2 * Copyright © 2013 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
65 using namespace ir_builder
;
68 * Availability predicates:
72 always_available(const _mesa_glsl_parse_state
*state
)
78 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
80 return state
->target
== vertex_shader
&&
81 state
->language_version
<= 130 &&
86 fs_only(const _mesa_glsl_parse_state
*state
)
88 return state
->target
== fragment_shader
;
92 gs_only(const _mesa_glsl_parse_state
*state
)
94 return state
->target
== geometry_shader
;
98 v110(const _mesa_glsl_parse_state
*state
)
100 return !state
->es_shader
;
104 v110_fs_only(const _mesa_glsl_parse_state
*state
)
106 return !state
->es_shader
&& state
->target
== fragment_shader
;
110 v120(const _mesa_glsl_parse_state
*state
)
112 return state
->is_version(120, 300);
116 v130(const _mesa_glsl_parse_state
*state
)
118 return state
->is_version(130, 300);
122 v130_fs_only(const _mesa_glsl_parse_state
*state
)
124 return state
->is_version(130, 300) &&
125 state
->target
== fragment_shader
;
129 v140(const _mesa_glsl_parse_state
*state
)
131 return state
->is_version(140, 0);
135 texture_rectangle(const _mesa_glsl_parse_state
*state
)
137 return state
->ARB_texture_rectangle_enable
;
141 texture_external(const _mesa_glsl_parse_state
*state
)
143 return state
->OES_EGL_image_external_enable
;
146 /** True if texturing functions with explicit LOD are allowed. */
148 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
150 /* Texturing functions with "Lod" in their name exist:
151 * - In the vertex shader stage (for all languages)
152 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
153 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
155 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
156 * don't need to explicitly check state->es_shader.
158 return state
->target
== vertex_shader
||
159 state
->is_version(130, 300) ||
160 state
->ARB_shader_texture_lod_enable
;
164 v110_lod(const _mesa_glsl_parse_state
*state
)
166 return !state
->es_shader
&& lod_exists_in_stage(state
);
170 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
172 return state
->ARB_shader_texture_lod_enable
;
176 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
178 return state
->ARB_shader_texture_lod_enable
&&
179 state
->ARB_texture_rectangle_enable
;
183 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
185 return state
->is_version(330, 300) ||
186 state
->ARB_shader_bit_encoding_enable
||
187 state
->ARB_gpu_shader5_enable
;
191 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
193 return v130(state
) && state
->EXT_shader_integer_mix_enable
;
197 shader_packing(const _mesa_glsl_parse_state
*state
)
199 return state
->ARB_shading_language_packing_enable
||
200 state
->is_version(400, 0);
204 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
206 return state
->ARB_shading_language_packing_enable
||
207 state
->is_version(400, 300);
211 gpu_shader5(const _mesa_glsl_parse_state
*state
)
213 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
217 texture_array_lod(const _mesa_glsl_parse_state
*state
)
219 return lod_exists_in_stage(state
) &&
220 state
->EXT_texture_array_enable
;
224 fs_texture_array(const _mesa_glsl_parse_state
*state
)
226 return state
->target
== fragment_shader
&&
227 state
->EXT_texture_array_enable
;
231 texture_array(const _mesa_glsl_parse_state
*state
)
233 return state
->EXT_texture_array_enable
;
237 texture_multisample(const _mesa_glsl_parse_state
*state
)
239 return state
->is_version(150, 0) ||
240 state
->ARB_texture_multisample_enable
;
244 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
246 return state
->target
== fragment_shader
&&
247 (state
->is_version(400, 0) ||
248 state
->ARB_texture_cube_map_array_enable
);
252 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
254 return state
->is_version(400, 0) ||
255 state
->ARB_texture_cube_map_array_enable
;
259 texture_query_levels(const _mesa_glsl_parse_state
*state
)
261 return state
->is_version(430, 0) ||
262 state
->ARB_texture_query_levels_enable
;
266 texture_query_lod(const _mesa_glsl_parse_state
*state
)
268 return state
->target
== fragment_shader
&&
269 state
->ARB_texture_query_lod_enable
;
273 texture_gather(const _mesa_glsl_parse_state
*state
)
275 return state
->is_version(400, 0) ||
276 state
->ARB_texture_gather_enable
||
277 state
->ARB_gpu_shader5_enable
;
280 /* Desktop GL or OES_standard_derivatives + fragment shader only */
282 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
284 return state
->target
== fragment_shader
&&
285 (!state
->es_shader
|| state
->OES_standard_derivatives_enable
);
289 tex1d_lod(const _mesa_glsl_parse_state
*state
)
291 return !state
->es_shader
&& lod_exists_in_stage(state
);
294 /** True if sampler3D exists */
296 tex3d(const _mesa_glsl_parse_state
*state
)
298 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
299 * OES_texture_3D extension, and in GLSL ES 3.00.
301 return !state
->es_shader
||
302 state
->OES_texture_3D_enable
||
303 state
->language_version
>= 300;
307 fs_tex3d(const _mesa_glsl_parse_state
*state
)
309 return state
->target
== fragment_shader
&&
310 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
314 tex3d_lod(const _mesa_glsl_parse_state
*state
)
316 return tex3d(state
) && lod_exists_in_stage(state
);
320 /******************************************************************************/
325 * builtin_builder: A singleton object representing the core of the built-in
328 * It generates IR for every built-in function signature, and organizes them
331 class builtin_builder
{
338 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
339 const char *name
, exec_list
*actual_parameters
);
344 * A shader to hold all the built-in signatures; created by this module.
346 * This includes signatures for every built-in, regardless of version or
347 * enabled extensions. The availability predicate associated with each
348 * signature allows matching_signature() to filter out the irrelevant ones.
352 /** Global variables used by built-in functions. */
353 ir_variable
*gl_ModelViewProjectionMatrix
;
354 ir_variable
*gl_Vertex
;
356 void create_shader();
357 void create_builtins();
360 * IR builder helpers:
362 * These convenience functions assist in emitting IR, but don't necessarily
363 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
366 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
367 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
368 ir_constant
*imm(float f
, unsigned vector_elements
=1);
369 ir_constant
*imm(int i
, unsigned vector_elements
=1);
370 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
371 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
372 ir_dereference_variable
*var_ref(ir_variable
*var
);
373 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
374 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
376 ir_expression
*asin_expr(ir_variable
*x
);
378 /** Create a new function and add the given signatures. */
379 void add_function(const char *name
, ...);
381 ir_function_signature
*new_sig(const glsl_type
*return_type
,
382 builtin_available_predicate avail
,
383 int num_params
, ...);
386 * Function signature generators:
389 ir_function_signature
*unop(builtin_available_predicate avail
,
390 ir_expression_operation opcode
,
391 const glsl_type
*return_type
,
392 const glsl_type
*param_type
);
393 ir_function_signature
*binop(ir_expression_operation opcode
,
394 builtin_available_predicate avail
,
395 const glsl_type
*return_type
,
396 const glsl_type
*param0_type
,
397 const glsl_type
*param1_type
);
399 #define B0(X) ir_function_signature *_##X();
400 #define B1(X) ir_function_signature *_##X(const glsl_type *);
401 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
402 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
403 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
404 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
441 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
442 const glsl_type
*val_type
,
443 const glsl_type
*blend_type
);
452 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
453 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
454 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
455 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
456 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
457 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
458 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
459 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
460 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
461 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
473 B0(determinant_mat2
);
474 B0(determinant_mat3
);
475 B0(determinant_mat4
);
483 BA1(greaterThanEqual
);
490 ir_function_signature
*_textureSize(builtin_available_predicate avail
,
491 const glsl_type
*return_type
,
492 const glsl_type
*sampler_type
);
494 /** Flags to _texture() */
495 #define TEX_PROJECT 1
497 #define TEX_COMPONENT 4
499 ir_function_signature
*_texture(ir_texture_opcode opcode
,
500 builtin_available_predicate avail
,
501 const glsl_type
*return_type
,
502 const glsl_type
*sampler_type
,
503 const glsl_type
*coord_type
,
505 B0(textureCubeArrayShadow
);
506 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
507 const glsl_type
*return_type
,
508 const glsl_type
*sampler_type
,
509 const glsl_type
*coord_type
,
510 const glsl_type
*offset_type
= NULL
);
516 B1(textureQueryLevels
);
546 } /* anonymous namespace */
549 * Core builtin_builder functionality:
552 builtin_builder::builtin_builder()
554 gl_ModelViewProjectionMatrix(NULL
),
560 builtin_builder::~builtin_builder()
562 ralloc_free(mem_ctx
);
565 ir_function_signature
*
566 builtin_builder::find(_mesa_glsl_parse_state
*state
,
567 const char *name
, exec_list
*actual_parameters
)
569 /* The shader currently being compiled requested a built-in function;
570 * it needs to link against builtin_builder::shader in order to get them.
572 * Even if we don't find a matching signature, we still need to do this so
573 * that the "no matching signature" error will list potential candidates
574 * from the available built-ins.
576 state
->builtins_to_link
[0] = shader
;
577 state
->num_builtins_to_link
= 1;
579 ir_function
*f
= shader
->symbols
->get_function(name
);
583 ir_function_signature
*sig
= f
->matching_signature(state
, actual_parameters
);
591 builtin_builder::initialize()
593 /* If already initialized, don't do it again. */
597 mem_ctx
= ralloc_context(NULL
);
603 builtin_builder::release()
605 ralloc_free(mem_ctx
);
613 builtin_builder::create_shader()
615 /* The target doesn't actually matter. There's no target for generic
616 * GLSL utility code that could be linked against any stage, so just
617 * arbitrarily pick GL_VERTEX_SHADER.
619 shader
= _mesa_new_shader(NULL
, 0, GL_VERTEX_SHADER
);
620 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
622 gl_ModelViewProjectionMatrix
=
623 new(mem_ctx
) ir_variable(glsl_type::mat4_type
,
624 "gl_ModelViewProjectionMatrix",
627 shader
->symbols
->add_variable(gl_ModelViewProjectionMatrix
);
629 gl_Vertex
= in_var(glsl_type::vec4_type
, "gl_Vertex");
630 shader
->symbols
->add_variable(gl_Vertex
);
636 * Create ir_function and ir_function_signature objects for each built-in.
638 * Contains a list of every available built-in.
641 builtin_builder::create_builtins()
644 add_function(#NAME, \
645 _##NAME(glsl_type::float_type), \
646 _##NAME(glsl_type::vec2_type), \
647 _##NAME(glsl_type::vec3_type), \
648 _##NAME(glsl_type::vec4_type), \
652 add_function(#NAME, \
653 _##NAME(glsl_type::float_type), \
654 _##NAME(glsl_type::vec2_type), \
655 _##NAME(glsl_type::vec3_type), \
656 _##NAME(glsl_type::vec4_type), \
657 _##NAME(glsl_type::int_type), \
658 _##NAME(glsl_type::ivec2_type), \
659 _##NAME(glsl_type::ivec3_type), \
660 _##NAME(glsl_type::ivec4_type), \
664 add_function(#NAME, \
665 _##NAME(always_available, glsl_type::float_type), \
666 _##NAME(always_available, glsl_type::vec2_type), \
667 _##NAME(always_available, glsl_type::vec3_type), \
668 _##NAME(always_available, glsl_type::vec4_type), \
670 _##NAME(always_available, glsl_type::int_type), \
671 _##NAME(always_available, glsl_type::ivec2_type), \
672 _##NAME(always_available, glsl_type::ivec3_type), \
673 _##NAME(always_available, glsl_type::ivec4_type), \
675 _##NAME(v130, glsl_type::uint_type), \
676 _##NAME(v130, glsl_type::uvec2_type), \
677 _##NAME(v130, glsl_type::uvec3_type), \
678 _##NAME(v130, glsl_type::uvec4_type), \
682 add_function(#NAME, \
683 _##NAME(glsl_type::int_type), \
684 _##NAME(glsl_type::ivec2_type), \
685 _##NAME(glsl_type::ivec3_type), \
686 _##NAME(glsl_type::ivec4_type), \
688 _##NAME(glsl_type::uint_type), \
689 _##NAME(glsl_type::uvec2_type), \
690 _##NAME(glsl_type::uvec3_type), \
691 _##NAME(glsl_type::uvec4_type), \
695 add_function(#NAME, \
696 _##NAME(always_available, glsl_type::float_type), \
697 _##NAME(always_available, glsl_type::vec2_type), \
698 _##NAME(always_available, glsl_type::vec3_type), \
699 _##NAME(always_available, glsl_type::vec4_type), \
701 _##NAME(always_available, glsl_type::int_type), \
702 _##NAME(always_available, glsl_type::ivec2_type), \
703 _##NAME(always_available, glsl_type::ivec3_type), \
704 _##NAME(always_available, glsl_type::ivec4_type), \
706 _##NAME(v130, glsl_type::uint_type), \
707 _##NAME(v130, glsl_type::uvec2_type), \
708 _##NAME(v130, glsl_type::uvec3_type), \
709 _##NAME(v130, glsl_type::uvec4_type), \
711 _##NAME(always_available, glsl_type::bool_type), \
712 _##NAME(always_available, glsl_type::bvec2_type), \
713 _##NAME(always_available, glsl_type::bvec3_type), \
714 _##NAME(always_available, glsl_type::bvec4_type), \
717 #define FIU2_MIXED(NAME) \
718 add_function(#NAME, \
719 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
720 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
721 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
722 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
724 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
725 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
726 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
728 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
729 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
730 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
731 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
733 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
734 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
735 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
737 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
738 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
739 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
740 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
742 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
743 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
744 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
756 _atan(glsl_type::float_type
),
757 _atan(glsl_type::vec2_type
),
758 _atan(glsl_type::vec3_type
),
759 _atan(glsl_type::vec4_type
),
760 _atan2(glsl_type::float_type
),
761 _atan2(glsl_type::vec2_type
),
762 _atan2(glsl_type::vec3_type
),
763 _atan2(glsl_type::vec4_type
),
789 _mod(glsl_type::float_type
, glsl_type::float_type
),
790 _mod(glsl_type::vec2_type
, glsl_type::float_type
),
791 _mod(glsl_type::vec3_type
, glsl_type::float_type
),
792 _mod(glsl_type::vec4_type
, glsl_type::float_type
),
794 _mod(glsl_type::vec2_type
, glsl_type::vec2_type
),
795 _mod(glsl_type::vec3_type
, glsl_type::vec3_type
),
796 _mod(glsl_type::vec4_type
, glsl_type::vec4_type
),
806 _mix_lrp(glsl_type::float_type
, glsl_type::float_type
),
807 _mix_lrp(glsl_type::vec2_type
, glsl_type::float_type
),
808 _mix_lrp(glsl_type::vec3_type
, glsl_type::float_type
),
809 _mix_lrp(glsl_type::vec4_type
, glsl_type::float_type
),
811 _mix_lrp(glsl_type::vec2_type
, glsl_type::vec2_type
),
812 _mix_lrp(glsl_type::vec3_type
, glsl_type::vec3_type
),
813 _mix_lrp(glsl_type::vec4_type
, glsl_type::vec4_type
),
815 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
816 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
817 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
818 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
820 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
821 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
822 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
823 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
825 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
826 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
827 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
828 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
830 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
831 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
832 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
833 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
837 _step(glsl_type::float_type
, glsl_type::float_type
),
838 _step(glsl_type::float_type
, glsl_type::vec2_type
),
839 _step(glsl_type::float_type
, glsl_type::vec3_type
),
840 _step(glsl_type::float_type
, glsl_type::vec4_type
),
842 _step(glsl_type::vec2_type
, glsl_type::vec2_type
),
843 _step(glsl_type::vec3_type
, glsl_type::vec3_type
),
844 _step(glsl_type::vec4_type
, glsl_type::vec4_type
),
847 add_function("smoothstep",
848 _smoothstep(glsl_type::float_type
, glsl_type::float_type
),
849 _smoothstep(glsl_type::float_type
, glsl_type::vec2_type
),
850 _smoothstep(glsl_type::float_type
, glsl_type::vec3_type
),
851 _smoothstep(glsl_type::float_type
, glsl_type::vec4_type
),
853 _smoothstep(glsl_type::vec2_type
, glsl_type::vec2_type
),
854 _smoothstep(glsl_type::vec3_type
, glsl_type::vec3_type
),
855 _smoothstep(glsl_type::vec4_type
, glsl_type::vec4_type
),
863 add_function("intBitsToFloat",
864 _intBitsToFloat(glsl_type::int_type
),
865 _intBitsToFloat(glsl_type::ivec2_type
),
866 _intBitsToFloat(glsl_type::ivec3_type
),
867 _intBitsToFloat(glsl_type::ivec4_type
),
869 add_function("uintBitsToFloat",
870 _uintBitsToFloat(glsl_type::uint_type
),
871 _uintBitsToFloat(glsl_type::uvec2_type
),
872 _uintBitsToFloat(glsl_type::uvec3_type
),
873 _uintBitsToFloat(glsl_type::uvec4_type
),
876 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3
), NULL
);
877 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
878 add_function("packUnorm4x8", _packUnorm4x8(shader_packing
), NULL
);
879 add_function("packSnorm4x8", _packSnorm4x8(shader_packing
), NULL
);
880 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3
), NULL
);
881 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
882 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing
), NULL
);
883 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing
), NULL
);
884 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
885 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
891 add_function("cross", _cross(glsl_type::vec3_type
), NULL
);
894 add_function("ftransform", _ftransform(), NULL
);
899 add_function("matrixCompMult",
900 _matrixCompMult(glsl_type::mat2_type
),
901 _matrixCompMult(glsl_type::mat3_type
),
902 _matrixCompMult(glsl_type::mat4_type
),
903 _matrixCompMult(glsl_type::mat2x3_type
),
904 _matrixCompMult(glsl_type::mat2x4_type
),
905 _matrixCompMult(glsl_type::mat3x2_type
),
906 _matrixCompMult(glsl_type::mat3x4_type
),
907 _matrixCompMult(glsl_type::mat4x2_type
),
908 _matrixCompMult(glsl_type::mat4x3_type
),
910 add_function("outerProduct",
911 _outerProduct(glsl_type::mat2_type
),
912 _outerProduct(glsl_type::mat3_type
),
913 _outerProduct(glsl_type::mat4_type
),
914 _outerProduct(glsl_type::mat2x3_type
),
915 _outerProduct(glsl_type::mat2x4_type
),
916 _outerProduct(glsl_type::mat3x2_type
),
917 _outerProduct(glsl_type::mat3x4_type
),
918 _outerProduct(glsl_type::mat4x2_type
),
919 _outerProduct(glsl_type::mat4x3_type
),
921 add_function("determinant",
926 add_function("inverse",
931 add_function("transpose",
932 _transpose(glsl_type::mat2_type
),
933 _transpose(glsl_type::mat3_type
),
934 _transpose(glsl_type::mat4_type
),
935 _transpose(glsl_type::mat2x3_type
),
936 _transpose(glsl_type::mat2x4_type
),
937 _transpose(glsl_type::mat3x2_type
),
938 _transpose(glsl_type::mat3x4_type
),
939 _transpose(glsl_type::mat4x2_type
),
940 _transpose(glsl_type::mat4x3_type
),
945 FIU(greaterThanEqual
)
950 _any(glsl_type::bvec2_type
),
951 _any(glsl_type::bvec3_type
),
952 _any(glsl_type::bvec4_type
),
956 _all(glsl_type::bvec2_type
),
957 _all(glsl_type::bvec3_type
),
958 _all(glsl_type::bvec4_type
),
962 _not(glsl_type::bvec2_type
),
963 _not(glsl_type::bvec3_type
),
964 _not(glsl_type::bvec4_type
),
967 add_function("textureSize",
968 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
969 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
970 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
972 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
973 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
974 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
976 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
977 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
978 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
980 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
981 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
982 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
984 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
985 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
986 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
988 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
989 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
990 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
991 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
992 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
993 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
995 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
996 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
998 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
999 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1000 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1001 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1003 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1004 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1005 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1006 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1008 _textureSize(v140
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1009 _textureSize(v140
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1010 _textureSize(v140
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1011 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1012 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1013 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1015 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1016 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1017 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1020 add_function("texture",
1021 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1022 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1023 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1025 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1026 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1027 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1029 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1030 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1031 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1033 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1034 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1035 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1037 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1038 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1039 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1041 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1042 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1043 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1045 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1046 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1047 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1049 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1050 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1051 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1053 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1054 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1055 /* samplerCubeArrayShadow is special; it has an extra parameter
1056 * for the shadow comparitor since there is no vec5 type.
1058 _textureCubeArrayShadow(),
1060 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1061 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1062 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1064 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1066 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1067 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1068 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1070 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1071 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1072 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1074 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1075 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1076 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1078 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1079 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1080 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1082 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1083 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1084 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1086 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1087 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1088 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1090 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1091 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1092 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1094 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1095 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1096 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1098 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1101 add_function("textureLod",
1102 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1103 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1104 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1106 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1107 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1108 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1110 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1111 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1112 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1114 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1115 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1116 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1118 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1119 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1121 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1122 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1123 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1125 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1126 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1127 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1129 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1130 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1131 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1133 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1136 add_function("textureOffset",
1137 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1138 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1139 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1141 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1142 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1143 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1145 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1146 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1147 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1149 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1150 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1151 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1153 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1155 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1156 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1158 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1159 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1160 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1162 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1163 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1164 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1166 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1168 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1169 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1170 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1172 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1173 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1174 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1176 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1177 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1178 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1180 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1181 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1183 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1184 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1185 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1187 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1188 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1189 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1191 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1194 add_function("textureProj",
1195 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1196 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1197 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1198 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1199 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1200 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1202 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1203 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1204 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1205 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1206 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1207 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1209 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1210 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1211 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1213 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1214 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1216 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1217 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1218 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1219 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1220 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1221 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1223 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1225 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1226 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1227 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1228 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1229 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1230 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1232 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1233 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1234 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1235 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1236 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1237 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1239 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1240 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1241 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1243 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1244 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1247 add_function("texelFetch",
1248 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1249 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1250 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
1252 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
1253 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
1254 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
1256 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
1257 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
1258 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
1260 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
1261 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
1262 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
1264 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
1265 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
1266 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
1268 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
1269 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
1270 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
1272 _texelFetch(v140
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
1273 _texelFetch(v140
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
1274 _texelFetch(v140
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
1276 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
1277 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
1278 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
1280 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
1281 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
1282 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
1285 add_function("texelFetchOffset",
1286 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1287 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1288 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1290 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1291 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1292 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1294 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1295 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1296 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1298 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1299 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1300 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1302 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1303 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1304 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1306 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1307 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1308 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1312 add_function("textureProjOffset",
1313 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1314 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1315 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1316 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1317 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1318 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1320 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1321 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1322 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1323 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1324 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1325 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1327 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1328 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1329 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1331 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1332 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1334 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1335 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1336 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1337 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1338 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1339 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1341 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1343 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1344 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1345 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1346 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1347 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1348 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1350 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1351 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1352 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1353 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1354 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1355 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1357 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1358 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1359 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1361 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1362 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1365 add_function("textureLodOffset",
1366 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1367 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1368 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1370 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1371 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1372 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1374 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1375 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1376 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1378 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1379 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1381 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1382 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1383 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1385 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1386 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1387 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1389 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1392 add_function("textureProjLod",
1393 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1394 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1395 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1396 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1397 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1398 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1400 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1401 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1402 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1403 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1404 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1405 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1407 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1408 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1409 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1411 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1412 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1415 add_function("textureProjLodOffset",
1416 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1417 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1418 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1419 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1420 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1421 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1423 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1424 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1425 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1426 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1427 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1428 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1430 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1431 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1432 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1434 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1435 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1438 add_function("textureGrad",
1439 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1440 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1441 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1443 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1444 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1445 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1447 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1448 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1449 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1451 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1452 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1453 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1455 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1456 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1457 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1459 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1461 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1462 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1463 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1465 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1466 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1467 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1469 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1470 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1471 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1473 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1474 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1475 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1477 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1478 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1481 add_function("textureGradOffset",
1482 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1483 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1484 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1486 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1487 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1488 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1490 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1491 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1492 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1494 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1495 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1496 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1498 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1500 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1501 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1503 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1504 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1505 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1507 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1508 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1509 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1511 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1512 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1515 add_function("textureProjGrad",
1516 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1517 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1518 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1519 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1520 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1521 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1523 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1524 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1525 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1526 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1527 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1528 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1530 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1531 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1532 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1534 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1535 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1536 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1537 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1538 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1539 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1541 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1543 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1544 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1547 add_function("textureProjGradOffset",
1548 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1549 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1550 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1551 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1552 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1553 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1555 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1556 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1557 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1558 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1559 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1560 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1562 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1563 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1564 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1566 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1567 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1568 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1569 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1570 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1571 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1573 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1575 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1576 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1579 add_function("EmitVertex", _EmitVertex(), NULL
);
1580 add_function("EndPrimitive", _EndPrimitive(), NULL
);
1582 add_function("textureQueryLOD",
1583 _textureQueryLod(glsl_type::sampler1D_type
, glsl_type::float_type
),
1584 _textureQueryLod(glsl_type::isampler1D_type
, glsl_type::float_type
),
1585 _textureQueryLod(glsl_type::usampler1D_type
, glsl_type::float_type
),
1587 _textureQueryLod(glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1588 _textureQueryLod(glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1589 _textureQueryLod(glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1591 _textureQueryLod(glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1592 _textureQueryLod(glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1593 _textureQueryLod(glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1595 _textureQueryLod(glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1596 _textureQueryLod(glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1597 _textureQueryLod(glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1599 _textureQueryLod(glsl_type::sampler1DArray_type
, glsl_type::float_type
),
1600 _textureQueryLod(glsl_type::isampler1DArray_type
, glsl_type::float_type
),
1601 _textureQueryLod(glsl_type::usampler1DArray_type
, glsl_type::float_type
),
1603 _textureQueryLod(glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
1604 _textureQueryLod(glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
1605 _textureQueryLod(glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
1607 _textureQueryLod(glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
1608 _textureQueryLod(glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
1609 _textureQueryLod(glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
1611 _textureQueryLod(glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
1612 _textureQueryLod(glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
1613 _textureQueryLod(glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
1614 _textureQueryLod(glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
1615 _textureQueryLod(glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
1616 _textureQueryLod(glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
1619 add_function("textureQueryLevels",
1620 _textureQueryLevels(glsl_type::sampler1D_type
),
1621 _textureQueryLevels(glsl_type::sampler2D_type
),
1622 _textureQueryLevels(glsl_type::sampler3D_type
),
1623 _textureQueryLevels(glsl_type::samplerCube_type
),
1624 _textureQueryLevels(glsl_type::sampler1DArray_type
),
1625 _textureQueryLevels(glsl_type::sampler2DArray_type
),
1626 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
1627 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
1628 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
1629 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
1630 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
1631 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
1632 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
1634 _textureQueryLevels(glsl_type::isampler1D_type
),
1635 _textureQueryLevels(glsl_type::isampler2D_type
),
1636 _textureQueryLevels(glsl_type::isampler3D_type
),
1637 _textureQueryLevels(glsl_type::isamplerCube_type
),
1638 _textureQueryLevels(glsl_type::isampler1DArray_type
),
1639 _textureQueryLevels(glsl_type::isampler2DArray_type
),
1640 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
1642 _textureQueryLevels(glsl_type::usampler1D_type
),
1643 _textureQueryLevels(glsl_type::usampler2D_type
),
1644 _textureQueryLevels(glsl_type::usampler3D_type
),
1645 _textureQueryLevels(glsl_type::usamplerCube_type
),
1646 _textureQueryLevels(glsl_type::usampler1DArray_type
),
1647 _textureQueryLevels(glsl_type::usampler2DArray_type
),
1648 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
1652 add_function("texture1D",
1653 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1654 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1657 add_function("texture1DArray",
1658 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1659 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1662 add_function("texture1DProj",
1663 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1664 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1665 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1666 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1669 add_function("texture1DLod",
1670 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1673 add_function("texture1DArrayLod",
1674 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1677 add_function("texture1DProjLod",
1678 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1679 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1682 add_function("texture2D",
1683 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1684 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1685 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
1688 add_function("texture2DArray",
1689 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1690 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1693 add_function("texture2DProj",
1694 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1695 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1696 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1697 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1698 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1699 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1702 add_function("texture2DLod",
1703 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1706 add_function("texture2DArrayLod",
1707 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1710 add_function("texture2DProjLod",
1711 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1712 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1715 add_function("texture3D",
1716 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1717 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1720 add_function("texture3DProj",
1721 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1722 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1725 add_function("texture3DLod",
1726 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1729 add_function("texture3DProjLod",
1730 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1733 add_function("textureCube",
1734 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1735 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1738 add_function("textureCubeLod",
1739 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1742 add_function("texture2DRect",
1743 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1746 add_function("texture2DRectProj",
1747 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1748 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1751 add_function("shadow1D",
1752 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1753 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1756 add_function("shadow1DArray",
1757 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1758 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1761 add_function("shadow2D",
1762 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1763 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1766 add_function("shadow2DArray",
1767 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1768 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1771 add_function("shadow1DProj",
1772 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1773 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1776 add_function("shadow2DProj",
1777 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1778 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1781 add_function("shadow1DLod",
1782 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1785 add_function("shadow2DLod",
1786 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1789 add_function("shadow1DArrayLod",
1790 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1793 add_function("shadow1DProjLod",
1794 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1797 add_function("shadow2DProjLod",
1798 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1801 add_function("shadow2DRect",
1802 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1805 add_function("shadow2DRectProj",
1806 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1809 add_function("texture1DGradARB",
1810 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1813 add_function("texture1DProjGradARB",
1814 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1815 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1818 add_function("texture2DGradARB",
1819 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1822 add_function("texture2DProjGradARB",
1823 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1824 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1827 add_function("texture3DGradARB",
1828 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1831 add_function("texture3DProjGradARB",
1832 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1835 add_function("textureCubeGradARB",
1836 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1839 add_function("shadow1DGradARB",
1840 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1843 add_function("shadow1DProjGradARB",
1844 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1847 add_function("shadow2DGradARB",
1848 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1851 add_function("shadow2DProjGradARB",
1852 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1855 add_function("texture2DRectGradARB",
1856 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1859 add_function("texture2DRectProjGradARB",
1860 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1861 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1864 add_function("shadow2DRectGradARB",
1865 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1868 add_function("shadow2DRectProjGradARB",
1869 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1872 add_function("textureGather",
1873 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1874 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1875 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1877 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1878 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1879 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1881 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1882 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1883 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1885 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1886 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1887 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1889 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1890 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1891 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1893 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
1894 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
1895 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
1897 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
1898 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
1899 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
1901 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
1902 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
1903 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
1905 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
1906 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
1907 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
1909 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
1910 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
1911 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
1914 add_function("textureGatherOffset",
1915 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1916 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1917 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1919 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1920 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1921 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1940 add_function("ldexp",
1941 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
1942 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
1943 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
1944 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
1947 add_function("frexp",
1948 _frexp(glsl_type::float_type
, glsl_type::int_type
),
1949 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
1950 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
1951 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
1953 add_function("uaddCarry",
1954 _uaddCarry(glsl_type::uint_type
),
1955 _uaddCarry(glsl_type::uvec2_type
),
1956 _uaddCarry(glsl_type::uvec3_type
),
1957 _uaddCarry(glsl_type::uvec4_type
),
1959 add_function("usubBorrow",
1960 _usubBorrow(glsl_type::uint_type
),
1961 _usubBorrow(glsl_type::uvec2_type
),
1962 _usubBorrow(glsl_type::uvec3_type
),
1963 _usubBorrow(glsl_type::uvec4_type
),
1965 add_function("imulExtended",
1966 _mulExtended(glsl_type::int_type
),
1967 _mulExtended(glsl_type::ivec2_type
),
1968 _mulExtended(glsl_type::ivec3_type
),
1969 _mulExtended(glsl_type::ivec4_type
),
1971 add_function("umulExtended",
1972 _mulExtended(glsl_type::uint_type
),
1973 _mulExtended(glsl_type::uvec2_type
),
1974 _mulExtended(glsl_type::uvec3_type
),
1975 _mulExtended(glsl_type::uvec4_type
),
1985 builtin_builder::add_function(const char *name
, ...)
1989 ir_function
*f
= new(mem_ctx
) ir_function(name
);
1993 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
1997 sig
->is_defined
= true;
2001 stuff
.push_tail(sig
);
2002 validate_ir_tree(&stuff
);
2005 f
->add_signature(sig
);
2009 shader
->symbols
->add_function(f
);
2013 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
2015 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
2019 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
2021 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
2025 builtin_builder::imm(float f
, unsigned vector_elements
)
2027 return new(mem_ctx
) ir_constant(f
, vector_elements
);
2031 builtin_builder::imm(int i
, unsigned vector_elements
)
2033 return new(mem_ctx
) ir_constant(i
, vector_elements
);
2037 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
2039 return new(mem_ctx
) ir_constant(u
, vector_elements
);
2043 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
2045 return new(mem_ctx
) ir_constant(type
, &data
);
2048 ir_dereference_variable
*
2049 builtin_builder::var_ref(ir_variable
*var
)
2051 return new(mem_ctx
) ir_dereference_variable(var
);
2054 ir_dereference_array
*
2055 builtin_builder::array_ref(ir_variable
*var
, int idx
)
2057 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
2060 /** Return an element of a matrix */
2062 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
2064 return swizzle(array_ref(var
, column
), row
, 1);
2068 * Implementations of built-in functions:
2071 ir_function_signature
*
2072 builtin_builder::new_sig(const glsl_type
*return_type
,
2073 builtin_available_predicate avail
,
2079 ir_function_signature
*sig
=
2080 new(mem_ctx
) ir_function_signature(return_type
, avail
);
2083 va_start(ap
, num_params
);
2084 for (int i
= 0; i
< num_params
; i
++) {
2085 plist
.push_tail(va_arg(ap
, ir_variable
*));
2089 sig
->replace_parameters(&plist
);
2093 #define MAKE_SIG(return_type, avail, ...) \
2094 ir_function_signature *sig = \
2095 new_sig(return_type, avail, __VA_ARGS__); \
2096 ir_factory body(&sig->body, mem_ctx);
2098 ir_function_signature
*
2099 builtin_builder::unop(builtin_available_predicate avail
,
2100 ir_expression_operation opcode
,
2101 const glsl_type
*return_type
,
2102 const glsl_type
*param_type
)
2104 ir_variable
*x
= in_var(param_type
, "x");
2105 MAKE_SIG(return_type
, avail
, 1, x
);
2106 body
.emit(ret(expr(opcode
, x
)));
2110 #define UNOP(NAME, OPCODE, AVAIL) \
2111 ir_function_signature * \
2112 builtin_builder::_##NAME(const glsl_type *type) \
2114 return unop(&AVAIL, OPCODE, type, type); \
2117 ir_function_signature
*
2118 builtin_builder::binop(ir_expression_operation opcode
,
2119 builtin_available_predicate avail
,
2120 const glsl_type
*return_type
,
2121 const glsl_type
*param0_type
,
2122 const glsl_type
*param1_type
)
2124 ir_variable
*x
= in_var(param0_type
, "x");
2125 ir_variable
*y
= in_var(param1_type
, "y");
2126 MAKE_SIG(return_type
, avail
, 2, x
, y
);
2127 body
.emit(ret(expr(opcode
, x
, y
)));
2131 #define BINOP(NAME, OPCODE, AVAIL) \
2132 ir_function_signature * \
2133 builtin_builder::_##NAME(const glsl_type *return_type, \
2134 const glsl_type *param0_type, \
2135 const glsl_type *param1_type) \
2137 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
2141 * Angle and Trigonometry Functions @{
2144 ir_function_signature
*
2145 builtin_builder::_radians(const glsl_type
*type
)
2147 ir_variable
*degrees
= in_var(type
, "degrees");
2148 MAKE_SIG(type
, always_available
, 1, degrees
);
2149 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
2153 ir_function_signature
*
2154 builtin_builder::_degrees(const glsl_type
*type
)
2156 ir_variable
*radians
= in_var(type
, "radians");
2157 MAKE_SIG(type
, always_available
, 1, radians
);
2158 body
.emit(ret(mul(radians
, imm(57.29578f
))));
2162 UNOP(sin
, ir_unop_sin
, always_available
)
2163 UNOP(cos
, ir_unop_cos
, always_available
)
2165 ir_function_signature
*
2166 builtin_builder::_tan(const glsl_type
*type
)
2168 ir_variable
*theta
= in_var(type
, "theta");
2169 MAKE_SIG(type
, always_available
, 1, theta
);
2170 body
.emit(ret(div(sin(theta
), cos(theta
))));
2175 builtin_builder::asin_expr(ir_variable
*x
)
2178 sub(imm(1.5707964f
),
2179 mul(sqrt(sub(imm(1.0f
), abs(x
))),
2180 add(imm(1.5707964f
),
2182 add(imm(-0.21460183f
),
2184 add(imm(0.086566724f
),
2185 mul(abs(x
), imm(-0.03102955f
))))))))));
2189 ir_function_signature
*
2190 builtin_builder::_asin(const glsl_type
*type
)
2192 ir_variable
*x
= in_var(type
, "x");
2193 MAKE_SIG(type
, always_available
, 1, x
);
2195 body
.emit(ret(asin_expr(x
)));
2200 ir_function_signature
*
2201 builtin_builder::_acos(const glsl_type
*type
)
2203 ir_variable
*x
= in_var(type
, "x");
2204 MAKE_SIG(type
, always_available
, 1, x
);
2206 body
.emit(ret(sub(imm(1.5707964f
), asin_expr(x
))));
2211 ir_function_signature
*
2212 builtin_builder::_atan2(const glsl_type
*type
)
2214 ir_variable
*vec_y
= in_var(type
, "vec_y");
2215 ir_variable
*vec_x
= in_var(type
, "vec_x");
2216 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
2218 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
2219 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
2220 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2221 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
2222 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
2223 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
2224 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
2226 /* If |x| >= 1.0e-8 * |y|: */
2228 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
2230 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
2232 /* Then...call atan(y/x) */
2233 ir_variable
*y_over_x
= outer_then
.make_temp(glsl_type::float_type
, "y_over_x");
2234 outer_then
.emit(assign(y_over_x
, div(y
, x
)));
2235 outer_then
.emit(assign(r
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2237 outer_then
.emit(assign(r
, asin_expr(r
)));
2239 /* ...and fix it up: */
2240 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
2241 inner_if
->then_instructions
.push_tail(
2242 if_tree(gequal(y
, imm(0.0f
)),
2243 assign(r
, add(r
, imm(3.141593f
))),
2244 assign(r
, sub(r
, imm(3.141593f
)))));
2245 outer_then
.emit(inner_if
);
2248 outer_if
->else_instructions
.push_tail(
2249 assign(r
, mul(sign(y
), imm(1.5707965f
))));
2251 body
.emit(outer_if
);
2253 body
.emit(assign(vec_result
, r
, 1 << i
));
2255 body
.emit(ret(vec_result
));
2260 ir_function_signature
*
2261 builtin_builder::_atan(const glsl_type
*type
)
2263 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
2264 MAKE_SIG(type
, always_available
, 1, y_over_x
);
2266 ir_variable
*t
= body
.make_temp(type
, "t");
2267 body
.emit(assign(t
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2270 body
.emit(ret(asin_expr(t
)));
2275 ir_function_signature
*
2276 builtin_builder::_sinh(const glsl_type
*type
)
2278 ir_variable
*x
= in_var(type
, "x");
2279 MAKE_SIG(type
, v130
, 1, x
);
2281 /* 0.5 * (e^x - e^(-x)) */
2282 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
2287 ir_function_signature
*
2288 builtin_builder::_cosh(const glsl_type
*type
)
2290 ir_variable
*x
= in_var(type
, "x");
2291 MAKE_SIG(type
, v130
, 1, x
);
2293 /* 0.5 * (e^x + e^(-x)) */
2294 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
2299 ir_function_signature
*
2300 builtin_builder::_tanh(const glsl_type
*type
)
2302 ir_variable
*x
= in_var(type
, "x");
2303 MAKE_SIG(type
, v130
, 1, x
);
2305 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
2306 body
.emit(ret(div(sub(exp(x
), exp(neg(x
))),
2307 add(exp(x
), exp(neg(x
))))));
2312 ir_function_signature
*
2313 builtin_builder::_asinh(const glsl_type
*type
)
2315 ir_variable
*x
= in_var(type
, "x");
2316 MAKE_SIG(type
, v130
, 1, x
);
2318 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
2323 ir_function_signature
*
2324 builtin_builder::_acosh(const glsl_type
*type
)
2326 ir_variable
*x
= in_var(type
, "x");
2327 MAKE_SIG(type
, v130
, 1, x
);
2329 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
2333 ir_function_signature
*
2334 builtin_builder::_atanh(const glsl_type
*type
)
2336 ir_variable
*x
= in_var(type
, "x");
2337 MAKE_SIG(type
, v130
, 1, x
);
2339 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
2340 sub(imm(1.0f
), x
))))));
2346 * Exponential Functions @{
2349 ir_function_signature
*
2350 builtin_builder::_pow(const glsl_type
*type
)
2352 return binop(ir_binop_pow
, always_available
, type
, type
, type
);
2355 UNOP(exp
, ir_unop_exp
, always_available
)
2356 UNOP(log
, ir_unop_log
, always_available
)
2357 UNOP(exp2
, ir_unop_exp2
, always_available
)
2358 UNOP(log2
, ir_unop_log2
, always_available
)
2359 UNOP(sqrt
, ir_unop_sqrt
, always_available
)
2360 UNOP(inversesqrt
, ir_unop_rsq
, always_available
)
2364 UNOP(abs
, ir_unop_abs
, always_available
)
2365 UNOP(sign
, ir_unop_sign
, always_available
)
2366 UNOP(floor
, ir_unop_floor
, always_available
)
2367 UNOP(trunc
, ir_unop_trunc
, v130
)
2368 UNOP(round
, ir_unop_round_even
, always_available
)
2369 UNOP(roundEven
, ir_unop_round_even
, always_available
)
2370 UNOP(ceil
, ir_unop_ceil
, always_available
)
2371 UNOP(fract
, ir_unop_fract
, always_available
)
2373 ir_function_signature
*
2374 builtin_builder::_mod(const glsl_type
*x_type
, const glsl_type
*y_type
)
2376 return binop(ir_binop_mod
, always_available
, x_type
, x_type
, y_type
);
2379 ir_function_signature
*
2380 builtin_builder::_modf(const glsl_type
*type
)
2382 ir_variable
*x
= in_var(type
, "x");
2383 ir_variable
*i
= out_var(type
, "i");
2384 MAKE_SIG(type
, v130
, 2, x
, i
);
2386 ir_variable
*t
= body
.make_temp(type
, "t");
2387 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
2388 body
.emit(assign(i
, t
));
2389 body
.emit(ret(sub(x
, t
)));
2394 ir_function_signature
*
2395 builtin_builder::_min(builtin_available_predicate avail
,
2396 const glsl_type
*x_type
, const glsl_type
*y_type
)
2398 return binop(ir_binop_min
, avail
, x_type
, x_type
, y_type
);
2401 ir_function_signature
*
2402 builtin_builder::_max(builtin_available_predicate avail
,
2403 const glsl_type
*x_type
, const glsl_type
*y_type
)
2405 return binop(ir_binop_max
, avail
, x_type
, x_type
, y_type
);
2408 ir_function_signature
*
2409 builtin_builder::_clamp(builtin_available_predicate avail
,
2410 const glsl_type
*val_type
, const glsl_type
*bound_type
)
2412 ir_variable
*x
= in_var(val_type
, "x");
2413 ir_variable
*minVal
= in_var(bound_type
, "minVal");
2414 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
2415 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
2417 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
2422 ir_function_signature
*
2423 builtin_builder::_mix_lrp(const glsl_type
*val_type
, const glsl_type
*blend_type
)
2425 ir_variable
*x
= in_var(val_type
, "x");
2426 ir_variable
*y
= in_var(val_type
, "y");
2427 ir_variable
*a
= in_var(blend_type
, "a");
2428 MAKE_SIG(val_type
, always_available
, 3, x
, y
, a
);
2430 body
.emit(ret(lrp(x
, y
, a
)));
2435 ir_function_signature
*
2436 builtin_builder::_mix_sel(builtin_available_predicate avail
,
2437 const glsl_type
*val_type
,
2438 const glsl_type
*blend_type
)
2440 ir_variable
*x
= in_var(val_type
, "x");
2441 ir_variable
*y
= in_var(val_type
, "y");
2442 ir_variable
*a
= in_var(blend_type
, "a");
2443 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
2445 /* csel matches the ternary operator in that a selector of true choses the
2446 * first argument. This differs from mix(x, y, false) which choses the
2447 * second argument (to remain consistent with the interpolating version of
2448 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
2450 * To handle the behavior mismatch, reverse the x and y arguments.
2452 body
.emit(ret(csel(a
, y
, x
)));
2457 ir_function_signature
*
2458 builtin_builder::_step(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2460 ir_variable
*edge
= in_var(edge_type
, "edge");
2461 ir_variable
*x
= in_var(x_type
, "x");
2462 MAKE_SIG(x_type
, always_available
, 2, edge
, x
);
2464 ir_variable
*t
= body
.make_temp(x_type
, "t");
2465 if (x_type
->vector_elements
== 1) {
2466 /* Both are floats */
2467 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
2468 } else if (edge_type
->vector_elements
== 1) {
2469 /* x is a vector but edge is a float */
2470 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2471 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
2474 /* Both are vectors */
2475 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2476 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
2485 ir_function_signature
*
2486 builtin_builder::_smoothstep(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2488 ir_variable
*edge0
= in_var(edge_type
, "edge0");
2489 ir_variable
*edge1
= in_var(edge_type
, "edge1");
2490 ir_variable
*x
= in_var(x_type
, "x");
2491 MAKE_SIG(x_type
, always_available
, 3, edge0
, edge1
, x
);
2493 /* From the GLSL 1.10 specification:
2496 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
2497 * return t * t * (3 - 2 * t);
2500 ir_variable
*t
= body
.make_temp(x_type
, "t");
2501 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
2502 imm(0.0f
), imm(1.0f
))));
2504 body
.emit(ret(mul(t
, mul(t
, sub(imm(3.0f
), mul(imm(2.0f
), t
))))));
2509 ir_function_signature
*
2510 builtin_builder::_isnan(const glsl_type
*type
)
2512 ir_variable
*x
= in_var(type
, "x");
2513 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2515 body
.emit(ret(nequal(x
, x
)));
2520 ir_function_signature
*
2521 builtin_builder::_isinf(const glsl_type
*type
)
2523 ir_variable
*x
= in_var(type
, "x");
2524 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2526 ir_constant_data infinities
;
2527 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2528 infinities
.f
[i
] = std::numeric_limits
<float>::infinity();
2531 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
2536 ir_function_signature
*
2537 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
2539 ir_variable
*x
= in_var(type
, "x");
2540 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2541 body
.emit(ret(bitcast_f2i(x
)));
2545 ir_function_signature
*
2546 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
2548 ir_variable
*x
= in_var(type
, "x");
2549 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2550 body
.emit(ret(bitcast_f2u(x
)));
2554 ir_function_signature
*
2555 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
2557 ir_variable
*x
= in_var(type
, "x");
2558 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2559 body
.emit(ret(bitcast_i2f(x
)));
2563 ir_function_signature
*
2564 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
2566 ir_variable
*x
= in_var(type
, "x");
2567 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2568 body
.emit(ret(bitcast_u2f(x
)));
2572 ir_function_signature
*
2573 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
2575 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2576 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2577 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
2581 ir_function_signature
*
2582 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
2584 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2585 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2586 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
2590 ir_function_signature
*
2591 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
2593 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2594 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2595 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
2599 ir_function_signature
*
2600 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
2602 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2603 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2604 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
2608 ir_function_signature
*
2609 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
2611 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2612 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
2613 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
2617 ir_function_signature
*
2618 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
2620 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2621 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
2622 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
2627 ir_function_signature
*
2628 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
2630 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2631 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
2632 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
2636 ir_function_signature
*
2637 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
2639 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2640 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
2641 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
2645 ir_function_signature
*
2646 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
2648 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2649 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2650 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
2654 ir_function_signature
*
2655 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
2657 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2658 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
2659 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
2663 ir_function_signature
*
2664 builtin_builder::_length(const glsl_type
*type
)
2666 ir_variable
*x
= in_var(type
, "x");
2667 MAKE_SIG(glsl_type::float_type
, always_available
, 1, x
);
2669 body
.emit(ret(sqrt(dotlike(x
, x
))));
2674 ir_function_signature
*
2675 builtin_builder::_distance(const glsl_type
*type
)
2677 ir_variable
*p0
= in_var(type
, "p0");
2678 ir_variable
*p1
= in_var(type
, "p1");
2679 MAKE_SIG(glsl_type::float_type
, always_available
, 2, p0
, p1
);
2681 if (type
->vector_elements
== 1) {
2682 body
.emit(ret(abs(sub(p0
, p1
))));
2684 ir_variable
*p
= body
.make_temp(type
, "p");
2685 body
.emit(assign(p
, sub(p0
, p1
)));
2686 body
.emit(ret(sqrt(dot(p
, p
))));
2692 ir_function_signature
*
2693 builtin_builder::_dot(const glsl_type
*type
)
2695 if (type
->vector_elements
== 1)
2696 return binop(ir_binop_mul
, always_available
, type
, type
, type
);
2698 return binop(ir_binop_dot
, always_available
,
2699 glsl_type::float_type
, type
, type
);
2702 ir_function_signature
*
2703 builtin_builder::_cross(const glsl_type
*type
)
2705 ir_variable
*a
= in_var(type
, "a");
2706 ir_variable
*b
= in_var(type
, "b");
2707 MAKE_SIG(type
, always_available
, 2, a
, b
);
2709 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
2710 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
2712 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
2713 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
2718 ir_function_signature
*
2719 builtin_builder::_normalize(const glsl_type
*type
)
2721 ir_variable
*x
= in_var(type
, "x");
2722 MAKE_SIG(type
, always_available
, 1, x
);
2724 if (type
->vector_elements
== 1) {
2725 body
.emit(ret(sign(x
)));
2727 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
2733 ir_function_signature
*
2734 builtin_builder::_ftransform()
2736 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
2738 body
.emit(ret(new(mem_ctx
) ir_expression(ir_binop_mul
,
2739 glsl_type::vec4_type
,
2740 var_ref(gl_ModelViewProjectionMatrix
),
2741 var_ref(gl_Vertex
))));
2743 /* FINISHME: Once the ir_expression() constructor handles type inference
2744 * for matrix operations, we can simplify this to:
2746 * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
2751 ir_function_signature
*
2752 builtin_builder::_faceforward(const glsl_type
*type
)
2754 ir_variable
*N
= in_var(type
, "N");
2755 ir_variable
*I
= in_var(type
, "I");
2756 ir_variable
*Nref
= in_var(type
, "Nref");
2757 MAKE_SIG(type
, always_available
, 3, N
, I
, Nref
);
2759 body
.emit(if_tree(less(dotlike(Nref
, I
), imm(0.0f
)),
2760 ret(N
), ret(neg(N
))));
2765 ir_function_signature
*
2766 builtin_builder::_reflect(const glsl_type
*type
)
2768 ir_variable
*I
= in_var(type
, "I");
2769 ir_variable
*N
= in_var(type
, "N");
2770 MAKE_SIG(type
, always_available
, 2, I
, N
);
2772 /* I - 2 * dot(N, I) * N */
2773 body
.emit(ret(sub(I
, mul(imm(2.0f
), mul(dotlike(N
, I
), N
)))));
2778 ir_function_signature
*
2779 builtin_builder::_refract(const glsl_type
*type
)
2781 ir_variable
*I
= in_var(type
, "I");
2782 ir_variable
*N
= in_var(type
, "N");
2783 ir_variable
*eta
= in_var(glsl_type::float_type
, "eta");
2784 MAKE_SIG(type
, always_available
, 3, I
, N
, eta
);
2786 ir_variable
*n_dot_i
= body
.make_temp(glsl_type::float_type
, "n_dot_i");
2787 body
.emit(assign(n_dot_i
, dotlike(N
, I
)));
2789 /* From the GLSL 1.10 specification:
2790 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
2792 * return genType(0.0)
2794 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
2796 ir_variable
*k
= body
.make_temp(glsl_type::float_type
, "k");
2797 body
.emit(assign(k
, sub(imm(1.0f
),
2798 mul(eta
, mul(eta
, sub(imm(1.0f
),
2799 mul(n_dot_i
, n_dot_i
)))))));
2800 body
.emit(if_tree(less(k
, imm(0.0f
)),
2801 ret(ir_constant::zero(mem_ctx
, type
)),
2802 ret(sub(mul(eta
, I
),
2803 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
2808 ir_function_signature
*
2809 builtin_builder::_matrixCompMult(const glsl_type
*type
)
2811 ir_variable
*x
= in_var(type
, "x");
2812 ir_variable
*y
= in_var(type
, "y");
2813 MAKE_SIG(type
, always_available
, 2, x
, y
);
2815 ir_variable
*z
= body
.make_temp(type
, "z");
2816 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
2817 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
2824 ir_function_signature
*
2825 builtin_builder::_outerProduct(const glsl_type
*type
)
2827 ir_variable
*c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
2828 ir_variable
*r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
2829 MAKE_SIG(type
, v120
, 2, c
, r
);
2831 ir_variable
*m
= body
.make_temp(type
, "m");
2832 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
2833 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
2840 ir_function_signature
*
2841 builtin_builder::_transpose(const glsl_type
*orig_type
)
2843 const glsl_type
*transpose_type
=
2844 glsl_type::get_instance(GLSL_TYPE_FLOAT
,
2845 orig_type
->matrix_columns
,
2846 orig_type
->vector_elements
);
2848 ir_variable
*m
= in_var(orig_type
, "m");
2849 MAKE_SIG(transpose_type
, v120
, 1, m
);
2851 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
2852 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
2853 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
2854 body
.emit(assign(array_ref(t
, j
),
2855 matrix_elt(m
, i
, j
),
2864 ir_function_signature
*
2865 builtin_builder::_determinant_mat2()
2867 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
2868 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
2870 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
2871 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
2876 ir_function_signature
*
2877 builtin_builder::_determinant_mat3()
2879 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
2880 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
2883 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
2884 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
2887 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
2888 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
2891 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
2892 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
2894 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
2895 mul(matrix_elt(m
, 0, 1), f2
)),
2896 mul(matrix_elt(m
, 0, 2), f3
))));
2901 ir_function_signature
*
2902 builtin_builder::_determinant_mat4()
2904 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
2905 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
2907 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
2908 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
2909 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
2910 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
2911 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
2912 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
2913 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
2914 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
2915 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
2916 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
2917 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
2918 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
2919 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
2920 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
2921 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
2922 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
2923 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
2924 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
2925 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
2927 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
2928 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
2929 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
2930 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
2931 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
2932 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
2933 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
2934 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
2935 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
2936 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
2937 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
2938 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
2939 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
2940 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
2941 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
2942 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
2943 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
2944 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
2945 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
2947 ir_variable
*adj_0
= body
.make_temp(glsl_type::vec4_type
, "adj_0");
2949 body
.emit(assign(adj_0
,
2950 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
2951 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
2952 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
2954 body
.emit(assign(adj_0
, neg(
2955 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
2956 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
2957 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
2959 body
.emit(assign(adj_0
,
2960 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
2961 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
2962 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
2964 body
.emit(assign(adj_0
, neg(
2965 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
2966 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
2967 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
2970 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
2975 ir_function_signature
*
2976 builtin_builder::_inverse_mat2()
2978 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
2979 MAKE_SIG(glsl_type::mat2_type
, v120
, 1, m
);
2981 ir_variable
*adj
= body
.make_temp(glsl_type::mat2_type
, "adj");
2982 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
2983 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
2984 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
2985 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
2987 ir_expression
*det
=
2988 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
2989 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
2991 body
.emit(ret(div(adj
, det
)));
2995 ir_function_signature
*
2996 builtin_builder::_inverse_mat3()
2998 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
2999 MAKE_SIG(glsl_type::mat3_type
, v120
, 1, m
);
3001 ir_variable
*f11_22_21_12
= body
.make_temp(glsl_type::float_type
, "f11_22_21_12");
3002 ir_variable
*f10_22_20_12
= body
.make_temp(glsl_type::float_type
, "f10_22_20_12");
3003 ir_variable
*f10_21_20_11
= body
.make_temp(glsl_type::float_type
, "f10_21_20_11");
3005 body
.emit(assign(f11_22_21_12
,
3006 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3007 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3008 body
.emit(assign(f10_22_20_12
,
3009 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3010 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3011 body
.emit(assign(f10_21_20_11
,
3012 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3013 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3015 ir_variable
*adj
= body
.make_temp(glsl_type::mat3_type
, "adj");
3016 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
3017 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
3018 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
3020 body
.emit(assign(array_ref(adj
, 0), neg(
3021 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
3022 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
3024 body
.emit(assign(array_ref(adj
, 1),
3025 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
3026 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
3028 body
.emit(assign(array_ref(adj
, 2), neg(
3029 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
3030 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
3033 body
.emit(assign(array_ref(adj
, 0),
3034 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
3035 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
3037 body
.emit(assign(array_ref(adj
, 1), neg(
3038 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
3039 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
3041 body
.emit(assign(array_ref(adj
, 2),
3042 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3043 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
3046 ir_expression
*det
=
3047 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
3048 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
3049 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
3051 body
.emit(ret(div(adj
, det
)));
3056 ir_function_signature
*
3057 builtin_builder::_inverse_mat4()
3059 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3060 MAKE_SIG(glsl_type::mat4_type
, v120
, 1, m
);
3062 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3063 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3064 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3065 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3066 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3067 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3068 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3069 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3070 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3071 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3072 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3073 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3074 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3075 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3076 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3077 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3078 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3079 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3080 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3082 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3083 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3084 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3085 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3086 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3087 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3088 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3089 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3090 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3091 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3092 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3093 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3094 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3095 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3096 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3097 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3098 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3099 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3100 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3102 ir_variable
*adj
= body
.make_temp(glsl_type::mat4_type
, "adj");
3103 body
.emit(assign(array_ref(adj
, 0),
3104 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3105 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3106 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3108 body
.emit(assign(array_ref(adj
, 1), neg(
3109 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3110 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3111 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3113 body
.emit(assign(array_ref(adj
, 2),
3114 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3115 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3116 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3118 body
.emit(assign(array_ref(adj
, 3), neg(
3119 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3120 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3121 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3124 body
.emit(assign(array_ref(adj
, 0), neg(
3125 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
3126 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
3127 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
3129 body
.emit(assign(array_ref(adj
, 1),
3130 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
3131 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
3132 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
3134 body
.emit(assign(array_ref(adj
, 2), neg(
3135 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
3136 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
3137 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
3139 body
.emit(assign(array_ref(adj
, 3),
3140 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
3141 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
3142 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
3145 body
.emit(assign(array_ref(adj
, 0),
3146 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
3147 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
3148 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
3150 body
.emit(assign(array_ref(adj
, 1), neg(
3151 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
3152 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
3153 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
3155 body
.emit(assign(array_ref(adj
, 2),
3156 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
3157 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
3158 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
3160 body
.emit(assign(array_ref(adj
, 3), neg(
3161 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
3162 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
3163 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
3166 body
.emit(assign(array_ref(adj
, 0), neg(
3167 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
3168 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
3169 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
3171 body
.emit(assign(array_ref(adj
, 1),
3172 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
3173 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
3174 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
3176 body
.emit(assign(array_ref(adj
, 2), neg(
3177 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
3178 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
3179 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
3181 body
.emit(assign(array_ref(adj
, 3),
3182 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
3183 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
3184 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
3187 ir_expression
*det
=
3188 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
3189 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
3190 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
3191 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
3193 body
.emit(ret(div(adj
, det
)));
3199 ir_function_signature
*
3200 builtin_builder::_lessThan(builtin_available_predicate avail
,
3201 const glsl_type
*type
)
3203 return binop(ir_binop_less
, avail
,
3204 glsl_type::bvec(type
->vector_elements
), type
, type
);
3207 ir_function_signature
*
3208 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
3209 const glsl_type
*type
)
3211 return binop(ir_binop_lequal
, avail
,
3212 glsl_type::bvec(type
->vector_elements
), type
, type
);
3215 ir_function_signature
*
3216 builtin_builder::_greaterThan(builtin_available_predicate avail
,
3217 const glsl_type
*type
)
3219 return binop(ir_binop_greater
, avail
,
3220 glsl_type::bvec(type
->vector_elements
), type
, type
);
3223 ir_function_signature
*
3224 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
3225 const glsl_type
*type
)
3227 return binop(ir_binop_gequal
, avail
,
3228 glsl_type::bvec(type
->vector_elements
), type
, type
);
3231 ir_function_signature
*
3232 builtin_builder::_equal(builtin_available_predicate avail
,
3233 const glsl_type
*type
)
3235 return binop(ir_binop_equal
, avail
,
3236 glsl_type::bvec(type
->vector_elements
), type
, type
);
3239 ir_function_signature
*
3240 builtin_builder::_notEqual(builtin_available_predicate avail
,
3241 const glsl_type
*type
)
3243 return binop(ir_binop_nequal
, avail
,
3244 glsl_type::bvec(type
->vector_elements
), type
, type
);
3247 ir_function_signature
*
3248 builtin_builder::_any(const glsl_type
*type
)
3250 return unop(always_available
, ir_unop_any
, glsl_type::bool_type
, type
);
3253 ir_function_signature
*
3254 builtin_builder::_all(const glsl_type
*type
)
3256 ir_variable
*v
= in_var(type
, "v");
3257 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
3259 switch (type
->vector_elements
) {
3261 body
.emit(ret(logic_and(swizzle_x(v
), swizzle_y(v
))));
3264 body
.emit(ret(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3268 body
.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3277 UNOP(not, ir_unop_logic_not
, always_available
)
3280 has_lod(const glsl_type
*sampler_type
)
3282 assert(sampler_type
->is_sampler());
3284 switch (sampler_type
->sampler_dimensionality
) {
3285 case GLSL_SAMPLER_DIM_RECT
:
3286 case GLSL_SAMPLER_DIM_BUF
:
3287 case GLSL_SAMPLER_DIM_MS
:
3294 ir_function_signature
*
3295 builtin_builder::_textureSize(builtin_available_predicate avail
,
3296 const glsl_type
*return_type
,
3297 const glsl_type
*sampler_type
)
3299 ir_variable
*s
= in_var(sampler_type
, "sampler");
3300 /* The sampler always exists; add optional lod later. */
3301 MAKE_SIG(return_type
, avail
, 1, s
);
3303 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
3304 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
3306 if (has_lod(sampler_type
)) {
3307 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3308 sig
->parameters
.push_tail(lod
);
3309 tex
->lod_info
.lod
= var_ref(lod
);
3311 tex
->lod_info
.lod
= imm(0u);
3314 body
.emit(ret(tex
));
3319 ir_function_signature
*
3320 builtin_builder::_texture(ir_texture_opcode opcode
,
3321 builtin_available_predicate avail
,
3322 const glsl_type
*return_type
,
3323 const glsl_type
*sampler_type
,
3324 const glsl_type
*coord_type
,
3327 ir_variable
*s
= in_var(sampler_type
, "sampler");
3328 ir_variable
*P
= in_var(coord_type
, "P");
3329 /* The sampler and coordinate always exist; add optional parameters later. */
3330 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3332 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
3333 tex
->set_sampler(var_ref(s
), return_type
);
3335 const int coord_size
= sampler_type
->sampler_coordinate_components();
3337 if (coord_size
== coord_type
->vector_elements
) {
3338 tex
->coordinate
= var_ref(P
);
3340 /* The incoming coordinate also has the projector or shadow comparitor,
3341 * so we need to swizzle those away.
3343 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
3346 /* The projector is always in the last component. */
3347 if (flags
& TEX_PROJECT
)
3348 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
3350 /* The shadow comparitor is normally in the Z component, but a few types
3351 * have sufficiently large coordinates that it's in W.
3353 if (sampler_type
->sampler_shadow
)
3354 tex
->shadow_comparitor
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
3356 if (opcode
== ir_txl
) {
3357 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
3358 sig
->parameters
.push_tail(lod
);
3359 tex
->lod_info
.lod
= var_ref(lod
);
3360 } else if (opcode
== ir_txd
) {
3361 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3362 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
3363 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
3364 sig
->parameters
.push_tail(dPdx
);
3365 sig
->parameters
.push_tail(dPdy
);
3366 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
3367 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
3370 if (flags
& TEX_OFFSET
) {
3371 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3372 ir_variable
*offset
=
3373 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset", ir_var_const_in
);
3374 sig
->parameters
.push_tail(offset
);
3375 tex
->offset
= var_ref(offset
);
3378 if (opcode
== ir_tg4
) {
3379 if (flags
& TEX_COMPONENT
) {
3380 ir_variable
*component
=
3381 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
3382 sig
->parameters
.push_tail(component
);
3383 tex
->lod_info
.component
= var_ref(component
);
3386 tex
->lod_info
.component
= imm(0);
3390 /* The "bias" parameter comes /after/ the "offset" parameter, which is
3391 * inconsistent with both textureLodOffset and textureGradOffset.
3393 if (opcode
== ir_txb
) {
3394 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
3395 sig
->parameters
.push_tail(bias
);
3396 tex
->lod_info
.bias
= var_ref(bias
);
3399 body
.emit(ret(tex
));
3404 ir_function_signature
*
3405 builtin_builder::_textureCubeArrayShadow()
3407 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
3408 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
3409 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
3410 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
3412 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
3413 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
3415 tex
->coordinate
= var_ref(P
);
3416 tex
->shadow_comparitor
= var_ref(compare
);
3418 body
.emit(ret(tex
));
3423 ir_function_signature
*
3424 builtin_builder::_texelFetch(builtin_available_predicate avail
,
3425 const glsl_type
*return_type
,
3426 const glsl_type
*sampler_type
,
3427 const glsl_type
*coord_type
,
3428 const glsl_type
*offset_type
)
3430 ir_variable
*s
= in_var(sampler_type
, "sampler");
3431 ir_variable
*P
= in_var(coord_type
, "P");
3432 /* The sampler and coordinate always exist; add optional parameters later. */
3433 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3435 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
3436 tex
->coordinate
= var_ref(P
);
3437 tex
->set_sampler(var_ref(s
), return_type
);
3439 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
3440 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
3441 sig
->parameters
.push_tail(sample
);
3442 tex
->lod_info
.sample_index
= var_ref(sample
);
3443 tex
->op
= ir_txf_ms
;
3444 } else if (has_lod(sampler_type
)) {
3445 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3446 sig
->parameters
.push_tail(lod
);
3447 tex
->lod_info
.lod
= var_ref(lod
);
3449 tex
->lod_info
.lod
= imm(0u);
3452 if (offset_type
!= NULL
) {
3453 ir_variable
*offset
=
3454 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
3455 sig
->parameters
.push_tail(offset
);
3456 tex
->offset
= var_ref(offset
);
3459 body
.emit(ret(tex
));
3464 ir_function_signature
*
3465 builtin_builder::_EmitVertex()
3467 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3469 body
.emit(new(mem_ctx
) ir_emit_vertex());
3474 ir_function_signature
*
3475 builtin_builder::_EndPrimitive()
3477 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3479 body
.emit(new(mem_ctx
) ir_end_primitive());
3484 ir_function_signature
*
3485 builtin_builder::_textureQueryLod(const glsl_type
*sampler_type
,
3486 const glsl_type
*coord_type
)
3488 ir_variable
*s
= in_var(sampler_type
, "sampler");
3489 ir_variable
*coord
= in_var(coord_type
, "coord");
3490 /* The sampler and coordinate always exist; add optional parameters later. */
3491 MAKE_SIG(glsl_type::vec2_type
, texture_query_lod
, 2, s
, coord
);
3493 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
3494 tex
->coordinate
= var_ref(coord
);
3495 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
3497 body
.emit(ret(tex
));
3502 ir_function_signature
*
3503 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
3505 ir_variable
*s
= in_var(sampler_type
, "sampler");
3506 const glsl_type
*return_type
= glsl_type::int_type
;
3507 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
3509 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
3510 tex
->set_sampler(var_ref(s
), return_type
);
3512 body
.emit(ret(tex
));
3517 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
3518 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
3520 ir_function_signature
*
3521 builtin_builder::_fwidth(const glsl_type
*type
)
3523 ir_variable
*p
= in_var(type
, "p");
3524 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
3526 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
3531 ir_function_signature
*
3532 builtin_builder::_noise1(const glsl_type
*type
)
3534 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
3537 ir_function_signature
*
3538 builtin_builder::_noise2(const glsl_type
*type
)
3540 ir_variable
*p
= in_var(type
, "p");
3541 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
3543 ir_constant_data b_offset
;
3544 b_offset
.f
[0] = 601.0f
;
3545 b_offset
.f
[1] = 313.0f
;
3546 b_offset
.f
[2] = 29.0f
;
3547 b_offset
.f
[3] = 277.0f
;
3549 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3550 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3551 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
3552 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3553 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3554 body
.emit(assign(t
, a
, WRITEMASK_X
));
3555 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3561 ir_function_signature
*
3562 builtin_builder::_noise3(const glsl_type
*type
)
3564 ir_variable
*p
= in_var(type
, "p");
3565 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
3567 ir_constant_data b_offset
;
3568 b_offset
.f
[0] = 601.0f
;
3569 b_offset
.f
[1] = 313.0f
;
3570 b_offset
.f
[2] = 29.0f
;
3571 b_offset
.f
[3] = 277.0f
;
3573 ir_constant_data c_offset
;
3574 c_offset
.f
[0] = 1559.0f
;
3575 c_offset
.f
[1] = 113.0f
;
3576 c_offset
.f
[2] = 1861.0f
;
3577 c_offset
.f
[3] = 797.0f
;
3579 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3580 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3581 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
3582 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
3583 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3584 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3585 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
3586 body
.emit(assign(t
, a
, WRITEMASK_X
));
3587 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3588 body
.emit(assign(t
, c
, WRITEMASK_Z
));
3594 ir_function_signature
*
3595 builtin_builder::_noise4(const glsl_type
*type
)
3597 ir_variable
*p
= in_var(type
, "p");
3598 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
3600 ir_variable
*_p
= body
.make_temp(type
, "_p");
3602 ir_constant_data p_offset
;
3603 p_offset
.f
[0] = 1559.0f
;
3604 p_offset
.f
[1] = 113.0f
;
3605 p_offset
.f
[2] = 1861.0f
;
3606 p_offset
.f
[3] = 797.0f
;
3608 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
3610 ir_constant_data offset
;
3611 offset
.f
[0] = 601.0f
;
3612 offset
.f
[1] = 313.0f
;
3613 offset
.f
[2] = 29.0f
;
3614 offset
.f
[3] = 277.0f
;
3616 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3617 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3618 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
3619 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
3620 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
3621 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3622 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
3623 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
3624 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
3625 body
.emit(assign(t
, a
, WRITEMASK_X
));
3626 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3627 body
.emit(assign(t
, c
, WRITEMASK_Z
));
3628 body
.emit(assign(t
, d
, WRITEMASK_W
));
3634 ir_function_signature
*
3635 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
3637 ir_variable
*value
= in_var(type
, "value");
3638 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
3639 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
3640 MAKE_SIG(type
, gpu_shader5
, 3, value
, offset
, bits
);
3642 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
, offset
, bits
)));
3647 ir_function_signature
*
3648 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
3650 ir_variable
*base
= in_var(type
, "base");
3651 ir_variable
*insert
= in_var(type
, "insert");
3652 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
3653 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
3654 MAKE_SIG(type
, gpu_shader5
, 4, base
, insert
, offset
, bits
);
3656 body
.emit(ret(bitfield_insert(base
, insert
, offset
, bits
)));
3661 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5
)
3663 ir_function_signature
*
3664 builtin_builder::_bitCount(const glsl_type
*type
)
3666 return unop(gpu_shader5
, ir_unop_bit_count
,
3667 glsl_type::ivec(type
->vector_elements
), type
);
3670 ir_function_signature
*
3671 builtin_builder::_findLSB(const glsl_type
*type
)
3673 return unop(gpu_shader5
, ir_unop_find_lsb
,
3674 glsl_type::ivec(type
->vector_elements
), type
);
3677 ir_function_signature
*
3678 builtin_builder::_findMSB(const glsl_type
*type
)
3680 return unop(gpu_shader5
, ir_unop_find_msb
,
3681 glsl_type::ivec(type
->vector_elements
), type
);
3684 ir_function_signature
*
3685 builtin_builder::_fma(const glsl_type
*type
)
3687 ir_variable
*a
= in_var(type
, "a");
3688 ir_variable
*b
= in_var(type
, "b");
3689 ir_variable
*c
= in_var(type
, "c");
3690 MAKE_SIG(type
, gpu_shader5
, 3, a
, b
, c
);
3692 body
.emit(ret(fma(a
, b
, c
)));
3697 ir_function_signature
*
3698 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
3700 return binop(ir_binop_ldexp
, gpu_shader5
, x_type
, x_type
, exp_type
);
3703 ir_function_signature
*
3704 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
3706 ir_variable
*x
= in_var(x_type
, "x");
3707 ir_variable
*exponent
= out_var(exp_type
, "exp");
3708 MAKE_SIG(x_type
, gpu_shader5
, 2, x
, exponent
);
3710 const unsigned vec_elem
= x_type
->vector_elements
;
3711 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
3712 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
3714 /* Single-precision floating-point values are stored as
3719 * An exponent shift of 23 will shift the mantissa out, leaving only the
3720 * exponent and sign bit (which itself may be zero, if the absolute value
3721 * was taken before the bitcast and shift.
3723 ir_constant
*exponent_shift
= imm(23);
3724 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
3726 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
3728 /* Exponent of floating-point values in the range [0.5, 1.0). */
3729 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
3731 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
3732 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
3734 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
3735 * to unsigned integers to ensure that 1 bits aren't shifted in.
3737 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
3738 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
3739 imm(0, vec_elem
)))));
3741 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
3742 body
.emit(assign(bits
, bitcast_f2u(x
)));
3743 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
3744 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
3745 imm(0u, vec_elem
)))));
3746 body
.emit(ret(bitcast_u2f(bits
)));
3751 ir_function_signature
*
3752 builtin_builder::_uaddCarry(const glsl_type
*type
)
3754 ir_variable
*x
= in_var(type
, "x");
3755 ir_variable
*y
= in_var(type
, "y");
3756 ir_variable
*carry
= out_var(type
, "carry");
3757 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, carry
);
3759 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
3760 body
.emit(ret(add(x
, y
)));
3765 ir_function_signature
*
3766 builtin_builder::_usubBorrow(const glsl_type
*type
)
3768 ir_variable
*x
= in_var(type
, "x");
3769 ir_variable
*y
= in_var(type
, "y");
3770 ir_variable
*borrow
= out_var(type
, "borrow");
3771 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, borrow
);
3773 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
3774 body
.emit(ret(sub(x
, y
)));
3780 * For both imulExtended() and umulExtended() built-ins.
3782 ir_function_signature
*
3783 builtin_builder::_mulExtended(const glsl_type
*type
)
3785 ir_variable
*x
= in_var(type
, "x");
3786 ir_variable
*y
= in_var(type
, "y");
3787 ir_variable
*msb
= out_var(type
, "msb");
3788 ir_variable
*lsb
= out_var(type
, "lsb");
3789 MAKE_SIG(glsl_type::void_type
, gpu_shader5
, 4, x
, y
, msb
, lsb
);
3791 body
.emit(assign(msb
, imul_high(x
, y
)));
3792 body
.emit(assign(lsb
, mul(x
, y
)));
3798 /******************************************************************************/
3800 /* The singleton instance of builtin_builder. */
3801 static builtin_builder builtins
;
3804 * External API (exposing the built-in module to the rest of the compiler):
3808 _mesa_glsl_initialize_builtin_functions()
3810 builtins
.initialize();
3814 _mesa_glsl_release_builtin_functions()
3819 ir_function_signature
*
3820 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
3821 const char *name
, exec_list
*actual_parameters
)
3823 return builtins
.find(state
, name
, actual_parameters
);