egl/main: Stop using EGLNative types internally
[mesa.git] / src / glsl / ast_type.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "ast.h"
25
26 void
27 ast_type_specifier::print(void) const
28 {
29 if (structure) {
30 structure->print();
31 } else {
32 printf("%s ", type_name);
33 }
34
35 if (array_specifier) {
36 array_specifier->print();
37 }
38 }
39
40 bool
41 ast_fully_specified_type::has_qualifiers() const
42 {
43 return this->qualifier.flags.i != 0;
44 }
45
46 bool ast_type_qualifier::has_interpolation() const
47 {
48 return this->flags.q.smooth
49 || this->flags.q.flat
50 || this->flags.q.noperspective;
51 }
52
53 bool
54 ast_type_qualifier::has_layout() const
55 {
56 return this->flags.q.origin_upper_left
57 || this->flags.q.pixel_center_integer
58 || this->flags.q.depth_any
59 || this->flags.q.depth_greater
60 || this->flags.q.depth_less
61 || this->flags.q.depth_unchanged
62 || this->flags.q.std140
63 || this->flags.q.shared
64 || this->flags.q.column_major
65 || this->flags.q.row_major
66 || this->flags.q.packed
67 || this->flags.q.explicit_location
68 || this->flags.q.explicit_index
69 || this->flags.q.explicit_binding
70 || this->flags.q.explicit_offset;
71 }
72
73 bool
74 ast_type_qualifier::has_storage() const
75 {
76 return this->flags.q.constant
77 || this->flags.q.attribute
78 || this->flags.q.varying
79 || this->flags.q.in
80 || this->flags.q.out
81 || this->flags.q.uniform;
82 }
83
84 bool
85 ast_type_qualifier::has_auxiliary_storage() const
86 {
87 return this->flags.q.centroid
88 || this->flags.q.sample;
89 }
90
91 const char*
92 ast_type_qualifier::interpolation_string() const
93 {
94 if (this->flags.q.smooth)
95 return "smooth";
96 else if (this->flags.q.flat)
97 return "flat";
98 else if (this->flags.q.noperspective)
99 return "noperspective";
100 else
101 return NULL;
102 }
103
104 bool
105 ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
106 _mesa_glsl_parse_state *state,
107 ast_type_qualifier q)
108 {
109 ast_type_qualifier ubo_mat_mask;
110 ubo_mat_mask.flags.i = 0;
111 ubo_mat_mask.flags.q.row_major = 1;
112 ubo_mat_mask.flags.q.column_major = 1;
113
114 ast_type_qualifier ubo_layout_mask;
115 ubo_layout_mask.flags.i = 0;
116 ubo_layout_mask.flags.q.std140 = 1;
117 ubo_layout_mask.flags.q.packed = 1;
118 ubo_layout_mask.flags.q.shared = 1;
119
120 ast_type_qualifier ubo_binding_mask;
121 ubo_binding_mask.flags.i = 0;
122 ubo_binding_mask.flags.q.explicit_binding = 1;
123 ubo_binding_mask.flags.q.explicit_offset = 1;
124
125 /* Uniform block layout qualifiers get to overwrite each
126 * other (rightmost having priority), while all other
127 * qualifiers currently don't allow duplicates.
128 */
129
130 if ((this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i |
131 ubo_layout_mask.flags.i |
132 ubo_binding_mask.flags.i)) != 0) {
133 _mesa_glsl_error(loc, state,
134 "duplicate layout qualifiers used");
135 return false;
136 }
137
138 if (q.flags.q.prim_type) {
139 if (this->flags.q.prim_type && this->prim_type != q.prim_type) {
140 _mesa_glsl_error(loc, state,
141 "conflicting primitive type qualifiers used");
142 return false;
143 }
144 this->prim_type = q.prim_type;
145 }
146
147 if (q.flags.q.max_vertices) {
148 if (this->flags.q.max_vertices && this->max_vertices != q.max_vertices) {
149 _mesa_glsl_error(loc, state,
150 "geometry shader set conflicting max_vertices "
151 "(%d and %d)", this->max_vertices, q.max_vertices);
152 return false;
153 }
154 this->max_vertices = q.max_vertices;
155 }
156
157 if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
158 this->flags.i &= ~ubo_mat_mask.flags.i;
159 if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
160 this->flags.i &= ~ubo_layout_mask.flags.i;
161
162 for (int i = 0; i < 3; i++) {
163 if (q.flags.q.local_size & (1 << i)) {
164 if ((this->flags.q.local_size & (1 << i)) &&
165 this->local_size[i] != q.local_size[i]) {
166 _mesa_glsl_error(loc, state,
167 "compute shader set conflicting values for "
168 "local_size_%c (%d and %d)", 'x' + i,
169 this->local_size[i], q.local_size[i]);
170 return false;
171 }
172 this->local_size[i] = q.local_size[i];
173 }
174 }
175
176 this->flags.i |= q.flags.i;
177
178 if (q.flags.q.explicit_location)
179 this->location = q.location;
180
181 if (q.flags.q.explicit_index)
182 this->index = q.index;
183
184 if (q.flags.q.explicit_binding)
185 this->binding = q.binding;
186
187 if (q.flags.q.explicit_offset)
188 this->offset = q.offset;
189
190 if (q.precision != ast_precision_none)
191 this->precision = q.precision;
192
193 if (q.flags.q.explicit_image_format) {
194 this->image_format = q.image_format;
195 this->image_base_type = q.image_base_type;
196 }
197
198 return true;
199 }
200
201 bool
202 ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
203 _mesa_glsl_parse_state *state,
204 ast_type_qualifier q,
205 ast_node* &node)
206 {
207 void *mem_ctx = state;
208 bool create_gs_ast = false;
209 bool create_cs_ast = false;
210 ast_type_qualifier valid_in_mask;
211 valid_in_mask.flags.i = 0;
212
213 switch (state->stage) {
214 case MESA_SHADER_GEOMETRY:
215 if (q.flags.q.prim_type) {
216 /* Make sure this is a valid input primitive type. */
217 switch (q.prim_type) {
218 case GL_POINTS:
219 case GL_LINES:
220 case GL_LINES_ADJACENCY:
221 case GL_TRIANGLES:
222 case GL_TRIANGLES_ADJACENCY:
223 break;
224 default:
225 _mesa_glsl_error(loc, state,
226 "invalid geometry shader input primitive type");
227 break;
228 }
229 }
230
231 create_gs_ast |=
232 q.flags.q.prim_type &&
233 !state->in_qualifier->flags.q.prim_type;
234
235 valid_in_mask.flags.q.prim_type = 1;
236 valid_in_mask.flags.q.invocations = 1;
237 break;
238 case MESA_SHADER_FRAGMENT:
239 if (q.flags.q.early_fragment_tests) {
240 state->early_fragment_tests = true;
241 } else {
242 _mesa_glsl_error(loc, state, "invalid input layout qualifier");
243 }
244 break;
245 case MESA_SHADER_COMPUTE:
246 create_cs_ast |=
247 q.flags.q.local_size != 0 &&
248 state->in_qualifier->flags.q.local_size == 0;
249
250 valid_in_mask.flags.q.local_size = 1;
251 break;
252 default:
253 _mesa_glsl_error(loc, state,
254 "input layout qualifiers only valid in "
255 "geometry, fragment and compute shaders");
256 break;
257 }
258
259 /* Generate an error when invalid input layout qualifiers are used. */
260 if ((q.flags.i & ~valid_in_mask.flags.i) != 0) {
261 _mesa_glsl_error(loc, state,
262 "invalid input layout qualifiers used");
263 return false;
264 }
265
266 /* Input layout qualifiers can be specified multiple
267 * times in separate declarations, as long as they match.
268 */
269 if (this->flags.q.prim_type) {
270 if (q.flags.q.prim_type &&
271 this->prim_type != q.prim_type) {
272 _mesa_glsl_error(loc, state,
273 "conflicting input primitive types specified");
274 }
275 } else if (q.flags.q.prim_type) {
276 state->in_qualifier->flags.q.prim_type = 1;
277 state->in_qualifier->prim_type = q.prim_type;
278 }
279
280 if (this->flags.q.invocations &&
281 q.flags.q.invocations &&
282 this->invocations != q.invocations) {
283 _mesa_glsl_error(loc, state,
284 "conflicting invocations counts specified");
285 return false;
286 } else if (q.flags.q.invocations) {
287 this->flags.q.invocations = 1;
288 this->invocations = q.invocations;
289 }
290
291 if (create_gs_ast) {
292 node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
293 } else if (create_cs_ast) {
294 /* Infer a local_size of 1 for every unspecified dimension */
295 unsigned local_size[3];
296 for (int i = 0; i < 3; i++) {
297 if (q.flags.q.local_size & (1 << i))
298 local_size[i] = q.local_size[i];
299 else
300 local_size[i] = 1;
301 }
302 node = new(mem_ctx) ast_cs_input_layout(*loc, local_size);
303 }
304
305 return true;
306 }