glsl: Keep track of the early_fragment_tests flag in gl_shader.
[mesa.git] / src / glsl / ast_type.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "ast.h"
25
26 void
27 ast_type_specifier::print(void) const
28 {
29 if (structure) {
30 structure->print();
31 } else {
32 printf("%s ", type_name);
33 }
34
35 if (array_specifier) {
36 array_specifier->print();
37 }
38 }
39
40 bool
41 ast_fully_specified_type::has_qualifiers() const
42 {
43 return this->qualifier.flags.i != 0;
44 }
45
46 bool ast_type_qualifier::has_interpolation() const
47 {
48 return this->flags.q.smooth
49 || this->flags.q.flat
50 || this->flags.q.noperspective;
51 }
52
53 bool
54 ast_type_qualifier::has_layout() const
55 {
56 return this->flags.q.origin_upper_left
57 || this->flags.q.pixel_center_integer
58 || this->flags.q.depth_any
59 || this->flags.q.depth_greater
60 || this->flags.q.depth_less
61 || this->flags.q.depth_unchanged
62 || this->flags.q.std140
63 || this->flags.q.shared
64 || this->flags.q.column_major
65 || this->flags.q.row_major
66 || this->flags.q.packed
67 || this->flags.q.explicit_location
68 || this->flags.q.explicit_index
69 || this->flags.q.explicit_binding
70 || this->flags.q.explicit_offset;
71 }
72
73 bool
74 ast_type_qualifier::has_storage() const
75 {
76 return this->flags.q.constant
77 || this->flags.q.attribute
78 || this->flags.q.varying
79 || this->flags.q.in
80 || this->flags.q.out
81 || this->flags.q.uniform;
82 }
83
84 bool
85 ast_type_qualifier::has_auxiliary_storage() const
86 {
87 return this->flags.q.centroid
88 || this->flags.q.sample;
89 }
90
91 const char*
92 ast_type_qualifier::interpolation_string() const
93 {
94 if (this->flags.q.smooth)
95 return "smooth";
96 else if (this->flags.q.flat)
97 return "flat";
98 else if (this->flags.q.noperspective)
99 return "noperspective";
100 else
101 return NULL;
102 }
103
104 bool
105 ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
106 _mesa_glsl_parse_state *state,
107 ast_type_qualifier q)
108 {
109 ast_type_qualifier ubo_mat_mask;
110 ubo_mat_mask.flags.i = 0;
111 ubo_mat_mask.flags.q.row_major = 1;
112 ubo_mat_mask.flags.q.column_major = 1;
113
114 ast_type_qualifier ubo_layout_mask;
115 ubo_layout_mask.flags.i = 0;
116 ubo_layout_mask.flags.q.std140 = 1;
117 ubo_layout_mask.flags.q.packed = 1;
118 ubo_layout_mask.flags.q.shared = 1;
119
120 ast_type_qualifier ubo_binding_mask;
121 ubo_binding_mask.flags.i = 0;
122 ubo_binding_mask.flags.q.explicit_binding = 1;
123 ubo_binding_mask.flags.q.explicit_offset = 1;
124
125 ast_type_qualifier stream_layout_mask;
126 stream_layout_mask.flags.i = 0;
127 stream_layout_mask.flags.q.stream = 1;
128
129 /* Uniform block layout qualifiers get to overwrite each
130 * other (rightmost having priority), while all other
131 * qualifiers currently don't allow duplicates.
132 */
133 ast_type_qualifier allowed_duplicates_mask;
134 allowed_duplicates_mask.flags.i =
135 ubo_mat_mask.flags.i |
136 ubo_layout_mask.flags.i |
137 ubo_binding_mask.flags.i;
138
139 /* Geometry shaders can have several layout qualifiers
140 * assigning different stream values.
141 */
142 if (state->stage == MESA_SHADER_GEOMETRY)
143 allowed_duplicates_mask.flags.i |=
144 stream_layout_mask.flags.i;
145
146 if ((this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
147 _mesa_glsl_error(loc, state,
148 "duplicate layout qualifiers used");
149 return false;
150 }
151
152 if (q.flags.q.prim_type) {
153 if (this->flags.q.prim_type && this->prim_type != q.prim_type) {
154 _mesa_glsl_error(loc, state,
155 "conflicting primitive type qualifiers used");
156 return false;
157 }
158 this->prim_type = q.prim_type;
159 }
160
161 if (q.flags.q.max_vertices) {
162 if (this->flags.q.max_vertices && this->max_vertices != q.max_vertices) {
163 _mesa_glsl_error(loc, state,
164 "geometry shader set conflicting max_vertices "
165 "(%d and %d)", this->max_vertices, q.max_vertices);
166 return false;
167 }
168 this->max_vertices = q.max_vertices;
169 }
170
171 if (q.flags.q.invocations) {
172 if (this->flags.q.invocations && this->invocations != q.invocations) {
173 _mesa_glsl_error(loc, state,
174 "geometry shader set conflicting invocations "
175 "(%d and %d)", this->invocations, q.invocations);
176 return false;
177 }
178 this->invocations = q.invocations;
179 }
180
181 if (state->stage == MESA_SHADER_GEOMETRY &&
182 state->has_explicit_attrib_stream()) {
183 if (q.flags.q.stream && q.stream >= state->ctx->Const.MaxVertexStreams) {
184 _mesa_glsl_error(loc, state,
185 "`stream' value is larger than MAX_VERTEX_STREAMS - 1 "
186 "(%d > %d)",
187 q.stream, state->ctx->Const.MaxVertexStreams - 1);
188 }
189 if (this->flags.q.explicit_stream &&
190 this->stream >= state->ctx->Const.MaxVertexStreams) {
191 _mesa_glsl_error(loc, state,
192 "`stream' value is larger than MAX_VERTEX_STREAMS - 1 "
193 "(%d > %d)",
194 this->stream, state->ctx->Const.MaxVertexStreams - 1);
195 }
196
197 if (!this->flags.q.explicit_stream) {
198 if (q.flags.q.stream) {
199 this->flags.q.stream = 1;
200 this->stream = q.stream;
201 } else if (!this->flags.q.stream && this->flags.q.out) {
202 /* Assign default global stream value */
203 this->flags.q.stream = 1;
204 this->stream = state->out_qualifier->stream;
205 }
206 } else {
207 if (q.flags.q.explicit_stream) {
208 _mesa_glsl_error(loc, state,
209 "duplicate layout `stream' qualifier");
210 }
211 }
212 }
213
214 if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
215 this->flags.i &= ~ubo_mat_mask.flags.i;
216 if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
217 this->flags.i &= ~ubo_layout_mask.flags.i;
218
219 for (int i = 0; i < 3; i++) {
220 if (q.flags.q.local_size & (1 << i)) {
221 if ((this->flags.q.local_size & (1 << i)) &&
222 this->local_size[i] != q.local_size[i]) {
223 _mesa_glsl_error(loc, state,
224 "compute shader set conflicting values for "
225 "local_size_%c (%d and %d)", 'x' + i,
226 this->local_size[i], q.local_size[i]);
227 return false;
228 }
229 this->local_size[i] = q.local_size[i];
230 }
231 }
232
233 this->flags.i |= q.flags.i;
234
235 if (q.flags.q.explicit_location)
236 this->location = q.location;
237
238 if (q.flags.q.explicit_index)
239 this->index = q.index;
240
241 if (q.flags.q.explicit_binding)
242 this->binding = q.binding;
243
244 if (q.flags.q.explicit_offset)
245 this->offset = q.offset;
246
247 if (q.precision != ast_precision_none)
248 this->precision = q.precision;
249
250 if (q.flags.q.explicit_image_format) {
251 this->image_format = q.image_format;
252 this->image_base_type = q.image_base_type;
253 }
254
255 return true;
256 }
257
258 bool
259 ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
260 _mesa_glsl_parse_state *state,
261 ast_type_qualifier q,
262 ast_node* &node)
263 {
264 void *mem_ctx = state;
265 bool create_gs_ast = false;
266 bool create_cs_ast = false;
267 ast_type_qualifier valid_in_mask;
268 valid_in_mask.flags.i = 0;
269
270 switch (state->stage) {
271 case MESA_SHADER_GEOMETRY:
272 if (q.flags.q.prim_type) {
273 /* Make sure this is a valid input primitive type. */
274 switch (q.prim_type) {
275 case GL_POINTS:
276 case GL_LINES:
277 case GL_LINES_ADJACENCY:
278 case GL_TRIANGLES:
279 case GL_TRIANGLES_ADJACENCY:
280 break;
281 default:
282 _mesa_glsl_error(loc, state,
283 "invalid geometry shader input primitive type");
284 break;
285 }
286 }
287
288 create_gs_ast |=
289 q.flags.q.prim_type &&
290 !state->in_qualifier->flags.q.prim_type;
291
292 valid_in_mask.flags.q.prim_type = 1;
293 valid_in_mask.flags.q.invocations = 1;
294 break;
295 case MESA_SHADER_FRAGMENT:
296 valid_in_mask.flags.q.early_fragment_tests = 1;
297 break;
298 case MESA_SHADER_COMPUTE:
299 create_cs_ast |=
300 q.flags.q.local_size != 0 &&
301 state->in_qualifier->flags.q.local_size == 0;
302
303 valid_in_mask.flags.q.local_size = 7;
304 break;
305 default:
306 _mesa_glsl_error(loc, state,
307 "input layout qualifiers only valid in "
308 "geometry, fragment and compute shaders");
309 break;
310 }
311
312 /* Generate an error when invalid input layout qualifiers are used. */
313 if ((q.flags.i & ~valid_in_mask.flags.i) != 0) {
314 _mesa_glsl_error(loc, state,
315 "invalid input layout qualifiers used");
316 return false;
317 }
318
319 /* Input layout qualifiers can be specified multiple
320 * times in separate declarations, as long as they match.
321 */
322 if (this->flags.q.prim_type) {
323 if (q.flags.q.prim_type &&
324 this->prim_type != q.prim_type) {
325 _mesa_glsl_error(loc, state,
326 "conflicting input primitive types specified");
327 }
328 } else if (q.flags.q.prim_type) {
329 state->in_qualifier->flags.q.prim_type = 1;
330 state->in_qualifier->prim_type = q.prim_type;
331 }
332
333 if (this->flags.q.invocations &&
334 q.flags.q.invocations &&
335 this->invocations != q.invocations) {
336 _mesa_glsl_error(loc, state,
337 "conflicting invocations counts specified");
338 return false;
339 } else if (q.flags.q.invocations) {
340 this->flags.q.invocations = 1;
341 this->invocations = q.invocations;
342 }
343
344 if (q.flags.q.early_fragment_tests) {
345 state->fs_early_fragment_tests = true;
346 }
347
348 if (create_gs_ast) {
349 node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
350 } else if (create_cs_ast) {
351 /* Infer a local_size of 1 for every unspecified dimension */
352 unsigned local_size[3];
353 for (int i = 0; i < 3; i++) {
354 if (q.flags.q.local_size & (1 << i))
355 local_size[i] = q.local_size[i];
356 else
357 local_size[i] = 1;
358 }
359 node = new(mem_ctx) ast_cs_input_layout(*loc, local_size);
360 }
361
362 return true;
363 }