields;
4431 return decl_count;
4432 }
4433
4434
4435 ir_rvalue *
4436 ast_struct_specifier::hir(exec_list *instructions,
4437 struct _mesa_glsl_parse_state *state)
4438 {
4439 YYLTYPE loc = this->get_location();
4440 glsl_struct_field *fields;
4441 unsigned decl_count =
4442 ast_process_structure_or_interface_block(instructions,
4443 state,
4444 &this->declarations,
4445 loc,
4446 &fields,
4447 false,
4448 false);
4449
4450 const glsl_type *t =
4451 glsl_type::get_record_instance(fields, decl_count, this->name);
4452
4453 if (!state->symbols->add_type(name, t)) {
4454 _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
4455 } else {
4456 const glsl_type **s = reralloc(state, state->user_structures,
4457 const glsl_type *,
4458 state->num_user_structures + 1);
4459 if (s != NULL) {
4460 s[state->num_user_structures] = t;
4461 state->user_structures = s;
4462 state->num_user_structures++;
4463 }
4464 }
4465
4466 /* Structure type definitions do not have r-values.
4467 */
4468 return NULL;
4469 }
4470
4471 ir_rvalue *
4472 ast_interface_block::hir(exec_list *instructions,
4473 struct _mesa_glsl_parse_state *state)
4474 {
4475 YYLTYPE loc = this->get_location();
4476
4477 /* The ast_interface_block has a list of ast_declarator_lists. We
4478 * need to turn those into ir_variables with an association
4479 * with this uniform block.
4480 */
4481 enum glsl_interface_packing packing;
4482 if (this->layout.flags.q.shared) {
4483 packing = GLSL_INTERFACE_PACKING_SHARED;
4484 } else if (this->layout.flags.q.packed) {
4485 packing = GLSL_INTERFACE_PACKING_PACKED;
4486 } else {
4487 /* The default layout is std140.
4488 */
4489 packing = GLSL_INTERFACE_PACKING_STD140;
4490 }
4491
4492 bool block_row_major = this->layout.flags.q.row_major;
4493 exec_list declared_variables;
4494 glsl_struct_field *fields;
4495 unsigned int num_variables =
4496 ast_process_structure_or_interface_block(&declared_variables,
4497 state,
4498 &this->declarations,
4499 loc,
4500 &fields,
4501 true,
4502 block_row_major);
4503
4504 ir_variable_mode var_mode;
4505 const char *iface_type_name;
4506 if (this->layout.flags.q.in) {
4507 var_mode = ir_var_shader_in;
4508 iface_type_name = "in";
4509 } else if (this->layout.flags.q.out) {
4510 var_mode = ir_var_shader_out;
4511 iface_type_name = "out";
4512 } else if (this->layout.flags.q.uniform) {
4513 var_mode = ir_var_uniform;
4514 iface_type_name = "uniform";
4515 } else {
4516 var_mode = ir_var_auto;
4517 iface_type_name = "UNKNOWN";
4518 assert(!"interface block layout qualifier not found!");
4519 }
4520
4521 const glsl_type *block_type =
4522 glsl_type::get_interface_instance(fields,
4523 num_variables,
4524 packing,
4525 this->block_name);
4526
4527 if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) {
4528 YYLTYPE loc = this->get_location();
4529 _mesa_glsl_error(&loc, state, "interface block `%s' with type `%s' "
4530 "already taken in the current scope",
4531 this->block_name, iface_type_name);
4532 }
4533
4534 /* Since interface blocks cannot contain statements, it should be
4535 * impossible for the block to generate any instructions.
4536 */
4537 assert(declared_variables.is_empty());
4538
4539 /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
4540 *
4541 * Geometry shader input variables get the per-vertex values written
4542 * out by vertex shader output variables of the same names. Since a
4543 * geometry shader operates on a set of vertices, each input varying
4544 * variable (or input block, see interface blocks below) needs to be
4545 * declared as an array.
4546 */
4547 if (state->target == geometry_shader && !this->is_array &&
4548 var_mode == ir_var_shader_in) {
4549 _mesa_glsl_error(&loc, state, "geometry shader inputs must be arrays");
4550 }
4551
4552 /* Page 39 (page 45 of the PDF) of section 4.3.7 in the GLSL ES 3.00 spec
4553 * says:
4554 *
4555 * "If an instance name (instance-name) is used, then it puts all the
4556 * members inside a scope within its own name space, accessed with the
4557 * field selector ( . ) operator (analogously to structures)."
4558 */
4559 if (this->instance_name) {
4560 ir_variable *var;
4561
4562 if (this->is_array) {
4563 /* Section 4.3.7 (Interface Blocks) of the GLSL 1.50 spec says:
4564 *
4565 * For uniform blocks declared an array, each individual array
4566 * element corresponds to a separate buffer object backing one
4567 * instance of the block. As the array size indicates the number
4568 * of buffer objects needed, uniform block array declarations
4569 * must specify an array size.
4570 *
4571 * And a few paragraphs later:
4572 *
4573 * Geometry shader input blocks must be declared as arrays and
4574 * follow the array declaration and linking rules for all
4575 * geometry shader inputs. All other input and output block
4576 * arrays must specify an array size.
4577 *
4578 * The upshot of this is that the only circumstance where an
4579 * interface array size *doesn't* need to be specified is on a
4580 * geometry shader input.
4581 */
4582 if (this->array_size == NULL &&
4583 (state->target != geometry_shader || !this->layout.flags.q.in)) {
4584 _mesa_glsl_error(&loc, state,
4585 "only geometry shader inputs may be unsized "
4586 "instance block arrays");
4587
4588 }
4589
4590 const glsl_type *block_array_type =
4591 process_array_type(&loc, block_type, this->array_size, state);
4592
4593 var = new(state) ir_variable(block_array_type,
4594 this->instance_name,
4595 var_mode);
4596 } else {
4597 var = new(state) ir_variable(block_type,
4598 this->instance_name,
4599 var_mode);
4600 }
4601
4602 var->interface_type = block_type;
4603 if (state->target == geometry_shader && var_mode == ir_var_shader_in)
4604 handle_geometry_shader_input_decl(state, loc, var);
4605 state->symbols->add_variable(var);
4606 instructions->push_tail(var);
4607 } else {
4608 /* In order to have an array size, the block must also be declared with
4609 * an instane name.
4610 */
4611 assert(!this->is_array);
4612
4613 for (unsigned i = 0; i < num_variables; i++) {
4614 ir_variable *var =
4615 new(state) ir_variable(fields[i].type,
4616 ralloc_strdup(state, fields[i].name),
4617 var_mode);
4618 var->interface_type = block_type;
4619
4620 /* Propagate the "binding" keyword into this UBO's fields;
4621 * the UBO declaration itself doesn't get an ir_variable unless it
4622 * has an instance name. This is ugly.
4623 */
4624 var->explicit_binding = this->layout.flags.q.explicit_binding;
4625 var->binding = this->layout.binding;
4626
4627 state->symbols->add_variable(var);
4628 instructions->push_tail(var);
4629 }
4630 }
4631
4632 return NULL;
4633 }
4634
4635
4636 ir_rvalue *
4637 ast_gs_input_layout::hir(exec_list *instructions,
4638 struct _mesa_glsl_parse_state *state)
4639 {
4640 YYLTYPE loc = this->get_location();
4641
4642 /* If any geometry input layout declaration preceded this one, make sure it
4643 * was consistent with this one.
4644 */
4645 if (state->gs_input_prim_type_specified &&
4646 state->gs_input_prim_type != this->prim_type) {
4647 _mesa_glsl_error(&loc, state,
4648 "geometry shader input layout does not match"
4649 " previous declaration");
4650 return NULL;
4651 }
4652
4653 /* If any shader inputs occurred before this declaration and specified an
4654 * array size, make sure the size they specified is consistent with the
4655 * primitive type.
4656 */
4657 unsigned num_vertices = vertices_per_prim(this->prim_type);
4658 if (state->gs_input_size != 0 && state->gs_input_size != num_vertices) {
4659 _mesa_glsl_error(&loc, state,
4660 "this geometry shader input layout implies %u vertices"
4661 " per primitive, but a previous input is declared"
4662 " with size %u", num_vertices, state->gs_input_size);
4663 return NULL;
4664 }
4665
4666 state->gs_input_prim_type_specified = true;
4667 state->gs_input_prim_type = this->prim_type;
4668
4669 /* If any shader inputs occurred before this declaration and did not
4670 * specify an array size, their size is determined now.
4671 */
4672 foreach_list (node, instructions) {
4673 ir_variable *var = ((ir_instruction *) node)->as_variable();
4674 if (var == NULL || var->mode != ir_var_shader_in)
4675 continue;
4676
4677 /* Note: gl_PrimitiveIDIn has mode ir_var_shader_in, but it's not an
4678 * array; skip it.
4679 */
4680 if (!var->type->is_array())
4681 continue;
4682
4683 if (var->type->length == 0) {
4684 if (var->max_array_access >= num_vertices) {
4685 _mesa_glsl_error(&loc, state,
4686 "this geometry shader input layout implies %u"
4687 " vertices, but an access to element %u of input"
4688 " `%s' already exists", num_vertices,
4689 var->max_array_access, var->name);
4690 } else {
4691 var->type = glsl_type::get_array_instance(var->type->fields.array,
4692 num_vertices);
4693 }
4694 }
4695 }
4696
4697 return NULL;
4698 }
4699
4700
4701 static void
4702 detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
4703 exec_list *instructions)
4704 {
4705 bool gl_FragColor_assigned = false;
4706 bool gl_FragData_assigned = false;
4707 bool user_defined_fs_output_assigned = false;
4708 ir_variable *user_defined_fs_output = NULL;
4709
4710 /* It would be nice to have proper location information. */
4711 YYLTYPE loc;
4712 memset(&loc, 0, sizeof(loc));
4713
4714 foreach_list(node, instructions) {
4715 ir_variable *var = ((ir_instruction *)node)->as_variable();
4716
4717 if (!var || !var->assigned)
4718 continue;
4719
4720 if (strcmp(var->name, "gl_FragColor") == 0)
4721 gl_FragColor_assigned = true;
4722 else if (strcmp(var->name, "gl_FragData") == 0)
4723 gl_FragData_assigned = true;
4724 else if (strncmp(var->name, "gl_", 3) != 0) {
4725 if (state->target == fragment_shader &&
4726 var->mode == ir_var_shader_out) {
4727 user_defined_fs_output_assigned = true;
4728 user_defined_fs_output = var;
4729 }
4730 }
4731 }
4732
4733 /* From the GLSL 1.30 spec:
4734 *
4735 * "If a shader statically assigns a value to gl_FragColor, it
4736 * may not assign a value to any element of gl_FragData. If a
4737 * shader statically writes a value to any element of
4738 * gl_FragData, it may not assign a value to
4739 * gl_FragColor. That is, a shader may assign values to either
4740 * gl_FragColor or gl_FragData, but not both. Multiple shaders
4741 * linked together must also consistently write just one of
4742 * these variables. Similarly, if user declared output
4743 * variables are in use (statically assigned to), then the
4744 * built-in variables gl_FragColor and gl_FragData may not be
4745 * assigned to. These incorrect usages all generate compile
4746 * time errors."
4747 */
4748 if (gl_FragColor_assigned && gl_FragData_assigned) {
4749 _mesa_glsl_error(&loc, state, "fragment shader writes to both "
4750 "`gl_FragColor' and `gl_FragData'");
4751 } else if (gl_FragColor_assigned && user_defined_fs_output_assigned) {
4752 _mesa_glsl_error(&loc, state, "fragment shader writes to both "
4753 "`gl_FragColor' and `%s'",
4754 user_defined_fs_output->name);
4755 } else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
4756 _mesa_glsl_error(&loc, state, "fragment shader writes to both "
4757 "`gl_FragData' and `%s'",
4758 user_defined_fs_output->name);
4759 }
4760 }