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25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
65 #define M_PIf ((float) M_PI)
66 #define M_PI_2f ((float) M_PI_2)
67 #define M_PI_4f ((float) M_PI_4)
69 using namespace ir_builder
;
72 * Availability predicates:
76 always_available(const _mesa_glsl_parse_state
*)
82 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
84 return state
->stage
== MESA_SHADER_VERTEX
&&
85 state
->language_version
<= 130 &&
90 fs_only(const _mesa_glsl_parse_state
*state
)
92 return state
->stage
== MESA_SHADER_FRAGMENT
;
96 gs_only(const _mesa_glsl_parse_state
*state
)
98 return state
->stage
== MESA_SHADER_GEOMETRY
;
102 v110(const _mesa_glsl_parse_state
*state
)
104 return !state
->es_shader
;
108 v110_fs_only(const _mesa_glsl_parse_state
*state
)
110 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
114 v120(const _mesa_glsl_parse_state
*state
)
116 return state
->is_version(120, 300);
120 v130(const _mesa_glsl_parse_state
*state
)
122 return state
->is_version(130, 300);
126 v130_fs_only(const _mesa_glsl_parse_state
*state
)
128 return state
->is_version(130, 300) &&
129 state
->stage
== MESA_SHADER_FRAGMENT
;
133 v140(const _mesa_glsl_parse_state
*state
)
135 return state
->is_version(140, 0);
139 texture_rectangle(const _mesa_glsl_parse_state
*state
)
141 return state
->ARB_texture_rectangle_enable
;
145 texture_external(const _mesa_glsl_parse_state
*state
)
147 return state
->OES_EGL_image_external_enable
;
150 /** True if texturing functions with explicit LOD are allowed. */
152 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
154 /* Texturing functions with "Lod" in their name exist:
155 * - In the vertex shader stage (for all languages)
156 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
157 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
159 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
160 * don't need to explicitly check state->es_shader.
162 return state
->stage
== MESA_SHADER_VERTEX
||
163 state
->is_version(130, 300) ||
164 state
->ARB_shader_texture_lod_enable
;
168 v110_lod(const _mesa_glsl_parse_state
*state
)
170 return !state
->es_shader
&& lod_exists_in_stage(state
);
174 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
176 return state
->ARB_shader_texture_lod_enable
;
180 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
182 return state
->ARB_shader_texture_lod_enable
&&
183 state
->ARB_texture_rectangle_enable
;
187 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
189 return state
->is_version(330, 300) ||
190 state
->ARB_shader_bit_encoding_enable
||
191 state
->ARB_gpu_shader5_enable
;
195 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
197 return v130(state
) && state
->EXT_shader_integer_mix_enable
;
201 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
203 return state
->ARB_shading_language_packing_enable
||
204 state
->is_version(400, 300);
208 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
210 return state
->ARB_shading_language_packing_enable
||
211 state
->ARB_gpu_shader5_enable
||
212 state
->is_version(400, 300);
216 gpu_shader5(const _mesa_glsl_parse_state
*state
)
218 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
222 shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
224 return state
->ARB_shading_language_packing_enable
||
229 fs_gpu_shader5(const _mesa_glsl_parse_state
*state
)
231 return state
->stage
== MESA_SHADER_FRAGMENT
&&
232 (state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
);
237 texture_array_lod(const _mesa_glsl_parse_state
*state
)
239 return lod_exists_in_stage(state
) &&
240 state
->EXT_texture_array_enable
;
244 fs_texture_array(const _mesa_glsl_parse_state
*state
)
246 return state
->stage
== MESA_SHADER_FRAGMENT
&&
247 state
->EXT_texture_array_enable
;
251 texture_array(const _mesa_glsl_parse_state
*state
)
253 return state
->EXT_texture_array_enable
;
257 texture_multisample(const _mesa_glsl_parse_state
*state
)
259 return state
->is_version(150, 0) ||
260 state
->ARB_texture_multisample_enable
;
264 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
266 return state
->stage
== MESA_SHADER_FRAGMENT
&&
267 (state
->is_version(400, 0) ||
268 state
->ARB_texture_cube_map_array_enable
);
272 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
274 return state
->is_version(400, 0) ||
275 state
->ARB_texture_cube_map_array_enable
;
279 texture_query_levels(const _mesa_glsl_parse_state
*state
)
281 return state
->is_version(430, 0) ||
282 state
->ARB_texture_query_levels_enable
;
286 texture_query_lod(const _mesa_glsl_parse_state
*state
)
288 return state
->stage
== MESA_SHADER_FRAGMENT
&&
289 state
->ARB_texture_query_lod_enable
;
293 texture_gather(const _mesa_glsl_parse_state
*state
)
295 return state
->is_version(400, 0) ||
296 state
->ARB_texture_gather_enable
||
297 state
->ARB_gpu_shader5_enable
;
300 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
301 * used for relaxation of const offset requirements.
304 texture_gather_only(const _mesa_glsl_parse_state
*state
)
306 return !state
->is_version(400, 0) &&
307 !state
->ARB_gpu_shader5_enable
&&
308 state
->ARB_texture_gather_enable
;
311 /* Desktop GL or OES_standard_derivatives + fragment shader only */
313 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
315 return state
->stage
== MESA_SHADER_FRAGMENT
&&
316 (state
->is_version(110, 300) ||
317 state
->OES_standard_derivatives_enable
);
321 tex1d_lod(const _mesa_glsl_parse_state
*state
)
323 return !state
->es_shader
&& lod_exists_in_stage(state
);
326 /** True if sampler3D exists */
328 tex3d(const _mesa_glsl_parse_state
*state
)
330 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
331 * OES_texture_3D extension, and in GLSL ES 3.00.
333 return !state
->es_shader
||
334 state
->OES_texture_3D_enable
||
335 state
->language_version
>= 300;
339 fs_tex3d(const _mesa_glsl_parse_state
*state
)
341 return state
->stage
== MESA_SHADER_FRAGMENT
&&
342 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
346 tex3d_lod(const _mesa_glsl_parse_state
*state
)
348 return tex3d(state
) && lod_exists_in_stage(state
);
352 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
354 return state
->ARB_shader_atomic_counters_enable
;
358 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
360 return state
->AMD_shader_trinary_minmax_enable
;
364 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
366 return (state
->is_version(420, 0) ||
367 state
->ARB_shader_image_load_store_enable
);
371 gs_streams(const _mesa_glsl_parse_state
*state
)
373 return gpu_shader5(state
) && gs_only(state
);
378 /******************************************************************************/
383 * builtin_builder: A singleton object representing the core of the built-in
386 * It generates IR for every built-in function signature, and organizes them
389 class builtin_builder
{
396 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
397 const char *name
, exec_list
*actual_parameters
);
400 * A shader to hold all the built-in signatures; created by this module.
402 * This includes signatures for every built-in, regardless of version or
403 * enabled extensions. The availability predicate associated with each
404 * signature allows matching_signature() to filter out the irrelevant ones.
411 /** Global variables used by built-in functions. */
412 ir_variable
*gl_ModelViewProjectionMatrix
;
413 ir_variable
*gl_Vertex
;
415 void create_shader();
416 void create_intrinsics();
417 void create_builtins();
420 * IR builder helpers:
422 * These convenience functions assist in emitting IR, but don't necessarily
423 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
426 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
427 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
428 ir_constant
*imm(float f
, unsigned vector_elements
=1);
429 ir_constant
*imm(int i
, unsigned vector_elements
=1);
430 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
431 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
432 ir_dereference_variable
*var_ref(ir_variable
*var
);
433 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
434 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
436 ir_expression
*asin_expr(ir_variable
*x
);
439 * Call function \param f with parameters specified as the linked
440 * list \param params of \c ir_variable objects. \param ret should
441 * point to the ir_variable that will hold the function return
442 * value, or be \c NULL if the function has void return type.
444 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
446 /** Create a new function and add the given signatures. */
447 void add_function(const char *name
, ...);
449 enum image_function_flags
{
450 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
451 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
452 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
453 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
454 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
455 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5)
459 * Create a new image built-in function for all known image types.
460 * \p flags is a bitfield of \c image_function_flags flags.
462 void add_image_function(const char *name
,
463 const char *intrinsic_name
,
464 unsigned num_arguments
,
468 * Create new functions for all known image built-ins and types.
469 * If \p glsl is \c true, use the GLSL built-in names and emit code
470 * to call into the actual compiler intrinsic. If \p glsl is
471 * false, emit a function prototype with no body for each image
474 void add_image_functions(bool glsl
);
476 ir_function_signature
*new_sig(const glsl_type
*return_type
,
477 builtin_available_predicate avail
,
478 int num_params
, ...);
481 * Function signature generators:
484 ir_function_signature
*unop(builtin_available_predicate avail
,
485 ir_expression_operation opcode
,
486 const glsl_type
*return_type
,
487 const glsl_type
*param_type
);
488 ir_function_signature
*binop(ir_expression_operation opcode
,
489 builtin_available_predicate avail
,
490 const glsl_type
*return_type
,
491 const glsl_type
*param0_type
,
492 const glsl_type
*param1_type
);
494 #define B0(X) ir_function_signature *_##X();
495 #define B1(X) ir_function_signature *_##X(const glsl_type *);
496 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
497 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
498 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
499 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
536 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
537 const glsl_type
*val_type
,
538 const glsl_type
*blend_type
);
547 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
548 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
549 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
550 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
551 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
552 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
553 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
554 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
555 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
556 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
568 B0(determinant_mat2
);
569 B0(determinant_mat3
);
570 B0(determinant_mat4
);
578 BA1(greaterThanEqual
);
585 ir_function_signature
*_textureSize(builtin_available_predicate avail
,
586 const glsl_type
*return_type
,
587 const glsl_type
*sampler_type
);
589 /** Flags to _texture() */
590 #define TEX_PROJECT 1
592 #define TEX_COMPONENT 4
593 #define TEX_OFFSET_NONCONST 8
594 #define TEX_OFFSET_ARRAY 16
596 ir_function_signature
*_texture(ir_texture_opcode opcode
,
597 builtin_available_predicate avail
,
598 const glsl_type
*return_type
,
599 const glsl_type
*sampler_type
,
600 const glsl_type
*coord_type
,
602 B0(textureCubeArrayShadow
);
603 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
604 const glsl_type
*return_type
,
605 const glsl_type
*sampler_type
,
606 const glsl_type
*coord_type
,
607 const glsl_type
*offset_type
= NULL
);
611 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
612 const glsl_type
*stream_type
);
613 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
614 const glsl_type
*stream_type
);
617 B1(textureQueryLevels
);
638 B1(interpolateAtCentroid
)
639 B1(interpolateAtOffset
)
640 B1(interpolateAtSample
)
642 ir_function_signature
*_atomic_intrinsic(builtin_available_predicate avail
);
643 ir_function_signature
*_atomic_op(const char *intrinsic
,
644 builtin_available_predicate avail
);
650 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
651 const char *intrinsic_name
,
652 unsigned num_arguments
,
654 ir_function_signature
*_image(const glsl_type
*image_type
,
655 const char *intrinsic_name
,
656 unsigned num_arguments
,
659 ir_function_signature
*_memory_barrier_intrinsic(
660 builtin_available_predicate avail
);
661 ir_function_signature
*_memory_barrier(
662 builtin_available_predicate avail
);
673 } /* anonymous namespace */
676 * Core builtin_builder functionality:
679 builtin_builder::builtin_builder()
681 gl_ModelViewProjectionMatrix(NULL
),
687 builtin_builder::~builtin_builder()
689 ralloc_free(mem_ctx
);
692 ir_function_signature
*
693 builtin_builder::find(_mesa_glsl_parse_state
*state
,
694 const char *name
, exec_list
*actual_parameters
)
696 /* The shader currently being compiled requested a built-in function;
697 * it needs to link against builtin_builder::shader in order to get them.
699 * Even if we don't find a matching signature, we still need to do this so
700 * that the "no matching signature" error will list potential candidates
701 * from the available built-ins.
703 state
->uses_builtin_functions
= true;
705 ir_function
*f
= shader
->symbols
->get_function(name
);
709 ir_function_signature
*sig
= f
->matching_signature(state
, actual_parameters
);
717 builtin_builder::initialize()
719 /* If already initialized, don't do it again. */
723 mem_ctx
= ralloc_context(NULL
);
730 builtin_builder::release()
732 ralloc_free(mem_ctx
);
740 builtin_builder::create_shader()
742 /* The target doesn't actually matter. There's no target for generic
743 * GLSL utility code that could be linked against any stage, so just
744 * arbitrarily pick GL_VERTEX_SHADER.
746 shader
= _mesa_new_shader(NULL
, 0, GL_VERTEX_SHADER
);
747 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
749 gl_ModelViewProjectionMatrix
=
750 new(mem_ctx
) ir_variable(glsl_type::mat4_type
,
751 "gl_ModelViewProjectionMatrix",
754 shader
->symbols
->add_variable(gl_ModelViewProjectionMatrix
);
756 gl_Vertex
= in_var(glsl_type::vec4_type
, "gl_Vertex");
757 shader
->symbols
->add_variable(gl_Vertex
);
763 * Create ir_function and ir_function_signature objects for each
767 builtin_builder::create_intrinsics()
769 add_function("__intrinsic_atomic_read",
770 _atomic_intrinsic(shader_atomic_counters
),
772 add_function("__intrinsic_atomic_increment",
773 _atomic_intrinsic(shader_atomic_counters
),
775 add_function("__intrinsic_atomic_predecrement",
776 _atomic_intrinsic(shader_atomic_counters
),
779 add_image_functions(false);
781 add_function("__intrinsic_memory_barrier",
782 _memory_barrier_intrinsic(shader_image_load_store
),
787 * Create ir_function and ir_function_signature objects for each built-in.
789 * Contains a list of every available built-in.
792 builtin_builder::create_builtins()
795 add_function(#NAME, \
796 _##NAME(glsl_type::float_type), \
797 _##NAME(glsl_type::vec2_type), \
798 _##NAME(glsl_type::vec3_type), \
799 _##NAME(glsl_type::vec4_type), \
803 add_function(#NAME, \
804 _##NAME(glsl_type::float_type), \
805 _##NAME(glsl_type::vec2_type), \
806 _##NAME(glsl_type::vec3_type), \
807 _##NAME(glsl_type::vec4_type), \
808 _##NAME(glsl_type::int_type), \
809 _##NAME(glsl_type::ivec2_type), \
810 _##NAME(glsl_type::ivec3_type), \
811 _##NAME(glsl_type::ivec4_type), \
815 add_function(#NAME, \
816 _##NAME(always_available, glsl_type::float_type), \
817 _##NAME(always_available, glsl_type::vec2_type), \
818 _##NAME(always_available, glsl_type::vec3_type), \
819 _##NAME(always_available, glsl_type::vec4_type), \
821 _##NAME(always_available, glsl_type::int_type), \
822 _##NAME(always_available, glsl_type::ivec2_type), \
823 _##NAME(always_available, glsl_type::ivec3_type), \
824 _##NAME(always_available, glsl_type::ivec4_type), \
826 _##NAME(v130, glsl_type::uint_type), \
827 _##NAME(v130, glsl_type::uvec2_type), \
828 _##NAME(v130, glsl_type::uvec3_type), \
829 _##NAME(v130, glsl_type::uvec4_type), \
833 add_function(#NAME, \
834 _##NAME(glsl_type::int_type), \
835 _##NAME(glsl_type::ivec2_type), \
836 _##NAME(glsl_type::ivec3_type), \
837 _##NAME(glsl_type::ivec4_type), \
839 _##NAME(glsl_type::uint_type), \
840 _##NAME(glsl_type::uvec2_type), \
841 _##NAME(glsl_type::uvec3_type), \
842 _##NAME(glsl_type::uvec4_type), \
846 add_function(#NAME, \
847 _##NAME(always_available, glsl_type::float_type), \
848 _##NAME(always_available, glsl_type::vec2_type), \
849 _##NAME(always_available, glsl_type::vec3_type), \
850 _##NAME(always_available, glsl_type::vec4_type), \
852 _##NAME(always_available, glsl_type::int_type), \
853 _##NAME(always_available, glsl_type::ivec2_type), \
854 _##NAME(always_available, glsl_type::ivec3_type), \
855 _##NAME(always_available, glsl_type::ivec4_type), \
857 _##NAME(v130, glsl_type::uint_type), \
858 _##NAME(v130, glsl_type::uvec2_type), \
859 _##NAME(v130, glsl_type::uvec3_type), \
860 _##NAME(v130, glsl_type::uvec4_type), \
862 _##NAME(always_available, glsl_type::bool_type), \
863 _##NAME(always_available, glsl_type::bvec2_type), \
864 _##NAME(always_available, glsl_type::bvec3_type), \
865 _##NAME(always_available, glsl_type::bvec4_type), \
868 #define FIU2_MIXED(NAME) \
869 add_function(#NAME, \
870 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
871 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
872 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
873 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
875 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
876 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
877 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
879 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
880 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
881 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
882 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
884 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
885 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
886 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
888 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
889 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
890 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
891 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
893 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
894 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
895 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
907 _atan(glsl_type::float_type
),
908 _atan(glsl_type::vec2_type
),
909 _atan(glsl_type::vec3_type
),
910 _atan(glsl_type::vec4_type
),
911 _atan2(glsl_type::float_type
),
912 _atan2(glsl_type::vec2_type
),
913 _atan2(glsl_type::vec3_type
),
914 _atan2(glsl_type::vec4_type
),
940 _mod(glsl_type::float_type
, glsl_type::float_type
),
941 _mod(glsl_type::vec2_type
, glsl_type::float_type
),
942 _mod(glsl_type::vec3_type
, glsl_type::float_type
),
943 _mod(glsl_type::vec4_type
, glsl_type::float_type
),
945 _mod(glsl_type::vec2_type
, glsl_type::vec2_type
),
946 _mod(glsl_type::vec3_type
, glsl_type::vec3_type
),
947 _mod(glsl_type::vec4_type
, glsl_type::vec4_type
),
957 _mix_lrp(glsl_type::float_type
, glsl_type::float_type
),
958 _mix_lrp(glsl_type::vec2_type
, glsl_type::float_type
),
959 _mix_lrp(glsl_type::vec3_type
, glsl_type::float_type
),
960 _mix_lrp(glsl_type::vec4_type
, glsl_type::float_type
),
962 _mix_lrp(glsl_type::vec2_type
, glsl_type::vec2_type
),
963 _mix_lrp(glsl_type::vec3_type
, glsl_type::vec3_type
),
964 _mix_lrp(glsl_type::vec4_type
, glsl_type::vec4_type
),
966 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
967 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
968 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
969 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
971 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
972 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
973 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
974 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
976 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
977 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
978 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
979 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
981 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
982 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
983 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
984 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
988 _step(glsl_type::float_type
, glsl_type::float_type
),
989 _step(glsl_type::float_type
, glsl_type::vec2_type
),
990 _step(glsl_type::float_type
, glsl_type::vec3_type
),
991 _step(glsl_type::float_type
, glsl_type::vec4_type
),
993 _step(glsl_type::vec2_type
, glsl_type::vec2_type
),
994 _step(glsl_type::vec3_type
, glsl_type::vec3_type
),
995 _step(glsl_type::vec4_type
, glsl_type::vec4_type
),
998 add_function("smoothstep",
999 _smoothstep(glsl_type::float_type
, glsl_type::float_type
),
1000 _smoothstep(glsl_type::float_type
, glsl_type::vec2_type
),
1001 _smoothstep(glsl_type::float_type
, glsl_type::vec3_type
),
1002 _smoothstep(glsl_type::float_type
, glsl_type::vec4_type
),
1004 _smoothstep(glsl_type::vec2_type
, glsl_type::vec2_type
),
1005 _smoothstep(glsl_type::vec3_type
, glsl_type::vec3_type
),
1006 _smoothstep(glsl_type::vec4_type
, glsl_type::vec4_type
),
1014 add_function("intBitsToFloat",
1015 _intBitsToFloat(glsl_type::int_type
),
1016 _intBitsToFloat(glsl_type::ivec2_type
),
1017 _intBitsToFloat(glsl_type::ivec3_type
),
1018 _intBitsToFloat(glsl_type::ivec4_type
),
1020 add_function("uintBitsToFloat",
1021 _uintBitsToFloat(glsl_type::uint_type
),
1022 _uintBitsToFloat(glsl_type::uvec2_type
),
1023 _uintBitsToFloat(glsl_type::uvec3_type
),
1024 _uintBitsToFloat(glsl_type::uvec4_type
),
1027 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1028 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1029 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1030 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1031 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1032 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1033 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1034 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1035 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1036 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1042 add_function("cross", _cross(glsl_type::vec3_type
), NULL
);
1045 add_function("ftransform", _ftransform(), NULL
);
1050 add_function("matrixCompMult",
1051 _matrixCompMult(glsl_type::mat2_type
),
1052 _matrixCompMult(glsl_type::mat3_type
),
1053 _matrixCompMult(glsl_type::mat4_type
),
1054 _matrixCompMult(glsl_type::mat2x3_type
),
1055 _matrixCompMult(glsl_type::mat2x4_type
),
1056 _matrixCompMult(glsl_type::mat3x2_type
),
1057 _matrixCompMult(glsl_type::mat3x4_type
),
1058 _matrixCompMult(glsl_type::mat4x2_type
),
1059 _matrixCompMult(glsl_type::mat4x3_type
),
1061 add_function("outerProduct",
1062 _outerProduct(glsl_type::mat2_type
),
1063 _outerProduct(glsl_type::mat3_type
),
1064 _outerProduct(glsl_type::mat4_type
),
1065 _outerProduct(glsl_type::mat2x3_type
),
1066 _outerProduct(glsl_type::mat2x4_type
),
1067 _outerProduct(glsl_type::mat3x2_type
),
1068 _outerProduct(glsl_type::mat3x4_type
),
1069 _outerProduct(glsl_type::mat4x2_type
),
1070 _outerProduct(glsl_type::mat4x3_type
),
1072 add_function("determinant",
1073 _determinant_mat2(),
1074 _determinant_mat3(),
1075 _determinant_mat4(),
1077 add_function("inverse",
1082 add_function("transpose",
1083 _transpose(glsl_type::mat2_type
),
1084 _transpose(glsl_type::mat3_type
),
1085 _transpose(glsl_type::mat4_type
),
1086 _transpose(glsl_type::mat2x3_type
),
1087 _transpose(glsl_type::mat2x4_type
),
1088 _transpose(glsl_type::mat3x2_type
),
1089 _transpose(glsl_type::mat3x4_type
),
1090 _transpose(glsl_type::mat4x2_type
),
1091 _transpose(glsl_type::mat4x3_type
),
1096 FIU(greaterThanEqual
)
1101 _any(glsl_type::bvec2_type
),
1102 _any(glsl_type::bvec3_type
),
1103 _any(glsl_type::bvec4_type
),
1107 _all(glsl_type::bvec2_type
),
1108 _all(glsl_type::bvec3_type
),
1109 _all(glsl_type::bvec4_type
),
1113 _not(glsl_type::bvec2_type
),
1114 _not(glsl_type::bvec3_type
),
1115 _not(glsl_type::bvec4_type
),
1118 add_function("textureSize",
1119 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1120 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1121 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1123 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1124 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1125 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1127 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1128 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1129 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1131 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1132 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1133 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1135 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1136 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1137 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1139 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1140 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1141 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1142 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1143 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1144 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1146 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1147 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1149 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1150 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1151 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1152 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1154 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1155 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1156 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1157 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1159 _textureSize(v140
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1160 _textureSize(v140
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1161 _textureSize(v140
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1162 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1163 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1164 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1166 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1167 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1168 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1171 add_function("texture",
1172 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1173 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1174 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1176 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1177 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1178 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1180 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1181 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1182 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1184 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1185 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1186 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1188 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1189 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1190 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1192 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1193 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1194 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1196 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1197 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1198 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1200 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1201 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1202 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1204 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1205 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1206 /* samplerCubeArrayShadow is special; it has an extra parameter
1207 * for the shadow comparitor since there is no vec5 type.
1209 _textureCubeArrayShadow(),
1211 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1212 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1213 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1215 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1217 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1218 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1219 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1221 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1222 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1223 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1225 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1226 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1227 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1229 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1230 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1231 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1233 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1234 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1235 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1237 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1238 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1239 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1241 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1242 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1243 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1245 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1246 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1247 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1249 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1252 add_function("textureLod",
1253 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1254 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1255 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1257 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1258 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1259 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1261 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1262 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1263 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1265 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1266 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1267 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1269 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1270 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1272 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1273 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1274 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1276 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1277 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1278 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1280 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1281 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1282 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1284 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1287 add_function("textureOffset",
1288 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1289 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1290 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1292 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1293 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1294 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1296 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1297 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1298 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1300 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1301 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1302 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1304 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1306 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1307 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1309 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1310 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1311 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1313 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1314 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1315 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1317 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1319 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1320 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1321 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1323 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1324 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1325 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1327 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1328 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1329 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1331 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1332 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1334 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1335 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1336 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1338 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1339 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1340 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1342 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1345 add_function("textureProj",
1346 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1347 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1348 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1349 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1350 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1351 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1353 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1354 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1355 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1356 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1357 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1358 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1360 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1361 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1362 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1364 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1365 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1367 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1368 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1369 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1370 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1371 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1372 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1374 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1376 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1377 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1378 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1379 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1380 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1381 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1383 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1384 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1385 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1386 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1387 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1388 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1390 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1391 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1392 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1394 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1395 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1398 add_function("texelFetch",
1399 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1400 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1401 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
1403 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
1404 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
1405 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
1407 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
1408 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
1409 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
1411 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
1412 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
1413 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
1415 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
1416 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
1417 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
1419 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
1420 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
1421 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
1423 _texelFetch(v140
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
1424 _texelFetch(v140
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
1425 _texelFetch(v140
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
1427 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
1428 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
1429 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
1431 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
1432 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
1433 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
1436 add_function("texelFetchOffset",
1437 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1438 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1439 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1441 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1442 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1443 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1445 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1446 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1447 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1449 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1450 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1451 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1453 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1454 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1455 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1457 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1458 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1459 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1463 add_function("textureProjOffset",
1464 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1465 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1466 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1467 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1468 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1469 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1471 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1472 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1473 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1474 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1475 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1476 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1478 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1479 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1480 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1482 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1483 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1485 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1486 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1487 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1488 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1489 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1490 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1492 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1494 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1495 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1496 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1497 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1498 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1499 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1501 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1502 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1503 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1504 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1505 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1506 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1508 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1509 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1510 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1512 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1513 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1516 add_function("textureLodOffset",
1517 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1518 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1519 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1521 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1522 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1523 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1525 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1526 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1527 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1529 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1530 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1532 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1533 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1534 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1536 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1537 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1538 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1540 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1543 add_function("textureProjLod",
1544 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1545 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1546 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1547 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1548 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1549 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1551 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1552 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1553 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1554 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1555 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1556 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1558 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1559 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1560 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1562 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1563 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1566 add_function("textureProjLodOffset",
1567 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1568 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1569 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1570 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1571 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1572 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1574 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1575 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1576 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1577 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1578 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1579 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1581 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1582 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1583 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1585 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1586 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1589 add_function("textureGrad",
1590 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1591 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1592 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1594 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1595 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1596 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1598 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1599 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1600 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1602 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1603 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1604 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1606 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1607 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1608 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1610 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1612 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1613 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1614 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1616 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1617 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1618 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1620 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1621 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1622 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1624 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1625 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1626 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1628 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1629 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1632 add_function("textureGradOffset",
1633 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1634 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1635 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1637 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1638 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1639 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1641 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1642 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1643 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1645 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1646 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1647 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1649 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1651 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1652 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1654 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1655 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1656 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1658 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1659 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1660 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1662 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1663 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1666 add_function("textureProjGrad",
1667 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1668 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1669 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1670 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1671 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1672 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1674 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1675 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1676 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1677 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1678 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1679 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1681 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1682 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1683 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1685 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1686 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1687 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1688 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1689 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1690 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1692 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1694 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1695 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1698 add_function("textureProjGradOffset",
1699 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1700 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1701 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1702 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1703 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1704 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1706 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1707 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1708 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1709 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1710 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1711 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1713 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1714 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1715 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1717 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1718 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1719 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1720 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1721 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1722 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1724 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1726 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1727 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1730 add_function("EmitVertex", _EmitVertex(), NULL
);
1731 add_function("EndPrimitive", _EndPrimitive(), NULL
);
1732 add_function("EmitStreamVertex",
1733 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
1734 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
1736 add_function("EndStreamPrimitive",
1737 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
1738 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
1741 add_function("textureQueryLOD",
1742 _textureQueryLod(glsl_type::sampler1D_type
, glsl_type::float_type
),
1743 _textureQueryLod(glsl_type::isampler1D_type
, glsl_type::float_type
),
1744 _textureQueryLod(glsl_type::usampler1D_type
, glsl_type::float_type
),
1746 _textureQueryLod(glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1747 _textureQueryLod(glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1748 _textureQueryLod(glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1750 _textureQueryLod(glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1751 _textureQueryLod(glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1752 _textureQueryLod(glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1754 _textureQueryLod(glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1755 _textureQueryLod(glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1756 _textureQueryLod(glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1758 _textureQueryLod(glsl_type::sampler1DArray_type
, glsl_type::float_type
),
1759 _textureQueryLod(glsl_type::isampler1DArray_type
, glsl_type::float_type
),
1760 _textureQueryLod(glsl_type::usampler1DArray_type
, glsl_type::float_type
),
1762 _textureQueryLod(glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
1763 _textureQueryLod(glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
1764 _textureQueryLod(glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
1766 _textureQueryLod(glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
1767 _textureQueryLod(glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
1768 _textureQueryLod(glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
1770 _textureQueryLod(glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
1771 _textureQueryLod(glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
1772 _textureQueryLod(glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
1773 _textureQueryLod(glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
1774 _textureQueryLod(glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
1775 _textureQueryLod(glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
1778 add_function("textureQueryLevels",
1779 _textureQueryLevels(glsl_type::sampler1D_type
),
1780 _textureQueryLevels(glsl_type::sampler2D_type
),
1781 _textureQueryLevels(glsl_type::sampler3D_type
),
1782 _textureQueryLevels(glsl_type::samplerCube_type
),
1783 _textureQueryLevels(glsl_type::sampler1DArray_type
),
1784 _textureQueryLevels(glsl_type::sampler2DArray_type
),
1785 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
1786 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
1787 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
1788 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
1789 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
1790 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
1791 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
1793 _textureQueryLevels(glsl_type::isampler1D_type
),
1794 _textureQueryLevels(glsl_type::isampler2D_type
),
1795 _textureQueryLevels(glsl_type::isampler3D_type
),
1796 _textureQueryLevels(glsl_type::isamplerCube_type
),
1797 _textureQueryLevels(glsl_type::isampler1DArray_type
),
1798 _textureQueryLevels(glsl_type::isampler2DArray_type
),
1799 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
1801 _textureQueryLevels(glsl_type::usampler1D_type
),
1802 _textureQueryLevels(glsl_type::usampler2D_type
),
1803 _textureQueryLevels(glsl_type::usampler3D_type
),
1804 _textureQueryLevels(glsl_type::usamplerCube_type
),
1805 _textureQueryLevels(glsl_type::usampler1DArray_type
),
1806 _textureQueryLevels(glsl_type::usampler2DArray_type
),
1807 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
1811 add_function("texture1D",
1812 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1813 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1816 add_function("texture1DArray",
1817 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1818 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1821 add_function("texture1DProj",
1822 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1823 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1824 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1825 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1828 add_function("texture1DLod",
1829 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1832 add_function("texture1DArrayLod",
1833 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1836 add_function("texture1DProjLod",
1837 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1838 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1841 add_function("texture2D",
1842 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1843 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1844 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
1847 add_function("texture2DArray",
1848 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1849 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1852 add_function("texture2DProj",
1853 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1854 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1855 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1856 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1857 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1858 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1861 add_function("texture2DLod",
1862 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1865 add_function("texture2DArrayLod",
1866 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1869 add_function("texture2DProjLod",
1870 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1871 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1874 add_function("texture3D",
1875 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1876 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1879 add_function("texture3DProj",
1880 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1881 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1884 add_function("texture3DLod",
1885 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1888 add_function("texture3DProjLod",
1889 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1892 add_function("textureCube",
1893 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1894 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1897 add_function("textureCubeLod",
1898 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1901 add_function("texture2DRect",
1902 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1905 add_function("texture2DRectProj",
1906 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1907 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1910 add_function("shadow1D",
1911 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1912 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1915 add_function("shadow1DArray",
1916 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1917 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1920 add_function("shadow2D",
1921 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1922 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1925 add_function("shadow2DArray",
1926 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1927 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1930 add_function("shadow1DProj",
1931 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1932 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1935 add_function("shadow2DProj",
1936 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1937 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1940 add_function("shadow1DLod",
1941 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1944 add_function("shadow2DLod",
1945 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1948 add_function("shadow1DArrayLod",
1949 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1952 add_function("shadow1DProjLod",
1953 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1956 add_function("shadow2DProjLod",
1957 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1960 add_function("shadow2DRect",
1961 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1964 add_function("shadow2DRectProj",
1965 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1968 add_function("texture1DGradARB",
1969 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1972 add_function("texture1DProjGradARB",
1973 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1974 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1977 add_function("texture2DGradARB",
1978 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1981 add_function("texture2DProjGradARB",
1982 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1983 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1986 add_function("texture3DGradARB",
1987 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1990 add_function("texture3DProjGradARB",
1991 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1994 add_function("textureCubeGradARB",
1995 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1998 add_function("shadow1DGradARB",
1999 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2002 add_function("shadow1DProjGradARB",
2003 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2006 add_function("shadow2DGradARB",
2007 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2010 add_function("shadow2DProjGradARB",
2011 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2014 add_function("texture2DRectGradARB",
2015 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2018 add_function("texture2DRectProjGradARB",
2019 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2020 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2023 add_function("shadow2DRectGradARB",
2024 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2027 add_function("shadow2DRectProjGradARB",
2028 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2031 add_function("textureGather",
2032 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2033 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2034 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2036 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2037 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2038 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2040 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2041 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2042 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2044 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2045 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2046 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2048 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2049 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2050 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2052 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2053 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2054 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2056 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2057 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2058 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2060 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2061 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2062 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2064 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2065 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2066 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2068 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2069 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2070 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2072 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2073 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2074 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2075 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2076 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2079 add_function("textureGatherOffset",
2080 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2081 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2082 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2084 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2085 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2086 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2088 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2089 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2090 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2092 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2093 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2094 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2096 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2097 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2098 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2100 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2101 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2102 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2104 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2105 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2106 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2108 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2109 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2110 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2112 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2113 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2114 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2117 add_function("textureGatherOffsets",
2118 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2119 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2120 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2122 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2123 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2124 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2126 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2127 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2128 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2130 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2131 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2132 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2134 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2135 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2136 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2138 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2139 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2140 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2142 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2143 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2144 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2163 add_function("ldexp",
2164 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2165 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2166 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2167 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2170 add_function("frexp",
2171 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2172 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2173 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2174 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2176 add_function("uaddCarry",
2177 _uaddCarry(glsl_type::uint_type
),
2178 _uaddCarry(glsl_type::uvec2_type
),
2179 _uaddCarry(glsl_type::uvec3_type
),
2180 _uaddCarry(glsl_type::uvec4_type
),
2182 add_function("usubBorrow",
2183 _usubBorrow(glsl_type::uint_type
),
2184 _usubBorrow(glsl_type::uvec2_type
),
2185 _usubBorrow(glsl_type::uvec3_type
),
2186 _usubBorrow(glsl_type::uvec4_type
),
2188 add_function("imulExtended",
2189 _mulExtended(glsl_type::int_type
),
2190 _mulExtended(glsl_type::ivec2_type
),
2191 _mulExtended(glsl_type::ivec3_type
),
2192 _mulExtended(glsl_type::ivec4_type
),
2194 add_function("umulExtended",
2195 _mulExtended(glsl_type::uint_type
),
2196 _mulExtended(glsl_type::uvec2_type
),
2197 _mulExtended(glsl_type::uvec3_type
),
2198 _mulExtended(glsl_type::uvec4_type
),
2200 add_function("interpolateAtCentroid",
2201 _interpolateAtCentroid(glsl_type::float_type
),
2202 _interpolateAtCentroid(glsl_type::vec2_type
),
2203 _interpolateAtCentroid(glsl_type::vec3_type
),
2204 _interpolateAtCentroid(glsl_type::vec4_type
),
2206 add_function("interpolateAtOffset",
2207 _interpolateAtOffset(glsl_type::float_type
),
2208 _interpolateAtOffset(glsl_type::vec2_type
),
2209 _interpolateAtOffset(glsl_type::vec3_type
),
2210 _interpolateAtOffset(glsl_type::vec4_type
),
2212 add_function("interpolateAtSample",
2213 _interpolateAtSample(glsl_type::float_type
),
2214 _interpolateAtSample(glsl_type::vec2_type
),
2215 _interpolateAtSample(glsl_type::vec3_type
),
2216 _interpolateAtSample(glsl_type::vec4_type
),
2219 add_function("atomicCounter",
2220 _atomic_op("__intrinsic_atomic_read",
2221 shader_atomic_counters
),
2223 add_function("atomicCounterIncrement",
2224 _atomic_op("__intrinsic_atomic_increment",
2225 shader_atomic_counters
),
2227 add_function("atomicCounterDecrement",
2228 _atomic_op("__intrinsic_atomic_predecrement",
2229 shader_atomic_counters
),
2232 add_function("min3",
2233 _min3(glsl_type::float_type
),
2234 _min3(glsl_type::vec2_type
),
2235 _min3(glsl_type::vec3_type
),
2236 _min3(glsl_type::vec4_type
),
2238 _min3(glsl_type::int_type
),
2239 _min3(glsl_type::ivec2_type
),
2240 _min3(glsl_type::ivec3_type
),
2241 _min3(glsl_type::ivec4_type
),
2243 _min3(glsl_type::uint_type
),
2244 _min3(glsl_type::uvec2_type
),
2245 _min3(glsl_type::uvec3_type
),
2246 _min3(glsl_type::uvec4_type
),
2249 add_function("max3",
2250 _max3(glsl_type::float_type
),
2251 _max3(glsl_type::vec2_type
),
2252 _max3(glsl_type::vec3_type
),
2253 _max3(glsl_type::vec4_type
),
2255 _max3(glsl_type::int_type
),
2256 _max3(glsl_type::ivec2_type
),
2257 _max3(glsl_type::ivec3_type
),
2258 _max3(glsl_type::ivec4_type
),
2260 _max3(glsl_type::uint_type
),
2261 _max3(glsl_type::uvec2_type
),
2262 _max3(glsl_type::uvec3_type
),
2263 _max3(glsl_type::uvec4_type
),
2266 add_function("mid3",
2267 _mid3(glsl_type::float_type
),
2268 _mid3(glsl_type::vec2_type
),
2269 _mid3(glsl_type::vec3_type
),
2270 _mid3(glsl_type::vec4_type
),
2272 _mid3(glsl_type::int_type
),
2273 _mid3(glsl_type::ivec2_type
),
2274 _mid3(glsl_type::ivec3_type
),
2275 _mid3(glsl_type::ivec4_type
),
2277 _mid3(glsl_type::uint_type
),
2278 _mid3(glsl_type::uvec2_type
),
2279 _mid3(glsl_type::uvec3_type
),
2280 _mid3(glsl_type::uvec4_type
),
2283 add_image_functions(true);
2285 add_function("memoryBarrier",
2286 _memory_barrier(shader_image_load_store
),
2297 builtin_builder::add_function(const char *name
, ...)
2301 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2305 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
2311 stuff
.push_tail(sig
);
2312 validate_ir_tree(&stuff
);
2315 f
->add_signature(sig
);
2319 shader
->symbols
->add_function(f
);
2323 builtin_builder::add_image_function(const char *name
,
2324 const char *intrinsic_name
,
2325 unsigned num_arguments
,
2328 static const glsl_type
*const types
[] = {
2329 glsl_type::image1D_type
,
2330 glsl_type::image2D_type
,
2331 glsl_type::image3D_type
,
2332 glsl_type::image2DRect_type
,
2333 glsl_type::imageCube_type
,
2334 glsl_type::imageBuffer_type
,
2335 glsl_type::image1DArray_type
,
2336 glsl_type::image2DArray_type
,
2337 glsl_type::imageCubeArray_type
,
2338 glsl_type::image2DMS_type
,
2339 glsl_type::image2DMSArray_type
,
2340 glsl_type::iimage1D_type
,
2341 glsl_type::iimage2D_type
,
2342 glsl_type::iimage3D_type
,
2343 glsl_type::iimage2DRect_type
,
2344 glsl_type::iimageCube_type
,
2345 glsl_type::iimageBuffer_type
,
2346 glsl_type::iimage1DArray_type
,
2347 glsl_type::iimage2DArray_type
,
2348 glsl_type::iimageCubeArray_type
,
2349 glsl_type::iimage2DMS_type
,
2350 glsl_type::iimage2DMSArray_type
,
2351 glsl_type::uimage1D_type
,
2352 glsl_type::uimage2D_type
,
2353 glsl_type::uimage3D_type
,
2354 glsl_type::uimage2DRect_type
,
2355 glsl_type::uimageCube_type
,
2356 glsl_type::uimageBuffer_type
,
2357 glsl_type::uimage1DArray_type
,
2358 glsl_type::uimage2DArray_type
,
2359 glsl_type::uimageCubeArray_type
,
2360 glsl_type::uimage2DMS_type
,
2361 glsl_type::uimage2DMSArray_type
2363 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2365 for (unsigned i
= 0; i
< Elements(types
); ++i
) {
2366 if (types
[i
]->sampler_type
!= GLSL_TYPE_FLOAT
||
2367 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
))
2368 f
->add_signature(_image(types
[i
], intrinsic_name
,
2369 num_arguments
, flags
));
2372 shader
->symbols
->add_function(f
);
2376 builtin_builder::add_image_functions(bool glsl
)
2378 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
2380 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
2381 "__intrinsic_image_load", 0,
2382 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2383 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2384 IMAGE_FUNCTION_READ_ONLY
));
2386 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
2387 "__intrinsic_image_store", 1,
2388 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
2389 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2390 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2391 IMAGE_FUNCTION_WRITE_ONLY
));
2393 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
2394 "__intrinsic_image_atomic_add", 1, flags
);
2396 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
2397 "__intrinsic_image_atomic_min", 1, flags
);
2399 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
2400 "__intrinsic_image_atomic_max", 1, flags
);
2402 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
2403 "__intrinsic_image_atomic_and", 1, flags
);
2405 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
2406 "__intrinsic_image_atomic_or", 1, flags
);
2408 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
2409 "__intrinsic_image_atomic_xor", 1, flags
);
2411 add_image_function((glsl
? "imageAtomicExchange" :
2412 "__intrinsic_image_atomic_exchange"),
2413 "__intrinsic_image_atomic_exchange", 1, flags
);
2415 add_image_function((glsl
? "imageAtomicCompSwap" :
2416 "__intrinsic_image_atomic_comp_swap"),
2417 "__intrinsic_image_atomic_comp_swap", 2, flags
);
2421 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
2423 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
2427 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
2429 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
2433 builtin_builder::imm(float f
, unsigned vector_elements
)
2435 return new(mem_ctx
) ir_constant(f
, vector_elements
);
2439 builtin_builder::imm(int i
, unsigned vector_elements
)
2441 return new(mem_ctx
) ir_constant(i
, vector_elements
);
2445 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
2447 return new(mem_ctx
) ir_constant(u
, vector_elements
);
2451 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
2453 return new(mem_ctx
) ir_constant(type
, &data
);
2456 ir_dereference_variable
*
2457 builtin_builder::var_ref(ir_variable
*var
)
2459 return new(mem_ctx
) ir_dereference_variable(var
);
2462 ir_dereference_array
*
2463 builtin_builder::array_ref(ir_variable
*var
, int idx
)
2465 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
2468 /** Return an element of a matrix */
2470 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
2472 return swizzle(array_ref(var
, column
), row
, 1);
2476 * Implementations of built-in functions:
2479 ir_function_signature
*
2480 builtin_builder::new_sig(const glsl_type
*return_type
,
2481 builtin_available_predicate avail
,
2487 ir_function_signature
*sig
=
2488 new(mem_ctx
) ir_function_signature(return_type
, avail
);
2491 va_start(ap
, num_params
);
2492 for (int i
= 0; i
< num_params
; i
++) {
2493 plist
.push_tail(va_arg(ap
, ir_variable
*));
2497 sig
->replace_parameters(&plist
);
2501 #define MAKE_SIG(return_type, avail, ...) \
2502 ir_function_signature *sig = \
2503 new_sig(return_type, avail, __VA_ARGS__); \
2504 ir_factory body(&sig->body, mem_ctx); \
2505 sig->is_defined = true;
2507 #define MAKE_INTRINSIC(return_type, avail, ...) \
2508 ir_function_signature *sig = \
2509 new_sig(return_type, avail, __VA_ARGS__); \
2510 sig->is_intrinsic = true;
2512 ir_function_signature
*
2513 builtin_builder::unop(builtin_available_predicate avail
,
2514 ir_expression_operation opcode
,
2515 const glsl_type
*return_type
,
2516 const glsl_type
*param_type
)
2518 ir_variable
*x
= in_var(param_type
, "x");
2519 MAKE_SIG(return_type
, avail
, 1, x
);
2520 body
.emit(ret(expr(opcode
, x
)));
2524 #define UNOP(NAME, OPCODE, AVAIL) \
2525 ir_function_signature * \
2526 builtin_builder::_##NAME(const glsl_type *type) \
2528 return unop(&AVAIL, OPCODE, type, type); \
2531 ir_function_signature
*
2532 builtin_builder::binop(ir_expression_operation opcode
,
2533 builtin_available_predicate avail
,
2534 const glsl_type
*return_type
,
2535 const glsl_type
*param0_type
,
2536 const glsl_type
*param1_type
)
2538 ir_variable
*x
= in_var(param0_type
, "x");
2539 ir_variable
*y
= in_var(param1_type
, "y");
2540 MAKE_SIG(return_type
, avail
, 2, x
, y
);
2541 body
.emit(ret(expr(opcode
, x
, y
)));
2545 #define BINOP(NAME, OPCODE, AVAIL) \
2546 ir_function_signature * \
2547 builtin_builder::_##NAME(const glsl_type *return_type, \
2548 const glsl_type *param0_type, \
2549 const glsl_type *param1_type) \
2551 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
2555 * Angle and Trigonometry Functions @{
2558 ir_function_signature
*
2559 builtin_builder::_radians(const glsl_type
*type
)
2561 ir_variable
*degrees
= in_var(type
, "degrees");
2562 MAKE_SIG(type
, always_available
, 1, degrees
);
2563 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
2567 ir_function_signature
*
2568 builtin_builder::_degrees(const glsl_type
*type
)
2570 ir_variable
*radians
= in_var(type
, "radians");
2571 MAKE_SIG(type
, always_available
, 1, radians
);
2572 body
.emit(ret(mul(radians
, imm(57.29578f
))));
2576 UNOP(sin
, ir_unop_sin
, always_available
)
2577 UNOP(cos
, ir_unop_cos
, always_available
)
2579 ir_function_signature
*
2580 builtin_builder::_tan(const glsl_type
*type
)
2582 ir_variable
*theta
= in_var(type
, "theta");
2583 MAKE_SIG(type
, always_available
, 1, theta
);
2584 body
.emit(ret(div(sin(theta
), cos(theta
))));
2589 builtin_builder::asin_expr(ir_variable
*x
)
2593 mul(sqrt(sub(imm(1.0f
), abs(x
))),
2596 add(imm(M_PI_4f
- 1.0f
),
2598 add(imm(0.086566724f
),
2599 mul(abs(x
), imm(-0.03102955f
))))))))));
2603 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
2605 exec_list actual_params
;
2607 foreach_in_list(ir_variable
, var
, ¶ms
) {
2608 actual_params
.push_tail(var_ref(var
));
2611 ir_function_signature
*sig
=
2612 f
->exact_matching_signature(NULL
, &actual_params
);
2616 ir_dereference_variable
*deref
=
2617 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
2619 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
2622 ir_function_signature
*
2623 builtin_builder::_asin(const glsl_type
*type
)
2625 ir_variable
*x
= in_var(type
, "x");
2626 MAKE_SIG(type
, always_available
, 1, x
);
2628 body
.emit(ret(asin_expr(x
)));
2633 ir_function_signature
*
2634 builtin_builder::_acos(const glsl_type
*type
)
2636 ir_variable
*x
= in_var(type
, "x");
2637 MAKE_SIG(type
, always_available
, 1, x
);
2639 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
))));
2644 ir_function_signature
*
2645 builtin_builder::_atan2(const glsl_type
*type
)
2647 ir_variable
*vec_y
= in_var(type
, "vec_y");
2648 ir_variable
*vec_x
= in_var(type
, "vec_x");
2649 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
2651 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
2652 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
2653 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2654 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
2655 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
2656 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
2657 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
2659 /* If |x| >= 1.0e-8 * |y|: */
2661 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
2663 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
2665 /* Then...call atan(y/x) */
2666 ir_variable
*y_over_x
= outer_then
.make_temp(glsl_type::float_type
, "y_over_x");
2667 outer_then
.emit(assign(y_over_x
, div(y
, x
)));
2668 outer_then
.emit(assign(r
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2670 outer_then
.emit(assign(r
, asin_expr(r
)));
2672 /* ...and fix it up: */
2673 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
2674 inner_if
->then_instructions
.push_tail(
2675 if_tree(gequal(y
, imm(0.0f
)),
2676 assign(r
, add(r
, imm(M_PIf
))),
2677 assign(r
, sub(r
, imm(M_PIf
)))));
2678 outer_then
.emit(inner_if
);
2681 outer_if
->else_instructions
.push_tail(
2682 assign(r
, mul(sign(y
), imm(M_PI_2f
))));
2684 body
.emit(outer_if
);
2686 body
.emit(assign(vec_result
, r
, 1 << i
));
2688 body
.emit(ret(vec_result
));
2693 ir_function_signature
*
2694 builtin_builder::_atan(const glsl_type
*type
)
2696 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
2697 MAKE_SIG(type
, always_available
, 1, y_over_x
);
2699 ir_variable
*t
= body
.make_temp(type
, "t");
2700 body
.emit(assign(t
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2703 body
.emit(ret(asin_expr(t
)));
2708 ir_function_signature
*
2709 builtin_builder::_sinh(const glsl_type
*type
)
2711 ir_variable
*x
= in_var(type
, "x");
2712 MAKE_SIG(type
, v130
, 1, x
);
2714 /* 0.5 * (e^x - e^(-x)) */
2715 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
2720 ir_function_signature
*
2721 builtin_builder::_cosh(const glsl_type
*type
)
2723 ir_variable
*x
= in_var(type
, "x");
2724 MAKE_SIG(type
, v130
, 1, x
);
2726 /* 0.5 * (e^x + e^(-x)) */
2727 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
2732 ir_function_signature
*
2733 builtin_builder::_tanh(const glsl_type
*type
)
2735 ir_variable
*x
= in_var(type
, "x");
2736 MAKE_SIG(type
, v130
, 1, x
);
2738 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
2739 body
.emit(ret(div(sub(exp(x
), exp(neg(x
))),
2740 add(exp(x
), exp(neg(x
))))));
2745 ir_function_signature
*
2746 builtin_builder::_asinh(const glsl_type
*type
)
2748 ir_variable
*x
= in_var(type
, "x");
2749 MAKE_SIG(type
, v130
, 1, x
);
2751 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
2756 ir_function_signature
*
2757 builtin_builder::_acosh(const glsl_type
*type
)
2759 ir_variable
*x
= in_var(type
, "x");
2760 MAKE_SIG(type
, v130
, 1, x
);
2762 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
2766 ir_function_signature
*
2767 builtin_builder::_atanh(const glsl_type
*type
)
2769 ir_variable
*x
= in_var(type
, "x");
2770 MAKE_SIG(type
, v130
, 1, x
);
2772 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
2773 sub(imm(1.0f
), x
))))));
2779 * Exponential Functions @{
2782 ir_function_signature
*
2783 builtin_builder::_pow(const glsl_type
*type
)
2785 return binop(ir_binop_pow
, always_available
, type
, type
, type
);
2788 UNOP(exp
, ir_unop_exp
, always_available
)
2789 UNOP(log
, ir_unop_log
, always_available
)
2790 UNOP(exp2
, ir_unop_exp2
, always_available
)
2791 UNOP(log2
, ir_unop_log2
, always_available
)
2792 UNOP(sqrt
, ir_unop_sqrt
, always_available
)
2793 UNOP(inversesqrt
, ir_unop_rsq
, always_available
)
2797 UNOP(abs
, ir_unop_abs
, always_available
)
2798 UNOP(sign
, ir_unop_sign
, always_available
)
2799 UNOP(floor
, ir_unop_floor
, always_available
)
2800 UNOP(trunc
, ir_unop_trunc
, v130
)
2801 UNOP(round
, ir_unop_round_even
, always_available
)
2802 UNOP(roundEven
, ir_unop_round_even
, always_available
)
2803 UNOP(ceil
, ir_unop_ceil
, always_available
)
2804 UNOP(fract
, ir_unop_fract
, always_available
)
2806 ir_function_signature
*
2807 builtin_builder::_mod(const glsl_type
*x_type
, const glsl_type
*y_type
)
2809 return binop(ir_binop_mod
, always_available
, x_type
, x_type
, y_type
);
2812 ir_function_signature
*
2813 builtin_builder::_modf(const glsl_type
*type
)
2815 ir_variable
*x
= in_var(type
, "x");
2816 ir_variable
*i
= out_var(type
, "i");
2817 MAKE_SIG(type
, v130
, 2, x
, i
);
2819 ir_variable
*t
= body
.make_temp(type
, "t");
2820 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
2821 body
.emit(assign(i
, t
));
2822 body
.emit(ret(sub(x
, t
)));
2827 ir_function_signature
*
2828 builtin_builder::_min(builtin_available_predicate avail
,
2829 const glsl_type
*x_type
, const glsl_type
*y_type
)
2831 return binop(ir_binop_min
, avail
, x_type
, x_type
, y_type
);
2834 ir_function_signature
*
2835 builtin_builder::_max(builtin_available_predicate avail
,
2836 const glsl_type
*x_type
, const glsl_type
*y_type
)
2838 return binop(ir_binop_max
, avail
, x_type
, x_type
, y_type
);
2841 ir_function_signature
*
2842 builtin_builder::_clamp(builtin_available_predicate avail
,
2843 const glsl_type
*val_type
, const glsl_type
*bound_type
)
2845 ir_variable
*x
= in_var(val_type
, "x");
2846 ir_variable
*minVal
= in_var(bound_type
, "minVal");
2847 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
2848 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
2850 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
2855 ir_function_signature
*
2856 builtin_builder::_mix_lrp(const glsl_type
*val_type
, const glsl_type
*blend_type
)
2858 ir_variable
*x
= in_var(val_type
, "x");
2859 ir_variable
*y
= in_var(val_type
, "y");
2860 ir_variable
*a
= in_var(blend_type
, "a");
2861 MAKE_SIG(val_type
, always_available
, 3, x
, y
, a
);
2863 body
.emit(ret(lrp(x
, y
, a
)));
2868 ir_function_signature
*
2869 builtin_builder::_mix_sel(builtin_available_predicate avail
,
2870 const glsl_type
*val_type
,
2871 const glsl_type
*blend_type
)
2873 ir_variable
*x
= in_var(val_type
, "x");
2874 ir_variable
*y
= in_var(val_type
, "y");
2875 ir_variable
*a
= in_var(blend_type
, "a");
2876 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
2878 /* csel matches the ternary operator in that a selector of true choses the
2879 * first argument. This differs from mix(x, y, false) which choses the
2880 * second argument (to remain consistent with the interpolating version of
2881 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
2883 * To handle the behavior mismatch, reverse the x and y arguments.
2885 body
.emit(ret(csel(a
, y
, x
)));
2890 ir_function_signature
*
2891 builtin_builder::_step(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2893 ir_variable
*edge
= in_var(edge_type
, "edge");
2894 ir_variable
*x
= in_var(x_type
, "x");
2895 MAKE_SIG(x_type
, always_available
, 2, edge
, x
);
2897 ir_variable
*t
= body
.make_temp(x_type
, "t");
2898 if (x_type
->vector_elements
== 1) {
2899 /* Both are floats */
2900 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
2901 } else if (edge_type
->vector_elements
== 1) {
2902 /* x is a vector but edge is a float */
2903 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2904 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
2907 /* Both are vectors */
2908 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2909 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
2918 ir_function_signature
*
2919 builtin_builder::_smoothstep(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2921 ir_variable
*edge0
= in_var(edge_type
, "edge0");
2922 ir_variable
*edge1
= in_var(edge_type
, "edge1");
2923 ir_variable
*x
= in_var(x_type
, "x");
2924 MAKE_SIG(x_type
, always_available
, 3, edge0
, edge1
, x
);
2926 /* From the GLSL 1.10 specification:
2929 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
2930 * return t * t * (3 - 2 * t);
2933 ir_variable
*t
= body
.make_temp(x_type
, "t");
2934 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
2935 imm(0.0f
), imm(1.0f
))));
2937 body
.emit(ret(mul(t
, mul(t
, sub(imm(3.0f
), mul(imm(2.0f
), t
))))));
2942 ir_function_signature
*
2943 builtin_builder::_isnan(const glsl_type
*type
)
2945 ir_variable
*x
= in_var(type
, "x");
2946 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2948 body
.emit(ret(nequal(x
, x
)));
2953 ir_function_signature
*
2954 builtin_builder::_isinf(const glsl_type
*type
)
2956 ir_variable
*x
= in_var(type
, "x");
2957 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2959 ir_constant_data infinities
;
2960 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2961 infinities
.f
[i
] = std::numeric_limits
<float>::infinity();
2964 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
2969 ir_function_signature
*
2970 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
2972 ir_variable
*x
= in_var(type
, "x");
2973 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2974 body
.emit(ret(bitcast_f2i(x
)));
2978 ir_function_signature
*
2979 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
2981 ir_variable
*x
= in_var(type
, "x");
2982 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2983 body
.emit(ret(bitcast_f2u(x
)));
2987 ir_function_signature
*
2988 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
2990 ir_variable
*x
= in_var(type
, "x");
2991 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2992 body
.emit(ret(bitcast_i2f(x
)));
2996 ir_function_signature
*
2997 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
2999 ir_variable
*x
= in_var(type
, "x");
3000 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3001 body
.emit(ret(bitcast_u2f(x
)));
3005 ir_function_signature
*
3006 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
3008 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3009 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3010 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
3014 ir_function_signature
*
3015 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
3017 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3018 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3019 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
3023 ir_function_signature
*
3024 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
3026 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
3027 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3028 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
3032 ir_function_signature
*
3033 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
3035 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
3036 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3037 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
3041 ir_function_signature
*
3042 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
3044 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3045 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3046 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
3050 ir_function_signature
*
3051 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
3053 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3054 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3055 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
3060 ir_function_signature
*
3061 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
3063 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3064 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3065 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
3069 ir_function_signature
*
3070 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
3072 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3073 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3074 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
3078 ir_function_signature
*
3079 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
3081 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3082 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3083 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
3087 ir_function_signature
*
3088 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
3090 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3091 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3092 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
3096 ir_function_signature
*
3097 builtin_builder::_length(const glsl_type
*type
)
3099 ir_variable
*x
= in_var(type
, "x");
3100 MAKE_SIG(glsl_type::float_type
, always_available
, 1, x
);
3102 body
.emit(ret(sqrt(dot(x
, x
))));
3107 ir_function_signature
*
3108 builtin_builder::_distance(const glsl_type
*type
)
3110 ir_variable
*p0
= in_var(type
, "p0");
3111 ir_variable
*p1
= in_var(type
, "p1");
3112 MAKE_SIG(glsl_type::float_type
, always_available
, 2, p0
, p1
);
3114 if (type
->vector_elements
== 1) {
3115 body
.emit(ret(abs(sub(p0
, p1
))));
3117 ir_variable
*p
= body
.make_temp(type
, "p");
3118 body
.emit(assign(p
, sub(p0
, p1
)));
3119 body
.emit(ret(sqrt(dot(p
, p
))));
3125 ir_function_signature
*
3126 builtin_builder::_dot(const glsl_type
*type
)
3128 if (type
->vector_elements
== 1)
3129 return binop(ir_binop_mul
, always_available
, type
, type
, type
);
3131 return binop(ir_binop_dot
, always_available
,
3132 glsl_type::float_type
, type
, type
);
3135 ir_function_signature
*
3136 builtin_builder::_cross(const glsl_type
*type
)
3138 ir_variable
*a
= in_var(type
, "a");
3139 ir_variable
*b
= in_var(type
, "b");
3140 MAKE_SIG(type
, always_available
, 2, a
, b
);
3142 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
3143 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
3145 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
3146 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
3151 ir_function_signature
*
3152 builtin_builder::_normalize(const glsl_type
*type
)
3154 ir_variable
*x
= in_var(type
, "x");
3155 MAKE_SIG(type
, always_available
, 1, x
);
3157 if (type
->vector_elements
== 1) {
3158 body
.emit(ret(sign(x
)));
3160 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
3166 ir_function_signature
*
3167 builtin_builder::_ftransform()
3169 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
3171 body
.emit(ret(new(mem_ctx
) ir_expression(ir_binop_mul
,
3172 glsl_type::vec4_type
,
3173 var_ref(gl_ModelViewProjectionMatrix
),
3174 var_ref(gl_Vertex
))));
3176 /* FINISHME: Once the ir_expression() constructor handles type inference
3177 * for matrix operations, we can simplify this to:
3179 * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
3184 ir_function_signature
*
3185 builtin_builder::_faceforward(const glsl_type
*type
)
3187 ir_variable
*N
= in_var(type
, "N");
3188 ir_variable
*I
= in_var(type
, "I");
3189 ir_variable
*Nref
= in_var(type
, "Nref");
3190 MAKE_SIG(type
, always_available
, 3, N
, I
, Nref
);
3192 body
.emit(if_tree(less(dot(Nref
, I
), imm(0.0f
)),
3193 ret(N
), ret(neg(N
))));
3198 ir_function_signature
*
3199 builtin_builder::_reflect(const glsl_type
*type
)
3201 ir_variable
*I
= in_var(type
, "I");
3202 ir_variable
*N
= in_var(type
, "N");
3203 MAKE_SIG(type
, always_available
, 2, I
, N
);
3205 /* I - 2 * dot(N, I) * N */
3206 body
.emit(ret(sub(I
, mul(imm(2.0f
), mul(dot(N
, I
), N
)))));
3211 ir_function_signature
*
3212 builtin_builder::_refract(const glsl_type
*type
)
3214 ir_variable
*I
= in_var(type
, "I");
3215 ir_variable
*N
= in_var(type
, "N");
3216 ir_variable
*eta
= in_var(glsl_type::float_type
, "eta");
3217 MAKE_SIG(type
, always_available
, 3, I
, N
, eta
);
3219 ir_variable
*n_dot_i
= body
.make_temp(glsl_type::float_type
, "n_dot_i");
3220 body
.emit(assign(n_dot_i
, dot(N
, I
)));
3222 /* From the GLSL 1.10 specification:
3223 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
3225 * return genType(0.0)
3227 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
3229 ir_variable
*k
= body
.make_temp(glsl_type::float_type
, "k");
3230 body
.emit(assign(k
, sub(imm(1.0f
),
3231 mul(eta
, mul(eta
, sub(imm(1.0f
),
3232 mul(n_dot_i
, n_dot_i
)))))));
3233 body
.emit(if_tree(less(k
, imm(0.0f
)),
3234 ret(ir_constant::zero(mem_ctx
, type
)),
3235 ret(sub(mul(eta
, I
),
3236 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
3241 ir_function_signature
*
3242 builtin_builder::_matrixCompMult(const glsl_type
*type
)
3244 ir_variable
*x
= in_var(type
, "x");
3245 ir_variable
*y
= in_var(type
, "y");
3246 MAKE_SIG(type
, always_available
, 2, x
, y
);
3248 ir_variable
*z
= body
.make_temp(type
, "z");
3249 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3250 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
3257 ir_function_signature
*
3258 builtin_builder::_outerProduct(const glsl_type
*type
)
3260 ir_variable
*c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
3261 ir_variable
*r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
3262 MAKE_SIG(type
, v120
, 2, c
, r
);
3264 ir_variable
*m
= body
.make_temp(type
, "m");
3265 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3266 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
3273 ir_function_signature
*
3274 builtin_builder::_transpose(const glsl_type
*orig_type
)
3276 const glsl_type
*transpose_type
=
3277 glsl_type::get_instance(GLSL_TYPE_FLOAT
,
3278 orig_type
->matrix_columns
,
3279 orig_type
->vector_elements
);
3281 ir_variable
*m
= in_var(orig_type
, "m");
3282 MAKE_SIG(transpose_type
, v120
, 1, m
);
3284 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
3285 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
3286 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
3287 body
.emit(assign(array_ref(t
, j
),
3288 matrix_elt(m
, i
, j
),
3297 ir_function_signature
*
3298 builtin_builder::_determinant_mat2()
3300 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3301 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3303 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3304 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
3309 ir_function_signature
*
3310 builtin_builder::_determinant_mat3()
3312 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3313 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3316 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3317 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
3320 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3321 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
3324 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3325 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
3327 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
3328 mul(matrix_elt(m
, 0, 1), f2
)),
3329 mul(matrix_elt(m
, 0, 2), f3
))));
3334 ir_function_signature
*
3335 builtin_builder::_determinant_mat4()
3337 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3338 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3340 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3341 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3342 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3343 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3344 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3345 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3346 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3347 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3348 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3349 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3350 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3351 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3352 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3353 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3354 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3355 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3356 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3357 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3358 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3360 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3361 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3362 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3363 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3364 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3365 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3366 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3367 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3368 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3369 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3370 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3371 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3372 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3373 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3374 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3375 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3376 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3377 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3378 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3380 ir_variable
*adj_0
= body
.make_temp(glsl_type::vec4_type
, "adj_0");
3382 body
.emit(assign(adj_0
,
3383 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3384 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3385 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3387 body
.emit(assign(adj_0
, neg(
3388 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3389 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3390 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3392 body
.emit(assign(adj_0
,
3393 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3394 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3395 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3397 body
.emit(assign(adj_0
, neg(
3398 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3399 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3400 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3403 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
3408 ir_function_signature
*
3409 builtin_builder::_inverse_mat2()
3411 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3412 MAKE_SIG(glsl_type::mat2_type
, v120
, 1, m
);
3414 ir_variable
*adj
= body
.make_temp(glsl_type::mat2_type
, "adj");
3415 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
3416 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
3417 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
3418 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
3420 ir_expression
*det
=
3421 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3422 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
3424 body
.emit(ret(div(adj
, det
)));
3428 ir_function_signature
*
3429 builtin_builder::_inverse_mat3()
3431 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3432 MAKE_SIG(glsl_type::mat3_type
, v120
, 1, m
);
3434 ir_variable
*f11_22_21_12
= body
.make_temp(glsl_type::float_type
, "f11_22_21_12");
3435 ir_variable
*f10_22_20_12
= body
.make_temp(glsl_type::float_type
, "f10_22_20_12");
3436 ir_variable
*f10_21_20_11
= body
.make_temp(glsl_type::float_type
, "f10_21_20_11");
3438 body
.emit(assign(f11_22_21_12
,
3439 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3440 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3441 body
.emit(assign(f10_22_20_12
,
3442 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3443 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3444 body
.emit(assign(f10_21_20_11
,
3445 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3446 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3448 ir_variable
*adj
= body
.make_temp(glsl_type::mat3_type
, "adj");
3449 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
3450 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
3451 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
3453 body
.emit(assign(array_ref(adj
, 0), neg(
3454 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
3455 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
3457 body
.emit(assign(array_ref(adj
, 1),
3458 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
3459 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
3461 body
.emit(assign(array_ref(adj
, 2), neg(
3462 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
3463 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
3466 body
.emit(assign(array_ref(adj
, 0),
3467 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
3468 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
3470 body
.emit(assign(array_ref(adj
, 1), neg(
3471 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
3472 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
3474 body
.emit(assign(array_ref(adj
, 2),
3475 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3476 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
3479 ir_expression
*det
=
3480 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
3481 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
3482 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
3484 body
.emit(ret(div(adj
, det
)));
3489 ir_function_signature
*
3490 builtin_builder::_inverse_mat4()
3492 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3493 MAKE_SIG(glsl_type::mat4_type
, v120
, 1, m
);
3495 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3496 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3497 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3498 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3499 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3500 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3501 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3502 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3503 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3504 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3505 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3506 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3507 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3508 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3509 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3510 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3511 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3512 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3513 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3515 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3516 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3517 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3518 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3519 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3520 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3521 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3522 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3523 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3524 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3525 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3526 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3527 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3528 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3529 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3530 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3531 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3532 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3533 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3535 ir_variable
*adj
= body
.make_temp(glsl_type::mat4_type
, "adj");
3536 body
.emit(assign(array_ref(adj
, 0),
3537 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3538 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3539 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3541 body
.emit(assign(array_ref(adj
, 1), neg(
3542 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3543 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3544 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3546 body
.emit(assign(array_ref(adj
, 2),
3547 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3548 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3549 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3551 body
.emit(assign(array_ref(adj
, 3), neg(
3552 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3553 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3554 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3557 body
.emit(assign(array_ref(adj
, 0), neg(
3558 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
3559 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
3560 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
3562 body
.emit(assign(array_ref(adj
, 1),
3563 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
3564 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
3565 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
3567 body
.emit(assign(array_ref(adj
, 2), neg(
3568 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
3569 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
3570 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
3572 body
.emit(assign(array_ref(adj
, 3),
3573 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
3574 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
3575 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
3578 body
.emit(assign(array_ref(adj
, 0),
3579 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
3580 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
3581 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
3583 body
.emit(assign(array_ref(adj
, 1), neg(
3584 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
3585 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
3586 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
3588 body
.emit(assign(array_ref(adj
, 2),
3589 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
3590 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
3591 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
3593 body
.emit(assign(array_ref(adj
, 3), neg(
3594 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
3595 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
3596 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
3599 body
.emit(assign(array_ref(adj
, 0), neg(
3600 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
3601 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
3602 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
3604 body
.emit(assign(array_ref(adj
, 1),
3605 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
3606 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
3607 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
3609 body
.emit(assign(array_ref(adj
, 2), neg(
3610 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
3611 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
3612 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
3614 body
.emit(assign(array_ref(adj
, 3),
3615 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
3616 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
3617 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
3620 ir_expression
*det
=
3621 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
3622 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
3623 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
3624 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
3626 body
.emit(ret(div(adj
, det
)));
3632 ir_function_signature
*
3633 builtin_builder::_lessThan(builtin_available_predicate avail
,
3634 const glsl_type
*type
)
3636 return binop(ir_binop_less
, avail
,
3637 glsl_type::bvec(type
->vector_elements
), type
, type
);
3640 ir_function_signature
*
3641 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
3642 const glsl_type
*type
)
3644 return binop(ir_binop_lequal
, avail
,
3645 glsl_type::bvec(type
->vector_elements
), type
, type
);
3648 ir_function_signature
*
3649 builtin_builder::_greaterThan(builtin_available_predicate avail
,
3650 const glsl_type
*type
)
3652 return binop(ir_binop_greater
, avail
,
3653 glsl_type::bvec(type
->vector_elements
), type
, type
);
3656 ir_function_signature
*
3657 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
3658 const glsl_type
*type
)
3660 return binop(ir_binop_gequal
, avail
,
3661 glsl_type::bvec(type
->vector_elements
), type
, type
);
3664 ir_function_signature
*
3665 builtin_builder::_equal(builtin_available_predicate avail
,
3666 const glsl_type
*type
)
3668 return binop(ir_binop_equal
, avail
,
3669 glsl_type::bvec(type
->vector_elements
), type
, type
);
3672 ir_function_signature
*
3673 builtin_builder::_notEqual(builtin_available_predicate avail
,
3674 const glsl_type
*type
)
3676 return binop(ir_binop_nequal
, avail
,
3677 glsl_type::bvec(type
->vector_elements
), type
, type
);
3680 ir_function_signature
*
3681 builtin_builder::_any(const glsl_type
*type
)
3683 return unop(always_available
, ir_unop_any
, glsl_type::bool_type
, type
);
3686 ir_function_signature
*
3687 builtin_builder::_all(const glsl_type
*type
)
3689 ir_variable
*v
= in_var(type
, "v");
3690 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
3692 switch (type
->vector_elements
) {
3694 body
.emit(ret(logic_and(swizzle_x(v
), swizzle_y(v
))));
3697 body
.emit(ret(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3701 body
.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3710 UNOP(not, ir_unop_logic_not
, always_available
)
3713 has_lod(const glsl_type
*sampler_type
)
3715 assert(sampler_type
->is_sampler());
3717 switch (sampler_type
->sampler_dimensionality
) {
3718 case GLSL_SAMPLER_DIM_RECT
:
3719 case GLSL_SAMPLER_DIM_BUF
:
3720 case GLSL_SAMPLER_DIM_MS
:
3727 ir_function_signature
*
3728 builtin_builder::_textureSize(builtin_available_predicate avail
,
3729 const glsl_type
*return_type
,
3730 const glsl_type
*sampler_type
)
3732 ir_variable
*s
= in_var(sampler_type
, "sampler");
3733 /* The sampler always exists; add optional lod later. */
3734 MAKE_SIG(return_type
, avail
, 1, s
);
3736 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
3737 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
3739 if (has_lod(sampler_type
)) {
3740 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3741 sig
->parameters
.push_tail(lod
);
3742 tex
->lod_info
.lod
= var_ref(lod
);
3744 tex
->lod_info
.lod
= imm(0u);
3747 body
.emit(ret(tex
));
3752 ir_function_signature
*
3753 builtin_builder::_texture(ir_texture_opcode opcode
,
3754 builtin_available_predicate avail
,
3755 const glsl_type
*return_type
,
3756 const glsl_type
*sampler_type
,
3757 const glsl_type
*coord_type
,
3760 ir_variable
*s
= in_var(sampler_type
, "sampler");
3761 ir_variable
*P
= in_var(coord_type
, "P");
3762 /* The sampler and coordinate always exist; add optional parameters later. */
3763 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3765 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
3766 tex
->set_sampler(var_ref(s
), return_type
);
3768 const int coord_size
= sampler_type
->coordinate_components();
3770 if (coord_size
== coord_type
->vector_elements
) {
3771 tex
->coordinate
= var_ref(P
);
3773 /* The incoming coordinate also has the projector or shadow comparitor,
3774 * so we need to swizzle those away.
3776 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
3779 /* The projector is always in the last component. */
3780 if (flags
& TEX_PROJECT
)
3781 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
3783 if (sampler_type
->sampler_shadow
) {
3784 if (opcode
== ir_tg4
) {
3785 /* gather has refz as a separate parameter, immediately after the
3788 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
3789 sig
->parameters
.push_tail(refz
);
3790 tex
->shadow_comparitor
= var_ref(refz
);
3792 /* The shadow comparitor is normally in the Z component, but a few types
3793 * have sufficiently large coordinates that it's in W.
3795 tex
->shadow_comparitor
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
3799 if (opcode
== ir_txl
) {
3800 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
3801 sig
->parameters
.push_tail(lod
);
3802 tex
->lod_info
.lod
= var_ref(lod
);
3803 } else if (opcode
== ir_txd
) {
3804 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3805 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
3806 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
3807 sig
->parameters
.push_tail(dPdx
);
3808 sig
->parameters
.push_tail(dPdy
);
3809 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
3810 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
3813 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
3814 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3815 ir_variable
*offset
=
3816 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
3817 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
3818 sig
->parameters
.push_tail(offset
);
3819 tex
->offset
= var_ref(offset
);
3822 if (flags
& TEX_OFFSET_ARRAY
) {
3823 ir_variable
*offsets
=
3824 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
3825 "offsets", ir_var_const_in
);
3826 sig
->parameters
.push_tail(offsets
);
3827 tex
->offset
= var_ref(offsets
);
3830 if (opcode
== ir_tg4
) {
3831 if (flags
& TEX_COMPONENT
) {
3832 ir_variable
*component
=
3833 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
3834 sig
->parameters
.push_tail(component
);
3835 tex
->lod_info
.component
= var_ref(component
);
3838 tex
->lod_info
.component
= imm(0);
3842 /* The "bias" parameter comes /after/ the "offset" parameter, which is
3843 * inconsistent with both textureLodOffset and textureGradOffset.
3845 if (opcode
== ir_txb
) {
3846 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
3847 sig
->parameters
.push_tail(bias
);
3848 tex
->lod_info
.bias
= var_ref(bias
);
3851 body
.emit(ret(tex
));
3856 ir_function_signature
*
3857 builtin_builder::_textureCubeArrayShadow()
3859 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
3860 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
3861 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
3862 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
3864 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
3865 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
3867 tex
->coordinate
= var_ref(P
);
3868 tex
->shadow_comparitor
= var_ref(compare
);
3870 body
.emit(ret(tex
));
3875 ir_function_signature
*
3876 builtin_builder::_texelFetch(builtin_available_predicate avail
,
3877 const glsl_type
*return_type
,
3878 const glsl_type
*sampler_type
,
3879 const glsl_type
*coord_type
,
3880 const glsl_type
*offset_type
)
3882 ir_variable
*s
= in_var(sampler_type
, "sampler");
3883 ir_variable
*P
= in_var(coord_type
, "P");
3884 /* The sampler and coordinate always exist; add optional parameters later. */
3885 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3887 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
3888 tex
->coordinate
= var_ref(P
);
3889 tex
->set_sampler(var_ref(s
), return_type
);
3891 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
3892 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
3893 sig
->parameters
.push_tail(sample
);
3894 tex
->lod_info
.sample_index
= var_ref(sample
);
3895 tex
->op
= ir_txf_ms
;
3896 } else if (has_lod(sampler_type
)) {
3897 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3898 sig
->parameters
.push_tail(lod
);
3899 tex
->lod_info
.lod
= var_ref(lod
);
3901 tex
->lod_info
.lod
= imm(0u);
3904 if (offset_type
!= NULL
) {
3905 ir_variable
*offset
=
3906 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
3907 sig
->parameters
.push_tail(offset
);
3908 tex
->offset
= var_ref(offset
);
3911 body
.emit(ret(tex
));
3916 ir_function_signature
*
3917 builtin_builder::_EmitVertex()
3919 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3921 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
3922 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
3927 ir_function_signature
*
3928 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
3929 const glsl_type
*stream_type
)
3931 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
3933 * "Emit the current values of output variables to the current output
3934 * primitive on stream stream. The argument to stream must be a constant
3935 * integral expression."
3937 ir_variable
*stream
=
3938 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
3940 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
3942 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
3947 ir_function_signature
*
3948 builtin_builder::_EndPrimitive()
3950 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3952 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
3953 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
3958 ir_function_signature
*
3959 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
3960 const glsl_type
*stream_type
)
3962 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
3964 * "Completes the current output primitive on stream stream and starts
3965 * a new one. The argument to stream must be a constant integral
3968 ir_variable
*stream
=
3969 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
3971 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
3973 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
3978 ir_function_signature
*
3979 builtin_builder::_textureQueryLod(const glsl_type
*sampler_type
,
3980 const glsl_type
*coord_type
)
3982 ir_variable
*s
= in_var(sampler_type
, "sampler");
3983 ir_variable
*coord
= in_var(coord_type
, "coord");
3984 /* The sampler and coordinate always exist; add optional parameters later. */
3985 MAKE_SIG(glsl_type::vec2_type
, texture_query_lod
, 2, s
, coord
);
3987 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
3988 tex
->coordinate
= var_ref(coord
);
3989 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
3991 body
.emit(ret(tex
));
3996 ir_function_signature
*
3997 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
3999 ir_variable
*s
= in_var(sampler_type
, "sampler");
4000 const glsl_type
*return_type
= glsl_type::int_type
;
4001 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
4003 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
4004 tex
->set_sampler(var_ref(s
), return_type
);
4006 body
.emit(ret(tex
));
4011 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
4012 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
4014 ir_function_signature
*
4015 builtin_builder::_fwidth(const glsl_type
*type
)
4017 ir_variable
*p
= in_var(type
, "p");
4018 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
4020 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
4025 ir_function_signature
*
4026 builtin_builder::_noise1(const glsl_type
*type
)
4028 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
4031 ir_function_signature
*
4032 builtin_builder::_noise2(const glsl_type
*type
)
4034 ir_variable
*p
= in_var(type
, "p");
4035 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
4037 ir_constant_data b_offset
;
4038 b_offset
.f
[0] = 601.0f
;
4039 b_offset
.f
[1] = 313.0f
;
4040 b_offset
.f
[2] = 29.0f
;
4041 b_offset
.f
[3] = 277.0f
;
4043 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4044 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4045 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
4046 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4047 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
4048 body
.emit(assign(t
, a
, WRITEMASK_X
));
4049 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4055 ir_function_signature
*
4056 builtin_builder::_noise3(const glsl_type
*type
)
4058 ir_variable
*p
= in_var(type
, "p");
4059 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
4061 ir_constant_data b_offset
;
4062 b_offset
.f
[0] = 601.0f
;
4063 b_offset
.f
[1] = 313.0f
;
4064 b_offset
.f
[2] = 29.0f
;
4065 b_offset
.f
[3] = 277.0f
;
4067 ir_constant_data c_offset
;
4068 c_offset
.f
[0] = 1559.0f
;
4069 c_offset
.f
[1] = 113.0f
;
4070 c_offset
.f
[2] = 1861.0f
;
4071 c_offset
.f
[3] = 797.0f
;
4073 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4074 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4075 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4076 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
4077 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4078 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
4079 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
4080 body
.emit(assign(t
, a
, WRITEMASK_X
));
4081 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4082 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4088 ir_function_signature
*
4089 builtin_builder::_noise4(const glsl_type
*type
)
4091 ir_variable
*p
= in_var(type
, "p");
4092 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
4094 ir_variable
*_p
= body
.make_temp(type
, "_p");
4096 ir_constant_data p_offset
;
4097 p_offset
.f
[0] = 1559.0f
;
4098 p_offset
.f
[1] = 113.0f
;
4099 p_offset
.f
[2] = 1861.0f
;
4100 p_offset
.f
[3] = 797.0f
;
4102 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
4104 ir_constant_data offset
;
4105 offset
.f
[0] = 601.0f
;
4106 offset
.f
[1] = 313.0f
;
4107 offset
.f
[2] = 29.0f
;
4108 offset
.f
[3] = 277.0f
;
4110 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4111 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4112 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4113 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
4114 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
4115 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4116 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
4117 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
4118 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
4119 body
.emit(assign(t
, a
, WRITEMASK_X
));
4120 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4121 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4122 body
.emit(assign(t
, d
, WRITEMASK_W
));
4128 ir_function_signature
*
4129 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
4131 ir_variable
*value
= in_var(type
, "value");
4132 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4133 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4134 MAKE_SIG(type
, gpu_shader5
, 3, value
, offset
, bits
);
4136 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
, offset
, bits
)));
4141 ir_function_signature
*
4142 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
4144 ir_variable
*base
= in_var(type
, "base");
4145 ir_variable
*insert
= in_var(type
, "insert");
4146 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4147 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4148 MAKE_SIG(type
, gpu_shader5
, 4, base
, insert
, offset
, bits
);
4150 body
.emit(ret(bitfield_insert(base
, insert
, offset
, bits
)));
4155 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5
)
4157 ir_function_signature
*
4158 builtin_builder::_bitCount(const glsl_type
*type
)
4160 return unop(gpu_shader5
, ir_unop_bit_count
,
4161 glsl_type::ivec(type
->vector_elements
), type
);
4164 ir_function_signature
*
4165 builtin_builder::_findLSB(const glsl_type
*type
)
4167 return unop(gpu_shader5
, ir_unop_find_lsb
,
4168 glsl_type::ivec(type
->vector_elements
), type
);
4171 ir_function_signature
*
4172 builtin_builder::_findMSB(const glsl_type
*type
)
4174 return unop(gpu_shader5
, ir_unop_find_msb
,
4175 glsl_type::ivec(type
->vector_elements
), type
);
4178 ir_function_signature
*
4179 builtin_builder::_fma(const glsl_type
*type
)
4181 ir_variable
*a
= in_var(type
, "a");
4182 ir_variable
*b
= in_var(type
, "b");
4183 ir_variable
*c
= in_var(type
, "c");
4184 MAKE_SIG(type
, gpu_shader5
, 3, a
, b
, c
);
4186 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
4191 ir_function_signature
*
4192 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4194 return binop(ir_binop_ldexp
, gpu_shader5
, x_type
, x_type
, exp_type
);
4197 ir_function_signature
*
4198 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4200 ir_variable
*x
= in_var(x_type
, "x");
4201 ir_variable
*exponent
= out_var(exp_type
, "exp");
4202 MAKE_SIG(x_type
, gpu_shader5
, 2, x
, exponent
);
4204 const unsigned vec_elem
= x_type
->vector_elements
;
4205 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
4206 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
4208 /* Single-precision floating-point values are stored as
4213 * An exponent shift of 23 will shift the mantissa out, leaving only the
4214 * exponent and sign bit (which itself may be zero, if the absolute value
4215 * was taken before the bitcast and shift.
4217 ir_constant
*exponent_shift
= imm(23);
4218 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
4220 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
4222 /* Exponent of floating-point values in the range [0.5, 1.0). */
4223 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
4225 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
4226 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
4228 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
4229 * to unsigned integers to ensure that 1 bits aren't shifted in.
4231 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
4232 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
4233 imm(0, vec_elem
)))));
4235 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
4236 body
.emit(assign(bits
, bitcast_f2u(x
)));
4237 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
4238 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
4239 imm(0u, vec_elem
)))));
4240 body
.emit(ret(bitcast_u2f(bits
)));
4245 ir_function_signature
*
4246 builtin_builder::_uaddCarry(const glsl_type
*type
)
4248 ir_variable
*x
= in_var(type
, "x");
4249 ir_variable
*y
= in_var(type
, "y");
4250 ir_variable
*carry
= out_var(type
, "carry");
4251 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, carry
);
4253 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
4254 body
.emit(ret(add(x
, y
)));
4259 ir_function_signature
*
4260 builtin_builder::_usubBorrow(const glsl_type
*type
)
4262 ir_variable
*x
= in_var(type
, "x");
4263 ir_variable
*y
= in_var(type
, "y");
4264 ir_variable
*borrow
= out_var(type
, "borrow");
4265 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, borrow
);
4267 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
4268 body
.emit(ret(sub(x
, y
)));
4274 * For both imulExtended() and umulExtended() built-ins.
4276 ir_function_signature
*
4277 builtin_builder::_mulExtended(const glsl_type
*type
)
4279 ir_variable
*x
= in_var(type
, "x");
4280 ir_variable
*y
= in_var(type
, "y");
4281 ir_variable
*msb
= out_var(type
, "msb");
4282 ir_variable
*lsb
= out_var(type
, "lsb");
4283 MAKE_SIG(glsl_type::void_type
, gpu_shader5
, 4, x
, y
, msb
, lsb
);
4285 body
.emit(assign(msb
, imul_high(x
, y
)));
4286 body
.emit(assign(lsb
, mul(x
, y
)));
4291 ir_function_signature
*
4292 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
4294 ir_variable
*interpolant
= in_var(type
, "interpolant");
4295 interpolant
->data
.must_be_shader_input
= 1;
4296 MAKE_SIG(type
, fs_gpu_shader5
, 1, interpolant
);
4298 body
.emit(ret(interpolate_at_centroid(interpolant
)));
4303 ir_function_signature
*
4304 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
4306 ir_variable
*interpolant
= in_var(type
, "interpolant");
4307 interpolant
->data
.must_be_shader_input
= 1;
4308 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
4309 MAKE_SIG(type
, fs_gpu_shader5
, 2, interpolant
, offset
);
4311 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
4316 ir_function_signature
*
4317 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
4319 ir_variable
*interpolant
= in_var(type
, "interpolant");
4320 interpolant
->data
.must_be_shader_input
= 1;
4321 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
4322 MAKE_SIG(type
, fs_gpu_shader5
, 2, interpolant
, sample_num
);
4324 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
4329 ir_function_signature
*
4330 builtin_builder::_atomic_intrinsic(builtin_available_predicate avail
)
4332 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
4333 MAKE_INTRINSIC(glsl_type::uint_type
, avail
, 1, counter
);
4337 ir_function_signature
*
4338 builtin_builder::_atomic_op(const char *intrinsic
,
4339 builtin_available_predicate avail
)
4341 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
4342 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
4344 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
4345 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
4347 body
.emit(ret(retval
));
4351 ir_function_signature
*
4352 builtin_builder::_min3(const glsl_type
*type
)
4354 ir_variable
*x
= in_var(type
, "x");
4355 ir_variable
*y
= in_var(type
, "y");
4356 ir_variable
*z
= in_var(type
, "z");
4357 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4359 ir_expression
*min3
= min2(x
, min2(y
,z
));
4360 body
.emit(ret(min3
));
4365 ir_function_signature
*
4366 builtin_builder::_max3(const glsl_type
*type
)
4368 ir_variable
*x
= in_var(type
, "x");
4369 ir_variable
*y
= in_var(type
, "y");
4370 ir_variable
*z
= in_var(type
, "z");
4371 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4373 ir_expression
*max3
= max2(x
, max2(y
,z
));
4374 body
.emit(ret(max3
));
4379 ir_function_signature
*
4380 builtin_builder::_mid3(const glsl_type
*type
)
4382 ir_variable
*x
= in_var(type
, "x");
4383 ir_variable
*y
= in_var(type
, "y");
4384 ir_variable
*z
= in_var(type
, "z");
4385 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4387 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
4388 body
.emit(ret(mid3
));
4393 ir_function_signature
*
4394 builtin_builder::_image_prototype(const glsl_type
*image_type
,
4395 const char *intrinsic_name
,
4396 unsigned num_arguments
,
4399 const glsl_type
*data_type
= glsl_type::get_instance(
4400 image_type
->sampler_type
,
4401 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
4403 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
4404 glsl_type::void_type
: data_type
);
4406 /* Addressing arguments that are always present. */
4407 ir_variable
*image
= in_var(image_type
, "image");
4408 ir_variable
*coord
= in_var(
4409 glsl_type::ivec(image_type
->coordinate_components()), "coord");
4411 ir_function_signature
*sig
= new_sig(
4412 ret_type
, shader_image_load_store
, 2, image
, coord
);
4414 /* Sample index for multisample images. */
4415 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
4416 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
4418 /* Data arguments. */
4419 for (unsigned i
= 0; i
< num_arguments
; ++i
)
4420 sig
->parameters
.push_tail(in_var(data_type
,
4421 ralloc_asprintf(NULL
, "arg%d", i
)));
4423 /* Set the maximal set of qualifiers allowed for this image
4424 * built-in. Function calls with arguments having fewer
4425 * qualifiers than present in the prototype are allowed by the
4426 * spec, but not with more, i.e. this will make the compiler
4427 * accept everything that needs to be accepted, and reject cases
4428 * like loads from write-only or stores to read-only images.
4430 image
->data
.image
.read_only
= flags
& IMAGE_FUNCTION_READ_ONLY
;
4431 image
->data
.image
.write_only
= flags
& IMAGE_FUNCTION_WRITE_ONLY
;
4432 image
->data
.image
.coherent
= true;
4433 image
->data
.image
._volatile
= true;
4434 image
->data
.image
.restrict_flag
= true;
4439 ir_function_signature
*
4440 builtin_builder::_image(const glsl_type
*image_type
,
4441 const char *intrinsic_name
,
4442 unsigned num_arguments
,
4445 ir_function_signature
*sig
= _image_prototype(image_type
, intrinsic_name
,
4446 num_arguments
, flags
);
4448 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
4449 ir_factory
body(&sig
->body
, mem_ctx
);
4450 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
4452 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
4453 body
.emit(call(f
, NULL
, sig
->parameters
));
4455 ir_variable
*ret_val
=
4456 body
.make_temp(sig
->return_type
, "_ret_val");
4457 body
.emit(call(f
, ret_val
, sig
->parameters
));
4458 body
.emit(ret(ret_val
));
4461 sig
->is_defined
= true;
4464 sig
->is_intrinsic
= true;
4470 ir_function_signature
*
4471 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
)
4473 MAKE_INTRINSIC(glsl_type::void_type
, avail
, 0);
4477 ir_function_signature
*
4478 builtin_builder::_memory_barrier(builtin_available_predicate avail
)
4480 MAKE_SIG(glsl_type::void_type
, avail
, 0);
4481 body
.emit(call(shader
->symbols
->get_function("__intrinsic_memory_barrier"),
4482 NULL
, sig
->parameters
));
4488 /******************************************************************************/
4490 /* The singleton instance of builtin_builder. */
4491 static builtin_builder builtins
;
4492 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
4495 * External API (exposing the built-in module to the rest of the compiler):
4499 _mesa_glsl_initialize_builtin_functions()
4501 mtx_lock(&builtins_lock
);
4502 builtins
.initialize();
4503 mtx_unlock(&builtins_lock
);
4507 _mesa_glsl_release_builtin_functions()
4509 mtx_lock(&builtins_lock
);
4511 mtx_unlock(&builtins_lock
);
4514 ir_function_signature
*
4515 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
4516 const char *name
, exec_list
*actual_parameters
)
4518 ir_function_signature
* s
;
4519 mtx_lock(&builtins_lock
);
4520 s
= builtins
.find(state
, name
, actual_parameters
);
4521 mtx_unlock(&builtins_lock
);
4526 _mesa_glsl_get_builtin_function_shader()
4528 return builtins
.shader
;