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25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
65 #define M_PIf ((float) M_PI)
66 #define M_PI_2f ((float) M_PI_2)
67 #define M_PI_4f ((float) M_PI_4)
69 using namespace ir_builder
;
72 * Availability predicates:
76 always_available(const _mesa_glsl_parse_state
*)
82 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
84 return state
->stage
== MESA_SHADER_VERTEX
&&
85 state
->language_version
<= 130 &&
90 fs_only(const _mesa_glsl_parse_state
*state
)
92 return state
->stage
== MESA_SHADER_FRAGMENT
;
96 gs_only(const _mesa_glsl_parse_state
*state
)
98 return state
->stage
== MESA_SHADER_GEOMETRY
;
102 v110(const _mesa_glsl_parse_state
*state
)
104 return !state
->es_shader
;
108 v110_fs_only(const _mesa_glsl_parse_state
*state
)
110 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
114 v120(const _mesa_glsl_parse_state
*state
)
116 return state
->is_version(120, 300);
120 v130(const _mesa_glsl_parse_state
*state
)
122 return state
->is_version(130, 300);
126 v130_fs_only(const _mesa_glsl_parse_state
*state
)
128 return state
->is_version(130, 300) &&
129 state
->stage
== MESA_SHADER_FRAGMENT
;
133 v140(const _mesa_glsl_parse_state
*state
)
135 return state
->is_version(140, 0);
139 texture_rectangle(const _mesa_glsl_parse_state
*state
)
141 return state
->ARB_texture_rectangle_enable
;
145 texture_external(const _mesa_glsl_parse_state
*state
)
147 return state
->OES_EGL_image_external_enable
;
150 /** True if texturing functions with explicit LOD are allowed. */
152 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
154 /* Texturing functions with "Lod" in their name exist:
155 * - In the vertex shader stage (for all languages)
156 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
157 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
159 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
160 * don't need to explicitly check state->es_shader.
162 return state
->stage
== MESA_SHADER_VERTEX
||
163 state
->is_version(130, 300) ||
164 state
->ARB_shader_texture_lod_enable
;
168 v110_lod(const _mesa_glsl_parse_state
*state
)
170 return !state
->es_shader
&& lod_exists_in_stage(state
);
174 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
176 return state
->ARB_shader_texture_lod_enable
;
180 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
182 return state
->ARB_shader_texture_lod_enable
&&
183 state
->ARB_texture_rectangle_enable
;
187 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
189 return state
->is_version(330, 300) ||
190 state
->ARB_shader_bit_encoding_enable
||
191 state
->ARB_gpu_shader5_enable
;
195 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
197 return v130(state
) && state
->EXT_shader_integer_mix_enable
;
201 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
203 return state
->ARB_shading_language_packing_enable
||
204 state
->is_version(400, 300);
208 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
210 return state
->ARB_shading_language_packing_enable
||
211 state
->ARB_gpu_shader5_enable
||
212 state
->is_version(400, 300);
216 gpu_shader5(const _mesa_glsl_parse_state
*state
)
218 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
222 shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
224 return state
->ARB_shading_language_packing_enable
||
229 texture_array_lod(const _mesa_glsl_parse_state
*state
)
231 return lod_exists_in_stage(state
) &&
232 state
->EXT_texture_array_enable
;
236 fs_texture_array(const _mesa_glsl_parse_state
*state
)
238 return state
->stage
== MESA_SHADER_FRAGMENT
&&
239 state
->EXT_texture_array_enable
;
243 texture_array(const _mesa_glsl_parse_state
*state
)
245 return state
->EXT_texture_array_enable
;
249 texture_multisample(const _mesa_glsl_parse_state
*state
)
251 return state
->is_version(150, 0) ||
252 state
->ARB_texture_multisample_enable
;
256 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
258 return state
->stage
== MESA_SHADER_FRAGMENT
&&
259 (state
->is_version(400, 0) ||
260 state
->ARB_texture_cube_map_array_enable
);
264 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
266 return state
->is_version(400, 0) ||
267 state
->ARB_texture_cube_map_array_enable
;
271 texture_query_levels(const _mesa_glsl_parse_state
*state
)
273 return state
->is_version(430, 0) ||
274 state
->ARB_texture_query_levels_enable
;
278 texture_query_lod(const _mesa_glsl_parse_state
*state
)
280 return state
->stage
== MESA_SHADER_FRAGMENT
&&
281 state
->ARB_texture_query_lod_enable
;
285 texture_gather(const _mesa_glsl_parse_state
*state
)
287 return state
->is_version(400, 0) ||
288 state
->ARB_texture_gather_enable
||
289 state
->ARB_gpu_shader5_enable
;
292 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
293 * used for relaxation of const offset requirements.
296 texture_gather_only(const _mesa_glsl_parse_state
*state
)
298 return !state
->is_version(400, 0) &&
299 !state
->ARB_gpu_shader5_enable
&&
300 state
->ARB_texture_gather_enable
;
303 /* Desktop GL or OES_standard_derivatives + fragment shader only */
305 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
307 return state
->stage
== MESA_SHADER_FRAGMENT
&&
308 (state
->is_version(110, 300) ||
309 state
->OES_standard_derivatives_enable
);
313 tex1d_lod(const _mesa_glsl_parse_state
*state
)
315 return !state
->es_shader
&& lod_exists_in_stage(state
);
318 /** True if sampler3D exists */
320 tex3d(const _mesa_glsl_parse_state
*state
)
322 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
323 * OES_texture_3D extension, and in GLSL ES 3.00.
325 return !state
->es_shader
||
326 state
->OES_texture_3D_enable
||
327 state
->language_version
>= 300;
331 fs_tex3d(const _mesa_glsl_parse_state
*state
)
333 return state
->stage
== MESA_SHADER_FRAGMENT
&&
334 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
338 tex3d_lod(const _mesa_glsl_parse_state
*state
)
340 return tex3d(state
) && lod_exists_in_stage(state
);
344 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
346 return state
->ARB_shader_atomic_counters_enable
;
350 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
352 return state
->AMD_shader_trinary_minmax_enable
;
356 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
358 return (state
->is_version(420, 0) ||
359 state
->ARB_shader_image_load_store_enable
);
364 /******************************************************************************/
369 * builtin_builder: A singleton object representing the core of the built-in
372 * It generates IR for every built-in function signature, and organizes them
375 class builtin_builder
{
382 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
383 const char *name
, exec_list
*actual_parameters
);
386 * A shader to hold all the built-in signatures; created by this module.
388 * This includes signatures for every built-in, regardless of version or
389 * enabled extensions. The availability predicate associated with each
390 * signature allows matching_signature() to filter out the irrelevant ones.
397 /** Global variables used by built-in functions. */
398 ir_variable
*gl_ModelViewProjectionMatrix
;
399 ir_variable
*gl_Vertex
;
401 void create_shader();
402 void create_intrinsics();
403 void create_builtins();
406 * IR builder helpers:
408 * These convenience functions assist in emitting IR, but don't necessarily
409 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
412 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
413 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
414 ir_constant
*imm(float f
, unsigned vector_elements
=1);
415 ir_constant
*imm(int i
, unsigned vector_elements
=1);
416 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
417 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
418 ir_dereference_variable
*var_ref(ir_variable
*var
);
419 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
420 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
422 ir_expression
*asin_expr(ir_variable
*x
);
425 * Call function \param f with parameters specified as the linked
426 * list \param params of \c ir_variable objects. \param ret should
427 * point to the ir_variable that will hold the function return
428 * value, or be \c NULL if the function has void return type.
430 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
432 /** Create a new function and add the given signatures. */
433 void add_function(const char *name
, ...);
435 enum image_function_flags
{
436 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
437 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
438 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
439 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
440 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
441 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5)
445 * Create a new image built-in function for all known image types.
446 * \p flags is a bitfield of \c image_function_flags flags.
448 void add_image_function(const char *name
,
449 const char *intrinsic_name
,
450 unsigned num_arguments
,
454 * Create new functions for all known image built-ins and types.
455 * If \p glsl is \c true, use the GLSL built-in names and emit code
456 * to call into the actual compiler intrinsic. If \p glsl is
457 * false, emit a function prototype with no body for each image
460 void add_image_functions(bool glsl
);
462 ir_function_signature
*new_sig(const glsl_type
*return_type
,
463 builtin_available_predicate avail
,
464 int num_params
, ...);
467 * Function signature generators:
470 ir_function_signature
*unop(builtin_available_predicate avail
,
471 ir_expression_operation opcode
,
472 const glsl_type
*return_type
,
473 const glsl_type
*param_type
);
474 ir_function_signature
*binop(ir_expression_operation opcode
,
475 builtin_available_predicate avail
,
476 const glsl_type
*return_type
,
477 const glsl_type
*param0_type
,
478 const glsl_type
*param1_type
);
480 #define B0(X) ir_function_signature *_##X();
481 #define B1(X) ir_function_signature *_##X(const glsl_type *);
482 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
483 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
484 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
485 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
522 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
523 const glsl_type
*val_type
,
524 const glsl_type
*blend_type
);
533 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
534 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
535 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
536 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
537 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
538 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
539 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
540 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
541 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
542 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
554 B0(determinant_mat2
);
555 B0(determinant_mat3
);
556 B0(determinant_mat4
);
564 BA1(greaterThanEqual
);
571 ir_function_signature
*_textureSize(builtin_available_predicate avail
,
572 const glsl_type
*return_type
,
573 const glsl_type
*sampler_type
);
575 /** Flags to _texture() */
576 #define TEX_PROJECT 1
578 #define TEX_COMPONENT 4
579 #define TEX_OFFSET_NONCONST 8
580 #define TEX_OFFSET_ARRAY 16
582 ir_function_signature
*_texture(ir_texture_opcode opcode
,
583 builtin_available_predicate avail
,
584 const glsl_type
*return_type
,
585 const glsl_type
*sampler_type
,
586 const glsl_type
*coord_type
,
588 B0(textureCubeArrayShadow
);
589 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
590 const glsl_type
*return_type
,
591 const glsl_type
*sampler_type
,
592 const glsl_type
*coord_type
,
593 const glsl_type
*offset_type
= NULL
);
599 B1(textureQueryLevels
);
621 ir_function_signature
*_atomic_intrinsic(builtin_available_predicate avail
);
622 ir_function_signature
*_atomic_op(const char *intrinsic
,
623 builtin_available_predicate avail
);
629 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
630 const char *intrinsic_name
,
631 unsigned num_arguments
,
633 ir_function_signature
*_image(const glsl_type
*image_type
,
634 const char *intrinsic_name
,
635 unsigned num_arguments
,
638 ir_function_signature
*_memory_barrier_intrinsic(
639 builtin_available_predicate avail
);
640 ir_function_signature
*_memory_barrier(
641 builtin_available_predicate avail
);
652 } /* anonymous namespace */
655 * Core builtin_builder functionality:
658 builtin_builder::builtin_builder()
660 gl_ModelViewProjectionMatrix(NULL
),
666 builtin_builder::~builtin_builder()
668 ralloc_free(mem_ctx
);
671 ir_function_signature
*
672 builtin_builder::find(_mesa_glsl_parse_state
*state
,
673 const char *name
, exec_list
*actual_parameters
)
675 /* The shader currently being compiled requested a built-in function;
676 * it needs to link against builtin_builder::shader in order to get them.
678 * Even if we don't find a matching signature, we still need to do this so
679 * that the "no matching signature" error will list potential candidates
680 * from the available built-ins.
682 state
->uses_builtin_functions
= true;
684 ir_function
*f
= shader
->symbols
->get_function(name
);
688 ir_function_signature
*sig
= f
->matching_signature(state
, actual_parameters
);
696 builtin_builder::initialize()
698 /* If already initialized, don't do it again. */
702 mem_ctx
= ralloc_context(NULL
);
709 builtin_builder::release()
711 ralloc_free(mem_ctx
);
719 builtin_builder::create_shader()
721 /* The target doesn't actually matter. There's no target for generic
722 * GLSL utility code that could be linked against any stage, so just
723 * arbitrarily pick GL_VERTEX_SHADER.
725 shader
= _mesa_new_shader(NULL
, 0, GL_VERTEX_SHADER
);
726 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
728 gl_ModelViewProjectionMatrix
=
729 new(mem_ctx
) ir_variable(glsl_type::mat4_type
,
730 "gl_ModelViewProjectionMatrix",
733 shader
->symbols
->add_variable(gl_ModelViewProjectionMatrix
);
735 gl_Vertex
= in_var(glsl_type::vec4_type
, "gl_Vertex");
736 shader
->symbols
->add_variable(gl_Vertex
);
742 * Create ir_function and ir_function_signature objects for each
746 builtin_builder::create_intrinsics()
748 add_function("__intrinsic_atomic_read",
749 _atomic_intrinsic(shader_atomic_counters
),
751 add_function("__intrinsic_atomic_increment",
752 _atomic_intrinsic(shader_atomic_counters
),
754 add_function("__intrinsic_atomic_predecrement",
755 _atomic_intrinsic(shader_atomic_counters
),
758 add_image_functions(false);
760 add_function("__intrinsic_memory_barrier",
761 _memory_barrier_intrinsic(shader_image_load_store
),
766 * Create ir_function and ir_function_signature objects for each built-in.
768 * Contains a list of every available built-in.
771 builtin_builder::create_builtins()
774 add_function(#NAME, \
775 _##NAME(glsl_type::float_type), \
776 _##NAME(glsl_type::vec2_type), \
777 _##NAME(glsl_type::vec3_type), \
778 _##NAME(glsl_type::vec4_type), \
782 add_function(#NAME, \
783 _##NAME(glsl_type::float_type), \
784 _##NAME(glsl_type::vec2_type), \
785 _##NAME(glsl_type::vec3_type), \
786 _##NAME(glsl_type::vec4_type), \
787 _##NAME(glsl_type::int_type), \
788 _##NAME(glsl_type::ivec2_type), \
789 _##NAME(glsl_type::ivec3_type), \
790 _##NAME(glsl_type::ivec4_type), \
794 add_function(#NAME, \
795 _##NAME(always_available, glsl_type::float_type), \
796 _##NAME(always_available, glsl_type::vec2_type), \
797 _##NAME(always_available, glsl_type::vec3_type), \
798 _##NAME(always_available, glsl_type::vec4_type), \
800 _##NAME(always_available, glsl_type::int_type), \
801 _##NAME(always_available, glsl_type::ivec2_type), \
802 _##NAME(always_available, glsl_type::ivec3_type), \
803 _##NAME(always_available, glsl_type::ivec4_type), \
805 _##NAME(v130, glsl_type::uint_type), \
806 _##NAME(v130, glsl_type::uvec2_type), \
807 _##NAME(v130, glsl_type::uvec3_type), \
808 _##NAME(v130, glsl_type::uvec4_type), \
812 add_function(#NAME, \
813 _##NAME(glsl_type::int_type), \
814 _##NAME(glsl_type::ivec2_type), \
815 _##NAME(glsl_type::ivec3_type), \
816 _##NAME(glsl_type::ivec4_type), \
818 _##NAME(glsl_type::uint_type), \
819 _##NAME(glsl_type::uvec2_type), \
820 _##NAME(glsl_type::uvec3_type), \
821 _##NAME(glsl_type::uvec4_type), \
825 add_function(#NAME, \
826 _##NAME(always_available, glsl_type::float_type), \
827 _##NAME(always_available, glsl_type::vec2_type), \
828 _##NAME(always_available, glsl_type::vec3_type), \
829 _##NAME(always_available, glsl_type::vec4_type), \
831 _##NAME(always_available, glsl_type::int_type), \
832 _##NAME(always_available, glsl_type::ivec2_type), \
833 _##NAME(always_available, glsl_type::ivec3_type), \
834 _##NAME(always_available, glsl_type::ivec4_type), \
836 _##NAME(v130, glsl_type::uint_type), \
837 _##NAME(v130, glsl_type::uvec2_type), \
838 _##NAME(v130, glsl_type::uvec3_type), \
839 _##NAME(v130, glsl_type::uvec4_type), \
841 _##NAME(always_available, glsl_type::bool_type), \
842 _##NAME(always_available, glsl_type::bvec2_type), \
843 _##NAME(always_available, glsl_type::bvec3_type), \
844 _##NAME(always_available, glsl_type::bvec4_type), \
847 #define FIU2_MIXED(NAME) \
848 add_function(#NAME, \
849 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
850 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
851 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
852 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
854 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
855 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
856 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
858 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
859 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
860 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
861 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
863 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
864 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
865 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
867 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
868 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
869 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
870 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
872 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
873 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
874 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
886 _atan(glsl_type::float_type
),
887 _atan(glsl_type::vec2_type
),
888 _atan(glsl_type::vec3_type
),
889 _atan(glsl_type::vec4_type
),
890 _atan2(glsl_type::float_type
),
891 _atan2(glsl_type::vec2_type
),
892 _atan2(glsl_type::vec3_type
),
893 _atan2(glsl_type::vec4_type
),
919 _mod(glsl_type::float_type
, glsl_type::float_type
),
920 _mod(glsl_type::vec2_type
, glsl_type::float_type
),
921 _mod(glsl_type::vec3_type
, glsl_type::float_type
),
922 _mod(glsl_type::vec4_type
, glsl_type::float_type
),
924 _mod(glsl_type::vec2_type
, glsl_type::vec2_type
),
925 _mod(glsl_type::vec3_type
, glsl_type::vec3_type
),
926 _mod(glsl_type::vec4_type
, glsl_type::vec4_type
),
936 _mix_lrp(glsl_type::float_type
, glsl_type::float_type
),
937 _mix_lrp(glsl_type::vec2_type
, glsl_type::float_type
),
938 _mix_lrp(glsl_type::vec3_type
, glsl_type::float_type
),
939 _mix_lrp(glsl_type::vec4_type
, glsl_type::float_type
),
941 _mix_lrp(glsl_type::vec2_type
, glsl_type::vec2_type
),
942 _mix_lrp(glsl_type::vec3_type
, glsl_type::vec3_type
),
943 _mix_lrp(glsl_type::vec4_type
, glsl_type::vec4_type
),
945 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
946 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
947 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
948 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
950 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
951 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
952 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
953 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
955 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
956 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
957 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
958 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
960 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
961 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
962 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
963 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
967 _step(glsl_type::float_type
, glsl_type::float_type
),
968 _step(glsl_type::float_type
, glsl_type::vec2_type
),
969 _step(glsl_type::float_type
, glsl_type::vec3_type
),
970 _step(glsl_type::float_type
, glsl_type::vec4_type
),
972 _step(glsl_type::vec2_type
, glsl_type::vec2_type
),
973 _step(glsl_type::vec3_type
, glsl_type::vec3_type
),
974 _step(glsl_type::vec4_type
, glsl_type::vec4_type
),
977 add_function("smoothstep",
978 _smoothstep(glsl_type::float_type
, glsl_type::float_type
),
979 _smoothstep(glsl_type::float_type
, glsl_type::vec2_type
),
980 _smoothstep(glsl_type::float_type
, glsl_type::vec3_type
),
981 _smoothstep(glsl_type::float_type
, glsl_type::vec4_type
),
983 _smoothstep(glsl_type::vec2_type
, glsl_type::vec2_type
),
984 _smoothstep(glsl_type::vec3_type
, glsl_type::vec3_type
),
985 _smoothstep(glsl_type::vec4_type
, glsl_type::vec4_type
),
993 add_function("intBitsToFloat",
994 _intBitsToFloat(glsl_type::int_type
),
995 _intBitsToFloat(glsl_type::ivec2_type
),
996 _intBitsToFloat(glsl_type::ivec3_type
),
997 _intBitsToFloat(glsl_type::ivec4_type
),
999 add_function("uintBitsToFloat",
1000 _uintBitsToFloat(glsl_type::uint_type
),
1001 _uintBitsToFloat(glsl_type::uvec2_type
),
1002 _uintBitsToFloat(glsl_type::uvec3_type
),
1003 _uintBitsToFloat(glsl_type::uvec4_type
),
1006 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1007 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1008 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1009 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1010 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1011 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1012 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1013 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1014 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1015 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1021 add_function("cross", _cross(glsl_type::vec3_type
), NULL
);
1024 add_function("ftransform", _ftransform(), NULL
);
1029 add_function("matrixCompMult",
1030 _matrixCompMult(glsl_type::mat2_type
),
1031 _matrixCompMult(glsl_type::mat3_type
),
1032 _matrixCompMult(glsl_type::mat4_type
),
1033 _matrixCompMult(glsl_type::mat2x3_type
),
1034 _matrixCompMult(glsl_type::mat2x4_type
),
1035 _matrixCompMult(glsl_type::mat3x2_type
),
1036 _matrixCompMult(glsl_type::mat3x4_type
),
1037 _matrixCompMult(glsl_type::mat4x2_type
),
1038 _matrixCompMult(glsl_type::mat4x3_type
),
1040 add_function("outerProduct",
1041 _outerProduct(glsl_type::mat2_type
),
1042 _outerProduct(glsl_type::mat3_type
),
1043 _outerProduct(glsl_type::mat4_type
),
1044 _outerProduct(glsl_type::mat2x3_type
),
1045 _outerProduct(glsl_type::mat2x4_type
),
1046 _outerProduct(glsl_type::mat3x2_type
),
1047 _outerProduct(glsl_type::mat3x4_type
),
1048 _outerProduct(glsl_type::mat4x2_type
),
1049 _outerProduct(glsl_type::mat4x3_type
),
1051 add_function("determinant",
1052 _determinant_mat2(),
1053 _determinant_mat3(),
1054 _determinant_mat4(),
1056 add_function("inverse",
1061 add_function("transpose",
1062 _transpose(glsl_type::mat2_type
),
1063 _transpose(glsl_type::mat3_type
),
1064 _transpose(glsl_type::mat4_type
),
1065 _transpose(glsl_type::mat2x3_type
),
1066 _transpose(glsl_type::mat2x4_type
),
1067 _transpose(glsl_type::mat3x2_type
),
1068 _transpose(glsl_type::mat3x4_type
),
1069 _transpose(glsl_type::mat4x2_type
),
1070 _transpose(glsl_type::mat4x3_type
),
1075 FIU(greaterThanEqual
)
1080 _any(glsl_type::bvec2_type
),
1081 _any(glsl_type::bvec3_type
),
1082 _any(glsl_type::bvec4_type
),
1086 _all(glsl_type::bvec2_type
),
1087 _all(glsl_type::bvec3_type
),
1088 _all(glsl_type::bvec4_type
),
1092 _not(glsl_type::bvec2_type
),
1093 _not(glsl_type::bvec3_type
),
1094 _not(glsl_type::bvec4_type
),
1097 add_function("textureSize",
1098 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1099 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1100 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1102 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1103 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1104 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1106 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1107 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1108 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1110 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1111 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1112 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1114 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1115 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1116 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1118 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1119 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1120 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1121 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1122 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1123 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1125 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1126 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1128 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1129 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1130 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1131 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1133 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1134 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1135 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1136 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1138 _textureSize(v140
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1139 _textureSize(v140
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1140 _textureSize(v140
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1141 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1142 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1143 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1145 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1146 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1147 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1150 add_function("texture",
1151 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1152 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1153 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1155 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1156 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1157 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1159 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1160 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1161 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1163 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1164 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1165 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1167 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1168 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1169 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1171 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1172 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1173 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1175 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1176 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1177 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1179 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1180 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1181 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1183 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1184 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1185 /* samplerCubeArrayShadow is special; it has an extra parameter
1186 * for the shadow comparitor since there is no vec5 type.
1188 _textureCubeArrayShadow(),
1190 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1191 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1192 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1194 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1196 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1197 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1198 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1200 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1201 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1202 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1204 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1205 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1206 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1208 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1209 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1210 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1212 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1213 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1214 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1216 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1217 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1218 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1220 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1221 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1222 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1224 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1225 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1226 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1228 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1231 add_function("textureLod",
1232 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1233 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1234 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1236 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1237 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1238 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1240 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1241 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1242 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1244 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1245 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1246 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1248 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1249 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1251 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1252 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1253 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1255 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1256 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1257 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1259 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1260 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1261 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1263 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1266 add_function("textureOffset",
1267 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1268 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1269 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1271 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1272 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1273 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1275 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1276 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1277 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1279 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1280 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1281 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1283 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1285 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1286 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1288 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1289 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1290 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1292 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1293 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1294 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1296 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1298 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1299 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1300 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1302 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1303 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1304 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1306 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1307 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1308 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1310 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1311 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1313 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1314 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1315 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1317 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1318 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1319 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1321 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1324 add_function("textureProj",
1325 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1326 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1327 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1328 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1329 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1330 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1332 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1333 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1334 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1335 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1336 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1337 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1339 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1340 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1341 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1343 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1344 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1346 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1347 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1348 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1349 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1350 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1351 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1353 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1355 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1356 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1357 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1358 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1359 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1360 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1362 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1363 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1364 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1365 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1366 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1367 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1369 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1370 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1371 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1373 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1374 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1377 add_function("texelFetch",
1378 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1379 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1380 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
1382 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
1383 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
1384 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
1386 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
1387 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
1388 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
1390 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
1391 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
1392 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
1394 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
1395 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
1396 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
1398 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
1399 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
1400 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
1402 _texelFetch(v140
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
1403 _texelFetch(v140
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
1404 _texelFetch(v140
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
1406 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
1407 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
1408 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
1410 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
1411 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
1412 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
1415 add_function("texelFetchOffset",
1416 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1417 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1418 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1420 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1421 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1422 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1424 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1425 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1426 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1428 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1429 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1430 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1432 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1433 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1434 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1436 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1437 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1438 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1442 add_function("textureProjOffset",
1443 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1444 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1445 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1446 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1447 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1448 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1450 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1451 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1452 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1453 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1454 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1455 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1457 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1458 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1459 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1461 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1462 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1464 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1465 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1466 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1467 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1468 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1469 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1471 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1473 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1474 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1475 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1476 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1477 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1478 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1480 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1481 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1482 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1483 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1484 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1485 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1487 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1488 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1489 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1491 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1492 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1495 add_function("textureLodOffset",
1496 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1497 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1498 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1500 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1501 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1502 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1504 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1505 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1506 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1508 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1509 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1511 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1512 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1513 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1515 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1516 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1517 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1519 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1522 add_function("textureProjLod",
1523 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1524 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1525 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1526 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1527 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1528 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1530 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1531 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1532 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1533 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1534 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1535 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1537 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1538 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1539 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1541 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1542 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1545 add_function("textureProjLodOffset",
1546 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1547 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1548 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1549 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1550 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1551 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1553 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1554 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1555 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1556 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1557 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1558 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1560 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1561 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1562 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1564 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1565 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1568 add_function("textureGrad",
1569 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1570 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1571 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1573 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1574 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1575 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1577 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1578 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1579 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1581 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1582 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1583 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1585 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1586 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1587 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1589 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1591 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1592 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1593 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1595 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1596 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1597 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1599 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1600 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1601 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1603 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1604 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1605 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1607 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1608 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1611 add_function("textureGradOffset",
1612 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1613 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1614 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1616 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1617 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1618 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1620 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1621 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1622 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1624 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1625 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1626 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1628 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1630 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1631 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1633 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1634 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1635 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1637 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1638 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1639 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1641 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1642 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1645 add_function("textureProjGrad",
1646 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1647 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1648 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1649 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1650 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1651 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1653 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1654 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1655 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1656 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1657 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1658 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1660 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1661 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1662 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1664 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1665 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1666 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1667 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1668 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1669 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1671 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1673 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1674 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1677 add_function("textureProjGradOffset",
1678 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1679 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1680 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1681 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1682 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1683 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1685 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1686 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1687 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1688 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1689 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1690 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1692 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1693 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1694 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1696 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1697 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1698 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1699 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1700 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1701 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1703 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1705 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1706 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1709 add_function("EmitVertex", _EmitVertex(), NULL
);
1710 add_function("EndPrimitive", _EndPrimitive(), NULL
);
1712 add_function("textureQueryLOD",
1713 _textureQueryLod(glsl_type::sampler1D_type
, glsl_type::float_type
),
1714 _textureQueryLod(glsl_type::isampler1D_type
, glsl_type::float_type
),
1715 _textureQueryLod(glsl_type::usampler1D_type
, glsl_type::float_type
),
1717 _textureQueryLod(glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1718 _textureQueryLod(glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1719 _textureQueryLod(glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1721 _textureQueryLod(glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1722 _textureQueryLod(glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1723 _textureQueryLod(glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1725 _textureQueryLod(glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1726 _textureQueryLod(glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1727 _textureQueryLod(glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1729 _textureQueryLod(glsl_type::sampler1DArray_type
, glsl_type::float_type
),
1730 _textureQueryLod(glsl_type::isampler1DArray_type
, glsl_type::float_type
),
1731 _textureQueryLod(glsl_type::usampler1DArray_type
, glsl_type::float_type
),
1733 _textureQueryLod(glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
1734 _textureQueryLod(glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
1735 _textureQueryLod(glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
1737 _textureQueryLod(glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
1738 _textureQueryLod(glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
1739 _textureQueryLod(glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
1741 _textureQueryLod(glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
1742 _textureQueryLod(glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
1743 _textureQueryLod(glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
1744 _textureQueryLod(glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
1745 _textureQueryLod(glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
1746 _textureQueryLod(glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
1749 add_function("textureQueryLevels",
1750 _textureQueryLevels(glsl_type::sampler1D_type
),
1751 _textureQueryLevels(glsl_type::sampler2D_type
),
1752 _textureQueryLevels(glsl_type::sampler3D_type
),
1753 _textureQueryLevels(glsl_type::samplerCube_type
),
1754 _textureQueryLevels(glsl_type::sampler1DArray_type
),
1755 _textureQueryLevels(glsl_type::sampler2DArray_type
),
1756 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
1757 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
1758 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
1759 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
1760 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
1761 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
1762 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
1764 _textureQueryLevels(glsl_type::isampler1D_type
),
1765 _textureQueryLevels(glsl_type::isampler2D_type
),
1766 _textureQueryLevels(glsl_type::isampler3D_type
),
1767 _textureQueryLevels(glsl_type::isamplerCube_type
),
1768 _textureQueryLevels(glsl_type::isampler1DArray_type
),
1769 _textureQueryLevels(glsl_type::isampler2DArray_type
),
1770 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
1772 _textureQueryLevels(glsl_type::usampler1D_type
),
1773 _textureQueryLevels(glsl_type::usampler2D_type
),
1774 _textureQueryLevels(glsl_type::usampler3D_type
),
1775 _textureQueryLevels(glsl_type::usamplerCube_type
),
1776 _textureQueryLevels(glsl_type::usampler1DArray_type
),
1777 _textureQueryLevels(glsl_type::usampler2DArray_type
),
1778 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
1782 add_function("texture1D",
1783 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1784 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1787 add_function("texture1DArray",
1788 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1789 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1792 add_function("texture1DProj",
1793 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1794 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1795 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1796 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1799 add_function("texture1DLod",
1800 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1803 add_function("texture1DArrayLod",
1804 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1807 add_function("texture1DProjLod",
1808 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1809 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1812 add_function("texture2D",
1813 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1814 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1815 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
1818 add_function("texture2DArray",
1819 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1820 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1823 add_function("texture2DProj",
1824 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1825 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1826 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1827 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1828 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1829 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1832 add_function("texture2DLod",
1833 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1836 add_function("texture2DArrayLod",
1837 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1840 add_function("texture2DProjLod",
1841 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1842 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1845 add_function("texture3D",
1846 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1847 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1850 add_function("texture3DProj",
1851 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1852 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1855 add_function("texture3DLod",
1856 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1859 add_function("texture3DProjLod",
1860 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1863 add_function("textureCube",
1864 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1865 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1868 add_function("textureCubeLod",
1869 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1872 add_function("texture2DRect",
1873 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1876 add_function("texture2DRectProj",
1877 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1878 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1881 add_function("shadow1D",
1882 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1883 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1886 add_function("shadow1DArray",
1887 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1888 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1891 add_function("shadow2D",
1892 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1893 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1896 add_function("shadow2DArray",
1897 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1898 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1901 add_function("shadow1DProj",
1902 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1903 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1906 add_function("shadow2DProj",
1907 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1908 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1911 add_function("shadow1DLod",
1912 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1915 add_function("shadow2DLod",
1916 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1919 add_function("shadow1DArrayLod",
1920 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1923 add_function("shadow1DProjLod",
1924 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1927 add_function("shadow2DProjLod",
1928 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1931 add_function("shadow2DRect",
1932 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1935 add_function("shadow2DRectProj",
1936 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1939 add_function("texture1DGradARB",
1940 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1943 add_function("texture1DProjGradARB",
1944 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1945 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1948 add_function("texture2DGradARB",
1949 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1952 add_function("texture2DProjGradARB",
1953 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1954 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1957 add_function("texture3DGradARB",
1958 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1961 add_function("texture3DProjGradARB",
1962 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1965 add_function("textureCubeGradARB",
1966 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1969 add_function("shadow1DGradARB",
1970 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1973 add_function("shadow1DProjGradARB",
1974 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1977 add_function("shadow2DGradARB",
1978 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1981 add_function("shadow2DProjGradARB",
1982 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1985 add_function("texture2DRectGradARB",
1986 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1989 add_function("texture2DRectProjGradARB",
1990 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1991 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1994 add_function("shadow2DRectGradARB",
1995 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1998 add_function("shadow2DRectProjGradARB",
1999 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2002 add_function("textureGather",
2003 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2004 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2005 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2007 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2008 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2009 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2011 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2012 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2013 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2015 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2016 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2017 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2019 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2020 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2021 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2023 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2024 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2025 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2027 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2028 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2029 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2031 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2032 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2033 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2035 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2036 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2037 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2039 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2040 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2041 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2043 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2044 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2045 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2046 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2047 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2050 add_function("textureGatherOffset",
2051 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2052 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2053 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2055 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2056 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2057 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2059 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2060 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2061 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2063 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2064 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2065 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2067 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2068 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2069 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2071 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2072 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2073 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2075 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2076 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2077 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2079 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2080 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2081 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2083 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2084 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2085 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2088 add_function("textureGatherOffsets",
2089 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2090 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2091 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2093 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2094 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2095 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2097 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2098 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2099 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2101 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2102 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2103 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2105 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2106 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2107 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2109 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2110 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2111 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2113 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2114 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2115 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2134 add_function("ldexp",
2135 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2136 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2137 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2138 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2141 add_function("frexp",
2142 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2143 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2144 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2145 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2147 add_function("uaddCarry",
2148 _uaddCarry(glsl_type::uint_type
),
2149 _uaddCarry(glsl_type::uvec2_type
),
2150 _uaddCarry(glsl_type::uvec3_type
),
2151 _uaddCarry(glsl_type::uvec4_type
),
2153 add_function("usubBorrow",
2154 _usubBorrow(glsl_type::uint_type
),
2155 _usubBorrow(glsl_type::uvec2_type
),
2156 _usubBorrow(glsl_type::uvec3_type
),
2157 _usubBorrow(glsl_type::uvec4_type
),
2159 add_function("imulExtended",
2160 _mulExtended(glsl_type::int_type
),
2161 _mulExtended(glsl_type::ivec2_type
),
2162 _mulExtended(glsl_type::ivec3_type
),
2163 _mulExtended(glsl_type::ivec4_type
),
2165 add_function("umulExtended",
2166 _mulExtended(glsl_type::uint_type
),
2167 _mulExtended(glsl_type::uvec2_type
),
2168 _mulExtended(glsl_type::uvec3_type
),
2169 _mulExtended(glsl_type::uvec4_type
),
2172 add_function("atomicCounter",
2173 _atomic_op("__intrinsic_atomic_read",
2174 shader_atomic_counters
),
2176 add_function("atomicCounterIncrement",
2177 _atomic_op("__intrinsic_atomic_increment",
2178 shader_atomic_counters
),
2180 add_function("atomicCounterDecrement",
2181 _atomic_op("__intrinsic_atomic_predecrement",
2182 shader_atomic_counters
),
2185 add_function("min3",
2186 _min3(glsl_type::float_type
),
2187 _min3(glsl_type::vec2_type
),
2188 _min3(glsl_type::vec3_type
),
2189 _min3(glsl_type::vec4_type
),
2191 _min3(glsl_type::int_type
),
2192 _min3(glsl_type::ivec2_type
),
2193 _min3(glsl_type::ivec3_type
),
2194 _min3(glsl_type::ivec4_type
),
2196 _min3(glsl_type::uint_type
),
2197 _min3(glsl_type::uvec2_type
),
2198 _min3(glsl_type::uvec3_type
),
2199 _min3(glsl_type::uvec4_type
),
2202 add_function("max3",
2203 _max3(glsl_type::float_type
),
2204 _max3(glsl_type::vec2_type
),
2205 _max3(glsl_type::vec3_type
),
2206 _max3(glsl_type::vec4_type
),
2208 _max3(glsl_type::int_type
),
2209 _max3(glsl_type::ivec2_type
),
2210 _max3(glsl_type::ivec3_type
),
2211 _max3(glsl_type::ivec4_type
),
2213 _max3(glsl_type::uint_type
),
2214 _max3(glsl_type::uvec2_type
),
2215 _max3(glsl_type::uvec3_type
),
2216 _max3(glsl_type::uvec4_type
),
2219 add_function("mid3",
2220 _mid3(glsl_type::float_type
),
2221 _mid3(glsl_type::vec2_type
),
2222 _mid3(glsl_type::vec3_type
),
2223 _mid3(glsl_type::vec4_type
),
2225 _mid3(glsl_type::int_type
),
2226 _mid3(glsl_type::ivec2_type
),
2227 _mid3(glsl_type::ivec3_type
),
2228 _mid3(glsl_type::ivec4_type
),
2230 _mid3(glsl_type::uint_type
),
2231 _mid3(glsl_type::uvec2_type
),
2232 _mid3(glsl_type::uvec3_type
),
2233 _mid3(glsl_type::uvec4_type
),
2236 add_image_functions(true);
2238 add_function("memoryBarrier",
2239 _memory_barrier(shader_image_load_store
),
2250 builtin_builder::add_function(const char *name
, ...)
2254 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2258 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
2264 stuff
.push_tail(sig
);
2265 validate_ir_tree(&stuff
);
2268 f
->add_signature(sig
);
2272 shader
->symbols
->add_function(f
);
2276 builtin_builder::add_image_function(const char *name
,
2277 const char *intrinsic_name
,
2278 unsigned num_arguments
,
2281 static const glsl_type
*const types
[] = {
2282 glsl_type::image1D_type
,
2283 glsl_type::image2D_type
,
2284 glsl_type::image3D_type
,
2285 glsl_type::image2DRect_type
,
2286 glsl_type::imageCube_type
,
2287 glsl_type::imageBuffer_type
,
2288 glsl_type::image1DArray_type
,
2289 glsl_type::image2DArray_type
,
2290 glsl_type::imageCubeArray_type
,
2291 glsl_type::image2DMS_type
,
2292 glsl_type::image2DMSArray_type
,
2293 glsl_type::iimage1D_type
,
2294 glsl_type::iimage2D_type
,
2295 glsl_type::iimage3D_type
,
2296 glsl_type::iimage2DRect_type
,
2297 glsl_type::iimageCube_type
,
2298 glsl_type::iimageBuffer_type
,
2299 glsl_type::iimage1DArray_type
,
2300 glsl_type::iimage2DArray_type
,
2301 glsl_type::iimageCubeArray_type
,
2302 glsl_type::iimage2DMS_type
,
2303 glsl_type::iimage2DMSArray_type
,
2304 glsl_type::uimage1D_type
,
2305 glsl_type::uimage2D_type
,
2306 glsl_type::uimage3D_type
,
2307 glsl_type::uimage2DRect_type
,
2308 glsl_type::uimageCube_type
,
2309 glsl_type::uimageBuffer_type
,
2310 glsl_type::uimage1DArray_type
,
2311 glsl_type::uimage2DArray_type
,
2312 glsl_type::uimageCubeArray_type
,
2313 glsl_type::uimage2DMS_type
,
2314 glsl_type::uimage2DMSArray_type
2316 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2318 for (unsigned i
= 0; i
< Elements(types
); ++i
) {
2319 if (types
[i
]->sampler_type
!= GLSL_TYPE_FLOAT
||
2320 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
))
2321 f
->add_signature(_image(types
[i
], intrinsic_name
,
2322 num_arguments
, flags
));
2325 shader
->symbols
->add_function(f
);
2329 builtin_builder::add_image_functions(bool glsl
)
2331 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
2333 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
2334 "__intrinsic_image_load", 0,
2335 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2336 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2337 IMAGE_FUNCTION_READ_ONLY
));
2339 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
2340 "__intrinsic_image_store", 1,
2341 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
2342 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2343 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2344 IMAGE_FUNCTION_WRITE_ONLY
));
2346 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
2347 "__intrinsic_image_atomic_add", 1, flags
);
2349 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
2350 "__intrinsic_image_atomic_min", 1, flags
);
2352 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
2353 "__intrinsic_image_atomic_max", 1, flags
);
2355 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
2356 "__intrinsic_image_atomic_and", 1, flags
);
2358 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
2359 "__intrinsic_image_atomic_or", 1, flags
);
2361 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
2362 "__intrinsic_image_atomic_xor", 1, flags
);
2364 add_image_function((glsl
? "imageAtomicExchange" :
2365 "__intrinsic_image_atomic_exchange"),
2366 "__intrinsic_image_atomic_exchange", 1, flags
);
2368 add_image_function((glsl
? "imageAtomicCompSwap" :
2369 "__intrinsic_image_atomic_comp_swap"),
2370 "__intrinsic_image_atomic_comp_swap", 2, flags
);
2374 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
2376 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
2380 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
2382 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
2386 builtin_builder::imm(float f
, unsigned vector_elements
)
2388 return new(mem_ctx
) ir_constant(f
, vector_elements
);
2392 builtin_builder::imm(int i
, unsigned vector_elements
)
2394 return new(mem_ctx
) ir_constant(i
, vector_elements
);
2398 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
2400 return new(mem_ctx
) ir_constant(u
, vector_elements
);
2404 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
2406 return new(mem_ctx
) ir_constant(type
, &data
);
2409 ir_dereference_variable
*
2410 builtin_builder::var_ref(ir_variable
*var
)
2412 return new(mem_ctx
) ir_dereference_variable(var
);
2415 ir_dereference_array
*
2416 builtin_builder::array_ref(ir_variable
*var
, int idx
)
2418 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
2421 /** Return an element of a matrix */
2423 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
2425 return swizzle(array_ref(var
, column
), row
, 1);
2429 * Implementations of built-in functions:
2432 ir_function_signature
*
2433 builtin_builder::new_sig(const glsl_type
*return_type
,
2434 builtin_available_predicate avail
,
2440 ir_function_signature
*sig
=
2441 new(mem_ctx
) ir_function_signature(return_type
, avail
);
2444 va_start(ap
, num_params
);
2445 for (int i
= 0; i
< num_params
; i
++) {
2446 plist
.push_tail(va_arg(ap
, ir_variable
*));
2450 sig
->replace_parameters(&plist
);
2454 #define MAKE_SIG(return_type, avail, ...) \
2455 ir_function_signature *sig = \
2456 new_sig(return_type, avail, __VA_ARGS__); \
2457 ir_factory body(&sig->body, mem_ctx); \
2458 sig->is_defined = true;
2460 #define MAKE_INTRINSIC(return_type, avail, ...) \
2461 ir_function_signature *sig = \
2462 new_sig(return_type, avail, __VA_ARGS__); \
2463 sig->is_intrinsic = true;
2465 ir_function_signature
*
2466 builtin_builder::unop(builtin_available_predicate avail
,
2467 ir_expression_operation opcode
,
2468 const glsl_type
*return_type
,
2469 const glsl_type
*param_type
)
2471 ir_variable
*x
= in_var(param_type
, "x");
2472 MAKE_SIG(return_type
, avail
, 1, x
);
2473 body
.emit(ret(expr(opcode
, x
)));
2477 #define UNOP(NAME, OPCODE, AVAIL) \
2478 ir_function_signature * \
2479 builtin_builder::_##NAME(const glsl_type *type) \
2481 return unop(&AVAIL, OPCODE, type, type); \
2484 ir_function_signature
*
2485 builtin_builder::binop(ir_expression_operation opcode
,
2486 builtin_available_predicate avail
,
2487 const glsl_type
*return_type
,
2488 const glsl_type
*param0_type
,
2489 const glsl_type
*param1_type
)
2491 ir_variable
*x
= in_var(param0_type
, "x");
2492 ir_variable
*y
= in_var(param1_type
, "y");
2493 MAKE_SIG(return_type
, avail
, 2, x
, y
);
2494 body
.emit(ret(expr(opcode
, x
, y
)));
2498 #define BINOP(NAME, OPCODE, AVAIL) \
2499 ir_function_signature * \
2500 builtin_builder::_##NAME(const glsl_type *return_type, \
2501 const glsl_type *param0_type, \
2502 const glsl_type *param1_type) \
2504 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
2508 * Angle and Trigonometry Functions @{
2511 ir_function_signature
*
2512 builtin_builder::_radians(const glsl_type
*type
)
2514 ir_variable
*degrees
= in_var(type
, "degrees");
2515 MAKE_SIG(type
, always_available
, 1, degrees
);
2516 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
2520 ir_function_signature
*
2521 builtin_builder::_degrees(const glsl_type
*type
)
2523 ir_variable
*radians
= in_var(type
, "radians");
2524 MAKE_SIG(type
, always_available
, 1, radians
);
2525 body
.emit(ret(mul(radians
, imm(57.29578f
))));
2529 UNOP(sin
, ir_unop_sin
, always_available
)
2530 UNOP(cos
, ir_unop_cos
, always_available
)
2532 ir_function_signature
*
2533 builtin_builder::_tan(const glsl_type
*type
)
2535 ir_variable
*theta
= in_var(type
, "theta");
2536 MAKE_SIG(type
, always_available
, 1, theta
);
2537 body
.emit(ret(div(sin(theta
), cos(theta
))));
2542 builtin_builder::asin_expr(ir_variable
*x
)
2546 mul(sqrt(sub(imm(1.0f
), abs(x
))),
2549 add(imm(M_PI_4f
- 1.0f
),
2551 add(imm(0.086566724f
),
2552 mul(abs(x
), imm(-0.03102955f
))))))))));
2556 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
2558 exec_list actual_params
;
2560 foreach_list(node
, ¶ms
) {
2561 ir_variable
*var
= (ir_variable
*) node
;
2562 actual_params
.push_tail(var_ref(var
));
2565 ir_function_signature
*sig
=
2566 f
->exact_matching_signature(NULL
, &actual_params
);
2570 ir_dereference_variable
*deref
=
2571 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
2573 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
2576 ir_function_signature
*
2577 builtin_builder::_asin(const glsl_type
*type
)
2579 ir_variable
*x
= in_var(type
, "x");
2580 MAKE_SIG(type
, always_available
, 1, x
);
2582 body
.emit(ret(asin_expr(x
)));
2587 ir_function_signature
*
2588 builtin_builder::_acos(const glsl_type
*type
)
2590 ir_variable
*x
= in_var(type
, "x");
2591 MAKE_SIG(type
, always_available
, 1, x
);
2593 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
))));
2598 ir_function_signature
*
2599 builtin_builder::_atan2(const glsl_type
*type
)
2601 ir_variable
*vec_y
= in_var(type
, "vec_y");
2602 ir_variable
*vec_x
= in_var(type
, "vec_x");
2603 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
2605 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
2606 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
2607 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2608 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
2609 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
2610 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
2611 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
2613 /* If |x| >= 1.0e-8 * |y|: */
2615 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
2617 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
2619 /* Then...call atan(y/x) */
2620 ir_variable
*y_over_x
= outer_then
.make_temp(glsl_type::float_type
, "y_over_x");
2621 outer_then
.emit(assign(y_over_x
, div(y
, x
)));
2622 outer_then
.emit(assign(r
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2624 outer_then
.emit(assign(r
, asin_expr(r
)));
2626 /* ...and fix it up: */
2627 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
2628 inner_if
->then_instructions
.push_tail(
2629 if_tree(gequal(y
, imm(0.0f
)),
2630 assign(r
, add(r
, imm(M_PIf
))),
2631 assign(r
, sub(r
, imm(M_PIf
)))));
2632 outer_then
.emit(inner_if
);
2635 outer_if
->else_instructions
.push_tail(
2636 assign(r
, mul(sign(y
), imm(M_PI_2f
))));
2638 body
.emit(outer_if
);
2640 body
.emit(assign(vec_result
, r
, 1 << i
));
2642 body
.emit(ret(vec_result
));
2647 ir_function_signature
*
2648 builtin_builder::_atan(const glsl_type
*type
)
2650 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
2651 MAKE_SIG(type
, always_available
, 1, y_over_x
);
2653 ir_variable
*t
= body
.make_temp(type
, "t");
2654 body
.emit(assign(t
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2657 body
.emit(ret(asin_expr(t
)));
2662 ir_function_signature
*
2663 builtin_builder::_sinh(const glsl_type
*type
)
2665 ir_variable
*x
= in_var(type
, "x");
2666 MAKE_SIG(type
, v130
, 1, x
);
2668 /* 0.5 * (e^x - e^(-x)) */
2669 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
2674 ir_function_signature
*
2675 builtin_builder::_cosh(const glsl_type
*type
)
2677 ir_variable
*x
= in_var(type
, "x");
2678 MAKE_SIG(type
, v130
, 1, x
);
2680 /* 0.5 * (e^x + e^(-x)) */
2681 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
2686 ir_function_signature
*
2687 builtin_builder::_tanh(const glsl_type
*type
)
2689 ir_variable
*x
= in_var(type
, "x");
2690 MAKE_SIG(type
, v130
, 1, x
);
2692 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
2693 body
.emit(ret(div(sub(exp(x
), exp(neg(x
))),
2694 add(exp(x
), exp(neg(x
))))));
2699 ir_function_signature
*
2700 builtin_builder::_asinh(const glsl_type
*type
)
2702 ir_variable
*x
= in_var(type
, "x");
2703 MAKE_SIG(type
, v130
, 1, x
);
2705 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
2710 ir_function_signature
*
2711 builtin_builder::_acosh(const glsl_type
*type
)
2713 ir_variable
*x
= in_var(type
, "x");
2714 MAKE_SIG(type
, v130
, 1, x
);
2716 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
2720 ir_function_signature
*
2721 builtin_builder::_atanh(const glsl_type
*type
)
2723 ir_variable
*x
= in_var(type
, "x");
2724 MAKE_SIG(type
, v130
, 1, x
);
2726 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
2727 sub(imm(1.0f
), x
))))));
2733 * Exponential Functions @{
2736 ir_function_signature
*
2737 builtin_builder::_pow(const glsl_type
*type
)
2739 return binop(ir_binop_pow
, always_available
, type
, type
, type
);
2742 UNOP(exp
, ir_unop_exp
, always_available
)
2743 UNOP(log
, ir_unop_log
, always_available
)
2744 UNOP(exp2
, ir_unop_exp2
, always_available
)
2745 UNOP(log2
, ir_unop_log2
, always_available
)
2746 UNOP(sqrt
, ir_unop_sqrt
, always_available
)
2747 UNOP(inversesqrt
, ir_unop_rsq
, always_available
)
2751 UNOP(abs
, ir_unop_abs
, always_available
)
2752 UNOP(sign
, ir_unop_sign
, always_available
)
2753 UNOP(floor
, ir_unop_floor
, always_available
)
2754 UNOP(trunc
, ir_unop_trunc
, v130
)
2755 UNOP(round
, ir_unop_round_even
, always_available
)
2756 UNOP(roundEven
, ir_unop_round_even
, always_available
)
2757 UNOP(ceil
, ir_unop_ceil
, always_available
)
2758 UNOP(fract
, ir_unop_fract
, always_available
)
2760 ir_function_signature
*
2761 builtin_builder::_mod(const glsl_type
*x_type
, const glsl_type
*y_type
)
2763 return binop(ir_binop_mod
, always_available
, x_type
, x_type
, y_type
);
2766 ir_function_signature
*
2767 builtin_builder::_modf(const glsl_type
*type
)
2769 ir_variable
*x
= in_var(type
, "x");
2770 ir_variable
*i
= out_var(type
, "i");
2771 MAKE_SIG(type
, v130
, 2, x
, i
);
2773 ir_variable
*t
= body
.make_temp(type
, "t");
2774 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
2775 body
.emit(assign(i
, t
));
2776 body
.emit(ret(sub(x
, t
)));
2781 ir_function_signature
*
2782 builtin_builder::_min(builtin_available_predicate avail
,
2783 const glsl_type
*x_type
, const glsl_type
*y_type
)
2785 return binop(ir_binop_min
, avail
, x_type
, x_type
, y_type
);
2788 ir_function_signature
*
2789 builtin_builder::_max(builtin_available_predicate avail
,
2790 const glsl_type
*x_type
, const glsl_type
*y_type
)
2792 return binop(ir_binop_max
, avail
, x_type
, x_type
, y_type
);
2795 ir_function_signature
*
2796 builtin_builder::_clamp(builtin_available_predicate avail
,
2797 const glsl_type
*val_type
, const glsl_type
*bound_type
)
2799 ir_variable
*x
= in_var(val_type
, "x");
2800 ir_variable
*minVal
= in_var(bound_type
, "minVal");
2801 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
2802 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
2804 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
2809 ir_function_signature
*
2810 builtin_builder::_mix_lrp(const glsl_type
*val_type
, const glsl_type
*blend_type
)
2812 ir_variable
*x
= in_var(val_type
, "x");
2813 ir_variable
*y
= in_var(val_type
, "y");
2814 ir_variable
*a
= in_var(blend_type
, "a");
2815 MAKE_SIG(val_type
, always_available
, 3, x
, y
, a
);
2817 body
.emit(ret(lrp(x
, y
, a
)));
2822 ir_function_signature
*
2823 builtin_builder::_mix_sel(builtin_available_predicate avail
,
2824 const glsl_type
*val_type
,
2825 const glsl_type
*blend_type
)
2827 ir_variable
*x
= in_var(val_type
, "x");
2828 ir_variable
*y
= in_var(val_type
, "y");
2829 ir_variable
*a
= in_var(blend_type
, "a");
2830 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
2832 /* csel matches the ternary operator in that a selector of true choses the
2833 * first argument. This differs from mix(x, y, false) which choses the
2834 * second argument (to remain consistent with the interpolating version of
2835 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
2837 * To handle the behavior mismatch, reverse the x and y arguments.
2839 body
.emit(ret(csel(a
, y
, x
)));
2844 ir_function_signature
*
2845 builtin_builder::_step(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2847 ir_variable
*edge
= in_var(edge_type
, "edge");
2848 ir_variable
*x
= in_var(x_type
, "x");
2849 MAKE_SIG(x_type
, always_available
, 2, edge
, x
);
2851 ir_variable
*t
= body
.make_temp(x_type
, "t");
2852 if (x_type
->vector_elements
== 1) {
2853 /* Both are floats */
2854 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
2855 } else if (edge_type
->vector_elements
== 1) {
2856 /* x is a vector but edge is a float */
2857 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2858 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
2861 /* Both are vectors */
2862 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2863 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
2872 ir_function_signature
*
2873 builtin_builder::_smoothstep(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2875 ir_variable
*edge0
= in_var(edge_type
, "edge0");
2876 ir_variable
*edge1
= in_var(edge_type
, "edge1");
2877 ir_variable
*x
= in_var(x_type
, "x");
2878 MAKE_SIG(x_type
, always_available
, 3, edge0
, edge1
, x
);
2880 /* From the GLSL 1.10 specification:
2883 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
2884 * return t * t * (3 - 2 * t);
2887 ir_variable
*t
= body
.make_temp(x_type
, "t");
2888 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
2889 imm(0.0f
), imm(1.0f
))));
2891 body
.emit(ret(mul(t
, mul(t
, sub(imm(3.0f
), mul(imm(2.0f
), t
))))));
2896 ir_function_signature
*
2897 builtin_builder::_isnan(const glsl_type
*type
)
2899 ir_variable
*x
= in_var(type
, "x");
2900 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2902 body
.emit(ret(nequal(x
, x
)));
2907 ir_function_signature
*
2908 builtin_builder::_isinf(const glsl_type
*type
)
2910 ir_variable
*x
= in_var(type
, "x");
2911 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2913 ir_constant_data infinities
;
2914 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2915 infinities
.f
[i
] = std::numeric_limits
<float>::infinity();
2918 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
2923 ir_function_signature
*
2924 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
2926 ir_variable
*x
= in_var(type
, "x");
2927 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2928 body
.emit(ret(bitcast_f2i(x
)));
2932 ir_function_signature
*
2933 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
2935 ir_variable
*x
= in_var(type
, "x");
2936 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2937 body
.emit(ret(bitcast_f2u(x
)));
2941 ir_function_signature
*
2942 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
2944 ir_variable
*x
= in_var(type
, "x");
2945 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2946 body
.emit(ret(bitcast_i2f(x
)));
2950 ir_function_signature
*
2951 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
2953 ir_variable
*x
= in_var(type
, "x");
2954 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2955 body
.emit(ret(bitcast_u2f(x
)));
2959 ir_function_signature
*
2960 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
2962 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2963 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2964 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
2968 ir_function_signature
*
2969 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
2971 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
2972 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2973 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
2977 ir_function_signature
*
2978 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
2980 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2981 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2982 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
2986 ir_function_signature
*
2987 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
2989 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
2990 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
2991 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
2995 ir_function_signature
*
2996 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
2998 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
2999 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3000 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
3004 ir_function_signature
*
3005 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
3007 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3008 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3009 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
3014 ir_function_signature
*
3015 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
3017 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3018 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3019 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
3023 ir_function_signature
*
3024 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
3026 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3027 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3028 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
3032 ir_function_signature
*
3033 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
3035 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3036 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3037 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
3041 ir_function_signature
*
3042 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
3044 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3045 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3046 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
3050 ir_function_signature
*
3051 builtin_builder::_length(const glsl_type
*type
)
3053 ir_variable
*x
= in_var(type
, "x");
3054 MAKE_SIG(glsl_type::float_type
, always_available
, 1, x
);
3056 body
.emit(ret(sqrt(dot(x
, x
))));
3061 ir_function_signature
*
3062 builtin_builder::_distance(const glsl_type
*type
)
3064 ir_variable
*p0
= in_var(type
, "p0");
3065 ir_variable
*p1
= in_var(type
, "p1");
3066 MAKE_SIG(glsl_type::float_type
, always_available
, 2, p0
, p1
);
3068 if (type
->vector_elements
== 1) {
3069 body
.emit(ret(abs(sub(p0
, p1
))));
3071 ir_variable
*p
= body
.make_temp(type
, "p");
3072 body
.emit(assign(p
, sub(p0
, p1
)));
3073 body
.emit(ret(sqrt(dot(p
, p
))));
3079 ir_function_signature
*
3080 builtin_builder::_dot(const glsl_type
*type
)
3082 if (type
->vector_elements
== 1)
3083 return binop(ir_binop_mul
, always_available
, type
, type
, type
);
3085 return binop(ir_binop_dot
, always_available
,
3086 glsl_type::float_type
, type
, type
);
3089 ir_function_signature
*
3090 builtin_builder::_cross(const glsl_type
*type
)
3092 ir_variable
*a
= in_var(type
, "a");
3093 ir_variable
*b
= in_var(type
, "b");
3094 MAKE_SIG(type
, always_available
, 2, a
, b
);
3096 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
3097 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
3099 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
3100 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
3105 ir_function_signature
*
3106 builtin_builder::_normalize(const glsl_type
*type
)
3108 ir_variable
*x
= in_var(type
, "x");
3109 MAKE_SIG(type
, always_available
, 1, x
);
3111 if (type
->vector_elements
== 1) {
3112 body
.emit(ret(sign(x
)));
3114 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
3120 ir_function_signature
*
3121 builtin_builder::_ftransform()
3123 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
3125 body
.emit(ret(new(mem_ctx
) ir_expression(ir_binop_mul
,
3126 glsl_type::vec4_type
,
3127 var_ref(gl_ModelViewProjectionMatrix
),
3128 var_ref(gl_Vertex
))));
3130 /* FINISHME: Once the ir_expression() constructor handles type inference
3131 * for matrix operations, we can simplify this to:
3133 * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
3138 ir_function_signature
*
3139 builtin_builder::_faceforward(const glsl_type
*type
)
3141 ir_variable
*N
= in_var(type
, "N");
3142 ir_variable
*I
= in_var(type
, "I");
3143 ir_variable
*Nref
= in_var(type
, "Nref");
3144 MAKE_SIG(type
, always_available
, 3, N
, I
, Nref
);
3146 body
.emit(if_tree(less(dot(Nref
, I
), imm(0.0f
)),
3147 ret(N
), ret(neg(N
))));
3152 ir_function_signature
*
3153 builtin_builder::_reflect(const glsl_type
*type
)
3155 ir_variable
*I
= in_var(type
, "I");
3156 ir_variable
*N
= in_var(type
, "N");
3157 MAKE_SIG(type
, always_available
, 2, I
, N
);
3159 /* I - 2 * dot(N, I) * N */
3160 body
.emit(ret(sub(I
, mul(imm(2.0f
), mul(dot(N
, I
), N
)))));
3165 ir_function_signature
*
3166 builtin_builder::_refract(const glsl_type
*type
)
3168 ir_variable
*I
= in_var(type
, "I");
3169 ir_variable
*N
= in_var(type
, "N");
3170 ir_variable
*eta
= in_var(glsl_type::float_type
, "eta");
3171 MAKE_SIG(type
, always_available
, 3, I
, N
, eta
);
3173 ir_variable
*n_dot_i
= body
.make_temp(glsl_type::float_type
, "n_dot_i");
3174 body
.emit(assign(n_dot_i
, dot(N
, I
)));
3176 /* From the GLSL 1.10 specification:
3177 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
3179 * return genType(0.0)
3181 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
3183 ir_variable
*k
= body
.make_temp(glsl_type::float_type
, "k");
3184 body
.emit(assign(k
, sub(imm(1.0f
),
3185 mul(eta
, mul(eta
, sub(imm(1.0f
),
3186 mul(n_dot_i
, n_dot_i
)))))));
3187 body
.emit(if_tree(less(k
, imm(0.0f
)),
3188 ret(ir_constant::zero(mem_ctx
, type
)),
3189 ret(sub(mul(eta
, I
),
3190 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
3195 ir_function_signature
*
3196 builtin_builder::_matrixCompMult(const glsl_type
*type
)
3198 ir_variable
*x
= in_var(type
, "x");
3199 ir_variable
*y
= in_var(type
, "y");
3200 MAKE_SIG(type
, always_available
, 2, x
, y
);
3202 ir_variable
*z
= body
.make_temp(type
, "z");
3203 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3204 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
3211 ir_function_signature
*
3212 builtin_builder::_outerProduct(const glsl_type
*type
)
3214 ir_variable
*c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
3215 ir_variable
*r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
3216 MAKE_SIG(type
, v120
, 2, c
, r
);
3218 ir_variable
*m
= body
.make_temp(type
, "m");
3219 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3220 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
3227 ir_function_signature
*
3228 builtin_builder::_transpose(const glsl_type
*orig_type
)
3230 const glsl_type
*transpose_type
=
3231 glsl_type::get_instance(GLSL_TYPE_FLOAT
,
3232 orig_type
->matrix_columns
,
3233 orig_type
->vector_elements
);
3235 ir_variable
*m
= in_var(orig_type
, "m");
3236 MAKE_SIG(transpose_type
, v120
, 1, m
);
3238 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
3239 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
3240 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
3241 body
.emit(assign(array_ref(t
, j
),
3242 matrix_elt(m
, i
, j
),
3251 ir_function_signature
*
3252 builtin_builder::_determinant_mat2()
3254 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3255 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3257 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3258 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
3263 ir_function_signature
*
3264 builtin_builder::_determinant_mat3()
3266 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3267 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3270 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3271 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
3274 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3275 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
3278 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3279 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
3281 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
3282 mul(matrix_elt(m
, 0, 1), f2
)),
3283 mul(matrix_elt(m
, 0, 2), f3
))));
3288 ir_function_signature
*
3289 builtin_builder::_determinant_mat4()
3291 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3292 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3294 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3295 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3296 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3297 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3298 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3299 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3300 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3301 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3302 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3303 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3304 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3305 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3306 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3307 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3308 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3309 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3310 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3311 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3312 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3314 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3315 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3316 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3317 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3318 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3319 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3320 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3321 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3322 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3323 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3324 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3325 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3326 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3327 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3328 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3329 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3330 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3331 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3332 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3334 ir_variable
*adj_0
= body
.make_temp(glsl_type::vec4_type
, "adj_0");
3336 body
.emit(assign(adj_0
,
3337 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3338 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3339 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3341 body
.emit(assign(adj_0
, neg(
3342 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3343 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3344 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3346 body
.emit(assign(adj_0
,
3347 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3348 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3349 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3351 body
.emit(assign(adj_0
, neg(
3352 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3353 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3354 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3357 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
3362 ir_function_signature
*
3363 builtin_builder::_inverse_mat2()
3365 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3366 MAKE_SIG(glsl_type::mat2_type
, v120
, 1, m
);
3368 ir_variable
*adj
= body
.make_temp(glsl_type::mat2_type
, "adj");
3369 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
3370 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
3371 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
3372 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
3374 ir_expression
*det
=
3375 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3376 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
3378 body
.emit(ret(div(adj
, det
)));
3382 ir_function_signature
*
3383 builtin_builder::_inverse_mat3()
3385 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3386 MAKE_SIG(glsl_type::mat3_type
, v120
, 1, m
);
3388 ir_variable
*f11_22_21_12
= body
.make_temp(glsl_type::float_type
, "f11_22_21_12");
3389 ir_variable
*f10_22_20_12
= body
.make_temp(glsl_type::float_type
, "f10_22_20_12");
3390 ir_variable
*f10_21_20_11
= body
.make_temp(glsl_type::float_type
, "f10_21_20_11");
3392 body
.emit(assign(f11_22_21_12
,
3393 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3394 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3395 body
.emit(assign(f10_22_20_12
,
3396 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3397 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3398 body
.emit(assign(f10_21_20_11
,
3399 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3400 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3402 ir_variable
*adj
= body
.make_temp(glsl_type::mat3_type
, "adj");
3403 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
3404 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
3405 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
3407 body
.emit(assign(array_ref(adj
, 0), neg(
3408 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
3409 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
3411 body
.emit(assign(array_ref(adj
, 1),
3412 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
3413 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
3415 body
.emit(assign(array_ref(adj
, 2), neg(
3416 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
3417 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
3420 body
.emit(assign(array_ref(adj
, 0),
3421 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
3422 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
3424 body
.emit(assign(array_ref(adj
, 1), neg(
3425 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
3426 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
3428 body
.emit(assign(array_ref(adj
, 2),
3429 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3430 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
3433 ir_expression
*det
=
3434 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
3435 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
3436 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
3438 body
.emit(ret(div(adj
, det
)));
3443 ir_function_signature
*
3444 builtin_builder::_inverse_mat4()
3446 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3447 MAKE_SIG(glsl_type::mat4_type
, v120
, 1, m
);
3449 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3450 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3451 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3452 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3453 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3454 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3455 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3456 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3457 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3458 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3459 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3460 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3461 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3462 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3463 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3464 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3465 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3466 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3467 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3469 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3470 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3471 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3472 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3473 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3474 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3475 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3476 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3477 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3478 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3479 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3480 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3481 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3482 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3483 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3484 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3485 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3486 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3487 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3489 ir_variable
*adj
= body
.make_temp(glsl_type::mat4_type
, "adj");
3490 body
.emit(assign(array_ref(adj
, 0),
3491 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3492 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3493 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3495 body
.emit(assign(array_ref(adj
, 1), neg(
3496 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3497 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3498 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3500 body
.emit(assign(array_ref(adj
, 2),
3501 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3502 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3503 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3505 body
.emit(assign(array_ref(adj
, 3), neg(
3506 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3507 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3508 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3511 body
.emit(assign(array_ref(adj
, 0), neg(
3512 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
3513 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
3514 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
3516 body
.emit(assign(array_ref(adj
, 1),
3517 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
3518 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
3519 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
3521 body
.emit(assign(array_ref(adj
, 2), neg(
3522 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
3523 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
3524 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
3526 body
.emit(assign(array_ref(adj
, 3),
3527 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
3528 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
3529 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
3532 body
.emit(assign(array_ref(adj
, 0),
3533 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
3534 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
3535 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
3537 body
.emit(assign(array_ref(adj
, 1), neg(
3538 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
3539 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
3540 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
3542 body
.emit(assign(array_ref(adj
, 2),
3543 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
3544 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
3545 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
3547 body
.emit(assign(array_ref(adj
, 3), neg(
3548 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
3549 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
3550 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
3553 body
.emit(assign(array_ref(adj
, 0), neg(
3554 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
3555 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
3556 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
3558 body
.emit(assign(array_ref(adj
, 1),
3559 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
3560 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
3561 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
3563 body
.emit(assign(array_ref(adj
, 2), neg(
3564 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
3565 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
3566 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
3568 body
.emit(assign(array_ref(adj
, 3),
3569 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
3570 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
3571 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
3574 ir_expression
*det
=
3575 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
3576 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
3577 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
3578 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
3580 body
.emit(ret(div(adj
, det
)));
3586 ir_function_signature
*
3587 builtin_builder::_lessThan(builtin_available_predicate avail
,
3588 const glsl_type
*type
)
3590 return binop(ir_binop_less
, avail
,
3591 glsl_type::bvec(type
->vector_elements
), type
, type
);
3594 ir_function_signature
*
3595 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
3596 const glsl_type
*type
)
3598 return binop(ir_binop_lequal
, avail
,
3599 glsl_type::bvec(type
->vector_elements
), type
, type
);
3602 ir_function_signature
*
3603 builtin_builder::_greaterThan(builtin_available_predicate avail
,
3604 const glsl_type
*type
)
3606 return binop(ir_binop_greater
, avail
,
3607 glsl_type::bvec(type
->vector_elements
), type
, type
);
3610 ir_function_signature
*
3611 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
3612 const glsl_type
*type
)
3614 return binop(ir_binop_gequal
, avail
,
3615 glsl_type::bvec(type
->vector_elements
), type
, type
);
3618 ir_function_signature
*
3619 builtin_builder::_equal(builtin_available_predicate avail
,
3620 const glsl_type
*type
)
3622 return binop(ir_binop_equal
, avail
,
3623 glsl_type::bvec(type
->vector_elements
), type
, type
);
3626 ir_function_signature
*
3627 builtin_builder::_notEqual(builtin_available_predicate avail
,
3628 const glsl_type
*type
)
3630 return binop(ir_binop_nequal
, avail
,
3631 glsl_type::bvec(type
->vector_elements
), type
, type
);
3634 ir_function_signature
*
3635 builtin_builder::_any(const glsl_type
*type
)
3637 return unop(always_available
, ir_unop_any
, glsl_type::bool_type
, type
);
3640 ir_function_signature
*
3641 builtin_builder::_all(const glsl_type
*type
)
3643 ir_variable
*v
= in_var(type
, "v");
3644 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
3646 switch (type
->vector_elements
) {
3648 body
.emit(ret(logic_and(swizzle_x(v
), swizzle_y(v
))));
3651 body
.emit(ret(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3655 body
.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3664 UNOP(not, ir_unop_logic_not
, always_available
)
3667 has_lod(const glsl_type
*sampler_type
)
3669 assert(sampler_type
->is_sampler());
3671 switch (sampler_type
->sampler_dimensionality
) {
3672 case GLSL_SAMPLER_DIM_RECT
:
3673 case GLSL_SAMPLER_DIM_BUF
:
3674 case GLSL_SAMPLER_DIM_MS
:
3681 ir_function_signature
*
3682 builtin_builder::_textureSize(builtin_available_predicate avail
,
3683 const glsl_type
*return_type
,
3684 const glsl_type
*sampler_type
)
3686 ir_variable
*s
= in_var(sampler_type
, "sampler");
3687 /* The sampler always exists; add optional lod later. */
3688 MAKE_SIG(return_type
, avail
, 1, s
);
3690 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
3691 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
3693 if (has_lod(sampler_type
)) {
3694 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3695 sig
->parameters
.push_tail(lod
);
3696 tex
->lod_info
.lod
= var_ref(lod
);
3698 tex
->lod_info
.lod
= imm(0u);
3701 body
.emit(ret(tex
));
3706 ir_function_signature
*
3707 builtin_builder::_texture(ir_texture_opcode opcode
,
3708 builtin_available_predicate avail
,
3709 const glsl_type
*return_type
,
3710 const glsl_type
*sampler_type
,
3711 const glsl_type
*coord_type
,
3714 ir_variable
*s
= in_var(sampler_type
, "sampler");
3715 ir_variable
*P
= in_var(coord_type
, "P");
3716 /* The sampler and coordinate always exist; add optional parameters later. */
3717 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3719 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
3720 tex
->set_sampler(var_ref(s
), return_type
);
3722 const int coord_size
= sampler_type
->coordinate_components();
3724 if (coord_size
== coord_type
->vector_elements
) {
3725 tex
->coordinate
= var_ref(P
);
3727 /* The incoming coordinate also has the projector or shadow comparitor,
3728 * so we need to swizzle those away.
3730 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
3733 /* The projector is always in the last component. */
3734 if (flags
& TEX_PROJECT
)
3735 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
3737 if (sampler_type
->sampler_shadow
) {
3738 if (opcode
== ir_tg4
) {
3739 /* gather has refz as a separate parameter, immediately after the
3742 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
3743 sig
->parameters
.push_tail(refz
);
3744 tex
->shadow_comparitor
= var_ref(refz
);
3746 /* The shadow comparitor is normally in the Z component, but a few types
3747 * have sufficiently large coordinates that it's in W.
3749 tex
->shadow_comparitor
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
3753 if (opcode
== ir_txl
) {
3754 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
3755 sig
->parameters
.push_tail(lod
);
3756 tex
->lod_info
.lod
= var_ref(lod
);
3757 } else if (opcode
== ir_txd
) {
3758 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3759 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
3760 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
3761 sig
->parameters
.push_tail(dPdx
);
3762 sig
->parameters
.push_tail(dPdy
);
3763 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
3764 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
3767 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
3768 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3769 ir_variable
*offset
=
3770 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
3771 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
3772 sig
->parameters
.push_tail(offset
);
3773 tex
->offset
= var_ref(offset
);
3776 if (flags
& TEX_OFFSET_ARRAY
) {
3777 ir_variable
*offsets
=
3778 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
3779 "offsets", ir_var_const_in
);
3780 sig
->parameters
.push_tail(offsets
);
3781 tex
->offset
= var_ref(offsets
);
3784 if (opcode
== ir_tg4
) {
3785 if (flags
& TEX_COMPONENT
) {
3786 ir_variable
*component
=
3787 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
3788 sig
->parameters
.push_tail(component
);
3789 tex
->lod_info
.component
= var_ref(component
);
3792 tex
->lod_info
.component
= imm(0);
3796 /* The "bias" parameter comes /after/ the "offset" parameter, which is
3797 * inconsistent with both textureLodOffset and textureGradOffset.
3799 if (opcode
== ir_txb
) {
3800 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
3801 sig
->parameters
.push_tail(bias
);
3802 tex
->lod_info
.bias
= var_ref(bias
);
3805 body
.emit(ret(tex
));
3810 ir_function_signature
*
3811 builtin_builder::_textureCubeArrayShadow()
3813 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
3814 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
3815 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
3816 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
3818 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
3819 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
3821 tex
->coordinate
= var_ref(P
);
3822 tex
->shadow_comparitor
= var_ref(compare
);
3824 body
.emit(ret(tex
));
3829 ir_function_signature
*
3830 builtin_builder::_texelFetch(builtin_available_predicate avail
,
3831 const glsl_type
*return_type
,
3832 const glsl_type
*sampler_type
,
3833 const glsl_type
*coord_type
,
3834 const glsl_type
*offset_type
)
3836 ir_variable
*s
= in_var(sampler_type
, "sampler");
3837 ir_variable
*P
= in_var(coord_type
, "P");
3838 /* The sampler and coordinate always exist; add optional parameters later. */
3839 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3841 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
3842 tex
->coordinate
= var_ref(P
);
3843 tex
->set_sampler(var_ref(s
), return_type
);
3845 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
3846 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
3847 sig
->parameters
.push_tail(sample
);
3848 tex
->lod_info
.sample_index
= var_ref(sample
);
3849 tex
->op
= ir_txf_ms
;
3850 } else if (has_lod(sampler_type
)) {
3851 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3852 sig
->parameters
.push_tail(lod
);
3853 tex
->lod_info
.lod
= var_ref(lod
);
3855 tex
->lod_info
.lod
= imm(0u);
3858 if (offset_type
!= NULL
) {
3859 ir_variable
*offset
=
3860 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
3861 sig
->parameters
.push_tail(offset
);
3862 tex
->offset
= var_ref(offset
);
3865 body
.emit(ret(tex
));
3870 ir_function_signature
*
3871 builtin_builder::_EmitVertex()
3873 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3875 body
.emit(new(mem_ctx
) ir_emit_vertex());
3880 ir_function_signature
*
3881 builtin_builder::_EndPrimitive()
3883 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3885 body
.emit(new(mem_ctx
) ir_end_primitive());
3890 ir_function_signature
*
3891 builtin_builder::_textureQueryLod(const glsl_type
*sampler_type
,
3892 const glsl_type
*coord_type
)
3894 ir_variable
*s
= in_var(sampler_type
, "sampler");
3895 ir_variable
*coord
= in_var(coord_type
, "coord");
3896 /* The sampler and coordinate always exist; add optional parameters later. */
3897 MAKE_SIG(glsl_type::vec2_type
, texture_query_lod
, 2, s
, coord
);
3899 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
3900 tex
->coordinate
= var_ref(coord
);
3901 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
3903 body
.emit(ret(tex
));
3908 ir_function_signature
*
3909 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
3911 ir_variable
*s
= in_var(sampler_type
, "sampler");
3912 const glsl_type
*return_type
= glsl_type::int_type
;
3913 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
3915 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
3916 tex
->set_sampler(var_ref(s
), return_type
);
3918 body
.emit(ret(tex
));
3923 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
3924 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
3926 ir_function_signature
*
3927 builtin_builder::_fwidth(const glsl_type
*type
)
3929 ir_variable
*p
= in_var(type
, "p");
3930 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
3932 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
3937 ir_function_signature
*
3938 builtin_builder::_noise1(const glsl_type
*type
)
3940 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
3943 ir_function_signature
*
3944 builtin_builder::_noise2(const glsl_type
*type
)
3946 ir_variable
*p
= in_var(type
, "p");
3947 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
3949 ir_constant_data b_offset
;
3950 b_offset
.f
[0] = 601.0f
;
3951 b_offset
.f
[1] = 313.0f
;
3952 b_offset
.f
[2] = 29.0f
;
3953 b_offset
.f
[3] = 277.0f
;
3955 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3956 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3957 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
3958 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3959 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3960 body
.emit(assign(t
, a
, WRITEMASK_X
));
3961 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3967 ir_function_signature
*
3968 builtin_builder::_noise3(const glsl_type
*type
)
3970 ir_variable
*p
= in_var(type
, "p");
3971 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
3973 ir_constant_data b_offset
;
3974 b_offset
.f
[0] = 601.0f
;
3975 b_offset
.f
[1] = 313.0f
;
3976 b_offset
.f
[2] = 29.0f
;
3977 b_offset
.f
[3] = 277.0f
;
3979 ir_constant_data c_offset
;
3980 c_offset
.f
[0] = 1559.0f
;
3981 c_offset
.f
[1] = 113.0f
;
3982 c_offset
.f
[2] = 1861.0f
;
3983 c_offset
.f
[3] = 797.0f
;
3985 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
3986 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
3987 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
3988 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
3989 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
3990 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
3991 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
3992 body
.emit(assign(t
, a
, WRITEMASK_X
));
3993 body
.emit(assign(t
, b
, WRITEMASK_Y
));
3994 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4000 ir_function_signature
*
4001 builtin_builder::_noise4(const glsl_type
*type
)
4003 ir_variable
*p
= in_var(type
, "p");
4004 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
4006 ir_variable
*_p
= body
.make_temp(type
, "_p");
4008 ir_constant_data p_offset
;
4009 p_offset
.f
[0] = 1559.0f
;
4010 p_offset
.f
[1] = 113.0f
;
4011 p_offset
.f
[2] = 1861.0f
;
4012 p_offset
.f
[3] = 797.0f
;
4014 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
4016 ir_constant_data offset
;
4017 offset
.f
[0] = 601.0f
;
4018 offset
.f
[1] = 313.0f
;
4019 offset
.f
[2] = 29.0f
;
4020 offset
.f
[3] = 277.0f
;
4022 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4023 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4024 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4025 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
4026 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
4027 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4028 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
4029 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
4030 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
4031 body
.emit(assign(t
, a
, WRITEMASK_X
));
4032 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4033 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4034 body
.emit(assign(t
, d
, WRITEMASK_W
));
4040 ir_function_signature
*
4041 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
4043 ir_variable
*value
= in_var(type
, "value");
4044 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4045 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4046 MAKE_SIG(type
, gpu_shader5
, 3, value
, offset
, bits
);
4048 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
, offset
, bits
)));
4053 ir_function_signature
*
4054 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
4056 ir_variable
*base
= in_var(type
, "base");
4057 ir_variable
*insert
= in_var(type
, "insert");
4058 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4059 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4060 MAKE_SIG(type
, gpu_shader5
, 4, base
, insert
, offset
, bits
);
4062 body
.emit(ret(bitfield_insert(base
, insert
, offset
, bits
)));
4067 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5
)
4069 ir_function_signature
*
4070 builtin_builder::_bitCount(const glsl_type
*type
)
4072 return unop(gpu_shader5
, ir_unop_bit_count
,
4073 glsl_type::ivec(type
->vector_elements
), type
);
4076 ir_function_signature
*
4077 builtin_builder::_findLSB(const glsl_type
*type
)
4079 return unop(gpu_shader5
, ir_unop_find_lsb
,
4080 glsl_type::ivec(type
->vector_elements
), type
);
4083 ir_function_signature
*
4084 builtin_builder::_findMSB(const glsl_type
*type
)
4086 return unop(gpu_shader5
, ir_unop_find_msb
,
4087 glsl_type::ivec(type
->vector_elements
), type
);
4090 ir_function_signature
*
4091 builtin_builder::_fma(const glsl_type
*type
)
4093 ir_variable
*a
= in_var(type
, "a");
4094 ir_variable
*b
= in_var(type
, "b");
4095 ir_variable
*c
= in_var(type
, "c");
4096 MAKE_SIG(type
, gpu_shader5
, 3, a
, b
, c
);
4098 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
4103 ir_function_signature
*
4104 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4106 return binop(ir_binop_ldexp
, gpu_shader5
, x_type
, x_type
, exp_type
);
4109 ir_function_signature
*
4110 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4112 ir_variable
*x
= in_var(x_type
, "x");
4113 ir_variable
*exponent
= out_var(exp_type
, "exp");
4114 MAKE_SIG(x_type
, gpu_shader5
, 2, x
, exponent
);
4116 const unsigned vec_elem
= x_type
->vector_elements
;
4117 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
4118 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
4120 /* Single-precision floating-point values are stored as
4125 * An exponent shift of 23 will shift the mantissa out, leaving only the
4126 * exponent and sign bit (which itself may be zero, if the absolute value
4127 * was taken before the bitcast and shift.
4129 ir_constant
*exponent_shift
= imm(23);
4130 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
4132 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
4134 /* Exponent of floating-point values in the range [0.5, 1.0). */
4135 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
4137 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
4138 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
4140 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
4141 * to unsigned integers to ensure that 1 bits aren't shifted in.
4143 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
4144 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
4145 imm(0, vec_elem
)))));
4147 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
4148 body
.emit(assign(bits
, bitcast_f2u(x
)));
4149 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
4150 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
4151 imm(0u, vec_elem
)))));
4152 body
.emit(ret(bitcast_u2f(bits
)));
4157 ir_function_signature
*
4158 builtin_builder::_uaddCarry(const glsl_type
*type
)
4160 ir_variable
*x
= in_var(type
, "x");
4161 ir_variable
*y
= in_var(type
, "y");
4162 ir_variable
*carry
= out_var(type
, "carry");
4163 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, carry
);
4165 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
4166 body
.emit(ret(add(x
, y
)));
4171 ir_function_signature
*
4172 builtin_builder::_usubBorrow(const glsl_type
*type
)
4174 ir_variable
*x
= in_var(type
, "x");
4175 ir_variable
*y
= in_var(type
, "y");
4176 ir_variable
*borrow
= out_var(type
, "borrow");
4177 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, borrow
);
4179 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
4180 body
.emit(ret(sub(x
, y
)));
4186 * For both imulExtended() and umulExtended() built-ins.
4188 ir_function_signature
*
4189 builtin_builder::_mulExtended(const glsl_type
*type
)
4191 ir_variable
*x
= in_var(type
, "x");
4192 ir_variable
*y
= in_var(type
, "y");
4193 ir_variable
*msb
= out_var(type
, "msb");
4194 ir_variable
*lsb
= out_var(type
, "lsb");
4195 MAKE_SIG(glsl_type::void_type
, gpu_shader5
, 4, x
, y
, msb
, lsb
);
4197 body
.emit(assign(msb
, imul_high(x
, y
)));
4198 body
.emit(assign(lsb
, mul(x
, y
)));
4203 ir_function_signature
*
4204 builtin_builder::_atomic_intrinsic(builtin_available_predicate avail
)
4206 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
4207 MAKE_INTRINSIC(glsl_type::uint_type
, avail
, 1, counter
);
4211 ir_function_signature
*
4212 builtin_builder::_atomic_op(const char *intrinsic
,
4213 builtin_available_predicate avail
)
4215 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
4216 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
4218 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
4219 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
4221 body
.emit(ret(retval
));
4225 ir_function_signature
*
4226 builtin_builder::_min3(const glsl_type
*type
)
4228 ir_variable
*x
= in_var(type
, "x");
4229 ir_variable
*y
= in_var(type
, "y");
4230 ir_variable
*z
= in_var(type
, "z");
4231 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4233 ir_expression
*min3
= min2(x
, min2(y
,z
));
4234 body
.emit(ret(min3
));
4239 ir_function_signature
*
4240 builtin_builder::_max3(const glsl_type
*type
)
4242 ir_variable
*x
= in_var(type
, "x");
4243 ir_variable
*y
= in_var(type
, "y");
4244 ir_variable
*z
= in_var(type
, "z");
4245 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4247 ir_expression
*max3
= max2(x
, max2(y
,z
));
4248 body
.emit(ret(max3
));
4253 ir_function_signature
*
4254 builtin_builder::_mid3(const glsl_type
*type
)
4256 ir_variable
*x
= in_var(type
, "x");
4257 ir_variable
*y
= in_var(type
, "y");
4258 ir_variable
*z
= in_var(type
, "z");
4259 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4261 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
4262 body
.emit(ret(mid3
));
4267 ir_function_signature
*
4268 builtin_builder::_image_prototype(const glsl_type
*image_type
,
4269 const char *intrinsic_name
,
4270 unsigned num_arguments
,
4273 const glsl_type
*data_type
= glsl_type::get_instance(
4274 image_type
->sampler_type
,
4275 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
4277 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
4278 glsl_type::void_type
: data_type
);
4280 /* Addressing arguments that are always present. */
4281 ir_variable
*image
= in_var(image_type
, "image");
4282 ir_variable
*coord
= in_var(
4283 glsl_type::ivec(image_type
->coordinate_components()), "coord");
4285 ir_function_signature
*sig
= new_sig(
4286 ret_type
, shader_image_load_store
, 2, image
, coord
);
4288 /* Sample index for multisample images. */
4289 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
4290 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
4292 /* Data arguments. */
4293 for (unsigned i
= 0; i
< num_arguments
; ++i
)
4294 sig
->parameters
.push_tail(in_var(data_type
,
4295 ralloc_asprintf(NULL
, "arg%d", i
)));
4297 /* Set the maximal set of qualifiers allowed for this image
4298 * built-in. Function calls with arguments having fewer
4299 * qualifiers than present in the prototype are allowed by the
4300 * spec, but not with more, i.e. this will make the compiler
4301 * accept everything that needs to be accepted, and reject cases
4302 * like loads from write-only or stores to read-only images.
4304 image
->data
.image
.read_only
= flags
& IMAGE_FUNCTION_READ_ONLY
;
4305 image
->data
.image
.write_only
= flags
& IMAGE_FUNCTION_WRITE_ONLY
;
4306 image
->data
.image
.coherent
= true;
4307 image
->data
.image
._volatile
= true;
4308 image
->data
.image
.restrict_flag
= true;
4313 ir_function_signature
*
4314 builtin_builder::_image(const glsl_type
*image_type
,
4315 const char *intrinsic_name
,
4316 unsigned num_arguments
,
4319 ir_function_signature
*sig
= _image_prototype(image_type
, intrinsic_name
,
4320 num_arguments
, flags
);
4322 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
4323 ir_factory
body(&sig
->body
, mem_ctx
);
4324 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
4326 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
4327 body
.emit(call(f
, NULL
, sig
->parameters
));
4329 ir_variable
*ret_val
=
4330 body
.make_temp(sig
->return_type
, "_ret_val");
4331 body
.emit(call(f
, ret_val
, sig
->parameters
));
4332 body
.emit(ret(ret_val
));
4335 sig
->is_defined
= true;
4338 sig
->is_intrinsic
= true;
4344 ir_function_signature
*
4345 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
)
4347 MAKE_INTRINSIC(glsl_type::void_type
, avail
, 0);
4351 ir_function_signature
*
4352 builtin_builder::_memory_barrier(builtin_available_predicate avail
)
4354 MAKE_SIG(glsl_type::void_type
, avail
, 0);
4355 body
.emit(call(shader
->symbols
->get_function("__intrinsic_memory_barrier"),
4356 NULL
, sig
->parameters
));
4362 /******************************************************************************/
4364 /* The singleton instance of builtin_builder. */
4365 static builtin_builder builtins
;
4366 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
4369 * External API (exposing the built-in module to the rest of the compiler):
4373 _mesa_glsl_initialize_builtin_functions()
4375 mtx_lock(&builtins_lock
);
4376 builtins
.initialize();
4377 mtx_unlock(&builtins_lock
);
4381 _mesa_glsl_release_builtin_functions()
4383 mtx_lock(&builtins_lock
);
4385 mtx_unlock(&builtins_lock
);
4388 ir_function_signature
*
4389 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
4390 const char *name
, exec_list
*actual_parameters
)
4392 ir_function_signature
* s
;
4393 mtx_lock(&builtins_lock
);
4394 s
= builtins
.find(state
, name
, actual_parameters
);
4395 mtx_unlock(&builtins_lock
);
4400 _mesa_glsl_get_builtin_function_shader()
4402 return builtins
.shader
;