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25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
65 using namespace ir_builder
;
68 * Availability predicates:
72 always_available(const _mesa_glsl_parse_state
*state
)
78 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
80 return state
->stage
== MESA_SHADER_VERTEX
&&
81 state
->language_version
<= 130 &&
86 fs_only(const _mesa_glsl_parse_state
*state
)
88 return state
->stage
== MESA_SHADER_FRAGMENT
;
92 gs_only(const _mesa_glsl_parse_state
*state
)
94 return state
->stage
== MESA_SHADER_GEOMETRY
;
98 v110(const _mesa_glsl_parse_state
*state
)
100 return !state
->es_shader
;
104 v110_fs_only(const _mesa_glsl_parse_state
*state
)
106 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
110 v120(const _mesa_glsl_parse_state
*state
)
112 return state
->is_version(120, 300);
116 v130(const _mesa_glsl_parse_state
*state
)
118 return state
->is_version(130, 300);
122 v130_fs_only(const _mesa_glsl_parse_state
*state
)
124 return state
->is_version(130, 300) &&
125 state
->stage
== MESA_SHADER_FRAGMENT
;
129 v140(const _mesa_glsl_parse_state
*state
)
131 return state
->is_version(140, 0);
135 texture_rectangle(const _mesa_glsl_parse_state
*state
)
137 return state
->ARB_texture_rectangle_enable
;
141 texture_external(const _mesa_glsl_parse_state
*state
)
143 return state
->OES_EGL_image_external_enable
;
146 /** True if texturing functions with explicit LOD are allowed. */
148 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
150 /* Texturing functions with "Lod" in their name exist:
151 * - In the vertex shader stage (for all languages)
152 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
153 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
155 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
156 * don't need to explicitly check state->es_shader.
158 return state
->stage
== MESA_SHADER_VERTEX
||
159 state
->is_version(130, 300) ||
160 state
->ARB_shader_texture_lod_enable
;
164 v110_lod(const _mesa_glsl_parse_state
*state
)
166 return !state
->es_shader
&& lod_exists_in_stage(state
);
170 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
172 return state
->ARB_shader_texture_lod_enable
;
176 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
178 return state
->ARB_shader_texture_lod_enable
&&
179 state
->ARB_texture_rectangle_enable
;
183 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
185 return state
->is_version(330, 300) ||
186 state
->ARB_shader_bit_encoding_enable
||
187 state
->ARB_gpu_shader5_enable
;
191 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
193 return v130(state
) && state
->EXT_shader_integer_mix_enable
;
197 shader_packing(const _mesa_glsl_parse_state
*state
)
199 return state
->ARB_shading_language_packing_enable
||
200 state
->is_version(400, 0);
204 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
206 return state
->ARB_shading_language_packing_enable
||
207 state
->is_version(400, 300);
211 gpu_shader5(const _mesa_glsl_parse_state
*state
)
213 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
217 texture_array_lod(const _mesa_glsl_parse_state
*state
)
219 return lod_exists_in_stage(state
) &&
220 state
->EXT_texture_array_enable
;
224 fs_texture_array(const _mesa_glsl_parse_state
*state
)
226 return state
->stage
== MESA_SHADER_FRAGMENT
&&
227 state
->EXT_texture_array_enable
;
231 texture_array(const _mesa_glsl_parse_state
*state
)
233 return state
->EXT_texture_array_enable
;
237 texture_multisample(const _mesa_glsl_parse_state
*state
)
239 return state
->is_version(150, 0) ||
240 state
->ARB_texture_multisample_enable
;
244 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
246 return state
->stage
== MESA_SHADER_FRAGMENT
&&
247 (state
->is_version(400, 0) ||
248 state
->ARB_texture_cube_map_array_enable
);
252 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
254 return state
->is_version(400, 0) ||
255 state
->ARB_texture_cube_map_array_enable
;
259 texture_query_levels(const _mesa_glsl_parse_state
*state
)
261 return state
->is_version(430, 0) ||
262 state
->ARB_texture_query_levels_enable
;
266 texture_query_lod(const _mesa_glsl_parse_state
*state
)
268 return state
->stage
== MESA_SHADER_FRAGMENT
&&
269 state
->ARB_texture_query_lod_enable
;
273 texture_gather(const _mesa_glsl_parse_state
*state
)
275 return state
->is_version(400, 0) ||
276 state
->ARB_texture_gather_enable
||
277 state
->ARB_gpu_shader5_enable
;
280 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
281 * used for relaxation of const offset requirements.
284 texture_gather_only(const _mesa_glsl_parse_state
*state
)
286 return !state
->is_version(400, 0) &&
287 !state
->ARB_gpu_shader5_enable
&&
288 state
->ARB_texture_gather_enable
;
291 /* Desktop GL or OES_standard_derivatives + fragment shader only */
293 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
295 return state
->stage
== MESA_SHADER_FRAGMENT
&&
296 (state
->is_version(110, 300) ||
297 state
->OES_standard_derivatives_enable
);
301 tex1d_lod(const _mesa_glsl_parse_state
*state
)
303 return !state
->es_shader
&& lod_exists_in_stage(state
);
306 /** True if sampler3D exists */
308 tex3d(const _mesa_glsl_parse_state
*state
)
310 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
311 * OES_texture_3D extension, and in GLSL ES 3.00.
313 return !state
->es_shader
||
314 state
->OES_texture_3D_enable
||
315 state
->language_version
>= 300;
319 fs_tex3d(const _mesa_glsl_parse_state
*state
)
321 return state
->stage
== MESA_SHADER_FRAGMENT
&&
322 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
326 tex3d_lod(const _mesa_glsl_parse_state
*state
)
328 return tex3d(state
) && lod_exists_in_stage(state
);
332 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
334 return state
->ARB_shader_atomic_counters_enable
;
338 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
340 return state
->AMD_shader_trinary_minmax_enable
;
344 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
346 return (state
->is_version(420, 0) ||
347 state
->ARB_shader_image_load_store_enable
);
352 /******************************************************************************/
357 * builtin_builder: A singleton object representing the core of the built-in
360 * It generates IR for every built-in function signature, and organizes them
363 class builtin_builder
{
370 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
371 const char *name
, exec_list
*actual_parameters
);
374 * A shader to hold all the built-in signatures; created by this module.
376 * This includes signatures for every built-in, regardless of version or
377 * enabled extensions. The availability predicate associated with each
378 * signature allows matching_signature() to filter out the irrelevant ones.
385 /** Global variables used by built-in functions. */
386 ir_variable
*gl_ModelViewProjectionMatrix
;
387 ir_variable
*gl_Vertex
;
389 void create_shader();
390 void create_intrinsics();
391 void create_builtins();
394 * IR builder helpers:
396 * These convenience functions assist in emitting IR, but don't necessarily
397 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
400 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
401 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
402 ir_constant
*imm(float f
, unsigned vector_elements
=1);
403 ir_constant
*imm(int i
, unsigned vector_elements
=1);
404 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
405 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
406 ir_dereference_variable
*var_ref(ir_variable
*var
);
407 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
408 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
410 ir_expression
*asin_expr(ir_variable
*x
);
413 * Call function \param f with parameters specified as the linked
414 * list \param params of \c ir_variable objects. \param ret should
415 * point to the ir_variable that will hold the function return
416 * value, or be \c NULL if the function has void return type.
418 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
420 /** Create a new function and add the given signatures. */
421 void add_function(const char *name
, ...);
423 enum image_function_flags
{
424 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
425 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
426 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
427 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
428 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
429 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5)
433 * Create a new image built-in function for all known image types.
434 * \p flags is a bitfield of \c image_function_flags flags.
436 void add_image_function(const char *name
,
437 const char *intrinsic_name
,
438 unsigned num_arguments
,
442 * Create new functions for all known image built-ins and types.
443 * If \p glsl is \c true, use the GLSL built-in names and emit code
444 * to call into the actual compiler intrinsic. If \p glsl is
445 * false, emit a function prototype with no body for each image
448 void add_image_functions(bool glsl
);
450 ir_function_signature
*new_sig(const glsl_type
*return_type
,
451 builtin_available_predicate avail
,
452 int num_params
, ...);
455 * Function signature generators:
458 ir_function_signature
*unop(builtin_available_predicate avail
,
459 ir_expression_operation opcode
,
460 const glsl_type
*return_type
,
461 const glsl_type
*param_type
);
462 ir_function_signature
*binop(ir_expression_operation opcode
,
463 builtin_available_predicate avail
,
464 const glsl_type
*return_type
,
465 const glsl_type
*param0_type
,
466 const glsl_type
*param1_type
);
468 #define B0(X) ir_function_signature *_##X();
469 #define B1(X) ir_function_signature *_##X(const glsl_type *);
470 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
471 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
472 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
473 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
510 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
511 const glsl_type
*val_type
,
512 const glsl_type
*blend_type
);
521 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
522 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
523 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
524 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
525 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
526 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
527 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
528 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
529 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
530 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
542 B0(determinant_mat2
);
543 B0(determinant_mat3
);
544 B0(determinant_mat4
);
552 BA1(greaterThanEqual
);
559 ir_function_signature
*_textureSize(builtin_available_predicate avail
,
560 const glsl_type
*return_type
,
561 const glsl_type
*sampler_type
);
563 /** Flags to _texture() */
564 #define TEX_PROJECT 1
566 #define TEX_COMPONENT 4
567 #define TEX_OFFSET_NONCONST 8
568 #define TEX_OFFSET_ARRAY 16
570 ir_function_signature
*_texture(ir_texture_opcode opcode
,
571 builtin_available_predicate avail
,
572 const glsl_type
*return_type
,
573 const glsl_type
*sampler_type
,
574 const glsl_type
*coord_type
,
576 B0(textureCubeArrayShadow
);
577 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
578 const glsl_type
*return_type
,
579 const glsl_type
*sampler_type
,
580 const glsl_type
*coord_type
,
581 const glsl_type
*offset_type
= NULL
);
587 B1(textureQueryLevels
);
609 ir_function_signature
*_atomic_intrinsic(builtin_available_predicate avail
);
610 ir_function_signature
*_atomic_op(const char *intrinsic
,
611 builtin_available_predicate avail
);
617 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
618 const char *intrinsic_name
,
619 unsigned num_arguments
,
621 ir_function_signature
*_image(const glsl_type
*image_type
,
622 const char *intrinsic_name
,
623 unsigned num_arguments
,
626 ir_function_signature
*_memory_barrier_intrinsic(
627 builtin_available_predicate avail
);
628 ir_function_signature
*_memory_barrier(
629 builtin_available_predicate avail
);
640 } /* anonymous namespace */
643 * Core builtin_builder functionality:
646 builtin_builder::builtin_builder()
648 gl_ModelViewProjectionMatrix(NULL
),
654 builtin_builder::~builtin_builder()
656 ralloc_free(mem_ctx
);
659 ir_function_signature
*
660 builtin_builder::find(_mesa_glsl_parse_state
*state
,
661 const char *name
, exec_list
*actual_parameters
)
663 /* The shader currently being compiled requested a built-in function;
664 * it needs to link against builtin_builder::shader in order to get them.
666 * Even if we don't find a matching signature, we still need to do this so
667 * that the "no matching signature" error will list potential candidates
668 * from the available built-ins.
670 state
->uses_builtin_functions
= true;
672 ir_function
*f
= shader
->symbols
->get_function(name
);
676 ir_function_signature
*sig
= f
->matching_signature(state
, actual_parameters
);
684 builtin_builder::initialize()
686 /* If already initialized, don't do it again. */
690 mem_ctx
= ralloc_context(NULL
);
697 builtin_builder::release()
699 ralloc_free(mem_ctx
);
707 builtin_builder::create_shader()
709 /* The target doesn't actually matter. There's no target for generic
710 * GLSL utility code that could be linked against any stage, so just
711 * arbitrarily pick GL_VERTEX_SHADER.
713 shader
= _mesa_new_shader(NULL
, 0, GL_VERTEX_SHADER
);
714 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
716 gl_ModelViewProjectionMatrix
=
717 new(mem_ctx
) ir_variable(glsl_type::mat4_type
,
718 "gl_ModelViewProjectionMatrix",
721 shader
->symbols
->add_variable(gl_ModelViewProjectionMatrix
);
723 gl_Vertex
= in_var(glsl_type::vec4_type
, "gl_Vertex");
724 shader
->symbols
->add_variable(gl_Vertex
);
730 * Create ir_function and ir_function_signature objects for each
734 builtin_builder::create_intrinsics()
736 add_function("__intrinsic_atomic_read",
737 _atomic_intrinsic(shader_atomic_counters
),
739 add_function("__intrinsic_atomic_increment",
740 _atomic_intrinsic(shader_atomic_counters
),
742 add_function("__intrinsic_atomic_predecrement",
743 _atomic_intrinsic(shader_atomic_counters
),
746 add_image_functions(false);
748 add_function("__intrinsic_memory_barrier",
749 _memory_barrier_intrinsic(shader_image_load_store
),
754 * Create ir_function and ir_function_signature objects for each built-in.
756 * Contains a list of every available built-in.
759 builtin_builder::create_builtins()
762 add_function(#NAME, \
763 _##NAME(glsl_type::float_type), \
764 _##NAME(glsl_type::vec2_type), \
765 _##NAME(glsl_type::vec3_type), \
766 _##NAME(glsl_type::vec4_type), \
770 add_function(#NAME, \
771 _##NAME(glsl_type::float_type), \
772 _##NAME(glsl_type::vec2_type), \
773 _##NAME(glsl_type::vec3_type), \
774 _##NAME(glsl_type::vec4_type), \
775 _##NAME(glsl_type::int_type), \
776 _##NAME(glsl_type::ivec2_type), \
777 _##NAME(glsl_type::ivec3_type), \
778 _##NAME(glsl_type::ivec4_type), \
782 add_function(#NAME, \
783 _##NAME(always_available, glsl_type::float_type), \
784 _##NAME(always_available, glsl_type::vec2_type), \
785 _##NAME(always_available, glsl_type::vec3_type), \
786 _##NAME(always_available, glsl_type::vec4_type), \
788 _##NAME(always_available, glsl_type::int_type), \
789 _##NAME(always_available, glsl_type::ivec2_type), \
790 _##NAME(always_available, glsl_type::ivec3_type), \
791 _##NAME(always_available, glsl_type::ivec4_type), \
793 _##NAME(v130, glsl_type::uint_type), \
794 _##NAME(v130, glsl_type::uvec2_type), \
795 _##NAME(v130, glsl_type::uvec3_type), \
796 _##NAME(v130, glsl_type::uvec4_type), \
800 add_function(#NAME, \
801 _##NAME(glsl_type::int_type), \
802 _##NAME(glsl_type::ivec2_type), \
803 _##NAME(glsl_type::ivec3_type), \
804 _##NAME(glsl_type::ivec4_type), \
806 _##NAME(glsl_type::uint_type), \
807 _##NAME(glsl_type::uvec2_type), \
808 _##NAME(glsl_type::uvec3_type), \
809 _##NAME(glsl_type::uvec4_type), \
813 add_function(#NAME, \
814 _##NAME(always_available, glsl_type::float_type), \
815 _##NAME(always_available, glsl_type::vec2_type), \
816 _##NAME(always_available, glsl_type::vec3_type), \
817 _##NAME(always_available, glsl_type::vec4_type), \
819 _##NAME(always_available, glsl_type::int_type), \
820 _##NAME(always_available, glsl_type::ivec2_type), \
821 _##NAME(always_available, glsl_type::ivec3_type), \
822 _##NAME(always_available, glsl_type::ivec4_type), \
824 _##NAME(v130, glsl_type::uint_type), \
825 _##NAME(v130, glsl_type::uvec2_type), \
826 _##NAME(v130, glsl_type::uvec3_type), \
827 _##NAME(v130, glsl_type::uvec4_type), \
829 _##NAME(always_available, glsl_type::bool_type), \
830 _##NAME(always_available, glsl_type::bvec2_type), \
831 _##NAME(always_available, glsl_type::bvec3_type), \
832 _##NAME(always_available, glsl_type::bvec4_type), \
835 #define FIU2_MIXED(NAME) \
836 add_function(#NAME, \
837 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
838 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
839 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
840 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
842 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
843 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
844 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
846 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
847 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
848 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
849 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
851 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
852 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
853 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
855 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
856 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
857 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
858 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
860 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
861 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
862 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
874 _atan(glsl_type::float_type
),
875 _atan(glsl_type::vec2_type
),
876 _atan(glsl_type::vec3_type
),
877 _atan(glsl_type::vec4_type
),
878 _atan2(glsl_type::float_type
),
879 _atan2(glsl_type::vec2_type
),
880 _atan2(glsl_type::vec3_type
),
881 _atan2(glsl_type::vec4_type
),
907 _mod(glsl_type::float_type
, glsl_type::float_type
),
908 _mod(glsl_type::vec2_type
, glsl_type::float_type
),
909 _mod(glsl_type::vec3_type
, glsl_type::float_type
),
910 _mod(glsl_type::vec4_type
, glsl_type::float_type
),
912 _mod(glsl_type::vec2_type
, glsl_type::vec2_type
),
913 _mod(glsl_type::vec3_type
, glsl_type::vec3_type
),
914 _mod(glsl_type::vec4_type
, glsl_type::vec4_type
),
924 _mix_lrp(glsl_type::float_type
, glsl_type::float_type
),
925 _mix_lrp(glsl_type::vec2_type
, glsl_type::float_type
),
926 _mix_lrp(glsl_type::vec3_type
, glsl_type::float_type
),
927 _mix_lrp(glsl_type::vec4_type
, glsl_type::float_type
),
929 _mix_lrp(glsl_type::vec2_type
, glsl_type::vec2_type
),
930 _mix_lrp(glsl_type::vec3_type
, glsl_type::vec3_type
),
931 _mix_lrp(glsl_type::vec4_type
, glsl_type::vec4_type
),
933 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
934 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
935 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
936 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
938 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
939 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
940 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
941 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
943 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
944 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
945 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
946 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
948 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
949 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
950 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
951 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
955 _step(glsl_type::float_type
, glsl_type::float_type
),
956 _step(glsl_type::float_type
, glsl_type::vec2_type
),
957 _step(glsl_type::float_type
, glsl_type::vec3_type
),
958 _step(glsl_type::float_type
, glsl_type::vec4_type
),
960 _step(glsl_type::vec2_type
, glsl_type::vec2_type
),
961 _step(glsl_type::vec3_type
, glsl_type::vec3_type
),
962 _step(glsl_type::vec4_type
, glsl_type::vec4_type
),
965 add_function("smoothstep",
966 _smoothstep(glsl_type::float_type
, glsl_type::float_type
),
967 _smoothstep(glsl_type::float_type
, glsl_type::vec2_type
),
968 _smoothstep(glsl_type::float_type
, glsl_type::vec3_type
),
969 _smoothstep(glsl_type::float_type
, glsl_type::vec4_type
),
971 _smoothstep(glsl_type::vec2_type
, glsl_type::vec2_type
),
972 _smoothstep(glsl_type::vec3_type
, glsl_type::vec3_type
),
973 _smoothstep(glsl_type::vec4_type
, glsl_type::vec4_type
),
981 add_function("intBitsToFloat",
982 _intBitsToFloat(glsl_type::int_type
),
983 _intBitsToFloat(glsl_type::ivec2_type
),
984 _intBitsToFloat(glsl_type::ivec3_type
),
985 _intBitsToFloat(glsl_type::ivec4_type
),
987 add_function("uintBitsToFloat",
988 _uintBitsToFloat(glsl_type::uint_type
),
989 _uintBitsToFloat(glsl_type::uvec2_type
),
990 _uintBitsToFloat(glsl_type::uvec3_type
),
991 _uintBitsToFloat(glsl_type::uvec4_type
),
994 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3
), NULL
);
995 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
996 add_function("packUnorm4x8", _packUnorm4x8(shader_packing
), NULL
);
997 add_function("packSnorm4x8", _packSnorm4x8(shader_packing
), NULL
);
998 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3
), NULL
);
999 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1000 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing
), NULL
);
1001 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing
), NULL
);
1002 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1003 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1009 add_function("cross", _cross(glsl_type::vec3_type
), NULL
);
1012 add_function("ftransform", _ftransform(), NULL
);
1017 add_function("matrixCompMult",
1018 _matrixCompMult(glsl_type::mat2_type
),
1019 _matrixCompMult(glsl_type::mat3_type
),
1020 _matrixCompMult(glsl_type::mat4_type
),
1021 _matrixCompMult(glsl_type::mat2x3_type
),
1022 _matrixCompMult(glsl_type::mat2x4_type
),
1023 _matrixCompMult(glsl_type::mat3x2_type
),
1024 _matrixCompMult(glsl_type::mat3x4_type
),
1025 _matrixCompMult(glsl_type::mat4x2_type
),
1026 _matrixCompMult(glsl_type::mat4x3_type
),
1028 add_function("outerProduct",
1029 _outerProduct(glsl_type::mat2_type
),
1030 _outerProduct(glsl_type::mat3_type
),
1031 _outerProduct(glsl_type::mat4_type
),
1032 _outerProduct(glsl_type::mat2x3_type
),
1033 _outerProduct(glsl_type::mat2x4_type
),
1034 _outerProduct(glsl_type::mat3x2_type
),
1035 _outerProduct(glsl_type::mat3x4_type
),
1036 _outerProduct(glsl_type::mat4x2_type
),
1037 _outerProduct(glsl_type::mat4x3_type
),
1039 add_function("determinant",
1040 _determinant_mat2(),
1041 _determinant_mat3(),
1042 _determinant_mat4(),
1044 add_function("inverse",
1049 add_function("transpose",
1050 _transpose(glsl_type::mat2_type
),
1051 _transpose(glsl_type::mat3_type
),
1052 _transpose(glsl_type::mat4_type
),
1053 _transpose(glsl_type::mat2x3_type
),
1054 _transpose(glsl_type::mat2x4_type
),
1055 _transpose(glsl_type::mat3x2_type
),
1056 _transpose(glsl_type::mat3x4_type
),
1057 _transpose(glsl_type::mat4x2_type
),
1058 _transpose(glsl_type::mat4x3_type
),
1063 FIU(greaterThanEqual
)
1068 _any(glsl_type::bvec2_type
),
1069 _any(glsl_type::bvec3_type
),
1070 _any(glsl_type::bvec4_type
),
1074 _all(glsl_type::bvec2_type
),
1075 _all(glsl_type::bvec3_type
),
1076 _all(glsl_type::bvec4_type
),
1080 _not(glsl_type::bvec2_type
),
1081 _not(glsl_type::bvec3_type
),
1082 _not(glsl_type::bvec4_type
),
1085 add_function("textureSize",
1086 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1087 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1088 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1090 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1091 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1092 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1094 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1095 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1096 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1098 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1099 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1100 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1102 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1103 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1104 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1106 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1107 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1108 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1109 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1110 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1111 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1113 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1114 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1116 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1117 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1118 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1119 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1121 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1122 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1123 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1124 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1126 _textureSize(v140
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1127 _textureSize(v140
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1128 _textureSize(v140
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1129 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1130 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1131 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1133 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1134 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1135 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1138 add_function("texture",
1139 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1140 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1141 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1143 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1144 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1145 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1147 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1148 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1149 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1151 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1152 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1153 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1155 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1156 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1157 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1159 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1160 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1161 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1163 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1164 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1165 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1167 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1168 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1169 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1171 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1172 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1173 /* samplerCubeArrayShadow is special; it has an extra parameter
1174 * for the shadow comparitor since there is no vec5 type.
1176 _textureCubeArrayShadow(),
1178 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1179 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1180 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1182 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1184 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1185 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1186 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1188 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1189 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1190 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1192 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1193 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1194 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1196 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1197 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1198 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1200 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1201 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1202 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1204 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1205 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1206 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1208 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1209 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1210 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1212 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1213 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1214 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1216 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1219 add_function("textureLod",
1220 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1221 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1222 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1224 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1225 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1226 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1228 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1229 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1230 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1232 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1233 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1234 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1236 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1237 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1239 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1240 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1241 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1243 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1244 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1245 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1247 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1248 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1249 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1251 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1254 add_function("textureOffset",
1255 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1256 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1257 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1259 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1260 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1261 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1263 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1264 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1265 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1267 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1268 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1269 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1271 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1273 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1274 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1276 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1277 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1278 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1280 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1281 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1282 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1284 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1286 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1287 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1288 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1290 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1291 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1292 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1294 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1295 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1296 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1298 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1299 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1301 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1302 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1303 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1305 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1306 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1307 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1309 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1312 add_function("textureProj",
1313 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1314 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1315 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1316 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1317 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1318 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1320 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1321 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1322 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1323 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1324 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1325 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1327 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1328 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1329 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1331 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1332 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1334 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1335 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1336 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1337 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1338 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1339 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1341 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1343 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1344 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1345 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1346 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1347 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1348 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1350 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1351 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1352 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1353 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1354 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1355 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1357 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1358 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1359 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1361 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1362 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1365 add_function("texelFetch",
1366 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1367 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1368 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
1370 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
1371 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
1372 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
1374 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
1375 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
1376 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
1378 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
1379 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
1380 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
1382 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
1383 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
1384 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
1386 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
1387 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
1388 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
1390 _texelFetch(v140
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
1391 _texelFetch(v140
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
1392 _texelFetch(v140
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
1394 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
1395 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
1396 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
1398 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
1399 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
1400 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
1403 add_function("texelFetchOffset",
1404 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1405 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1406 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1408 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1409 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1410 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1412 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1413 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1414 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1416 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1417 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1418 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1420 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1421 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1422 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1424 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1425 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1426 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1430 add_function("textureProjOffset",
1431 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1432 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1433 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1434 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1435 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1436 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1438 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1439 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1440 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1441 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1442 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1443 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1445 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1446 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1447 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1449 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1450 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1452 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1453 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1454 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1455 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1456 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1457 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1459 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1461 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1462 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1463 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1464 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1465 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1466 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1468 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1469 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1470 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1471 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1472 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1473 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1475 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1476 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1477 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1479 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1480 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1483 add_function("textureLodOffset",
1484 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1485 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1486 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1488 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1489 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1490 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1492 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1493 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1494 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1496 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1497 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1499 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1500 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1501 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1503 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1504 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1505 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1507 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1510 add_function("textureProjLod",
1511 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1512 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1513 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1514 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1515 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1516 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1518 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1519 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1520 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1521 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1522 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1523 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1525 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1526 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1527 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1529 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1530 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1533 add_function("textureProjLodOffset",
1534 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1535 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1536 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1537 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1538 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1539 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1541 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1542 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1543 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1544 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1545 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1546 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1548 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1549 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1550 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1552 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1553 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1556 add_function("textureGrad",
1557 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1558 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1559 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1561 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1562 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1563 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1565 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1566 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1567 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1569 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1570 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1571 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1573 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1574 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1575 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1577 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1579 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1580 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1581 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1583 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1584 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1585 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1587 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1588 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1589 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1591 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1592 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1593 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1595 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1596 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1599 add_function("textureGradOffset",
1600 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1601 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1602 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1604 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1605 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1606 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1608 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1609 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1610 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1612 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1613 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1614 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1616 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1618 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1619 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1621 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1622 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1623 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1625 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1626 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1627 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1629 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1630 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1633 add_function("textureProjGrad",
1634 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1635 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1636 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1637 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1638 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1639 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1641 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1642 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1643 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1644 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1645 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1646 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1648 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1649 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1650 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1652 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1653 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1654 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1655 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1656 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1657 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1659 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1661 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1662 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1665 add_function("textureProjGradOffset",
1666 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1667 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1668 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1669 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1670 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1671 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1673 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1674 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1675 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1676 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1677 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1678 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1680 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1681 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1682 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1684 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1685 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1686 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1687 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1688 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1689 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1691 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1693 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1694 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1697 add_function("EmitVertex", _EmitVertex(), NULL
);
1698 add_function("EndPrimitive", _EndPrimitive(), NULL
);
1700 add_function("textureQueryLOD",
1701 _textureQueryLod(glsl_type::sampler1D_type
, glsl_type::float_type
),
1702 _textureQueryLod(glsl_type::isampler1D_type
, glsl_type::float_type
),
1703 _textureQueryLod(glsl_type::usampler1D_type
, glsl_type::float_type
),
1705 _textureQueryLod(glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1706 _textureQueryLod(glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1707 _textureQueryLod(glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1709 _textureQueryLod(glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1710 _textureQueryLod(glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1711 _textureQueryLod(glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1713 _textureQueryLod(glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1714 _textureQueryLod(glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1715 _textureQueryLod(glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1717 _textureQueryLod(glsl_type::sampler1DArray_type
, glsl_type::float_type
),
1718 _textureQueryLod(glsl_type::isampler1DArray_type
, glsl_type::float_type
),
1719 _textureQueryLod(glsl_type::usampler1DArray_type
, glsl_type::float_type
),
1721 _textureQueryLod(glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
1722 _textureQueryLod(glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
1723 _textureQueryLod(glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
1725 _textureQueryLod(glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
1726 _textureQueryLod(glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
1727 _textureQueryLod(glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
1729 _textureQueryLod(glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
1730 _textureQueryLod(glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
1731 _textureQueryLod(glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
1732 _textureQueryLod(glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
1733 _textureQueryLod(glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
1734 _textureQueryLod(glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
1737 add_function("textureQueryLevels",
1738 _textureQueryLevels(glsl_type::sampler1D_type
),
1739 _textureQueryLevels(glsl_type::sampler2D_type
),
1740 _textureQueryLevels(glsl_type::sampler3D_type
),
1741 _textureQueryLevels(glsl_type::samplerCube_type
),
1742 _textureQueryLevels(glsl_type::sampler1DArray_type
),
1743 _textureQueryLevels(glsl_type::sampler2DArray_type
),
1744 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
1745 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
1746 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
1747 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
1748 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
1749 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
1750 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
1752 _textureQueryLevels(glsl_type::isampler1D_type
),
1753 _textureQueryLevels(glsl_type::isampler2D_type
),
1754 _textureQueryLevels(glsl_type::isampler3D_type
),
1755 _textureQueryLevels(glsl_type::isamplerCube_type
),
1756 _textureQueryLevels(glsl_type::isampler1DArray_type
),
1757 _textureQueryLevels(glsl_type::isampler2DArray_type
),
1758 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
1760 _textureQueryLevels(glsl_type::usampler1D_type
),
1761 _textureQueryLevels(glsl_type::usampler2D_type
),
1762 _textureQueryLevels(glsl_type::usampler3D_type
),
1763 _textureQueryLevels(glsl_type::usamplerCube_type
),
1764 _textureQueryLevels(glsl_type::usampler1DArray_type
),
1765 _textureQueryLevels(glsl_type::usampler2DArray_type
),
1766 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
1770 add_function("texture1D",
1771 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1772 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1775 add_function("texture1DArray",
1776 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1777 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1780 add_function("texture1DProj",
1781 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1782 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1783 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1784 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1787 add_function("texture1DLod",
1788 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1791 add_function("texture1DArrayLod",
1792 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1795 add_function("texture1DProjLod",
1796 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1797 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1800 add_function("texture2D",
1801 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1802 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1803 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
1806 add_function("texture2DArray",
1807 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1808 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1811 add_function("texture2DProj",
1812 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1813 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1814 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1815 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1816 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1817 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1820 add_function("texture2DLod",
1821 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1824 add_function("texture2DArrayLod",
1825 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1828 add_function("texture2DProjLod",
1829 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1830 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1833 add_function("texture3D",
1834 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1835 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1838 add_function("texture3DProj",
1839 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1840 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1843 add_function("texture3DLod",
1844 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1847 add_function("texture3DProjLod",
1848 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1851 add_function("textureCube",
1852 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1853 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1856 add_function("textureCubeLod",
1857 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1860 add_function("texture2DRect",
1861 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1864 add_function("texture2DRectProj",
1865 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1866 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1869 add_function("shadow1D",
1870 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1871 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1874 add_function("shadow1DArray",
1875 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1876 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1879 add_function("shadow2D",
1880 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1881 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1884 add_function("shadow2DArray",
1885 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1886 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1889 add_function("shadow1DProj",
1890 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1891 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1894 add_function("shadow2DProj",
1895 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1896 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1899 add_function("shadow1DLod",
1900 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1903 add_function("shadow2DLod",
1904 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1907 add_function("shadow1DArrayLod",
1908 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1911 add_function("shadow1DProjLod",
1912 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1915 add_function("shadow2DProjLod",
1916 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1919 add_function("shadow2DRect",
1920 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1923 add_function("shadow2DRectProj",
1924 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1927 add_function("texture1DGradARB",
1928 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1931 add_function("texture1DProjGradARB",
1932 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1933 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1936 add_function("texture2DGradARB",
1937 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1940 add_function("texture2DProjGradARB",
1941 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1942 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1945 add_function("texture3DGradARB",
1946 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1949 add_function("texture3DProjGradARB",
1950 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1953 add_function("textureCubeGradARB",
1954 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1957 add_function("shadow1DGradARB",
1958 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1961 add_function("shadow1DProjGradARB",
1962 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1965 add_function("shadow2DGradARB",
1966 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1969 add_function("shadow2DProjGradARB",
1970 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1973 add_function("texture2DRectGradARB",
1974 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1977 add_function("texture2DRectProjGradARB",
1978 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1979 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1982 add_function("shadow2DRectGradARB",
1983 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1986 add_function("shadow2DRectProjGradARB",
1987 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1990 add_function("textureGather",
1991 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1992 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1993 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1995 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1996 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1997 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1999 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2000 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2001 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2003 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2004 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2005 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2007 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2008 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2009 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2011 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2012 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2013 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2015 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2016 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2017 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2019 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2020 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2021 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2023 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2024 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2025 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2027 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2028 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2029 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2031 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2032 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2033 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2034 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2035 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2038 add_function("textureGatherOffset",
2039 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2040 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2041 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2043 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2044 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2045 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2047 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2048 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2049 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2051 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2052 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2053 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2055 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2056 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2057 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2059 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2060 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2061 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2063 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2064 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2065 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2067 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2068 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2069 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2071 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2072 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2073 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2076 add_function("textureGatherOffsets",
2077 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2078 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2079 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2081 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2082 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2083 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2085 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2086 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2087 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2089 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2090 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2091 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2093 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2094 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2095 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2097 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2098 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2099 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2101 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2102 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2103 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2122 add_function("ldexp",
2123 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2124 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2125 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2126 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2129 add_function("frexp",
2130 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2131 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2132 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2133 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2135 add_function("uaddCarry",
2136 _uaddCarry(glsl_type::uint_type
),
2137 _uaddCarry(glsl_type::uvec2_type
),
2138 _uaddCarry(glsl_type::uvec3_type
),
2139 _uaddCarry(glsl_type::uvec4_type
),
2141 add_function("usubBorrow",
2142 _usubBorrow(glsl_type::uint_type
),
2143 _usubBorrow(glsl_type::uvec2_type
),
2144 _usubBorrow(glsl_type::uvec3_type
),
2145 _usubBorrow(glsl_type::uvec4_type
),
2147 add_function("imulExtended",
2148 _mulExtended(glsl_type::int_type
),
2149 _mulExtended(glsl_type::ivec2_type
),
2150 _mulExtended(glsl_type::ivec3_type
),
2151 _mulExtended(glsl_type::ivec4_type
),
2153 add_function("umulExtended",
2154 _mulExtended(glsl_type::uint_type
),
2155 _mulExtended(glsl_type::uvec2_type
),
2156 _mulExtended(glsl_type::uvec3_type
),
2157 _mulExtended(glsl_type::uvec4_type
),
2160 add_function("atomicCounter",
2161 _atomic_op("__intrinsic_atomic_read",
2162 shader_atomic_counters
),
2164 add_function("atomicCounterIncrement",
2165 _atomic_op("__intrinsic_atomic_increment",
2166 shader_atomic_counters
),
2168 add_function("atomicCounterDecrement",
2169 _atomic_op("__intrinsic_atomic_predecrement",
2170 shader_atomic_counters
),
2173 add_function("min3",
2174 _min3(glsl_type::float_type
),
2175 _min3(glsl_type::vec2_type
),
2176 _min3(glsl_type::vec3_type
),
2177 _min3(glsl_type::vec4_type
),
2179 _min3(glsl_type::int_type
),
2180 _min3(glsl_type::ivec2_type
),
2181 _min3(glsl_type::ivec3_type
),
2182 _min3(glsl_type::ivec4_type
),
2184 _min3(glsl_type::uint_type
),
2185 _min3(glsl_type::uvec2_type
),
2186 _min3(glsl_type::uvec3_type
),
2187 _min3(glsl_type::uvec4_type
),
2190 add_function("max3",
2191 _max3(glsl_type::float_type
),
2192 _max3(glsl_type::vec2_type
),
2193 _max3(glsl_type::vec3_type
),
2194 _max3(glsl_type::vec4_type
),
2196 _max3(glsl_type::int_type
),
2197 _max3(glsl_type::ivec2_type
),
2198 _max3(glsl_type::ivec3_type
),
2199 _max3(glsl_type::ivec4_type
),
2201 _max3(glsl_type::uint_type
),
2202 _max3(glsl_type::uvec2_type
),
2203 _max3(glsl_type::uvec3_type
),
2204 _max3(glsl_type::uvec4_type
),
2207 add_function("mid3",
2208 _mid3(glsl_type::float_type
),
2209 _mid3(glsl_type::vec2_type
),
2210 _mid3(glsl_type::vec3_type
),
2211 _mid3(glsl_type::vec4_type
),
2213 _mid3(glsl_type::int_type
),
2214 _mid3(glsl_type::ivec2_type
),
2215 _mid3(glsl_type::ivec3_type
),
2216 _mid3(glsl_type::ivec4_type
),
2218 _mid3(glsl_type::uint_type
),
2219 _mid3(glsl_type::uvec2_type
),
2220 _mid3(glsl_type::uvec3_type
),
2221 _mid3(glsl_type::uvec4_type
),
2224 add_image_functions(true);
2226 add_function("memoryBarrier",
2227 _memory_barrier(shader_image_load_store
),
2238 builtin_builder::add_function(const char *name
, ...)
2242 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2246 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
2252 stuff
.push_tail(sig
);
2253 validate_ir_tree(&stuff
);
2256 f
->add_signature(sig
);
2260 shader
->symbols
->add_function(f
);
2264 builtin_builder::add_image_function(const char *name
,
2265 const char *intrinsic_name
,
2266 unsigned num_arguments
,
2269 static const glsl_type
*const types
[] = {
2270 glsl_type::image1D_type
,
2271 glsl_type::image2D_type
,
2272 glsl_type::image3D_type
,
2273 glsl_type::image2DRect_type
,
2274 glsl_type::imageCube_type
,
2275 glsl_type::imageBuffer_type
,
2276 glsl_type::image1DArray_type
,
2277 glsl_type::image2DArray_type
,
2278 glsl_type::imageCubeArray_type
,
2279 glsl_type::image2DMS_type
,
2280 glsl_type::image2DMSArray_type
,
2281 glsl_type::iimage1D_type
,
2282 glsl_type::iimage2D_type
,
2283 glsl_type::iimage3D_type
,
2284 glsl_type::iimage2DRect_type
,
2285 glsl_type::iimageCube_type
,
2286 glsl_type::iimageBuffer_type
,
2287 glsl_type::iimage1DArray_type
,
2288 glsl_type::iimage2DArray_type
,
2289 glsl_type::iimageCubeArray_type
,
2290 glsl_type::iimage2DMS_type
,
2291 glsl_type::iimage2DMSArray_type
,
2292 glsl_type::uimage1D_type
,
2293 glsl_type::uimage2D_type
,
2294 glsl_type::uimage3D_type
,
2295 glsl_type::uimage2DRect_type
,
2296 glsl_type::uimageCube_type
,
2297 glsl_type::uimageBuffer_type
,
2298 glsl_type::uimage1DArray_type
,
2299 glsl_type::uimage2DArray_type
,
2300 glsl_type::uimageCubeArray_type
,
2301 glsl_type::uimage2DMS_type
,
2302 glsl_type::uimage2DMSArray_type
2304 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2306 for (unsigned i
= 0; i
< Elements(types
); ++i
) {
2307 if (types
[i
]->sampler_type
!= GLSL_TYPE_FLOAT
||
2308 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
))
2309 f
->add_signature(_image(types
[i
], intrinsic_name
,
2310 num_arguments
, flags
));
2313 shader
->symbols
->add_function(f
);
2317 builtin_builder::add_image_functions(bool glsl
)
2319 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
2321 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
2322 "__intrinsic_image_load", 0,
2323 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2324 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2325 IMAGE_FUNCTION_READ_ONLY
));
2327 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
2328 "__intrinsic_image_store", 1,
2329 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
2330 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2331 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2332 IMAGE_FUNCTION_WRITE_ONLY
));
2334 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
2335 "__intrinsic_image_atomic_add", 1, flags
);
2337 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
2338 "__intrinsic_image_atomic_min", 1, flags
);
2340 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
2341 "__intrinsic_image_atomic_max", 1, flags
);
2343 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
2344 "__intrinsic_image_atomic_and", 1, flags
);
2346 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
2347 "__intrinsic_image_atomic_or", 1, flags
);
2349 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
2350 "__intrinsic_image_atomic_xor", 1, flags
);
2352 add_image_function((glsl
? "imageAtomicExchange" :
2353 "__intrinsic_image_atomic_exchange"),
2354 "__intrinsic_image_atomic_exchange", 1, flags
);
2356 add_image_function((glsl
? "imageAtomicCompSwap" :
2357 "__intrinsic_image_atomic_comp_swap"),
2358 "__intrinsic_image_atomic_comp_swap", 2, flags
);
2362 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
2364 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
2368 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
2370 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
2374 builtin_builder::imm(float f
, unsigned vector_elements
)
2376 return new(mem_ctx
) ir_constant(f
, vector_elements
);
2380 builtin_builder::imm(int i
, unsigned vector_elements
)
2382 return new(mem_ctx
) ir_constant(i
, vector_elements
);
2386 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
2388 return new(mem_ctx
) ir_constant(u
, vector_elements
);
2392 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
2394 return new(mem_ctx
) ir_constant(type
, &data
);
2397 ir_dereference_variable
*
2398 builtin_builder::var_ref(ir_variable
*var
)
2400 return new(mem_ctx
) ir_dereference_variable(var
);
2403 ir_dereference_array
*
2404 builtin_builder::array_ref(ir_variable
*var
, int idx
)
2406 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
2409 /** Return an element of a matrix */
2411 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
2413 return swizzle(array_ref(var
, column
), row
, 1);
2417 * Implementations of built-in functions:
2420 ir_function_signature
*
2421 builtin_builder::new_sig(const glsl_type
*return_type
,
2422 builtin_available_predicate avail
,
2428 ir_function_signature
*sig
=
2429 new(mem_ctx
) ir_function_signature(return_type
, avail
);
2432 va_start(ap
, num_params
);
2433 for (int i
= 0; i
< num_params
; i
++) {
2434 plist
.push_tail(va_arg(ap
, ir_variable
*));
2438 sig
->replace_parameters(&plist
);
2442 #define MAKE_SIG(return_type, avail, ...) \
2443 ir_function_signature *sig = \
2444 new_sig(return_type, avail, __VA_ARGS__); \
2445 ir_factory body(&sig->body, mem_ctx); \
2446 sig->is_defined = true;
2448 #define MAKE_INTRINSIC(return_type, avail, ...) \
2449 ir_function_signature *sig = \
2450 new_sig(return_type, avail, __VA_ARGS__); \
2451 sig->is_intrinsic = true;
2453 ir_function_signature
*
2454 builtin_builder::unop(builtin_available_predicate avail
,
2455 ir_expression_operation opcode
,
2456 const glsl_type
*return_type
,
2457 const glsl_type
*param_type
)
2459 ir_variable
*x
= in_var(param_type
, "x");
2460 MAKE_SIG(return_type
, avail
, 1, x
);
2461 body
.emit(ret(expr(opcode
, x
)));
2465 #define UNOP(NAME, OPCODE, AVAIL) \
2466 ir_function_signature * \
2467 builtin_builder::_##NAME(const glsl_type *type) \
2469 return unop(&AVAIL, OPCODE, type, type); \
2472 ir_function_signature
*
2473 builtin_builder::binop(ir_expression_operation opcode
,
2474 builtin_available_predicate avail
,
2475 const glsl_type
*return_type
,
2476 const glsl_type
*param0_type
,
2477 const glsl_type
*param1_type
)
2479 ir_variable
*x
= in_var(param0_type
, "x");
2480 ir_variable
*y
= in_var(param1_type
, "y");
2481 MAKE_SIG(return_type
, avail
, 2, x
, y
);
2482 body
.emit(ret(expr(opcode
, x
, y
)));
2486 #define BINOP(NAME, OPCODE, AVAIL) \
2487 ir_function_signature * \
2488 builtin_builder::_##NAME(const glsl_type *return_type, \
2489 const glsl_type *param0_type, \
2490 const glsl_type *param1_type) \
2492 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
2496 * Angle and Trigonometry Functions @{
2499 ir_function_signature
*
2500 builtin_builder::_radians(const glsl_type
*type
)
2502 ir_variable
*degrees
= in_var(type
, "degrees");
2503 MAKE_SIG(type
, always_available
, 1, degrees
);
2504 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
2508 ir_function_signature
*
2509 builtin_builder::_degrees(const glsl_type
*type
)
2511 ir_variable
*radians
= in_var(type
, "radians");
2512 MAKE_SIG(type
, always_available
, 1, radians
);
2513 body
.emit(ret(mul(radians
, imm(57.29578f
))));
2517 UNOP(sin
, ir_unop_sin
, always_available
)
2518 UNOP(cos
, ir_unop_cos
, always_available
)
2520 ir_function_signature
*
2521 builtin_builder::_tan(const glsl_type
*type
)
2523 ir_variable
*theta
= in_var(type
, "theta");
2524 MAKE_SIG(type
, always_available
, 1, theta
);
2525 body
.emit(ret(div(sin(theta
), cos(theta
))));
2530 builtin_builder::asin_expr(ir_variable
*x
)
2533 sub(imm(1.5707964f
),
2534 mul(sqrt(sub(imm(1.0f
), abs(x
))),
2535 add(imm(1.5707964f
),
2537 add(imm(-0.21460183f
),
2539 add(imm(0.086566724f
),
2540 mul(abs(x
), imm(-0.03102955f
))))))))));
2544 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
2546 exec_list actual_params
;
2548 foreach_list(node
, ¶ms
) {
2549 ir_variable
*var
= (ir_variable
*) node
;
2550 actual_params
.push_tail(var_ref(var
));
2553 ir_function_signature
*sig
=
2554 f
->exact_matching_signature(NULL
, &actual_params
);
2558 ir_dereference_variable
*deref
=
2559 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
2561 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
2564 ir_function_signature
*
2565 builtin_builder::_asin(const glsl_type
*type
)
2567 ir_variable
*x
= in_var(type
, "x");
2568 MAKE_SIG(type
, always_available
, 1, x
);
2570 body
.emit(ret(asin_expr(x
)));
2575 ir_function_signature
*
2576 builtin_builder::_acos(const glsl_type
*type
)
2578 ir_variable
*x
= in_var(type
, "x");
2579 MAKE_SIG(type
, always_available
, 1, x
);
2581 body
.emit(ret(sub(imm(1.5707964f
), asin_expr(x
))));
2586 ir_function_signature
*
2587 builtin_builder::_atan2(const glsl_type
*type
)
2589 ir_variable
*vec_y
= in_var(type
, "vec_y");
2590 ir_variable
*vec_x
= in_var(type
, "vec_x");
2591 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
2593 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
2594 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
2595 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2596 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
2597 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
2598 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
2599 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
2601 /* If |x| >= 1.0e-8 * |y|: */
2603 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
2605 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
2607 /* Then...call atan(y/x) */
2608 ir_variable
*y_over_x
= outer_then
.make_temp(glsl_type::float_type
, "y_over_x");
2609 outer_then
.emit(assign(y_over_x
, div(y
, x
)));
2610 outer_then
.emit(assign(r
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2612 outer_then
.emit(assign(r
, asin_expr(r
)));
2614 /* ...and fix it up: */
2615 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
2616 inner_if
->then_instructions
.push_tail(
2617 if_tree(gequal(y
, imm(0.0f
)),
2618 assign(r
, add(r
, imm(3.141593f
))),
2619 assign(r
, sub(r
, imm(3.141593f
)))));
2620 outer_then
.emit(inner_if
);
2623 outer_if
->else_instructions
.push_tail(
2624 assign(r
, mul(sign(y
), imm(1.5707965f
))));
2626 body
.emit(outer_if
);
2628 body
.emit(assign(vec_result
, r
, 1 << i
));
2630 body
.emit(ret(vec_result
));
2635 ir_function_signature
*
2636 builtin_builder::_atan(const glsl_type
*type
)
2638 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
2639 MAKE_SIG(type
, always_available
, 1, y_over_x
);
2641 ir_variable
*t
= body
.make_temp(type
, "t");
2642 body
.emit(assign(t
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2645 body
.emit(ret(asin_expr(t
)));
2650 ir_function_signature
*
2651 builtin_builder::_sinh(const glsl_type
*type
)
2653 ir_variable
*x
= in_var(type
, "x");
2654 MAKE_SIG(type
, v130
, 1, x
);
2656 /* 0.5 * (e^x - e^(-x)) */
2657 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
2662 ir_function_signature
*
2663 builtin_builder::_cosh(const glsl_type
*type
)
2665 ir_variable
*x
= in_var(type
, "x");
2666 MAKE_SIG(type
, v130
, 1, x
);
2668 /* 0.5 * (e^x + e^(-x)) */
2669 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
2674 ir_function_signature
*
2675 builtin_builder::_tanh(const glsl_type
*type
)
2677 ir_variable
*x
= in_var(type
, "x");
2678 MAKE_SIG(type
, v130
, 1, x
);
2680 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
2681 body
.emit(ret(div(sub(exp(x
), exp(neg(x
))),
2682 add(exp(x
), exp(neg(x
))))));
2687 ir_function_signature
*
2688 builtin_builder::_asinh(const glsl_type
*type
)
2690 ir_variable
*x
= in_var(type
, "x");
2691 MAKE_SIG(type
, v130
, 1, x
);
2693 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
2698 ir_function_signature
*
2699 builtin_builder::_acosh(const glsl_type
*type
)
2701 ir_variable
*x
= in_var(type
, "x");
2702 MAKE_SIG(type
, v130
, 1, x
);
2704 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
2708 ir_function_signature
*
2709 builtin_builder::_atanh(const glsl_type
*type
)
2711 ir_variable
*x
= in_var(type
, "x");
2712 MAKE_SIG(type
, v130
, 1, x
);
2714 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
2715 sub(imm(1.0f
), x
))))));
2721 * Exponential Functions @{
2724 ir_function_signature
*
2725 builtin_builder::_pow(const glsl_type
*type
)
2727 return binop(ir_binop_pow
, always_available
, type
, type
, type
);
2730 UNOP(exp
, ir_unop_exp
, always_available
)
2731 UNOP(log
, ir_unop_log
, always_available
)
2732 UNOP(exp2
, ir_unop_exp2
, always_available
)
2733 UNOP(log2
, ir_unop_log2
, always_available
)
2734 UNOP(sqrt
, ir_unop_sqrt
, always_available
)
2735 UNOP(inversesqrt
, ir_unop_rsq
, always_available
)
2739 UNOP(abs
, ir_unop_abs
, always_available
)
2740 UNOP(sign
, ir_unop_sign
, always_available
)
2741 UNOP(floor
, ir_unop_floor
, always_available
)
2742 UNOP(trunc
, ir_unop_trunc
, v130
)
2743 UNOP(round
, ir_unop_round_even
, always_available
)
2744 UNOP(roundEven
, ir_unop_round_even
, always_available
)
2745 UNOP(ceil
, ir_unop_ceil
, always_available
)
2746 UNOP(fract
, ir_unop_fract
, always_available
)
2748 ir_function_signature
*
2749 builtin_builder::_mod(const glsl_type
*x_type
, const glsl_type
*y_type
)
2751 return binop(ir_binop_mod
, always_available
, x_type
, x_type
, y_type
);
2754 ir_function_signature
*
2755 builtin_builder::_modf(const glsl_type
*type
)
2757 ir_variable
*x
= in_var(type
, "x");
2758 ir_variable
*i
= out_var(type
, "i");
2759 MAKE_SIG(type
, v130
, 2, x
, i
);
2761 ir_variable
*t
= body
.make_temp(type
, "t");
2762 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
2763 body
.emit(assign(i
, t
));
2764 body
.emit(ret(sub(x
, t
)));
2769 ir_function_signature
*
2770 builtin_builder::_min(builtin_available_predicate avail
,
2771 const glsl_type
*x_type
, const glsl_type
*y_type
)
2773 return binop(ir_binop_min
, avail
, x_type
, x_type
, y_type
);
2776 ir_function_signature
*
2777 builtin_builder::_max(builtin_available_predicate avail
,
2778 const glsl_type
*x_type
, const glsl_type
*y_type
)
2780 return binop(ir_binop_max
, avail
, x_type
, x_type
, y_type
);
2783 ir_function_signature
*
2784 builtin_builder::_clamp(builtin_available_predicate avail
,
2785 const glsl_type
*val_type
, const glsl_type
*bound_type
)
2787 ir_variable
*x
= in_var(val_type
, "x");
2788 ir_variable
*minVal
= in_var(bound_type
, "minVal");
2789 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
2790 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
2792 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
2797 ir_function_signature
*
2798 builtin_builder::_mix_lrp(const glsl_type
*val_type
, const glsl_type
*blend_type
)
2800 ir_variable
*x
= in_var(val_type
, "x");
2801 ir_variable
*y
= in_var(val_type
, "y");
2802 ir_variable
*a
= in_var(blend_type
, "a");
2803 MAKE_SIG(val_type
, always_available
, 3, x
, y
, a
);
2805 body
.emit(ret(lrp(x
, y
, a
)));
2810 ir_function_signature
*
2811 builtin_builder::_mix_sel(builtin_available_predicate avail
,
2812 const glsl_type
*val_type
,
2813 const glsl_type
*blend_type
)
2815 ir_variable
*x
= in_var(val_type
, "x");
2816 ir_variable
*y
= in_var(val_type
, "y");
2817 ir_variable
*a
= in_var(blend_type
, "a");
2818 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
2820 /* csel matches the ternary operator in that a selector of true choses the
2821 * first argument. This differs from mix(x, y, false) which choses the
2822 * second argument (to remain consistent with the interpolating version of
2823 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
2825 * To handle the behavior mismatch, reverse the x and y arguments.
2827 body
.emit(ret(csel(a
, y
, x
)));
2832 ir_function_signature
*
2833 builtin_builder::_step(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2835 ir_variable
*edge
= in_var(edge_type
, "edge");
2836 ir_variable
*x
= in_var(x_type
, "x");
2837 MAKE_SIG(x_type
, always_available
, 2, edge
, x
);
2839 ir_variable
*t
= body
.make_temp(x_type
, "t");
2840 if (x_type
->vector_elements
== 1) {
2841 /* Both are floats */
2842 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
2843 } else if (edge_type
->vector_elements
== 1) {
2844 /* x is a vector but edge is a float */
2845 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2846 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
2849 /* Both are vectors */
2850 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2851 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
2860 ir_function_signature
*
2861 builtin_builder::_smoothstep(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2863 ir_variable
*edge0
= in_var(edge_type
, "edge0");
2864 ir_variable
*edge1
= in_var(edge_type
, "edge1");
2865 ir_variable
*x
= in_var(x_type
, "x");
2866 MAKE_SIG(x_type
, always_available
, 3, edge0
, edge1
, x
);
2868 /* From the GLSL 1.10 specification:
2871 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
2872 * return t * t * (3 - 2 * t);
2875 ir_variable
*t
= body
.make_temp(x_type
, "t");
2876 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
2877 imm(0.0f
), imm(1.0f
))));
2879 body
.emit(ret(mul(t
, mul(t
, sub(imm(3.0f
), mul(imm(2.0f
), t
))))));
2884 ir_function_signature
*
2885 builtin_builder::_isnan(const glsl_type
*type
)
2887 ir_variable
*x
= in_var(type
, "x");
2888 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2890 body
.emit(ret(nequal(x
, x
)));
2895 ir_function_signature
*
2896 builtin_builder::_isinf(const glsl_type
*type
)
2898 ir_variable
*x
= in_var(type
, "x");
2899 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2901 ir_constant_data infinities
;
2902 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2903 infinities
.f
[i
] = std::numeric_limits
<float>::infinity();
2906 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
2911 ir_function_signature
*
2912 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
2914 ir_variable
*x
= in_var(type
, "x");
2915 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2916 body
.emit(ret(bitcast_f2i(x
)));
2920 ir_function_signature
*
2921 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
2923 ir_variable
*x
= in_var(type
, "x");
2924 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2925 body
.emit(ret(bitcast_f2u(x
)));
2929 ir_function_signature
*
2930 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
2932 ir_variable
*x
= in_var(type
, "x");
2933 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2934 body
.emit(ret(bitcast_i2f(x
)));
2938 ir_function_signature
*
2939 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
2941 ir_variable
*x
= in_var(type
, "x");
2942 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2943 body
.emit(ret(bitcast_u2f(x
)));
2947 ir_function_signature
*
2948 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
2950 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2951 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2952 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
2956 ir_function_signature
*
2957 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
2959 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2960 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2961 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
2965 ir_function_signature
*
2966 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
2968 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2969 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2970 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
2974 ir_function_signature
*
2975 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
2977 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2978 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2979 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
2983 ir_function_signature
*
2984 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
2986 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2987 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
2988 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
2992 ir_function_signature
*
2993 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
2995 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2996 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
2997 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
3002 ir_function_signature
*
3003 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
3005 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3006 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3007 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
3011 ir_function_signature
*
3012 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
3014 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3015 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3016 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
3020 ir_function_signature
*
3021 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
3023 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3024 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3025 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
3029 ir_function_signature
*
3030 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
3032 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3033 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3034 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
3038 ir_function_signature
*
3039 builtin_builder::_length(const glsl_type
*type
)
3041 ir_variable
*x
= in_var(type
, "x");
3042 MAKE_SIG(glsl_type::float_type
, always_available
, 1, x
);
3044 body
.emit(ret(sqrt(dotlike(x
, x
))));
3049 ir_function_signature
*
3050 builtin_builder::_distance(const glsl_type
*type
)
3052 ir_variable
*p0
= in_var(type
, "p0");
3053 ir_variable
*p1
= in_var(type
, "p1");
3054 MAKE_SIG(glsl_type::float_type
, always_available
, 2, p0
, p1
);
3056 if (type
->vector_elements
== 1) {
3057 body
.emit(ret(abs(sub(p0
, p1
))));
3059 ir_variable
*p
= body
.make_temp(type
, "p");
3060 body
.emit(assign(p
, sub(p0
, p1
)));
3061 body
.emit(ret(sqrt(dot(p
, p
))));
3067 ir_function_signature
*
3068 builtin_builder::_dot(const glsl_type
*type
)
3070 if (type
->vector_elements
== 1)
3071 return binop(ir_binop_mul
, always_available
, type
, type
, type
);
3073 return binop(ir_binop_dot
, always_available
,
3074 glsl_type::float_type
, type
, type
);
3077 ir_function_signature
*
3078 builtin_builder::_cross(const glsl_type
*type
)
3080 ir_variable
*a
= in_var(type
, "a");
3081 ir_variable
*b
= in_var(type
, "b");
3082 MAKE_SIG(type
, always_available
, 2, a
, b
);
3084 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
3085 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
3087 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
3088 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
3093 ir_function_signature
*
3094 builtin_builder::_normalize(const glsl_type
*type
)
3096 ir_variable
*x
= in_var(type
, "x");
3097 MAKE_SIG(type
, always_available
, 1, x
);
3099 if (type
->vector_elements
== 1) {
3100 body
.emit(ret(sign(x
)));
3102 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
3108 ir_function_signature
*
3109 builtin_builder::_ftransform()
3111 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
3113 body
.emit(ret(new(mem_ctx
) ir_expression(ir_binop_mul
,
3114 glsl_type::vec4_type
,
3115 var_ref(gl_ModelViewProjectionMatrix
),
3116 var_ref(gl_Vertex
))));
3118 /* FINISHME: Once the ir_expression() constructor handles type inference
3119 * for matrix operations, we can simplify this to:
3121 * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
3126 ir_function_signature
*
3127 builtin_builder::_faceforward(const glsl_type
*type
)
3129 ir_variable
*N
= in_var(type
, "N");
3130 ir_variable
*I
= in_var(type
, "I");
3131 ir_variable
*Nref
= in_var(type
, "Nref");
3132 MAKE_SIG(type
, always_available
, 3, N
, I
, Nref
);
3134 body
.emit(if_tree(less(dotlike(Nref
, I
), imm(0.0f
)),
3135 ret(N
), ret(neg(N
))));
3140 ir_function_signature
*
3141 builtin_builder::_reflect(const glsl_type
*type
)
3143 ir_variable
*I
= in_var(type
, "I");
3144 ir_variable
*N
= in_var(type
, "N");
3145 MAKE_SIG(type
, always_available
, 2, I
, N
);
3147 /* I - 2 * dot(N, I) * N */
3148 body
.emit(ret(sub(I
, mul(imm(2.0f
), mul(dotlike(N
, I
), N
)))));
3153 ir_function_signature
*
3154 builtin_builder::_refract(const glsl_type
*type
)
3156 ir_variable
*I
= in_var(type
, "I");
3157 ir_variable
*N
= in_var(type
, "N");
3158 ir_variable
*eta
= in_var(glsl_type::float_type
, "eta");
3159 MAKE_SIG(type
, always_available
, 3, I
, N
, eta
);
3161 ir_variable
*n_dot_i
= body
.make_temp(glsl_type::float_type
, "n_dot_i");
3162 body
.emit(assign(n_dot_i
, dotlike(N
, I
)));
3164 /* From the GLSL 1.10 specification:
3165 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
3167 * return genType(0.0)
3169 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
3171 ir_variable
*k
= body
.make_temp(glsl_type::float_type
, "k");
3172 body
.emit(assign(k
, sub(imm(1.0f
),
3173 mul(eta
, mul(eta
, sub(imm(1.0f
),
3174 mul(n_dot_i
, n_dot_i
)))))));
3175 body
.emit(if_tree(less(k
, imm(0.0f
)),
3176 ret(ir_constant::zero(mem_ctx
, type
)),
3177 ret(sub(mul(eta
, I
),
3178 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
3183 ir_function_signature
*
3184 builtin_builder::_matrixCompMult(const glsl_type
*type
)
3186 ir_variable
*x
= in_var(type
, "x");
3187 ir_variable
*y
= in_var(type
, "y");
3188 MAKE_SIG(type
, always_available
, 2, x
, y
);
3190 ir_variable
*z
= body
.make_temp(type
, "z");
3191 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3192 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
3199 ir_function_signature
*
3200 builtin_builder::_outerProduct(const glsl_type
*type
)
3202 ir_variable
*c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
3203 ir_variable
*r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
3204 MAKE_SIG(type
, v120
, 2, c
, r
);
3206 ir_variable
*m
= body
.make_temp(type
, "m");
3207 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3208 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
3215 ir_function_signature
*
3216 builtin_builder::_transpose(const glsl_type
*orig_type
)
3218 const glsl_type
*transpose_type
=
3219 glsl_type::get_instance(GLSL_TYPE_FLOAT
,
3220 orig_type
->matrix_columns
,
3221 orig_type
->vector_elements
);
3223 ir_variable
*m
= in_var(orig_type
, "m");
3224 MAKE_SIG(transpose_type
, v120
, 1, m
);
3226 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
3227 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
3228 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
3229 body
.emit(assign(array_ref(t
, j
),
3230 matrix_elt(m
, i
, j
),
3239 ir_function_signature
*
3240 builtin_builder::_determinant_mat2()
3242 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3243 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3245 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3246 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
3251 ir_function_signature
*
3252 builtin_builder::_determinant_mat3()
3254 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3255 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3258 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3259 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
3262 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3263 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
3266 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3267 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
3269 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
3270 mul(matrix_elt(m
, 0, 1), f2
)),
3271 mul(matrix_elt(m
, 0, 2), f3
))));
3276 ir_function_signature
*
3277 builtin_builder::_determinant_mat4()
3279 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3280 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3282 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3283 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3284 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3285 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3286 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3287 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3288 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3289 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3290 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3291 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3292 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3293 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3294 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3295 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3296 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3297 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3298 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3299 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3300 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3302 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3303 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3304 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3305 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3306 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3307 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3308 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3309 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3310 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3311 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3312 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3313 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3314 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3315 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3316 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3317 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3318 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3319 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3320 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3322 ir_variable
*adj_0
= body
.make_temp(glsl_type::vec4_type
, "adj_0");
3324 body
.emit(assign(adj_0
,
3325 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3326 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3327 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3329 body
.emit(assign(adj_0
, neg(
3330 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3331 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3332 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3334 body
.emit(assign(adj_0
,
3335 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3336 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3337 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3339 body
.emit(assign(adj_0
, neg(
3340 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3341 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3342 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3345 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
3350 ir_function_signature
*
3351 builtin_builder::_inverse_mat2()
3353 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3354 MAKE_SIG(glsl_type::mat2_type
, v120
, 1, m
);
3356 ir_variable
*adj
= body
.make_temp(glsl_type::mat2_type
, "adj");
3357 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
3358 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
3359 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
3360 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
3362 ir_expression
*det
=
3363 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3364 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
3366 body
.emit(ret(div(adj
, det
)));
3370 ir_function_signature
*
3371 builtin_builder::_inverse_mat3()
3373 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3374 MAKE_SIG(glsl_type::mat3_type
, v120
, 1, m
);
3376 ir_variable
*f11_22_21_12
= body
.make_temp(glsl_type::float_type
, "f11_22_21_12");
3377 ir_variable
*f10_22_20_12
= body
.make_temp(glsl_type::float_type
, "f10_22_20_12");
3378 ir_variable
*f10_21_20_11
= body
.make_temp(glsl_type::float_type
, "f10_21_20_11");
3380 body
.emit(assign(f11_22_21_12
,
3381 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3382 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3383 body
.emit(assign(f10_22_20_12
,
3384 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3385 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3386 body
.emit(assign(f10_21_20_11
,
3387 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3388 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3390 ir_variable
*adj
= body
.make_temp(glsl_type::mat3_type
, "adj");
3391 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
3392 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
3393 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
3395 body
.emit(assign(array_ref(adj
, 0), neg(
3396 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
3397 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
3399 body
.emit(assign(array_ref(adj
, 1),
3400 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
3401 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
3403 body
.emit(assign(array_ref(adj
, 2), neg(
3404 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
3405 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
3408 body
.emit(assign(array_ref(adj
, 0),
3409 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
3410 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
3412 body
.emit(assign(array_ref(adj
, 1), neg(
3413 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
3414 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
3416 body
.emit(assign(array_ref(adj
, 2),
3417 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3418 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
3421 ir_expression
*det
=
3422 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
3423 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
3424 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
3426 body
.emit(ret(div(adj
, det
)));
3431 ir_function_signature
*
3432 builtin_builder::_inverse_mat4()
3434 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3435 MAKE_SIG(glsl_type::mat4_type
, v120
, 1, m
);
3437 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3438 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3439 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3440 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3441 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3442 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3443 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3444 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3445 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3446 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3447 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3448 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3449 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3450 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3451 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3452 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3453 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3454 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3455 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3457 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3458 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3459 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3460 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3461 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3462 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3463 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3464 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3465 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3466 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3467 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3468 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3469 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3470 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3471 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3472 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3473 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3474 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3475 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3477 ir_variable
*adj
= body
.make_temp(glsl_type::mat4_type
, "adj");
3478 body
.emit(assign(array_ref(adj
, 0),
3479 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3480 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3481 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3483 body
.emit(assign(array_ref(adj
, 1), neg(
3484 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3485 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3486 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3488 body
.emit(assign(array_ref(adj
, 2),
3489 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3490 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3491 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3493 body
.emit(assign(array_ref(adj
, 3), neg(
3494 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3495 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3496 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3499 body
.emit(assign(array_ref(adj
, 0), neg(
3500 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
3501 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
3502 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
3504 body
.emit(assign(array_ref(adj
, 1),
3505 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
3506 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
3507 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
3509 body
.emit(assign(array_ref(adj
, 2), neg(
3510 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
3511 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
3512 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
3514 body
.emit(assign(array_ref(adj
, 3),
3515 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
3516 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
3517 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
3520 body
.emit(assign(array_ref(adj
, 0),
3521 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
3522 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
3523 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
3525 body
.emit(assign(array_ref(adj
, 1), neg(
3526 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
3527 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
3528 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
3530 body
.emit(assign(array_ref(adj
, 2),
3531 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
3532 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
3533 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
3535 body
.emit(assign(array_ref(adj
, 3), neg(
3536 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
3537 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
3538 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
3541 body
.emit(assign(array_ref(adj
, 0), neg(
3542 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
3543 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
3544 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
3546 body
.emit(assign(array_ref(adj
, 1),
3547 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
3548 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
3549 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
3551 body
.emit(assign(array_ref(adj
, 2), neg(
3552 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
3553 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
3554 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
3556 body
.emit(assign(array_ref(adj
, 3),
3557 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
3558 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
3559 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
3562 ir_expression
*det
=
3563 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
3564 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
3565 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
3566 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
3568 body
.emit(ret(div(adj
, det
)));
3574 ir_function_signature
*
3575 builtin_builder::_lessThan(builtin_available_predicate avail
,
3576 const glsl_type
*type
)
3578 return binop(ir_binop_less
, avail
,
3579 glsl_type::bvec(type
->vector_elements
), type
, type
);
3582 ir_function_signature
*
3583 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
3584 const glsl_type
*type
)
3586 return binop(ir_binop_lequal
, avail
,
3587 glsl_type::bvec(type
->vector_elements
), type
, type
);
3590 ir_function_signature
*
3591 builtin_builder::_greaterThan(builtin_available_predicate avail
,
3592 const glsl_type
*type
)
3594 return binop(ir_binop_greater
, avail
,
3595 glsl_type::bvec(type
->vector_elements
), type
, type
);
3598 ir_function_signature
*
3599 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
3600 const glsl_type
*type
)
3602 return binop(ir_binop_gequal
, avail
,
3603 glsl_type::bvec(type
->vector_elements
), type
, type
);
3606 ir_function_signature
*
3607 builtin_builder::_equal(builtin_available_predicate avail
,
3608 const glsl_type
*type
)
3610 return binop(ir_binop_equal
, avail
,
3611 glsl_type::bvec(type
->vector_elements
), type
, type
);
3614 ir_function_signature
*
3615 builtin_builder::_notEqual(builtin_available_predicate avail
,
3616 const glsl_type
*type
)
3618 return binop(ir_binop_nequal
, avail
,
3619 glsl_type::bvec(type
->vector_elements
), type
, type
);
3622 ir_function_signature
*
3623 builtin_builder::_any(const glsl_type
*type
)
3625 return unop(always_available
, ir_unop_any
, glsl_type::bool_type
, type
);
3628 ir_function_signature
*
3629 builtin_builder::_all(const glsl_type
*type
)
3631 ir_variable
*v
= in_var(type
, "v");
3632 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
3634 switch (type
->vector_elements
) {
3636 body
.emit(ret(logic_and(swizzle_x(v
), swizzle_y(v
))));
3639 body
.emit(ret(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3643 body
.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3652 UNOP(not, ir_unop_logic_not
, always_available
)
3655 has_lod(const glsl_type
*sampler_type
)
3657 assert(sampler_type
->is_sampler());
3659 switch (sampler_type
->sampler_dimensionality
) {
3660 case GLSL_SAMPLER_DIM_RECT
:
3661 case GLSL_SAMPLER_DIM_BUF
:
3662 case GLSL_SAMPLER_DIM_MS
:
3669 ir_function_signature
*
3670 builtin_builder::_textureSize(builtin_available_predicate avail
,
3671 const glsl_type
*return_type
,
3672 const glsl_type
*sampler_type
)
3674 ir_variable
*s
= in_var(sampler_type
, "sampler");
3675 /* The sampler always exists; add optional lod later. */
3676 MAKE_SIG(return_type
, avail
, 1, s
);
3678 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
3679 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
3681 if (has_lod(sampler_type
)) {
3682 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3683 sig
->parameters
.push_tail(lod
);
3684 tex
->lod_info
.lod
= var_ref(lod
);
3686 tex
->lod_info
.lod
= imm(0u);
3689 body
.emit(ret(tex
));
3694 ir_function_signature
*
3695 builtin_builder::_texture(ir_texture_opcode opcode
,
3696 builtin_available_predicate avail
,
3697 const glsl_type
*return_type
,
3698 const glsl_type
*sampler_type
,
3699 const glsl_type
*coord_type
,
3702 ir_variable
*s
= in_var(sampler_type
, "sampler");
3703 ir_variable
*P
= in_var(coord_type
, "P");
3704 /* The sampler and coordinate always exist; add optional parameters later. */
3705 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3707 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
3708 tex
->set_sampler(var_ref(s
), return_type
);
3710 const int coord_size
= sampler_type
->coordinate_components();
3712 if (coord_size
== coord_type
->vector_elements
) {
3713 tex
->coordinate
= var_ref(P
);
3715 /* The incoming coordinate also has the projector or shadow comparitor,
3716 * so we need to swizzle those away.
3718 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
3721 /* The projector is always in the last component. */
3722 if (flags
& TEX_PROJECT
)
3723 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
3725 if (sampler_type
->sampler_shadow
) {
3726 if (opcode
== ir_tg4
) {
3727 /* gather has refz as a separate parameter, immediately after the
3730 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
3731 sig
->parameters
.push_tail(refz
);
3732 tex
->shadow_comparitor
= var_ref(refz
);
3734 /* The shadow comparitor is normally in the Z component, but a few types
3735 * have sufficiently large coordinates that it's in W.
3737 tex
->shadow_comparitor
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
3741 if (opcode
== ir_txl
) {
3742 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
3743 sig
->parameters
.push_tail(lod
);
3744 tex
->lod_info
.lod
= var_ref(lod
);
3745 } else if (opcode
== ir_txd
) {
3746 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3747 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
3748 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
3749 sig
->parameters
.push_tail(dPdx
);
3750 sig
->parameters
.push_tail(dPdy
);
3751 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
3752 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
3755 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
3756 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3757 ir_variable
*offset
=
3758 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
3759 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
3760 sig
->parameters
.push_tail(offset
);
3761 tex
->offset
= var_ref(offset
);
3764 if (flags
& TEX_OFFSET_ARRAY
) {
3765 ir_variable
*offsets
=
3766 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
3767 "offsets", ir_var_const_in
);
3768 sig
->parameters
.push_tail(offsets
);
3769 tex
->offset
= var_ref(offsets
);
3772 if (opcode
== ir_tg4
) {
3773 if (flags
& TEX_COMPONENT
) {
3774 ir_variable
*component
=
3775 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
3776 sig
->parameters
.push_tail(component
);
3777 tex
->lod_info
.component
= var_ref(component
);
3780 tex
->lod_info
.component
= imm(0);
3784 /* The "bias" parameter comes /after/ the "offset" parameter, which is
3785 * inconsistent with both textureLodOffset and textureGradOffset.
3787 if (opcode
== ir_txb
) {
3788 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
3789 sig
->parameters
.push_tail(bias
);
3790 tex
->lod_info
.bias
= var_ref(bias
);
3793 body
.emit(ret(tex
));
3798 ir_function_signature
*
3799 builtin_builder::_textureCubeArrayShadow()
3801 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
3802 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
3803 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
3804 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
3806 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
3807 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
3809 tex
->coordinate
= var_ref(P
);
3810 tex
->shadow_comparitor
= var_ref(compare
);
3812 body
.emit(ret(tex
));
3817 ir_function_signature
*
3818 builtin_builder::_texelFetch(builtin_available_predicate avail
,
3819 const glsl_type
*return_type
,
3820 const glsl_type
*sampler_type
,
3821 const glsl_type
*coord_type
,
3822 const glsl_type
*offset_type
)
3824 ir_variable
*s
= in_var(sampler_type
, "sampler");
3825 ir_variable
*P
= in_var(coord_type
, "P");
3826 /* The sampler and coordinate always exist; add optional parameters later. */
3827 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3829 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
3830 tex
->coordinate
= var_ref(P
);
3831 tex
->set_sampler(var_ref(s
), return_type
);
3833 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
3834 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
3835 sig
->parameters
.push_tail(sample
);
3836 tex
->lod_info
.sample_index
= var_ref(sample
);
3837 tex
->op
= ir_txf_ms
;
3838 } else if (has_lod(sampler_type
)) {
3839 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3840 sig
->parameters
.push_tail(lod
);
3841 tex
->lod_info
.lod
= var_ref(lod
);
3843 tex
->lod_info
.lod
= imm(0u);
3846 if (offset_type
!= NULL
) {
3847 ir_variable
*offset
=
3848 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
3849 sig
->parameters
.push_tail(offset
);
3850 tex
->offset
= var_ref(offset
);
3853 body
.emit(ret(tex
));
3858 ir_function_signature
*
3859 builtin_builder::_EmitVertex()
3861 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3863 body
.emit(new(mem_ctx
) ir_emit_vertex());
3868 ir_function_signature
*
3869 builtin_builder::_EndPrimitive()
3871 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3873 body
.emit(new(mem_ctx
) ir_end_primitive());
3878 ir_function_signature
*
3879 builtin_builder::_textureQueryLod(const glsl_type
*sampler_type
,
3880 const glsl_type
*coord_type
)
3882 ir_variable
*s
= in_var(sampler_type
, "sampler");
3883 ir_variable
*coord
= in_var(coord_type
, "coord");
3884 /* The sampler and coordinate always exist; add optional parameters later. */
3885 MAKE_SIG(glsl_type::vec2_type
, texture_query_lod
, 2, s
, coord
);
3887 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
3888 tex
->coordinate
= var_ref(coord
);
3889 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
3891 body
.emit(ret(tex
));
3896 ir_function_signature
*
3897 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
3899 ir_variable
*s
= in_var(sampler_type
, "sampler");
3900 const glsl_type
*return_type
= glsl_type::int_type
;
3901 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
3903 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
3904 tex
->set_sampler(var_ref(s
), return_type
);
3906 body
.emit(ret(tex
));
3911 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
3912 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
3914 ir_function_signature
*
3915 builtin_builder::_fwidth(const glsl_type
*type
)
3917 ir_variable
*p
= in_var(type
, "p");
3918 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
3920 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
3925 ir_function_signature
*
3926 builtin_builder::_noise1(const glsl_type
*type
)
3928 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
3931 ir_function_signature
*
3932 builtin_builder::_noise2(const glsl_type
*type
)
3934 ir_variable
*p
= in_var(type
, "p");
3935 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
3937 ir_constant_data b_offset
;
3938 b_offset
.f
[0] = 601.0f
;
3939 b_offset
.f
[1] = 313.0f
;
3940 b_offset
.f
[2] = 29.0f
;
3941 b_offset
.f
[3] = 277.0f
;
3943 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3944 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3945 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
3946 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3947 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3948 body
.emit(assign(t
, a
, WRITEMASK_X
));
3949 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3955 ir_function_signature
*
3956 builtin_builder::_noise3(const glsl_type
*type
)
3958 ir_variable
*p
= in_var(type
, "p");
3959 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
3961 ir_constant_data b_offset
;
3962 b_offset
.f
[0] = 601.0f
;
3963 b_offset
.f
[1] = 313.0f
;
3964 b_offset
.f
[2] = 29.0f
;
3965 b_offset
.f
[3] = 277.0f
;
3967 ir_constant_data c_offset
;
3968 c_offset
.f
[0] = 1559.0f
;
3969 c_offset
.f
[1] = 113.0f
;
3970 c_offset
.f
[2] = 1861.0f
;
3971 c_offset
.f
[3] = 797.0f
;
3973 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3974 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3975 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
3976 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
3977 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3978 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3979 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
3980 body
.emit(assign(t
, a
, WRITEMASK_X
));
3981 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3982 body
.emit(assign(t
, c
, WRITEMASK_Z
));
3988 ir_function_signature
*
3989 builtin_builder::_noise4(const glsl_type
*type
)
3991 ir_variable
*p
= in_var(type
, "p");
3992 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
3994 ir_variable
*_p
= body
.make_temp(type
, "_p");
3996 ir_constant_data p_offset
;
3997 p_offset
.f
[0] = 1559.0f
;
3998 p_offset
.f
[1] = 113.0f
;
3999 p_offset
.f
[2] = 1861.0f
;
4000 p_offset
.f
[3] = 797.0f
;
4002 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
4004 ir_constant_data offset
;
4005 offset
.f
[0] = 601.0f
;
4006 offset
.f
[1] = 313.0f
;
4007 offset
.f
[2] = 29.0f
;
4008 offset
.f
[3] = 277.0f
;
4010 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4011 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4012 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4013 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
4014 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
4015 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4016 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
4017 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
4018 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
4019 body
.emit(assign(t
, a
, WRITEMASK_X
));
4020 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4021 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4022 body
.emit(assign(t
, d
, WRITEMASK_W
));
4028 ir_function_signature
*
4029 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
4031 ir_variable
*value
= in_var(type
, "value");
4032 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4033 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4034 MAKE_SIG(type
, gpu_shader5
, 3, value
, offset
, bits
);
4036 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
, offset
, bits
)));
4041 ir_function_signature
*
4042 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
4044 ir_variable
*base
= in_var(type
, "base");
4045 ir_variable
*insert
= in_var(type
, "insert");
4046 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4047 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4048 MAKE_SIG(type
, gpu_shader5
, 4, base
, insert
, offset
, bits
);
4050 body
.emit(ret(bitfield_insert(base
, insert
, offset
, bits
)));
4055 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5
)
4057 ir_function_signature
*
4058 builtin_builder::_bitCount(const glsl_type
*type
)
4060 return unop(gpu_shader5
, ir_unop_bit_count
,
4061 glsl_type::ivec(type
->vector_elements
), type
);
4064 ir_function_signature
*
4065 builtin_builder::_findLSB(const glsl_type
*type
)
4067 return unop(gpu_shader5
, ir_unop_find_lsb
,
4068 glsl_type::ivec(type
->vector_elements
), type
);
4071 ir_function_signature
*
4072 builtin_builder::_findMSB(const glsl_type
*type
)
4074 return unop(gpu_shader5
, ir_unop_find_msb
,
4075 glsl_type::ivec(type
->vector_elements
), type
);
4078 ir_function_signature
*
4079 builtin_builder::_fma(const glsl_type
*type
)
4081 ir_variable
*a
= in_var(type
, "a");
4082 ir_variable
*b
= in_var(type
, "b");
4083 ir_variable
*c
= in_var(type
, "c");
4084 MAKE_SIG(type
, gpu_shader5
, 3, a
, b
, c
);
4086 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
4091 ir_function_signature
*
4092 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4094 return binop(ir_binop_ldexp
, gpu_shader5
, x_type
, x_type
, exp_type
);
4097 ir_function_signature
*
4098 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4100 ir_variable
*x
= in_var(x_type
, "x");
4101 ir_variable
*exponent
= out_var(exp_type
, "exp");
4102 MAKE_SIG(x_type
, gpu_shader5
, 2, x
, exponent
);
4104 const unsigned vec_elem
= x_type
->vector_elements
;
4105 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
4106 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
4108 /* Single-precision floating-point values are stored as
4113 * An exponent shift of 23 will shift the mantissa out, leaving only the
4114 * exponent and sign bit (which itself may be zero, if the absolute value
4115 * was taken before the bitcast and shift.
4117 ir_constant
*exponent_shift
= imm(23);
4118 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
4120 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
4122 /* Exponent of floating-point values in the range [0.5, 1.0). */
4123 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
4125 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
4126 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
4128 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
4129 * to unsigned integers to ensure that 1 bits aren't shifted in.
4131 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
4132 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
4133 imm(0, vec_elem
)))));
4135 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
4136 body
.emit(assign(bits
, bitcast_f2u(x
)));
4137 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
4138 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
4139 imm(0u, vec_elem
)))));
4140 body
.emit(ret(bitcast_u2f(bits
)));
4145 ir_function_signature
*
4146 builtin_builder::_uaddCarry(const glsl_type
*type
)
4148 ir_variable
*x
= in_var(type
, "x");
4149 ir_variable
*y
= in_var(type
, "y");
4150 ir_variable
*carry
= out_var(type
, "carry");
4151 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, carry
);
4153 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
4154 body
.emit(ret(add(x
, y
)));
4159 ir_function_signature
*
4160 builtin_builder::_usubBorrow(const glsl_type
*type
)
4162 ir_variable
*x
= in_var(type
, "x");
4163 ir_variable
*y
= in_var(type
, "y");
4164 ir_variable
*borrow
= out_var(type
, "borrow");
4165 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, borrow
);
4167 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
4168 body
.emit(ret(sub(x
, y
)));
4174 * For both imulExtended() and umulExtended() built-ins.
4176 ir_function_signature
*
4177 builtin_builder::_mulExtended(const glsl_type
*type
)
4179 ir_variable
*x
= in_var(type
, "x");
4180 ir_variable
*y
= in_var(type
, "y");
4181 ir_variable
*msb
= out_var(type
, "msb");
4182 ir_variable
*lsb
= out_var(type
, "lsb");
4183 MAKE_SIG(glsl_type::void_type
, gpu_shader5
, 4, x
, y
, msb
, lsb
);
4185 body
.emit(assign(msb
, imul_high(x
, y
)));
4186 body
.emit(assign(lsb
, mul(x
, y
)));
4191 ir_function_signature
*
4192 builtin_builder::_atomic_intrinsic(builtin_available_predicate avail
)
4194 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
4195 MAKE_INTRINSIC(glsl_type::uint_type
, avail
, 1, counter
);
4199 ir_function_signature
*
4200 builtin_builder::_atomic_op(const char *intrinsic
,
4201 builtin_available_predicate avail
)
4203 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
4204 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
4206 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
4207 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
4209 body
.emit(ret(retval
));
4213 ir_function_signature
*
4214 builtin_builder::_min3(const glsl_type
*type
)
4216 ir_variable
*x
= in_var(type
, "x");
4217 ir_variable
*y
= in_var(type
, "y");
4218 ir_variable
*z
= in_var(type
, "z");
4219 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4221 ir_expression
*min3
= min2(x
, min2(y
,z
));
4222 body
.emit(ret(min3
));
4227 ir_function_signature
*
4228 builtin_builder::_max3(const glsl_type
*type
)
4230 ir_variable
*x
= in_var(type
, "x");
4231 ir_variable
*y
= in_var(type
, "y");
4232 ir_variable
*z
= in_var(type
, "z");
4233 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4235 ir_expression
*max3
= max2(x
, max2(y
,z
));
4236 body
.emit(ret(max3
));
4241 ir_function_signature
*
4242 builtin_builder::_mid3(const glsl_type
*type
)
4244 ir_variable
*x
= in_var(type
, "x");
4245 ir_variable
*y
= in_var(type
, "y");
4246 ir_variable
*z
= in_var(type
, "z");
4247 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4249 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
4250 body
.emit(ret(mid3
));
4255 ir_function_signature
*
4256 builtin_builder::_image_prototype(const glsl_type
*image_type
,
4257 const char *intrinsic_name
,
4258 unsigned num_arguments
,
4261 const glsl_type
*data_type
= glsl_type::get_instance(
4262 image_type
->sampler_type
,
4263 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
4265 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
4266 glsl_type::void_type
: data_type
);
4268 /* Addressing arguments that are always present. */
4269 ir_variable
*image
= in_var(image_type
, "image");
4270 ir_variable
*coord
= in_var(
4271 glsl_type::ivec(image_type
->coordinate_components()), "coord");
4273 ir_function_signature
*sig
= new_sig(
4274 ret_type
, shader_image_load_store
, 2, image
, coord
);
4276 /* Sample index for multisample images. */
4277 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
4278 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
4280 /* Data arguments. */
4281 for (unsigned i
= 0; i
< num_arguments
; ++i
)
4282 sig
->parameters
.push_tail(in_var(data_type
,
4283 ralloc_asprintf(NULL
, "arg%d", i
)));
4285 /* Set the maximal set of qualifiers allowed for this image
4286 * built-in. Function calls with arguments having fewer
4287 * qualifiers than present in the prototype are allowed by the
4288 * spec, but not with more, i.e. this will make the compiler
4289 * accept everything that needs to be accepted, and reject cases
4290 * like loads from write-only or stores to read-only images.
4292 image
->data
.image
.read_only
= flags
& IMAGE_FUNCTION_READ_ONLY
;
4293 image
->data
.image
.write_only
= flags
& IMAGE_FUNCTION_WRITE_ONLY
;
4294 image
->data
.image
.coherent
= true;
4295 image
->data
.image
._volatile
= true;
4296 image
->data
.image
.restrict_flag
= true;
4301 ir_function_signature
*
4302 builtin_builder::_image(const glsl_type
*image_type
,
4303 const char *intrinsic_name
,
4304 unsigned num_arguments
,
4307 ir_function_signature
*sig
= _image_prototype(image_type
, intrinsic_name
,
4308 num_arguments
, flags
);
4310 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
4311 ir_factory
body(&sig
->body
, mem_ctx
);
4312 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
4314 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
4315 body
.emit(call(f
, NULL
, sig
->parameters
));
4317 ir_variable
*ret_val
=
4318 body
.make_temp(sig
->return_type
, "_ret_val");
4319 body
.emit(call(f
, ret_val
, sig
->parameters
));
4320 body
.emit(ret(ret_val
));
4323 sig
->is_defined
= true;
4326 sig
->is_intrinsic
= true;
4332 ir_function_signature
*
4333 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
)
4335 MAKE_INTRINSIC(glsl_type::void_type
, avail
, 0);
4339 ir_function_signature
*
4340 builtin_builder::_memory_barrier(builtin_available_predicate avail
)
4342 MAKE_SIG(glsl_type::void_type
, avail
, 0);
4343 body
.emit(call(shader
->symbols
->get_function("__intrinsic_memory_barrier"),
4344 NULL
, sig
->parameters
));
4350 /******************************************************************************/
4352 /* The singleton instance of builtin_builder. */
4353 static builtin_builder builtins
;
4354 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
4357 * External API (exposing the built-in module to the rest of the compiler):
4361 _mesa_glsl_initialize_builtin_functions()
4363 mtx_lock(&builtins_lock
);
4364 builtins
.initialize();
4365 mtx_unlock(&builtins_lock
);
4369 _mesa_glsl_release_builtin_functions()
4371 mtx_lock(&builtins_lock
);
4373 mtx_unlock(&builtins_lock
);
4376 ir_function_signature
*
4377 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
4378 const char *name
, exec_list
*actual_parameters
)
4380 ir_function_signature
* s
;
4381 mtx_lock(&builtins_lock
);
4382 s
= builtins
.find(state
, name
, actual_parameters
);
4383 mtx_unlock(&builtins_lock
);
4388 _mesa_glsl_get_builtin_function_shader()
4390 return builtins
.shader
;