2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
26 * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
28 * During the conversion to HIR, the majority of the symantic checking is
29 * preformed on the program. This includes:
31 * * Symbol table management
35 * The majority of this work could be done during parsing, and the parser could
36 * probably generate HIR directly. However, this results in frequent changes
37 * to the parser code. Since we do not assume that every system this complier
38 * is built on will have Flex and Bison installed, we have to store the code
39 * generated by these tools in our version control system. In other parts of
40 * the system we've seen problems where a parser was changed but the generated
41 * code was not committed, merge conflicts where created because two developers
42 * had slightly different versions of Bison installed, etc.
44 * I have also noticed that running Bison generated parsers in GDB is very
45 * irritating. When you get a segfault on '$$ = $1->foo', you can't very
46 * well 'print $1' in GDB.
48 * As a result, my preference is to put as little C code as possible in the
49 * parser (and lexer) sources.
52 #include "main/core.h" /* for struct gl_extensions */
53 #include "glsl_symbol_table.h"
54 #include "glsl_parser_extras.h"
56 #include "glsl_types.h"
60 _mesa_ast_to_hir(exec_list
*instructions
, struct _mesa_glsl_parse_state
*state
)
62 _mesa_glsl_initialize_variables(instructions
, state
);
63 _mesa_glsl_initialize_functions(instructions
, state
);
65 state
->symbols
->language_version
= state
->language_version
;
67 state
->current_function
= NULL
;
69 /* Section 4.2 of the GLSL 1.20 specification states:
70 * "The built-in functions are scoped in a scope outside the global scope
71 * users declare global variables in. That is, a shader's global scope,
72 * available for user-defined functions and global variables, is nested
73 * inside the scope containing the built-in functions."
75 * Since built-in functions like ftransform() access built-in variables,
76 * it follows that those must be in the outer scope as well.
78 * We push scope here to create this nesting effect...but don't pop.
79 * This way, a shader's globals are still in the symbol table for use
82 state
->symbols
->push_scope();
84 foreach_list_typed (ast_node
, ast
, link
, & state
->translation_unit
)
85 ast
->hir(instructions
, state
);
90 * If a conversion is available, convert one operand to a different type
92 * The \c from \c ir_rvalue is converted "in place".
94 * \param to Type that the operand it to be converted to
95 * \param from Operand that is being converted
96 * \param state GLSL compiler state
99 * If a conversion is possible (or unnecessary), \c true is returned.
100 * Otherwise \c false is returned.
103 apply_implicit_conversion(const glsl_type
*to
, ir_rvalue
* &from
,
104 struct _mesa_glsl_parse_state
*state
)
107 if (to
->base_type
== from
->type
->base_type
)
110 /* This conversion was added in GLSL 1.20. If the compilation mode is
111 * GLSL 1.10, the conversion is skipped.
113 if (state
->language_version
< 120)
116 /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
118 * "There are no implicit array or structure conversions. For
119 * example, an array of int cannot be implicitly converted to an
120 * array of float. There are no implicit conversions between
121 * signed and unsigned integers."
123 /* FINISHME: The above comment is partially a lie. There is int/uint
124 * FINISHME: conversion for immediate constants.
126 if (!to
->is_float() || !from
->type
->is_numeric())
129 /* Convert to a floating point type with the same number of components
130 * as the original type - i.e. int to float, not int to vec4.
132 to
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, from
->type
->vector_elements
,
133 from
->type
->matrix_columns
);
135 switch (from
->type
->base_type
) {
137 from
= new(ctx
) ir_expression(ir_unop_i2f
, to
, from
, NULL
);
140 from
= new(ctx
) ir_expression(ir_unop_u2f
, to
, from
, NULL
);
143 from
= new(ctx
) ir_expression(ir_unop_b2f
, to
, from
, NULL
);
153 static const struct glsl_type
*
154 arithmetic_result_type(ir_rvalue
* &value_a
, ir_rvalue
* &value_b
,
156 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
158 const glsl_type
*type_a
= value_a
->type
;
159 const glsl_type
*type_b
= value_b
->type
;
161 /* From GLSL 1.50 spec, page 56:
163 * "The arithmetic binary operators add (+), subtract (-),
164 * multiply (*), and divide (/) operate on integer and
165 * floating-point scalars, vectors, and matrices."
167 if (!type_a
->is_numeric() || !type_b
->is_numeric()) {
168 _mesa_glsl_error(loc
, state
,
169 "Operands to arithmetic operators must be numeric");
170 return glsl_type::error_type
;
174 /* "If one operand is floating-point based and the other is
175 * not, then the conversions from Section 4.1.10 "Implicit
176 * Conversions" are applied to the non-floating-point-based operand."
178 if (!apply_implicit_conversion(type_a
, value_b
, state
)
179 && !apply_implicit_conversion(type_b
, value_a
, state
)) {
180 _mesa_glsl_error(loc
, state
,
181 "Could not implicitly convert operands to "
182 "arithmetic operator");
183 return glsl_type::error_type
;
185 type_a
= value_a
->type
;
186 type_b
= value_b
->type
;
188 /* "If the operands are integer types, they must both be signed or
191 * From this rule and the preceeding conversion it can be inferred that
192 * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
193 * The is_numeric check above already filtered out the case where either
194 * type is not one of these, so now the base types need only be tested for
197 if (type_a
->base_type
!= type_b
->base_type
) {
198 _mesa_glsl_error(loc
, state
,
199 "base type mismatch for arithmetic operator");
200 return glsl_type::error_type
;
203 /* "All arithmetic binary operators result in the same fundamental type
204 * (signed integer, unsigned integer, or floating-point) as the
205 * operands they operate on, after operand type conversion. After
206 * conversion, the following cases are valid
208 * * The two operands are scalars. In this case the operation is
209 * applied, resulting in a scalar."
211 if (type_a
->is_scalar() && type_b
->is_scalar())
214 /* "* One operand is a scalar, and the other is a vector or matrix.
215 * In this case, the scalar operation is applied independently to each
216 * component of the vector or matrix, resulting in the same size
219 if (type_a
->is_scalar()) {
220 if (!type_b
->is_scalar())
222 } else if (type_b
->is_scalar()) {
226 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
227 * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
230 assert(!type_a
->is_scalar());
231 assert(!type_b
->is_scalar());
233 /* "* The two operands are vectors of the same size. In this case, the
234 * operation is done component-wise resulting in the same size
237 if (type_a
->is_vector() && type_b
->is_vector()) {
238 if (type_a
== type_b
) {
241 _mesa_glsl_error(loc
, state
,
242 "vector size mismatch for arithmetic operator");
243 return glsl_type::error_type
;
247 /* All of the combinations of <scalar, scalar>, <vector, scalar>,
248 * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
249 * <vector, vector> have been handled. At least one of the operands must
250 * be matrix. Further, since there are no integer matrix types, the base
251 * type of both operands must be float.
253 assert(type_a
->is_matrix() || type_b
->is_matrix());
254 assert(type_a
->base_type
== GLSL_TYPE_FLOAT
);
255 assert(type_b
->base_type
== GLSL_TYPE_FLOAT
);
257 /* "* The operator is add (+), subtract (-), or divide (/), and the
258 * operands are matrices with the same number of rows and the same
259 * number of columns. In this case, the operation is done component-
260 * wise resulting in the same size matrix."
261 * * The operator is multiply (*), where both operands are matrices or
262 * one operand is a vector and the other a matrix. A right vector
263 * operand is treated as a column vector and a left vector operand as a
264 * row vector. In all these cases, it is required that the number of
265 * columns of the left operand is equal to the number of rows of the
266 * right operand. Then, the multiply (*) operation does a linear
267 * algebraic multiply, yielding an object that has the same number of
268 * rows as the left operand and the same number of columns as the right
269 * operand. Section 5.10 "Vector and Matrix Operations" explains in
270 * more detail how vectors and matrices are operated on."
273 if (type_a
== type_b
)
276 if (type_a
->is_matrix() && type_b
->is_matrix()) {
277 /* Matrix multiply. The columns of A must match the rows of B. Given
278 * the other previously tested constraints, this means the vector type
279 * of a row from A must be the same as the vector type of a column from
282 if (type_a
->row_type() == type_b
->column_type()) {
283 /* The resulting matrix has the number of columns of matrix B and
284 * the number of rows of matrix A. We get the row count of A by
285 * looking at the size of a vector that makes up a column. The
286 * transpose (size of a row) is done for B.
288 const glsl_type
*const type
=
289 glsl_type::get_instance(type_a
->base_type
,
290 type_a
->column_type()->vector_elements
,
291 type_b
->row_type()->vector_elements
);
292 assert(type
!= glsl_type::error_type
);
296 } else if (type_a
->is_matrix()) {
297 /* A is a matrix and B is a column vector. Columns of A must match
298 * rows of B. Given the other previously tested constraints, this
299 * means the vector type of a row from A must be the same as the
300 * vector the type of B.
302 if (type_a
->row_type() == type_b
) {
303 /* The resulting vector has a number of elements equal to
304 * the number of rows of matrix A. */
305 const glsl_type
*const type
=
306 glsl_type::get_instance(type_a
->base_type
,
307 type_a
->column_type()->vector_elements
,
309 assert(type
!= glsl_type::error_type
);
314 assert(type_b
->is_matrix());
316 /* A is a row vector and B is a matrix. Columns of A must match rows
317 * of B. Given the other previously tested constraints, this means
318 * the type of A must be the same as the vector type of a column from
321 if (type_a
== type_b
->column_type()) {
322 /* The resulting vector has a number of elements equal to
323 * the number of columns of matrix B. */
324 const glsl_type
*const type
=
325 glsl_type::get_instance(type_a
->base_type
,
326 type_b
->row_type()->vector_elements
,
328 assert(type
!= glsl_type::error_type
);
334 _mesa_glsl_error(loc
, state
, "size mismatch for matrix multiplication");
335 return glsl_type::error_type
;
339 /* "All other cases are illegal."
341 _mesa_glsl_error(loc
, state
, "type mismatch");
342 return glsl_type::error_type
;
346 static const struct glsl_type
*
347 unary_arithmetic_result_type(const struct glsl_type
*type
,
348 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
350 /* From GLSL 1.50 spec, page 57:
352 * "The arithmetic unary operators negate (-), post- and pre-increment
353 * and decrement (-- and ++) operate on integer or floating-point
354 * values (including vectors and matrices). All unary operators work
355 * component-wise on their operands. These result with the same type
358 if (!type
->is_numeric()) {
359 _mesa_glsl_error(loc
, state
,
360 "Operands to arithmetic operators must be numeric");
361 return glsl_type::error_type
;
368 * \brief Return the result type of a bit-logic operation.
370 * If the given types to the bit-logic operator are invalid, return
371 * glsl_type::error_type.
373 * \param type_a Type of LHS of bit-logic op
374 * \param type_b Type of RHS of bit-logic op
376 static const struct glsl_type
*
377 bit_logic_result_type(const struct glsl_type
*type_a
,
378 const struct glsl_type
*type_b
,
380 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
382 if (state
->language_version
< 130) {
383 _mesa_glsl_error(loc
, state
, "bit operations require GLSL 1.30");
384 return glsl_type::error_type
;
387 /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
389 * "The bitwise operators and (&), exclusive-or (^), and inclusive-or
390 * (|). The operands must be of type signed or unsigned integers or
393 if (!type_a
->is_integer()) {
394 _mesa_glsl_error(loc
, state
, "LHS of `%s' must be an integer",
395 ast_expression::operator_string(op
));
396 return glsl_type::error_type
;
398 if (!type_b
->is_integer()) {
399 _mesa_glsl_error(loc
, state
, "RHS of `%s' must be an integer",
400 ast_expression::operator_string(op
));
401 return glsl_type::error_type
;
404 /* "The fundamental types of the operands (signed or unsigned) must
407 if (type_a
->base_type
!= type_b
->base_type
) {
408 _mesa_glsl_error(loc
, state
, "operands of `%s' must have the same "
409 "base type", ast_expression::operator_string(op
));
410 return glsl_type::error_type
;
413 /* "The operands cannot be vectors of differing size." */
414 if (type_a
->is_vector() &&
415 type_b
->is_vector() &&
416 type_a
->vector_elements
!= type_b
->vector_elements
) {
417 _mesa_glsl_error(loc
, state
, "operands of `%s' cannot be vectors of "
418 "different sizes", ast_expression::operator_string(op
));
419 return glsl_type::error_type
;
422 /* "If one operand is a scalar and the other a vector, the scalar is
423 * applied component-wise to the vector, resulting in the same type as
424 * the vector. The fundamental types of the operands [...] will be the
425 * resulting fundamental type."
427 if (type_a
->is_scalar())
433 static const struct glsl_type
*
434 modulus_result_type(const struct glsl_type
*type_a
,
435 const struct glsl_type
*type_b
,
436 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
438 /* From GLSL 1.50 spec, page 56:
439 * "The operator modulus (%) operates on signed or unsigned integers or
440 * integer vectors. The operand types must both be signed or both be
443 if (!type_a
->is_integer() || !type_b
->is_integer()
444 || (type_a
->base_type
!= type_b
->base_type
)) {
445 _mesa_glsl_error(loc
, state
, "type mismatch");
446 return glsl_type::error_type
;
449 /* "The operands cannot be vectors of differing size. If one operand is
450 * a scalar and the other vector, then the scalar is applied component-
451 * wise to the vector, resulting in the same type as the vector. If both
452 * are vectors of the same size, the result is computed component-wise."
454 if (type_a
->is_vector()) {
455 if (!type_b
->is_vector()
456 || (type_a
->vector_elements
== type_b
->vector_elements
))
461 /* "The operator modulus (%) is not defined for any other data types
462 * (non-integer types)."
464 _mesa_glsl_error(loc
, state
, "type mismatch");
465 return glsl_type::error_type
;
469 static const struct glsl_type
*
470 relational_result_type(ir_rvalue
* &value_a
, ir_rvalue
* &value_b
,
471 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
473 const glsl_type
*type_a
= value_a
->type
;
474 const glsl_type
*type_b
= value_b
->type
;
476 /* From GLSL 1.50 spec, page 56:
477 * "The relational operators greater than (>), less than (<), greater
478 * than or equal (>=), and less than or equal (<=) operate only on
479 * scalar integer and scalar floating-point expressions."
481 if (!type_a
->is_numeric()
482 || !type_b
->is_numeric()
483 || !type_a
->is_scalar()
484 || !type_b
->is_scalar()) {
485 _mesa_glsl_error(loc
, state
,
486 "Operands to relational operators must be scalar and "
488 return glsl_type::error_type
;
491 /* "Either the operands' types must match, or the conversions from
492 * Section 4.1.10 "Implicit Conversions" will be applied to the integer
493 * operand, after which the types must match."
495 if (!apply_implicit_conversion(type_a
, value_b
, state
)
496 && !apply_implicit_conversion(type_b
, value_a
, state
)) {
497 _mesa_glsl_error(loc
, state
,
498 "Could not implicitly convert operands to "
499 "relational operator");
500 return glsl_type::error_type
;
502 type_a
= value_a
->type
;
503 type_b
= value_b
->type
;
505 if (type_a
->base_type
!= type_b
->base_type
) {
506 _mesa_glsl_error(loc
, state
, "base type mismatch");
507 return glsl_type::error_type
;
510 /* "The result is scalar Boolean."
512 return glsl_type::bool_type
;
516 * \brief Return the result type of a bit-shift operation.
518 * If the given types to the bit-shift operator are invalid, return
519 * glsl_type::error_type.
521 * \param type_a Type of LHS of bit-shift op
522 * \param type_b Type of RHS of bit-shift op
524 static const struct glsl_type
*
525 shift_result_type(const struct glsl_type
*type_a
,
526 const struct glsl_type
*type_b
,
528 struct _mesa_glsl_parse_state
*state
, YYLTYPE
*loc
)
530 if (state
->language_version
< 130) {
531 _mesa_glsl_error(loc
, state
, "bit operations require GLSL 1.30");
532 return glsl_type::error_type
;
535 /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
537 * "The shift operators (<<) and (>>). For both operators, the operands
538 * must be signed or unsigned integers or integer vectors. One operand
539 * can be signed while the other is unsigned."
541 if (!type_a
->is_integer()) {
542 _mesa_glsl_error(loc
, state
, "LHS of operator %s must be an integer or "
543 "integer vector", ast_expression::operator_string(op
));
544 return glsl_type::error_type
;
547 if (!type_b
->is_integer()) {
548 _mesa_glsl_error(loc
, state
, "RHS of operator %s must be an integer or "
549 "integer vector", ast_expression::operator_string(op
));
550 return glsl_type::error_type
;
553 /* "If the first operand is a scalar, the second operand has to be
556 if (type_a
->is_scalar() && !type_b
->is_scalar()) {
557 _mesa_glsl_error(loc
, state
, "If the first operand of %s is scalar, the "
558 "second must be scalar as well",
559 ast_expression::operator_string(op
));
560 return glsl_type::error_type
;
563 /* If both operands are vectors, check that they have same number of
566 if (type_a
->is_vector() &&
567 type_b
->is_vector() &&
568 type_a
->vector_elements
!= type_b
->vector_elements
) {
569 _mesa_glsl_error(loc
, state
, "Vector operands to operator %s must "
570 "have same number of elements",
571 ast_expression::operator_string(op
));
572 return glsl_type::error_type
;
575 /* "In all cases, the resulting type will be the same type as the left
582 * Validates that a value can be assigned to a location with a specified type
584 * Validates that \c rhs can be assigned to some location. If the types are
585 * not an exact match but an automatic conversion is possible, \c rhs will be
589 * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
590 * Otherwise the actual RHS to be assigned will be returned. This may be
591 * \c rhs, or it may be \c rhs after some type conversion.
594 * In addition to being used for assignments, this function is used to
595 * type-check return values.
598 validate_assignment(struct _mesa_glsl_parse_state
*state
,
599 const glsl_type
*lhs_type
, ir_rvalue
*rhs
)
601 /* If there is already some error in the RHS, just return it. Anything
602 * else will lead to an avalanche of error message back to the user.
604 if (rhs
->type
->is_error())
607 /* If the types are identical, the assignment can trivially proceed.
609 if (rhs
->type
== lhs_type
)
612 /* If the array element types are the same and the size of the LHS is zero,
613 * the assignment is okay.
615 * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
616 * is handled by ir_dereference::is_lvalue.
618 if (lhs_type
->is_array() && rhs
->type
->is_array()
619 && (lhs_type
->element_type() == rhs
->type
->element_type())
620 && (lhs_type
->array_size() == 0)) {
624 /* Check for implicit conversion in GLSL 1.20 */
625 if (apply_implicit_conversion(lhs_type
, rhs
, state
)) {
626 if (rhs
->type
== lhs_type
)
634 do_assignment(exec_list
*instructions
, struct _mesa_glsl_parse_state
*state
,
635 ir_rvalue
*lhs
, ir_rvalue
*rhs
,
639 bool error_emitted
= (lhs
->type
->is_error() || rhs
->type
->is_error());
641 if (!error_emitted
) {
642 if (!lhs
->is_lvalue()) {
643 _mesa_glsl_error(& lhs_loc
, state
, "non-lvalue in assignment");
644 error_emitted
= true;
647 if (state
->es_shader
&& lhs
->type
->is_array()) {
648 _mesa_glsl_error(&lhs_loc
, state
, "whole array assignment is not "
649 "allowed in GLSL ES 1.00.");
650 error_emitted
= true;
654 ir_rvalue
*new_rhs
= validate_assignment(state
, lhs
->type
, rhs
);
655 if (new_rhs
== NULL
) {
656 _mesa_glsl_error(& lhs_loc
, state
, "type mismatch");
660 /* If the LHS array was not declared with a size, it takes it size from
661 * the RHS. If the LHS is an l-value and a whole array, it must be a
662 * dereference of a variable. Any other case would require that the LHS
663 * is either not an l-value or not a whole array.
665 if (lhs
->type
->array_size() == 0) {
666 ir_dereference
*const d
= lhs
->as_dereference();
670 ir_variable
*const var
= d
->variable_referenced();
674 if (var
->max_array_access
>= unsigned(rhs
->type
->array_size())) {
675 /* FINISHME: This should actually log the location of the RHS. */
676 _mesa_glsl_error(& lhs_loc
, state
, "array size must be > %u due to "
678 var
->max_array_access
);
681 var
->type
= glsl_type::get_array_instance(lhs
->type
->element_type(),
682 rhs
->type
->array_size());
687 /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
688 * but not post_inc) need the converted assigned value as an rvalue
689 * to handle things like:
693 * So we always just store the computed value being assigned to a
694 * temporary and return a deref of that temporary. If the rvalue
695 * ends up not being used, the temp will get copy-propagated out.
697 ir_variable
*var
= new(ctx
) ir_variable(rhs
->type
, "assignment_tmp",
699 ir_dereference_variable
*deref_var
= new(ctx
) ir_dereference_variable(var
);
700 instructions
->push_tail(var
);
701 instructions
->push_tail(new(ctx
) ir_assignment(deref_var
,
704 deref_var
= new(ctx
) ir_dereference_variable(var
);
707 instructions
->push_tail(new(ctx
) ir_assignment(lhs
, deref_var
, NULL
));
709 return new(ctx
) ir_dereference_variable(var
);
713 get_lvalue_copy(exec_list
*instructions
, ir_rvalue
*lvalue
)
715 void *ctx
= talloc_parent(lvalue
);
718 var
= new(ctx
) ir_variable(lvalue
->type
, "_post_incdec_tmp",
720 instructions
->push_tail(var
);
721 var
->mode
= ir_var_auto
;
723 instructions
->push_tail(new(ctx
) ir_assignment(new(ctx
) ir_dereference_variable(var
),
726 /* Once we've created this temporary, mark it read only so it's no
727 * longer considered an lvalue.
729 var
->read_only
= true;
731 return new(ctx
) ir_dereference_variable(var
);
736 ast_node::hir(exec_list
*instructions
,
737 struct _mesa_glsl_parse_state
*state
)
746 mark_whole_array_access(ir_rvalue
*access
)
748 ir_dereference_variable
*deref
= access
->as_dereference_variable();
751 deref
->var
->max_array_access
= deref
->type
->length
- 1;
756 do_comparison(void *mem_ctx
, int operation
, ir_rvalue
*op0
, ir_rvalue
*op1
)
759 ir_rvalue
*cmp
= NULL
;
761 if (operation
== ir_binop_all_equal
)
762 join_op
= ir_binop_logic_and
;
764 join_op
= ir_binop_logic_or
;
766 switch (op0
->type
->base_type
) {
767 case GLSL_TYPE_FLOAT
:
771 return new(mem_ctx
) ir_expression(operation
, op0
, op1
);
773 case GLSL_TYPE_ARRAY
: {
774 for (unsigned int i
= 0; i
< op0
->type
->length
; i
++) {
775 ir_rvalue
*e0
, *e1
, *result
;
777 e0
= new(mem_ctx
) ir_dereference_array(op0
->clone(mem_ctx
, NULL
),
778 new(mem_ctx
) ir_constant(i
));
779 e1
= new(mem_ctx
) ir_dereference_array(op1
->clone(mem_ctx
, NULL
),
780 new(mem_ctx
) ir_constant(i
));
781 result
= do_comparison(mem_ctx
, operation
, e0
, e1
);
784 cmp
= new(mem_ctx
) ir_expression(join_op
, cmp
, result
);
790 mark_whole_array_access(op0
);
791 mark_whole_array_access(op1
);
795 case GLSL_TYPE_STRUCT
: {
796 for (unsigned int i
= 0; i
< op0
->type
->length
; i
++) {
797 ir_rvalue
*e0
, *e1
, *result
;
798 const char *field_name
= op0
->type
->fields
.structure
[i
].name
;
800 e0
= new(mem_ctx
) ir_dereference_record(op0
->clone(mem_ctx
, NULL
),
802 e1
= new(mem_ctx
) ir_dereference_record(op1
->clone(mem_ctx
, NULL
),
804 result
= do_comparison(mem_ctx
, operation
, e0
, e1
);
807 cmp
= new(mem_ctx
) ir_expression(join_op
, cmp
, result
);
815 case GLSL_TYPE_ERROR
:
817 case GLSL_TYPE_SAMPLER
:
818 /* I assume a comparison of a struct containing a sampler just
819 * ignores the sampler present in the type.
824 assert(!"Should not get here.");
829 cmp
= new(mem_ctx
) ir_constant(true);
835 ast_expression::hir(exec_list
*instructions
,
836 struct _mesa_glsl_parse_state
*state
)
839 static const int operations
[AST_NUM_OPERATORS
] = {
840 -1, /* ast_assign doesn't convert to ir_expression. */
841 -1, /* ast_plus doesn't convert to ir_expression. */
865 /* Note: The following block of expression types actually convert
866 * to multiple IR instructions.
868 ir_binop_mul
, /* ast_mul_assign */
869 ir_binop_div
, /* ast_div_assign */
870 ir_binop_mod
, /* ast_mod_assign */
871 ir_binop_add
, /* ast_add_assign */
872 ir_binop_sub
, /* ast_sub_assign */
873 ir_binop_lshift
, /* ast_ls_assign */
874 ir_binop_rshift
, /* ast_rs_assign */
875 ir_binop_bit_and
, /* ast_and_assign */
876 ir_binop_bit_xor
, /* ast_xor_assign */
877 ir_binop_bit_or
, /* ast_or_assign */
879 -1, /* ast_conditional doesn't convert to ir_expression. */
880 ir_binop_add
, /* ast_pre_inc. */
881 ir_binop_sub
, /* ast_pre_dec. */
882 ir_binop_add
, /* ast_post_inc. */
883 ir_binop_sub
, /* ast_post_dec. */
884 -1, /* ast_field_selection doesn't conv to ir_expression. */
885 -1, /* ast_array_index doesn't convert to ir_expression. */
886 -1, /* ast_function_call doesn't conv to ir_expression. */
887 -1, /* ast_identifier doesn't convert to ir_expression. */
888 -1, /* ast_int_constant doesn't convert to ir_expression. */
889 -1, /* ast_uint_constant doesn't conv to ir_expression. */
890 -1, /* ast_float_constant doesn't conv to ir_expression. */
891 -1, /* ast_bool_constant doesn't conv to ir_expression. */
892 -1, /* ast_sequence doesn't convert to ir_expression. */
894 ir_rvalue
*result
= NULL
;
896 const struct glsl_type
*type
= glsl_type::error_type
;
897 bool error_emitted
= false;
900 loc
= this->get_location();
902 switch (this->oper
) {
904 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
905 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
907 result
= do_assignment(instructions
, state
, op
[0], op
[1],
908 this->subexpressions
[0]->get_location());
909 error_emitted
= result
->type
->is_error();
915 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
917 type
= unary_arithmetic_result_type(op
[0]->type
, state
, & loc
);
919 error_emitted
= type
->is_error();
925 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
927 type
= unary_arithmetic_result_type(op
[0]->type
, state
, & loc
);
929 error_emitted
= type
->is_error();
931 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
939 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
940 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
942 type
= arithmetic_result_type(op
[0], op
[1],
943 (this->oper
== ast_mul
),
945 error_emitted
= type
->is_error();
947 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
952 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
953 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
955 type
= modulus_result_type(op
[0]->type
, op
[1]->type
, state
, & loc
);
957 assert(operations
[this->oper
] == ir_binop_mod
);
959 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
961 error_emitted
= type
->is_error();
966 if (state
->language_version
< 130) {
967 _mesa_glsl_error(&loc
, state
, "operator %s requires GLSL 1.30",
968 operator_string(this->oper
));
969 error_emitted
= true;
972 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
973 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
974 type
= shift_result_type(op
[0]->type
, op
[1]->type
, this->oper
, state
,
976 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
978 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
985 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
986 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
988 type
= relational_result_type(op
[0], op
[1], state
, & loc
);
990 /* The relational operators must either generate an error or result
991 * in a scalar boolean. See page 57 of the GLSL 1.50 spec.
993 assert(type
->is_error()
994 || ((type
->base_type
== GLSL_TYPE_BOOL
)
995 && type
->is_scalar()));
997 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
999 error_emitted
= type
->is_error();
1004 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1005 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1007 /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
1009 * "The equality operators equal (==), and not equal (!=)
1010 * operate on all types. They result in a scalar Boolean. If
1011 * the operand types do not match, then there must be a
1012 * conversion from Section 4.1.10 "Implicit Conversions"
1013 * applied to one operand that can make them match, in which
1014 * case this conversion is done."
1016 if ((!apply_implicit_conversion(op
[0]->type
, op
[1], state
)
1017 && !apply_implicit_conversion(op
[1]->type
, op
[0], state
))
1018 || (op
[0]->type
!= op
[1]->type
)) {
1019 _mesa_glsl_error(& loc
, state
, "operands of `%s' must have the same "
1020 "type", (this->oper
== ast_equal
) ? "==" : "!=");
1021 error_emitted
= true;
1022 } else if ((state
->language_version
<= 110)
1023 && (op
[0]->type
->is_array() || op
[1]->type
->is_array())) {
1024 _mesa_glsl_error(& loc
, state
, "array comparisons forbidden in "
1026 error_emitted
= true;
1029 result
= do_comparison(ctx
, operations
[this->oper
], op
[0], op
[1]);
1030 type
= glsl_type::bool_type
;
1032 assert(error_emitted
|| (result
->type
== glsl_type::bool_type
));
1038 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1039 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1040 type
= bit_logic_result_type(op
[0]->type
, op
[1]->type
, this->oper
,
1042 result
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1044 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1048 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1050 if (state
->language_version
< 130) {
1051 _mesa_glsl_error(&loc
, state
, "bit-wise operations require GLSL 1.30");
1052 error_emitted
= true;
1055 if (!op
[0]->type
->is_integer()) {
1056 _mesa_glsl_error(&loc
, state
, "operand of `~' must be an integer");
1057 error_emitted
= true;
1061 result
= new(ctx
) ir_expression(ir_unop_bit_not
, type
, op
[0], NULL
);
1064 case ast_logic_and
: {
1065 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1067 if (!op
[0]->type
->is_boolean() || !op
[0]->type
->is_scalar()) {
1068 YYLTYPE loc
= this->subexpressions
[0]->get_location();
1070 _mesa_glsl_error(& loc
, state
, "LHS of `%s' must be scalar boolean",
1071 operator_string(this->oper
));
1072 error_emitted
= true;
1075 ir_constant
*op0_const
= op
[0]->constant_expression_value();
1077 if (op0_const
->value
.b
[0]) {
1078 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1080 if (!op
[1]->type
->is_boolean() || !op
[1]->type
->is_scalar()) {
1081 YYLTYPE loc
= this->subexpressions
[1]->get_location();
1083 _mesa_glsl_error(& loc
, state
,
1084 "RHS of `%s' must be scalar boolean",
1085 operator_string(this->oper
));
1086 error_emitted
= true;
1092 type
= glsl_type::bool_type
;
1094 ir_variable
*const tmp
= new(ctx
) ir_variable(glsl_type::bool_type
,
1097 instructions
->push_tail(tmp
);
1099 ir_if
*const stmt
= new(ctx
) ir_if(op
[0]);
1100 instructions
->push_tail(stmt
);
1102 op
[1] = this->subexpressions
[1]->hir(&stmt
->then_instructions
, state
);
1104 if (!op
[1]->type
->is_boolean() || !op
[1]->type
->is_scalar()) {
1105 YYLTYPE loc
= this->subexpressions
[1]->get_location();
1107 _mesa_glsl_error(& loc
, state
,
1108 "RHS of `%s' must be scalar boolean",
1109 operator_string(this->oper
));
1110 error_emitted
= true;
1113 ir_dereference
*const then_deref
= new(ctx
) ir_dereference_variable(tmp
);
1114 ir_assignment
*const then_assign
=
1115 new(ctx
) ir_assignment(then_deref
, op
[1], NULL
);
1116 stmt
->then_instructions
.push_tail(then_assign
);
1118 ir_dereference
*const else_deref
= new(ctx
) ir_dereference_variable(tmp
);
1119 ir_assignment
*const else_assign
=
1120 new(ctx
) ir_assignment(else_deref
, new(ctx
) ir_constant(false), NULL
);
1121 stmt
->else_instructions
.push_tail(else_assign
);
1123 result
= new(ctx
) ir_dereference_variable(tmp
);
1129 case ast_logic_or
: {
1130 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1132 if (!op
[0]->type
->is_boolean() || !op
[0]->type
->is_scalar()) {
1133 YYLTYPE loc
= this->subexpressions
[0]->get_location();
1135 _mesa_glsl_error(& loc
, state
, "LHS of `%s' must be scalar boolean",
1136 operator_string(this->oper
));
1137 error_emitted
= true;
1140 ir_constant
*op0_const
= op
[0]->constant_expression_value();
1142 if (op0_const
->value
.b
[0]) {
1145 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1147 if (!op
[1]->type
->is_boolean() || !op
[1]->type
->is_scalar()) {
1148 YYLTYPE loc
= this->subexpressions
[1]->get_location();
1150 _mesa_glsl_error(& loc
, state
,
1151 "RHS of `%s' must be scalar boolean",
1152 operator_string(this->oper
));
1153 error_emitted
= true;
1157 type
= glsl_type::bool_type
;
1159 ir_variable
*const tmp
= new(ctx
) ir_variable(glsl_type::bool_type
,
1162 instructions
->push_tail(tmp
);
1164 ir_if
*const stmt
= new(ctx
) ir_if(op
[0]);
1165 instructions
->push_tail(stmt
);
1167 op
[1] = this->subexpressions
[1]->hir(&stmt
->else_instructions
, state
);
1169 if (!op
[1]->type
->is_boolean() || !op
[1]->type
->is_scalar()) {
1170 YYLTYPE loc
= this->subexpressions
[1]->get_location();
1172 _mesa_glsl_error(& loc
, state
, "RHS of `%s' must be scalar boolean",
1173 operator_string(this->oper
));
1174 error_emitted
= true;
1177 ir_dereference
*const then_deref
= new(ctx
) ir_dereference_variable(tmp
);
1178 ir_assignment
*const then_assign
=
1179 new(ctx
) ir_assignment(then_deref
, new(ctx
) ir_constant(true), NULL
);
1180 stmt
->then_instructions
.push_tail(then_assign
);
1182 ir_dereference
*const else_deref
= new(ctx
) ir_dereference_variable(tmp
);
1183 ir_assignment
*const else_assign
=
1184 new(ctx
) ir_assignment(else_deref
, op
[1], NULL
);
1185 stmt
->else_instructions
.push_tail(else_assign
);
1187 result
= new(ctx
) ir_dereference_variable(tmp
);
1194 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1195 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1198 result
= new(ctx
) ir_expression(operations
[this->oper
], glsl_type::bool_type
,
1200 type
= glsl_type::bool_type
;
1204 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1206 if (!op
[0]->type
->is_boolean() || !op
[0]->type
->is_scalar()) {
1207 YYLTYPE loc
= this->subexpressions
[0]->get_location();
1209 _mesa_glsl_error(& loc
, state
,
1210 "operand of `!' must be scalar boolean");
1211 error_emitted
= true;
1214 result
= new(ctx
) ir_expression(operations
[this->oper
], glsl_type::bool_type
,
1216 type
= glsl_type::bool_type
;
1219 case ast_mul_assign
:
1220 case ast_div_assign
:
1221 case ast_add_assign
:
1222 case ast_sub_assign
: {
1223 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1224 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1226 type
= arithmetic_result_type(op
[0], op
[1],
1227 (this->oper
== ast_mul_assign
),
1230 ir_rvalue
*temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1233 result
= do_assignment(instructions
, state
,
1234 op
[0]->clone(ctx
, NULL
), temp_rhs
,
1235 this->subexpressions
[0]->get_location());
1236 type
= result
->type
;
1237 error_emitted
= (op
[0]->type
->is_error());
1239 /* GLSL 1.10 does not allow array assignment. However, we don't have to
1240 * explicitly test for this because none of the binary expression
1241 * operators allow array operands either.
1247 case ast_mod_assign
: {
1248 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1249 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1251 type
= modulus_result_type(op
[0]->type
, op
[1]->type
, state
, & loc
);
1253 assert(operations
[this->oper
] == ir_binop_mod
);
1255 ir_rvalue
*temp_rhs
;
1256 temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1259 result
= do_assignment(instructions
, state
,
1260 op
[0]->clone(ctx
, NULL
), temp_rhs
,
1261 this->subexpressions
[0]->get_location());
1262 type
= result
->type
;
1263 error_emitted
= type
->is_error();
1268 case ast_rs_assign
: {
1269 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1270 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1271 type
= shift_result_type(op
[0]->type
, op
[1]->type
, this->oper
, state
,
1273 ir_rvalue
*temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
],
1274 type
, op
[0], op
[1]);
1275 result
= do_assignment(instructions
, state
, op
[0]->clone(ctx
, NULL
),
1277 this->subexpressions
[0]->get_location());
1278 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1282 case ast_and_assign
:
1283 case ast_xor_assign
:
1284 case ast_or_assign
: {
1285 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1286 op
[1] = this->subexpressions
[1]->hir(instructions
, state
);
1287 type
= bit_logic_result_type(op
[0]->type
, op
[1]->type
, this->oper
,
1289 ir_rvalue
*temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
],
1290 type
, op
[0], op
[1]);
1291 result
= do_assignment(instructions
, state
, op
[0]->clone(ctx
, NULL
),
1293 this->subexpressions
[0]->get_location());
1294 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1298 case ast_conditional
: {
1299 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1301 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1303 * "The ternary selection operator (?:). It operates on three
1304 * expressions (exp1 ? exp2 : exp3). This operator evaluates the
1305 * first expression, which must result in a scalar Boolean."
1307 if (!op
[0]->type
->is_boolean() || !op
[0]->type
->is_scalar()) {
1308 YYLTYPE loc
= this->subexpressions
[0]->get_location();
1310 _mesa_glsl_error(& loc
, state
, "?: condition must be scalar boolean");
1311 error_emitted
= true;
1314 /* The :? operator is implemented by generating an anonymous temporary
1315 * followed by an if-statement. The last instruction in each branch of
1316 * the if-statement assigns a value to the anonymous temporary. This
1317 * temporary is the r-value of the expression.
1319 exec_list then_instructions
;
1320 exec_list else_instructions
;
1322 op
[1] = this->subexpressions
[1]->hir(&then_instructions
, state
);
1323 op
[2] = this->subexpressions
[2]->hir(&else_instructions
, state
);
1325 /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1327 * "The second and third expressions can be any type, as
1328 * long their types match, or there is a conversion in
1329 * Section 4.1.10 "Implicit Conversions" that can be applied
1330 * to one of the expressions to make their types match. This
1331 * resulting matching type is the type of the entire
1334 if ((!apply_implicit_conversion(op
[1]->type
, op
[2], state
)
1335 && !apply_implicit_conversion(op
[2]->type
, op
[1], state
))
1336 || (op
[1]->type
!= op
[2]->type
)) {
1337 YYLTYPE loc
= this->subexpressions
[1]->get_location();
1339 _mesa_glsl_error(& loc
, state
, "Second and third operands of ?: "
1340 "operator must have matching types.");
1341 error_emitted
= true;
1342 type
= glsl_type::error_type
;
1347 /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1349 * "The second and third expressions must be the same type, but can
1350 * be of any type other than an array."
1352 if ((state
->language_version
<= 110) && type
->is_array()) {
1353 _mesa_glsl_error(& loc
, state
, "Second and third operands of ?: "
1354 "operator must not be arrays.");
1355 error_emitted
= true;
1358 ir_constant
*cond_val
= op
[0]->constant_expression_value();
1359 ir_constant
*then_val
= op
[1]->constant_expression_value();
1360 ir_constant
*else_val
= op
[2]->constant_expression_value();
1362 if (then_instructions
.is_empty()
1363 && else_instructions
.is_empty()
1364 && (cond_val
!= NULL
) && (then_val
!= NULL
) && (else_val
!= NULL
)) {
1365 result
= (cond_val
->value
.b
[0]) ? then_val
: else_val
;
1367 ir_variable
*const tmp
=
1368 new(ctx
) ir_variable(type
, "conditional_tmp", ir_var_temporary
);
1369 instructions
->push_tail(tmp
);
1371 ir_if
*const stmt
= new(ctx
) ir_if(op
[0]);
1372 instructions
->push_tail(stmt
);
1374 then_instructions
.move_nodes_to(& stmt
->then_instructions
);
1375 ir_dereference
*const then_deref
=
1376 new(ctx
) ir_dereference_variable(tmp
);
1377 ir_assignment
*const then_assign
=
1378 new(ctx
) ir_assignment(then_deref
, op
[1], NULL
);
1379 stmt
->then_instructions
.push_tail(then_assign
);
1381 else_instructions
.move_nodes_to(& stmt
->else_instructions
);
1382 ir_dereference
*const else_deref
=
1383 new(ctx
) ir_dereference_variable(tmp
);
1384 ir_assignment
*const else_assign
=
1385 new(ctx
) ir_assignment(else_deref
, op
[2], NULL
);
1386 stmt
->else_instructions
.push_tail(else_assign
);
1388 result
= new(ctx
) ir_dereference_variable(tmp
);
1395 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1396 if (op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
)
1397 op
[1] = new(ctx
) ir_constant(1.0f
);
1399 op
[1] = new(ctx
) ir_constant(1);
1401 type
= arithmetic_result_type(op
[0], op
[1], false, state
, & loc
);
1403 ir_rvalue
*temp_rhs
;
1404 temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1407 result
= do_assignment(instructions
, state
,
1408 op
[0]->clone(ctx
, NULL
), temp_rhs
,
1409 this->subexpressions
[0]->get_location());
1410 type
= result
->type
;
1411 error_emitted
= op
[0]->type
->is_error();
1416 case ast_post_dec
: {
1417 op
[0] = this->subexpressions
[0]->hir(instructions
, state
);
1418 if (op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
)
1419 op
[1] = new(ctx
) ir_constant(1.0f
);
1421 op
[1] = new(ctx
) ir_constant(1);
1423 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1425 type
= arithmetic_result_type(op
[0], op
[1], false, state
, & loc
);
1427 ir_rvalue
*temp_rhs
;
1428 temp_rhs
= new(ctx
) ir_expression(operations
[this->oper
], type
,
1431 /* Get a temporary of a copy of the lvalue before it's modified.
1432 * This may get thrown away later.
1434 result
= get_lvalue_copy(instructions
, op
[0]->clone(ctx
, NULL
));
1436 (void)do_assignment(instructions
, state
,
1437 op
[0]->clone(ctx
, NULL
), temp_rhs
,
1438 this->subexpressions
[0]->get_location());
1440 type
= result
->type
;
1441 error_emitted
= op
[0]->type
->is_error();
1445 case ast_field_selection
:
1446 result
= _mesa_ast_field_selection_to_hir(this, instructions
, state
);
1447 type
= result
->type
;
1450 case ast_array_index
: {
1451 YYLTYPE index_loc
= subexpressions
[1]->get_location();
1453 op
[0] = subexpressions
[0]->hir(instructions
, state
);
1454 op
[1] = subexpressions
[1]->hir(instructions
, state
);
1456 error_emitted
= op
[0]->type
->is_error() || op
[1]->type
->is_error();
1458 ir_rvalue
*const array
= op
[0];
1460 result
= new(ctx
) ir_dereference_array(op
[0], op
[1]);
1462 /* Do not use op[0] after this point. Use array.
1470 if (!array
->type
->is_array()
1471 && !array
->type
->is_matrix()
1472 && !array
->type
->is_vector()) {
1473 _mesa_glsl_error(& index_loc
, state
,
1474 "cannot dereference non-array / non-matrix / "
1476 error_emitted
= true;
1479 if (!op
[1]->type
->is_integer()) {
1480 _mesa_glsl_error(& index_loc
, state
,
1481 "array index must be integer type");
1482 error_emitted
= true;
1483 } else if (!op
[1]->type
->is_scalar()) {
1484 _mesa_glsl_error(& index_loc
, state
,
1485 "array index must be scalar");
1486 error_emitted
= true;
1489 /* If the array index is a constant expression and the array has a
1490 * declared size, ensure that the access is in-bounds. If the array
1491 * index is not a constant expression, ensure that the array has a
1494 ir_constant
*const const_index
= op
[1]->constant_expression_value();
1495 if (const_index
!= NULL
) {
1496 const int idx
= const_index
->value
.i
[0];
1497 const char *type_name
;
1500 if (array
->type
->is_matrix()) {
1501 type_name
= "matrix";
1502 } else if (array
->type
->is_vector()) {
1503 type_name
= "vector";
1505 type_name
= "array";
1508 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec:
1510 * "It is illegal to declare an array with a size, and then
1511 * later (in the same shader) index the same array with an
1512 * integral constant expression greater than or equal to the
1513 * declared size. It is also illegal to index an array with a
1514 * negative constant expression."
1516 if (array
->type
->is_matrix()) {
1517 if (array
->type
->row_type()->vector_elements
<= idx
) {
1518 bound
= array
->type
->row_type()->vector_elements
;
1520 } else if (array
->type
->is_vector()) {
1521 if (array
->type
->vector_elements
<= idx
) {
1522 bound
= array
->type
->vector_elements
;
1525 if ((array
->type
->array_size() > 0)
1526 && (array
->type
->array_size() <= idx
)) {
1527 bound
= array
->type
->array_size();
1532 _mesa_glsl_error(& loc
, state
, "%s index must be < %u",
1534 error_emitted
= true;
1535 } else if (idx
< 0) {
1536 _mesa_glsl_error(& loc
, state
, "%s index must be >= 0",
1538 error_emitted
= true;
1541 if (array
->type
->is_array()) {
1542 /* If the array is a variable dereference, it dereferences the
1543 * whole array, by definition. Use this to get the variable.
1545 * FINISHME: Should some methods for getting / setting / testing
1546 * FINISHME: array access limits be added to ir_dereference?
1548 ir_variable
*const v
= array
->whole_variable_referenced();
1549 if ((v
!= NULL
) && (unsigned(idx
) > v
->max_array_access
))
1550 v
->max_array_access
= idx
;
1552 } else if (array
->type
->array_size() == 0) {
1553 _mesa_glsl_error(&loc
, state
, "unsized array index must be constant");
1555 if (array
->type
->is_array()) {
1556 /* whole_variable_referenced can return NULL if the array is a
1557 * member of a structure. In this case it is safe to not update
1558 * the max_array_access field because it is never used for fields
1561 ir_variable
*v
= array
->whole_variable_referenced();
1563 v
->max_array_access
= array
->type
->array_size();
1567 /* From section 4.1.7 of the GLSL 1.30 spec:
1568 * "Samplers aggregated into arrays within a shader (using square
1569 * brackets [ ]) can only be indexed with integral constant
1570 * expressions [...]."
1572 if (array
->type
->is_array() &&
1573 array
->type
->element_type()->is_sampler() &&
1574 const_index
== NULL
) {
1576 _mesa_glsl_error(&loc
, state
, "sampler arrays can only be indexed "
1577 "with constant expressions");
1578 error_emitted
= true;
1582 result
->type
= glsl_type::error_type
;
1584 type
= result
->type
;
1588 case ast_function_call
:
1589 /* Should *NEVER* get here. ast_function_call should always be handled
1590 * by ast_function_expression::hir.
1595 case ast_identifier
: {
1596 /* ast_identifier can appear several places in a full abstract syntax
1597 * tree. This particular use must be at location specified in the grammar
1598 * as 'variable_identifier'.
1601 state
->symbols
->get_variable(this->primary_expression
.identifier
);
1603 result
= new(ctx
) ir_dereference_variable(var
);
1606 type
= result
->type
;
1608 _mesa_glsl_error(& loc
, state
, "`%s' undeclared",
1609 this->primary_expression
.identifier
);
1611 error_emitted
= true;
1616 case ast_int_constant
:
1617 type
= glsl_type::int_type
;
1618 result
= new(ctx
) ir_constant(this->primary_expression
.int_constant
);
1621 case ast_uint_constant
:
1622 type
= glsl_type::uint_type
;
1623 result
= new(ctx
) ir_constant(this->primary_expression
.uint_constant
);
1626 case ast_float_constant
:
1627 type
= glsl_type::float_type
;
1628 result
= new(ctx
) ir_constant(this->primary_expression
.float_constant
);
1631 case ast_bool_constant
:
1632 type
= glsl_type::bool_type
;
1633 result
= new(ctx
) ir_constant(bool(this->primary_expression
.bool_constant
));
1636 case ast_sequence
: {
1637 /* It should not be possible to generate a sequence in the AST without
1638 * any expressions in it.
1640 assert(!this->expressions
.is_empty());
1642 /* The r-value of a sequence is the last expression in the sequence. If
1643 * the other expressions in the sequence do not have side-effects (and
1644 * therefore add instructions to the instruction list), they get dropped
1647 foreach_list_typed (ast_node
, ast
, link
, &this->expressions
)
1648 result
= ast
->hir(instructions
, state
);
1650 type
= result
->type
;
1652 /* Any errors should have already been emitted in the loop above.
1654 error_emitted
= true;
1659 if (type
->is_error() && !error_emitted
)
1660 _mesa_glsl_error(& loc
, state
, "type mismatch");
1667 ast_expression_statement::hir(exec_list
*instructions
,
1668 struct _mesa_glsl_parse_state
*state
)
1670 /* It is possible to have expression statements that don't have an
1671 * expression. This is the solitary semicolon:
1673 * for (i = 0; i < 5; i++)
1676 * In this case the expression will be NULL. Test for NULL and don't do
1677 * anything in that case.
1679 if (expression
!= NULL
)
1680 expression
->hir(instructions
, state
);
1682 /* Statements do not have r-values.
1689 ast_compound_statement::hir(exec_list
*instructions
,
1690 struct _mesa_glsl_parse_state
*state
)
1693 state
->symbols
->push_scope();
1695 foreach_list_typed (ast_node
, ast
, link
, &this->statements
)
1696 ast
->hir(instructions
, state
);
1699 state
->symbols
->pop_scope();
1701 /* Compound statements do not have r-values.
1707 static const glsl_type
*
1708 process_array_type(YYLTYPE
*loc
, const glsl_type
*base
, ast_node
*array_size
,
1709 struct _mesa_glsl_parse_state
*state
)
1711 unsigned length
= 0;
1713 /* FINISHME: Reject delcarations of multidimensional arrays. */
1715 if (array_size
!= NULL
) {
1716 exec_list dummy_instructions
;
1717 ir_rvalue
*const ir
= array_size
->hir(& dummy_instructions
, state
);
1718 YYLTYPE loc
= array_size
->get_location();
1720 /* FINISHME: Verify that the grammar forbids side-effects in array
1721 * FINISHME: sizes. i.e., 'vec4 [x = 12] data'
1723 assert(dummy_instructions
.is_empty());
1726 if (!ir
->type
->is_integer()) {
1727 _mesa_glsl_error(& loc
, state
, "array size must be integer type");
1728 } else if (!ir
->type
->is_scalar()) {
1729 _mesa_glsl_error(& loc
, state
, "array size must be scalar type");
1731 ir_constant
*const size
= ir
->constant_expression_value();
1734 _mesa_glsl_error(& loc
, state
, "array size must be a "
1735 "constant valued expression");
1736 } else if (size
->value
.i
[0] <= 0) {
1737 _mesa_glsl_error(& loc
, state
, "array size must be > 0");
1739 assert(size
->type
== ir
->type
);
1740 length
= size
->value
.u
[0];
1744 } else if (state
->es_shader
) {
1745 /* Section 10.17 of the GLSL ES 1.00 specification states that unsized
1746 * array declarations have been removed from the language.
1748 _mesa_glsl_error(loc
, state
, "unsized array declarations are not "
1749 "allowed in GLSL ES 1.00.");
1752 return glsl_type::get_array_instance(base
, length
);
1757 ast_type_specifier::glsl_type(const char **name
,
1758 struct _mesa_glsl_parse_state
*state
) const
1760 const struct glsl_type
*type
;
1762 type
= state
->symbols
->get_type(this->type_name
);
1763 *name
= this->type_name
;
1765 if (this->is_array
) {
1766 YYLTYPE loc
= this->get_location();
1767 type
= process_array_type(&loc
, type
, this->array_size
, state
);
1775 apply_type_qualifier_to_variable(const struct ast_type_qualifier
*qual
,
1777 struct _mesa_glsl_parse_state
*state
,
1780 if (qual
->flags
.q
.invariant
)
1783 /* FINISHME: Mark 'in' variables at global scope as read-only. */
1784 if (qual
->flags
.q
.constant
|| qual
->flags
.q
.attribute
1785 || qual
->flags
.q
.uniform
1786 || (qual
->flags
.q
.varying
&& (state
->target
== fragment_shader
)))
1789 if (qual
->flags
.q
.centroid
)
1792 if (qual
->flags
.q
.attribute
&& state
->target
!= vertex_shader
) {
1793 var
->type
= glsl_type::error_type
;
1794 _mesa_glsl_error(loc
, state
,
1795 "`attribute' variables may not be declared in the "
1797 _mesa_glsl_shader_target_name(state
->target
));
1800 /* From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
1802 * "The varying qualifier can be used only with the data types
1803 * float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
1806 if (qual
->flags
.q
.varying
) {
1807 const glsl_type
*non_array_type
;
1809 if (var
->type
&& var
->type
->is_array())
1810 non_array_type
= var
->type
->fields
.array
;
1812 non_array_type
= var
->type
;
1814 if (non_array_type
&& non_array_type
->base_type
!= GLSL_TYPE_FLOAT
) {
1815 var
->type
= glsl_type::error_type
;
1816 _mesa_glsl_error(loc
, state
,
1817 "varying variables must be of base type float");
1821 /* If there is no qualifier that changes the mode of the variable, leave
1822 * the setting alone.
1824 if (qual
->flags
.q
.in
&& qual
->flags
.q
.out
)
1825 var
->mode
= ir_var_inout
;
1826 else if (qual
->flags
.q
.attribute
|| qual
->flags
.q
.in
1827 || (qual
->flags
.q
.varying
&& (state
->target
== fragment_shader
)))
1828 var
->mode
= ir_var_in
;
1829 else if (qual
->flags
.q
.out
1830 || (qual
->flags
.q
.varying
&& (state
->target
== vertex_shader
)))
1831 var
->mode
= ir_var_out
;
1832 else if (qual
->flags
.q
.uniform
)
1833 var
->mode
= ir_var_uniform
;
1835 if (qual
->flags
.q
.flat
)
1836 var
->interpolation
= ir_var_flat
;
1837 else if (qual
->flags
.q
.noperspective
)
1838 var
->interpolation
= ir_var_noperspective
;
1840 var
->interpolation
= ir_var_smooth
;
1842 var
->pixel_center_integer
= qual
->flags
.q
.pixel_center_integer
;
1843 var
->origin_upper_left
= qual
->flags
.q
.origin_upper_left
;
1844 if ((qual
->flags
.q
.origin_upper_left
|| qual
->flags
.q
.pixel_center_integer
)
1845 && (strcmp(var
->name
, "gl_FragCoord") != 0)) {
1846 const char *const qual_string
= (qual
->flags
.q
.origin_upper_left
)
1847 ? "origin_upper_left" : "pixel_center_integer";
1849 _mesa_glsl_error(loc
, state
,
1850 "layout qualifier `%s' can only be applied to "
1851 "fragment shader input `gl_FragCoord'",
1855 if (qual
->flags
.q
.explicit_location
) {
1856 const bool global_scope
= (state
->current_function
== NULL
);
1858 const char *string
= "";
1860 /* In the vertex shader only shader inputs can be given explicit
1863 * In the fragment shader only shader outputs can be given explicit
1866 switch (state
->target
) {
1868 if (!global_scope
|| (var
->mode
!= ir_var_in
)) {
1874 case geometry_shader
:
1875 _mesa_glsl_error(loc
, state
,
1876 "geometry shader variables cannot be given "
1877 "explicit locations\n");
1880 case fragment_shader
:
1881 if (!global_scope
|| (var
->mode
!= ir_var_in
)) {
1889 _mesa_glsl_error(loc
, state
,
1890 "only %s shader %s variables can be given an "
1891 "explicit location\n",
1892 _mesa_glsl_shader_target_name(state
->target
),
1895 var
->explicit_location
= true;
1897 /* This bit of silliness is needed because invalid explicit locations
1898 * are supposed to be flagged during linking. Small negative values
1899 * biased by VERT_ATTRIB_GENERIC0 or FRAG_RESULT_DATA0 could alias
1900 * built-in values (e.g., -16+VERT_ATTRIB_GENERIC0 = VERT_ATTRIB_POS).
1901 * The linker needs to be able to differentiate these cases. This
1902 * ensures that negative values stay negative.
1904 if (qual
->location
>= 0) {
1905 var
->location
= (state
->target
== vertex_shader
)
1906 ? (qual
->location
+ VERT_ATTRIB_GENERIC0
)
1907 : (qual
->location
+ FRAG_RESULT_DATA0
);
1909 var
->location
= qual
->location
;
1914 if (var
->type
->is_array() && state
->language_version
!= 110) {
1915 var
->array_lvalue
= true;
1921 ast_declarator_list::hir(exec_list
*instructions
,
1922 struct _mesa_glsl_parse_state
*state
)
1925 const struct glsl_type
*decl_type
;
1926 const char *type_name
= NULL
;
1927 ir_rvalue
*result
= NULL
;
1928 YYLTYPE loc
= this->get_location();
1930 /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
1932 * "To ensure that a particular output variable is invariant, it is
1933 * necessary to use the invariant qualifier. It can either be used to
1934 * qualify a previously declared variable as being invariant
1936 * invariant gl_Position; // make existing gl_Position be invariant"
1938 * In these cases the parser will set the 'invariant' flag in the declarator
1939 * list, and the type will be NULL.
1941 if (this->invariant
) {
1942 assert(this->type
== NULL
);
1944 if (state
->current_function
!= NULL
) {
1945 _mesa_glsl_error(& loc
, state
,
1946 "All uses of `invariant' keyword must be at global "
1950 foreach_list_typed (ast_declaration
, decl
, link
, &this->declarations
) {
1951 assert(!decl
->is_array
);
1952 assert(decl
->array_size
== NULL
);
1953 assert(decl
->initializer
== NULL
);
1955 ir_variable
*const earlier
=
1956 state
->symbols
->get_variable(decl
->identifier
);
1957 if (earlier
== NULL
) {
1958 _mesa_glsl_error(& loc
, state
,
1959 "Undeclared variable `%s' cannot be marked "
1960 "invariant\n", decl
->identifier
);
1961 } else if ((state
->target
== vertex_shader
)
1962 && (earlier
->mode
!= ir_var_out
)) {
1963 _mesa_glsl_error(& loc
, state
,
1964 "`%s' cannot be marked invariant, vertex shader "
1965 "outputs only\n", decl
->identifier
);
1966 } else if ((state
->target
== fragment_shader
)
1967 && (earlier
->mode
!= ir_var_in
)) {
1968 _mesa_glsl_error(& loc
, state
,
1969 "`%s' cannot be marked invariant, fragment shader "
1970 "inputs only\n", decl
->identifier
);
1972 earlier
->invariant
= true;
1976 /* Invariant redeclarations do not have r-values.
1981 assert(this->type
!= NULL
);
1982 assert(!this->invariant
);
1984 /* The type specifier may contain a structure definition. Process that
1985 * before any of the variable declarations.
1987 (void) this->type
->specifier
->hir(instructions
, state
);
1989 decl_type
= this->type
->specifier
->glsl_type(& type_name
, state
);
1990 if (this->declarations
.is_empty()) {
1991 /* The only valid case where the declaration list can be empty is when
1992 * the declaration is setting the default precision of a built-in type
1993 * (e.g., 'precision highp vec4;').
1996 if (decl_type
!= NULL
) {
1998 _mesa_glsl_error(& loc
, state
, "incomplete declaration");
2002 foreach_list_typed (ast_declaration
, decl
, link
, &this->declarations
) {
2003 const struct glsl_type
*var_type
;
2006 /* FINISHME: Emit a warning if a variable declaration shadows a
2007 * FINISHME: declaration at a higher scope.
2010 if ((decl_type
== NULL
) || decl_type
->is_void()) {
2011 if (type_name
!= NULL
) {
2012 _mesa_glsl_error(& loc
, state
,
2013 "invalid type `%s' in declaration of `%s'",
2014 type_name
, decl
->identifier
);
2016 _mesa_glsl_error(& loc
, state
,
2017 "invalid type in declaration of `%s'",
2023 if (decl
->is_array
) {
2024 var_type
= process_array_type(&loc
, decl_type
, decl
->array_size
,
2027 var_type
= decl_type
;
2030 var
= new(ctx
) ir_variable(var_type
, decl
->identifier
, ir_var_auto
);
2032 /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
2034 * "Global variables can only use the qualifiers const,
2035 * attribute, uni form, or varying. Only one may be
2038 * Local variables can only use the qualifier const."
2040 * This is relaxed in GLSL 1.30.
2042 if (state
->language_version
< 120) {
2043 if (this->type
->qualifier
.flags
.q
.out
) {
2044 _mesa_glsl_error(& loc
, state
,
2045 "`out' qualifier in declaration of `%s' "
2046 "only valid for function parameters in GLSL 1.10.",
2049 if (this->type
->qualifier
.flags
.q
.in
) {
2050 _mesa_glsl_error(& loc
, state
,
2051 "`in' qualifier in declaration of `%s' "
2052 "only valid for function parameters in GLSL 1.10.",
2055 /* FINISHME: Test for other invalid qualifiers. */
2058 apply_type_qualifier_to_variable(& this->type
->qualifier
, var
, state
,
2061 if (this->type
->qualifier
.flags
.q
.invariant
) {
2062 if ((state
->target
== vertex_shader
) && !(var
->mode
== ir_var_out
||
2063 var
->mode
== ir_var_inout
)) {
2064 /* FINISHME: Note that this doesn't work for invariant on
2065 * a function signature outval
2067 _mesa_glsl_error(& loc
, state
,
2068 "`%s' cannot be marked invariant, vertex shader "
2069 "outputs only\n", var
->name
);
2070 } else if ((state
->target
== fragment_shader
) &&
2071 !(var
->mode
== ir_var_in
|| var
->mode
== ir_var_inout
)) {
2072 /* FINISHME: Note that this doesn't work for invariant on
2073 * a function signature inval
2075 _mesa_glsl_error(& loc
, state
,
2076 "`%s' cannot be marked invariant, fragment shader "
2077 "inputs only\n", var
->name
);
2081 if (state
->current_function
!= NULL
) {
2082 const char *mode
= NULL
;
2083 const char *extra
= "";
2085 /* There is no need to check for 'inout' here because the parser will
2086 * only allow that in function parameter lists.
2088 if (this->type
->qualifier
.flags
.q
.attribute
) {
2090 } else if (this->type
->qualifier
.flags
.q
.uniform
) {
2092 } else if (this->type
->qualifier
.flags
.q
.varying
) {
2094 } else if (this->type
->qualifier
.flags
.q
.in
) {
2096 extra
= " or in function parameter list";
2097 } else if (this->type
->qualifier
.flags
.q
.out
) {
2099 extra
= " or in function parameter list";
2103 _mesa_glsl_error(& loc
, state
,
2104 "%s variable `%s' must be declared at "
2106 mode
, var
->name
, extra
);
2108 } else if (var
->mode
== ir_var_in
) {
2109 if (state
->target
== vertex_shader
) {
2110 bool error_emitted
= false;
2112 /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
2114 * "Vertex shader inputs can only be float, floating-point
2115 * vectors, matrices, signed and unsigned integers and integer
2116 * vectors. Vertex shader inputs can also form arrays of these
2117 * types, but not structures."
2119 * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
2121 * "Vertex shader inputs can only be float, floating-point
2122 * vectors, matrices, signed and unsigned integers and integer
2123 * vectors. They cannot be arrays or structures."
2125 * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
2127 * "The attribute qualifier can be used only with float,
2128 * floating-point vectors, and matrices. Attribute variables
2129 * cannot be declared as arrays or structures."
2131 const glsl_type
*check_type
= var
->type
->is_array()
2132 ? var
->type
->fields
.array
: var
->type
;
2134 switch (check_type
->base_type
) {
2135 case GLSL_TYPE_FLOAT
:
2137 case GLSL_TYPE_UINT
:
2139 if (state
->language_version
> 120)
2143 _mesa_glsl_error(& loc
, state
,
2144 "vertex shader input / attribute cannot have "
2146 var
->type
->is_array() ? "array of " : "",
2148 error_emitted
= true;
2151 if (!error_emitted
&& (state
->language_version
<= 130)
2152 && var
->type
->is_array()) {
2153 _mesa_glsl_error(& loc
, state
,
2154 "vertex shader input / attribute cannot have "
2156 error_emitted
= true;
2161 /* Process the initializer and add its instructions to a temporary
2162 * list. This list will be added to the instruction stream (below) after
2163 * the declaration is added. This is done because in some cases (such as
2164 * redeclarations) the declaration may not actually be added to the
2165 * instruction stream.
2167 exec_list initializer_instructions
;
2168 if (decl
->initializer
!= NULL
) {
2169 YYLTYPE initializer_loc
= decl
->initializer
->get_location();
2171 /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
2173 * "All uniform variables are read-only and are initialized either
2174 * directly by an application via API commands, or indirectly by
2177 if ((state
->language_version
<= 110)
2178 && (var
->mode
== ir_var_uniform
)) {
2179 _mesa_glsl_error(& initializer_loc
, state
,
2180 "cannot initialize uniforms in GLSL 1.10");
2183 if (var
->type
->is_sampler()) {
2184 _mesa_glsl_error(& initializer_loc
, state
,
2185 "cannot initialize samplers");
2188 if ((var
->mode
== ir_var_in
) && (state
->current_function
== NULL
)) {
2189 _mesa_glsl_error(& initializer_loc
, state
,
2190 "cannot initialize %s shader input / %s",
2191 _mesa_glsl_shader_target_name(state
->target
),
2192 (state
->target
== vertex_shader
)
2193 ? "attribute" : "varying");
2196 ir_dereference
*const lhs
= new(ctx
) ir_dereference_variable(var
);
2197 ir_rvalue
*rhs
= decl
->initializer
->hir(&initializer_instructions
,
2200 /* Calculate the constant value if this is a const or uniform
2203 if (this->type
->qualifier
.flags
.q
.constant
2204 || this->type
->qualifier
.flags
.q
.uniform
) {
2205 ir_rvalue
*new_rhs
= validate_assignment(state
, var
->type
, rhs
);
2206 if (new_rhs
!= NULL
) {
2209 ir_constant
*constant_value
= rhs
->constant_expression_value();
2210 if (!constant_value
) {
2211 _mesa_glsl_error(& initializer_loc
, state
,
2212 "initializer of %s variable `%s' must be a "
2213 "constant expression",
2214 (this->type
->qualifier
.flags
.q
.constant
)
2215 ? "const" : "uniform",
2217 if (var
->type
->is_numeric()) {
2218 /* Reduce cascading errors. */
2219 var
->constant_value
= ir_constant::zero(ctx
, var
->type
);
2222 rhs
= constant_value
;
2223 var
->constant_value
= constant_value
;
2226 _mesa_glsl_error(&initializer_loc
, state
,
2227 "initializer of type %s cannot be assigned to "
2228 "variable of type %s",
2229 rhs
->type
->name
, var
->type
->name
);
2230 if (var
->type
->is_numeric()) {
2231 /* Reduce cascading errors. */
2232 var
->constant_value
= ir_constant::zero(ctx
, var
->type
);
2237 if (rhs
&& !rhs
->type
->is_error()) {
2238 bool temp
= var
->read_only
;
2239 if (this->type
->qualifier
.flags
.q
.constant
)
2240 var
->read_only
= false;
2242 /* Never emit code to initialize a uniform.
2244 const glsl_type
*initializer_type
;
2245 if (!this->type
->qualifier
.flags
.q
.uniform
) {
2246 result
= do_assignment(&initializer_instructions
, state
,
2248 this->get_location());
2249 initializer_type
= result
->type
;
2251 initializer_type
= rhs
->type
;
2253 /* If the declared variable is an unsized array, it must inherrit
2254 * its full type from the initializer. A declaration such as
2256 * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
2260 * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
2262 * The assignment generated in the if-statement (below) will also
2263 * automatically handle this case for non-uniforms.
2265 * If the declared variable is not an array, the types must
2266 * already match exactly. As a result, the type assignment
2267 * here can be done unconditionally. For non-uniforms the call
2268 * to do_assignment can change the type of the initializer (via
2269 * the implicit conversion rules). For uniforms the initializer
2270 * must be a constant expression, and the type of that expression
2271 * was validated above.
2273 var
->type
= initializer_type
;
2275 var
->read_only
= temp
;
2279 /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
2281 * "It is an error to write to a const variable outside of
2282 * its declaration, so they must be initialized when
2285 if (this->type
->qualifier
.flags
.q
.constant
&& decl
->initializer
== NULL
) {
2286 _mesa_glsl_error(& loc
, state
,
2287 "const declaration of `%s' must be initialized");
2290 /* Check if this declaration is actually a re-declaration, either to
2291 * resize an array or add qualifiers to an existing variable.
2293 * This is allowed for variables in the current scope, or when at
2294 * global scope (for built-ins in the implicit outer scope).
2296 ir_variable
*earlier
= state
->symbols
->get_variable(decl
->identifier
);
2297 if (earlier
!= NULL
&& (state
->current_function
== NULL
||
2298 state
->symbols
->name_declared_this_scope(decl
->identifier
))) {
2300 /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
2302 * "It is legal to declare an array without a size and then
2303 * later re-declare the same name as an array of the same
2304 * type and specify a size."
2306 if ((earlier
->type
->array_size() == 0)
2307 && var
->type
->is_array()
2308 && (var
->type
->element_type() == earlier
->type
->element_type())) {
2309 /* FINISHME: This doesn't match the qualifiers on the two
2310 * FINISHME: declarations. It's not 100% clear whether this is
2311 * FINISHME: required or not.
2314 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
2316 * "The size [of gl_TexCoord] can be at most
2317 * gl_MaxTextureCoords."
2319 const unsigned size
= unsigned(var
->type
->array_size());
2320 if ((strcmp("gl_TexCoord", var
->name
) == 0)
2321 && (size
> state
->Const
.MaxTextureCoords
)) {
2322 YYLTYPE loc
= this->get_location();
2324 _mesa_glsl_error(& loc
, state
, "`gl_TexCoord' array size cannot "
2325 "be larger than gl_MaxTextureCoords (%u)\n",
2326 state
->Const
.MaxTextureCoords
);
2327 } else if ((size
> 0) && (size
<= earlier
->max_array_access
)) {
2328 YYLTYPE loc
= this->get_location();
2330 _mesa_glsl_error(& loc
, state
, "array size must be > %u due to "
2332 earlier
->max_array_access
);
2335 earlier
->type
= var
->type
;
2338 } else if (state
->ARB_fragment_coord_conventions_enable
2339 && strcmp(var
->name
, "gl_FragCoord") == 0
2340 && earlier
->type
== var
->type
2341 && earlier
->mode
== var
->mode
) {
2342 /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
2345 earlier
->origin_upper_left
= var
->origin_upper_left
;
2346 earlier
->pixel_center_integer
= var
->pixel_center_integer
;
2348 YYLTYPE loc
= this->get_location();
2349 _mesa_glsl_error(&loc
, state
, "`%s' redeclared", decl
->identifier
);
2355 /* By now, we know it's a new variable declaration (we didn't hit the
2356 * above "continue").
2358 * From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
2360 * "Identifiers starting with "gl_" are reserved for use by
2361 * OpenGL, and may not be declared in a shader as either a
2362 * variable or a function."
2364 if (strncmp(decl
->identifier
, "gl_", 3) == 0)
2365 _mesa_glsl_error(& loc
, state
,
2366 "identifier `%s' uses reserved `gl_' prefix",
2369 /* Add the variable to the symbol table. Note that the initializer's
2370 * IR was already processed earlier (though it hasn't been emitted yet),
2371 * without the variable in scope.
2373 * This differs from most C-like languages, but it follows the GLSL
2374 * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
2377 * "Within a declaration, the scope of a name starts immediately
2378 * after the initializer if present or immediately after the name
2379 * being declared if not."
2381 if (!state
->symbols
->add_variable(var
)) {
2382 YYLTYPE loc
= this->get_location();
2383 _mesa_glsl_error(&loc
, state
, "name `%s' already taken in the "
2384 "current scope", decl
->identifier
);
2388 /* Push the variable declaration to the top. It means that all
2389 * the variable declarations will appear in a funny
2390 * last-to-first order, but otherwise we run into trouble if a
2391 * function is prototyped, a global var is decled, then the
2392 * function is defined with usage of the global var. See
2393 * glslparsertest's CorrectModule.frag.
2395 instructions
->push_head(var
);
2396 instructions
->append_list(&initializer_instructions
);
2400 /* Generally, variable declarations do not have r-values. However,
2401 * one is used for the declaration in
2403 * while (bool b = some_condition()) {
2407 * so we return the rvalue from the last seen declaration here.
2414 ast_parameter_declarator::hir(exec_list
*instructions
,
2415 struct _mesa_glsl_parse_state
*state
)
2418 const struct glsl_type
*type
;
2419 const char *name
= NULL
;
2420 YYLTYPE loc
= this->get_location();
2422 type
= this->type
->specifier
->glsl_type(& name
, state
);
2426 _mesa_glsl_error(& loc
, state
,
2427 "invalid type `%s' in declaration of `%s'",
2428 name
, this->identifier
);
2430 _mesa_glsl_error(& loc
, state
,
2431 "invalid type in declaration of `%s'",
2435 type
= glsl_type::error_type
;
2438 /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
2440 * "Functions that accept no input arguments need not use void in the
2441 * argument list because prototypes (or definitions) are required and
2442 * therefore there is no ambiguity when an empty argument list "( )" is
2443 * declared. The idiom "(void)" as a parameter list is provided for
2446 * Placing this check here prevents a void parameter being set up
2447 * for a function, which avoids tripping up checks for main taking
2448 * parameters and lookups of an unnamed symbol.
2450 if (type
->is_void()) {
2451 if (this->identifier
!= NULL
)
2452 _mesa_glsl_error(& loc
, state
,
2453 "named parameter cannot have type `void'");
2459 if (formal_parameter
&& (this->identifier
== NULL
)) {
2460 _mesa_glsl_error(& loc
, state
, "formal parameter lacks a name");
2464 /* This only handles "vec4 foo[..]". The earlier specifier->glsl_type(...)
2465 * call already handled the "vec4[..] foo" case.
2467 if (this->is_array
) {
2468 type
= process_array_type(&loc
, type
, this->array_size
, state
);
2471 if (type
->array_size() == 0) {
2472 _mesa_glsl_error(&loc
, state
, "arrays passed as parameters must have "
2473 "a declared size.");
2474 type
= glsl_type::error_type
;
2478 ir_variable
*var
= new(ctx
) ir_variable(type
, this->identifier
, ir_var_in
);
2480 /* Apply any specified qualifiers to the parameter declaration. Note that
2481 * for function parameters the default mode is 'in'.
2483 apply_type_qualifier_to_variable(& this->type
->qualifier
, var
, state
, & loc
);
2485 instructions
->push_tail(var
);
2487 /* Parameter declarations do not have r-values.
2494 ast_parameter_declarator::parameters_to_hir(exec_list
*ast_parameters
,
2496 exec_list
*ir_parameters
,
2497 _mesa_glsl_parse_state
*state
)
2499 ast_parameter_declarator
*void_param
= NULL
;
2502 foreach_list_typed (ast_parameter_declarator
, param
, link
, ast_parameters
) {
2503 param
->formal_parameter
= formal
;
2504 param
->hir(ir_parameters
, state
);
2512 if ((void_param
!= NULL
) && (count
> 1)) {
2513 YYLTYPE loc
= void_param
->get_location();
2515 _mesa_glsl_error(& loc
, state
,
2516 "`void' parameter must be only parameter");
2522 emit_function(_mesa_glsl_parse_state
*state
, exec_list
*instructions
,
2525 /* Emit the new function header */
2526 if (state
->current_function
== NULL
) {
2527 instructions
->push_tail(f
);
2529 /* IR invariants disallow function declarations or definitions nested
2530 * within other function definitions. Insert the new ir_function
2531 * block in the instruction sequence before the ir_function block
2532 * containing the current ir_function_signature.
2534 ir_function
*const curr
=
2535 const_cast<ir_function
*>(state
->current_function
->function());
2537 curr
->insert_before(f
);
2543 ast_function::hir(exec_list
*instructions
,
2544 struct _mesa_glsl_parse_state
*state
)
2547 ir_function
*f
= NULL
;
2548 ir_function_signature
*sig
= NULL
;
2549 exec_list hir_parameters
;
2551 const char *const name
= identifier
;
2553 /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
2555 * "Function declarations (prototypes) cannot occur inside of functions;
2556 * they must be at global scope, or for the built-in functions, outside
2557 * the global scope."
2559 * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
2561 * "User defined functions may only be defined within the global scope."
2563 * Note that this language does not appear in GLSL 1.10.
2565 if ((state
->current_function
!= NULL
) && (state
->language_version
!= 110)) {
2566 YYLTYPE loc
= this->get_location();
2567 _mesa_glsl_error(&loc
, state
,
2568 "declaration of function `%s' not allowed within "
2569 "function body", name
);
2572 /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
2574 * "Identifiers starting with "gl_" are reserved for use by
2575 * OpenGL, and may not be declared in a shader as either a
2576 * variable or a function."
2578 if (strncmp(name
, "gl_", 3) == 0) {
2579 YYLTYPE loc
= this->get_location();
2580 _mesa_glsl_error(&loc
, state
,
2581 "identifier `%s' uses reserved `gl_' prefix", name
);
2584 /* Convert the list of function parameters to HIR now so that they can be
2585 * used below to compare this function's signature with previously seen
2586 * signatures for functions with the same name.
2588 ast_parameter_declarator::parameters_to_hir(& this->parameters
,
2590 & hir_parameters
, state
);
2592 const char *return_type_name
;
2593 const glsl_type
*return_type
=
2594 this->return_type
->specifier
->glsl_type(& return_type_name
, state
);
2597 YYLTYPE loc
= this->get_location();
2598 _mesa_glsl_error(&loc
, state
,
2599 "function `%s' has undeclared return type `%s'",
2600 name
, return_type_name
);
2601 return_type
= glsl_type::error_type
;
2604 /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
2605 * "No qualifier is allowed on the return type of a function."
2607 if (this->return_type
->has_qualifiers()) {
2608 YYLTYPE loc
= this->get_location();
2609 _mesa_glsl_error(& loc
, state
,
2610 "function `%s' return type has qualifiers", name
);
2613 /* Verify that this function's signature either doesn't match a previously
2614 * seen signature for a function with the same name, or, if a match is found,
2615 * that the previously seen signature does not have an associated definition.
2617 f
= state
->symbols
->get_function(name
);
2618 if (f
!= NULL
&& (state
->es_shader
|| f
->has_user_signature())) {
2619 sig
= f
->exact_matching_signature(&hir_parameters
);
2621 const char *badvar
= sig
->qualifiers_match(&hir_parameters
);
2622 if (badvar
!= NULL
) {
2623 YYLTYPE loc
= this->get_location();
2625 _mesa_glsl_error(&loc
, state
, "function `%s' parameter `%s' "
2626 "qualifiers don't match prototype", name
, badvar
);
2629 if (sig
->return_type
!= return_type
) {
2630 YYLTYPE loc
= this->get_location();
2632 _mesa_glsl_error(&loc
, state
, "function `%s' return type doesn't "
2633 "match prototype", name
);
2636 if (is_definition
&& sig
->is_defined
) {
2637 YYLTYPE loc
= this->get_location();
2639 _mesa_glsl_error(& loc
, state
, "function `%s' redefined", name
);
2643 f
= new(ctx
) ir_function(name
);
2644 if (!state
->symbols
->add_function(f
)) {
2645 /* This function name shadows a non-function use of the same name. */
2646 YYLTYPE loc
= this->get_location();
2648 _mesa_glsl_error(&loc
, state
, "function name `%s' conflicts with "
2649 "non-function", name
);
2653 emit_function(state
, instructions
, f
);
2656 /* Verify the return type of main() */
2657 if (strcmp(name
, "main") == 0) {
2658 if (! return_type
->is_void()) {
2659 YYLTYPE loc
= this->get_location();
2661 _mesa_glsl_error(& loc
, state
, "main() must return void");
2664 if (!hir_parameters
.is_empty()) {
2665 YYLTYPE loc
= this->get_location();
2667 _mesa_glsl_error(& loc
, state
, "main() must not take any parameters");
2671 /* Finish storing the information about this new function in its signature.
2674 sig
= new(ctx
) ir_function_signature(return_type
);
2675 f
->add_signature(sig
);
2678 sig
->replace_parameters(&hir_parameters
);
2681 /* Function declarations (prototypes) do not have r-values.
2688 ast_function_definition::hir(exec_list
*instructions
,
2689 struct _mesa_glsl_parse_state
*state
)
2691 prototype
->is_definition
= true;
2692 prototype
->hir(instructions
, state
);
2694 ir_function_signature
*signature
= prototype
->signature
;
2695 if (signature
== NULL
)
2698 assert(state
->current_function
== NULL
);
2699 state
->current_function
= signature
;
2700 state
->found_return
= false;
2702 /* Duplicate parameters declared in the prototype as concrete variables.
2703 * Add these to the symbol table.
2705 state
->symbols
->push_scope();
2706 foreach_iter(exec_list_iterator
, iter
, signature
->parameters
) {
2707 ir_variable
*const var
= ((ir_instruction
*) iter
.get())->as_variable();
2709 assert(var
!= NULL
);
2711 /* The only way a parameter would "exist" is if two parameters have
2714 if (state
->symbols
->name_declared_this_scope(var
->name
)) {
2715 YYLTYPE loc
= this->get_location();
2717 _mesa_glsl_error(& loc
, state
, "parameter `%s' redeclared", var
->name
);
2719 state
->symbols
->add_variable(var
);
2723 /* Convert the body of the function to HIR. */
2724 this->body
->hir(&signature
->body
, state
);
2725 signature
->is_defined
= true;
2727 state
->symbols
->pop_scope();
2729 assert(state
->current_function
== signature
);
2730 state
->current_function
= NULL
;
2732 if (!signature
->return_type
->is_void() && !state
->found_return
) {
2733 YYLTYPE loc
= this->get_location();
2734 _mesa_glsl_error(& loc
, state
, "function `%s' has non-void return type "
2735 "%s, but no return statement",
2736 signature
->function_name(),
2737 signature
->return_type
->name
);
2740 /* Function definitions do not have r-values.
2747 ast_jump_statement::hir(exec_list
*instructions
,
2748 struct _mesa_glsl_parse_state
*state
)
2755 assert(state
->current_function
);
2757 if (opt_return_value
) {
2758 if (state
->current_function
->return_type
->base_type
==
2760 YYLTYPE loc
= this->get_location();
2762 _mesa_glsl_error(& loc
, state
,
2763 "`return` with a value, in function `%s' "
2765 state
->current_function
->function_name());
2768 ir_rvalue
*const ret
= opt_return_value
->hir(instructions
, state
);
2769 assert(ret
!= NULL
);
2771 /* Implicit conversions are not allowed for return values. */
2772 if (state
->current_function
->return_type
!= ret
->type
) {
2773 YYLTYPE loc
= this->get_location();
2775 _mesa_glsl_error(& loc
, state
,
2776 "`return' with wrong type %s, in function `%s' "
2779 state
->current_function
->function_name(),
2780 state
->current_function
->return_type
->name
);
2783 inst
= new(ctx
) ir_return(ret
);
2785 if (state
->current_function
->return_type
->base_type
!=
2787 YYLTYPE loc
= this->get_location();
2789 _mesa_glsl_error(& loc
, state
,
2790 "`return' with no value, in function %s returning "
2792 state
->current_function
->function_name());
2794 inst
= new(ctx
) ir_return
;
2797 state
->found_return
= true;
2798 instructions
->push_tail(inst
);
2803 if (state
->target
!= fragment_shader
) {
2804 YYLTYPE loc
= this->get_location();
2806 _mesa_glsl_error(& loc
, state
,
2807 "`discard' may only appear in a fragment shader");
2809 instructions
->push_tail(new(ctx
) ir_discard
);
2814 /* FINISHME: Handle switch-statements. They cannot contain 'continue',
2815 * FINISHME: and they use a different IR instruction for 'break'.
2817 /* FINISHME: Correctly handle the nesting. If a switch-statement is
2818 * FINISHME: inside a loop, a 'continue' is valid and will bind to the
2821 if (state
->loop_or_switch_nesting
== NULL
) {
2822 YYLTYPE loc
= this->get_location();
2824 _mesa_glsl_error(& loc
, state
,
2825 "`%s' may only appear in a loop",
2826 (mode
== ast_break
) ? "break" : "continue");
2828 ir_loop
*const loop
= state
->loop_or_switch_nesting
->as_loop();
2830 /* Inline the for loop expression again, since we don't know
2831 * where near the end of the loop body the normal copy of it
2832 * is going to be placed.
2834 if (mode
== ast_continue
&&
2835 state
->loop_or_switch_nesting_ast
->rest_expression
) {
2836 state
->loop_or_switch_nesting_ast
->rest_expression
->hir(instructions
,
2841 ir_loop_jump
*const jump
=
2842 new(ctx
) ir_loop_jump((mode
== ast_break
)
2843 ? ir_loop_jump::jump_break
2844 : ir_loop_jump::jump_continue
);
2845 instructions
->push_tail(jump
);
2852 /* Jump instructions do not have r-values.
2859 ast_selection_statement::hir(exec_list
*instructions
,
2860 struct _mesa_glsl_parse_state
*state
)
2864 ir_rvalue
*const condition
= this->condition
->hir(instructions
, state
);
2866 /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
2868 * "Any expression whose type evaluates to a Boolean can be used as the
2869 * conditional expression bool-expression. Vector types are not accepted
2870 * as the expression to if."
2872 * The checks are separated so that higher quality diagnostics can be
2873 * generated for cases where both rules are violated.
2875 if (!condition
->type
->is_boolean() || !condition
->type
->is_scalar()) {
2876 YYLTYPE loc
= this->condition
->get_location();
2878 _mesa_glsl_error(& loc
, state
, "if-statement condition must be scalar "
2882 ir_if
*const stmt
= new(ctx
) ir_if(condition
);
2884 if (then_statement
!= NULL
) {
2885 state
->symbols
->push_scope();
2886 then_statement
->hir(& stmt
->then_instructions
, state
);
2887 state
->symbols
->pop_scope();
2890 if (else_statement
!= NULL
) {
2891 state
->symbols
->push_scope();
2892 else_statement
->hir(& stmt
->else_instructions
, state
);
2893 state
->symbols
->pop_scope();
2896 instructions
->push_tail(stmt
);
2898 /* if-statements do not have r-values.
2905 ast_iteration_statement::condition_to_hir(ir_loop
*stmt
,
2906 struct _mesa_glsl_parse_state
*state
)
2910 if (condition
!= NULL
) {
2911 ir_rvalue
*const cond
=
2912 condition
->hir(& stmt
->body_instructions
, state
);
2915 || !cond
->type
->is_boolean() || !cond
->type
->is_scalar()) {
2916 YYLTYPE loc
= condition
->get_location();
2918 _mesa_glsl_error(& loc
, state
,
2919 "loop condition must be scalar boolean");
2921 /* As the first code in the loop body, generate a block that looks
2922 * like 'if (!condition) break;' as the loop termination condition.
2924 ir_rvalue
*const not_cond
=
2925 new(ctx
) ir_expression(ir_unop_logic_not
, glsl_type::bool_type
, cond
,
2928 ir_if
*const if_stmt
= new(ctx
) ir_if(not_cond
);
2930 ir_jump
*const break_stmt
=
2931 new(ctx
) ir_loop_jump(ir_loop_jump::jump_break
);
2933 if_stmt
->then_instructions
.push_tail(break_stmt
);
2934 stmt
->body_instructions
.push_tail(if_stmt
);
2941 ast_iteration_statement::hir(exec_list
*instructions
,
2942 struct _mesa_glsl_parse_state
*state
)
2946 /* For-loops and while-loops start a new scope, but do-while loops do not.
2948 if (mode
!= ast_do_while
)
2949 state
->symbols
->push_scope();
2951 if (init_statement
!= NULL
)
2952 init_statement
->hir(instructions
, state
);
2954 ir_loop
*const stmt
= new(ctx
) ir_loop();
2955 instructions
->push_tail(stmt
);
2957 /* Track the current loop and / or switch-statement nesting.
2959 ir_instruction
*const nesting
= state
->loop_or_switch_nesting
;
2960 ast_iteration_statement
*nesting_ast
= state
->loop_or_switch_nesting_ast
;
2962 state
->loop_or_switch_nesting
= stmt
;
2963 state
->loop_or_switch_nesting_ast
= this;
2965 if (mode
!= ast_do_while
)
2966 condition_to_hir(stmt
, state
);
2969 body
->hir(& stmt
->body_instructions
, state
);
2971 if (rest_expression
!= NULL
)
2972 rest_expression
->hir(& stmt
->body_instructions
, state
);
2974 if (mode
== ast_do_while
)
2975 condition_to_hir(stmt
, state
);
2977 if (mode
!= ast_do_while
)
2978 state
->symbols
->pop_scope();
2980 /* Restore previous nesting before returning.
2982 state
->loop_or_switch_nesting
= nesting
;
2983 state
->loop_or_switch_nesting_ast
= nesting_ast
;
2985 /* Loops do not have r-values.
2992 ast_type_specifier::hir(exec_list
*instructions
,
2993 struct _mesa_glsl_parse_state
*state
)
2995 if (this->structure
!= NULL
)
2996 return this->structure
->hir(instructions
, state
);
3003 ast_struct_specifier::hir(exec_list
*instructions
,
3004 struct _mesa_glsl_parse_state
*state
)
3006 unsigned decl_count
= 0;
3008 /* Make an initial pass over the list of structure fields to determine how
3009 * many there are. Each element in this list is an ast_declarator_list.
3010 * This means that we actually need to count the number of elements in the
3011 * 'declarations' list in each of the elements.
3013 foreach_list_typed (ast_declarator_list
, decl_list
, link
,
3014 &this->declarations
) {
3015 foreach_list_const (decl_ptr
, & decl_list
->declarations
) {
3020 /* Allocate storage for the structure fields and process the field
3021 * declarations. As the declarations are processed, try to also convert
3022 * the types to HIR. This ensures that structure definitions embedded in
3023 * other structure definitions are processed.
3025 glsl_struct_field
*const fields
= talloc_array(state
, glsl_struct_field
,
3029 foreach_list_typed (ast_declarator_list
, decl_list
, link
,
3030 &this->declarations
) {
3031 const char *type_name
;
3033 decl_list
->type
->specifier
->hir(instructions
, state
);
3035 /* Section 10.9 of the GLSL ES 1.00 specification states that
3036 * embedded structure definitions have been removed from the language.
3038 if (state
->es_shader
&& decl_list
->type
->specifier
->structure
!= NULL
) {
3039 YYLTYPE loc
= this->get_location();
3040 _mesa_glsl_error(&loc
, state
, "Embedded structure definitions are "
3041 "not allowed in GLSL ES 1.00.");
3044 const glsl_type
*decl_type
=
3045 decl_list
->type
->specifier
->glsl_type(& type_name
, state
);
3047 foreach_list_typed (ast_declaration
, decl
, link
,
3048 &decl_list
->declarations
) {
3049 const struct glsl_type
*field_type
= decl_type
;
3050 if (decl
->is_array
) {
3051 YYLTYPE loc
= decl
->get_location();
3052 field_type
= process_array_type(&loc
, decl_type
, decl
->array_size
,
3055 fields
[i
].type
= (field_type
!= NULL
)
3056 ? field_type
: glsl_type::error_type
;
3057 fields
[i
].name
= decl
->identifier
;
3062 assert(i
== decl_count
);
3064 const glsl_type
*t
=
3065 glsl_type::get_record_instance(fields
, decl_count
, this->name
);
3067 YYLTYPE loc
= this->get_location();
3068 if (!state
->symbols
->add_type(name
, t
)) {
3069 _mesa_glsl_error(& loc
, state
, "struct `%s' previously defined", name
);
3072 const glsl_type
**s
= (const glsl_type
**)
3073 realloc(state
->user_structures
,
3074 sizeof(state
->user_structures
[0]) *
3075 (state
->num_user_structures
+ 1));
3077 s
[state
->num_user_structures
] = t
;
3078 state
->user_structures
= s
;
3079 state
->num_user_structures
++;
3083 /* Structure type definitions do not have r-values.