2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
65 #define M_PIf ((float) M_PI)
66 #define M_PI_2f ((float) M_PI_2)
67 #define M_PI_4f ((float) M_PI_4)
69 using namespace ir_builder
;
72 * Availability predicates:
76 always_available(const _mesa_glsl_parse_state
*)
82 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
84 return state
->stage
== MESA_SHADER_VERTEX
&&
85 state
->language_version
<= 130 &&
90 fs_only(const _mesa_glsl_parse_state
*state
)
92 return state
->stage
== MESA_SHADER_FRAGMENT
;
96 gs_only(const _mesa_glsl_parse_state
*state
)
98 return state
->stage
== MESA_SHADER_GEOMETRY
;
102 v110(const _mesa_glsl_parse_state
*state
)
104 return !state
->es_shader
;
108 v110_fs_only(const _mesa_glsl_parse_state
*state
)
110 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
114 v120(const _mesa_glsl_parse_state
*state
)
116 return state
->is_version(120, 300);
120 v130(const _mesa_glsl_parse_state
*state
)
122 return state
->is_version(130, 300);
126 v130_fs_only(const _mesa_glsl_parse_state
*state
)
128 return state
->is_version(130, 300) &&
129 state
->stage
== MESA_SHADER_FRAGMENT
;
133 v140(const _mesa_glsl_parse_state
*state
)
135 return state
->is_version(140, 0);
139 es31(const _mesa_glsl_parse_state
*state
)
141 return state
->is_version(0, 310);
145 texture_rectangle(const _mesa_glsl_parse_state
*state
)
147 return state
->ARB_texture_rectangle_enable
;
151 texture_external(const _mesa_glsl_parse_state
*state
)
153 return state
->OES_EGL_image_external_enable
;
156 /** True if texturing functions with explicit LOD are allowed. */
158 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
160 /* Texturing functions with "Lod" in their name exist:
161 * - In the vertex shader stage (for all languages)
162 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
163 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
165 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
166 * don't need to explicitly check state->es_shader.
168 return state
->stage
== MESA_SHADER_VERTEX
||
169 state
->is_version(130, 300) ||
170 state
->ARB_shader_texture_lod_enable
;
174 v110_lod(const _mesa_glsl_parse_state
*state
)
176 return !state
->es_shader
&& lod_exists_in_stage(state
);
180 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
182 return state
->ARB_shader_texture_lod_enable
;
186 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
188 return state
->ARB_shader_texture_lod_enable
&&
189 state
->ARB_texture_rectangle_enable
;
193 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
195 return state
->is_version(330, 300) ||
196 state
->ARB_shader_bit_encoding_enable
||
197 state
->ARB_gpu_shader5_enable
;
201 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
203 return state
->is_version(450, 310) ||
204 (v130(state
) && state
->EXT_shader_integer_mix_enable
);
208 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
210 return state
->ARB_shading_language_packing_enable
||
211 state
->is_version(420, 300);
215 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
217 return state
->ARB_shading_language_packing_enable
||
218 state
->ARB_gpu_shader5_enable
||
219 state
->is_version(400, 300);
223 gpu_shader5(const _mesa_glsl_parse_state
*state
)
225 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
229 gpu_shader5_or_es31(const _mesa_glsl_parse_state
*state
)
231 return state
->is_version(400, 310) || state
->ARB_gpu_shader5_enable
;
235 shader_packing_or_es31_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
237 return state
->ARB_shading_language_packing_enable
||
238 state
->ARB_gpu_shader5_enable
||
239 state
->is_version(400, 310);
243 fs_gpu_shader5(const _mesa_glsl_parse_state
*state
)
245 return state
->stage
== MESA_SHADER_FRAGMENT
&&
246 (state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
);
251 texture_array_lod(const _mesa_glsl_parse_state
*state
)
253 return lod_exists_in_stage(state
) &&
254 state
->EXT_texture_array_enable
;
258 fs_texture_array(const _mesa_glsl_parse_state
*state
)
260 return state
->stage
== MESA_SHADER_FRAGMENT
&&
261 state
->EXT_texture_array_enable
;
265 texture_array(const _mesa_glsl_parse_state
*state
)
267 return state
->EXT_texture_array_enable
;
271 texture_multisample(const _mesa_glsl_parse_state
*state
)
273 return state
->is_version(150, 310) ||
274 state
->ARB_texture_multisample_enable
;
278 texture_multisample_array(const _mesa_glsl_parse_state
*state
)
280 return state
->is_version(150, 0) ||
281 state
->ARB_texture_multisample_enable
;
285 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
287 return state
->stage
== MESA_SHADER_FRAGMENT
&&
288 (state
->is_version(400, 0) ||
289 state
->ARB_texture_cube_map_array_enable
);
293 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
295 return state
->is_version(400, 0) ||
296 state
->ARB_texture_cube_map_array_enable
;
300 texture_query_levels(const _mesa_glsl_parse_state
*state
)
302 return state
->is_version(430, 0) ||
303 state
->ARB_texture_query_levels_enable
;
307 texture_query_lod(const _mesa_glsl_parse_state
*state
)
309 return state
->stage
== MESA_SHADER_FRAGMENT
&&
310 state
->ARB_texture_query_lod_enable
;
314 texture_gather(const _mesa_glsl_parse_state
*state
)
316 return state
->is_version(400, 0) ||
317 state
->ARB_texture_gather_enable
||
318 state
->ARB_gpu_shader5_enable
;
322 texture_gather_or_es31(const _mesa_glsl_parse_state
*state
)
324 return state
->is_version(400, 310) ||
325 state
->ARB_texture_gather_enable
||
326 state
->ARB_gpu_shader5_enable
;
329 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
330 * used for relaxation of const offset requirements.
333 texture_gather_only_or_es31(const _mesa_glsl_parse_state
*state
)
335 return !state
->is_version(400, 0) &&
336 !state
->ARB_gpu_shader5_enable
&&
337 (state
->ARB_texture_gather_enable
||
338 state
->is_version(0, 310));
341 /* Desktop GL or OES_standard_derivatives + fragment shader only */
343 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
345 return state
->stage
== MESA_SHADER_FRAGMENT
&&
346 (state
->is_version(110, 300) ||
347 state
->OES_standard_derivatives_enable
);
351 fs_derivative_control(const _mesa_glsl_parse_state
*state
)
353 return state
->stage
== MESA_SHADER_FRAGMENT
&&
354 (state
->is_version(450, 0) ||
355 state
->ARB_derivative_control_enable
);
359 tex1d_lod(const _mesa_glsl_parse_state
*state
)
361 return !state
->es_shader
&& lod_exists_in_stage(state
);
364 /** True if sampler3D exists */
366 tex3d(const _mesa_glsl_parse_state
*state
)
368 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
369 * OES_texture_3D extension, and in GLSL ES 3.00.
371 return !state
->es_shader
||
372 state
->OES_texture_3D_enable
||
373 state
->language_version
>= 300;
377 fs_tex3d(const _mesa_glsl_parse_state
*state
)
379 return state
->stage
== MESA_SHADER_FRAGMENT
&&
380 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
384 tex3d_lod(const _mesa_glsl_parse_state
*state
)
386 return tex3d(state
) && lod_exists_in_stage(state
);
390 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
392 return state
->has_atomic_counters();
396 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
398 return state
->AMD_shader_trinary_minmax_enable
;
402 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
404 return (state
->is_version(420, 310) ||
405 state
->ARB_shader_image_load_store_enable
);
409 shader_image_atomic(const _mesa_glsl_parse_state
*state
)
411 return (state
->is_version(420, 0) ||
412 state
->ARB_shader_image_load_store_enable
);
416 gs_streams(const _mesa_glsl_parse_state
*state
)
418 return gpu_shader5(state
) && gs_only(state
);
422 fp64(const _mesa_glsl_parse_state
*state
)
424 return state
->has_double();
428 barrier_supported(const _mesa_glsl_parse_state
*state
)
430 return state
->stage
== MESA_SHADER_COMPUTE
||
431 state
->stage
== MESA_SHADER_TESS_CTRL
;
436 /******************************************************************************/
441 * builtin_builder: A singleton object representing the core of the built-in
444 * It generates IR for every built-in function signature, and organizes them
447 class builtin_builder
{
454 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
455 const char *name
, exec_list
*actual_parameters
);
458 * A shader to hold all the built-in signatures; created by this module.
460 * This includes signatures for every built-in, regardless of version or
461 * enabled extensions. The availability predicate associated with each
462 * signature allows matching_signature() to filter out the irrelevant ones.
469 /** Global variables used by built-in functions. */
470 ir_variable
*gl_ModelViewProjectionMatrix
;
471 ir_variable
*gl_Vertex
;
473 void create_shader();
474 void create_intrinsics();
475 void create_builtins();
478 * IR builder helpers:
480 * These convenience functions assist in emitting IR, but don't necessarily
481 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
484 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
485 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
486 ir_constant
*imm(float f
, unsigned vector_elements
=1);
487 ir_constant
*imm(int i
, unsigned vector_elements
=1);
488 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
489 ir_constant
*imm(double d
, unsigned vector_elements
=1);
490 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
491 ir_dereference_variable
*var_ref(ir_variable
*var
);
492 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
493 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
495 ir_expression
*asin_expr(ir_variable
*x
);
496 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
499 * Call function \param f with parameters specified as the linked
500 * list \param params of \c ir_variable objects. \param ret should
501 * point to the ir_variable that will hold the function return
502 * value, or be \c NULL if the function has void return type.
504 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
506 /** Create a new function and add the given signatures. */
507 void add_function(const char *name
, ...);
509 enum image_function_flags
{
510 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
511 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
512 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
513 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
514 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
515 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5),
516 IMAGE_FUNCTION_AVAIL_ATOMIC
= (1 << 6)
520 * Create a new image built-in function for all known image types.
521 * \p flags is a bitfield of \c image_function_flags flags.
523 void add_image_function(const char *name
,
524 const char *intrinsic_name
,
525 unsigned num_arguments
,
529 * Create new functions for all known image built-ins and types.
530 * If \p glsl is \c true, use the GLSL built-in names and emit code
531 * to call into the actual compiler intrinsic. If \p glsl is
532 * false, emit a function prototype with no body for each image
535 void add_image_functions(bool glsl
);
537 ir_function_signature
*new_sig(const glsl_type
*return_type
,
538 builtin_available_predicate avail
,
539 int num_params
, ...);
542 * Function signature generators:
545 ir_function_signature
*unop(builtin_available_predicate avail
,
546 ir_expression_operation opcode
,
547 const glsl_type
*return_type
,
548 const glsl_type
*param_type
);
549 ir_function_signature
*binop(ir_expression_operation opcode
,
550 builtin_available_predicate avail
,
551 const glsl_type
*return_type
,
552 const glsl_type
*param0_type
,
553 const glsl_type
*param1_type
);
555 #define B0(X) ir_function_signature *_##X();
556 #define B1(X) ir_function_signature *_##X(const glsl_type *);
557 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
558 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
559 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
560 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
597 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
598 const glsl_type
*val_type
,
599 const glsl_type
*blend_type
);
608 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
609 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
610 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
611 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
612 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
613 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
614 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
615 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
616 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
617 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
618 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
619 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
632 BA1(determinant_mat2
);
633 BA1(determinant_mat3
);
634 BA1(determinant_mat4
);
642 BA1(greaterThanEqual
);
649 ir_function_signature
*_textureSize(builtin_available_predicate avail
,
650 const glsl_type
*return_type
,
651 const glsl_type
*sampler_type
);
653 /** Flags to _texture() */
654 #define TEX_PROJECT 1
656 #define TEX_COMPONENT 4
657 #define TEX_OFFSET_NONCONST 8
658 #define TEX_OFFSET_ARRAY 16
660 ir_function_signature
*_texture(ir_texture_opcode opcode
,
661 builtin_available_predicate avail
,
662 const glsl_type
*return_type
,
663 const glsl_type
*sampler_type
,
664 const glsl_type
*coord_type
,
666 B0(textureCubeArrayShadow
);
667 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
668 const glsl_type
*return_type
,
669 const glsl_type
*sampler_type
,
670 const glsl_type
*coord_type
,
671 const glsl_type
*offset_type
= NULL
);
675 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
676 const glsl_type
*stream_type
);
677 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
678 const glsl_type
*stream_type
);
682 B1(textureQueryLevels
);
710 B1(interpolateAtCentroid
)
711 B1(interpolateAtOffset
)
712 B1(interpolateAtSample
)
714 ir_function_signature
*_atomic_intrinsic(builtin_available_predicate avail
);
715 ir_function_signature
*_atomic_op(const char *intrinsic
,
716 builtin_available_predicate avail
);
722 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
723 const char *intrinsic_name
,
724 unsigned num_arguments
,
726 ir_function_signature
*_image(const glsl_type
*image_type
,
727 const char *intrinsic_name
,
728 unsigned num_arguments
,
731 ir_function_signature
*_memory_barrier_intrinsic(
732 builtin_available_predicate avail
);
733 ir_function_signature
*_memory_barrier(
734 builtin_available_predicate avail
);
745 } /* anonymous namespace */
748 * Core builtin_builder functionality:
751 builtin_builder::builtin_builder()
753 gl_ModelViewProjectionMatrix(NULL
),
759 builtin_builder::~builtin_builder()
761 ralloc_free(mem_ctx
);
764 ir_function_signature
*
765 builtin_builder::find(_mesa_glsl_parse_state
*state
,
766 const char *name
, exec_list
*actual_parameters
)
768 /* The shader currently being compiled requested a built-in function;
769 * it needs to link against builtin_builder::shader in order to get them.
771 * Even if we don't find a matching signature, we still need to do this so
772 * that the "no matching signature" error will list potential candidates
773 * from the available built-ins.
775 state
->uses_builtin_functions
= true;
777 ir_function
*f
= shader
->symbols
->get_function(name
);
781 ir_function_signature
*sig
=
782 f
->matching_signature(state
, actual_parameters
, true);
790 builtin_builder::initialize()
792 /* If already initialized, don't do it again. */
796 mem_ctx
= ralloc_context(NULL
);
803 builtin_builder::release()
805 ralloc_free(mem_ctx
);
813 builtin_builder::create_shader()
815 /* The target doesn't actually matter. There's no target for generic
816 * GLSL utility code that could be linked against any stage, so just
817 * arbitrarily pick GL_VERTEX_SHADER.
819 shader
= _mesa_new_shader(NULL
, 0, GL_VERTEX_SHADER
);
820 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
822 gl_ModelViewProjectionMatrix
=
823 new(mem_ctx
) ir_variable(glsl_type::mat4_type
,
824 "gl_ModelViewProjectionMatrix",
827 shader
->symbols
->add_variable(gl_ModelViewProjectionMatrix
);
829 gl_Vertex
= in_var(glsl_type::vec4_type
, "gl_Vertex");
830 shader
->symbols
->add_variable(gl_Vertex
);
836 * Create ir_function and ir_function_signature objects for each
840 builtin_builder::create_intrinsics()
842 add_function("__intrinsic_atomic_read",
843 _atomic_intrinsic(shader_atomic_counters
),
845 add_function("__intrinsic_atomic_increment",
846 _atomic_intrinsic(shader_atomic_counters
),
848 add_function("__intrinsic_atomic_predecrement",
849 _atomic_intrinsic(shader_atomic_counters
),
852 add_image_functions(false);
854 add_function("__intrinsic_memory_barrier",
855 _memory_barrier_intrinsic(shader_image_load_store
),
860 * Create ir_function and ir_function_signature objects for each built-in.
862 * Contains a list of every available built-in.
865 builtin_builder::create_builtins()
868 add_function(#NAME, \
869 _##NAME(glsl_type::float_type), \
870 _##NAME(glsl_type::vec2_type), \
871 _##NAME(glsl_type::vec3_type), \
872 _##NAME(glsl_type::vec4_type), \
876 add_function(#NAME, \
877 _##NAME(always_available, glsl_type::float_type), \
878 _##NAME(always_available, glsl_type::vec2_type), \
879 _##NAME(always_available, glsl_type::vec3_type), \
880 _##NAME(always_available, glsl_type::vec4_type), \
881 _##NAME(fp64, glsl_type::double_type), \
882 _##NAME(fp64, glsl_type::dvec2_type), \
883 _##NAME(fp64, glsl_type::dvec3_type), \
884 _##NAME(fp64, glsl_type::dvec4_type), \
887 #define FD130(NAME) \
888 add_function(#NAME, \
889 _##NAME(v130, glsl_type::float_type), \
890 _##NAME(v130, glsl_type::vec2_type), \
891 _##NAME(v130, glsl_type::vec3_type), \
892 _##NAME(v130, glsl_type::vec4_type), \
893 _##NAME(fp64, glsl_type::double_type), \
894 _##NAME(fp64, glsl_type::dvec2_type), \
895 _##NAME(fp64, glsl_type::dvec3_type), \
896 _##NAME(fp64, glsl_type::dvec4_type), \
899 #define FDGS5(NAME) \
900 add_function(#NAME, \
901 _##NAME(gpu_shader5, glsl_type::float_type), \
902 _##NAME(gpu_shader5, glsl_type::vec2_type), \
903 _##NAME(gpu_shader5, glsl_type::vec3_type), \
904 _##NAME(gpu_shader5, glsl_type::vec4_type), \
905 _##NAME(fp64, glsl_type::double_type), \
906 _##NAME(fp64, glsl_type::dvec2_type), \
907 _##NAME(fp64, glsl_type::dvec3_type), \
908 _##NAME(fp64, glsl_type::dvec4_type), \
912 add_function(#NAME, \
913 _##NAME(glsl_type::float_type), \
914 _##NAME(glsl_type::vec2_type), \
915 _##NAME(glsl_type::vec3_type), \
916 _##NAME(glsl_type::vec4_type), \
917 _##NAME(glsl_type::int_type), \
918 _##NAME(glsl_type::ivec2_type), \
919 _##NAME(glsl_type::ivec3_type), \
920 _##NAME(glsl_type::ivec4_type), \
924 add_function(#NAME, \
925 _##NAME(always_available, glsl_type::float_type), \
926 _##NAME(always_available, glsl_type::vec2_type), \
927 _##NAME(always_available, glsl_type::vec3_type), \
928 _##NAME(always_available, glsl_type::vec4_type), \
929 _##NAME(always_available, glsl_type::int_type), \
930 _##NAME(always_available, glsl_type::ivec2_type), \
931 _##NAME(always_available, glsl_type::ivec3_type), \
932 _##NAME(always_available, glsl_type::ivec4_type), \
933 _##NAME(fp64, glsl_type::double_type), \
934 _##NAME(fp64, glsl_type::dvec2_type), \
935 _##NAME(fp64, glsl_type::dvec3_type), \
936 _##NAME(fp64, glsl_type::dvec4_type), \
940 add_function(#NAME, \
941 _##NAME(always_available, glsl_type::float_type), \
942 _##NAME(always_available, glsl_type::vec2_type), \
943 _##NAME(always_available, glsl_type::vec3_type), \
944 _##NAME(always_available, glsl_type::vec4_type), \
946 _##NAME(always_available, glsl_type::int_type), \
947 _##NAME(always_available, glsl_type::ivec2_type), \
948 _##NAME(always_available, glsl_type::ivec3_type), \
949 _##NAME(always_available, glsl_type::ivec4_type), \
951 _##NAME(v130, glsl_type::uint_type), \
952 _##NAME(v130, glsl_type::uvec2_type), \
953 _##NAME(v130, glsl_type::uvec3_type), \
954 _##NAME(v130, glsl_type::uvec4_type), \
955 _##NAME(fp64, glsl_type::double_type), \
956 _##NAME(fp64, glsl_type::dvec2_type), \
957 _##NAME(fp64, glsl_type::dvec3_type), \
958 _##NAME(fp64, glsl_type::dvec4_type), \
962 add_function(#NAME, \
963 _##NAME(glsl_type::int_type), \
964 _##NAME(glsl_type::ivec2_type), \
965 _##NAME(glsl_type::ivec3_type), \
966 _##NAME(glsl_type::ivec4_type), \
968 _##NAME(glsl_type::uint_type), \
969 _##NAME(glsl_type::uvec2_type), \
970 _##NAME(glsl_type::uvec3_type), \
971 _##NAME(glsl_type::uvec4_type), \
974 #define FIUBD(NAME) \
975 add_function(#NAME, \
976 _##NAME(always_available, glsl_type::float_type), \
977 _##NAME(always_available, glsl_type::vec2_type), \
978 _##NAME(always_available, glsl_type::vec3_type), \
979 _##NAME(always_available, glsl_type::vec4_type), \
981 _##NAME(always_available, glsl_type::int_type), \
982 _##NAME(always_available, glsl_type::ivec2_type), \
983 _##NAME(always_available, glsl_type::ivec3_type), \
984 _##NAME(always_available, glsl_type::ivec4_type), \
986 _##NAME(v130, glsl_type::uint_type), \
987 _##NAME(v130, glsl_type::uvec2_type), \
988 _##NAME(v130, glsl_type::uvec3_type), \
989 _##NAME(v130, glsl_type::uvec4_type), \
991 _##NAME(always_available, glsl_type::bool_type), \
992 _##NAME(always_available, glsl_type::bvec2_type), \
993 _##NAME(always_available, glsl_type::bvec3_type), \
994 _##NAME(always_available, glsl_type::bvec4_type), \
996 _##NAME(fp64, glsl_type::double_type), \
997 _##NAME(fp64, glsl_type::dvec2_type), \
998 _##NAME(fp64, glsl_type::dvec3_type), \
999 _##NAME(fp64, glsl_type::dvec4_type), \
1002 #define FIUD2_MIXED(NAME) \
1003 add_function(#NAME, \
1004 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
1005 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
1006 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
1007 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
1009 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
1010 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
1011 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
1013 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
1014 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
1015 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
1016 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
1018 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
1019 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
1020 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
1022 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
1023 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
1024 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
1025 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
1027 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
1028 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
1029 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
1031 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
1032 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
1033 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
1034 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
1035 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
1036 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
1037 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1048 add_function("atan",
1049 _atan(glsl_type::float_type
),
1050 _atan(glsl_type::vec2_type
),
1051 _atan(glsl_type::vec3_type
),
1052 _atan(glsl_type::vec4_type
),
1053 _atan2(glsl_type::float_type
),
1054 _atan2(glsl_type::vec2_type
),
1055 _atan2(glsl_type::vec3_type
),
1056 _atan2(glsl_type::vec4_type
),
1082 _mod(glsl_type::float_type
, glsl_type::float_type
),
1083 _mod(glsl_type::vec2_type
, glsl_type::float_type
),
1084 _mod(glsl_type::vec3_type
, glsl_type::float_type
),
1085 _mod(glsl_type::vec4_type
, glsl_type::float_type
),
1087 _mod(glsl_type::vec2_type
, glsl_type::vec2_type
),
1088 _mod(glsl_type::vec3_type
, glsl_type::vec3_type
),
1089 _mod(glsl_type::vec4_type
, glsl_type::vec4_type
),
1091 _mod(glsl_type::double_type
, glsl_type::double_type
),
1092 _mod(glsl_type::dvec2_type
, glsl_type::double_type
),
1093 _mod(glsl_type::dvec3_type
, glsl_type::double_type
),
1094 _mod(glsl_type::dvec4_type
, glsl_type::double_type
),
1096 _mod(glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1097 _mod(glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1098 _mod(glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1108 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1109 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1110 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1111 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1113 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1114 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1115 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1117 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1118 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1119 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1120 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1122 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1123 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1124 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1126 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1127 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1128 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1129 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1131 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1132 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1133 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1134 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1136 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1137 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1138 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1139 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1141 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1142 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1143 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1144 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1146 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1147 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1148 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1149 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1152 add_function("step",
1153 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1154 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1155 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1156 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1158 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1159 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1160 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1161 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1162 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1163 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1164 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1166 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1167 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1168 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1171 add_function("smoothstep",
1172 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1173 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1174 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1175 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1177 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1178 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1179 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1180 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1181 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1182 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1183 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1185 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1186 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1187 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1195 add_function("intBitsToFloat",
1196 _intBitsToFloat(glsl_type::int_type
),
1197 _intBitsToFloat(glsl_type::ivec2_type
),
1198 _intBitsToFloat(glsl_type::ivec3_type
),
1199 _intBitsToFloat(glsl_type::ivec4_type
),
1201 add_function("uintBitsToFloat",
1202 _uintBitsToFloat(glsl_type::uint_type
),
1203 _uintBitsToFloat(glsl_type::uvec2_type
),
1204 _uintBitsToFloat(glsl_type::uvec3_type
),
1205 _uintBitsToFloat(glsl_type::uvec4_type
),
1208 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1209 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1210 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1211 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1212 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1213 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1214 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1215 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_es31_or_gpu_shader5
), NULL
);
1216 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1217 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1218 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1219 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1226 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1227 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1230 add_function("ftransform", _ftransform(), NULL
);
1235 add_function("matrixCompMult",
1236 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1237 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1238 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1239 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1240 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1241 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1242 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1243 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1244 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1245 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1246 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1247 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1248 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1249 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1250 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1251 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1252 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
1253 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
1255 add_function("outerProduct",
1256 _outerProduct(v120
, glsl_type::mat2_type
),
1257 _outerProduct(v120
, glsl_type::mat3_type
),
1258 _outerProduct(v120
, glsl_type::mat4_type
),
1259 _outerProduct(v120
, glsl_type::mat2x3_type
),
1260 _outerProduct(v120
, glsl_type::mat2x4_type
),
1261 _outerProduct(v120
, glsl_type::mat3x2_type
),
1262 _outerProduct(v120
, glsl_type::mat3x4_type
),
1263 _outerProduct(v120
, glsl_type::mat4x2_type
),
1264 _outerProduct(v120
, glsl_type::mat4x3_type
),
1265 _outerProduct(fp64
, glsl_type::dmat2_type
),
1266 _outerProduct(fp64
, glsl_type::dmat3_type
),
1267 _outerProduct(fp64
, glsl_type::dmat4_type
),
1268 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
1269 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
1270 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
1271 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
1272 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
1273 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
1275 add_function("determinant",
1276 _determinant_mat2(v120
, glsl_type::mat2_type
),
1277 _determinant_mat3(v120
, glsl_type::mat3_type
),
1278 _determinant_mat4(v120
, glsl_type::mat4_type
),
1279 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
1280 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
1281 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
1284 add_function("inverse",
1285 _inverse_mat2(v120
, glsl_type::mat2_type
),
1286 _inverse_mat3(v120
, glsl_type::mat3_type
),
1287 _inverse_mat4(v120
, glsl_type::mat4_type
),
1288 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
1289 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
1290 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
1292 add_function("transpose",
1293 _transpose(v120
, glsl_type::mat2_type
),
1294 _transpose(v120
, glsl_type::mat3_type
),
1295 _transpose(v120
, glsl_type::mat4_type
),
1296 _transpose(v120
, glsl_type::mat2x3_type
),
1297 _transpose(v120
, glsl_type::mat2x4_type
),
1298 _transpose(v120
, glsl_type::mat3x2_type
),
1299 _transpose(v120
, glsl_type::mat3x4_type
),
1300 _transpose(v120
, glsl_type::mat4x2_type
),
1301 _transpose(v120
, glsl_type::mat4x3_type
),
1302 _transpose(fp64
, glsl_type::dmat2_type
),
1303 _transpose(fp64
, glsl_type::dmat3_type
),
1304 _transpose(fp64
, glsl_type::dmat4_type
),
1305 _transpose(fp64
, glsl_type::dmat2x3_type
),
1306 _transpose(fp64
, glsl_type::dmat2x4_type
),
1307 _transpose(fp64
, glsl_type::dmat3x2_type
),
1308 _transpose(fp64
, glsl_type::dmat3x4_type
),
1309 _transpose(fp64
, glsl_type::dmat4x2_type
),
1310 _transpose(fp64
, glsl_type::dmat4x3_type
),
1315 FIUD(greaterThanEqual
)
1320 _any(glsl_type::bvec2_type
),
1321 _any(glsl_type::bvec3_type
),
1322 _any(glsl_type::bvec4_type
),
1326 _all(glsl_type::bvec2_type
),
1327 _all(glsl_type::bvec3_type
),
1328 _all(glsl_type::bvec4_type
),
1332 _not(glsl_type::bvec2_type
),
1333 _not(glsl_type::bvec3_type
),
1334 _not(glsl_type::bvec4_type
),
1337 add_function("textureSize",
1338 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1339 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1340 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1342 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1343 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1344 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1346 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1347 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1348 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1350 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1351 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1352 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1354 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1355 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1356 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1358 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1359 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1360 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1361 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1362 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1363 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1365 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1366 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1368 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1369 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1370 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1371 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1373 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1374 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1375 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1376 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1378 _textureSize(v140
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1379 _textureSize(v140
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1380 _textureSize(v140
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1381 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1382 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1383 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1385 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1386 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1387 _textureSize(texture_multisample_array
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1390 add_function("texture",
1391 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1392 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1393 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1395 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1396 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1397 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1399 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1400 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1401 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1403 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1404 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1405 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1407 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1408 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1409 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1411 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1412 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1413 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1415 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1416 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1417 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1419 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1420 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1421 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1423 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1424 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1425 /* samplerCubeArrayShadow is special; it has an extra parameter
1426 * for the shadow comparitor since there is no vec5 type.
1428 _textureCubeArrayShadow(),
1430 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1431 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1432 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1434 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1436 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1437 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1438 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1440 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1441 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1442 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1444 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1445 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1446 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1448 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1449 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1450 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1452 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1453 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1454 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1456 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1457 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1458 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1460 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1461 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1462 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1464 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1465 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1466 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1468 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1471 add_function("textureLod",
1472 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1473 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1474 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1476 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1477 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1478 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1480 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1481 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1482 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1484 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1485 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1486 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1488 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1489 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1491 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1492 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1493 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1495 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1496 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1497 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1499 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1500 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1501 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1503 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1506 add_function("textureOffset",
1507 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1508 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1509 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1511 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1512 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1513 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1515 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1516 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1517 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1519 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1520 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1521 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1523 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1525 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1526 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1528 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1529 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1530 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1532 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1533 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1534 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1536 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1538 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1539 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1540 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1542 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1543 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1544 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1546 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1547 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1548 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1550 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1551 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1553 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1554 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1555 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1557 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1558 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1559 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1561 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1564 add_function("textureProj",
1565 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1566 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1567 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1568 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1569 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1570 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1572 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1573 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1574 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1575 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1576 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1577 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1579 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1580 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1581 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1583 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1584 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1586 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1587 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1588 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1589 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1590 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1591 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1593 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1595 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1596 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1597 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1598 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1599 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1600 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1602 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1603 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1604 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1605 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1606 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1607 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1609 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1610 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1611 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1613 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1614 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1617 add_function("texelFetch",
1618 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1619 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1620 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
1622 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
1623 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
1624 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
1626 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
1627 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
1628 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
1630 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
1631 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
1632 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
1634 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
1635 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
1636 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
1638 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
1639 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
1640 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
1642 _texelFetch(v140
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
1643 _texelFetch(v140
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
1644 _texelFetch(v140
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
1646 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
1647 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
1648 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
1650 _texelFetch(texture_multisample_array
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
1651 _texelFetch(texture_multisample_array
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
1652 _texelFetch(texture_multisample_array
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
1655 add_function("texelFetchOffset",
1656 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1657 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1658 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1660 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1661 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1662 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1664 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1665 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1666 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1668 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1669 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1670 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1672 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1673 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1674 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1676 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1677 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1678 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1682 add_function("textureProjOffset",
1683 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1684 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1685 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1686 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1687 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1688 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1690 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1691 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1692 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1693 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1694 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1695 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1697 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1698 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1699 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1701 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1702 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1704 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1705 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1706 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1707 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1708 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1709 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1711 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1713 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1714 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1715 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1716 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1717 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1718 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1720 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1721 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1722 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1723 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1724 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1725 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1727 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1728 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1729 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1731 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1732 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1735 add_function("textureLodOffset",
1736 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1737 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1738 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1740 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1741 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1742 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1744 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1745 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1746 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1748 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1749 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1751 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1752 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1753 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1755 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1756 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1757 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1759 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1762 add_function("textureProjLod",
1763 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1764 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1765 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1766 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1767 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1768 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1770 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1771 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1772 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1773 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1774 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1775 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1777 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1778 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1779 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1781 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1782 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1785 add_function("textureProjLodOffset",
1786 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1787 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1788 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1789 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1790 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1791 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1793 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1794 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1795 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1796 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1797 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1798 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1800 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1801 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1802 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1804 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1805 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1808 add_function("textureGrad",
1809 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1810 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1811 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1813 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1814 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1815 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1817 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1818 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1819 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1821 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1822 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1823 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1825 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1826 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1827 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1829 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1831 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1832 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1833 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1835 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1836 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1837 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1839 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1840 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1841 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1843 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1844 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1845 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1847 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1848 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1851 add_function("textureGradOffset",
1852 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1853 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1854 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1856 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1857 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1858 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1860 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1861 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1862 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1864 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1865 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1866 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1868 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1870 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1871 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1873 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1874 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1875 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1877 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1878 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1879 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1881 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1882 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1885 add_function("textureProjGrad",
1886 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1887 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1888 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1889 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1890 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1891 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1893 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1894 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1895 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1896 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1897 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1898 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1900 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1901 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1902 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1904 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1905 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1906 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1907 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1908 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1909 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1911 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1913 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1914 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1917 add_function("textureProjGradOffset",
1918 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1919 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1920 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1921 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1922 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1923 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1925 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1926 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1927 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1928 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1929 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1930 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1932 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1933 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1934 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1936 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1937 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1938 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1939 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1940 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1941 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1943 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1945 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1946 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1949 add_function("EmitVertex", _EmitVertex(), NULL
);
1950 add_function("EndPrimitive", _EndPrimitive(), NULL
);
1951 add_function("EmitStreamVertex",
1952 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
1953 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
1955 add_function("EndStreamPrimitive",
1956 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
1957 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
1959 add_function("barrier", _barrier(), NULL
);
1961 add_function("textureQueryLOD",
1962 _textureQueryLod(glsl_type::sampler1D_type
, glsl_type::float_type
),
1963 _textureQueryLod(glsl_type::isampler1D_type
, glsl_type::float_type
),
1964 _textureQueryLod(glsl_type::usampler1D_type
, glsl_type::float_type
),
1966 _textureQueryLod(glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1967 _textureQueryLod(glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1968 _textureQueryLod(glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1970 _textureQueryLod(glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1971 _textureQueryLod(glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1972 _textureQueryLod(glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1974 _textureQueryLod(glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1975 _textureQueryLod(glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1976 _textureQueryLod(glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1978 _textureQueryLod(glsl_type::sampler1DArray_type
, glsl_type::float_type
),
1979 _textureQueryLod(glsl_type::isampler1DArray_type
, glsl_type::float_type
),
1980 _textureQueryLod(glsl_type::usampler1DArray_type
, glsl_type::float_type
),
1982 _textureQueryLod(glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
1983 _textureQueryLod(glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
1984 _textureQueryLod(glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
1986 _textureQueryLod(glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
1987 _textureQueryLod(glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
1988 _textureQueryLod(glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
1990 _textureQueryLod(glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
1991 _textureQueryLod(glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
1992 _textureQueryLod(glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
1993 _textureQueryLod(glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
1994 _textureQueryLod(glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
1995 _textureQueryLod(glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
1998 add_function("textureQueryLevels",
1999 _textureQueryLevels(glsl_type::sampler1D_type
),
2000 _textureQueryLevels(glsl_type::sampler2D_type
),
2001 _textureQueryLevels(glsl_type::sampler3D_type
),
2002 _textureQueryLevels(glsl_type::samplerCube_type
),
2003 _textureQueryLevels(glsl_type::sampler1DArray_type
),
2004 _textureQueryLevels(glsl_type::sampler2DArray_type
),
2005 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
2006 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
2007 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
2008 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
2009 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
2010 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
2011 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
2013 _textureQueryLevels(glsl_type::isampler1D_type
),
2014 _textureQueryLevels(glsl_type::isampler2D_type
),
2015 _textureQueryLevels(glsl_type::isampler3D_type
),
2016 _textureQueryLevels(glsl_type::isamplerCube_type
),
2017 _textureQueryLevels(glsl_type::isampler1DArray_type
),
2018 _textureQueryLevels(glsl_type::isampler2DArray_type
),
2019 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
2021 _textureQueryLevels(glsl_type::usampler1D_type
),
2022 _textureQueryLevels(glsl_type::usampler2D_type
),
2023 _textureQueryLevels(glsl_type::usampler3D_type
),
2024 _textureQueryLevels(glsl_type::usamplerCube_type
),
2025 _textureQueryLevels(glsl_type::usampler1DArray_type
),
2026 _textureQueryLevels(glsl_type::usampler2DArray_type
),
2027 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
2031 add_function("texture1D",
2032 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2033 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2036 add_function("texture1DArray",
2037 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2038 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2041 add_function("texture1DProj",
2042 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2043 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2044 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2045 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2048 add_function("texture1DLod",
2049 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2052 add_function("texture1DArrayLod",
2053 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2056 add_function("texture1DProjLod",
2057 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2058 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2061 add_function("texture2D",
2062 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2063 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2064 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2067 add_function("texture2DArray",
2068 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2069 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2072 add_function("texture2DProj",
2073 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2074 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2075 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2076 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2077 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2078 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2081 add_function("texture2DLod",
2082 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2085 add_function("texture2DArrayLod",
2086 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2089 add_function("texture2DProjLod",
2090 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2091 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2094 add_function("texture3D",
2095 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2096 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2099 add_function("texture3DProj",
2100 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2101 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2104 add_function("texture3DLod",
2105 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2108 add_function("texture3DProjLod",
2109 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2112 add_function("textureCube",
2113 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2114 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2117 add_function("textureCubeLod",
2118 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2121 add_function("texture2DRect",
2122 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2125 add_function("texture2DRectProj",
2126 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2127 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2130 add_function("shadow1D",
2131 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2132 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2135 add_function("shadow1DArray",
2136 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2137 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2140 add_function("shadow2D",
2141 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2142 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2145 add_function("shadow2DArray",
2146 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2147 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2150 add_function("shadow1DProj",
2151 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2152 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2155 add_function("shadow2DProj",
2156 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2157 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2160 add_function("shadow1DLod",
2161 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2164 add_function("shadow2DLod",
2165 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2168 add_function("shadow1DArrayLod",
2169 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2172 add_function("shadow1DProjLod",
2173 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2176 add_function("shadow2DProjLod",
2177 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2180 add_function("shadow2DRect",
2181 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2184 add_function("shadow2DRectProj",
2185 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2188 add_function("texture1DGradARB",
2189 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2192 add_function("texture1DProjGradARB",
2193 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2194 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2197 add_function("texture2DGradARB",
2198 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2201 add_function("texture2DProjGradARB",
2202 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2203 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2206 add_function("texture3DGradARB",
2207 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2210 add_function("texture3DProjGradARB",
2211 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2214 add_function("textureCubeGradARB",
2215 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2218 add_function("shadow1DGradARB",
2219 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2222 add_function("shadow1DProjGradARB",
2223 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2226 add_function("shadow2DGradARB",
2227 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2230 add_function("shadow2DProjGradARB",
2231 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2234 add_function("texture2DRectGradARB",
2235 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2238 add_function("texture2DRectProjGradARB",
2239 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2240 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2243 add_function("shadow2DRectGradARB",
2244 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2247 add_function("shadow2DRectProjGradARB",
2248 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2251 add_function("textureGather",
2252 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2253 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2254 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2256 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2257 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2258 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2260 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2261 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2262 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2264 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2265 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2266 _texture(ir_tg4
, texture_gather_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2268 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2269 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2270 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2272 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2273 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2274 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2276 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2277 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2278 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2280 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2281 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2282 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2284 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2285 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2286 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2288 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2289 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2290 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2292 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2293 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2294 _texture(ir_tg4
, gpu_shader5_or_es31
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2295 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2296 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2299 add_function("textureGatherOffset",
2300 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2301 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2302 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2304 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2305 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2306 _texture(ir_tg4
, texture_gather_only_or_es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2308 _texture(ir_tg4
, es31
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2309 _texture(ir_tg4
, es31
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2310 _texture(ir_tg4
, es31
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
| TEX_COMPONENT
),
2312 _texture(ir_tg4
, es31
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2313 _texture(ir_tg4
, es31
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2314 _texture(ir_tg4
, es31
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
| TEX_COMPONENT
),
2316 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2317 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2318 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2320 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2321 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2322 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2324 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2325 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2326 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2328 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2329 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2330 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2332 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2333 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2334 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2336 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2337 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2338 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2340 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2341 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2342 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2344 _texture(ir_tg4
, es31
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2345 _texture(ir_tg4
, es31
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2348 add_function("textureGatherOffsets",
2349 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2350 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2351 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2353 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2354 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2355 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2357 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2358 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2359 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2361 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2362 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2363 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2365 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2366 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2367 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2369 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2370 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2371 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2373 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2374 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2375 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2400 add_function("ldexp",
2401 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2402 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2403 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2404 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2405 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
2406 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2407 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2408 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2411 add_function("frexp",
2412 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2413 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2414 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2415 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2416 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
2417 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2418 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2419 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2421 add_function("uaddCarry",
2422 _uaddCarry(glsl_type::uint_type
),
2423 _uaddCarry(glsl_type::uvec2_type
),
2424 _uaddCarry(glsl_type::uvec3_type
),
2425 _uaddCarry(glsl_type::uvec4_type
),
2427 add_function("usubBorrow",
2428 _usubBorrow(glsl_type::uint_type
),
2429 _usubBorrow(glsl_type::uvec2_type
),
2430 _usubBorrow(glsl_type::uvec3_type
),
2431 _usubBorrow(glsl_type::uvec4_type
),
2433 add_function("imulExtended",
2434 _mulExtended(glsl_type::int_type
),
2435 _mulExtended(glsl_type::ivec2_type
),
2436 _mulExtended(glsl_type::ivec3_type
),
2437 _mulExtended(glsl_type::ivec4_type
),
2439 add_function("umulExtended",
2440 _mulExtended(glsl_type::uint_type
),
2441 _mulExtended(glsl_type::uvec2_type
),
2442 _mulExtended(glsl_type::uvec3_type
),
2443 _mulExtended(glsl_type::uvec4_type
),
2445 add_function("interpolateAtCentroid",
2446 _interpolateAtCentroid(glsl_type::float_type
),
2447 _interpolateAtCentroid(glsl_type::vec2_type
),
2448 _interpolateAtCentroid(glsl_type::vec3_type
),
2449 _interpolateAtCentroid(glsl_type::vec4_type
),
2451 add_function("interpolateAtOffset",
2452 _interpolateAtOffset(glsl_type::float_type
),
2453 _interpolateAtOffset(glsl_type::vec2_type
),
2454 _interpolateAtOffset(glsl_type::vec3_type
),
2455 _interpolateAtOffset(glsl_type::vec4_type
),
2457 add_function("interpolateAtSample",
2458 _interpolateAtSample(glsl_type::float_type
),
2459 _interpolateAtSample(glsl_type::vec2_type
),
2460 _interpolateAtSample(glsl_type::vec3_type
),
2461 _interpolateAtSample(glsl_type::vec4_type
),
2464 add_function("atomicCounter",
2465 _atomic_op("__intrinsic_atomic_read",
2466 shader_atomic_counters
),
2468 add_function("atomicCounterIncrement",
2469 _atomic_op("__intrinsic_atomic_increment",
2470 shader_atomic_counters
),
2472 add_function("atomicCounterDecrement",
2473 _atomic_op("__intrinsic_atomic_predecrement",
2474 shader_atomic_counters
),
2477 add_function("min3",
2478 _min3(glsl_type::float_type
),
2479 _min3(glsl_type::vec2_type
),
2480 _min3(glsl_type::vec3_type
),
2481 _min3(glsl_type::vec4_type
),
2483 _min3(glsl_type::int_type
),
2484 _min3(glsl_type::ivec2_type
),
2485 _min3(glsl_type::ivec3_type
),
2486 _min3(glsl_type::ivec4_type
),
2488 _min3(glsl_type::uint_type
),
2489 _min3(glsl_type::uvec2_type
),
2490 _min3(glsl_type::uvec3_type
),
2491 _min3(glsl_type::uvec4_type
),
2494 add_function("max3",
2495 _max3(glsl_type::float_type
),
2496 _max3(glsl_type::vec2_type
),
2497 _max3(glsl_type::vec3_type
),
2498 _max3(glsl_type::vec4_type
),
2500 _max3(glsl_type::int_type
),
2501 _max3(glsl_type::ivec2_type
),
2502 _max3(glsl_type::ivec3_type
),
2503 _max3(glsl_type::ivec4_type
),
2505 _max3(glsl_type::uint_type
),
2506 _max3(glsl_type::uvec2_type
),
2507 _max3(glsl_type::uvec3_type
),
2508 _max3(glsl_type::uvec4_type
),
2511 add_function("mid3",
2512 _mid3(glsl_type::float_type
),
2513 _mid3(glsl_type::vec2_type
),
2514 _mid3(glsl_type::vec3_type
),
2515 _mid3(glsl_type::vec4_type
),
2517 _mid3(glsl_type::int_type
),
2518 _mid3(glsl_type::ivec2_type
),
2519 _mid3(glsl_type::ivec3_type
),
2520 _mid3(glsl_type::ivec4_type
),
2522 _mid3(glsl_type::uint_type
),
2523 _mid3(glsl_type::uvec2_type
),
2524 _mid3(glsl_type::uvec3_type
),
2525 _mid3(glsl_type::uvec4_type
),
2528 add_image_functions(true);
2530 add_function("memoryBarrier",
2531 _memory_barrier(shader_image_load_store
),
2542 builtin_builder::add_function(const char *name
, ...)
2546 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2550 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
2556 stuff
.push_tail(sig
);
2557 validate_ir_tree(&stuff
);
2560 f
->add_signature(sig
);
2564 shader
->symbols
->add_function(f
);
2568 builtin_builder::add_image_function(const char *name
,
2569 const char *intrinsic_name
,
2570 unsigned num_arguments
,
2573 static const glsl_type
*const types
[] = {
2574 glsl_type::image1D_type
,
2575 glsl_type::image2D_type
,
2576 glsl_type::image3D_type
,
2577 glsl_type::image2DRect_type
,
2578 glsl_type::imageCube_type
,
2579 glsl_type::imageBuffer_type
,
2580 glsl_type::image1DArray_type
,
2581 glsl_type::image2DArray_type
,
2582 glsl_type::imageCubeArray_type
,
2583 glsl_type::image2DMS_type
,
2584 glsl_type::image2DMSArray_type
,
2585 glsl_type::iimage1D_type
,
2586 glsl_type::iimage2D_type
,
2587 glsl_type::iimage3D_type
,
2588 glsl_type::iimage2DRect_type
,
2589 glsl_type::iimageCube_type
,
2590 glsl_type::iimageBuffer_type
,
2591 glsl_type::iimage1DArray_type
,
2592 glsl_type::iimage2DArray_type
,
2593 glsl_type::iimageCubeArray_type
,
2594 glsl_type::iimage2DMS_type
,
2595 glsl_type::iimage2DMSArray_type
,
2596 glsl_type::uimage1D_type
,
2597 glsl_type::uimage2D_type
,
2598 glsl_type::uimage3D_type
,
2599 glsl_type::uimage2DRect_type
,
2600 glsl_type::uimageCube_type
,
2601 glsl_type::uimageBuffer_type
,
2602 glsl_type::uimage1DArray_type
,
2603 glsl_type::uimage2DArray_type
,
2604 glsl_type::uimageCubeArray_type
,
2605 glsl_type::uimage2DMS_type
,
2606 glsl_type::uimage2DMSArray_type
2608 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2610 for (unsigned i
= 0; i
< ARRAY_SIZE(types
); ++i
) {
2611 if (types
[i
]->sampler_type
!= GLSL_TYPE_FLOAT
||
2612 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
))
2613 f
->add_signature(_image(types
[i
], intrinsic_name
,
2614 num_arguments
, flags
));
2617 shader
->symbols
->add_function(f
);
2621 builtin_builder::add_image_functions(bool glsl
)
2623 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
2625 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
2626 "__intrinsic_image_load", 0,
2627 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2628 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2629 IMAGE_FUNCTION_READ_ONLY
));
2631 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
2632 "__intrinsic_image_store", 1,
2633 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
2634 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2635 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2636 IMAGE_FUNCTION_WRITE_ONLY
));
2638 const unsigned atom_flags
= flags
| IMAGE_FUNCTION_AVAIL_ATOMIC
;
2640 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
2641 "__intrinsic_image_atomic_add", 1, atom_flags
);
2643 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
2644 "__intrinsic_image_atomic_min", 1, atom_flags
);
2646 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
2647 "__intrinsic_image_atomic_max", 1, atom_flags
);
2649 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
2650 "__intrinsic_image_atomic_and", 1, atom_flags
);
2652 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
2653 "__intrinsic_image_atomic_or", 1, atom_flags
);
2655 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
2656 "__intrinsic_image_atomic_xor", 1, atom_flags
);
2658 add_image_function((glsl
? "imageAtomicExchange" :
2659 "__intrinsic_image_atomic_exchange"),
2660 "__intrinsic_image_atomic_exchange", 1, atom_flags
);
2662 add_image_function((glsl
? "imageAtomicCompSwap" :
2663 "__intrinsic_image_atomic_comp_swap"),
2664 "__intrinsic_image_atomic_comp_swap", 2, atom_flags
);
2668 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
2670 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
2674 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
2676 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
2680 builtin_builder::imm(float f
, unsigned vector_elements
)
2682 return new(mem_ctx
) ir_constant(f
, vector_elements
);
2686 builtin_builder::imm(int i
, unsigned vector_elements
)
2688 return new(mem_ctx
) ir_constant(i
, vector_elements
);
2692 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
2694 return new(mem_ctx
) ir_constant(u
, vector_elements
);
2698 builtin_builder::imm(double d
, unsigned vector_elements
)
2700 return new(mem_ctx
) ir_constant(d
, vector_elements
);
2704 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
2706 return new(mem_ctx
) ir_constant(type
, &data
);
2709 #define IMM_FP(type, val) (type->base_type == GLSL_TYPE_DOUBLE) ? imm(val) : imm((float)val)
2711 ir_dereference_variable
*
2712 builtin_builder::var_ref(ir_variable
*var
)
2714 return new(mem_ctx
) ir_dereference_variable(var
);
2717 ir_dereference_array
*
2718 builtin_builder::array_ref(ir_variable
*var
, int idx
)
2720 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
2723 /** Return an element of a matrix */
2725 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
2727 return swizzle(array_ref(var
, column
), row
, 1);
2731 * Implementations of built-in functions:
2734 ir_function_signature
*
2735 builtin_builder::new_sig(const glsl_type
*return_type
,
2736 builtin_available_predicate avail
,
2742 ir_function_signature
*sig
=
2743 new(mem_ctx
) ir_function_signature(return_type
, avail
);
2746 va_start(ap
, num_params
);
2747 for (int i
= 0; i
< num_params
; i
++) {
2748 plist
.push_tail(va_arg(ap
, ir_variable
*));
2752 sig
->replace_parameters(&plist
);
2756 #define MAKE_SIG(return_type, avail, ...) \
2757 ir_function_signature *sig = \
2758 new_sig(return_type, avail, __VA_ARGS__); \
2759 ir_factory body(&sig->body, mem_ctx); \
2760 sig->is_defined = true;
2762 #define MAKE_INTRINSIC(return_type, avail, ...) \
2763 ir_function_signature *sig = \
2764 new_sig(return_type, avail, __VA_ARGS__); \
2765 sig->is_intrinsic = true;
2767 ir_function_signature
*
2768 builtin_builder::unop(builtin_available_predicate avail
,
2769 ir_expression_operation opcode
,
2770 const glsl_type
*return_type
,
2771 const glsl_type
*param_type
)
2773 ir_variable
*x
= in_var(param_type
, "x");
2774 MAKE_SIG(return_type
, avail
, 1, x
);
2775 body
.emit(ret(expr(opcode
, x
)));
2779 #define UNOP(NAME, OPCODE, AVAIL) \
2780 ir_function_signature * \
2781 builtin_builder::_##NAME(const glsl_type *type) \
2783 return unop(&AVAIL, OPCODE, type, type); \
2786 #define UNOPA(NAME, OPCODE) \
2787 ir_function_signature * \
2788 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
2790 return unop(avail, OPCODE, type, type); \
2793 ir_function_signature
*
2794 builtin_builder::binop(ir_expression_operation opcode
,
2795 builtin_available_predicate avail
,
2796 const glsl_type
*return_type
,
2797 const glsl_type
*param0_type
,
2798 const glsl_type
*param1_type
)
2800 ir_variable
*x
= in_var(param0_type
, "x");
2801 ir_variable
*y
= in_var(param1_type
, "y");
2802 MAKE_SIG(return_type
, avail
, 2, x
, y
);
2803 body
.emit(ret(expr(opcode
, x
, y
)));
2807 #define BINOP(NAME, OPCODE, AVAIL) \
2808 ir_function_signature * \
2809 builtin_builder::_##NAME(const glsl_type *return_type, \
2810 const glsl_type *param0_type, \
2811 const glsl_type *param1_type) \
2813 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
2817 * Angle and Trigonometry Functions @{
2820 ir_function_signature
*
2821 builtin_builder::_radians(const glsl_type
*type
)
2823 ir_variable
*degrees
= in_var(type
, "degrees");
2824 MAKE_SIG(type
, always_available
, 1, degrees
);
2825 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
2829 ir_function_signature
*
2830 builtin_builder::_degrees(const glsl_type
*type
)
2832 ir_variable
*radians
= in_var(type
, "radians");
2833 MAKE_SIG(type
, always_available
, 1, radians
);
2834 body
.emit(ret(mul(radians
, imm(57.29578f
))));
2838 UNOP(sin
, ir_unop_sin
, always_available
)
2839 UNOP(cos
, ir_unop_cos
, always_available
)
2841 ir_function_signature
*
2842 builtin_builder::_tan(const glsl_type
*type
)
2844 ir_variable
*theta
= in_var(type
, "theta");
2845 MAKE_SIG(type
, always_available
, 1, theta
);
2846 body
.emit(ret(div(sin(theta
), cos(theta
))));
2851 builtin_builder::asin_expr(ir_variable
*x
)
2855 mul(sqrt(sub(imm(1.0f
), abs(x
))),
2858 add(imm(M_PI_4f
- 1.0f
),
2860 add(imm(0.086566724f
),
2861 mul(abs(x
), imm(-0.03102955f
))))))))));
2865 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
2867 exec_list actual_params
;
2869 foreach_in_list(ir_variable
, var
, ¶ms
) {
2870 actual_params
.push_tail(var_ref(var
));
2873 ir_function_signature
*sig
=
2874 f
->exact_matching_signature(NULL
, &actual_params
);
2878 ir_dereference_variable
*deref
=
2879 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
2881 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
2884 ir_function_signature
*
2885 builtin_builder::_asin(const glsl_type
*type
)
2887 ir_variable
*x
= in_var(type
, "x");
2888 MAKE_SIG(type
, always_available
, 1, x
);
2890 body
.emit(ret(asin_expr(x
)));
2895 ir_function_signature
*
2896 builtin_builder::_acos(const glsl_type
*type
)
2898 ir_variable
*x
= in_var(type
, "x");
2899 MAKE_SIG(type
, always_available
, 1, x
);
2901 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
))));
2906 ir_function_signature
*
2907 builtin_builder::_atan2(const glsl_type
*type
)
2909 ir_variable
*vec_y
= in_var(type
, "vec_y");
2910 ir_variable
*vec_x
= in_var(type
, "vec_x");
2911 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
2913 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
2914 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
2915 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2916 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
2917 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
2918 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
2919 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
2921 /* If |x| >= 1.0e-8 * |y|: */
2923 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
2925 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
2927 /* Then...call atan(y/x) */
2928 do_atan(body
, glsl_type::float_type
, r
, div(y
, x
));
2930 /* ...and fix it up: */
2931 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
2932 inner_if
->then_instructions
.push_tail(
2933 if_tree(gequal(y
, imm(0.0f
)),
2934 assign(r
, add(r
, imm(M_PIf
))),
2935 assign(r
, sub(r
, imm(M_PIf
)))));
2936 outer_then
.emit(inner_if
);
2939 outer_if
->else_instructions
.push_tail(
2940 assign(r
, mul(sign(y
), imm(M_PI_2f
))));
2942 body
.emit(outer_if
);
2944 body
.emit(assign(vec_result
, r
, 1 << i
));
2946 body
.emit(ret(vec_result
));
2952 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
2955 * range-reduction, first step:
2957 * / y_over_x if |y_over_x| <= 1.0;
2959 * \ 1.0 / y_over_x otherwise
2961 ir_variable
*x
= body
.make_temp(type
, "atan_x");
2962 body
.emit(assign(x
, div(min2(abs(y_over_x
),
2968 * approximate atan by evaluating polynomial:
2970 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
2971 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
2972 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
2974 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
2975 body
.emit(assign(tmp
, mul(x
, x
)));
2976 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
2978 imm(0.0536813784310406f
)),
2980 imm(0.1173503194786851f
)),
2982 imm(0.1938924977115610f
)),
2984 imm(0.3326756418091246f
)),
2986 imm(0.9999793128310355f
)),
2989 /* range-reduction fixup */
2990 body
.emit(assign(tmp
, add(tmp
,
2991 mul(b2f(greater(abs(y_over_x
),
2992 imm(1.0f
, type
->components()))),
2998 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
3001 ir_function_signature
*
3002 builtin_builder::_atan(const glsl_type
*type
)
3004 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
3005 MAKE_SIG(type
, always_available
, 1, y_over_x
);
3007 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
3008 do_atan(body
, type
, tmp
, y_over_x
);
3009 body
.emit(ret(tmp
));
3014 ir_function_signature
*
3015 builtin_builder::_sinh(const glsl_type
*type
)
3017 ir_variable
*x
= in_var(type
, "x");
3018 MAKE_SIG(type
, v130
, 1, x
);
3020 /* 0.5 * (e^x - e^(-x)) */
3021 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
3026 ir_function_signature
*
3027 builtin_builder::_cosh(const glsl_type
*type
)
3029 ir_variable
*x
= in_var(type
, "x");
3030 MAKE_SIG(type
, v130
, 1, x
);
3032 /* 0.5 * (e^x + e^(-x)) */
3033 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
3038 ir_function_signature
*
3039 builtin_builder::_tanh(const glsl_type
*type
)
3041 ir_variable
*x
= in_var(type
, "x");
3042 MAKE_SIG(type
, v130
, 1, x
);
3044 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
3045 body
.emit(ret(div(sub(exp(x
), exp(neg(x
))),
3046 add(exp(x
), exp(neg(x
))))));
3051 ir_function_signature
*
3052 builtin_builder::_asinh(const glsl_type
*type
)
3054 ir_variable
*x
= in_var(type
, "x");
3055 MAKE_SIG(type
, v130
, 1, x
);
3057 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
3062 ir_function_signature
*
3063 builtin_builder::_acosh(const glsl_type
*type
)
3065 ir_variable
*x
= in_var(type
, "x");
3066 MAKE_SIG(type
, v130
, 1, x
);
3068 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
3072 ir_function_signature
*
3073 builtin_builder::_atanh(const glsl_type
*type
)
3075 ir_variable
*x
= in_var(type
, "x");
3076 MAKE_SIG(type
, v130
, 1, x
);
3078 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
3079 sub(imm(1.0f
), x
))))));
3085 * Exponential Functions @{
3088 ir_function_signature
*
3089 builtin_builder::_pow(const glsl_type
*type
)
3091 return binop(ir_binop_pow
, always_available
, type
, type
, type
);
3094 UNOP(exp
, ir_unop_exp
, always_available
)
3095 UNOP(log
, ir_unop_log
, always_available
)
3096 UNOP(exp2
, ir_unop_exp2
, always_available
)
3097 UNOP(log2
, ir_unop_log2
, always_available
)
3098 UNOPA(sqrt
, ir_unop_sqrt
)
3099 UNOPA(inversesqrt
, ir_unop_rsq
)
3103 UNOPA(abs
, ir_unop_abs
)
3104 UNOPA(sign
, ir_unop_sign
)
3105 UNOPA(floor
, ir_unop_floor
)
3106 UNOPA(trunc
, ir_unop_trunc
)
3107 UNOPA(round
, ir_unop_round_even
)
3108 UNOPA(roundEven
, ir_unop_round_even
)
3109 UNOPA(ceil
, ir_unop_ceil
)
3110 UNOPA(fract
, ir_unop_fract
)
3112 ir_function_signature
*
3113 builtin_builder::_mod(const glsl_type
*x_type
, const glsl_type
*y_type
)
3115 return binop(ir_binop_mod
, always_available
, x_type
, x_type
, y_type
);
3118 ir_function_signature
*
3119 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
3121 ir_variable
*x
= in_var(type
, "x");
3122 ir_variable
*i
= out_var(type
, "i");
3123 MAKE_SIG(type
, avail
, 2, x
, i
);
3125 ir_variable
*t
= body
.make_temp(type
, "t");
3126 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
3127 body
.emit(assign(i
, t
));
3128 body
.emit(ret(sub(x
, t
)));
3133 ir_function_signature
*
3134 builtin_builder::_min(builtin_available_predicate avail
,
3135 const glsl_type
*x_type
, const glsl_type
*y_type
)
3137 return binop(ir_binop_min
, avail
, x_type
, x_type
, y_type
);
3140 ir_function_signature
*
3141 builtin_builder::_max(builtin_available_predicate avail
,
3142 const glsl_type
*x_type
, const glsl_type
*y_type
)
3144 return binop(ir_binop_max
, avail
, x_type
, x_type
, y_type
);
3147 ir_function_signature
*
3148 builtin_builder::_clamp(builtin_available_predicate avail
,
3149 const glsl_type
*val_type
, const glsl_type
*bound_type
)
3151 ir_variable
*x
= in_var(val_type
, "x");
3152 ir_variable
*minVal
= in_var(bound_type
, "minVal");
3153 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
3154 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
3156 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
3161 ir_function_signature
*
3162 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
3164 ir_variable
*x
= in_var(val_type
, "x");
3165 ir_variable
*y
= in_var(val_type
, "y");
3166 ir_variable
*a
= in_var(blend_type
, "a");
3167 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3169 body
.emit(ret(lrp(x
, y
, a
)));
3174 ir_function_signature
*
3175 builtin_builder::_mix_sel(builtin_available_predicate avail
,
3176 const glsl_type
*val_type
,
3177 const glsl_type
*blend_type
)
3179 ir_variable
*x
= in_var(val_type
, "x");
3180 ir_variable
*y
= in_var(val_type
, "y");
3181 ir_variable
*a
= in_var(blend_type
, "a");
3182 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3184 /* csel matches the ternary operator in that a selector of true choses the
3185 * first argument. This differs from mix(x, y, false) which choses the
3186 * second argument (to remain consistent with the interpolating version of
3187 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
3189 * To handle the behavior mismatch, reverse the x and y arguments.
3191 body
.emit(ret(csel(a
, y
, x
)));
3196 ir_function_signature
*
3197 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3199 ir_variable
*edge
= in_var(edge_type
, "edge");
3200 ir_variable
*x
= in_var(x_type
, "x");
3201 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
3203 ir_variable
*t
= body
.make_temp(x_type
, "t");
3204 if (x_type
->vector_elements
== 1) {
3205 /* Both are floats */
3206 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3207 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
3209 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
3210 } else if (edge_type
->vector_elements
== 1) {
3211 /* x is a vector but edge is a float */
3212 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3213 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3214 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
3216 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
3219 /* Both are vectors */
3220 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3221 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3222 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
3225 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
3235 ir_function_signature
*
3236 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3238 ir_variable
*edge0
= in_var(edge_type
, "edge0");
3239 ir_variable
*edge1
= in_var(edge_type
, "edge1");
3240 ir_variable
*x
= in_var(x_type
, "x");
3241 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
3243 /* From the GLSL 1.10 specification:
3246 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
3247 * return t * t * (3 - 2 * t);
3250 ir_variable
*t
= body
.make_temp(x_type
, "t");
3251 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
3252 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
3254 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
3259 ir_function_signature
*
3260 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
3262 ir_variable
*x
= in_var(type
, "x");
3263 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3265 body
.emit(ret(nequal(x
, x
)));
3270 ir_function_signature
*
3271 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
3273 ir_variable
*x
= in_var(type
, "x");
3274 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3276 ir_constant_data infinities
;
3277 for (int i
= 0; i
< type
->vector_elements
; i
++) {
3278 infinities
.f
[i
] = INFINITY
;
3281 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
3286 ir_function_signature
*
3287 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
3289 ir_variable
*x
= in_var(type
, "x");
3290 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3291 body
.emit(ret(bitcast_f2i(x
)));
3295 ir_function_signature
*
3296 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
3298 ir_variable
*x
= in_var(type
, "x");
3299 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3300 body
.emit(ret(bitcast_f2u(x
)));
3304 ir_function_signature
*
3305 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
3307 ir_variable
*x
= in_var(type
, "x");
3308 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3309 body
.emit(ret(bitcast_i2f(x
)));
3313 ir_function_signature
*
3314 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
3316 ir_variable
*x
= in_var(type
, "x");
3317 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3318 body
.emit(ret(bitcast_u2f(x
)));
3322 ir_function_signature
*
3323 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
3325 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3326 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3327 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
3331 ir_function_signature
*
3332 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
3334 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3335 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3336 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
3340 ir_function_signature
*
3341 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
3343 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
3344 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3345 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
3349 ir_function_signature
*
3350 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
3352 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
3353 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3354 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
3358 ir_function_signature
*
3359 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
3361 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3362 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3363 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
3367 ir_function_signature
*
3368 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
3370 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3371 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3372 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
3377 ir_function_signature
*
3378 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
3380 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3381 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3382 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
3386 ir_function_signature
*
3387 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
3389 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3390 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3391 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
3395 ir_function_signature
*
3396 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
3398 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3399 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3400 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
3404 ir_function_signature
*
3405 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
3407 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3408 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3409 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
3413 ir_function_signature
*
3414 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
3416 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
3417 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
3418 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
3422 ir_function_signature
*
3423 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
3425 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
3426 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
3427 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
3431 ir_function_signature
*
3432 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
3434 ir_variable
*x
= in_var(type
, "x");
3435 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
3437 body
.emit(ret(sqrt(dot(x
, x
))));
3442 ir_function_signature
*
3443 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
3445 ir_variable
*p0
= in_var(type
, "p0");
3446 ir_variable
*p1
= in_var(type
, "p1");
3447 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
3449 if (type
->vector_elements
== 1) {
3450 body
.emit(ret(abs(sub(p0
, p1
))));
3452 ir_variable
*p
= body
.make_temp(type
, "p");
3453 body
.emit(assign(p
, sub(p0
, p1
)));
3454 body
.emit(ret(sqrt(dot(p
, p
))));
3460 ir_function_signature
*
3461 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
3463 if (type
->vector_elements
== 1)
3464 return binop(ir_binop_mul
, avail
, type
, type
, type
);
3466 return binop(ir_binop_dot
, avail
,
3467 type
->get_base_type(), type
, type
);
3470 ir_function_signature
*
3471 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
3473 ir_variable
*a
= in_var(type
, "a");
3474 ir_variable
*b
= in_var(type
, "b");
3475 MAKE_SIG(type
, avail
, 2, a
, b
);
3477 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
3478 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
3480 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
3481 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
3486 ir_function_signature
*
3487 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
3489 ir_variable
*x
= in_var(type
, "x");
3490 MAKE_SIG(type
, avail
, 1, x
);
3492 if (type
->vector_elements
== 1) {
3493 body
.emit(ret(sign(x
)));
3495 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
3501 ir_function_signature
*
3502 builtin_builder::_ftransform()
3504 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
3506 body
.emit(ret(new(mem_ctx
) ir_expression(ir_binop_mul
,
3507 glsl_type::vec4_type
,
3508 var_ref(gl_ModelViewProjectionMatrix
),
3509 var_ref(gl_Vertex
))));
3511 /* FINISHME: Once the ir_expression() constructor handles type inference
3512 * for matrix operations, we can simplify this to:
3514 * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
3519 ir_function_signature
*
3520 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
3522 ir_variable
*N
= in_var(type
, "N");
3523 ir_variable
*I
= in_var(type
, "I");
3524 ir_variable
*Nref
= in_var(type
, "Nref");
3525 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
3527 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
3528 ret(N
), ret(neg(N
))));
3533 ir_function_signature
*
3534 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
3536 ir_variable
*I
= in_var(type
, "I");
3537 ir_variable
*N
= in_var(type
, "N");
3538 MAKE_SIG(type
, avail
, 2, I
, N
);
3540 /* I - 2 * dot(N, I) * N */
3541 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
3546 ir_function_signature
*
3547 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
3549 ir_variable
*I
= in_var(type
, "I");
3550 ir_variable
*N
= in_var(type
, "N");
3551 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
3552 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
3554 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
3555 body
.emit(assign(n_dot_i
, dot(N
, I
)));
3557 /* From the GLSL 1.10 specification:
3558 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
3560 * return genType(0.0)
3562 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
3564 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
3565 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
3566 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
3567 mul(n_dot_i
, n_dot_i
)))))));
3568 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
3569 ret(ir_constant::zero(mem_ctx
, type
)),
3570 ret(sub(mul(eta
, I
),
3571 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
3576 ir_function_signature
*
3577 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
3579 ir_variable
*x
= in_var(type
, "x");
3580 ir_variable
*y
= in_var(type
, "y");
3581 MAKE_SIG(type
, avail
, 2, x
, y
);
3583 ir_variable
*z
= body
.make_temp(type
, "z");
3584 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3585 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
3592 ir_function_signature
*
3593 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
3598 if (type
->base_type
== GLSL_TYPE_DOUBLE
) {
3599 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
3600 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
3602 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
3603 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
3605 MAKE_SIG(type
, avail
, 2, c
, r
);
3607 ir_variable
*m
= body
.make_temp(type
, "m");
3608 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3609 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
3616 ir_function_signature
*
3617 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
3619 const glsl_type
*transpose_type
=
3620 glsl_type::get_instance(orig_type
->base_type
,
3621 orig_type
->matrix_columns
,
3622 orig_type
->vector_elements
);
3624 ir_variable
*m
= in_var(orig_type
, "m");
3625 MAKE_SIG(transpose_type
, avail
, 1, m
);
3627 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
3628 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
3629 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
3630 body
.emit(assign(array_ref(t
, j
),
3631 matrix_elt(m
, i
, j
),
3640 ir_function_signature
*
3641 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
3643 ir_variable
*m
= in_var(type
, "m");
3644 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
3646 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3647 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
3652 ir_function_signature
*
3653 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
3655 ir_variable
*m
= in_var(type
, "m");
3656 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
3659 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3660 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
3663 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3664 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
3667 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3668 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
3670 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
3671 mul(matrix_elt(m
, 0, 1), f2
)),
3672 mul(matrix_elt(m
, 0, 2), f3
))));
3677 ir_function_signature
*
3678 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
3680 ir_variable
*m
= in_var(type
, "m");
3681 const glsl_type
*btype
= type
->get_base_type();
3682 MAKE_SIG(btype
, avail
, 1, m
);
3684 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
3685 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
3686 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
3687 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
3688 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
3689 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
3690 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
3691 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
3692 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
3693 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
3694 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
3695 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
3696 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
3697 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
3698 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
3699 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
3700 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
3701 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
3702 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
3704 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3705 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3706 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3707 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3708 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3709 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3710 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3711 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3712 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3713 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3714 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3715 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3716 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3717 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3718 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3719 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3720 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3721 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3722 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3724 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
3726 body
.emit(assign(adj_0
,
3727 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3728 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3729 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3731 body
.emit(assign(adj_0
, neg(
3732 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3733 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3734 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3736 body
.emit(assign(adj_0
,
3737 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3738 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3739 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3741 body
.emit(assign(adj_0
, neg(
3742 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3743 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3744 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3747 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
3752 ir_function_signature
*
3753 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
3755 ir_variable
*m
= in_var(type
, "m");
3756 MAKE_SIG(type
, avail
, 1, m
);
3758 ir_variable
*adj
= body
.make_temp(type
, "adj");
3759 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
3760 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
3761 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
3762 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
3764 ir_expression
*det
=
3765 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3766 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
3768 body
.emit(ret(div(adj
, det
)));
3772 ir_function_signature
*
3773 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
3775 ir_variable
*m
= in_var(type
, "m");
3776 const glsl_type
*btype
= type
->get_base_type();
3777 MAKE_SIG(type
, avail
, 1, m
);
3779 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
3780 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
3781 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
3783 body
.emit(assign(f11_22_21_12
,
3784 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3785 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3786 body
.emit(assign(f10_22_20_12
,
3787 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3788 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3789 body
.emit(assign(f10_21_20_11
,
3790 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3791 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3793 ir_variable
*adj
= body
.make_temp(type
, "adj");
3794 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
3795 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
3796 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
3798 body
.emit(assign(array_ref(adj
, 0), neg(
3799 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
3800 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
3802 body
.emit(assign(array_ref(adj
, 1),
3803 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
3804 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
3806 body
.emit(assign(array_ref(adj
, 2), neg(
3807 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
3808 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
3811 body
.emit(assign(array_ref(adj
, 0),
3812 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
3813 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
3815 body
.emit(assign(array_ref(adj
, 1), neg(
3816 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
3817 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
3819 body
.emit(assign(array_ref(adj
, 2),
3820 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3821 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
3824 ir_expression
*det
=
3825 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
3826 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
3827 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
3829 body
.emit(ret(div(adj
, det
)));
3834 ir_function_signature
*
3835 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
3837 ir_variable
*m
= in_var(type
, "m");
3838 const glsl_type
*btype
= type
->get_base_type();
3839 MAKE_SIG(type
, avail
, 1, m
);
3841 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
3842 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
3843 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
3844 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
3845 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
3846 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
3847 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
3848 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
3849 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
3850 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
3851 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
3852 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
3853 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
3854 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
3855 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
3856 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
3857 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
3858 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
3859 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
3861 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3862 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3863 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3864 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3865 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3866 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3867 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3868 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3869 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3870 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3871 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3872 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3873 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3874 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3875 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3876 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3877 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3878 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3879 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3881 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
3882 body
.emit(assign(array_ref(adj
, 0),
3883 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3884 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3885 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3887 body
.emit(assign(array_ref(adj
, 1), neg(
3888 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3889 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3890 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3892 body
.emit(assign(array_ref(adj
, 2),
3893 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3894 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3895 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3897 body
.emit(assign(array_ref(adj
, 3), neg(
3898 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3899 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3900 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3903 body
.emit(assign(array_ref(adj
, 0), neg(
3904 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
3905 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
3906 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
3908 body
.emit(assign(array_ref(adj
, 1),
3909 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
3910 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
3911 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
3913 body
.emit(assign(array_ref(adj
, 2), neg(
3914 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
3915 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
3916 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
3918 body
.emit(assign(array_ref(adj
, 3),
3919 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
3920 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
3921 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
3924 body
.emit(assign(array_ref(adj
, 0),
3925 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
3926 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
3927 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
3929 body
.emit(assign(array_ref(adj
, 1), neg(
3930 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
3931 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
3932 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
3934 body
.emit(assign(array_ref(adj
, 2),
3935 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
3936 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
3937 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
3939 body
.emit(assign(array_ref(adj
, 3), neg(
3940 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
3941 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
3942 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
3945 body
.emit(assign(array_ref(adj
, 0), neg(
3946 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
3947 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
3948 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
3950 body
.emit(assign(array_ref(adj
, 1),
3951 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
3952 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
3953 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
3955 body
.emit(assign(array_ref(adj
, 2), neg(
3956 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
3957 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
3958 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
3960 body
.emit(assign(array_ref(adj
, 3),
3961 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
3962 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
3963 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
3966 ir_expression
*det
=
3967 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
3968 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
3969 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
3970 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
3972 body
.emit(ret(div(adj
, det
)));
3978 ir_function_signature
*
3979 builtin_builder::_lessThan(builtin_available_predicate avail
,
3980 const glsl_type
*type
)
3982 return binop(ir_binop_less
, avail
,
3983 glsl_type::bvec(type
->vector_elements
), type
, type
);
3986 ir_function_signature
*
3987 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
3988 const glsl_type
*type
)
3990 return binop(ir_binop_lequal
, avail
,
3991 glsl_type::bvec(type
->vector_elements
), type
, type
);
3994 ir_function_signature
*
3995 builtin_builder::_greaterThan(builtin_available_predicate avail
,
3996 const glsl_type
*type
)
3998 return binop(ir_binop_greater
, avail
,
3999 glsl_type::bvec(type
->vector_elements
), type
, type
);
4002 ir_function_signature
*
4003 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
4004 const glsl_type
*type
)
4006 return binop(ir_binop_gequal
, avail
,
4007 glsl_type::bvec(type
->vector_elements
), type
, type
);
4010 ir_function_signature
*
4011 builtin_builder::_equal(builtin_available_predicate avail
,
4012 const glsl_type
*type
)
4014 return binop(ir_binop_equal
, avail
,
4015 glsl_type::bvec(type
->vector_elements
), type
, type
);
4018 ir_function_signature
*
4019 builtin_builder::_notEqual(builtin_available_predicate avail
,
4020 const glsl_type
*type
)
4022 return binop(ir_binop_nequal
, avail
,
4023 glsl_type::bvec(type
->vector_elements
), type
, type
);
4026 ir_function_signature
*
4027 builtin_builder::_any(const glsl_type
*type
)
4029 return unop(always_available
, ir_unop_any
, glsl_type::bool_type
, type
);
4032 ir_function_signature
*
4033 builtin_builder::_all(const glsl_type
*type
)
4035 ir_variable
*v
= in_var(type
, "v");
4036 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
4038 switch (type
->vector_elements
) {
4040 body
.emit(ret(logic_and(swizzle_x(v
), swizzle_y(v
))));
4043 body
.emit(ret(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
4047 body
.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
4056 UNOP(not, ir_unop_logic_not
, always_available
)
4059 has_lod(const glsl_type
*sampler_type
)
4061 assert(sampler_type
->is_sampler());
4063 switch (sampler_type
->sampler_dimensionality
) {
4064 case GLSL_SAMPLER_DIM_RECT
:
4065 case GLSL_SAMPLER_DIM_BUF
:
4066 case GLSL_SAMPLER_DIM_MS
:
4073 ir_function_signature
*
4074 builtin_builder::_textureSize(builtin_available_predicate avail
,
4075 const glsl_type
*return_type
,
4076 const glsl_type
*sampler_type
)
4078 ir_variable
*s
= in_var(sampler_type
, "sampler");
4079 /* The sampler always exists; add optional lod later. */
4080 MAKE_SIG(return_type
, avail
, 1, s
);
4082 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
4083 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
4085 if (has_lod(sampler_type
)) {
4086 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4087 sig
->parameters
.push_tail(lod
);
4088 tex
->lod_info
.lod
= var_ref(lod
);
4090 tex
->lod_info
.lod
= imm(0u);
4093 body
.emit(ret(tex
));
4098 ir_function_signature
*
4099 builtin_builder::_texture(ir_texture_opcode opcode
,
4100 builtin_available_predicate avail
,
4101 const glsl_type
*return_type
,
4102 const glsl_type
*sampler_type
,
4103 const glsl_type
*coord_type
,
4106 ir_variable
*s
= in_var(sampler_type
, "sampler");
4107 ir_variable
*P
= in_var(coord_type
, "P");
4108 /* The sampler and coordinate always exist; add optional parameters later. */
4109 MAKE_SIG(return_type
, avail
, 2, s
, P
);
4111 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
4112 tex
->set_sampler(var_ref(s
), return_type
);
4114 const int coord_size
= sampler_type
->coordinate_components();
4116 if (coord_size
== coord_type
->vector_elements
) {
4117 tex
->coordinate
= var_ref(P
);
4119 /* The incoming coordinate also has the projector or shadow comparitor,
4120 * so we need to swizzle those away.
4122 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
4125 /* The projector is always in the last component. */
4126 if (flags
& TEX_PROJECT
)
4127 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
4129 if (sampler_type
->sampler_shadow
) {
4130 if (opcode
== ir_tg4
) {
4131 /* gather has refz as a separate parameter, immediately after the
4134 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
4135 sig
->parameters
.push_tail(refz
);
4136 tex
->shadow_comparitor
= var_ref(refz
);
4138 /* The shadow comparitor is normally in the Z component, but a few types
4139 * have sufficiently large coordinates that it's in W.
4141 tex
->shadow_comparitor
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
4145 if (opcode
== ir_txl
) {
4146 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
4147 sig
->parameters
.push_tail(lod
);
4148 tex
->lod_info
.lod
= var_ref(lod
);
4149 } else if (opcode
== ir_txd
) {
4150 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4151 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
4152 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
4153 sig
->parameters
.push_tail(dPdx
);
4154 sig
->parameters
.push_tail(dPdy
);
4155 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
4156 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
4159 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
4160 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4161 ir_variable
*offset
=
4162 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
4163 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
4164 sig
->parameters
.push_tail(offset
);
4165 tex
->offset
= var_ref(offset
);
4168 if (flags
& TEX_OFFSET_ARRAY
) {
4169 ir_variable
*offsets
=
4170 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
4171 "offsets", ir_var_const_in
);
4172 sig
->parameters
.push_tail(offsets
);
4173 tex
->offset
= var_ref(offsets
);
4176 if (opcode
== ir_tg4
) {
4177 if (flags
& TEX_COMPONENT
) {
4178 ir_variable
*component
=
4179 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
4180 sig
->parameters
.push_tail(component
);
4181 tex
->lod_info
.component
= var_ref(component
);
4184 tex
->lod_info
.component
= imm(0);
4188 /* The "bias" parameter comes /after/ the "offset" parameter, which is
4189 * inconsistent with both textureLodOffset and textureGradOffset.
4191 if (opcode
== ir_txb
) {
4192 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
4193 sig
->parameters
.push_tail(bias
);
4194 tex
->lod_info
.bias
= var_ref(bias
);
4197 body
.emit(ret(tex
));
4202 ir_function_signature
*
4203 builtin_builder::_textureCubeArrayShadow()
4205 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
4206 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
4207 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
4208 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
4210 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
4211 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
4213 tex
->coordinate
= var_ref(P
);
4214 tex
->shadow_comparitor
= var_ref(compare
);
4216 body
.emit(ret(tex
));
4221 ir_function_signature
*
4222 builtin_builder::_texelFetch(builtin_available_predicate avail
,
4223 const glsl_type
*return_type
,
4224 const glsl_type
*sampler_type
,
4225 const glsl_type
*coord_type
,
4226 const glsl_type
*offset_type
)
4228 ir_variable
*s
= in_var(sampler_type
, "sampler");
4229 ir_variable
*P
= in_var(coord_type
, "P");
4230 /* The sampler and coordinate always exist; add optional parameters later. */
4231 MAKE_SIG(return_type
, avail
, 2, s
, P
);
4233 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
4234 tex
->coordinate
= var_ref(P
);
4235 tex
->set_sampler(var_ref(s
), return_type
);
4237 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
4238 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
4239 sig
->parameters
.push_tail(sample
);
4240 tex
->lod_info
.sample_index
= var_ref(sample
);
4241 tex
->op
= ir_txf_ms
;
4242 } else if (has_lod(sampler_type
)) {
4243 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4244 sig
->parameters
.push_tail(lod
);
4245 tex
->lod_info
.lod
= var_ref(lod
);
4247 tex
->lod_info
.lod
= imm(0u);
4250 if (offset_type
!= NULL
) {
4251 ir_variable
*offset
=
4252 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
4253 sig
->parameters
.push_tail(offset
);
4254 tex
->offset
= var_ref(offset
);
4257 body
.emit(ret(tex
));
4262 ir_function_signature
*
4263 builtin_builder::_EmitVertex()
4265 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
4267 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
4268 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
4273 ir_function_signature
*
4274 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
4275 const glsl_type
*stream_type
)
4277 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
4279 * "Emit the current values of output variables to the current output
4280 * primitive on stream stream. The argument to stream must be a constant
4281 * integral expression."
4283 ir_variable
*stream
=
4284 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
4286 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
4288 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
4293 ir_function_signature
*
4294 builtin_builder::_EndPrimitive()
4296 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
4298 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
4299 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
4304 ir_function_signature
*
4305 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
4306 const glsl_type
*stream_type
)
4308 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
4310 * "Completes the current output primitive on stream stream and starts
4311 * a new one. The argument to stream must be a constant integral
4314 ir_variable
*stream
=
4315 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
4317 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
4319 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
4324 ir_function_signature
*
4325 builtin_builder::_barrier()
4327 MAKE_SIG(glsl_type::void_type
, barrier_supported
, 0);
4329 body
.emit(new(mem_ctx
) ir_barrier());
4333 ir_function_signature
*
4334 builtin_builder::_textureQueryLod(const glsl_type
*sampler_type
,
4335 const glsl_type
*coord_type
)
4337 ir_variable
*s
= in_var(sampler_type
, "sampler");
4338 ir_variable
*coord
= in_var(coord_type
, "coord");
4339 /* The sampler and coordinate always exist; add optional parameters later. */
4340 MAKE_SIG(glsl_type::vec2_type
, texture_query_lod
, 2, s
, coord
);
4342 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
4343 tex
->coordinate
= var_ref(coord
);
4344 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
4346 body
.emit(ret(tex
));
4351 ir_function_signature
*
4352 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
4354 ir_variable
*s
= in_var(sampler_type
, "sampler");
4355 const glsl_type
*return_type
= glsl_type::int_type
;
4356 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
4358 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
4359 tex
->set_sampler(var_ref(s
), return_type
);
4361 body
.emit(ret(tex
));
4366 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
4367 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, fs_derivative_control
)
4368 UNOP(dFdxFine
, ir_unop_dFdx_fine
, fs_derivative_control
)
4369 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
4370 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, fs_derivative_control
)
4371 UNOP(dFdyFine
, ir_unop_dFdy_fine
, fs_derivative_control
)
4373 ir_function_signature
*
4374 builtin_builder::_fwidth(const glsl_type
*type
)
4376 ir_variable
*p
= in_var(type
, "p");
4377 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
4379 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
4384 ir_function_signature
*
4385 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
4387 ir_variable
*p
= in_var(type
, "p");
4388 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
4390 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
4391 abs(expr(ir_unop_dFdy_coarse
, p
)))));
4396 ir_function_signature
*
4397 builtin_builder::_fwidthFine(const glsl_type
*type
)
4399 ir_variable
*p
= in_var(type
, "p");
4400 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
4402 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
4403 abs(expr(ir_unop_dFdy_fine
, p
)))));
4408 ir_function_signature
*
4409 builtin_builder::_noise1(const glsl_type
*type
)
4411 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
4414 ir_function_signature
*
4415 builtin_builder::_noise2(const glsl_type
*type
)
4417 ir_variable
*p
= in_var(type
, "p");
4418 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
4420 ir_constant_data b_offset
;
4421 b_offset
.f
[0] = 601.0f
;
4422 b_offset
.f
[1] = 313.0f
;
4423 b_offset
.f
[2] = 29.0f
;
4424 b_offset
.f
[3] = 277.0f
;
4426 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4427 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4428 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
4429 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4430 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
4431 body
.emit(assign(t
, a
, WRITEMASK_X
));
4432 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4438 ir_function_signature
*
4439 builtin_builder::_noise3(const glsl_type
*type
)
4441 ir_variable
*p
= in_var(type
, "p");
4442 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
4444 ir_constant_data b_offset
;
4445 b_offset
.f
[0] = 601.0f
;
4446 b_offset
.f
[1] = 313.0f
;
4447 b_offset
.f
[2] = 29.0f
;
4448 b_offset
.f
[3] = 277.0f
;
4450 ir_constant_data c_offset
;
4451 c_offset
.f
[0] = 1559.0f
;
4452 c_offset
.f
[1] = 113.0f
;
4453 c_offset
.f
[2] = 1861.0f
;
4454 c_offset
.f
[3] = 797.0f
;
4456 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4457 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4458 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4459 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
4460 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4461 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
4462 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
4463 body
.emit(assign(t
, a
, WRITEMASK_X
));
4464 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4465 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4471 ir_function_signature
*
4472 builtin_builder::_noise4(const glsl_type
*type
)
4474 ir_variable
*p
= in_var(type
, "p");
4475 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
4477 ir_variable
*_p
= body
.make_temp(type
, "_p");
4479 ir_constant_data p_offset
;
4480 p_offset
.f
[0] = 1559.0f
;
4481 p_offset
.f
[1] = 113.0f
;
4482 p_offset
.f
[2] = 1861.0f
;
4483 p_offset
.f
[3] = 797.0f
;
4485 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
4487 ir_constant_data offset
;
4488 offset
.f
[0] = 601.0f
;
4489 offset
.f
[1] = 313.0f
;
4490 offset
.f
[2] = 29.0f
;
4491 offset
.f
[3] = 277.0f
;
4493 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4494 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4495 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4496 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
4497 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
4498 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4499 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
4500 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
4501 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
4502 body
.emit(assign(t
, a
, WRITEMASK_X
));
4503 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4504 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4505 body
.emit(assign(t
, d
, WRITEMASK_W
));
4511 ir_function_signature
*
4512 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
4514 ir_variable
*value
= in_var(type
, "value");
4515 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4516 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4517 MAKE_SIG(type
, gpu_shader5_or_es31
, 3, value
, offset
, bits
);
4519 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
, offset
, bits
)));
4524 ir_function_signature
*
4525 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
4527 ir_variable
*base
= in_var(type
, "base");
4528 ir_variable
*insert
= in_var(type
, "insert");
4529 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4530 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4531 MAKE_SIG(type
, gpu_shader5_or_es31
, 4, base
, insert
, offset
, bits
);
4533 body
.emit(ret(bitfield_insert(base
, insert
, offset
, bits
)));
4538 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5_or_es31
)
4540 ir_function_signature
*
4541 builtin_builder::_bitCount(const glsl_type
*type
)
4543 return unop(gpu_shader5_or_es31
, ir_unop_bit_count
,
4544 glsl_type::ivec(type
->vector_elements
), type
);
4547 ir_function_signature
*
4548 builtin_builder::_findLSB(const glsl_type
*type
)
4550 return unop(gpu_shader5_or_es31
, ir_unop_find_lsb
,
4551 glsl_type::ivec(type
->vector_elements
), type
);
4554 ir_function_signature
*
4555 builtin_builder::_findMSB(const glsl_type
*type
)
4557 return unop(gpu_shader5_or_es31
, ir_unop_find_msb
,
4558 glsl_type::ivec(type
->vector_elements
), type
);
4561 ir_function_signature
*
4562 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
4564 ir_variable
*a
= in_var(type
, "a");
4565 ir_variable
*b
= in_var(type
, "b");
4566 ir_variable
*c
= in_var(type
, "c");
4567 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
4569 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
4574 ir_function_signature
*
4575 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4577 return binop(ir_binop_ldexp
, x_type
->base_type
== GLSL_TYPE_DOUBLE
? fp64
: gpu_shader5_or_es31
, x_type
, x_type
, exp_type
);
4580 ir_function_signature
*
4581 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4583 ir_variable
*x
= in_var(x_type
, "x");
4584 ir_variable
*exponent
= out_var(exp_type
, "exp");
4585 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
4587 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
4589 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
4593 ir_function_signature
*
4594 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4596 ir_variable
*x
= in_var(x_type
, "x");
4597 ir_variable
*exponent
= out_var(exp_type
, "exp");
4598 MAKE_SIG(x_type
, gpu_shader5_or_es31
, 2, x
, exponent
);
4600 const unsigned vec_elem
= x_type
->vector_elements
;
4601 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
4602 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
4604 /* Single-precision floating-point values are stored as
4609 * An exponent shift of 23 will shift the mantissa out, leaving only the
4610 * exponent and sign bit (which itself may be zero, if the absolute value
4611 * was taken before the bitcast and shift.
4613 ir_constant
*exponent_shift
= imm(23);
4614 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
4616 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
4618 /* Exponent of floating-point values in the range [0.5, 1.0). */
4619 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
4621 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
4622 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
4624 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
4625 * to unsigned integers to ensure that 1 bits aren't shifted in.
4627 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
4628 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
4629 imm(0, vec_elem
)))));
4631 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
4632 body
.emit(assign(bits
, bitcast_f2u(x
)));
4633 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
4634 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
4635 imm(0u, vec_elem
)))));
4636 body
.emit(ret(bitcast_u2f(bits
)));
4641 ir_function_signature
*
4642 builtin_builder::_uaddCarry(const glsl_type
*type
)
4644 ir_variable
*x
= in_var(type
, "x");
4645 ir_variable
*y
= in_var(type
, "y");
4646 ir_variable
*carry
= out_var(type
, "carry");
4647 MAKE_SIG(type
, gpu_shader5_or_es31
, 3, x
, y
, carry
);
4649 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
4650 body
.emit(ret(add(x
, y
)));
4655 ir_function_signature
*
4656 builtin_builder::_usubBorrow(const glsl_type
*type
)
4658 ir_variable
*x
= in_var(type
, "x");
4659 ir_variable
*y
= in_var(type
, "y");
4660 ir_variable
*borrow
= out_var(type
, "borrow");
4661 MAKE_SIG(type
, gpu_shader5_or_es31
, 3, x
, y
, borrow
);
4663 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
4664 body
.emit(ret(sub(x
, y
)));
4670 * For both imulExtended() and umulExtended() built-ins.
4672 ir_function_signature
*
4673 builtin_builder::_mulExtended(const glsl_type
*type
)
4675 ir_variable
*x
= in_var(type
, "x");
4676 ir_variable
*y
= in_var(type
, "y");
4677 ir_variable
*msb
= out_var(type
, "msb");
4678 ir_variable
*lsb
= out_var(type
, "lsb");
4679 MAKE_SIG(glsl_type::void_type
, gpu_shader5_or_es31
, 4, x
, y
, msb
, lsb
);
4681 body
.emit(assign(msb
, imul_high(x
, y
)));
4682 body
.emit(assign(lsb
, mul(x
, y
)));
4687 ir_function_signature
*
4688 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
4690 ir_variable
*interpolant
= in_var(type
, "interpolant");
4691 interpolant
->data
.must_be_shader_input
= 1;
4692 MAKE_SIG(type
, fs_gpu_shader5
, 1, interpolant
);
4694 body
.emit(ret(interpolate_at_centroid(interpolant
)));
4699 ir_function_signature
*
4700 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
4702 ir_variable
*interpolant
= in_var(type
, "interpolant");
4703 interpolant
->data
.must_be_shader_input
= 1;
4704 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
4705 MAKE_SIG(type
, fs_gpu_shader5
, 2, interpolant
, offset
);
4707 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
4712 ir_function_signature
*
4713 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
4715 ir_variable
*interpolant
= in_var(type
, "interpolant");
4716 interpolant
->data
.must_be_shader_input
= 1;
4717 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
4718 MAKE_SIG(type
, fs_gpu_shader5
, 2, interpolant
, sample_num
);
4720 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
4725 ir_function_signature
*
4726 builtin_builder::_atomic_intrinsic(builtin_available_predicate avail
)
4728 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
4729 MAKE_INTRINSIC(glsl_type::uint_type
, avail
, 1, counter
);
4733 ir_function_signature
*
4734 builtin_builder::_atomic_op(const char *intrinsic
,
4735 builtin_available_predicate avail
)
4737 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
4738 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
4740 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
4741 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
4743 body
.emit(ret(retval
));
4747 ir_function_signature
*
4748 builtin_builder::_min3(const glsl_type
*type
)
4750 ir_variable
*x
= in_var(type
, "x");
4751 ir_variable
*y
= in_var(type
, "y");
4752 ir_variable
*z
= in_var(type
, "z");
4753 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4755 ir_expression
*min3
= min2(x
, min2(y
,z
));
4756 body
.emit(ret(min3
));
4761 ir_function_signature
*
4762 builtin_builder::_max3(const glsl_type
*type
)
4764 ir_variable
*x
= in_var(type
, "x");
4765 ir_variable
*y
= in_var(type
, "y");
4766 ir_variable
*z
= in_var(type
, "z");
4767 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4769 ir_expression
*max3
= max2(x
, max2(y
,z
));
4770 body
.emit(ret(max3
));
4775 ir_function_signature
*
4776 builtin_builder::_mid3(const glsl_type
*type
)
4778 ir_variable
*x
= in_var(type
, "x");
4779 ir_variable
*y
= in_var(type
, "y");
4780 ir_variable
*z
= in_var(type
, "z");
4781 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4783 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
4784 body
.emit(ret(mid3
));
4789 ir_function_signature
*
4790 builtin_builder::_image_prototype(const glsl_type
*image_type
,
4791 const char *intrinsic_name
,
4792 unsigned num_arguments
,
4795 const glsl_type
*data_type
= glsl_type::get_instance(
4796 image_type
->sampler_type
,
4797 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
4799 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
4800 glsl_type::void_type
: data_type
);
4802 /* Addressing arguments that are always present. */
4803 ir_variable
*image
= in_var(image_type
, "image");
4804 ir_variable
*coord
= in_var(
4805 glsl_type::ivec(image_type
->coordinate_components()), "coord");
4807 const builtin_available_predicate avail
=
4808 (flags
& IMAGE_FUNCTION_AVAIL_ATOMIC
? shader_image_atomic
:
4809 shader_image_load_store
);
4810 ir_function_signature
*sig
= new_sig(ret_type
, avail
, 2, image
, coord
);
4812 /* Sample index for multisample images. */
4813 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
4814 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
4816 /* Data arguments. */
4817 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
4818 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
4819 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
4820 ralloc_free(arg_name
);
4823 /* Set the maximal set of qualifiers allowed for this image
4824 * built-in. Function calls with arguments having fewer
4825 * qualifiers than present in the prototype are allowed by the
4826 * spec, but not with more, i.e. this will make the compiler
4827 * accept everything that needs to be accepted, and reject cases
4828 * like loads from write-only or stores to read-only images.
4830 image
->data
.image_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
4831 image
->data
.image_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
4832 image
->data
.image_coherent
= true;
4833 image
->data
.image_volatile
= true;
4834 image
->data
.image_restrict
= true;
4839 ir_function_signature
*
4840 builtin_builder::_image(const glsl_type
*image_type
,
4841 const char *intrinsic_name
,
4842 unsigned num_arguments
,
4845 ir_function_signature
*sig
= _image_prototype(image_type
, intrinsic_name
,
4846 num_arguments
, flags
);
4848 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
4849 ir_factory
body(&sig
->body
, mem_ctx
);
4850 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
4852 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
4853 body
.emit(call(f
, NULL
, sig
->parameters
));
4855 ir_variable
*ret_val
=
4856 body
.make_temp(sig
->return_type
, "_ret_val");
4857 body
.emit(call(f
, ret_val
, sig
->parameters
));
4858 body
.emit(ret(ret_val
));
4861 sig
->is_defined
= true;
4864 sig
->is_intrinsic
= true;
4870 ir_function_signature
*
4871 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
)
4873 MAKE_INTRINSIC(glsl_type::void_type
, avail
, 0);
4877 ir_function_signature
*
4878 builtin_builder::_memory_barrier(builtin_available_predicate avail
)
4880 MAKE_SIG(glsl_type::void_type
, avail
, 0);
4881 body
.emit(call(shader
->symbols
->get_function("__intrinsic_memory_barrier"),
4882 NULL
, sig
->parameters
));
4888 /******************************************************************************/
4890 /* The singleton instance of builtin_builder. */
4891 static builtin_builder builtins
;
4892 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
4895 * External API (exposing the built-in module to the rest of the compiler):
4899 _mesa_glsl_initialize_builtin_functions()
4901 mtx_lock(&builtins_lock
);
4902 builtins
.initialize();
4903 mtx_unlock(&builtins_lock
);
4907 _mesa_glsl_release_builtin_functions()
4909 mtx_lock(&builtins_lock
);
4911 mtx_unlock(&builtins_lock
);
4914 ir_function_signature
*
4915 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
4916 const char *name
, exec_list
*actual_parameters
)
4918 ir_function_signature
* s
;
4919 mtx_lock(&builtins_lock
);
4920 s
= builtins
.find(state
, name
, actual_parameters
);
4921 mtx_unlock(&builtins_lock
);
4926 _mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state
*state
,
4930 mtx_lock(&builtins_lock
);
4931 f
= builtins
.shader
->symbols
->get_function(name
);
4932 mtx_unlock(&builtins_lock
);
4937 _mesa_glsl_get_builtin_function_shader()
4939 return builtins
.shader
;