mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.
[mesa.git] / src / glsl / ast_to_hir.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file ast_to_hir.c
26 * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
27 *
28 * During the conversion to HIR, the majority of the symantic checking is
29 * preformed on the program. This includes:
30 *
31 * * Symbol table management
32 * * Type checking
33 * * Function binding
34 *
35 * The majority of this work could be done during parsing, and the parser could
36 * probably generate HIR directly. However, this results in frequent changes
37 * to the parser code. Since we do not assume that every system this complier
38 * is built on will have Flex and Bison installed, we have to store the code
39 * generated by these tools in our version control system. In other parts of
40 * the system we've seen problems where a parser was changed but the generated
41 * code was not committed, merge conflicts where created because two developers
42 * had slightly different versions of Bison installed, etc.
43 *
44 * I have also noticed that running Bison generated parsers in GDB is very
45 * irritating. When you get a segfault on '$$ = $1->foo', you can't very
46 * well 'print $1' in GDB.
47 *
48 * As a result, my preference is to put as little C code as possible in the
49 * parser (and lexer) sources.
50 */
51
52 #include "main/core.h" /* for struct gl_extensions */
53 #include "glsl_symbol_table.h"
54 #include "glsl_parser_extras.h"
55 #include "ast.h"
56 #include "glsl_types.h"
57 #include "ir.h"
58
59 void
60 _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
61 {
62 _mesa_glsl_initialize_variables(instructions, state);
63
64 state->symbols->language_version = state->language_version;
65
66 state->current_function = NULL;
67
68 state->toplevel_ir = instructions;
69
70 /* Section 4.2 of the GLSL 1.20 specification states:
71 * "The built-in functions are scoped in a scope outside the global scope
72 * users declare global variables in. That is, a shader's global scope,
73 * available for user-defined functions and global variables, is nested
74 * inside the scope containing the built-in functions."
75 *
76 * Since built-in functions like ftransform() access built-in variables,
77 * it follows that those must be in the outer scope as well.
78 *
79 * We push scope here to create this nesting effect...but don't pop.
80 * This way, a shader's globals are still in the symbol table for use
81 * by the linker.
82 */
83 state->symbols->push_scope();
84
85 foreach_list_typed (ast_node, ast, link, & state->translation_unit)
86 ast->hir(instructions, state);
87
88 detect_recursion_unlinked(state, instructions);
89
90 state->toplevel_ir = NULL;
91 }
92
93
94 /**
95 * If a conversion is available, convert one operand to a different type
96 *
97 * The \c from \c ir_rvalue is converted "in place".
98 *
99 * \param to Type that the operand it to be converted to
100 * \param from Operand that is being converted
101 * \param state GLSL compiler state
102 *
103 * \return
104 * If a conversion is possible (or unnecessary), \c true is returned.
105 * Otherwise \c false is returned.
106 */
107 bool
108 apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
109 struct _mesa_glsl_parse_state *state)
110 {
111 void *ctx = state;
112 if (to->base_type == from->type->base_type)
113 return true;
114
115 /* This conversion was added in GLSL 1.20. If the compilation mode is
116 * GLSL 1.10, the conversion is skipped.
117 */
118 if (state->language_version < 120)
119 return false;
120
121 /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
122 *
123 * "There are no implicit array or structure conversions. For
124 * example, an array of int cannot be implicitly converted to an
125 * array of float. There are no implicit conversions between
126 * signed and unsigned integers."
127 */
128 /* FINISHME: The above comment is partially a lie. There is int/uint
129 * FINISHME: conversion for immediate constants.
130 */
131 if (!to->is_float() || !from->type->is_numeric())
132 return false;
133
134 /* Convert to a floating point type with the same number of components
135 * as the original type - i.e. int to float, not int to vec4.
136 */
137 to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements,
138 from->type->matrix_columns);
139
140 switch (from->type->base_type) {
141 case GLSL_TYPE_INT:
142 from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL);
143 break;
144 case GLSL_TYPE_UINT:
145 from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL);
146 break;
147 case GLSL_TYPE_BOOL:
148 from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL);
149 break;
150 default:
151 assert(0);
152 }
153
154 return true;
155 }
156
157
158 static const struct glsl_type *
159 arithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
160 bool multiply,
161 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
162 {
163 const glsl_type *type_a = value_a->type;
164 const glsl_type *type_b = value_b->type;
165
166 /* From GLSL 1.50 spec, page 56:
167 *
168 * "The arithmetic binary operators add (+), subtract (-),
169 * multiply (*), and divide (/) operate on integer and
170 * floating-point scalars, vectors, and matrices."
171 */
172 if (!type_a->is_numeric() || !type_b->is_numeric()) {
173 _mesa_glsl_error(loc, state,
174 "Operands to arithmetic operators must be numeric");
175 return glsl_type::error_type;
176 }
177
178
179 /* "If one operand is floating-point based and the other is
180 * not, then the conversions from Section 4.1.10 "Implicit
181 * Conversions" are applied to the non-floating-point-based operand."
182 */
183 if (!apply_implicit_conversion(type_a, value_b, state)
184 && !apply_implicit_conversion(type_b, value_a, state)) {
185 _mesa_glsl_error(loc, state,
186 "Could not implicitly convert operands to "
187 "arithmetic operator");
188 return glsl_type::error_type;
189 }
190 type_a = value_a->type;
191 type_b = value_b->type;
192
193 /* "If the operands are integer types, they must both be signed or
194 * both be unsigned."
195 *
196 * From this rule and the preceeding conversion it can be inferred that
197 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
198 * The is_numeric check above already filtered out the case where either
199 * type is not one of these, so now the base types need only be tested for
200 * equality.
201 */
202 if (type_a->base_type != type_b->base_type) {
203 _mesa_glsl_error(loc, state,
204 "base type mismatch for arithmetic operator");
205 return glsl_type::error_type;
206 }
207
208 /* "All arithmetic binary operators result in the same fundamental type
209 * (signed integer, unsigned integer, or floating-point) as the
210 * operands they operate on, after operand type conversion. After
211 * conversion, the following cases are valid
212 *
213 * * The two operands are scalars. In this case the operation is
214 * applied, resulting in a scalar."
215 */
216 if (type_a->is_scalar() && type_b->is_scalar())
217 return type_a;
218
219 /* "* One operand is a scalar, and the other is a vector or matrix.
220 * In this case, the scalar operation is applied independently to each
221 * component of the vector or matrix, resulting in the same size
222 * vector or matrix."
223 */
224 if (type_a->is_scalar()) {
225 if (!type_b->is_scalar())
226 return type_b;
227 } else if (type_b->is_scalar()) {
228 return type_a;
229 }
230
231 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
232 * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
233 * handled.
234 */
235 assert(!type_a->is_scalar());
236 assert(!type_b->is_scalar());
237
238 /* "* The two operands are vectors of the same size. In this case, the
239 * operation is done component-wise resulting in the same size
240 * vector."
241 */
242 if (type_a->is_vector() && type_b->is_vector()) {
243 if (type_a == type_b) {
244 return type_a;
245 } else {
246 _mesa_glsl_error(loc, state,
247 "vector size mismatch for arithmetic operator");
248 return glsl_type::error_type;
249 }
250 }
251
252 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
253 * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
254 * <vector, vector> have been handled. At least one of the operands must
255 * be matrix. Further, since there are no integer matrix types, the base
256 * type of both operands must be float.
257 */
258 assert(type_a->is_matrix() || type_b->is_matrix());
259 assert(type_a->base_type == GLSL_TYPE_FLOAT);
260 assert(type_b->base_type == GLSL_TYPE_FLOAT);
261
262 /* "* The operator is add (+), subtract (-), or divide (/), and the
263 * operands are matrices with the same number of rows and the same
264 * number of columns. In this case, the operation is done component-
265 * wise resulting in the same size matrix."
266 * * The operator is multiply (*), where both operands are matrices or
267 * one operand is a vector and the other a matrix. A right vector
268 * operand is treated as a column vector and a left vector operand as a
269 * row vector. In all these cases, it is required that the number of
270 * columns of the left operand is equal to the number of rows of the
271 * right operand. Then, the multiply (*) operation does a linear
272 * algebraic multiply, yielding an object that has the same number of
273 * rows as the left operand and the same number of columns as the right
274 * operand. Section 5.10 "Vector and Matrix Operations" explains in
275 * more detail how vectors and matrices are operated on."
276 */
277 if (! multiply) {
278 if (type_a == type_b)
279 return type_a;
280 } else {
281 if (type_a->is_matrix() && type_b->is_matrix()) {
282 /* Matrix multiply. The columns of A must match the rows of B. Given
283 * the other previously tested constraints, this means the vector type
284 * of a row from A must be the same as the vector type of a column from
285 * B.
286 */
287 if (type_a->row_type() == type_b->column_type()) {
288 /* The resulting matrix has the number of columns of matrix B and
289 * the number of rows of matrix A. We get the row count of A by
290 * looking at the size of a vector that makes up a column. The
291 * transpose (size of a row) is done for B.
292 */
293 const glsl_type *const type =
294 glsl_type::get_instance(type_a->base_type,
295 type_a->column_type()->vector_elements,
296 type_b->row_type()->vector_elements);
297 assert(type != glsl_type::error_type);
298
299 return type;
300 }
301 } else if (type_a->is_matrix()) {
302 /* A is a matrix and B is a column vector. Columns of A must match
303 * rows of B. Given the other previously tested constraints, this
304 * means the vector type of a row from A must be the same as the
305 * vector the type of B.
306 */
307 if (type_a->row_type() == type_b) {
308 /* The resulting vector has a number of elements equal to
309 * the number of rows of matrix A. */
310 const glsl_type *const type =
311 glsl_type::get_instance(type_a->base_type,
312 type_a->column_type()->vector_elements,
313 1);
314 assert(type != glsl_type::error_type);
315
316 return type;
317 }
318 } else {
319 assert(type_b->is_matrix());
320
321 /* A is a row vector and B is a matrix. Columns of A must match rows
322 * of B. Given the other previously tested constraints, this means
323 * the type of A must be the same as the vector type of a column from
324 * B.
325 */
326 if (type_a == type_b->column_type()) {
327 /* The resulting vector has a number of elements equal to
328 * the number of columns of matrix B. */
329 const glsl_type *const type =
330 glsl_type::get_instance(type_a->base_type,
331 type_b->row_type()->vector_elements,
332 1);
333 assert(type != glsl_type::error_type);
334
335 return type;
336 }
337 }
338
339 _mesa_glsl_error(loc, state, "size mismatch for matrix multiplication");
340 return glsl_type::error_type;
341 }
342
343
344 /* "All other cases are illegal."
345 */
346 _mesa_glsl_error(loc, state, "type mismatch");
347 return glsl_type::error_type;
348 }
349
350
351 static const struct glsl_type *
352 unary_arithmetic_result_type(const struct glsl_type *type,
353 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
354 {
355 /* From GLSL 1.50 spec, page 57:
356 *
357 * "The arithmetic unary operators negate (-), post- and pre-increment
358 * and decrement (-- and ++) operate on integer or floating-point
359 * values (including vectors and matrices). All unary operators work
360 * component-wise on their operands. These result with the same type
361 * they operated on."
362 */
363 if (!type->is_numeric()) {
364 _mesa_glsl_error(loc, state,
365 "Operands to arithmetic operators must be numeric");
366 return glsl_type::error_type;
367 }
368
369 return type;
370 }
371
372 /**
373 * \brief Return the result type of a bit-logic operation.
374 *
375 * If the given types to the bit-logic operator are invalid, return
376 * glsl_type::error_type.
377 *
378 * \param type_a Type of LHS of bit-logic op
379 * \param type_b Type of RHS of bit-logic op
380 */
381 static const struct glsl_type *
382 bit_logic_result_type(const struct glsl_type *type_a,
383 const struct glsl_type *type_b,
384 ast_operators op,
385 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
386 {
387 if (state->language_version < 130) {
388 _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
389 return glsl_type::error_type;
390 }
391
392 /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
393 *
394 * "The bitwise operators and (&), exclusive-or (^), and inclusive-or
395 * (|). The operands must be of type signed or unsigned integers or
396 * integer vectors."
397 */
398 if (!type_a->is_integer()) {
399 _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer",
400 ast_expression::operator_string(op));
401 return glsl_type::error_type;
402 }
403 if (!type_b->is_integer()) {
404 _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer",
405 ast_expression::operator_string(op));
406 return glsl_type::error_type;
407 }
408
409 /* "The fundamental types of the operands (signed or unsigned) must
410 * match,"
411 */
412 if (type_a->base_type != type_b->base_type) {
413 _mesa_glsl_error(loc, state, "operands of `%s' must have the same "
414 "base type", ast_expression::operator_string(op));
415 return glsl_type::error_type;
416 }
417
418 /* "The operands cannot be vectors of differing size." */
419 if (type_a->is_vector() &&
420 type_b->is_vector() &&
421 type_a->vector_elements != type_b->vector_elements) {
422 _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of "
423 "different sizes", ast_expression::operator_string(op));
424 return glsl_type::error_type;
425 }
426
427 /* "If one operand is a scalar and the other a vector, the scalar is
428 * applied component-wise to the vector, resulting in the same type as
429 * the vector. The fundamental types of the operands [...] will be the
430 * resulting fundamental type."
431 */
432 if (type_a->is_scalar())
433 return type_b;
434 else
435 return type_a;
436 }
437
438 static const struct glsl_type *
439 modulus_result_type(const struct glsl_type *type_a,
440 const struct glsl_type *type_b,
441 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
442 {
443 if (state->language_version < 130) {
444 _mesa_glsl_error(loc, state,
445 "operator '%%' is reserved in %s",
446 state->version_string);
447 return glsl_type::error_type;
448 }
449
450 /* From GLSL 1.50 spec, page 56:
451 * "The operator modulus (%) operates on signed or unsigned integers or
452 * integer vectors. The operand types must both be signed or both be
453 * unsigned."
454 */
455 if (!type_a->is_integer()) {
456 _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer.");
457 return glsl_type::error_type;
458 }
459 if (!type_b->is_integer()) {
460 _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer.");
461 return glsl_type::error_type;
462 }
463 if (type_a->base_type != type_b->base_type) {
464 _mesa_glsl_error(loc, state,
465 "operands of %% must have the same base type");
466 return glsl_type::error_type;
467 }
468
469 /* "The operands cannot be vectors of differing size. If one operand is
470 * a scalar and the other vector, then the scalar is applied component-
471 * wise to the vector, resulting in the same type as the vector. If both
472 * are vectors of the same size, the result is computed component-wise."
473 */
474 if (type_a->is_vector()) {
475 if (!type_b->is_vector()
476 || (type_a->vector_elements == type_b->vector_elements))
477 return type_a;
478 } else
479 return type_b;
480
481 /* "The operator modulus (%) is not defined for any other data types
482 * (non-integer types)."
483 */
484 _mesa_glsl_error(loc, state, "type mismatch");
485 return glsl_type::error_type;
486 }
487
488
489 static const struct glsl_type *
490 relational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
491 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
492 {
493 const glsl_type *type_a = value_a->type;
494 const glsl_type *type_b = value_b->type;
495
496 /* From GLSL 1.50 spec, page 56:
497 * "The relational operators greater than (>), less than (<), greater
498 * than or equal (>=), and less than or equal (<=) operate only on
499 * scalar integer and scalar floating-point expressions."
500 */
501 if (!type_a->is_numeric()
502 || !type_b->is_numeric()
503 || !type_a->is_scalar()
504 || !type_b->is_scalar()) {
505 _mesa_glsl_error(loc, state,
506 "Operands to relational operators must be scalar and "
507 "numeric");
508 return glsl_type::error_type;
509 }
510
511 /* "Either the operands' types must match, or the conversions from
512 * Section 4.1.10 "Implicit Conversions" will be applied to the integer
513 * operand, after which the types must match."
514 */
515 if (!apply_implicit_conversion(type_a, value_b, state)
516 && !apply_implicit_conversion(type_b, value_a, state)) {
517 _mesa_glsl_error(loc, state,
518 "Could not implicitly convert operands to "
519 "relational operator");
520 return glsl_type::error_type;
521 }
522 type_a = value_a->type;
523 type_b = value_b->type;
524
525 if (type_a->base_type != type_b->base_type) {
526 _mesa_glsl_error(loc, state, "base type mismatch");
527 return glsl_type::error_type;
528 }
529
530 /* "The result is scalar Boolean."
531 */
532 return glsl_type::bool_type;
533 }
534
535 /**
536 * \brief Return the result type of a bit-shift operation.
537 *
538 * If the given types to the bit-shift operator are invalid, return
539 * glsl_type::error_type.
540 *
541 * \param type_a Type of LHS of bit-shift op
542 * \param type_b Type of RHS of bit-shift op
543 */
544 static const struct glsl_type *
545 shift_result_type(const struct glsl_type *type_a,
546 const struct glsl_type *type_b,
547 ast_operators op,
548 struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
549 {
550 if (state->language_version < 130) {
551 _mesa_glsl_error(loc, state, "bit operations require GLSL 1.30");
552 return glsl_type::error_type;
553 }
554
555 /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
556 *
557 * "The shift operators (<<) and (>>). For both operators, the operands
558 * must be signed or unsigned integers or integer vectors. One operand
559 * can be signed while the other is unsigned."
560 */
561 if (!type_a->is_integer()) {
562 _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
563 "integer vector", ast_expression::operator_string(op));
564 return glsl_type::error_type;
565
566 }
567 if (!type_b->is_integer()) {
568 _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
569 "integer vector", ast_expression::operator_string(op));
570 return glsl_type::error_type;
571 }
572
573 /* "If the first operand is a scalar, the second operand has to be
574 * a scalar as well."
575 */
576 if (type_a->is_scalar() && !type_b->is_scalar()) {
577 _mesa_glsl_error(loc, state, "If the first operand of %s is scalar, the "
578 "second must be scalar as well",
579 ast_expression::operator_string(op));
580 return glsl_type::error_type;
581 }
582
583 /* If both operands are vectors, check that they have same number of
584 * elements.
585 */
586 if (type_a->is_vector() &&
587 type_b->is_vector() &&
588 type_a->vector_elements != type_b->vector_elements) {
589 _mesa_glsl_error(loc, state, "Vector operands to operator %s must "
590 "have same number of elements",
591 ast_expression::operator_string(op));
592 return glsl_type::error_type;
593 }
594
595 /* "In all cases, the resulting type will be the same type as the left
596 * operand."
597 */
598 return type_a;
599 }
600
601 /**
602 * Validates that a value can be assigned to a location with a specified type
603 *
604 * Validates that \c rhs can be assigned to some location. If the types are
605 * not an exact match but an automatic conversion is possible, \c rhs will be
606 * converted.
607 *
608 * \return
609 * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
610 * Otherwise the actual RHS to be assigned will be returned. This may be
611 * \c rhs, or it may be \c rhs after some type conversion.
612 *
613 * \note
614 * In addition to being used for assignments, this function is used to
615 * type-check return values.
616 */
617 ir_rvalue *
618 validate_assignment(struct _mesa_glsl_parse_state *state,
619 const glsl_type *lhs_type, ir_rvalue *rhs,
620 bool is_initializer)
621 {
622 /* If there is already some error in the RHS, just return it. Anything
623 * else will lead to an avalanche of error message back to the user.
624 */
625 if (rhs->type->is_error())
626 return rhs;
627
628 /* If the types are identical, the assignment can trivially proceed.
629 */
630 if (rhs->type == lhs_type)
631 return rhs;
632
633 /* If the array element types are the same and the size of the LHS is zero,
634 * the assignment is okay for initializers embedded in variable
635 * declarations.
636 *
637 * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
638 * is handled by ir_dereference::is_lvalue.
639 */
640 if (is_initializer && lhs_type->is_array() && rhs->type->is_array()
641 && (lhs_type->element_type() == rhs->type->element_type())
642 && (lhs_type->array_size() == 0)) {
643 return rhs;
644 }
645
646 /* Check for implicit conversion in GLSL 1.20 */
647 if (apply_implicit_conversion(lhs_type, rhs, state)) {
648 if (rhs->type == lhs_type)
649 return rhs;
650 }
651
652 return NULL;
653 }
654
655 static void
656 mark_whole_array_access(ir_rvalue *access)
657 {
658 ir_dereference_variable *deref = access->as_dereference_variable();
659
660 if (deref && deref->var) {
661 deref->var->max_array_access = deref->type->length - 1;
662 }
663 }
664
665 ir_rvalue *
666 do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
667 ir_rvalue *lhs, ir_rvalue *rhs, bool is_initializer,
668 YYLTYPE lhs_loc)
669 {
670 void *ctx = state;
671 bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
672
673 if (!error_emitted) {
674 if (lhs->variable_referenced() != NULL
675 && lhs->variable_referenced()->read_only) {
676 _mesa_glsl_error(&lhs_loc, state,
677 "assignment to read-only variable '%s'",
678 lhs->variable_referenced()->name);
679 error_emitted = true;
680
681 } else if (state->language_version <= 110 && lhs->type->is_array()) {
682 /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
683 *
684 * "Other binary or unary expressions, non-dereferenced
685 * arrays, function names, swizzles with repeated fields,
686 * and constants cannot be l-values."
687 */
688 _mesa_glsl_error(&lhs_loc, state, "whole array assignment is not "
689 "allowed in GLSL 1.10 or GLSL ES 1.00.");
690 error_emitted = true;
691 } else if (!lhs->is_lvalue()) {
692 _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
693 error_emitted = true;
694 }
695 }
696
697 ir_rvalue *new_rhs =
698 validate_assignment(state, lhs->type, rhs, is_initializer);
699 if (new_rhs == NULL) {
700 _mesa_glsl_error(& lhs_loc, state, "type mismatch");
701 } else {
702 rhs = new_rhs;
703
704 /* If the LHS array was not declared with a size, it takes it size from
705 * the RHS. If the LHS is an l-value and a whole array, it must be a
706 * dereference of a variable. Any other case would require that the LHS
707 * is either not an l-value or not a whole array.
708 */
709 if (lhs->type->array_size() == 0) {
710 ir_dereference *const d = lhs->as_dereference();
711
712 assert(d != NULL);
713
714 ir_variable *const var = d->variable_referenced();
715
716 assert(var != NULL);
717
718 if (var->max_array_access >= unsigned(rhs->type->array_size())) {
719 /* FINISHME: This should actually log the location of the RHS. */
720 _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
721 "previous access",
722 var->max_array_access);
723 }
724
725 var->type = glsl_type::get_array_instance(lhs->type->element_type(),
726 rhs->type->array_size());
727 d->type = var->type;
728 }
729 mark_whole_array_access(rhs);
730 mark_whole_array_access(lhs);
731 }
732
733 /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
734 * but not post_inc) need the converted assigned value as an rvalue
735 * to handle things like:
736 *
737 * i = j += 1;
738 *
739 * So we always just store the computed value being assigned to a
740 * temporary and return a deref of that temporary. If the rvalue
741 * ends up not being used, the temp will get copy-propagated out.
742 */
743 ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
744 ir_var_temporary);
745 ir_dereference_variable *deref_var = new(ctx) ir_dereference_variable(var);
746 instructions->push_tail(var);
747 instructions->push_tail(new(ctx) ir_assignment(deref_var,
748 rhs,
749 NULL));
750 deref_var = new(ctx) ir_dereference_variable(var);
751
752 if (!error_emitted)
753 instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var, NULL));
754
755 return new(ctx) ir_dereference_variable(var);
756 }
757
758 static ir_rvalue *
759 get_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
760 {
761 void *ctx = ralloc_parent(lvalue);
762 ir_variable *var;
763
764 var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
765 ir_var_temporary);
766 instructions->push_tail(var);
767 var->mode = ir_var_auto;
768
769 instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
770 lvalue, NULL));
771
772 /* Once we've created this temporary, mark it read only so it's no
773 * longer considered an lvalue.
774 */
775 var->read_only = true;
776
777 return new(ctx) ir_dereference_variable(var);
778 }
779
780
781 ir_rvalue *
782 ast_node::hir(exec_list *instructions,
783 struct _mesa_glsl_parse_state *state)
784 {
785 (void) instructions;
786 (void) state;
787
788 return NULL;
789 }
790
791 static ir_rvalue *
792 do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
793 {
794 int join_op;
795 ir_rvalue *cmp = NULL;
796
797 if (operation == ir_binop_all_equal)
798 join_op = ir_binop_logic_and;
799 else
800 join_op = ir_binop_logic_or;
801
802 switch (op0->type->base_type) {
803 case GLSL_TYPE_FLOAT:
804 case GLSL_TYPE_UINT:
805 case GLSL_TYPE_INT:
806 case GLSL_TYPE_BOOL:
807 return new(mem_ctx) ir_expression(operation, op0, op1);
808
809 case GLSL_TYPE_ARRAY: {
810 for (unsigned int i = 0; i < op0->type->length; i++) {
811 ir_rvalue *e0, *e1, *result;
812
813 e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
814 new(mem_ctx) ir_constant(i));
815 e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
816 new(mem_ctx) ir_constant(i));
817 result = do_comparison(mem_ctx, operation, e0, e1);
818
819 if (cmp) {
820 cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
821 } else {
822 cmp = result;
823 }
824 }
825
826 mark_whole_array_access(op0);
827 mark_whole_array_access(op1);
828 break;
829 }
830
831 case GLSL_TYPE_STRUCT: {
832 for (unsigned int i = 0; i < op0->type->length; i++) {
833 ir_rvalue *e0, *e1, *result;
834 const char *field_name = op0->type->fields.structure[i].name;
835
836 e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
837 field_name);
838 e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
839 field_name);
840 result = do_comparison(mem_ctx, operation, e0, e1);
841
842 if (cmp) {
843 cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
844 } else {
845 cmp = result;
846 }
847 }
848 break;
849 }
850
851 case GLSL_TYPE_ERROR:
852 case GLSL_TYPE_VOID:
853 case GLSL_TYPE_SAMPLER:
854 /* I assume a comparison of a struct containing a sampler just
855 * ignores the sampler present in the type.
856 */
857 break;
858
859 default:
860 assert(!"Should not get here.");
861 break;
862 }
863
864 if (cmp == NULL)
865 cmp = new(mem_ctx) ir_constant(true);
866
867 return cmp;
868 }
869
870 /* For logical operations, we want to ensure that the operands are
871 * scalar booleans. If it isn't, emit an error and return a constant
872 * boolean to avoid triggering cascading error messages.
873 */
874 ir_rvalue *
875 get_scalar_boolean_operand(exec_list *instructions,
876 struct _mesa_glsl_parse_state *state,
877 ast_expression *parent_expr,
878 int operand,
879 const char *operand_name,
880 bool *error_emitted)
881 {
882 ast_expression *expr = parent_expr->subexpressions[operand];
883 void *ctx = state;
884 ir_rvalue *val = expr->hir(instructions, state);
885
886 if (val->type->is_boolean() && val->type->is_scalar())
887 return val;
888
889 if (!*error_emitted) {
890 YYLTYPE loc = expr->get_location();
891 _mesa_glsl_error(&loc, state, "%s of `%s' must be scalar boolean",
892 operand_name,
893 parent_expr->operator_string(parent_expr->oper));
894 *error_emitted = true;
895 }
896
897 return new(ctx) ir_constant(true);
898 }
899
900 /**
901 * If name refers to a builtin array whose maximum allowed size is less than
902 * size, report an error and return true. Otherwise return false.
903 */
904 static bool
905 check_builtin_array_max_size(const char *name, unsigned size,
906 YYLTYPE loc, struct _mesa_glsl_parse_state *state)
907 {
908 if ((strcmp("gl_TexCoord", name) == 0)
909 && (size > state->Const.MaxTextureCoords)) {
910 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
911 *
912 * "The size [of gl_TexCoord] can be at most
913 * gl_MaxTextureCoords."
914 */
915 _mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
916 "be larger than gl_MaxTextureCoords (%u)\n",
917 state->Const.MaxTextureCoords);
918 return true;
919 } else if (strcmp("gl_ClipDistance", name) == 0
920 && size > state->Const.MaxClipPlanes) {
921 /* From section 7.1 (Vertex Shader Special Variables) of the
922 * GLSL 1.30 spec:
923 *
924 * "The gl_ClipDistance array is predeclared as unsized and
925 * must be sized by the shader either redeclaring it with a
926 * size or indexing it only with integral constant
927 * expressions. ... The size can be at most
928 * gl_MaxClipDistances."
929 */
930 _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
931 "be larger than gl_MaxClipDistances (%u)\n",
932 state->Const.MaxClipPlanes);
933 return true;
934 }
935 return false;
936 }
937
938 ir_rvalue *
939 ast_expression::hir(exec_list *instructions,
940 struct _mesa_glsl_parse_state *state)
941 {
942 void *ctx = state;
943 static const int operations[AST_NUM_OPERATORS] = {
944 -1, /* ast_assign doesn't convert to ir_expression. */
945 -1, /* ast_plus doesn't convert to ir_expression. */
946 ir_unop_neg,
947 ir_binop_add,
948 ir_binop_sub,
949 ir_binop_mul,
950 ir_binop_div,
951 ir_binop_mod,
952 ir_binop_lshift,
953 ir_binop_rshift,
954 ir_binop_less,
955 ir_binop_greater,
956 ir_binop_lequal,
957 ir_binop_gequal,
958 ir_binop_all_equal,
959 ir_binop_any_nequal,
960 ir_binop_bit_and,
961 ir_binop_bit_xor,
962 ir_binop_bit_or,
963 ir_unop_bit_not,
964 ir_binop_logic_and,
965 ir_binop_logic_xor,
966 ir_binop_logic_or,
967 ir_unop_logic_not,
968
969 /* Note: The following block of expression types actually convert
970 * to multiple IR instructions.
971 */
972 ir_binop_mul, /* ast_mul_assign */
973 ir_binop_div, /* ast_div_assign */
974 ir_binop_mod, /* ast_mod_assign */
975 ir_binop_add, /* ast_add_assign */
976 ir_binop_sub, /* ast_sub_assign */
977 ir_binop_lshift, /* ast_ls_assign */
978 ir_binop_rshift, /* ast_rs_assign */
979 ir_binop_bit_and, /* ast_and_assign */
980 ir_binop_bit_xor, /* ast_xor_assign */
981 ir_binop_bit_or, /* ast_or_assign */
982
983 -1, /* ast_conditional doesn't convert to ir_expression. */
984 ir_binop_add, /* ast_pre_inc. */
985 ir_binop_sub, /* ast_pre_dec. */
986 ir_binop_add, /* ast_post_inc. */
987 ir_binop_sub, /* ast_post_dec. */
988 -1, /* ast_field_selection doesn't conv to ir_expression. */
989 -1, /* ast_array_index doesn't convert to ir_expression. */
990 -1, /* ast_function_call doesn't conv to ir_expression. */
991 -1, /* ast_identifier doesn't convert to ir_expression. */
992 -1, /* ast_int_constant doesn't convert to ir_expression. */
993 -1, /* ast_uint_constant doesn't conv to ir_expression. */
994 -1, /* ast_float_constant doesn't conv to ir_expression. */
995 -1, /* ast_bool_constant doesn't conv to ir_expression. */
996 -1, /* ast_sequence doesn't convert to ir_expression. */
997 };
998 ir_rvalue *result = NULL;
999 ir_rvalue *op[3];
1000 const struct glsl_type *type; /* a temporary variable for switch cases */
1001 bool error_emitted = false;
1002 YYLTYPE loc;
1003
1004 loc = this->get_location();
1005
1006 switch (this->oper) {
1007 case ast_assign: {
1008 op[0] = this->subexpressions[0]->hir(instructions, state);
1009 op[1] = this->subexpressions[1]->hir(instructions, state);
1010
1011 result = do_assignment(instructions, state, op[0], op[1], false,
1012 this->subexpressions[0]->get_location());
1013 error_emitted = result->type->is_error();
1014 break;
1015 }
1016
1017 case ast_plus:
1018 op[0] = this->subexpressions[0]->hir(instructions, state);
1019
1020 type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1021
1022 error_emitted = type->is_error();
1023
1024 result = op[0];
1025 break;
1026
1027 case ast_neg:
1028 op[0] = this->subexpressions[0]->hir(instructions, state);
1029
1030 type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1031
1032 error_emitted = type->is_error();
1033
1034 result = new(ctx) ir_expression(operations[this->oper], type,
1035 op[0], NULL);
1036 break;
1037
1038 case ast_add:
1039 case ast_sub:
1040 case ast_mul:
1041 case ast_div:
1042 op[0] = this->subexpressions[0]->hir(instructions, state);
1043 op[1] = this->subexpressions[1]->hir(instructions, state);
1044
1045 type = arithmetic_result_type(op[0], op[1],
1046 (this->oper == ast_mul),
1047 state, & loc);
1048 error_emitted = type->is_error();
1049
1050 result = new(ctx) ir_expression(operations[this->oper], type,
1051 op[0], op[1]);
1052 break;
1053
1054 case ast_mod:
1055 op[0] = this->subexpressions[0]->hir(instructions, state);
1056 op[1] = this->subexpressions[1]->hir(instructions, state);
1057
1058 type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
1059
1060 assert(operations[this->oper] == ir_binop_mod);
1061
1062 result = new(ctx) ir_expression(operations[this->oper], type,
1063 op[0], op[1]);
1064 error_emitted = type->is_error();
1065 break;
1066
1067 case ast_lshift:
1068 case ast_rshift:
1069 if (state->language_version < 130) {
1070 _mesa_glsl_error(&loc, state, "operator %s requires GLSL 1.30",
1071 operator_string(this->oper));
1072 error_emitted = true;
1073 }
1074
1075 op[0] = this->subexpressions[0]->hir(instructions, state);
1076 op[1] = this->subexpressions[1]->hir(instructions, state);
1077 type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1078 &loc);
1079 result = new(ctx) ir_expression(operations[this->oper], type,
1080 op[0], op[1]);
1081 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1082 break;
1083
1084 case ast_less:
1085 case ast_greater:
1086 case ast_lequal:
1087 case ast_gequal:
1088 op[0] = this->subexpressions[0]->hir(instructions, state);
1089 op[1] = this->subexpressions[1]->hir(instructions, state);
1090
1091 type = relational_result_type(op[0], op[1], state, & loc);
1092
1093 /* The relational operators must either generate an error or result
1094 * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
1095 */
1096 assert(type->is_error()
1097 || ((type->base_type == GLSL_TYPE_BOOL)
1098 && type->is_scalar()));
1099
1100 result = new(ctx) ir_expression(operations[this->oper], type,
1101 op[0], op[1]);
1102 error_emitted = type->is_error();
1103 break;
1104
1105 case ast_nequal:
1106 case ast_equal:
1107 op[0] = this->subexpressions[0]->hir(instructions, state);
1108 op[1] = this->subexpressions[1]->hir(instructions, state);
1109
1110 /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
1111 *
1112 * "The equality operators equal (==), and not equal (!=)
1113 * operate on all types. They result in a scalar Boolean. If
1114 * the operand types do not match, then there must be a
1115 * conversion from Section 4.1.10 "Implicit Conversions"
1116 * applied to one operand that can make them match, in which
1117 * case this conversion is done."
1118 */
1119 if ((!apply_implicit_conversion(op[0]->type, op[1], state)
1120 && !apply_implicit_conversion(op[1]->type, op[0], state))
1121 || (op[0]->type != op[1]->type)) {
1122 _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
1123 "type", (this->oper == ast_equal) ? "==" : "!=");
1124 error_emitted = true;
1125 } else if ((state->language_version <= 110)
1126 && (op[0]->type->is_array() || op[1]->type->is_array())) {
1127 _mesa_glsl_error(& loc, state, "array comparisons forbidden in "
1128 "GLSL 1.10");
1129 error_emitted = true;
1130 }
1131
1132 if (error_emitted) {
1133 result = new(ctx) ir_constant(false);
1134 } else {
1135 result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
1136 assert(result->type == glsl_type::bool_type);
1137 }
1138 break;
1139
1140 case ast_bit_and:
1141 case ast_bit_xor:
1142 case ast_bit_or:
1143 op[0] = this->subexpressions[0]->hir(instructions, state);
1144 op[1] = this->subexpressions[1]->hir(instructions, state);
1145 type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
1146 state, &loc);
1147 result = new(ctx) ir_expression(operations[this->oper], type,
1148 op[0], op[1]);
1149 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1150 break;
1151
1152 case ast_bit_not:
1153 op[0] = this->subexpressions[0]->hir(instructions, state);
1154
1155 if (state->language_version < 130) {
1156 _mesa_glsl_error(&loc, state, "bit-wise operations require GLSL 1.30");
1157 error_emitted = true;
1158 }
1159
1160 if (!op[0]->type->is_integer()) {
1161 _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
1162 error_emitted = true;
1163 }
1164
1165 type = op[0]->type;
1166 result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL);
1167 break;
1168
1169 case ast_logic_and: {
1170 exec_list rhs_instructions;
1171 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1172 "LHS", &error_emitted);
1173 op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1174 "RHS", &error_emitted);
1175
1176 ir_constant *op0_const = op[0]->constant_expression_value();
1177 if (op0_const) {
1178 if (op0_const->value.b[0]) {
1179 instructions->append_list(&rhs_instructions);
1180 result = op[1];
1181 } else {
1182 result = op0_const;
1183 }
1184 type = glsl_type::bool_type;
1185 } else {
1186 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1187 "and_tmp",
1188 ir_var_temporary);
1189 instructions->push_tail(tmp);
1190
1191 ir_if *const stmt = new(ctx) ir_if(op[0]);
1192 instructions->push_tail(stmt);
1193
1194 stmt->then_instructions.append_list(&rhs_instructions);
1195 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1196 ir_assignment *const then_assign =
1197 new(ctx) ir_assignment(then_deref, op[1], NULL);
1198 stmt->then_instructions.push_tail(then_assign);
1199
1200 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1201 ir_assignment *const else_assign =
1202 new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false), NULL);
1203 stmt->else_instructions.push_tail(else_assign);
1204
1205 result = new(ctx) ir_dereference_variable(tmp);
1206 type = tmp->type;
1207 }
1208 break;
1209 }
1210
1211 case ast_logic_or: {
1212 exec_list rhs_instructions;
1213 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1214 "LHS", &error_emitted);
1215 op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1216 "RHS", &error_emitted);
1217
1218 ir_constant *op0_const = op[0]->constant_expression_value();
1219 if (op0_const) {
1220 if (op0_const->value.b[0]) {
1221 result = op0_const;
1222 } else {
1223 result = op[1];
1224 }
1225 type = glsl_type::bool_type;
1226 } else {
1227 ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1228 "or_tmp",
1229 ir_var_temporary);
1230 instructions->push_tail(tmp);
1231
1232 ir_if *const stmt = new(ctx) ir_if(op[0]);
1233 instructions->push_tail(stmt);
1234
1235 ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1236 ir_assignment *const then_assign =
1237 new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true), NULL);
1238 stmt->then_instructions.push_tail(then_assign);
1239
1240 stmt->else_instructions.append_list(&rhs_instructions);
1241 ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1242 ir_assignment *const else_assign =
1243 new(ctx) ir_assignment(else_deref, op[1], NULL);
1244 stmt->else_instructions.push_tail(else_assign);
1245
1246 result = new(ctx) ir_dereference_variable(tmp);
1247 type = tmp->type;
1248 }
1249 break;
1250 }
1251
1252 case ast_logic_xor:
1253 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1254 *
1255 * "The logical binary operators and (&&), or ( | | ), and
1256 * exclusive or (^^). They operate only on two Boolean
1257 * expressions and result in a Boolean expression."
1258 */
1259 op[0] = get_scalar_boolean_operand(instructions, state, this, 0, "LHS",
1260 &error_emitted);
1261 op[1] = get_scalar_boolean_operand(instructions, state, this, 1, "RHS",
1262 &error_emitted);
1263
1264 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1265 op[0], op[1]);
1266 break;
1267
1268 case ast_logic_not:
1269 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1270 "operand", &error_emitted);
1271
1272 result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1273 op[0], NULL);
1274 break;
1275
1276 case ast_mul_assign:
1277 case ast_div_assign:
1278 case ast_add_assign:
1279 case ast_sub_assign: {
1280 op[0] = this->subexpressions[0]->hir(instructions, state);
1281 op[1] = this->subexpressions[1]->hir(instructions, state);
1282
1283 type = arithmetic_result_type(op[0], op[1],
1284 (this->oper == ast_mul_assign),
1285 state, & loc);
1286
1287 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1288 op[0], op[1]);
1289
1290 result = do_assignment(instructions, state,
1291 op[0]->clone(ctx, NULL), temp_rhs, false,
1292 this->subexpressions[0]->get_location());
1293 error_emitted = (op[0]->type->is_error());
1294
1295 /* GLSL 1.10 does not allow array assignment. However, we don't have to
1296 * explicitly test for this because none of the binary expression
1297 * operators allow array operands either.
1298 */
1299
1300 break;
1301 }
1302
1303 case ast_mod_assign: {
1304 op[0] = this->subexpressions[0]->hir(instructions, state);
1305 op[1] = this->subexpressions[1]->hir(instructions, state);
1306
1307 type = modulus_result_type(op[0]->type, op[1]->type, state, & loc);
1308
1309 assert(operations[this->oper] == ir_binop_mod);
1310
1311 ir_rvalue *temp_rhs;
1312 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1313 op[0], op[1]);
1314
1315 result = do_assignment(instructions, state,
1316 op[0]->clone(ctx, NULL), temp_rhs, false,
1317 this->subexpressions[0]->get_location());
1318 error_emitted = type->is_error();
1319 break;
1320 }
1321
1322 case ast_ls_assign:
1323 case ast_rs_assign: {
1324 op[0] = this->subexpressions[0]->hir(instructions, state);
1325 op[1] = this->subexpressions[1]->hir(instructions, state);
1326 type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1327 &loc);
1328 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1329 type, op[0], op[1]);
1330 result = do_assignment(instructions, state, op[0]->clone(ctx, NULL),
1331 temp_rhs, false,
1332 this->subexpressions[0]->get_location());
1333 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1334 break;
1335 }
1336
1337 case ast_and_assign:
1338 case ast_xor_assign:
1339 case ast_or_assign: {
1340 op[0] = this->subexpressions[0]->hir(instructions, state);
1341 op[1] = this->subexpressions[1]->hir(instructions, state);
1342 type = bit_logic_result_type(op[0]->type, op[1]->type, this->oper,
1343 state, &loc);
1344 ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1345 type, op[0], op[1]);
1346 result = do_assignment(instructions, state, op[0]->clone(ctx, NULL),
1347 temp_rhs, false,
1348 this->subexpressions[0]->get_location());
1349 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1350 break;
1351 }
1352
1353 case ast_conditional: {
1354 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1355 *
1356 * "The ternary selection operator (?:). It operates on three
1357 * expressions (exp1 ? exp2 : exp3). This operator evaluates the
1358 * first expression, which must result in a scalar Boolean."
1359 */
1360 op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1361 "condition", &error_emitted);
1362
1363 /* The :? operator is implemented by generating an anonymous temporary
1364 * followed by an if-statement. The last instruction in each branch of
1365 * the if-statement assigns a value to the anonymous temporary. This
1366 * temporary is the r-value of the expression.
1367 */
1368 exec_list then_instructions;
1369 exec_list else_instructions;
1370
1371 op[1] = this->subexpressions[1]->hir(&then_instructions, state);
1372 op[2] = this->subexpressions[2]->hir(&else_instructions, state);
1373
1374 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1375 *
1376 * "The second and third expressions can be any type, as
1377 * long their types match, or there is a conversion in
1378 * Section 4.1.10 "Implicit Conversions" that can be applied
1379 * to one of the expressions to make their types match. This
1380 * resulting matching type is the type of the entire
1381 * expression."
1382 */
1383 if ((!apply_implicit_conversion(op[1]->type, op[2], state)
1384 && !apply_implicit_conversion(op[2]->type, op[1], state))
1385 || (op[1]->type != op[2]->type)) {
1386 YYLTYPE loc = this->subexpressions[1]->get_location();
1387
1388 _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
1389 "operator must have matching types.");
1390 error_emitted = true;
1391 type = glsl_type::error_type;
1392 } else {
1393 type = op[1]->type;
1394 }
1395
1396 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1397 *
1398 * "The second and third expressions must be the same type, but can
1399 * be of any type other than an array."
1400 */
1401 if ((state->language_version <= 110) && type->is_array()) {
1402 _mesa_glsl_error(& loc, state, "Second and third operands of ?: "
1403 "operator must not be arrays.");
1404 error_emitted = true;
1405 }
1406
1407 ir_constant *cond_val = op[0]->constant_expression_value();
1408 ir_constant *then_val = op[1]->constant_expression_value();
1409 ir_constant *else_val = op[2]->constant_expression_value();
1410
1411 if (then_instructions.is_empty()
1412 && else_instructions.is_empty()
1413 && (cond_val != NULL) && (then_val != NULL) && (else_val != NULL)) {
1414 result = (cond_val->value.b[0]) ? then_val : else_val;
1415 } else {
1416 ir_variable *const tmp =
1417 new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
1418 instructions->push_tail(tmp);
1419
1420 ir_if *const stmt = new(ctx) ir_if(op[0]);
1421 instructions->push_tail(stmt);
1422
1423 then_instructions.move_nodes_to(& stmt->then_instructions);
1424 ir_dereference *const then_deref =
1425 new(ctx) ir_dereference_variable(tmp);
1426 ir_assignment *const then_assign =
1427 new(ctx) ir_assignment(then_deref, op[1], NULL);
1428 stmt->then_instructions.push_tail(then_assign);
1429
1430 else_instructions.move_nodes_to(& stmt->else_instructions);
1431 ir_dereference *const else_deref =
1432 new(ctx) ir_dereference_variable(tmp);
1433 ir_assignment *const else_assign =
1434 new(ctx) ir_assignment(else_deref, op[2], NULL);
1435 stmt->else_instructions.push_tail(else_assign);
1436
1437 result = new(ctx) ir_dereference_variable(tmp);
1438 }
1439 break;
1440 }
1441
1442 case ast_pre_inc:
1443 case ast_pre_dec: {
1444 op[0] = this->subexpressions[0]->hir(instructions, state);
1445 if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
1446 op[1] = new(ctx) ir_constant(1.0f);
1447 else
1448 op[1] = new(ctx) ir_constant(1);
1449
1450 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1451
1452 ir_rvalue *temp_rhs;
1453 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1454 op[0], op[1]);
1455
1456 result = do_assignment(instructions, state,
1457 op[0]->clone(ctx, NULL), temp_rhs, false,
1458 this->subexpressions[0]->get_location());
1459 error_emitted = op[0]->type->is_error();
1460 break;
1461 }
1462
1463 case ast_post_inc:
1464 case ast_post_dec: {
1465 op[0] = this->subexpressions[0]->hir(instructions, state);
1466 if (op[0]->type->base_type == GLSL_TYPE_FLOAT)
1467 op[1] = new(ctx) ir_constant(1.0f);
1468 else
1469 op[1] = new(ctx) ir_constant(1);
1470
1471 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1472
1473 type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1474
1475 ir_rvalue *temp_rhs;
1476 temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1477 op[0], op[1]);
1478
1479 /* Get a temporary of a copy of the lvalue before it's modified.
1480 * This may get thrown away later.
1481 */
1482 result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
1483
1484 (void)do_assignment(instructions, state,
1485 op[0]->clone(ctx, NULL), temp_rhs, false,
1486 this->subexpressions[0]->get_location());
1487
1488 error_emitted = op[0]->type->is_error();
1489 break;
1490 }
1491
1492 case ast_field_selection:
1493 result = _mesa_ast_field_selection_to_hir(this, instructions, state);
1494 break;
1495
1496 case ast_array_index: {
1497 YYLTYPE index_loc = subexpressions[1]->get_location();
1498
1499 op[0] = subexpressions[0]->hir(instructions, state);
1500 op[1] = subexpressions[1]->hir(instructions, state);
1501
1502 error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1503
1504 ir_rvalue *const array = op[0];
1505
1506 result = new(ctx) ir_dereference_array(op[0], op[1]);
1507
1508 /* Do not use op[0] after this point. Use array.
1509 */
1510 op[0] = NULL;
1511
1512
1513 if (error_emitted)
1514 break;
1515
1516 if (!array->type->is_array()
1517 && !array->type->is_matrix()
1518 && !array->type->is_vector()) {
1519 _mesa_glsl_error(& index_loc, state,
1520 "cannot dereference non-array / non-matrix / "
1521 "non-vector");
1522 error_emitted = true;
1523 }
1524
1525 if (!op[1]->type->is_integer()) {
1526 _mesa_glsl_error(& index_loc, state,
1527 "array index must be integer type");
1528 error_emitted = true;
1529 } else if (!op[1]->type->is_scalar()) {
1530 _mesa_glsl_error(& index_loc, state,
1531 "array index must be scalar");
1532 error_emitted = true;
1533 }
1534
1535 /* If the array index is a constant expression and the array has a
1536 * declared size, ensure that the access is in-bounds. If the array
1537 * index is not a constant expression, ensure that the array has a
1538 * declared size.
1539 */
1540 ir_constant *const const_index = op[1]->constant_expression_value();
1541 if (const_index != NULL) {
1542 const int idx = const_index->value.i[0];
1543 const char *type_name;
1544 unsigned bound = 0;
1545
1546 if (array->type->is_matrix()) {
1547 type_name = "matrix";
1548 } else if (array->type->is_vector()) {
1549 type_name = "vector";
1550 } else {
1551 type_name = "array";
1552 }
1553
1554 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
1555 *
1556 * "It is illegal to declare an array with a size, and then
1557 * later (in the same shader) index the same array with an
1558 * integral constant expression greater than or equal to the
1559 * declared size. It is also illegal to index an array with a
1560 * negative constant expression."
1561 */
1562 if (array->type->is_matrix()) {
1563 if (array->type->row_type()->vector_elements <= idx) {
1564 bound = array->type->row_type()->vector_elements;
1565 }
1566 } else if (array->type->is_vector()) {
1567 if (array->type->vector_elements <= idx) {
1568 bound = array->type->vector_elements;
1569 }
1570 } else {
1571 if ((array->type->array_size() > 0)
1572 && (array->type->array_size() <= idx)) {
1573 bound = array->type->array_size();
1574 }
1575 }
1576
1577 if (bound > 0) {
1578 _mesa_glsl_error(& loc, state, "%s index must be < %u",
1579 type_name, bound);
1580 error_emitted = true;
1581 } else if (idx < 0) {
1582 _mesa_glsl_error(& loc, state, "%s index must be >= 0",
1583 type_name);
1584 error_emitted = true;
1585 }
1586
1587 if (array->type->is_array()) {
1588 /* If the array is a variable dereference, it dereferences the
1589 * whole array, by definition. Use this to get the variable.
1590 *
1591 * FINISHME: Should some methods for getting / setting / testing
1592 * FINISHME: array access limits be added to ir_dereference?
1593 */
1594 ir_variable *const v = array->whole_variable_referenced();
1595 if ((v != NULL) && (unsigned(idx) > v->max_array_access)) {
1596 v->max_array_access = idx;
1597
1598 /* Check whether this access will, as a side effect, implicitly
1599 * cause the size of a built-in array to be too large.
1600 */
1601 if (check_builtin_array_max_size(v->name, idx+1, loc, state))
1602 error_emitted = true;
1603 }
1604 }
1605 } else if (array->type->array_size() == 0) {
1606 _mesa_glsl_error(&loc, state, "unsized array index must be constant");
1607 } else {
1608 if (array->type->is_array()) {
1609 /* whole_variable_referenced can return NULL if the array is a
1610 * member of a structure. In this case it is safe to not update
1611 * the max_array_access field because it is never used for fields
1612 * of structures.
1613 */
1614 ir_variable *v = array->whole_variable_referenced();
1615 if (v != NULL)
1616 v->max_array_access = array->type->array_size() - 1;
1617 }
1618 }
1619
1620 /* From page 23 (29 of the PDF) of the GLSL 1.30 spec:
1621 *
1622 * "Samplers aggregated into arrays within a shader (using square
1623 * brackets [ ]) can only be indexed with integral constant
1624 * expressions [...]."
1625 *
1626 * This restriction was added in GLSL 1.30. Shaders using earlier version
1627 * of the language should not be rejected by the compiler front-end for
1628 * using this construct. This allows useful things such as using a loop
1629 * counter as the index to an array of samplers. If the loop in unrolled,
1630 * the code should compile correctly. Instead, emit a warning.
1631 */
1632 if (array->type->is_array() &&
1633 array->type->element_type()->is_sampler() &&
1634 const_index == NULL) {
1635
1636 if (state->language_version == 100) {
1637 _mesa_glsl_warning(&loc, state,
1638 "sampler arrays indexed with non-constant "
1639 "expressions is optional in GLSL ES 1.00");
1640 } else if (state->language_version < 130) {
1641 _mesa_glsl_warning(&loc, state,
1642 "sampler arrays indexed with non-constant "
1643 "expressions is forbidden in GLSL 1.30 and "
1644 "later");
1645 } else {
1646 _mesa_glsl_error(&loc, state,
1647 "sampler arrays indexed with non-constant "
1648 "expressions is forbidden in GLSL 1.30 and "
1649 "later");
1650 error_emitted = true;
1651 }
1652 }
1653
1654 if (error_emitted)
1655 result->type = glsl_type::error_type;
1656
1657 break;
1658 }
1659
1660 case ast_function_call:
1661 /* Should *NEVER* get here. ast_function_call should always be handled
1662 * by ast_function_expression::hir.
1663 */
1664 assert(0);
1665 break;
1666
1667 case ast_identifier: {
1668 /* ast_identifier can appear several places in a full abstract syntax
1669 * tree. This particular use must be at location specified in the grammar
1670 * as 'variable_identifier'.
1671 */
1672 ir_variable *var =
1673 state->symbols->get_variable(this->primary_expression.identifier);
1674
1675 result = new(ctx) ir_dereference_variable(var);
1676
1677 if (var != NULL) {
1678 var->used = true;
1679 } else {
1680 _mesa_glsl_error(& loc, state, "`%s' undeclared",
1681 this->primary_expression.identifier);
1682
1683 error_emitted = true;
1684 }
1685 break;
1686 }
1687
1688 case ast_int_constant:
1689 result = new(ctx) ir_constant(this->primary_expression.int_constant);
1690 break;
1691
1692 case ast_uint_constant:
1693 result = new(ctx) ir_constant(this->primary_expression.uint_constant);
1694 break;
1695
1696 case ast_float_constant:
1697 result = new(ctx) ir_constant(this->primary_expression.float_constant);
1698 break;
1699
1700 case ast_bool_constant:
1701 result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
1702 break;
1703
1704 case ast_sequence: {
1705 /* It should not be possible to generate a sequence in the AST without
1706 * any expressions in it.
1707 */
1708 assert(!this->expressions.is_empty());
1709
1710 /* The r-value of a sequence is the last expression in the sequence. If
1711 * the other expressions in the sequence do not have side-effects (and
1712 * therefore add instructions to the instruction list), they get dropped
1713 * on the floor.
1714 */
1715 exec_node *previous_tail_pred = NULL;
1716 YYLTYPE previous_operand_loc = loc;
1717
1718 foreach_list_typed (ast_node, ast, link, &this->expressions) {
1719 /* If one of the operands of comma operator does not generate any
1720 * code, we want to emit a warning. At each pass through the loop
1721 * previous_tail_pred will point to the last instruction in the
1722 * stream *before* processing the previous operand. Naturally,
1723 * instructions->tail_pred will point to the last instruction in the
1724 * stream *after* processing the previous operand. If the two
1725 * pointers match, then the previous operand had no effect.
1726 *
1727 * The warning behavior here differs slightly from GCC. GCC will
1728 * only emit a warning if none of the left-hand operands have an
1729 * effect. However, it will emit a warning for each. I believe that
1730 * there are some cases in C (especially with GCC extensions) where
1731 * it is useful to have an intermediate step in a sequence have no
1732 * effect, but I don't think these cases exist in GLSL. Either way,
1733 * it would be a giant hassle to replicate that behavior.
1734 */
1735 if (previous_tail_pred == instructions->tail_pred) {
1736 _mesa_glsl_warning(&previous_operand_loc, state,
1737 "left-hand operand of comma expression has "
1738 "no effect");
1739 }
1740
1741 /* tail_pred is directly accessed instead of using the get_tail()
1742 * method for performance reasons. get_tail() has extra code to
1743 * return NULL when the list is empty. We don't care about that
1744 * here, so using tail_pred directly is fine.
1745 */
1746 previous_tail_pred = instructions->tail_pred;
1747 previous_operand_loc = ast->get_location();
1748
1749 result = ast->hir(instructions, state);
1750 }
1751
1752 /* Any errors should have already been emitted in the loop above.
1753 */
1754 error_emitted = true;
1755 break;
1756 }
1757 }
1758 type = NULL; /* use result->type, not type. */
1759 assert(result != NULL);
1760
1761 if (result->type->is_error() && !error_emitted)
1762 _mesa_glsl_error(& loc, state, "type mismatch");
1763
1764 return result;
1765 }
1766
1767
1768 ir_rvalue *
1769 ast_expression_statement::hir(exec_list *instructions,
1770 struct _mesa_glsl_parse_state *state)
1771 {
1772 /* It is possible to have expression statements that don't have an
1773 * expression. This is the solitary semicolon:
1774 *
1775 * for (i = 0; i < 5; i++)
1776 * ;
1777 *
1778 * In this case the expression will be NULL. Test for NULL and don't do
1779 * anything in that case.
1780 */
1781 if (expression != NULL)
1782 expression->hir(instructions, state);
1783
1784 /* Statements do not have r-values.
1785 */
1786 return NULL;
1787 }
1788
1789
1790 ir_rvalue *
1791 ast_compound_statement::hir(exec_list *instructions,
1792 struct _mesa_glsl_parse_state *state)
1793 {
1794 if (new_scope)
1795 state->symbols->push_scope();
1796
1797 foreach_list_typed (ast_node, ast, link, &this->statements)
1798 ast->hir(instructions, state);
1799
1800 if (new_scope)
1801 state->symbols->pop_scope();
1802
1803 /* Compound statements do not have r-values.
1804 */
1805 return NULL;
1806 }
1807
1808
1809 static const glsl_type *
1810 process_array_type(YYLTYPE *loc, const glsl_type *base, ast_node *array_size,
1811 struct _mesa_glsl_parse_state *state)
1812 {
1813 unsigned length = 0;
1814
1815 /* FINISHME: Reject delcarations of multidimensional arrays. */
1816
1817 if (array_size != NULL) {
1818 exec_list dummy_instructions;
1819 ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
1820 YYLTYPE loc = array_size->get_location();
1821
1822 if (ir != NULL) {
1823 if (!ir->type->is_integer()) {
1824 _mesa_glsl_error(& loc, state, "array size must be integer type");
1825 } else if (!ir->type->is_scalar()) {
1826 _mesa_glsl_error(& loc, state, "array size must be scalar type");
1827 } else {
1828 ir_constant *const size = ir->constant_expression_value();
1829
1830 if (size == NULL) {
1831 _mesa_glsl_error(& loc, state, "array size must be a "
1832 "constant valued expression");
1833 } else if (size->value.i[0] <= 0) {
1834 _mesa_glsl_error(& loc, state, "array size must be > 0");
1835 } else {
1836 assert(size->type == ir->type);
1837 length = size->value.u[0];
1838
1839 /* If the array size is const (and we've verified that
1840 * it is) then no instructions should have been emitted
1841 * when we converted it to HIR. If they were emitted,
1842 * then either the array size isn't const after all, or
1843 * we are emitting unnecessary instructions.
1844 */
1845 assert(dummy_instructions.is_empty());
1846 }
1847 }
1848 }
1849 } else if (state->es_shader) {
1850 /* Section 10.17 of the GLSL ES 1.00 specification states that unsized
1851 * array declarations have been removed from the language.
1852 */
1853 _mesa_glsl_error(loc, state, "unsized array declarations are not "
1854 "allowed in GLSL ES 1.00.");
1855 }
1856
1857 return glsl_type::get_array_instance(base, length);
1858 }
1859
1860
1861 const glsl_type *
1862 ast_type_specifier::glsl_type(const char **name,
1863 struct _mesa_glsl_parse_state *state) const
1864 {
1865 const struct glsl_type *type;
1866
1867 type = state->symbols->get_type(this->type_name);
1868 *name = this->type_name;
1869
1870 if (this->is_array) {
1871 YYLTYPE loc = this->get_location();
1872 type = process_array_type(&loc, type, this->array_size, state);
1873 }
1874
1875 return type;
1876 }
1877
1878
1879 static void
1880 apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
1881 ir_variable *var,
1882 struct _mesa_glsl_parse_state *state,
1883 YYLTYPE *loc)
1884 {
1885 if (qual->flags.q.invariant) {
1886 if (var->used) {
1887 _mesa_glsl_error(loc, state,
1888 "variable `%s' may not be redeclared "
1889 "`invariant' after being used",
1890 var->name);
1891 } else {
1892 var->invariant = 1;
1893 }
1894 }
1895
1896 if (qual->flags.q.constant || qual->flags.q.attribute
1897 || qual->flags.q.uniform
1898 || (qual->flags.q.varying && (state->target == fragment_shader)))
1899 var->read_only = 1;
1900
1901 if (qual->flags.q.centroid)
1902 var->centroid = 1;
1903
1904 if (qual->flags.q.attribute && state->target != vertex_shader) {
1905 var->type = glsl_type::error_type;
1906 _mesa_glsl_error(loc, state,
1907 "`attribute' variables may not be declared in the "
1908 "%s shader",
1909 _mesa_glsl_shader_target_name(state->target));
1910 }
1911
1912 /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
1913 *
1914 * "The varying qualifier can be used only with the data types
1915 * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
1916 * these."
1917 */
1918 if (qual->flags.q.varying) {
1919 const glsl_type *non_array_type;
1920
1921 if (var->type && var->type->is_array())
1922 non_array_type = var->type->fields.array;
1923 else
1924 non_array_type = var->type;
1925
1926 if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) {
1927 var->type = glsl_type::error_type;
1928 _mesa_glsl_error(loc, state,
1929 "varying variables must be of base type float");
1930 }
1931 }
1932
1933 /* If there is no qualifier that changes the mode of the variable, leave
1934 * the setting alone.
1935 */
1936 if (qual->flags.q.in && qual->flags.q.out)
1937 var->mode = ir_var_inout;
1938 else if (qual->flags.q.attribute || qual->flags.q.in
1939 || (qual->flags.q.varying && (state->target == fragment_shader)))
1940 var->mode = ir_var_in;
1941 else if (qual->flags.q.out
1942 || (qual->flags.q.varying && (state->target == vertex_shader)))
1943 var->mode = ir_var_out;
1944 else if (qual->flags.q.uniform)
1945 var->mode = ir_var_uniform;
1946
1947 if (state->all_invariant && (state->current_function == NULL)) {
1948 switch (state->target) {
1949 case vertex_shader:
1950 if (var->mode == ir_var_out)
1951 var->invariant = true;
1952 break;
1953 case geometry_shader:
1954 if ((var->mode == ir_var_in) || (var->mode == ir_var_out))
1955 var->invariant = true;
1956 break;
1957 case fragment_shader:
1958 if (var->mode == ir_var_in)
1959 var->invariant = true;
1960 break;
1961 }
1962 }
1963
1964 if (qual->flags.q.flat)
1965 var->interpolation = INTERP_QUALIFIER_FLAT;
1966 else if (qual->flags.q.noperspective)
1967 var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
1968 else
1969 var->interpolation = INTERP_QUALIFIER_SMOOTH;
1970
1971 var->pixel_center_integer = qual->flags.q.pixel_center_integer;
1972 var->origin_upper_left = qual->flags.q.origin_upper_left;
1973 if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
1974 && (strcmp(var->name, "gl_FragCoord") != 0)) {
1975 const char *const qual_string = (qual->flags.q.origin_upper_left)
1976 ? "origin_upper_left" : "pixel_center_integer";
1977
1978 _mesa_glsl_error(loc, state,
1979 "layout qualifier `%s' can only be applied to "
1980 "fragment shader input `gl_FragCoord'",
1981 qual_string);
1982 }
1983
1984 if (qual->flags.q.explicit_location) {
1985 const bool global_scope = (state->current_function == NULL);
1986 bool fail = false;
1987 const char *string = "";
1988
1989 /* In the vertex shader only shader inputs can be given explicit
1990 * locations.
1991 *
1992 * In the fragment shader only shader outputs can be given explicit
1993 * locations.
1994 */
1995 switch (state->target) {
1996 case vertex_shader:
1997 if (!global_scope || (var->mode != ir_var_in)) {
1998 fail = true;
1999 string = "input";
2000 }
2001 break;
2002
2003 case geometry_shader:
2004 _mesa_glsl_error(loc, state,
2005 "geometry shader variables cannot be given "
2006 "explicit locations\n");
2007 break;
2008
2009 case fragment_shader:
2010 if (!global_scope || (var->mode != ir_var_out)) {
2011 fail = true;
2012 string = "output";
2013 }
2014 break;
2015 };
2016
2017 if (fail) {
2018 _mesa_glsl_error(loc, state,
2019 "only %s shader %s variables can be given an "
2020 "explicit location\n",
2021 _mesa_glsl_shader_target_name(state->target),
2022 string);
2023 } else {
2024 var->explicit_location = true;
2025
2026 /* This bit of silliness is needed because invalid explicit locations
2027 * are supposed to be flagged during linking. Small negative values
2028 * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
2029 * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
2030 * The linker needs to be able to differentiate these cases. This
2031 * ensures that negative values stay negative.
2032 */
2033 if (qual->location >= 0) {
2034 var->location = (state->target == vertex_shader)
2035 ? (qual->location + VERT_ATTRIB_GENERIC0)
2036 : (qual->location + FRAG_RESULT_DATA0);
2037 } else {
2038 var->location = qual->location;
2039 }
2040 }
2041 }
2042
2043 /* Does the declaration use the 'layout' keyword?
2044 */
2045 const bool uses_layout = qual->flags.q.pixel_center_integer
2046 || qual->flags.q.origin_upper_left
2047 || qual->flags.q.explicit_location;
2048
2049 /* Does the declaration use the deprecated 'attribute' or 'varying'
2050 * keywords?
2051 */
2052 const bool uses_deprecated_qualifier = qual->flags.q.attribute
2053 || qual->flags.q.varying;
2054
2055 /* Is the 'layout' keyword used with parameters that allow relaxed checking.
2056 * Many implementations of GL_ARB_fragment_coord_conventions_enable and some
2057 * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
2058 * allowed the layout qualifier to be used with 'varying' and 'attribute'.
2059 * These extensions and all following extensions that add the 'layout'
2060 * keyword have been modified to require the use of 'in' or 'out'.
2061 *
2062 * The following extension do not allow the deprecated keywords:
2063 *
2064 * GL_AMD_conservative_depth
2065 * GL_ARB_gpu_shader5
2066 * GL_ARB_separate_shader_objects
2067 * GL_ARB_tesselation_shader
2068 * GL_ARB_transform_feedback3
2069 * GL_ARB_uniform_buffer_object
2070 *
2071 * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5
2072 * allow layout with the deprecated keywords.
2073 */
2074 const bool relaxed_layout_qualifier_checking =
2075 state->ARB_fragment_coord_conventions_enable;
2076
2077 if (uses_layout && uses_deprecated_qualifier) {
2078 if (relaxed_layout_qualifier_checking) {
2079 _mesa_glsl_warning(loc, state,
2080 "`layout' qualifier may not be used with "
2081 "`attribute' or `varying'");
2082 } else {
2083 _mesa_glsl_error(loc, state,
2084 "`layout' qualifier may not be used with "
2085 "`attribute' or `varying'");
2086 }
2087 }
2088
2089 /* Layout qualifiers for gl_FragDepth, which are enabled by extension
2090 * AMD_conservative_depth.
2091 */
2092 int depth_layout_count = qual->flags.q.depth_any
2093 + qual->flags.q.depth_greater
2094 + qual->flags.q.depth_less
2095 + qual->flags.q.depth_unchanged;
2096 if (depth_layout_count > 0
2097 && !state->AMD_conservative_depth_enable) {
2098 _mesa_glsl_error(loc, state,
2099 "extension GL_AMD_conservative_depth must be enabled "
2100 "to use depth layout qualifiers");
2101 } else if (depth_layout_count > 0
2102 && strcmp(var->name, "gl_FragDepth") != 0) {
2103 _mesa_glsl_error(loc, state,
2104 "depth layout qualifiers can be applied only to "
2105 "gl_FragDepth");
2106 } else if (depth_layout_count > 1
2107 && strcmp(var->name, "gl_FragDepth") == 0) {
2108 _mesa_glsl_error(loc, state,
2109 "at most one depth layout qualifier can be applied to "
2110 "gl_FragDepth");
2111 }
2112 if (qual->flags.q.depth_any)
2113 var->depth_layout = ir_depth_layout_any;
2114 else if (qual->flags.q.depth_greater)
2115 var->depth_layout = ir_depth_layout_greater;
2116 else if (qual->flags.q.depth_less)
2117 var->depth_layout = ir_depth_layout_less;
2118 else if (qual->flags.q.depth_unchanged)
2119 var->depth_layout = ir_depth_layout_unchanged;
2120 else
2121 var->depth_layout = ir_depth_layout_none;
2122 }
2123
2124 /**
2125 * Get the variable that is being redeclared by this declaration
2126 *
2127 * Semantic checks to verify the validity of the redeclaration are also
2128 * performed. If semantic checks fail, compilation error will be emitted via
2129 * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned.
2130 *
2131 * \returns
2132 * A pointer to an existing variable in the current scope if the declaration
2133 * is a redeclaration, \c NULL otherwise.
2134 */
2135 ir_variable *
2136 get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
2137 struct _mesa_glsl_parse_state *state)
2138 {
2139 /* Check if this declaration is actually a re-declaration, either to
2140 * resize an array or add qualifiers to an existing variable.
2141 *
2142 * This is allowed for variables in the current scope, or when at
2143 * global scope (for built-ins in the implicit outer scope).
2144 */
2145 ir_variable *earlier = state->symbols->get_variable(decl->identifier);
2146 if (earlier == NULL ||
2147 (state->current_function != NULL &&
2148 !state->symbols->name_declared_this_scope(decl->identifier))) {
2149 return NULL;
2150 }
2151
2152
2153 YYLTYPE loc = decl->get_location();
2154
2155 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
2156 *
2157 * "It is legal to declare an array without a size and then
2158 * later re-declare the same name as an array of the same
2159 * type and specify a size."
2160 */
2161 if ((earlier->type->array_size() == 0)
2162 && var->type->is_array()
2163 && (var->type->element_type() == earlier->type->element_type())) {
2164 /* FINISHME: This doesn't match the qualifiers on the two
2165 * FINISHME: declarations. It's not 100% clear whether this is
2166 * FINISHME: required or not.
2167 */
2168
2169 const unsigned size = unsigned(var->type->array_size());
2170 check_builtin_array_max_size(var->name, size, loc, state);
2171 if ((size > 0) && (size <= earlier->max_array_access)) {
2172 _mesa_glsl_error(& loc, state, "array size must be > %u due to "
2173 "previous access",
2174 earlier->max_array_access);
2175 }
2176
2177 earlier->type = var->type;
2178 delete var;
2179 var = NULL;
2180 } else if (state->ARB_fragment_coord_conventions_enable
2181 && strcmp(var->name, "gl_FragCoord") == 0
2182 && earlier->type == var->type
2183 && earlier->mode == var->mode) {
2184 /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
2185 * qualifiers.
2186 */
2187 earlier->origin_upper_left = var->origin_upper_left;
2188 earlier->pixel_center_integer = var->pixel_center_integer;
2189
2190 /* According to section 4.3.7 of the GLSL 1.30 spec,
2191 * the following built-in varaibles can be redeclared with an
2192 * interpolation qualifier:
2193 * * gl_FrontColor
2194 * * gl_BackColor
2195 * * gl_FrontSecondaryColor
2196 * * gl_BackSecondaryColor
2197 * * gl_Color
2198 * * gl_SecondaryColor
2199 */
2200 } else if (state->language_version >= 130
2201 && (strcmp(var->name, "gl_FrontColor") == 0
2202 || strcmp(var->name, "gl_BackColor") == 0
2203 || strcmp(var->name, "gl_FrontSecondaryColor") == 0
2204 || strcmp(var->name, "gl_BackSecondaryColor") == 0
2205 || strcmp(var->name, "gl_Color") == 0
2206 || strcmp(var->name, "gl_SecondaryColor") == 0)
2207 && earlier->type == var->type
2208 && earlier->mode == var->mode) {
2209 earlier->interpolation = var->interpolation;
2210
2211 /* Layout qualifiers for gl_FragDepth. */
2212 } else if (state->AMD_conservative_depth_enable
2213 && strcmp(var->name, "gl_FragDepth") == 0
2214 && earlier->type == var->type
2215 && earlier->mode == var->mode) {
2216
2217 /** From the AMD_conservative_depth spec:
2218 * Within any shader, the first redeclarations of gl_FragDepth
2219 * must appear before any use of gl_FragDepth.
2220 */
2221 if (earlier->used) {
2222 _mesa_glsl_error(&loc, state,
2223 "the first redeclaration of gl_FragDepth "
2224 "must appear before any use of gl_FragDepth");
2225 }
2226
2227 /* Prevent inconsistent redeclaration of depth layout qualifier. */
2228 if (earlier->depth_layout != ir_depth_layout_none
2229 && earlier->depth_layout != var->depth_layout) {
2230 _mesa_glsl_error(&loc, state,
2231 "gl_FragDepth: depth layout is declared here "
2232 "as '%s, but it was previously declared as "
2233 "'%s'",
2234 depth_layout_string(var->depth_layout),
2235 depth_layout_string(earlier->depth_layout));
2236 }
2237
2238 earlier->depth_layout = var->depth_layout;
2239
2240 } else {
2241 _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
2242 }
2243
2244 return earlier;
2245 }
2246
2247 /**
2248 * Generate the IR for an initializer in a variable declaration
2249 */
2250 ir_rvalue *
2251 process_initializer(ir_variable *var, ast_declaration *decl,
2252 ast_fully_specified_type *type,
2253 exec_list *initializer_instructions,
2254 struct _mesa_glsl_parse_state *state)
2255 {
2256 ir_rvalue *result = NULL;
2257
2258 YYLTYPE initializer_loc = decl->initializer->get_location();
2259
2260 /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
2261 *
2262 * "All uniform variables are read-only and are initialized either
2263 * directly by an application via API commands, or indirectly by
2264 * OpenGL."
2265 */
2266 if ((state->language_version <= 110)
2267 && (var->mode == ir_var_uniform)) {
2268 _mesa_glsl_error(& initializer_loc, state,
2269 "cannot initialize uniforms in GLSL 1.10");
2270 }
2271
2272 if (var->type->is_sampler()) {
2273 _mesa_glsl_error(& initializer_loc, state,
2274 "cannot initialize samplers");
2275 }
2276
2277 if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
2278 _mesa_glsl_error(& initializer_loc, state,
2279 "cannot initialize %s shader input / %s",
2280 _mesa_glsl_shader_target_name(state->target),
2281 (state->target == vertex_shader)
2282 ? "attribute" : "varying");
2283 }
2284
2285 ir_dereference *const lhs = new(state) ir_dereference_variable(var);
2286 ir_rvalue *rhs = decl->initializer->hir(initializer_instructions,
2287 state);
2288
2289 /* Calculate the constant value if this is a const or uniform
2290 * declaration.
2291 */
2292 if (type->qualifier.flags.q.constant
2293 || type->qualifier.flags.q.uniform) {
2294 ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs, true);
2295 if (new_rhs != NULL) {
2296 rhs = new_rhs;
2297
2298 ir_constant *constant_value = rhs->constant_expression_value();
2299 if (!constant_value) {
2300 _mesa_glsl_error(& initializer_loc, state,
2301 "initializer of %s variable `%s' must be a "
2302 "constant expression",
2303 (type->qualifier.flags.q.constant)
2304 ? "const" : "uniform",
2305 decl->identifier);
2306 if (var->type->is_numeric()) {
2307 /* Reduce cascading errors. */
2308 var->constant_value = ir_constant::zero(state, var->type);
2309 }
2310 } else {
2311 rhs = constant_value;
2312 var->constant_value = constant_value;
2313 }
2314 } else {
2315 _mesa_glsl_error(&initializer_loc, state,
2316 "initializer of type %s cannot be assigned to "
2317 "variable of type %s",
2318 rhs->type->name, var->type->name);
2319 if (var->type->is_numeric()) {
2320 /* Reduce cascading errors. */
2321 var->constant_value = ir_constant::zero(state, var->type);
2322 }
2323 }
2324 }
2325
2326 if (rhs && !rhs->type->is_error()) {
2327 bool temp = var->read_only;
2328 if (type->qualifier.flags.q.constant)
2329 var->read_only = false;
2330
2331 /* Never emit code to initialize a uniform.
2332 */
2333 const glsl_type *initializer_type;
2334 if (!type->qualifier.flags.q.uniform) {
2335 result = do_assignment(initializer_instructions, state,
2336 lhs, rhs, true,
2337 type->get_location());
2338 initializer_type = result->type;
2339 } else
2340 initializer_type = rhs->type;
2341
2342 /* If the declared variable is an unsized array, it must inherrit
2343 * its full type from the initializer. A declaration such as
2344 *
2345 * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
2346 *
2347 * becomes
2348 *
2349 * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
2350 *
2351 * The assignment generated in the if-statement (below) will also
2352 * automatically handle this case for non-uniforms.
2353 *
2354 * If the declared variable is not an array, the types must
2355 * already match exactly. As a result, the type assignment
2356 * here can be done unconditionally. For non-uniforms the call
2357 * to do_assignment can change the type of the initializer (via
2358 * the implicit conversion rules). For uniforms the initializer
2359 * must be a constant expression, and the type of that expression
2360 * was validated above.
2361 */
2362 var->type = initializer_type;
2363
2364 var->read_only = temp;
2365 }
2366
2367 return result;
2368 }
2369
2370 ir_rvalue *
2371 ast_declarator_list::hir(exec_list *instructions,
2372 struct _mesa_glsl_parse_state *state)
2373 {
2374 void *ctx = state;
2375 const struct glsl_type *decl_type;
2376 const char *type_name = NULL;
2377 ir_rvalue *result = NULL;
2378 YYLTYPE loc = this->get_location();
2379
2380 /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
2381 *
2382 * "To ensure that a particular output variable is invariant, it is
2383 * necessary to use the invariant qualifier. It can either be used to
2384 * qualify a previously declared variable as being invariant
2385 *
2386 * invariant gl_Position; // make existing gl_Position be invariant"
2387 *
2388 * In these cases the parser will set the 'invariant' flag in the declarator
2389 * list, and the type will be NULL.
2390 */
2391 if (this->invariant) {
2392 assert(this->type == NULL);
2393
2394 if (state->current_function != NULL) {
2395 _mesa_glsl_error(& loc, state,
2396 "All uses of `invariant' keyword must be at global "
2397 "scope\n");
2398 }
2399
2400 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
2401 assert(!decl->is_array);
2402 assert(decl->array_size == NULL);
2403 assert(decl->initializer == NULL);
2404
2405 ir_variable *const earlier =
2406 state->symbols->get_variable(decl->identifier);
2407 if (earlier == NULL) {
2408 _mesa_glsl_error(& loc, state,
2409 "Undeclared variable `%s' cannot be marked "
2410 "invariant\n", decl->identifier);
2411 } else if ((state->target == vertex_shader)
2412 && (earlier->mode != ir_var_out)) {
2413 _mesa_glsl_error(& loc, state,
2414 "`%s' cannot be marked invariant, vertex shader "
2415 "outputs only\n", decl->identifier);
2416 } else if ((state->target == fragment_shader)
2417 && (earlier->mode != ir_var_in)) {
2418 _mesa_glsl_error(& loc, state,
2419 "`%s' cannot be marked invariant, fragment shader "
2420 "inputs only\n", decl->identifier);
2421 } else if (earlier->used) {
2422 _mesa_glsl_error(& loc, state,
2423 "variable `%s' may not be redeclared "
2424 "`invariant' after being used",
2425 earlier->name);
2426 } else {
2427 earlier->invariant = true;
2428 }
2429 }
2430
2431 /* Invariant redeclarations do not have r-values.
2432 */
2433 return NULL;
2434 }
2435
2436 assert(this->type != NULL);
2437 assert(!this->invariant);
2438
2439 /* The type specifier may contain a structure definition. Process that
2440 * before any of the variable declarations.
2441 */
2442 (void) this->type->specifier->hir(instructions, state);
2443
2444 decl_type = this->type->specifier->glsl_type(& type_name, state);
2445 if (this->declarations.is_empty()) {
2446 if (decl_type != NULL) {
2447 /* Warn if this empty declaration is not for declaring a structure.
2448 */
2449 if (this->type->specifier->structure == NULL) {
2450 _mesa_glsl_warning(&loc, state, "empty declaration");
2451 }
2452 } else {
2453 _mesa_glsl_error(& loc, state, "incomplete declaration");
2454 }
2455 }
2456
2457 foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
2458 const struct glsl_type *var_type;
2459 ir_variable *var;
2460
2461 /* FINISHME: Emit a warning if a variable declaration shadows a
2462 * FINISHME: declaration at a higher scope.
2463 */
2464
2465 if ((decl_type == NULL) || decl_type->is_void()) {
2466 if (type_name != NULL) {
2467 _mesa_glsl_error(& loc, state,
2468 "invalid type `%s' in declaration of `%s'",
2469 type_name, decl->identifier);
2470 } else {
2471 _mesa_glsl_error(& loc, state,
2472 "invalid type in declaration of `%s'",
2473 decl->identifier);
2474 }
2475 continue;
2476 }
2477
2478 if (decl->is_array) {
2479 var_type = process_array_type(&loc, decl_type, decl->array_size,
2480 state);
2481 } else {
2482 var_type = decl_type;
2483 }
2484
2485 var = new(ctx) ir_variable(var_type, decl->identifier, ir_var_auto);
2486
2487 /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
2488 *
2489 * "Global variables can only use the qualifiers const,
2490 * attribute, uni form, or varying. Only one may be
2491 * specified.
2492 *
2493 * Local variables can only use the qualifier const."
2494 *
2495 * This is relaxed in GLSL 1.30. It is also relaxed by any extension
2496 * that adds the 'layout' keyword.
2497 */
2498 if ((state->language_version < 130)
2499 && !state->ARB_explicit_attrib_location_enable
2500 && !state->ARB_fragment_coord_conventions_enable) {
2501 if (this->type->qualifier.flags.q.out) {
2502 _mesa_glsl_error(& loc, state,
2503 "`out' qualifier in declaration of `%s' "
2504 "only valid for function parameters in %s.",
2505 decl->identifier, state->version_string);
2506 }
2507 if (this->type->qualifier.flags.q.in) {
2508 _mesa_glsl_error(& loc, state,
2509 "`in' qualifier in declaration of `%s' "
2510 "only valid for function parameters in %s.",
2511 decl->identifier, state->version_string);
2512 }
2513 /* FINISHME: Test for other invalid qualifiers. */
2514 }
2515
2516 apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
2517 & loc);
2518
2519 if (this->type->qualifier.flags.q.invariant) {
2520 if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
2521 var->mode == ir_var_inout)) {
2522 /* FINISHME: Note that this doesn't work for invariant on
2523 * a function signature outval
2524 */
2525 _mesa_glsl_error(& loc, state,
2526 "`%s' cannot be marked invariant, vertex shader "
2527 "outputs only\n", var->name);
2528 } else if ((state->target == fragment_shader) &&
2529 !(var->mode == ir_var_in || var->mode == ir_var_inout)) {
2530 /* FINISHME: Note that this doesn't work for invariant on
2531 * a function signature inval
2532 */
2533 _mesa_glsl_error(& loc, state,
2534 "`%s' cannot be marked invariant, fragment shader "
2535 "inputs only\n", var->name);
2536 }
2537 }
2538
2539 if (state->current_function != NULL) {
2540 const char *mode = NULL;
2541 const char *extra = "";
2542
2543 /* There is no need to check for 'inout' here because the parser will
2544 * only allow that in function parameter lists.
2545 */
2546 if (this->type->qualifier.flags.q.attribute) {
2547 mode = "attribute";
2548 } else if (this->type->qualifier.flags.q.uniform) {
2549 mode = "uniform";
2550 } else if (this->type->qualifier.flags.q.varying) {
2551 mode = "varying";
2552 } else if (this->type->qualifier.flags.q.in) {
2553 mode = "in";
2554 extra = " or in function parameter list";
2555 } else if (this->type->qualifier.flags.q.out) {
2556 mode = "out";
2557 extra = " or in function parameter list";
2558 }
2559
2560 if (mode) {
2561 _mesa_glsl_error(& loc, state,
2562 "%s variable `%s' must be declared at "
2563 "global scope%s",
2564 mode, var->name, extra);
2565 }
2566 } else if (var->mode == ir_var_in) {
2567 var->read_only = true;
2568
2569 if (state->target == vertex_shader) {
2570 bool error_emitted = false;
2571
2572 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
2573 *
2574 * "Vertex shader inputs can only be float, floating-point
2575 * vectors, matrices, signed and unsigned integers and integer
2576 * vectors. Vertex shader inputs can also form arrays of these
2577 * types, but not structures."
2578 *
2579 * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
2580 *
2581 * "Vertex shader inputs can only be float, floating-point
2582 * vectors, matrices, signed and unsigned integers and integer
2583 * vectors. They cannot be arrays or structures."
2584 *
2585 * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
2586 *
2587 * "The attribute qualifier can be used only with float,
2588 * floating-point vectors, and matrices. Attribute variables
2589 * cannot be declared as arrays or structures."
2590 */
2591 const glsl_type *check_type = var->type->is_array()
2592 ? var->type->fields.array : var->type;
2593
2594 switch (check_type->base_type) {
2595 case GLSL_TYPE_FLOAT:
2596 break;
2597 case GLSL_TYPE_UINT:
2598 case GLSL_TYPE_INT:
2599 if (state->language_version > 120)
2600 break;
2601 /* FALLTHROUGH */
2602 default:
2603 _mesa_glsl_error(& loc, state,
2604 "vertex shader input / attribute cannot have "
2605 "type %s`%s'",
2606 var->type->is_array() ? "array of " : "",
2607 check_type->name);
2608 error_emitted = true;
2609 }
2610
2611 if (!error_emitted && (state->language_version <= 130)
2612 && var->type->is_array()) {
2613 _mesa_glsl_error(& loc, state,
2614 "vertex shader input / attribute cannot have "
2615 "array type");
2616 error_emitted = true;
2617 }
2618 }
2619 }
2620
2621 /* Integer vertex outputs must be qualified with 'flat'.
2622 *
2623 * From section 4.3.6 of the GLSL 1.30 spec:
2624 * "If a vertex output is a signed or unsigned integer or integer
2625 * vector, then it must be qualified with the interpolation qualifier
2626 * flat."
2627 */
2628 if (state->language_version >= 130
2629 && state->target == vertex_shader
2630 && state->current_function == NULL
2631 && var->type->is_integer()
2632 && var->mode == ir_var_out
2633 && var->interpolation != INTERP_QUALIFIER_FLAT) {
2634
2635 _mesa_glsl_error(&loc, state, "If a vertex output is an integer, "
2636 "then it must be qualified with 'flat'");
2637 }
2638
2639
2640 /* Interpolation qualifiers cannot be applied to 'centroid' and
2641 * 'centroid varying'.
2642 *
2643 * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
2644 * "interpolation qualifiers may only precede the qualifiers in,
2645 * centroid in, out, or centroid out in a declaration. They do not apply
2646 * to the deprecated storage qualifiers varying or centroid varying."
2647 */
2648 if (state->language_version >= 130
2649 && this->type->qualifier.has_interpolation()
2650 && this->type->qualifier.flags.q.varying) {
2651
2652 const char *i = this->type->qualifier.interpolation_string();
2653 assert(i != NULL);
2654 const char *s;
2655 if (this->type->qualifier.flags.q.centroid)
2656 s = "centroid varying";
2657 else
2658 s = "varying";
2659
2660 _mesa_glsl_error(&loc, state,
2661 "qualifier '%s' cannot be applied to the "
2662 "deprecated storage qualifier '%s'", i, s);
2663 }
2664
2665
2666 /* Interpolation qualifiers can only apply to vertex shader outputs and
2667 * fragment shader inputs.
2668 *
2669 * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
2670 * "Outputs from a vertex shader (out) and inputs to a fragment
2671 * shader (in) can be further qualified with one or more of these
2672 * interpolation qualifiers"
2673 */
2674 if (state->language_version >= 130
2675 && this->type->qualifier.has_interpolation()) {
2676
2677 const char *i = this->type->qualifier.interpolation_string();
2678 assert(i != NULL);
2679
2680 switch (state->target) {
2681 case vertex_shader:
2682 if (this->type->qualifier.flags.q.in) {
2683 _mesa_glsl_error(&loc, state,
2684 "qualifier '%s' cannot be applied to vertex "
2685 "shader inputs", i);
2686 }
2687 break;
2688 case fragment_shader:
2689 if (this->type->qualifier.flags.q.out) {
2690 _mesa_glsl_error(&loc, state,
2691 "qualifier '%s' cannot be applied to fragment "
2692 "shader outputs", i);
2693 }
2694 break;
2695 default:
2696 assert(0);
2697 }
2698 }
2699
2700
2701 /* From section 4.3.4 of the GLSL 1.30 spec:
2702 * "It is an error to use centroid in in a vertex shader."
2703 */
2704 if (state->language_version >= 130
2705 && this->type->qualifier.flags.q.centroid
2706 && this->type->qualifier.flags.q.in
2707 && state->target == vertex_shader) {
2708
2709 _mesa_glsl_error(&loc, state,
2710 "'centroid in' cannot be used in a vertex shader");
2711 }
2712
2713
2714 /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
2715 */
2716 if (this->type->specifier->precision != ast_precision_none
2717 && state->language_version != 100
2718 && state->language_version < 130) {
2719
2720 _mesa_glsl_error(&loc, state,
2721 "precision qualifiers are supported only in GLSL ES "
2722 "1.00, and GLSL 1.30 and later");
2723 }
2724
2725
2726 /* Precision qualifiers only apply to floating point and integer types.
2727 *
2728 * From section 4.5.2 of the GLSL 1.30 spec:
2729 * "Any floating point or any integer declaration can have the type
2730 * preceded by one of these precision qualifiers [...] Literal
2731 * constants do not have precision qualifiers. Neither do Boolean
2732 * variables.
2733 *
2734 * In GLSL ES, sampler types are also allowed.
2735 *
2736 * From page 87 of the GLSL ES spec:
2737 * "RESOLUTION: Allow sampler types to take a precision qualifier."
2738 */
2739 if (this->type->specifier->precision != ast_precision_none
2740 && !var->type->is_float()
2741 && !var->type->is_integer()
2742 && !(var->type->is_sampler() && state->es_shader)
2743 && !(var->type->is_array()
2744 && (var->type->fields.array->is_float()
2745 || var->type->fields.array->is_integer()))) {
2746
2747 _mesa_glsl_error(&loc, state,
2748 "precision qualifiers apply only to floating point"
2749 "%s types", state->es_shader ? ", integer, and sampler"
2750 : "and integer");
2751 }
2752
2753 /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
2754 *
2755 * "[Sampler types] can only be declared as function
2756 * parameters or uniform variables (see Section 4.3.5
2757 * "Uniform")".
2758 */
2759 if (var_type->contains_sampler() &&
2760 !this->type->qualifier.flags.q.uniform) {
2761 _mesa_glsl_error(&loc, state, "samplers must be declared uniform");
2762 }
2763
2764 /* Process the initializer and add its instructions to a temporary
2765 * list. This list will be added to the instruction stream (below) after
2766 * the declaration is added. This is done because in some cases (such as
2767 * redeclarations) the declaration may not actually be added to the
2768 * instruction stream.
2769 */
2770 exec_list initializer_instructions;
2771 ir_variable *earlier = get_variable_being_redeclared(var, decl, state);
2772
2773 if (decl->initializer != NULL) {
2774 result = process_initializer((earlier == NULL) ? var : earlier,
2775 decl, this->type,
2776 &initializer_instructions, state);
2777 }
2778
2779 /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
2780 *
2781 * "It is an error to write to a const variable outside of
2782 * its declaration, so they must be initialized when
2783 * declared."
2784 */
2785 if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
2786 _mesa_glsl_error(& loc, state,
2787 "const declaration of `%s' must be initialized",
2788 decl->identifier);
2789 }
2790
2791 /* If the declaration is not a redeclaration, there are a few additional
2792 * semantic checks that must be applied. In addition, variable that was
2793 * created for the declaration should be added to the IR stream.
2794 */
2795 if (earlier == NULL) {
2796 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
2797 *
2798 * "Identifiers starting with "gl_" are reserved for use by
2799 * OpenGL, and may not be declared in a shader as either a
2800 * variable or a function."
2801 */
2802 if (strncmp(decl->identifier, "gl_", 3) == 0)
2803 _mesa_glsl_error(& loc, state,
2804 "identifier `%s' uses reserved `gl_' prefix",
2805 decl->identifier);
2806 else if (strstr(decl->identifier, "__")) {
2807 /* From page 14 (page 20 of the PDF) of the GLSL 1.10
2808 * spec:
2809 *
2810 * "In addition, all identifiers containing two
2811 * consecutive underscores (__) are reserved as
2812 * possible future keywords."
2813 */
2814 _mesa_glsl_error(& loc, state,
2815 "identifier `%s' uses reserved `__' string",
2816 decl->identifier);
2817 }
2818
2819 /* Add the variable to the symbol table. Note that the initializer's
2820 * IR was already processed earlier (though it hasn't been emitted
2821 * yet), without the variable in scope.
2822 *
2823 * This differs from most C-like languages, but it follows the GLSL
2824 * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
2825 * spec:
2826 *
2827 * "Within a declaration, the scope of a name starts immediately
2828 * after the initializer if present or immediately after the name
2829 * being declared if not."
2830 */
2831 if (!state->symbols->add_variable(var)) {
2832 YYLTYPE loc = this->get_location();
2833 _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
2834 "current scope", decl->identifier);
2835 continue;
2836 }
2837
2838 /* Push the variable declaration to the top. It means that all the
2839 * variable declarations will appear in a funny last-to-first order,
2840 * but otherwise we run into trouble if a function is prototyped, a
2841 * global var is decled, then the function is defined with usage of
2842 * the global var. See glslparsertest's CorrectModule.frag.
2843 */
2844 instructions->push_head(var);
2845 }
2846
2847 instructions->append_list(&initializer_instructions);
2848 }
2849
2850
2851 /* Generally, variable declarations do not have r-values. However,
2852 * one is used for the declaration in
2853 *
2854 * while (bool b = some_condition()) {
2855 * ...
2856 * }
2857 *
2858 * so we return the rvalue from the last seen declaration here.
2859 */
2860 return result;
2861 }
2862
2863
2864 ir_rvalue *
2865 ast_parameter_declarator::hir(exec_list *instructions,
2866 struct _mesa_glsl_parse_state *state)
2867 {
2868 void *ctx = state;
2869 const struct glsl_type *type;
2870 const char *name = NULL;
2871 YYLTYPE loc = this->get_location();
2872
2873 type = this->type->specifier->glsl_type(& name, state);
2874
2875 if (type == NULL) {
2876 if (name != NULL) {
2877 _mesa_glsl_error(& loc, state,
2878 "invalid type `%s' in declaration of `%s'",
2879 name, this->identifier);
2880 } else {
2881 _mesa_glsl_error(& loc, state,
2882 "invalid type in declaration of `%s'",
2883 this->identifier);
2884 }
2885
2886 type = glsl_type::error_type;
2887 }
2888
2889 /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
2890 *
2891 * "Functions that accept no input arguments need not use void in the
2892 * argument list because prototypes (or definitions) are required and
2893 * therefore there is no ambiguity when an empty argument list "( )" is
2894 * declared. The idiom "(void)" as a parameter list is provided for
2895 * convenience."
2896 *
2897 * Placing this check here prevents a void parameter being set up
2898 * for a function, which avoids tripping up checks for main taking
2899 * parameters and lookups of an unnamed symbol.
2900 */
2901 if (type->is_void()) {
2902 if (this->identifier != NULL)
2903 _mesa_glsl_error(& loc, state,
2904 "named parameter cannot have type `void'");
2905
2906 is_void = true;
2907 return NULL;
2908 }
2909
2910 if (formal_parameter && (this->identifier == NULL)) {
2911 _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
2912 return NULL;
2913 }
2914
2915 /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
2916 * call already handled the "vec4[..] foo" case.
2917 */
2918 if (this->is_array) {
2919 type = process_array_type(&loc, type, this->array_size, state);
2920 }
2921
2922 if (type->array_size() == 0) {
2923 _mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
2924 "a declared size.");
2925 type = glsl_type::error_type;
2926 }
2927
2928 is_void = false;
2929 ir_variable *var = new(ctx) ir_variable(type, this->identifier, ir_var_in);
2930
2931 /* Apply any specified qualifiers to the parameter declaration. Note that
2932 * for function parameters the default mode is 'in'.
2933 */
2934 apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
2935
2936 /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
2937 *
2938 * "Samplers cannot be treated as l-values; hence cannot be used
2939 * as out or inout function parameters, nor can they be assigned
2940 * into."
2941 */
2942 if ((var->mode == ir_var_inout || var->mode == ir_var_out)
2943 && type->contains_sampler()) {
2944 _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers");
2945 type = glsl_type::error_type;
2946 }
2947
2948 /* From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
2949 *
2950 * "When calling a function, expressions that do not evaluate to
2951 * l-values cannot be passed to parameters declared as out or inout."
2952 *
2953 * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
2954 *
2955 * "Other binary or unary expressions, non-dereferenced arrays,
2956 * function names, swizzles with repeated fields, and constants
2957 * cannot be l-values."
2958 *
2959 * So for GLSL 1.10, passing an array as an out or inout parameter is not
2960 * allowed. This restriction is removed in GLSL 1.20, and in GLSL ES.
2961 */
2962 if ((var->mode == ir_var_inout || var->mode == ir_var_out)
2963 && type->is_array() && state->language_version == 110) {
2964 _mesa_glsl_error(&loc, state, "Arrays cannot be out or inout parameters in GLSL 1.10");
2965 type = glsl_type::error_type;
2966 }
2967
2968 instructions->push_tail(var);
2969
2970 /* Parameter declarations do not have r-values.
2971 */
2972 return NULL;
2973 }
2974
2975
2976 void
2977 ast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
2978 bool formal,
2979 exec_list *ir_parameters,
2980 _mesa_glsl_parse_state *state)
2981 {
2982 ast_parameter_declarator *void_param = NULL;
2983 unsigned count = 0;
2984
2985 foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
2986 param->formal_parameter = formal;
2987 param->hir(ir_parameters, state);
2988
2989 if (param->is_void)
2990 void_param = param;
2991
2992 count++;
2993 }
2994
2995 if ((void_param != NULL) && (count > 1)) {
2996 YYLTYPE loc = void_param->get_location();
2997
2998 _mesa_glsl_error(& loc, state,
2999 "`void' parameter must be only parameter");
3000 }
3001 }
3002
3003
3004 void
3005 emit_function(_mesa_glsl_parse_state *state, ir_function *f)
3006 {
3007 /* IR invariants disallow function declarations or definitions
3008 * nested within other function definitions. But there is no
3009 * requirement about the relative order of function declarations
3010 * and definitions with respect to one another. So simply insert
3011 * the new ir_function block at the end of the toplevel instruction
3012 * list.
3013 */
3014 state->toplevel_ir->push_tail(f);
3015 }
3016
3017
3018 ir_rvalue *
3019 ast_function::hir(exec_list *instructions,
3020 struct _mesa_glsl_parse_state *state)
3021 {
3022 void *ctx = state;
3023 ir_function *f = NULL;
3024 ir_function_signature *sig = NULL;
3025 exec_list hir_parameters;
3026
3027 const char *const name = identifier;
3028
3029 /* New functions are always added to the top-level IR instruction stream,
3030 * so this instruction list pointer is ignored. See also emit_function
3031 * (called below).
3032 */
3033 (void) instructions;
3034
3035 /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
3036 *
3037 * "Function declarations (prototypes) cannot occur inside of functions;
3038 * they must be at global scope, or for the built-in functions, outside
3039 * the global scope."
3040 *
3041 * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
3042 *
3043 * "User defined functions may only be defined within the global scope."
3044 *
3045 * Note that this language does not appear in GLSL 1.10.
3046 */
3047 if ((state->current_function != NULL) && (state->language_version != 110)) {
3048 YYLTYPE loc = this->get_location();
3049 _mesa_glsl_error(&loc, state,
3050 "declaration of function `%s' not allowed within "
3051 "function body", name);
3052 }
3053
3054 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
3055 *
3056 * "Identifiers starting with "gl_" are reserved for use by
3057 * OpenGL, and may not be declared in a shader as either a
3058 * variable or a function."
3059 */
3060 if (strncmp(name, "gl_", 3) == 0) {
3061 YYLTYPE loc = this->get_location();
3062 _mesa_glsl_error(&loc, state,
3063 "identifier `%s' uses reserved `gl_' prefix", name);
3064 }
3065
3066 /* Convert the list of function parameters to HIR now so that they can be
3067 * used below to compare this function's signature with previously seen
3068 * signatures for functions with the same name.
3069 */
3070 ast_parameter_declarator::parameters_to_hir(& this->parameters,
3071 is_definition,
3072 & hir_parameters, state);
3073
3074 const char *return_type_name;
3075 const glsl_type *return_type =
3076 this->return_type->specifier->glsl_type(& return_type_name, state);
3077
3078 if (!return_type) {
3079 YYLTYPE loc = this->get_location();
3080 _mesa_glsl_error(&loc, state,
3081 "function `%s' has undeclared return type `%s'",
3082 name, return_type_name);
3083 return_type = glsl_type::error_type;
3084 }
3085
3086 /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
3087 * "No qualifier is allowed on the return type of a function."
3088 */
3089 if (this->return_type->has_qualifiers()) {
3090 YYLTYPE loc = this->get_location();
3091 _mesa_glsl_error(& loc, state,
3092 "function `%s' return type has qualifiers", name);
3093 }
3094
3095 /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
3096 *
3097 * "[Sampler types] can only be declared as function parameters
3098 * or uniform variables (see Section 4.3.5 "Uniform")".
3099 */
3100 if (return_type->contains_sampler()) {
3101 YYLTYPE loc = this->get_location();
3102 _mesa_glsl_error(&loc, state,
3103 "function `%s' return type can't contain a sampler",
3104 name);
3105 }
3106
3107 /* Verify that this function's signature either doesn't match a previously
3108 * seen signature for a function with the same name, or, if a match is found,
3109 * that the previously seen signature does not have an associated definition.
3110 */
3111 f = state->symbols->get_function(name);
3112 if (f != NULL && (state->es_shader || f->has_user_signature())) {
3113 sig = f->exact_matching_signature(&hir_parameters);
3114 if (sig != NULL) {
3115 const char *badvar = sig->qualifiers_match(&hir_parameters);
3116 if (badvar != NULL) {
3117 YYLTYPE loc = this->get_location();
3118
3119 _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
3120 "qualifiers don't match prototype", name, badvar);
3121 }
3122
3123 if (sig->return_type != return_type) {
3124 YYLTYPE loc = this->get_location();
3125
3126 _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
3127 "match prototype", name);
3128 }
3129
3130 if (is_definition && sig->is_defined) {
3131 YYLTYPE loc = this->get_location();
3132
3133 _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
3134 }
3135 }
3136 } else {
3137 f = new(ctx) ir_function(name);
3138 if (!state->symbols->add_function(f)) {
3139 /* This function name shadows a non-function use of the same name. */
3140 YYLTYPE loc = this->get_location();
3141
3142 _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
3143 "non-function", name);
3144 return NULL;
3145 }
3146
3147 emit_function(state, f);
3148 }
3149
3150 /* Verify the return type of main() */
3151 if (strcmp(name, "main") == 0) {
3152 if (! return_type->is_void()) {
3153 YYLTYPE loc = this->get_location();
3154
3155 _mesa_glsl_error(& loc, state, "main() must return void");
3156 }
3157
3158 if (!hir_parameters.is_empty()) {
3159 YYLTYPE loc = this->get_location();
3160
3161 _mesa_glsl_error(& loc, state, "main() must not take any parameters");
3162 }
3163 }
3164
3165 /* Finish storing the information about this new function in its signature.
3166 */
3167 if (sig == NULL) {
3168 sig = new(ctx) ir_function_signature(return_type);
3169 f->add_signature(sig);
3170 }
3171
3172 sig->replace_parameters(&hir_parameters);
3173 signature = sig;
3174
3175 /* Function declarations (prototypes) do not have r-values.
3176 */
3177 return NULL;
3178 }
3179
3180
3181 ir_rvalue *
3182 ast_function_definition::hir(exec_list *instructions,
3183 struct _mesa_glsl_parse_state *state)
3184 {
3185 prototype->is_definition = true;
3186 prototype->hir(instructions, state);
3187
3188 ir_function_signature *signature = prototype->signature;
3189 if (signature == NULL)
3190 return NULL;
3191
3192 assert(state->current_function == NULL);
3193 state->current_function = signature;
3194 state->found_return = false;
3195
3196 /* Duplicate parameters declared in the prototype as concrete variables.
3197 * Add these to the symbol table.
3198 */
3199 state->symbols->push_scope();
3200 foreach_iter(exec_list_iterator, iter, signature->parameters) {
3201 ir_variable *const var = ((ir_instruction *) iter.get())->as_variable();
3202
3203 assert(var != NULL);
3204
3205 /* The only way a parameter would "exist" is if two parameters have
3206 * the same name.
3207 */
3208 if (state->symbols->name_declared_this_scope(var->name)) {
3209 YYLTYPE loc = this->get_location();
3210
3211 _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
3212 } else {
3213 state->symbols->add_variable(var);
3214 }
3215 }
3216
3217 /* Convert the body of the function to HIR. */
3218 this->body->hir(&signature->body, state);
3219 signature->is_defined = true;
3220
3221 state->symbols->pop_scope();
3222
3223 assert(state->current_function == signature);
3224 state->current_function = NULL;
3225
3226 if (!signature->return_type->is_void() && !state->found_return) {
3227 YYLTYPE loc = this->get_location();
3228 _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
3229 "%s, but no return statement",
3230 signature->function_name(),
3231 signature->return_type->name);
3232 }
3233
3234 /* Function definitions do not have r-values.
3235 */
3236 return NULL;
3237 }
3238
3239
3240 ir_rvalue *
3241 ast_jump_statement::hir(exec_list *instructions,
3242 struct _mesa_glsl_parse_state *state)
3243 {
3244 void *ctx = state;
3245
3246 switch (mode) {
3247 case ast_return: {
3248 ir_return *inst;
3249 assert(state->current_function);
3250
3251 if (opt_return_value) {
3252 ir_rvalue *const ret = opt_return_value->hir(instructions, state);
3253
3254 /* The value of the return type can be NULL if the shader says
3255 * 'return foo();' and foo() is a function that returns void.
3256 *
3257 * NOTE: The GLSL spec doesn't say that this is an error. The type
3258 * of the return value is void. If the return type of the function is
3259 * also void, then this should compile without error. Seriously.
3260 */
3261 const glsl_type *const ret_type =
3262 (ret == NULL) ? glsl_type::void_type : ret->type;
3263
3264 /* Implicit conversions are not allowed for return values. */
3265 if (state->current_function->return_type != ret_type) {
3266 YYLTYPE loc = this->get_location();
3267
3268 _mesa_glsl_error(& loc, state,
3269 "`return' with wrong type %s, in function `%s' "
3270 "returning %s",
3271 ret_type->name,
3272 state->current_function->function_name(),
3273 state->current_function->return_type->name);
3274 }
3275
3276 inst = new(ctx) ir_return(ret);
3277 } else {
3278 if (state->current_function->return_type->base_type !=
3279 GLSL_TYPE_VOID) {
3280 YYLTYPE loc = this->get_location();
3281
3282 _mesa_glsl_error(& loc, state,
3283 "`return' with no value, in function %s returning "
3284 "non-void",
3285 state->current_function->function_name());
3286 }
3287 inst = new(ctx) ir_return;
3288 }
3289
3290 state->found_return = true;
3291 instructions->push_tail(inst);
3292 break;
3293 }
3294
3295 case ast_discard:
3296 if (state->target != fragment_shader) {
3297 YYLTYPE loc = this->get_location();
3298
3299 _mesa_glsl_error(& loc, state,
3300 "`discard' may only appear in a fragment shader");
3301 }
3302 instructions->push_tail(new(ctx) ir_discard);
3303 break;
3304
3305 case ast_break:
3306 case ast_continue:
3307 /* FINISHME: Handle switch-statements. They cannot contain 'continue',
3308 * FINISHME: and they use a different IR instruction for 'break'.
3309 */
3310 /* FINISHME: Correctly handle the nesting. If a switch-statement is
3311 * FINISHME: inside a loop, a 'continue' is valid and will bind to the
3312 * FINISHME: loop.
3313 */
3314 if (state->loop_or_switch_nesting == NULL) {
3315 YYLTYPE loc = this->get_location();
3316
3317 _mesa_glsl_error(& loc, state,
3318 "`%s' may only appear in a loop",
3319 (mode == ast_break) ? "break" : "continue");
3320 } else {
3321 ir_loop *const loop = state->loop_or_switch_nesting->as_loop();
3322
3323 /* Inline the for loop expression again, since we don't know
3324 * where near the end of the loop body the normal copy of it
3325 * is going to be placed.
3326 */
3327 if (mode == ast_continue &&
3328 state->loop_or_switch_nesting_ast->rest_expression) {
3329 state->loop_or_switch_nesting_ast->rest_expression->hir(instructions,
3330 state);
3331 }
3332
3333 if (loop != NULL) {
3334 ir_loop_jump *const jump =
3335 new(ctx) ir_loop_jump((mode == ast_break)
3336 ? ir_loop_jump::jump_break
3337 : ir_loop_jump::jump_continue);
3338 instructions->push_tail(jump);
3339 }
3340 }
3341
3342 break;
3343 }
3344
3345 /* Jump instructions do not have r-values.
3346 */
3347 return NULL;
3348 }
3349
3350
3351 ir_rvalue *
3352 ast_selection_statement::hir(exec_list *instructions,
3353 struct _mesa_glsl_parse_state *state)
3354 {
3355 void *ctx = state;
3356
3357 ir_rvalue *const condition = this->condition->hir(instructions, state);
3358
3359 /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
3360 *
3361 * "Any expression whose type evaluates to a Boolean can be used as the
3362 * conditional expression bool-expression. Vector types are not accepted
3363 * as the expression to if."
3364 *
3365 * The checks are separated so that higher quality diagnostics can be
3366 * generated for cases where both rules are violated.
3367 */
3368 if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
3369 YYLTYPE loc = this->condition->get_location();
3370
3371 _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
3372 "boolean");
3373 }
3374
3375 ir_if *const stmt = new(ctx) ir_if(condition);
3376
3377 if (then_statement != NULL) {
3378 state->symbols->push_scope();
3379 then_statement->hir(& stmt->then_instructions, state);
3380 state->symbols->pop_scope();
3381 }
3382
3383 if (else_statement != NULL) {
3384 state->symbols->push_scope();
3385 else_statement->hir(& stmt->else_instructions, state);
3386 state->symbols->pop_scope();
3387 }
3388
3389 instructions->push_tail(stmt);
3390
3391 /* if-statements do not have r-values.
3392 */
3393 return NULL;
3394 }
3395
3396
3397 void
3398 ast_iteration_statement::condition_to_hir(ir_loop *stmt,
3399 struct _mesa_glsl_parse_state *state)
3400 {
3401 void *ctx = state;
3402
3403 if (condition != NULL) {
3404 ir_rvalue *const cond =
3405 condition->hir(& stmt->body_instructions, state);
3406
3407 if ((cond == NULL)
3408 || !cond->type->is_boolean() || !cond->type->is_scalar()) {
3409 YYLTYPE loc = condition->get_location();
3410
3411 _mesa_glsl_error(& loc, state,
3412 "loop condition must be scalar boolean");
3413 } else {
3414 /* As the first code in the loop body, generate a block that looks
3415 * like 'if (!condition) break;' as the loop termination condition.
3416 */
3417 ir_rvalue *const not_cond =
3418 new(ctx) ir_expression(ir_unop_logic_not, glsl_type::bool_type, cond,
3419 NULL);
3420
3421 ir_if *const if_stmt = new(ctx) ir_if(not_cond);
3422
3423 ir_jump *const break_stmt =
3424 new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
3425
3426 if_stmt->then_instructions.push_tail(break_stmt);
3427 stmt->body_instructions.push_tail(if_stmt);
3428 }
3429 }
3430 }
3431
3432
3433 ir_rvalue *
3434 ast_iteration_statement::hir(exec_list *instructions,
3435 struct _mesa_glsl_parse_state *state)
3436 {
3437 void *ctx = state;
3438
3439 /* For-loops and while-loops start a new scope, but do-while loops do not.
3440 */
3441 if (mode != ast_do_while)
3442 state->symbols->push_scope();
3443
3444 if (init_statement != NULL)
3445 init_statement->hir(instructions, state);
3446
3447 ir_loop *const stmt = new(ctx) ir_loop();
3448 instructions->push_tail(stmt);
3449
3450 /* Track the current loop and / or switch-statement nesting.
3451 */
3452 ir_instruction *const nesting = state->loop_or_switch_nesting;
3453 ast_iteration_statement *nesting_ast = state->loop_or_switch_nesting_ast;
3454
3455 state->loop_or_switch_nesting = stmt;
3456 state->loop_or_switch_nesting_ast = this;
3457
3458 if (mode != ast_do_while)
3459 condition_to_hir(stmt, state);
3460
3461 if (body != NULL)
3462 body->hir(& stmt->body_instructions, state);
3463
3464 if (rest_expression != NULL)
3465 rest_expression->hir(& stmt->body_instructions, state);
3466
3467 if (mode == ast_do_while)
3468 condition_to_hir(stmt, state);
3469
3470 if (mode != ast_do_while)
3471 state->symbols->pop_scope();
3472
3473 /* Restore previous nesting before returning.
3474 */
3475 state->loop_or_switch_nesting = nesting;
3476 state->loop_or_switch_nesting_ast = nesting_ast;
3477
3478 /* Loops do not have r-values.
3479 */
3480 return NULL;
3481 }
3482
3483
3484 ir_rvalue *
3485 ast_type_specifier::hir(exec_list *instructions,
3486 struct _mesa_glsl_parse_state *state)
3487 {
3488 if (!this->is_precision_statement && this->structure == NULL)
3489 return NULL;
3490
3491 YYLTYPE loc = this->get_location();
3492
3493 if (this->precision != ast_precision_none
3494 && state->language_version != 100
3495 && state->language_version < 130) {
3496 _mesa_glsl_error(&loc, state,
3497 "precision qualifiers exist only in "
3498 "GLSL ES 1.00, and GLSL 1.30 and later");
3499 return NULL;
3500 }
3501 if (this->precision != ast_precision_none
3502 && this->structure != NULL) {
3503 _mesa_glsl_error(&loc, state,
3504 "precision qualifiers do not apply to structures");
3505 return NULL;
3506 }
3507
3508 /* If this is a precision statement, check that the type to which it is
3509 * applied is either float or int.
3510 *
3511 * From section 4.5.3 of the GLSL 1.30 spec:
3512 * "The precision statement
3513 * precision precision-qualifier type;
3514 * can be used to establish a default precision qualifier. The type
3515 * field can be either int or float [...]. Any other types or
3516 * qualifiers will result in an error.
3517 */
3518 if (this->is_precision_statement) {
3519 assert(this->precision != ast_precision_none);
3520 assert(this->structure == NULL); /* The check for structures was
3521 * performed above. */
3522 if (this->is_array) {
3523 _mesa_glsl_error(&loc, state,
3524 "default precision statements do not apply to "
3525 "arrays");
3526 return NULL;
3527 }
3528 if (this->type_specifier != ast_float
3529 && this->type_specifier != ast_int) {
3530 _mesa_glsl_error(&loc, state,
3531 "default precision statements apply only to types "
3532 "float and int");
3533 return NULL;
3534 }
3535
3536 /* FINISHME: Translate precision statements into IR. */
3537 return NULL;
3538 }
3539
3540 if (this->structure != NULL)
3541 return this->structure->hir(instructions, state);
3542
3543 return NULL;
3544 }
3545
3546
3547 ir_rvalue *
3548 ast_struct_specifier::hir(exec_list *instructions,
3549 struct _mesa_glsl_parse_state *state)
3550 {
3551 unsigned decl_count = 0;
3552
3553 /* Make an initial pass over the list of structure fields to determine how
3554 * many there are. Each element in this list is an ast_declarator_list.
3555 * This means that we actually need to count the number of elements in the
3556 * 'declarations' list in each of the elements.
3557 */
3558 foreach_list_typed (ast_declarator_list, decl_list, link,
3559 &this->declarations) {
3560 foreach_list_const (decl_ptr, & decl_list->declarations) {
3561 decl_count++;
3562 }
3563 }
3564
3565 /* Allocate storage for the structure fields and process the field
3566 * declarations. As the declarations are processed, try to also convert
3567 * the types to HIR. This ensures that structure definitions embedded in
3568 * other structure definitions are processed.
3569 */
3570 glsl_struct_field *const fields = ralloc_array(state, glsl_struct_field,
3571 decl_count);
3572
3573 unsigned i = 0;
3574 foreach_list_typed (ast_declarator_list, decl_list, link,
3575 &this->declarations) {
3576 const char *type_name;
3577
3578 decl_list->type->specifier->hir(instructions, state);
3579
3580 /* Section 10.9 of the GLSL ES 1.00 specification states that
3581 * embedded structure definitions have been removed from the language.
3582 */
3583 if (state->es_shader && decl_list->type->specifier->structure != NULL) {
3584 YYLTYPE loc = this->get_location();
3585 _mesa_glsl_error(&loc, state, "Embedded structure definitions are "
3586 "not allowed in GLSL ES 1.00.");
3587 }
3588
3589 const glsl_type *decl_type =
3590 decl_list->type->specifier->glsl_type(& type_name, state);
3591
3592 foreach_list_typed (ast_declaration, decl, link,
3593 &decl_list->declarations) {
3594 const struct glsl_type *field_type = decl_type;
3595 if (decl->is_array) {
3596 YYLTYPE loc = decl->get_location();
3597 field_type = process_array_type(&loc, decl_type, decl->array_size,
3598 state);
3599 }
3600 fields[i].type = (field_type != NULL)
3601 ? field_type : glsl_type::error_type;
3602 fields[i].name = decl->identifier;
3603 i++;
3604 }
3605 }
3606
3607 assert(i == decl_count);
3608
3609 const glsl_type *t =
3610 glsl_type::get_record_instance(fields, decl_count, this->name);
3611
3612 YYLTYPE loc = this->get_location();
3613 if (!state->symbols->add_type(name, t)) {
3614 _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
3615 } else {
3616 const glsl_type **s = reralloc(state, state->user_structures,
3617 const glsl_type *,
3618 state->num_user_structures + 1);
3619 if (s != NULL) {
3620 s[state->num_user_structures] = t;
3621 state->user_structures = s;
3622 state->num_user_structures++;
3623 }
3624 }
3625
3626 /* Structure type definitions do not have r-values.
3627 */
3628 return NULL;
3629 }