glsl: Fix handling of function calls inside nested loops.
[mesa.git] / src / glsl / ast_type.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "ast.h"
25
26 void
27 ast_type_specifier::print(void) const
28 {
29 if (structure) {
30 structure->print();
31 } else {
32 printf("%s ", type_name);
33 }
34
35 if (is_array) {
36 printf("[ ");
37
38 if (array_size) {
39 array_size->print();
40 }
41
42 printf("] ");
43 }
44 }
45
46 bool
47 ast_fully_specified_type::has_qualifiers() const
48 {
49 return this->qualifier.flags.i != 0;
50 }
51
52 bool ast_type_qualifier::has_interpolation() const
53 {
54 return this->flags.q.smooth
55 || this->flags.q.flat
56 || this->flags.q.noperspective;
57 }
58
59 bool
60 ast_type_qualifier::has_layout() const
61 {
62 return this->flags.q.origin_upper_left
63 || this->flags.q.pixel_center_integer
64 || this->flags.q.depth_any
65 || this->flags.q.depth_greater
66 || this->flags.q.depth_less
67 || this->flags.q.depth_unchanged
68 || this->flags.q.std140
69 || this->flags.q.shared
70 || this->flags.q.column_major
71 || this->flags.q.row_major
72 || this->flags.q.packed
73 || this->flags.q.explicit_location
74 || this->flags.q.explicit_index
75 || this->flags.q.explicit_binding
76 || this->flags.q.explicit_offset;
77 }
78
79 bool
80 ast_type_qualifier::has_storage() const
81 {
82 return this->flags.q.constant
83 || this->flags.q.attribute
84 || this->flags.q.varying
85 || this->flags.q.in
86 || this->flags.q.out
87 || this->flags.q.uniform;
88 }
89
90 bool
91 ast_type_qualifier::has_auxiliary_storage() const
92 {
93 return this->flags.q.centroid
94 || this->flags.q.sample;
95 }
96
97 const char*
98 ast_type_qualifier::interpolation_string() const
99 {
100 if (this->flags.q.smooth)
101 return "smooth";
102 else if (this->flags.q.flat)
103 return "flat";
104 else if (this->flags.q.noperspective)
105 return "noperspective";
106 else
107 return NULL;
108 }
109
110 bool
111 ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
112 _mesa_glsl_parse_state *state,
113 ast_type_qualifier q)
114 {
115 ast_type_qualifier ubo_mat_mask;
116 ubo_mat_mask.flags.i = 0;
117 ubo_mat_mask.flags.q.row_major = 1;
118 ubo_mat_mask.flags.q.column_major = 1;
119
120 ast_type_qualifier ubo_layout_mask;
121 ubo_layout_mask.flags.i = 0;
122 ubo_layout_mask.flags.q.std140 = 1;
123 ubo_layout_mask.flags.q.packed = 1;
124 ubo_layout_mask.flags.q.shared = 1;
125
126 ast_type_qualifier ubo_binding_mask;
127 ubo_binding_mask.flags.q.explicit_binding = 1;
128 ubo_binding_mask.flags.q.explicit_offset = 1;
129
130 /* Uniform block layout qualifiers get to overwrite each
131 * other (rightmost having priority), while all other
132 * qualifiers currently don't allow duplicates.
133 */
134
135 if ((this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i |
136 ubo_layout_mask.flags.i |
137 ubo_binding_mask.flags.i)) != 0) {
138 _mesa_glsl_error(loc, state,
139 "duplicate layout qualifiers used");
140 return false;
141 }
142
143 if (q.flags.q.prim_type) {
144 if (this->flags.q.prim_type && this->prim_type != q.prim_type) {
145 _mesa_glsl_error(loc, state,
146 "conflicting primitive type qualifiers used");
147 return false;
148 }
149 this->prim_type = q.prim_type;
150 }
151
152 if (q.flags.q.max_vertices) {
153 if (this->flags.q.max_vertices && this->max_vertices != q.max_vertices) {
154 _mesa_glsl_error(loc, state,
155 "geometry shader set conflicting max_vertices "
156 "(%d and %d)", this->max_vertices, q.max_vertices);
157 return false;
158 }
159 this->max_vertices = q.max_vertices;
160 }
161
162 if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
163 this->flags.i &= ~ubo_mat_mask.flags.i;
164 if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
165 this->flags.i &= ~ubo_layout_mask.flags.i;
166
167 this->flags.i |= q.flags.i;
168
169 if (q.flags.q.explicit_location)
170 this->location = q.location;
171
172 if (q.flags.q.explicit_index)
173 this->index = q.index;
174
175 if (q.flags.q.explicit_binding)
176 this->binding = q.binding;
177
178 if (q.flags.q.explicit_offset)
179 this->offset = q.offset;
180
181 if (q.precision != ast_precision_none)
182 this->precision = q.precision;
183
184 return true;
185 }
186