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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
65 #define M_PIf ((float) M_PI)
66 #define M_PI_2f ((float) M_PI_2)
67 #define M_PI_4f ((float) M_PI_4)
69 using namespace ir_builder
;
72 * Availability predicates:
76 always_available(const _mesa_glsl_parse_state
*)
82 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
84 return state
->stage
== MESA_SHADER_VERTEX
&&
85 state
->language_version
<= 130 &&
90 fs_only(const _mesa_glsl_parse_state
*state
)
92 return state
->stage
== MESA_SHADER_FRAGMENT
;
96 gs_only(const _mesa_glsl_parse_state
*state
)
98 return state
->stage
== MESA_SHADER_GEOMETRY
;
102 v110(const _mesa_glsl_parse_state
*state
)
104 return !state
->es_shader
;
108 v110_fs_only(const _mesa_glsl_parse_state
*state
)
110 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
114 v120(const _mesa_glsl_parse_state
*state
)
116 return state
->is_version(120, 300);
120 v130(const _mesa_glsl_parse_state
*state
)
122 return state
->is_version(130, 300);
126 v130_fs_only(const _mesa_glsl_parse_state
*state
)
128 return state
->is_version(130, 300) &&
129 state
->stage
== MESA_SHADER_FRAGMENT
;
133 v140(const _mesa_glsl_parse_state
*state
)
135 return state
->is_version(140, 0);
139 texture_rectangle(const _mesa_glsl_parse_state
*state
)
141 return state
->ARB_texture_rectangle_enable
;
145 texture_external(const _mesa_glsl_parse_state
*state
)
147 return state
->OES_EGL_image_external_enable
;
150 /** True if texturing functions with explicit LOD are allowed. */
152 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
154 /* Texturing functions with "Lod" in their name exist:
155 * - In the vertex shader stage (for all languages)
156 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
157 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
159 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
160 * don't need to explicitly check state->es_shader.
162 return state
->stage
== MESA_SHADER_VERTEX
||
163 state
->is_version(130, 300) ||
164 state
->ARB_shader_texture_lod_enable
;
168 v110_lod(const _mesa_glsl_parse_state
*state
)
170 return !state
->es_shader
&& lod_exists_in_stage(state
);
174 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
176 return state
->ARB_shader_texture_lod_enable
;
180 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
182 return state
->ARB_shader_texture_lod_enable
&&
183 state
->ARB_texture_rectangle_enable
;
187 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
189 return state
->is_version(330, 300) ||
190 state
->ARB_shader_bit_encoding_enable
||
191 state
->ARB_gpu_shader5_enable
;
195 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
197 return v130(state
) && state
->EXT_shader_integer_mix_enable
;
201 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
203 return state
->ARB_shading_language_packing_enable
||
204 state
->is_version(400, 300);
208 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
210 return state
->ARB_shading_language_packing_enable
||
211 state
->ARB_gpu_shader5_enable
||
212 state
->is_version(400, 300);
216 gpu_shader5(const _mesa_glsl_parse_state
*state
)
218 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
222 shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
224 return state
->ARB_shading_language_packing_enable
||
229 fs_gpu_shader5(const _mesa_glsl_parse_state
*state
)
231 return state
->stage
== MESA_SHADER_FRAGMENT
&&
232 (state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
);
237 texture_array_lod(const _mesa_glsl_parse_state
*state
)
239 return lod_exists_in_stage(state
) &&
240 state
->EXT_texture_array_enable
;
244 fs_texture_array(const _mesa_glsl_parse_state
*state
)
246 return state
->stage
== MESA_SHADER_FRAGMENT
&&
247 state
->EXT_texture_array_enable
;
251 texture_array(const _mesa_glsl_parse_state
*state
)
253 return state
->EXT_texture_array_enable
;
257 texture_multisample(const _mesa_glsl_parse_state
*state
)
259 return state
->is_version(150, 0) ||
260 state
->ARB_texture_multisample_enable
;
264 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
266 return state
->stage
== MESA_SHADER_FRAGMENT
&&
267 (state
->is_version(400, 0) ||
268 state
->ARB_texture_cube_map_array_enable
);
272 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
274 return state
->is_version(400, 0) ||
275 state
->ARB_texture_cube_map_array_enable
;
279 texture_query_levels(const _mesa_glsl_parse_state
*state
)
281 return state
->is_version(430, 0) ||
282 state
->ARB_texture_query_levels_enable
;
286 texture_query_lod(const _mesa_glsl_parse_state
*state
)
288 return state
->stage
== MESA_SHADER_FRAGMENT
&&
289 state
->ARB_texture_query_lod_enable
;
293 texture_gather(const _mesa_glsl_parse_state
*state
)
295 return state
->is_version(400, 0) ||
296 state
->ARB_texture_gather_enable
||
297 state
->ARB_gpu_shader5_enable
;
300 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
301 * used for relaxation of const offset requirements.
304 texture_gather_only(const _mesa_glsl_parse_state
*state
)
306 return !state
->is_version(400, 0) &&
307 !state
->ARB_gpu_shader5_enable
&&
308 state
->ARB_texture_gather_enable
;
311 /* Desktop GL or OES_standard_derivatives + fragment shader only */
313 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
315 return state
->stage
== MESA_SHADER_FRAGMENT
&&
316 (state
->is_version(110, 300) ||
317 state
->OES_standard_derivatives_enable
);
321 fs_derivative_control(const _mesa_glsl_parse_state
*state
)
323 return state
->stage
== MESA_SHADER_FRAGMENT
&&
324 (state
->is_version(450, 0) ||
325 state
->ARB_derivative_control_enable
);
329 tex1d_lod(const _mesa_glsl_parse_state
*state
)
331 return !state
->es_shader
&& lod_exists_in_stage(state
);
334 /** True if sampler3D exists */
336 tex3d(const _mesa_glsl_parse_state
*state
)
338 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
339 * OES_texture_3D extension, and in GLSL ES 3.00.
341 return !state
->es_shader
||
342 state
->OES_texture_3D_enable
||
343 state
->language_version
>= 300;
347 fs_tex3d(const _mesa_glsl_parse_state
*state
)
349 return state
->stage
== MESA_SHADER_FRAGMENT
&&
350 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
354 tex3d_lod(const _mesa_glsl_parse_state
*state
)
356 return tex3d(state
) && lod_exists_in_stage(state
);
360 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
362 return state
->ARB_shader_atomic_counters_enable
;
366 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
368 return state
->AMD_shader_trinary_minmax_enable
;
372 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
374 return (state
->is_version(420, 0) ||
375 state
->ARB_shader_image_load_store_enable
);
379 gs_streams(const _mesa_glsl_parse_state
*state
)
381 return gpu_shader5(state
) && gs_only(state
);
385 fp64(const _mesa_glsl_parse_state
*state
)
387 return state
->has_double();
392 /******************************************************************************/
397 * builtin_builder: A singleton object representing the core of the built-in
400 * It generates IR for every built-in function signature, and organizes them
403 class builtin_builder
{
410 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
411 const char *name
, exec_list
*actual_parameters
);
414 * A shader to hold all the built-in signatures; created by this module.
416 * This includes signatures for every built-in, regardless of version or
417 * enabled extensions. The availability predicate associated with each
418 * signature allows matching_signature() to filter out the irrelevant ones.
425 /** Global variables used by built-in functions. */
426 ir_variable
*gl_ModelViewProjectionMatrix
;
427 ir_variable
*gl_Vertex
;
429 void create_shader();
430 void create_intrinsics();
431 void create_builtins();
434 * IR builder helpers:
436 * These convenience functions assist in emitting IR, but don't necessarily
437 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
440 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
441 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
442 ir_constant
*imm(float f
, unsigned vector_elements
=1);
443 ir_constant
*imm(int i
, unsigned vector_elements
=1);
444 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
445 ir_constant
*imm(double d
, unsigned vector_elements
=1);
446 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
447 ir_dereference_variable
*var_ref(ir_variable
*var
);
448 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
449 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
451 ir_expression
*asin_expr(ir_variable
*x
);
452 void do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
);
455 * Call function \param f with parameters specified as the linked
456 * list \param params of \c ir_variable objects. \param ret should
457 * point to the ir_variable that will hold the function return
458 * value, or be \c NULL if the function has void return type.
460 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
462 /** Create a new function and add the given signatures. */
463 void add_function(const char *name
, ...);
465 enum image_function_flags
{
466 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
467 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
468 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
469 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
470 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
471 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5)
475 * Create a new image built-in function for all known image types.
476 * \p flags is a bitfield of \c image_function_flags flags.
478 void add_image_function(const char *name
,
479 const char *intrinsic_name
,
480 unsigned num_arguments
,
484 * Create new functions for all known image built-ins and types.
485 * If \p glsl is \c true, use the GLSL built-in names and emit code
486 * to call into the actual compiler intrinsic. If \p glsl is
487 * false, emit a function prototype with no body for each image
490 void add_image_functions(bool glsl
);
492 ir_function_signature
*new_sig(const glsl_type
*return_type
,
493 builtin_available_predicate avail
,
494 int num_params
, ...);
497 * Function signature generators:
500 ir_function_signature
*unop(builtin_available_predicate avail
,
501 ir_expression_operation opcode
,
502 const glsl_type
*return_type
,
503 const glsl_type
*param_type
);
504 ir_function_signature
*binop(ir_expression_operation opcode
,
505 builtin_available_predicate avail
,
506 const glsl_type
*return_type
,
507 const glsl_type
*param0_type
,
508 const glsl_type
*param1_type
);
510 #define B0(X) ir_function_signature *_##X();
511 #define B1(X) ir_function_signature *_##X(const glsl_type *);
512 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
513 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
514 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
515 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
552 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
553 const glsl_type
*val_type
,
554 const glsl_type
*blend_type
);
563 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
564 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
565 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
566 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
567 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
568 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
569 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
570 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
571 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
572 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
573 ir_function_signature
*_packDouble2x32(builtin_available_predicate avail
);
574 ir_function_signature
*_unpackDouble2x32(builtin_available_predicate avail
);
587 BA1(determinant_mat2
);
588 BA1(determinant_mat3
);
589 BA1(determinant_mat4
);
597 BA1(greaterThanEqual
);
604 ir_function_signature
*_textureSize(builtin_available_predicate avail
,
605 const glsl_type
*return_type
,
606 const glsl_type
*sampler_type
);
608 /** Flags to _texture() */
609 #define TEX_PROJECT 1
611 #define TEX_COMPONENT 4
612 #define TEX_OFFSET_NONCONST 8
613 #define TEX_OFFSET_ARRAY 16
615 ir_function_signature
*_texture(ir_texture_opcode opcode
,
616 builtin_available_predicate avail
,
617 const glsl_type
*return_type
,
618 const glsl_type
*sampler_type
,
619 const glsl_type
*coord_type
,
621 B0(textureCubeArrayShadow
);
622 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
623 const glsl_type
*return_type
,
624 const glsl_type
*sampler_type
,
625 const glsl_type
*coord_type
,
626 const glsl_type
*offset_type
= NULL
);
630 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
631 const glsl_type
*stream_type
);
632 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
633 const glsl_type
*stream_type
);
636 B1(textureQueryLevels
);
664 B1(interpolateAtCentroid
)
665 B1(interpolateAtOffset
)
666 B1(interpolateAtSample
)
668 ir_function_signature
*_atomic_intrinsic(builtin_available_predicate avail
);
669 ir_function_signature
*_atomic_op(const char *intrinsic
,
670 builtin_available_predicate avail
);
676 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
677 const char *intrinsic_name
,
678 unsigned num_arguments
,
680 ir_function_signature
*_image(const glsl_type
*image_type
,
681 const char *intrinsic_name
,
682 unsigned num_arguments
,
685 ir_function_signature
*_memory_barrier_intrinsic(
686 builtin_available_predicate avail
);
687 ir_function_signature
*_memory_barrier(
688 builtin_available_predicate avail
);
699 } /* anonymous namespace */
702 * Core builtin_builder functionality:
705 builtin_builder::builtin_builder()
707 gl_ModelViewProjectionMatrix(NULL
),
713 builtin_builder::~builtin_builder()
715 ralloc_free(mem_ctx
);
718 ir_function_signature
*
719 builtin_builder::find(_mesa_glsl_parse_state
*state
,
720 const char *name
, exec_list
*actual_parameters
)
722 /* The shader currently being compiled requested a built-in function;
723 * it needs to link against builtin_builder::shader in order to get them.
725 * Even if we don't find a matching signature, we still need to do this so
726 * that the "no matching signature" error will list potential candidates
727 * from the available built-ins.
729 state
->uses_builtin_functions
= true;
731 ir_function
*f
= shader
->symbols
->get_function(name
);
735 ir_function_signature
*sig
=
736 f
->matching_signature(state
, actual_parameters
, true);
744 builtin_builder::initialize()
746 /* If already initialized, don't do it again. */
750 mem_ctx
= ralloc_context(NULL
);
757 builtin_builder::release()
759 ralloc_free(mem_ctx
);
767 builtin_builder::create_shader()
769 /* The target doesn't actually matter. There's no target for generic
770 * GLSL utility code that could be linked against any stage, so just
771 * arbitrarily pick GL_VERTEX_SHADER.
773 shader
= _mesa_new_shader(NULL
, 0, GL_VERTEX_SHADER
);
774 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
776 gl_ModelViewProjectionMatrix
=
777 new(mem_ctx
) ir_variable(glsl_type::mat4_type
,
778 "gl_ModelViewProjectionMatrix",
781 shader
->symbols
->add_variable(gl_ModelViewProjectionMatrix
);
783 gl_Vertex
= in_var(glsl_type::vec4_type
, "gl_Vertex");
784 shader
->symbols
->add_variable(gl_Vertex
);
790 * Create ir_function and ir_function_signature objects for each
794 builtin_builder::create_intrinsics()
796 add_function("__intrinsic_atomic_read",
797 _atomic_intrinsic(shader_atomic_counters
),
799 add_function("__intrinsic_atomic_increment",
800 _atomic_intrinsic(shader_atomic_counters
),
802 add_function("__intrinsic_atomic_predecrement",
803 _atomic_intrinsic(shader_atomic_counters
),
806 add_image_functions(false);
808 add_function("__intrinsic_memory_barrier",
809 _memory_barrier_intrinsic(shader_image_load_store
),
814 * Create ir_function and ir_function_signature objects for each built-in.
816 * Contains a list of every available built-in.
819 builtin_builder::create_builtins()
822 add_function(#NAME, \
823 _##NAME(glsl_type::float_type), \
824 _##NAME(glsl_type::vec2_type), \
825 _##NAME(glsl_type::vec3_type), \
826 _##NAME(glsl_type::vec4_type), \
830 add_function(#NAME, \
831 _##NAME(always_available, glsl_type::float_type), \
832 _##NAME(always_available, glsl_type::vec2_type), \
833 _##NAME(always_available, glsl_type::vec3_type), \
834 _##NAME(always_available, glsl_type::vec4_type), \
835 _##NAME(fp64, glsl_type::double_type), \
836 _##NAME(fp64, glsl_type::dvec2_type), \
837 _##NAME(fp64, glsl_type::dvec3_type), \
838 _##NAME(fp64, glsl_type::dvec4_type), \
841 #define FD130(NAME) \
842 add_function(#NAME, \
843 _##NAME(v130, glsl_type::float_type), \
844 _##NAME(v130, glsl_type::vec2_type), \
845 _##NAME(v130, glsl_type::vec3_type), \
846 _##NAME(v130, glsl_type::vec4_type), \
847 _##NAME(fp64, glsl_type::double_type), \
848 _##NAME(fp64, glsl_type::dvec2_type), \
849 _##NAME(fp64, glsl_type::dvec3_type), \
850 _##NAME(fp64, glsl_type::dvec4_type), \
853 #define FDGS5(NAME) \
854 add_function(#NAME, \
855 _##NAME(gpu_shader5, glsl_type::float_type), \
856 _##NAME(gpu_shader5, glsl_type::vec2_type), \
857 _##NAME(gpu_shader5, glsl_type::vec3_type), \
858 _##NAME(gpu_shader5, glsl_type::vec4_type), \
859 _##NAME(fp64, glsl_type::double_type), \
860 _##NAME(fp64, glsl_type::dvec2_type), \
861 _##NAME(fp64, glsl_type::dvec3_type), \
862 _##NAME(fp64, glsl_type::dvec4_type), \
866 add_function(#NAME, \
867 _##NAME(glsl_type::float_type), \
868 _##NAME(glsl_type::vec2_type), \
869 _##NAME(glsl_type::vec3_type), \
870 _##NAME(glsl_type::vec4_type), \
871 _##NAME(glsl_type::int_type), \
872 _##NAME(glsl_type::ivec2_type), \
873 _##NAME(glsl_type::ivec3_type), \
874 _##NAME(glsl_type::ivec4_type), \
878 add_function(#NAME, \
879 _##NAME(always_available, glsl_type::float_type), \
880 _##NAME(always_available, glsl_type::vec2_type), \
881 _##NAME(always_available, glsl_type::vec3_type), \
882 _##NAME(always_available, glsl_type::vec4_type), \
883 _##NAME(always_available, glsl_type::int_type), \
884 _##NAME(always_available, glsl_type::ivec2_type), \
885 _##NAME(always_available, glsl_type::ivec3_type), \
886 _##NAME(always_available, glsl_type::ivec4_type), \
887 _##NAME(fp64, glsl_type::double_type), \
888 _##NAME(fp64, glsl_type::dvec2_type), \
889 _##NAME(fp64, glsl_type::dvec3_type), \
890 _##NAME(fp64, glsl_type::dvec4_type), \
894 add_function(#NAME, \
895 _##NAME(always_available, glsl_type::float_type), \
896 _##NAME(always_available, glsl_type::vec2_type), \
897 _##NAME(always_available, glsl_type::vec3_type), \
898 _##NAME(always_available, glsl_type::vec4_type), \
900 _##NAME(always_available, glsl_type::int_type), \
901 _##NAME(always_available, glsl_type::ivec2_type), \
902 _##NAME(always_available, glsl_type::ivec3_type), \
903 _##NAME(always_available, glsl_type::ivec4_type), \
905 _##NAME(v130, glsl_type::uint_type), \
906 _##NAME(v130, glsl_type::uvec2_type), \
907 _##NAME(v130, glsl_type::uvec3_type), \
908 _##NAME(v130, glsl_type::uvec4_type), \
909 _##NAME(fp64, glsl_type::double_type), \
910 _##NAME(fp64, glsl_type::dvec2_type), \
911 _##NAME(fp64, glsl_type::dvec3_type), \
912 _##NAME(fp64, glsl_type::dvec4_type), \
916 add_function(#NAME, \
917 _##NAME(glsl_type::int_type), \
918 _##NAME(glsl_type::ivec2_type), \
919 _##NAME(glsl_type::ivec3_type), \
920 _##NAME(glsl_type::ivec4_type), \
922 _##NAME(glsl_type::uint_type), \
923 _##NAME(glsl_type::uvec2_type), \
924 _##NAME(glsl_type::uvec3_type), \
925 _##NAME(glsl_type::uvec4_type), \
928 #define FIUBD(NAME) \
929 add_function(#NAME, \
930 _##NAME(always_available, glsl_type::float_type), \
931 _##NAME(always_available, glsl_type::vec2_type), \
932 _##NAME(always_available, glsl_type::vec3_type), \
933 _##NAME(always_available, glsl_type::vec4_type), \
935 _##NAME(always_available, glsl_type::int_type), \
936 _##NAME(always_available, glsl_type::ivec2_type), \
937 _##NAME(always_available, glsl_type::ivec3_type), \
938 _##NAME(always_available, glsl_type::ivec4_type), \
940 _##NAME(v130, glsl_type::uint_type), \
941 _##NAME(v130, glsl_type::uvec2_type), \
942 _##NAME(v130, glsl_type::uvec3_type), \
943 _##NAME(v130, glsl_type::uvec4_type), \
945 _##NAME(always_available, glsl_type::bool_type), \
946 _##NAME(always_available, glsl_type::bvec2_type), \
947 _##NAME(always_available, glsl_type::bvec3_type), \
948 _##NAME(always_available, glsl_type::bvec4_type), \
950 _##NAME(fp64, glsl_type::double_type), \
951 _##NAME(fp64, glsl_type::dvec2_type), \
952 _##NAME(fp64, glsl_type::dvec3_type), \
953 _##NAME(fp64, glsl_type::dvec4_type), \
956 #define FIUD2_MIXED(NAME) \
957 add_function(#NAME, \
958 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
959 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
960 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
961 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
963 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
964 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
965 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
967 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
968 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
969 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
970 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
972 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
973 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
974 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
976 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
977 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
978 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
979 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
981 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
982 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
983 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
985 _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \
986 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \
987 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \
988 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \
989 _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \
990 _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \
991 _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \
1002 add_function("atan",
1003 _atan(glsl_type::float_type
),
1004 _atan(glsl_type::vec2_type
),
1005 _atan(glsl_type::vec3_type
),
1006 _atan(glsl_type::vec4_type
),
1007 _atan2(glsl_type::float_type
),
1008 _atan2(glsl_type::vec2_type
),
1009 _atan2(glsl_type::vec3_type
),
1010 _atan2(glsl_type::vec4_type
),
1036 _mod(glsl_type::float_type
, glsl_type::float_type
),
1037 _mod(glsl_type::vec2_type
, glsl_type::float_type
),
1038 _mod(glsl_type::vec3_type
, glsl_type::float_type
),
1039 _mod(glsl_type::vec4_type
, glsl_type::float_type
),
1041 _mod(glsl_type::vec2_type
, glsl_type::vec2_type
),
1042 _mod(glsl_type::vec3_type
, glsl_type::vec3_type
),
1043 _mod(glsl_type::vec4_type
, glsl_type::vec4_type
),
1045 _mod(glsl_type::double_type
, glsl_type::double_type
),
1046 _mod(glsl_type::dvec2_type
, glsl_type::double_type
),
1047 _mod(glsl_type::dvec3_type
, glsl_type::double_type
),
1048 _mod(glsl_type::dvec4_type
, glsl_type::double_type
),
1050 _mod(glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1051 _mod(glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1052 _mod(glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1062 _mix_lrp(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1063 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::float_type
),
1064 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::float_type
),
1065 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::float_type
),
1067 _mix_lrp(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1068 _mix_lrp(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1069 _mix_lrp(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1071 _mix_lrp(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1072 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::double_type
),
1073 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::double_type
),
1074 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::double_type
),
1076 _mix_lrp(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1077 _mix_lrp(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1078 _mix_lrp(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1080 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
1081 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
1082 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
1083 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
1085 _mix_sel(fp64
, glsl_type::double_type
, glsl_type::bool_type
),
1086 _mix_sel(fp64
, glsl_type::dvec2_type
, glsl_type::bvec2_type
),
1087 _mix_sel(fp64
, glsl_type::dvec3_type
, glsl_type::bvec3_type
),
1088 _mix_sel(fp64
, glsl_type::dvec4_type
, glsl_type::bvec4_type
),
1090 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
1091 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
1092 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
1093 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
1095 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
1096 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
1097 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
1098 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
1100 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
1101 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
1102 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
1103 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1106 add_function("step",
1107 _step(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1108 _step(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1109 _step(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1110 _step(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1112 _step(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1113 _step(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1114 _step(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1115 _step(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1116 _step(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1117 _step(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1118 _step(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1120 _step(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1121 _step(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1122 _step(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1125 add_function("smoothstep",
1126 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::float_type
),
1127 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec2_type
),
1128 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec3_type
),
1129 _smoothstep(always_available
, glsl_type::float_type
, glsl_type::vec4_type
),
1131 _smoothstep(always_available
, glsl_type::vec2_type
, glsl_type::vec2_type
),
1132 _smoothstep(always_available
, glsl_type::vec3_type
, glsl_type::vec3_type
),
1133 _smoothstep(always_available
, glsl_type::vec4_type
, glsl_type::vec4_type
),
1134 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::double_type
),
1135 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec2_type
),
1136 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec3_type
),
1137 _smoothstep(fp64
, glsl_type::double_type
, glsl_type::dvec4_type
),
1139 _smoothstep(fp64
, glsl_type::dvec2_type
, glsl_type::dvec2_type
),
1140 _smoothstep(fp64
, glsl_type::dvec3_type
, glsl_type::dvec3_type
),
1141 _smoothstep(fp64
, glsl_type::dvec4_type
, glsl_type::dvec4_type
),
1149 add_function("intBitsToFloat",
1150 _intBitsToFloat(glsl_type::int_type
),
1151 _intBitsToFloat(glsl_type::ivec2_type
),
1152 _intBitsToFloat(glsl_type::ivec3_type
),
1153 _intBitsToFloat(glsl_type::ivec4_type
),
1155 add_function("uintBitsToFloat",
1156 _uintBitsToFloat(glsl_type::uint_type
),
1157 _uintBitsToFloat(glsl_type::uvec2_type
),
1158 _uintBitsToFloat(glsl_type::uvec3_type
),
1159 _uintBitsToFloat(glsl_type::uvec4_type
),
1162 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1163 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1164 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1165 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1166 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1167 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1168 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1169 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1170 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1171 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1172 add_function("packDouble2x32", _packDouble2x32(fp64
), NULL
);
1173 add_function("unpackDouble2x32", _unpackDouble2x32(fp64
), NULL
);
1180 add_function("cross", _cross(always_available
, glsl_type::vec3_type
),
1181 _cross(fp64
, glsl_type::dvec3_type
), NULL
);
1184 add_function("ftransform", _ftransform(), NULL
);
1189 add_function("matrixCompMult",
1190 _matrixCompMult(always_available
, glsl_type::mat2_type
),
1191 _matrixCompMult(always_available
, glsl_type::mat3_type
),
1192 _matrixCompMult(always_available
, glsl_type::mat4_type
),
1193 _matrixCompMult(always_available
, glsl_type::mat2x3_type
),
1194 _matrixCompMult(always_available
, glsl_type::mat2x4_type
),
1195 _matrixCompMult(always_available
, glsl_type::mat3x2_type
),
1196 _matrixCompMult(always_available
, glsl_type::mat3x4_type
),
1197 _matrixCompMult(always_available
, glsl_type::mat4x2_type
),
1198 _matrixCompMult(always_available
, glsl_type::mat4x3_type
),
1199 _matrixCompMult(fp64
, glsl_type::dmat2_type
),
1200 _matrixCompMult(fp64
, glsl_type::dmat3_type
),
1201 _matrixCompMult(fp64
, glsl_type::dmat4_type
),
1202 _matrixCompMult(fp64
, glsl_type::dmat2x3_type
),
1203 _matrixCompMult(fp64
, glsl_type::dmat2x4_type
),
1204 _matrixCompMult(fp64
, glsl_type::dmat3x2_type
),
1205 _matrixCompMult(fp64
, glsl_type::dmat3x4_type
),
1206 _matrixCompMult(fp64
, glsl_type::dmat4x2_type
),
1207 _matrixCompMult(fp64
, glsl_type::dmat4x3_type
),
1209 add_function("outerProduct",
1210 _outerProduct(v120
, glsl_type::mat2_type
),
1211 _outerProduct(v120
, glsl_type::mat3_type
),
1212 _outerProduct(v120
, glsl_type::mat4_type
),
1213 _outerProduct(v120
, glsl_type::mat2x3_type
),
1214 _outerProduct(v120
, glsl_type::mat2x4_type
),
1215 _outerProduct(v120
, glsl_type::mat3x2_type
),
1216 _outerProduct(v120
, glsl_type::mat3x4_type
),
1217 _outerProduct(v120
, glsl_type::mat4x2_type
),
1218 _outerProduct(v120
, glsl_type::mat4x3_type
),
1219 _outerProduct(fp64
, glsl_type::dmat2_type
),
1220 _outerProduct(fp64
, glsl_type::dmat3_type
),
1221 _outerProduct(fp64
, glsl_type::dmat4_type
),
1222 _outerProduct(fp64
, glsl_type::dmat2x3_type
),
1223 _outerProduct(fp64
, glsl_type::dmat2x4_type
),
1224 _outerProduct(fp64
, glsl_type::dmat3x2_type
),
1225 _outerProduct(fp64
, glsl_type::dmat3x4_type
),
1226 _outerProduct(fp64
, glsl_type::dmat4x2_type
),
1227 _outerProduct(fp64
, glsl_type::dmat4x3_type
),
1229 add_function("determinant",
1230 _determinant_mat2(v120
, glsl_type::mat2_type
),
1231 _determinant_mat3(v120
, glsl_type::mat3_type
),
1232 _determinant_mat4(v120
, glsl_type::mat4_type
),
1233 _determinant_mat2(fp64
, glsl_type::dmat2_type
),
1234 _determinant_mat3(fp64
, glsl_type::dmat3_type
),
1235 _determinant_mat4(fp64
, glsl_type::dmat4_type
),
1238 add_function("inverse",
1239 _inverse_mat2(v120
, glsl_type::mat2_type
),
1240 _inverse_mat3(v120
, glsl_type::mat3_type
),
1241 _inverse_mat4(v120
, glsl_type::mat4_type
),
1242 _inverse_mat2(fp64
, glsl_type::dmat2_type
),
1243 _inverse_mat3(fp64
, glsl_type::dmat3_type
),
1244 _inverse_mat4(fp64
, glsl_type::dmat4_type
),
1246 add_function("transpose",
1247 _transpose(v120
, glsl_type::mat2_type
),
1248 _transpose(v120
, glsl_type::mat3_type
),
1249 _transpose(v120
, glsl_type::mat4_type
),
1250 _transpose(v120
, glsl_type::mat2x3_type
),
1251 _transpose(v120
, glsl_type::mat2x4_type
),
1252 _transpose(v120
, glsl_type::mat3x2_type
),
1253 _transpose(v120
, glsl_type::mat3x4_type
),
1254 _transpose(v120
, glsl_type::mat4x2_type
),
1255 _transpose(v120
, glsl_type::mat4x3_type
),
1256 _transpose(fp64
, glsl_type::dmat2_type
),
1257 _transpose(fp64
, glsl_type::dmat3_type
),
1258 _transpose(fp64
, glsl_type::dmat4_type
),
1259 _transpose(fp64
, glsl_type::dmat2x3_type
),
1260 _transpose(fp64
, glsl_type::dmat2x4_type
),
1261 _transpose(fp64
, glsl_type::dmat3x2_type
),
1262 _transpose(fp64
, glsl_type::dmat3x4_type
),
1263 _transpose(fp64
, glsl_type::dmat4x2_type
),
1264 _transpose(fp64
, glsl_type::dmat4x3_type
),
1269 FIUD(greaterThanEqual
)
1274 _any(glsl_type::bvec2_type
),
1275 _any(glsl_type::bvec3_type
),
1276 _any(glsl_type::bvec4_type
),
1280 _all(glsl_type::bvec2_type
),
1281 _all(glsl_type::bvec3_type
),
1282 _all(glsl_type::bvec4_type
),
1286 _not(glsl_type::bvec2_type
),
1287 _not(glsl_type::bvec3_type
),
1288 _not(glsl_type::bvec4_type
),
1291 add_function("textureSize",
1292 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1293 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1294 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1296 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1297 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1298 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1300 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1301 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1302 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1304 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1305 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1306 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1308 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1309 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1310 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1312 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1313 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1314 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1315 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1316 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1317 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1319 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1320 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1322 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1323 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1324 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1325 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1327 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1328 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1329 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1330 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1332 _textureSize(v140
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1333 _textureSize(v140
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1334 _textureSize(v140
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1335 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1336 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1337 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1339 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1340 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1341 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1344 add_function("texture",
1345 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1346 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1347 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1349 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1350 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1351 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1353 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1354 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1355 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1357 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1358 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1359 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1361 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1362 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1363 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1365 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1366 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1367 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1369 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1370 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1371 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1373 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1374 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1375 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1377 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1378 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1379 /* samplerCubeArrayShadow is special; it has an extra parameter
1380 * for the shadow comparitor since there is no vec5 type.
1382 _textureCubeArrayShadow(),
1384 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1385 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1386 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1388 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1390 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1391 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1392 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1394 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1395 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1396 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1398 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1399 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1400 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1402 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1403 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1404 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1406 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1407 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1408 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1410 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1411 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1412 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1414 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1415 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1416 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1418 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1419 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1420 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1422 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1425 add_function("textureLod",
1426 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1427 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1428 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1430 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1431 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1432 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1434 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1435 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1436 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1438 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1439 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1440 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1442 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1443 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1445 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1446 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1447 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1449 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1450 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1451 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1453 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1454 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1455 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1457 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1460 add_function("textureOffset",
1461 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1462 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1463 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1465 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1466 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1467 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1469 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1470 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1471 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1473 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1474 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1475 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1477 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1479 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1480 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1482 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1483 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1484 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1486 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1487 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1488 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1490 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1492 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1493 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1494 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1496 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1497 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1498 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1500 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1501 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1502 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1504 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1505 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1507 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1508 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1509 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1511 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1512 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1513 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1515 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1518 add_function("textureProj",
1519 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1520 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1521 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1522 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1523 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1524 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1526 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1527 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1528 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1529 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1530 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1531 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1533 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1534 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1535 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1537 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1538 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1540 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1541 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1542 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1543 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1544 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1545 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1547 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1549 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1550 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1551 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1552 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1553 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1554 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1556 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1557 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1558 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1559 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1560 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1561 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1563 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1564 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1565 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1567 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1568 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1571 add_function("texelFetch",
1572 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1573 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1574 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
1576 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
1577 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
1578 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
1580 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
1581 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
1582 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
1584 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
1585 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
1586 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
1588 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
1589 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
1590 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
1592 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
1593 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
1594 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
1596 _texelFetch(v140
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
1597 _texelFetch(v140
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
1598 _texelFetch(v140
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
1600 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
1601 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
1602 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
1604 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
1605 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
1606 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
1609 add_function("texelFetchOffset",
1610 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1611 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1612 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1614 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1615 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1616 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1618 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1619 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1620 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1622 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1623 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1624 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1626 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1627 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1628 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1630 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1631 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1632 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1636 add_function("textureProjOffset",
1637 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1638 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1639 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1640 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1641 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1642 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1644 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1645 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1646 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1647 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1648 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1649 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1651 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1652 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1653 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1655 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1656 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1658 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1659 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1660 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1661 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1662 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1663 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1665 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1667 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1668 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1669 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1670 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1671 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1672 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1674 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1675 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1676 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1677 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1678 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1679 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1681 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1682 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1683 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1685 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1686 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1689 add_function("textureLodOffset",
1690 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1691 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1692 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1694 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1695 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1696 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1698 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1699 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1700 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1702 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1703 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1705 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1706 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1707 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1709 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1710 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1711 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1713 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1716 add_function("textureProjLod",
1717 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1718 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1719 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1720 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1721 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1722 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1724 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1725 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1726 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1727 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1728 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1729 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1731 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1732 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1733 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1735 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1736 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1739 add_function("textureProjLodOffset",
1740 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1741 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1742 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1743 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1744 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1745 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1747 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1748 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1749 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1750 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1751 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1752 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1754 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1755 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1756 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1758 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1759 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1762 add_function("textureGrad",
1763 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1764 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1765 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1767 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1768 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1769 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1771 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1772 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1773 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1775 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1776 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1777 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1779 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1780 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1781 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1783 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1785 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1786 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1787 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1789 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1790 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1791 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1793 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1794 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1795 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1797 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1798 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1799 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1801 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1802 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1805 add_function("textureGradOffset",
1806 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1807 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1808 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1810 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1811 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1812 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1814 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1815 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1816 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1818 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1819 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1820 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1822 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1824 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1825 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1827 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1828 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1829 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1831 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1832 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1833 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1835 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1836 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1839 add_function("textureProjGrad",
1840 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1841 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1842 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1843 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1844 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1845 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1847 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1848 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1849 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1850 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1851 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1852 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1854 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1855 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1856 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1858 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1859 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1860 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1861 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1862 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1863 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1865 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1867 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1868 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1871 add_function("textureProjGradOffset",
1872 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1873 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1874 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1875 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1876 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1877 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1879 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1880 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1881 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1882 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1883 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1884 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1886 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1887 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1888 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1890 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1891 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1892 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1893 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1894 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1895 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1897 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1899 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1900 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1903 add_function("EmitVertex", _EmitVertex(), NULL
);
1904 add_function("EndPrimitive", _EndPrimitive(), NULL
);
1905 add_function("EmitStreamVertex",
1906 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
1907 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
1909 add_function("EndStreamPrimitive",
1910 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
1911 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
1914 add_function("textureQueryLOD",
1915 _textureQueryLod(glsl_type::sampler1D_type
, glsl_type::float_type
),
1916 _textureQueryLod(glsl_type::isampler1D_type
, glsl_type::float_type
),
1917 _textureQueryLod(glsl_type::usampler1D_type
, glsl_type::float_type
),
1919 _textureQueryLod(glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1920 _textureQueryLod(glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1921 _textureQueryLod(glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1923 _textureQueryLod(glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1924 _textureQueryLod(glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1925 _textureQueryLod(glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1927 _textureQueryLod(glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1928 _textureQueryLod(glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1929 _textureQueryLod(glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1931 _textureQueryLod(glsl_type::sampler1DArray_type
, glsl_type::float_type
),
1932 _textureQueryLod(glsl_type::isampler1DArray_type
, glsl_type::float_type
),
1933 _textureQueryLod(glsl_type::usampler1DArray_type
, glsl_type::float_type
),
1935 _textureQueryLod(glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
1936 _textureQueryLod(glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
1937 _textureQueryLod(glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
1939 _textureQueryLod(glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
1940 _textureQueryLod(glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
1941 _textureQueryLod(glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
1943 _textureQueryLod(glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
1944 _textureQueryLod(glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
1945 _textureQueryLod(glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
1946 _textureQueryLod(glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
1947 _textureQueryLod(glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
1948 _textureQueryLod(glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
1951 add_function("textureQueryLevels",
1952 _textureQueryLevels(glsl_type::sampler1D_type
),
1953 _textureQueryLevels(glsl_type::sampler2D_type
),
1954 _textureQueryLevels(glsl_type::sampler3D_type
),
1955 _textureQueryLevels(glsl_type::samplerCube_type
),
1956 _textureQueryLevels(glsl_type::sampler1DArray_type
),
1957 _textureQueryLevels(glsl_type::sampler2DArray_type
),
1958 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
1959 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
1960 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
1961 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
1962 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
1963 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
1964 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
1966 _textureQueryLevels(glsl_type::isampler1D_type
),
1967 _textureQueryLevels(glsl_type::isampler2D_type
),
1968 _textureQueryLevels(glsl_type::isampler3D_type
),
1969 _textureQueryLevels(glsl_type::isamplerCube_type
),
1970 _textureQueryLevels(glsl_type::isampler1DArray_type
),
1971 _textureQueryLevels(glsl_type::isampler2DArray_type
),
1972 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
1974 _textureQueryLevels(glsl_type::usampler1D_type
),
1975 _textureQueryLevels(glsl_type::usampler2D_type
),
1976 _textureQueryLevels(glsl_type::usampler3D_type
),
1977 _textureQueryLevels(glsl_type::usamplerCube_type
),
1978 _textureQueryLevels(glsl_type::usampler1DArray_type
),
1979 _textureQueryLevels(glsl_type::usampler2DArray_type
),
1980 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
1984 add_function("texture1D",
1985 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1986 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1989 add_function("texture1DArray",
1990 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1991 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1994 add_function("texture1DProj",
1995 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1996 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1997 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1998 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2001 add_function("texture1DLod",
2002 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2005 add_function("texture1DArrayLod",
2006 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
2009 add_function("texture1DProjLod",
2010 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2011 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2014 add_function("texture2D",
2015 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2016 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2017 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
2020 add_function("texture2DArray",
2021 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2022 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2025 add_function("texture2DProj",
2026 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2027 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2028 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2029 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2030 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2031 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2034 add_function("texture2DLod",
2035 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2038 add_function("texture2DArrayLod",
2039 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2042 add_function("texture2DProjLod",
2043 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2044 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2047 add_function("texture3D",
2048 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2049 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2052 add_function("texture3DProj",
2053 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2054 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2057 add_function("texture3DLod",
2058 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2061 add_function("texture3DProjLod",
2062 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2065 add_function("textureCube",
2066 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2067 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2070 add_function("textureCubeLod",
2071 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2074 add_function("texture2DRect",
2075 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2078 add_function("texture2DRectProj",
2079 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2080 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2083 add_function("shadow1D",
2084 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2085 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2088 add_function("shadow1DArray",
2089 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2090 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2093 add_function("shadow2D",
2094 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2095 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2098 add_function("shadow2DArray",
2099 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2100 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
2103 add_function("shadow1DProj",
2104 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2105 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2108 add_function("shadow2DProj",
2109 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2110 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2113 add_function("shadow1DLod",
2114 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2117 add_function("shadow2DLod",
2118 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2121 add_function("shadow1DArrayLod",
2122 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
2125 add_function("shadow1DProjLod",
2126 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2129 add_function("shadow2DProjLod",
2130 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2133 add_function("shadow2DRect",
2134 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2137 add_function("shadow2DRectProj",
2138 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2141 add_function("texture1DGradARB",
2142 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
2145 add_function("texture1DProjGradARB",
2146 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
2147 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2150 add_function("texture2DGradARB",
2151 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2154 add_function("texture2DProjGradARB",
2155 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2156 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2159 add_function("texture3DGradARB",
2160 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2163 add_function("texture3DProjGradARB",
2164 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2167 add_function("textureCubeGradARB",
2168 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2171 add_function("shadow1DGradARB",
2172 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2175 add_function("shadow1DProjGradARB",
2176 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2179 add_function("shadow2DGradARB",
2180 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2183 add_function("shadow2DProjGradARB",
2184 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2187 add_function("texture2DRectGradARB",
2188 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2191 add_function("texture2DRectProjGradARB",
2192 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2193 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2196 add_function("shadow2DRectGradARB",
2197 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2200 add_function("shadow2DRectProjGradARB",
2201 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2204 add_function("textureGather",
2205 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2206 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2207 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2209 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2210 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2211 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2213 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2214 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2215 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2217 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2218 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2219 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2221 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2222 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2223 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2225 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2226 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2227 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2229 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2230 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2231 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2233 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2234 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2235 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2237 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2238 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2239 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2241 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2242 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2243 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2245 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2246 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2247 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2248 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2249 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2252 add_function("textureGatherOffset",
2253 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2254 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2255 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2257 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2258 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2259 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2261 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2262 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2263 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2265 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2266 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2267 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2269 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2270 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2271 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2273 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2274 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2275 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2277 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2278 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2279 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2281 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2282 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2283 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2285 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2286 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2287 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2290 add_function("textureGatherOffsets",
2291 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2292 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2293 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2295 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2296 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2297 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2299 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2300 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2301 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2303 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2304 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2305 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2307 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2308 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2309 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2311 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2312 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2313 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2315 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2316 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2317 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2342 add_function("ldexp",
2343 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2344 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2345 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2346 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2347 _ldexp(glsl_type::double_type
, glsl_type::int_type
),
2348 _ldexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2349 _ldexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2350 _ldexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2353 add_function("frexp",
2354 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2355 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2356 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2357 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2358 _dfrexp(glsl_type::double_type
, glsl_type::int_type
),
2359 _dfrexp(glsl_type::dvec2_type
, glsl_type::ivec2_type
),
2360 _dfrexp(glsl_type::dvec3_type
, glsl_type::ivec3_type
),
2361 _dfrexp(glsl_type::dvec4_type
, glsl_type::ivec4_type
),
2363 add_function("uaddCarry",
2364 _uaddCarry(glsl_type::uint_type
),
2365 _uaddCarry(glsl_type::uvec2_type
),
2366 _uaddCarry(glsl_type::uvec3_type
),
2367 _uaddCarry(glsl_type::uvec4_type
),
2369 add_function("usubBorrow",
2370 _usubBorrow(glsl_type::uint_type
),
2371 _usubBorrow(glsl_type::uvec2_type
),
2372 _usubBorrow(glsl_type::uvec3_type
),
2373 _usubBorrow(glsl_type::uvec4_type
),
2375 add_function("imulExtended",
2376 _mulExtended(glsl_type::int_type
),
2377 _mulExtended(glsl_type::ivec2_type
),
2378 _mulExtended(glsl_type::ivec3_type
),
2379 _mulExtended(glsl_type::ivec4_type
),
2381 add_function("umulExtended",
2382 _mulExtended(glsl_type::uint_type
),
2383 _mulExtended(glsl_type::uvec2_type
),
2384 _mulExtended(glsl_type::uvec3_type
),
2385 _mulExtended(glsl_type::uvec4_type
),
2387 add_function("interpolateAtCentroid",
2388 _interpolateAtCentroid(glsl_type::float_type
),
2389 _interpolateAtCentroid(glsl_type::vec2_type
),
2390 _interpolateAtCentroid(glsl_type::vec3_type
),
2391 _interpolateAtCentroid(glsl_type::vec4_type
),
2393 add_function("interpolateAtOffset",
2394 _interpolateAtOffset(glsl_type::float_type
),
2395 _interpolateAtOffset(glsl_type::vec2_type
),
2396 _interpolateAtOffset(glsl_type::vec3_type
),
2397 _interpolateAtOffset(glsl_type::vec4_type
),
2399 add_function("interpolateAtSample",
2400 _interpolateAtSample(glsl_type::float_type
),
2401 _interpolateAtSample(glsl_type::vec2_type
),
2402 _interpolateAtSample(glsl_type::vec3_type
),
2403 _interpolateAtSample(glsl_type::vec4_type
),
2406 add_function("atomicCounter",
2407 _atomic_op("__intrinsic_atomic_read",
2408 shader_atomic_counters
),
2410 add_function("atomicCounterIncrement",
2411 _atomic_op("__intrinsic_atomic_increment",
2412 shader_atomic_counters
),
2414 add_function("atomicCounterDecrement",
2415 _atomic_op("__intrinsic_atomic_predecrement",
2416 shader_atomic_counters
),
2419 add_function("min3",
2420 _min3(glsl_type::float_type
),
2421 _min3(glsl_type::vec2_type
),
2422 _min3(glsl_type::vec3_type
),
2423 _min3(glsl_type::vec4_type
),
2425 _min3(glsl_type::int_type
),
2426 _min3(glsl_type::ivec2_type
),
2427 _min3(glsl_type::ivec3_type
),
2428 _min3(glsl_type::ivec4_type
),
2430 _min3(glsl_type::uint_type
),
2431 _min3(glsl_type::uvec2_type
),
2432 _min3(glsl_type::uvec3_type
),
2433 _min3(glsl_type::uvec4_type
),
2436 add_function("max3",
2437 _max3(glsl_type::float_type
),
2438 _max3(glsl_type::vec2_type
),
2439 _max3(glsl_type::vec3_type
),
2440 _max3(glsl_type::vec4_type
),
2442 _max3(glsl_type::int_type
),
2443 _max3(glsl_type::ivec2_type
),
2444 _max3(glsl_type::ivec3_type
),
2445 _max3(glsl_type::ivec4_type
),
2447 _max3(glsl_type::uint_type
),
2448 _max3(glsl_type::uvec2_type
),
2449 _max3(glsl_type::uvec3_type
),
2450 _max3(glsl_type::uvec4_type
),
2453 add_function("mid3",
2454 _mid3(glsl_type::float_type
),
2455 _mid3(glsl_type::vec2_type
),
2456 _mid3(glsl_type::vec3_type
),
2457 _mid3(glsl_type::vec4_type
),
2459 _mid3(glsl_type::int_type
),
2460 _mid3(glsl_type::ivec2_type
),
2461 _mid3(glsl_type::ivec3_type
),
2462 _mid3(glsl_type::ivec4_type
),
2464 _mid3(glsl_type::uint_type
),
2465 _mid3(glsl_type::uvec2_type
),
2466 _mid3(glsl_type::uvec3_type
),
2467 _mid3(glsl_type::uvec4_type
),
2470 add_image_functions(true);
2472 add_function("memoryBarrier",
2473 _memory_barrier(shader_image_load_store
),
2484 builtin_builder::add_function(const char *name
, ...)
2488 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2492 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
2498 stuff
.push_tail(sig
);
2499 validate_ir_tree(&stuff
);
2502 f
->add_signature(sig
);
2506 shader
->symbols
->add_function(f
);
2510 builtin_builder::add_image_function(const char *name
,
2511 const char *intrinsic_name
,
2512 unsigned num_arguments
,
2515 static const glsl_type
*const types
[] = {
2516 glsl_type::image1D_type
,
2517 glsl_type::image2D_type
,
2518 glsl_type::image3D_type
,
2519 glsl_type::image2DRect_type
,
2520 glsl_type::imageCube_type
,
2521 glsl_type::imageBuffer_type
,
2522 glsl_type::image1DArray_type
,
2523 glsl_type::image2DArray_type
,
2524 glsl_type::imageCubeArray_type
,
2525 glsl_type::image2DMS_type
,
2526 glsl_type::image2DMSArray_type
,
2527 glsl_type::iimage1D_type
,
2528 glsl_type::iimage2D_type
,
2529 glsl_type::iimage3D_type
,
2530 glsl_type::iimage2DRect_type
,
2531 glsl_type::iimageCube_type
,
2532 glsl_type::iimageBuffer_type
,
2533 glsl_type::iimage1DArray_type
,
2534 glsl_type::iimage2DArray_type
,
2535 glsl_type::iimageCubeArray_type
,
2536 glsl_type::iimage2DMS_type
,
2537 glsl_type::iimage2DMSArray_type
,
2538 glsl_type::uimage1D_type
,
2539 glsl_type::uimage2D_type
,
2540 glsl_type::uimage3D_type
,
2541 glsl_type::uimage2DRect_type
,
2542 glsl_type::uimageCube_type
,
2543 glsl_type::uimageBuffer_type
,
2544 glsl_type::uimage1DArray_type
,
2545 glsl_type::uimage2DArray_type
,
2546 glsl_type::uimageCubeArray_type
,
2547 glsl_type::uimage2DMS_type
,
2548 glsl_type::uimage2DMSArray_type
2550 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2552 for (unsigned i
= 0; i
< Elements(types
); ++i
) {
2553 if (types
[i
]->sampler_type
!= GLSL_TYPE_FLOAT
||
2554 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
))
2555 f
->add_signature(_image(types
[i
], intrinsic_name
,
2556 num_arguments
, flags
));
2559 shader
->symbols
->add_function(f
);
2563 builtin_builder::add_image_functions(bool glsl
)
2565 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
2567 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
2568 "__intrinsic_image_load", 0,
2569 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2570 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2571 IMAGE_FUNCTION_READ_ONLY
));
2573 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
2574 "__intrinsic_image_store", 1,
2575 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
2576 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2577 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2578 IMAGE_FUNCTION_WRITE_ONLY
));
2580 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
2581 "__intrinsic_image_atomic_add", 1, flags
);
2583 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
2584 "__intrinsic_image_atomic_min", 1, flags
);
2586 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
2587 "__intrinsic_image_atomic_max", 1, flags
);
2589 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
2590 "__intrinsic_image_atomic_and", 1, flags
);
2592 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
2593 "__intrinsic_image_atomic_or", 1, flags
);
2595 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
2596 "__intrinsic_image_atomic_xor", 1, flags
);
2598 add_image_function((glsl
? "imageAtomicExchange" :
2599 "__intrinsic_image_atomic_exchange"),
2600 "__intrinsic_image_atomic_exchange", 1, flags
);
2602 add_image_function((glsl
? "imageAtomicCompSwap" :
2603 "__intrinsic_image_atomic_comp_swap"),
2604 "__intrinsic_image_atomic_comp_swap", 2, flags
);
2608 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
2610 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
2614 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
2616 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
2620 builtin_builder::imm(float f
, unsigned vector_elements
)
2622 return new(mem_ctx
) ir_constant(f
, vector_elements
);
2626 builtin_builder::imm(int i
, unsigned vector_elements
)
2628 return new(mem_ctx
) ir_constant(i
, vector_elements
);
2632 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
2634 return new(mem_ctx
) ir_constant(u
, vector_elements
);
2638 builtin_builder::imm(double d
, unsigned vector_elements
)
2640 return new(mem_ctx
) ir_constant(d
, vector_elements
);
2644 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
2646 return new(mem_ctx
) ir_constant(type
, &data
);
2649 #define IMM_FP(type, val) (type->base_type == GLSL_TYPE_DOUBLE) ? imm(val) : imm((float)val)
2651 ir_dereference_variable
*
2652 builtin_builder::var_ref(ir_variable
*var
)
2654 return new(mem_ctx
) ir_dereference_variable(var
);
2657 ir_dereference_array
*
2658 builtin_builder::array_ref(ir_variable
*var
, int idx
)
2660 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
2663 /** Return an element of a matrix */
2665 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
2667 return swizzle(array_ref(var
, column
), row
, 1);
2671 * Implementations of built-in functions:
2674 ir_function_signature
*
2675 builtin_builder::new_sig(const glsl_type
*return_type
,
2676 builtin_available_predicate avail
,
2682 ir_function_signature
*sig
=
2683 new(mem_ctx
) ir_function_signature(return_type
, avail
);
2686 va_start(ap
, num_params
);
2687 for (int i
= 0; i
< num_params
; i
++) {
2688 plist
.push_tail(va_arg(ap
, ir_variable
*));
2692 sig
->replace_parameters(&plist
);
2696 #define MAKE_SIG(return_type, avail, ...) \
2697 ir_function_signature *sig = \
2698 new_sig(return_type, avail, __VA_ARGS__); \
2699 ir_factory body(&sig->body, mem_ctx); \
2700 sig->is_defined = true;
2702 #define MAKE_INTRINSIC(return_type, avail, ...) \
2703 ir_function_signature *sig = \
2704 new_sig(return_type, avail, __VA_ARGS__); \
2705 sig->is_intrinsic = true;
2707 ir_function_signature
*
2708 builtin_builder::unop(builtin_available_predicate avail
,
2709 ir_expression_operation opcode
,
2710 const glsl_type
*return_type
,
2711 const glsl_type
*param_type
)
2713 ir_variable
*x
= in_var(param_type
, "x");
2714 MAKE_SIG(return_type
, avail
, 1, x
);
2715 body
.emit(ret(expr(opcode
, x
)));
2719 #define UNOP(NAME, OPCODE, AVAIL) \
2720 ir_function_signature * \
2721 builtin_builder::_##NAME(const glsl_type *type) \
2723 return unop(&AVAIL, OPCODE, type, type); \
2726 #define UNOPA(NAME, OPCODE) \
2727 ir_function_signature * \
2728 builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \
2730 return unop(avail, OPCODE, type, type); \
2733 ir_function_signature
*
2734 builtin_builder::binop(ir_expression_operation opcode
,
2735 builtin_available_predicate avail
,
2736 const glsl_type
*return_type
,
2737 const glsl_type
*param0_type
,
2738 const glsl_type
*param1_type
)
2740 ir_variable
*x
= in_var(param0_type
, "x");
2741 ir_variable
*y
= in_var(param1_type
, "y");
2742 MAKE_SIG(return_type
, avail
, 2, x
, y
);
2743 body
.emit(ret(expr(opcode
, x
, y
)));
2747 #define BINOP(NAME, OPCODE, AVAIL) \
2748 ir_function_signature * \
2749 builtin_builder::_##NAME(const glsl_type *return_type, \
2750 const glsl_type *param0_type, \
2751 const glsl_type *param1_type) \
2753 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
2757 * Angle and Trigonometry Functions @{
2760 ir_function_signature
*
2761 builtin_builder::_radians(const glsl_type
*type
)
2763 ir_variable
*degrees
= in_var(type
, "degrees");
2764 MAKE_SIG(type
, always_available
, 1, degrees
);
2765 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
2769 ir_function_signature
*
2770 builtin_builder::_degrees(const glsl_type
*type
)
2772 ir_variable
*radians
= in_var(type
, "radians");
2773 MAKE_SIG(type
, always_available
, 1, radians
);
2774 body
.emit(ret(mul(radians
, imm(57.29578f
))));
2778 UNOP(sin
, ir_unop_sin
, always_available
)
2779 UNOP(cos
, ir_unop_cos
, always_available
)
2781 ir_function_signature
*
2782 builtin_builder::_tan(const glsl_type
*type
)
2784 ir_variable
*theta
= in_var(type
, "theta");
2785 MAKE_SIG(type
, always_available
, 1, theta
);
2786 body
.emit(ret(div(sin(theta
), cos(theta
))));
2791 builtin_builder::asin_expr(ir_variable
*x
)
2795 mul(sqrt(sub(imm(1.0f
), abs(x
))),
2798 add(imm(M_PI_4f
- 1.0f
),
2800 add(imm(0.086566724f
),
2801 mul(abs(x
), imm(-0.03102955f
))))))))));
2805 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
2807 exec_list actual_params
;
2809 foreach_in_list(ir_variable
, var
, ¶ms
) {
2810 actual_params
.push_tail(var_ref(var
));
2813 ir_function_signature
*sig
=
2814 f
->exact_matching_signature(NULL
, &actual_params
);
2818 ir_dereference_variable
*deref
=
2819 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
2821 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
2824 ir_function_signature
*
2825 builtin_builder::_asin(const glsl_type
*type
)
2827 ir_variable
*x
= in_var(type
, "x");
2828 MAKE_SIG(type
, always_available
, 1, x
);
2830 body
.emit(ret(asin_expr(x
)));
2835 ir_function_signature
*
2836 builtin_builder::_acos(const glsl_type
*type
)
2838 ir_variable
*x
= in_var(type
, "x");
2839 MAKE_SIG(type
, always_available
, 1, x
);
2841 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
))));
2846 ir_function_signature
*
2847 builtin_builder::_atan2(const glsl_type
*type
)
2849 ir_variable
*vec_y
= in_var(type
, "vec_y");
2850 ir_variable
*vec_x
= in_var(type
, "vec_x");
2851 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
2853 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
2854 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
2855 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2856 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
2857 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
2858 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
2859 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
2861 /* If |x| >= 1.0e-8 * |y|: */
2863 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
2865 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
2867 /* Then...call atan(y/x) */
2868 do_atan(body
, glsl_type::float_type
, r
, div(y
, x
));
2870 /* ...and fix it up: */
2871 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
2872 inner_if
->then_instructions
.push_tail(
2873 if_tree(gequal(y
, imm(0.0f
)),
2874 assign(r
, add(r
, imm(M_PIf
))),
2875 assign(r
, sub(r
, imm(M_PIf
)))));
2876 outer_then
.emit(inner_if
);
2879 outer_if
->else_instructions
.push_tail(
2880 assign(r
, mul(sign(y
), imm(M_PI_2f
))));
2882 body
.emit(outer_if
);
2884 body
.emit(assign(vec_result
, r
, 1 << i
));
2886 body
.emit(ret(vec_result
));
2892 builtin_builder::do_atan(ir_factory
&body
, const glsl_type
*type
, ir_variable
*res
, operand y_over_x
)
2895 * range-reduction, first step:
2897 * / y_over_x if |y_over_x| <= 1.0;
2899 * \ 1.0 / y_over_x otherwise
2901 ir_variable
*x
= body
.make_temp(type
, "atan_x");
2902 body
.emit(assign(x
, div(min2(abs(y_over_x
),
2908 * approximate atan by evaluating polynomial:
2910 * x * 0.9999793128310355 - x^3 * 0.3326756418091246 +
2911 * x^5 * 0.1938924977115610 - x^7 * 0.1173503194786851 +
2912 * x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444
2914 ir_variable
*tmp
= body
.make_temp(type
, "atan_tmp");
2915 body
.emit(assign(tmp
, mul(x
, x
)));
2916 body
.emit(assign(tmp
, mul(add(mul(sub(mul(add(mul(sub(mul(add(mul(imm(-0.0121323213173444f
),
2918 imm(0.0536813784310406f
)),
2920 imm(0.1173503194786851f
)),
2922 imm(0.1938924977115610f
)),
2924 imm(0.3326756418091246f
)),
2926 imm(0.9999793128310355f
)),
2929 /* range-reduction fixup */
2930 body
.emit(assign(tmp
, add(tmp
,
2931 mul(b2f(greater(abs(y_over_x
),
2932 imm(1.0f
, type
->components()))),
2938 body
.emit(assign(res
, mul(tmp
, sign(y_over_x
))));
2941 ir_function_signature
*
2942 builtin_builder::_atan(const glsl_type
*type
)
2944 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
2945 MAKE_SIG(type
, always_available
, 1, y_over_x
);
2947 ir_variable
*tmp
= body
.make_temp(type
, "tmp");
2948 do_atan(body
, type
, tmp
, y_over_x
);
2949 body
.emit(ret(tmp
));
2954 ir_function_signature
*
2955 builtin_builder::_sinh(const glsl_type
*type
)
2957 ir_variable
*x
= in_var(type
, "x");
2958 MAKE_SIG(type
, v130
, 1, x
);
2960 /* 0.5 * (e^x - e^(-x)) */
2961 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
2966 ir_function_signature
*
2967 builtin_builder::_cosh(const glsl_type
*type
)
2969 ir_variable
*x
= in_var(type
, "x");
2970 MAKE_SIG(type
, v130
, 1, x
);
2972 /* 0.5 * (e^x + e^(-x)) */
2973 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
2978 ir_function_signature
*
2979 builtin_builder::_tanh(const glsl_type
*type
)
2981 ir_variable
*x
= in_var(type
, "x");
2982 MAKE_SIG(type
, v130
, 1, x
);
2984 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
2985 body
.emit(ret(div(sub(exp(x
), exp(neg(x
))),
2986 add(exp(x
), exp(neg(x
))))));
2991 ir_function_signature
*
2992 builtin_builder::_asinh(const glsl_type
*type
)
2994 ir_variable
*x
= in_var(type
, "x");
2995 MAKE_SIG(type
, v130
, 1, x
);
2997 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
3002 ir_function_signature
*
3003 builtin_builder::_acosh(const glsl_type
*type
)
3005 ir_variable
*x
= in_var(type
, "x");
3006 MAKE_SIG(type
, v130
, 1, x
);
3008 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
3012 ir_function_signature
*
3013 builtin_builder::_atanh(const glsl_type
*type
)
3015 ir_variable
*x
= in_var(type
, "x");
3016 MAKE_SIG(type
, v130
, 1, x
);
3018 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
3019 sub(imm(1.0f
), x
))))));
3025 * Exponential Functions @{
3028 ir_function_signature
*
3029 builtin_builder::_pow(const glsl_type
*type
)
3031 return binop(ir_binop_pow
, always_available
, type
, type
, type
);
3034 UNOP(exp
, ir_unop_exp
, always_available
)
3035 UNOP(log
, ir_unop_log
, always_available
)
3036 UNOP(exp2
, ir_unop_exp2
, always_available
)
3037 UNOP(log2
, ir_unop_log2
, always_available
)
3038 UNOPA(sqrt
, ir_unop_sqrt
)
3039 UNOPA(inversesqrt
, ir_unop_rsq
)
3043 UNOPA(abs
, ir_unop_abs
)
3044 UNOPA(sign
, ir_unop_sign
)
3045 UNOPA(floor
, ir_unop_floor
)
3046 UNOPA(trunc
, ir_unop_trunc
)
3047 UNOPA(round
, ir_unop_round_even
)
3048 UNOPA(roundEven
, ir_unop_round_even
)
3049 UNOPA(ceil
, ir_unop_ceil
)
3050 UNOPA(fract
, ir_unop_fract
)
3052 ir_function_signature
*
3053 builtin_builder::_mod(const glsl_type
*x_type
, const glsl_type
*y_type
)
3055 return binop(ir_binop_mod
, always_available
, x_type
, x_type
, y_type
);
3058 ir_function_signature
*
3059 builtin_builder::_modf(builtin_available_predicate avail
, const glsl_type
*type
)
3061 ir_variable
*x
= in_var(type
, "x");
3062 ir_variable
*i
= out_var(type
, "i");
3063 MAKE_SIG(type
, avail
, 2, x
, i
);
3065 ir_variable
*t
= body
.make_temp(type
, "t");
3066 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
3067 body
.emit(assign(i
, t
));
3068 body
.emit(ret(sub(x
, t
)));
3073 ir_function_signature
*
3074 builtin_builder::_min(builtin_available_predicate avail
,
3075 const glsl_type
*x_type
, const glsl_type
*y_type
)
3077 return binop(ir_binop_min
, avail
, x_type
, x_type
, y_type
);
3080 ir_function_signature
*
3081 builtin_builder::_max(builtin_available_predicate avail
,
3082 const glsl_type
*x_type
, const glsl_type
*y_type
)
3084 return binop(ir_binop_max
, avail
, x_type
, x_type
, y_type
);
3087 ir_function_signature
*
3088 builtin_builder::_clamp(builtin_available_predicate avail
,
3089 const glsl_type
*val_type
, const glsl_type
*bound_type
)
3091 ir_variable
*x
= in_var(val_type
, "x");
3092 ir_variable
*minVal
= in_var(bound_type
, "minVal");
3093 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
3094 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
3096 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
3101 ir_function_signature
*
3102 builtin_builder::_mix_lrp(builtin_available_predicate avail
, const glsl_type
*val_type
, const glsl_type
*blend_type
)
3104 ir_variable
*x
= in_var(val_type
, "x");
3105 ir_variable
*y
= in_var(val_type
, "y");
3106 ir_variable
*a
= in_var(blend_type
, "a");
3107 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3109 body
.emit(ret(lrp(x
, y
, a
)));
3114 ir_function_signature
*
3115 builtin_builder::_mix_sel(builtin_available_predicate avail
,
3116 const glsl_type
*val_type
,
3117 const glsl_type
*blend_type
)
3119 ir_variable
*x
= in_var(val_type
, "x");
3120 ir_variable
*y
= in_var(val_type
, "y");
3121 ir_variable
*a
= in_var(blend_type
, "a");
3122 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
3124 /* csel matches the ternary operator in that a selector of true choses the
3125 * first argument. This differs from mix(x, y, false) which choses the
3126 * second argument (to remain consistent with the interpolating version of
3127 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
3129 * To handle the behavior mismatch, reverse the x and y arguments.
3131 body
.emit(ret(csel(a
, y
, x
)));
3136 ir_function_signature
*
3137 builtin_builder::_step(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3139 ir_variable
*edge
= in_var(edge_type
, "edge");
3140 ir_variable
*x
= in_var(x_type
, "x");
3141 MAKE_SIG(x_type
, avail
, 2, edge
, x
);
3143 ir_variable
*t
= body
.make_temp(x_type
, "t");
3144 if (x_type
->vector_elements
== 1) {
3145 /* Both are floats */
3146 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3147 body
.emit(assign(t
, f2d(b2f(gequal(x
, edge
)))));
3149 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
3150 } else if (edge_type
->vector_elements
== 1) {
3151 /* x is a vector but edge is a float */
3152 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3153 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3154 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), edge
))), 1 << i
));
3156 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
3159 /* Both are vectors */
3160 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
3161 if (edge_type
->base_type
== GLSL_TYPE_DOUBLE
)
3162 body
.emit(assign(t
, f2d(b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1)))),
3165 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
3175 ir_function_signature
*
3176 builtin_builder::_smoothstep(builtin_available_predicate avail
, const glsl_type
*edge_type
, const glsl_type
*x_type
)
3178 ir_variable
*edge0
= in_var(edge_type
, "edge0");
3179 ir_variable
*edge1
= in_var(edge_type
, "edge1");
3180 ir_variable
*x
= in_var(x_type
, "x");
3181 MAKE_SIG(x_type
, avail
, 3, edge0
, edge1
, x
);
3183 /* From the GLSL 1.10 specification:
3186 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
3187 * return t * t * (3 - 2 * t);
3190 ir_variable
*t
= body
.make_temp(x_type
, "t");
3191 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
3192 IMM_FP(x_type
, 0.0), IMM_FP(x_type
, 1.0))));
3194 body
.emit(ret(mul(t
, mul(t
, sub(IMM_FP(x_type
, 3.0), mul(IMM_FP(x_type
, 2.0), t
))))));
3199 ir_function_signature
*
3200 builtin_builder::_isnan(builtin_available_predicate avail
, const glsl_type
*type
)
3202 ir_variable
*x
= in_var(type
, "x");
3203 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3205 body
.emit(ret(nequal(x
, x
)));
3210 ir_function_signature
*
3211 builtin_builder::_isinf(builtin_available_predicate avail
, const glsl_type
*type
)
3213 ir_variable
*x
= in_var(type
, "x");
3214 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), avail
, 1, x
);
3216 ir_constant_data infinities
;
3217 for (int i
= 0; i
< type
->vector_elements
; i
++) {
3218 infinities
.f
[i
] = std::numeric_limits
<float>::infinity();
3221 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
3226 ir_function_signature
*
3227 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
3229 ir_variable
*x
= in_var(type
, "x");
3230 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3231 body
.emit(ret(bitcast_f2i(x
)));
3235 ir_function_signature
*
3236 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
3238 ir_variable
*x
= in_var(type
, "x");
3239 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3240 body
.emit(ret(bitcast_f2u(x
)));
3244 ir_function_signature
*
3245 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
3247 ir_variable
*x
= in_var(type
, "x");
3248 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3249 body
.emit(ret(bitcast_i2f(x
)));
3253 ir_function_signature
*
3254 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
3256 ir_variable
*x
= in_var(type
, "x");
3257 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3258 body
.emit(ret(bitcast_u2f(x
)));
3262 ir_function_signature
*
3263 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
3265 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3266 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3267 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
3271 ir_function_signature
*
3272 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
3274 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3275 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3276 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
3280 ir_function_signature
*
3281 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
3283 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
3284 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3285 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
3289 ir_function_signature
*
3290 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
3292 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
3293 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3294 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
3298 ir_function_signature
*
3299 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
3301 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3302 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3303 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
3307 ir_function_signature
*
3308 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
3310 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3311 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3312 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
3317 ir_function_signature
*
3318 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
3320 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3321 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3322 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
3326 ir_function_signature
*
3327 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
3329 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3330 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3331 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
3335 ir_function_signature
*
3336 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
3338 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3339 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3340 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
3344 ir_function_signature
*
3345 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
3347 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3348 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3349 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
3353 ir_function_signature
*
3354 builtin_builder::_packDouble2x32(builtin_available_predicate avail
)
3356 ir_variable
*v
= in_var(glsl_type::uvec2_type
, "v");
3357 MAKE_SIG(glsl_type::double_type
, avail
, 1, v
);
3358 body
.emit(ret(expr(ir_unop_pack_double_2x32
, v
)));
3362 ir_function_signature
*
3363 builtin_builder::_unpackDouble2x32(builtin_available_predicate avail
)
3365 ir_variable
*p
= in_var(glsl_type::double_type
, "p");
3366 MAKE_SIG(glsl_type::uvec2_type
, avail
, 1, p
);
3367 body
.emit(ret(expr(ir_unop_unpack_double_2x32
, p
)));
3371 ir_function_signature
*
3372 builtin_builder::_length(builtin_available_predicate avail
, const glsl_type
*type
)
3374 ir_variable
*x
= in_var(type
, "x");
3375 MAKE_SIG(type
->get_base_type(), avail
, 1, x
);
3377 body
.emit(ret(sqrt(dot(x
, x
))));
3382 ir_function_signature
*
3383 builtin_builder::_distance(builtin_available_predicate avail
, const glsl_type
*type
)
3385 ir_variable
*p0
= in_var(type
, "p0");
3386 ir_variable
*p1
= in_var(type
, "p1");
3387 MAKE_SIG(type
->get_base_type(), avail
, 2, p0
, p1
);
3389 if (type
->vector_elements
== 1) {
3390 body
.emit(ret(abs(sub(p0
, p1
))));
3392 ir_variable
*p
= body
.make_temp(type
, "p");
3393 body
.emit(assign(p
, sub(p0
, p1
)));
3394 body
.emit(ret(sqrt(dot(p
, p
))));
3400 ir_function_signature
*
3401 builtin_builder::_dot(builtin_available_predicate avail
, const glsl_type
*type
)
3403 if (type
->vector_elements
== 1)
3404 return binop(ir_binop_mul
, avail
, type
, type
, type
);
3406 return binop(ir_binop_dot
, avail
,
3407 type
->get_base_type(), type
, type
);
3410 ir_function_signature
*
3411 builtin_builder::_cross(builtin_available_predicate avail
, const glsl_type
*type
)
3413 ir_variable
*a
= in_var(type
, "a");
3414 ir_variable
*b
= in_var(type
, "b");
3415 MAKE_SIG(type
, avail
, 2, a
, b
);
3417 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
3418 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
3420 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
3421 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
3426 ir_function_signature
*
3427 builtin_builder::_normalize(builtin_available_predicate avail
, const glsl_type
*type
)
3429 ir_variable
*x
= in_var(type
, "x");
3430 MAKE_SIG(type
, avail
, 1, x
);
3432 if (type
->vector_elements
== 1) {
3433 body
.emit(ret(sign(x
)));
3435 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
3441 ir_function_signature
*
3442 builtin_builder::_ftransform()
3444 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
3446 body
.emit(ret(new(mem_ctx
) ir_expression(ir_binop_mul
,
3447 glsl_type::vec4_type
,
3448 var_ref(gl_ModelViewProjectionMatrix
),
3449 var_ref(gl_Vertex
))));
3451 /* FINISHME: Once the ir_expression() constructor handles type inference
3452 * for matrix operations, we can simplify this to:
3454 * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
3459 ir_function_signature
*
3460 builtin_builder::_faceforward(builtin_available_predicate avail
, const glsl_type
*type
)
3462 ir_variable
*N
= in_var(type
, "N");
3463 ir_variable
*I
= in_var(type
, "I");
3464 ir_variable
*Nref
= in_var(type
, "Nref");
3465 MAKE_SIG(type
, avail
, 3, N
, I
, Nref
);
3467 body
.emit(if_tree(less(dot(Nref
, I
), IMM_FP(type
, 0.0)),
3468 ret(N
), ret(neg(N
))));
3473 ir_function_signature
*
3474 builtin_builder::_reflect(builtin_available_predicate avail
, const glsl_type
*type
)
3476 ir_variable
*I
= in_var(type
, "I");
3477 ir_variable
*N
= in_var(type
, "N");
3478 MAKE_SIG(type
, avail
, 2, I
, N
);
3480 /* I - 2 * dot(N, I) * N */
3481 body
.emit(ret(sub(I
, mul(IMM_FP(type
, 2.0), mul(dot(N
, I
), N
)))));
3486 ir_function_signature
*
3487 builtin_builder::_refract(builtin_available_predicate avail
, const glsl_type
*type
)
3489 ir_variable
*I
= in_var(type
, "I");
3490 ir_variable
*N
= in_var(type
, "N");
3491 ir_variable
*eta
= in_var(type
->get_base_type(), "eta");
3492 MAKE_SIG(type
, avail
, 3, I
, N
, eta
);
3494 ir_variable
*n_dot_i
= body
.make_temp(type
->get_base_type(), "n_dot_i");
3495 body
.emit(assign(n_dot_i
, dot(N
, I
)));
3497 /* From the GLSL 1.10 specification:
3498 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
3500 * return genType(0.0)
3502 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
3504 ir_variable
*k
= body
.make_temp(type
->get_base_type(), "k");
3505 body
.emit(assign(k
, sub(IMM_FP(type
, 1.0),
3506 mul(eta
, mul(eta
, sub(IMM_FP(type
, 1.0),
3507 mul(n_dot_i
, n_dot_i
)))))));
3508 body
.emit(if_tree(less(k
, IMM_FP(type
, 0.0)),
3509 ret(ir_constant::zero(mem_ctx
, type
)),
3510 ret(sub(mul(eta
, I
),
3511 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
3516 ir_function_signature
*
3517 builtin_builder::_matrixCompMult(builtin_available_predicate avail
, const glsl_type
*type
)
3519 ir_variable
*x
= in_var(type
, "x");
3520 ir_variable
*y
= in_var(type
, "y");
3521 MAKE_SIG(type
, avail
, 2, x
, y
);
3523 ir_variable
*z
= body
.make_temp(type
, "z");
3524 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3525 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
3532 ir_function_signature
*
3533 builtin_builder::_outerProduct(builtin_available_predicate avail
, const glsl_type
*type
)
3538 if (type
->base_type
== GLSL_TYPE_DOUBLE
) {
3539 r
= in_var(glsl_type::dvec(type
->matrix_columns
), "r");
3540 c
= in_var(glsl_type::dvec(type
->vector_elements
), "c");
3542 r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
3543 c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
3545 MAKE_SIG(type
, avail
, 2, c
, r
);
3547 ir_variable
*m
= body
.make_temp(type
, "m");
3548 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3549 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
3556 ir_function_signature
*
3557 builtin_builder::_transpose(builtin_available_predicate avail
, const glsl_type
*orig_type
)
3559 const glsl_type
*transpose_type
=
3560 glsl_type::get_instance(orig_type
->base_type
,
3561 orig_type
->matrix_columns
,
3562 orig_type
->vector_elements
);
3564 ir_variable
*m
= in_var(orig_type
, "m");
3565 MAKE_SIG(transpose_type
, avail
, 1, m
);
3567 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
3568 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
3569 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
3570 body
.emit(assign(array_ref(t
, j
),
3571 matrix_elt(m
, i
, j
),
3580 ir_function_signature
*
3581 builtin_builder::_determinant_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
3583 ir_variable
*m
= in_var(type
, "m");
3584 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
3586 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3587 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
3592 ir_function_signature
*
3593 builtin_builder::_determinant_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
3595 ir_variable
*m
= in_var(type
, "m");
3596 MAKE_SIG(type
->get_base_type(), avail
, 1, m
);
3599 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3600 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
3603 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3604 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
3607 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3608 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
3610 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
3611 mul(matrix_elt(m
, 0, 1), f2
)),
3612 mul(matrix_elt(m
, 0, 2), f3
))));
3617 ir_function_signature
*
3618 builtin_builder::_determinant_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
3620 ir_variable
*m
= in_var(type
, "m");
3621 const glsl_type
*btype
= type
->get_base_type();
3622 MAKE_SIG(btype
, avail
, 1, m
);
3624 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
3625 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
3626 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
3627 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
3628 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
3629 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
3630 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
3631 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
3632 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
3633 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
3634 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
3635 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
3636 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
3637 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
3638 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
3639 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
3640 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
3641 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
3642 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
3644 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3645 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3646 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3647 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3648 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3649 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3650 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3651 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3652 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3653 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3654 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3655 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3656 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3657 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3658 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3659 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3660 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3661 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3662 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3664 ir_variable
*adj_0
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::vec4_type
: glsl_type::dvec4_type
, "adj_0");
3666 body
.emit(assign(adj_0
,
3667 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3668 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3669 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3671 body
.emit(assign(adj_0
, neg(
3672 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3673 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3674 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3676 body
.emit(assign(adj_0
,
3677 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3678 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3679 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3681 body
.emit(assign(adj_0
, neg(
3682 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3683 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3684 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3687 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
3692 ir_function_signature
*
3693 builtin_builder::_inverse_mat2(builtin_available_predicate avail
, const glsl_type
*type
)
3695 ir_variable
*m
= in_var(type
, "m");
3696 MAKE_SIG(type
, avail
, 1, m
);
3698 ir_variable
*adj
= body
.make_temp(type
, "adj");
3699 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
3700 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
3701 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
3702 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
3704 ir_expression
*det
=
3705 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3706 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
3708 body
.emit(ret(div(adj
, det
)));
3712 ir_function_signature
*
3713 builtin_builder::_inverse_mat3(builtin_available_predicate avail
, const glsl_type
*type
)
3715 ir_variable
*m
= in_var(type
, "m");
3716 const glsl_type
*btype
= type
->get_base_type();
3717 MAKE_SIG(type
, avail
, 1, m
);
3719 ir_variable
*f11_22_21_12
= body
.make_temp(btype
, "f11_22_21_12");
3720 ir_variable
*f10_22_20_12
= body
.make_temp(btype
, "f10_22_20_12");
3721 ir_variable
*f10_21_20_11
= body
.make_temp(btype
, "f10_21_20_11");
3723 body
.emit(assign(f11_22_21_12
,
3724 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3725 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3726 body
.emit(assign(f10_22_20_12
,
3727 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3728 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3729 body
.emit(assign(f10_21_20_11
,
3730 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3731 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3733 ir_variable
*adj
= body
.make_temp(type
, "adj");
3734 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
3735 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
3736 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
3738 body
.emit(assign(array_ref(adj
, 0), neg(
3739 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
3740 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
3742 body
.emit(assign(array_ref(adj
, 1),
3743 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
3744 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
3746 body
.emit(assign(array_ref(adj
, 2), neg(
3747 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
3748 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
3751 body
.emit(assign(array_ref(adj
, 0),
3752 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
3753 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
3755 body
.emit(assign(array_ref(adj
, 1), neg(
3756 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
3757 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
3759 body
.emit(assign(array_ref(adj
, 2),
3760 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3761 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
3764 ir_expression
*det
=
3765 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
3766 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
3767 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
3769 body
.emit(ret(div(adj
, det
)));
3774 ir_function_signature
*
3775 builtin_builder::_inverse_mat4(builtin_available_predicate avail
, const glsl_type
*type
)
3777 ir_variable
*m
= in_var(type
, "m");
3778 const glsl_type
*btype
= type
->get_base_type();
3779 MAKE_SIG(type
, avail
, 1, m
);
3781 ir_variable
*SubFactor00
= body
.make_temp(btype
, "SubFactor00");
3782 ir_variable
*SubFactor01
= body
.make_temp(btype
, "SubFactor01");
3783 ir_variable
*SubFactor02
= body
.make_temp(btype
, "SubFactor02");
3784 ir_variable
*SubFactor03
= body
.make_temp(btype
, "SubFactor03");
3785 ir_variable
*SubFactor04
= body
.make_temp(btype
, "SubFactor04");
3786 ir_variable
*SubFactor05
= body
.make_temp(btype
, "SubFactor05");
3787 ir_variable
*SubFactor06
= body
.make_temp(btype
, "SubFactor06");
3788 ir_variable
*SubFactor07
= body
.make_temp(btype
, "SubFactor07");
3789 ir_variable
*SubFactor08
= body
.make_temp(btype
, "SubFactor08");
3790 ir_variable
*SubFactor09
= body
.make_temp(btype
, "SubFactor09");
3791 ir_variable
*SubFactor10
= body
.make_temp(btype
, "SubFactor10");
3792 ir_variable
*SubFactor11
= body
.make_temp(btype
, "SubFactor11");
3793 ir_variable
*SubFactor12
= body
.make_temp(btype
, "SubFactor12");
3794 ir_variable
*SubFactor13
= body
.make_temp(btype
, "SubFactor13");
3795 ir_variable
*SubFactor14
= body
.make_temp(btype
, "SubFactor14");
3796 ir_variable
*SubFactor15
= body
.make_temp(btype
, "SubFactor15");
3797 ir_variable
*SubFactor16
= body
.make_temp(btype
, "SubFactor16");
3798 ir_variable
*SubFactor17
= body
.make_temp(btype
, "SubFactor17");
3799 ir_variable
*SubFactor18
= body
.make_temp(btype
, "SubFactor18");
3801 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3802 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3803 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3804 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3805 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3806 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3807 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3808 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3809 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3810 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3811 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3812 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3813 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3814 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3815 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3816 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3817 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3818 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3819 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3821 ir_variable
*adj
= body
.make_temp(btype
== glsl_type::float_type
? glsl_type::mat4_type
: glsl_type::dmat4_type
, "adj");
3822 body
.emit(assign(array_ref(adj
, 0),
3823 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3824 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3825 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3827 body
.emit(assign(array_ref(adj
, 1), neg(
3828 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3829 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3830 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3832 body
.emit(assign(array_ref(adj
, 2),
3833 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3834 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3835 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3837 body
.emit(assign(array_ref(adj
, 3), neg(
3838 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3839 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3840 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3843 body
.emit(assign(array_ref(adj
, 0), neg(
3844 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
3845 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
3846 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
3848 body
.emit(assign(array_ref(adj
, 1),
3849 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
3850 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
3851 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
3853 body
.emit(assign(array_ref(adj
, 2), neg(
3854 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
3855 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
3856 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
3858 body
.emit(assign(array_ref(adj
, 3),
3859 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
3860 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
3861 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
3864 body
.emit(assign(array_ref(adj
, 0),
3865 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
3866 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
3867 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
3869 body
.emit(assign(array_ref(adj
, 1), neg(
3870 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
3871 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
3872 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
3874 body
.emit(assign(array_ref(adj
, 2),
3875 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
3876 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
3877 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
3879 body
.emit(assign(array_ref(adj
, 3), neg(
3880 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
3881 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
3882 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
3885 body
.emit(assign(array_ref(adj
, 0), neg(
3886 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
3887 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
3888 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
3890 body
.emit(assign(array_ref(adj
, 1),
3891 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
3892 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
3893 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
3895 body
.emit(assign(array_ref(adj
, 2), neg(
3896 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
3897 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
3898 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
3900 body
.emit(assign(array_ref(adj
, 3),
3901 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
3902 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
3903 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
3906 ir_expression
*det
=
3907 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
3908 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
3909 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
3910 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
3912 body
.emit(ret(div(adj
, det
)));
3918 ir_function_signature
*
3919 builtin_builder::_lessThan(builtin_available_predicate avail
,
3920 const glsl_type
*type
)
3922 return binop(ir_binop_less
, avail
,
3923 glsl_type::bvec(type
->vector_elements
), type
, type
);
3926 ir_function_signature
*
3927 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
3928 const glsl_type
*type
)
3930 return binop(ir_binop_lequal
, avail
,
3931 glsl_type::bvec(type
->vector_elements
), type
, type
);
3934 ir_function_signature
*
3935 builtin_builder::_greaterThan(builtin_available_predicate avail
,
3936 const glsl_type
*type
)
3938 return binop(ir_binop_greater
, avail
,
3939 glsl_type::bvec(type
->vector_elements
), type
, type
);
3942 ir_function_signature
*
3943 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
3944 const glsl_type
*type
)
3946 return binop(ir_binop_gequal
, avail
,
3947 glsl_type::bvec(type
->vector_elements
), type
, type
);
3950 ir_function_signature
*
3951 builtin_builder::_equal(builtin_available_predicate avail
,
3952 const glsl_type
*type
)
3954 return binop(ir_binop_equal
, avail
,
3955 glsl_type::bvec(type
->vector_elements
), type
, type
);
3958 ir_function_signature
*
3959 builtin_builder::_notEqual(builtin_available_predicate avail
,
3960 const glsl_type
*type
)
3962 return binop(ir_binop_nequal
, avail
,
3963 glsl_type::bvec(type
->vector_elements
), type
, type
);
3966 ir_function_signature
*
3967 builtin_builder::_any(const glsl_type
*type
)
3969 return unop(always_available
, ir_unop_any
, glsl_type::bool_type
, type
);
3972 ir_function_signature
*
3973 builtin_builder::_all(const glsl_type
*type
)
3975 ir_variable
*v
= in_var(type
, "v");
3976 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
3978 switch (type
->vector_elements
) {
3980 body
.emit(ret(logic_and(swizzle_x(v
), swizzle_y(v
))));
3983 body
.emit(ret(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3987 body
.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3996 UNOP(not, ir_unop_logic_not
, always_available
)
3999 has_lod(const glsl_type
*sampler_type
)
4001 assert(sampler_type
->is_sampler());
4003 switch (sampler_type
->sampler_dimensionality
) {
4004 case GLSL_SAMPLER_DIM_RECT
:
4005 case GLSL_SAMPLER_DIM_BUF
:
4006 case GLSL_SAMPLER_DIM_MS
:
4013 ir_function_signature
*
4014 builtin_builder::_textureSize(builtin_available_predicate avail
,
4015 const glsl_type
*return_type
,
4016 const glsl_type
*sampler_type
)
4018 ir_variable
*s
= in_var(sampler_type
, "sampler");
4019 /* The sampler always exists; add optional lod later. */
4020 MAKE_SIG(return_type
, avail
, 1, s
);
4022 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
4023 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
4025 if (has_lod(sampler_type
)) {
4026 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4027 sig
->parameters
.push_tail(lod
);
4028 tex
->lod_info
.lod
= var_ref(lod
);
4030 tex
->lod_info
.lod
= imm(0u);
4033 body
.emit(ret(tex
));
4038 ir_function_signature
*
4039 builtin_builder::_texture(ir_texture_opcode opcode
,
4040 builtin_available_predicate avail
,
4041 const glsl_type
*return_type
,
4042 const glsl_type
*sampler_type
,
4043 const glsl_type
*coord_type
,
4046 ir_variable
*s
= in_var(sampler_type
, "sampler");
4047 ir_variable
*P
= in_var(coord_type
, "P");
4048 /* The sampler and coordinate always exist; add optional parameters later. */
4049 MAKE_SIG(return_type
, avail
, 2, s
, P
);
4051 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
4052 tex
->set_sampler(var_ref(s
), return_type
);
4054 const int coord_size
= sampler_type
->coordinate_components();
4056 if (coord_size
== coord_type
->vector_elements
) {
4057 tex
->coordinate
= var_ref(P
);
4059 /* The incoming coordinate also has the projector or shadow comparitor,
4060 * so we need to swizzle those away.
4062 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
4065 /* The projector is always in the last component. */
4066 if (flags
& TEX_PROJECT
)
4067 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
4069 if (sampler_type
->sampler_shadow
) {
4070 if (opcode
== ir_tg4
) {
4071 /* gather has refz as a separate parameter, immediately after the
4074 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
4075 sig
->parameters
.push_tail(refz
);
4076 tex
->shadow_comparitor
= var_ref(refz
);
4078 /* The shadow comparitor is normally in the Z component, but a few types
4079 * have sufficiently large coordinates that it's in W.
4081 tex
->shadow_comparitor
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
4085 if (opcode
== ir_txl
) {
4086 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
4087 sig
->parameters
.push_tail(lod
);
4088 tex
->lod_info
.lod
= var_ref(lod
);
4089 } else if (opcode
== ir_txd
) {
4090 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4091 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
4092 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
4093 sig
->parameters
.push_tail(dPdx
);
4094 sig
->parameters
.push_tail(dPdy
);
4095 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
4096 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
4099 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
4100 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
4101 ir_variable
*offset
=
4102 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
4103 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
4104 sig
->parameters
.push_tail(offset
);
4105 tex
->offset
= var_ref(offset
);
4108 if (flags
& TEX_OFFSET_ARRAY
) {
4109 ir_variable
*offsets
=
4110 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
4111 "offsets", ir_var_const_in
);
4112 sig
->parameters
.push_tail(offsets
);
4113 tex
->offset
= var_ref(offsets
);
4116 if (opcode
== ir_tg4
) {
4117 if (flags
& TEX_COMPONENT
) {
4118 ir_variable
*component
=
4119 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
4120 sig
->parameters
.push_tail(component
);
4121 tex
->lod_info
.component
= var_ref(component
);
4124 tex
->lod_info
.component
= imm(0);
4128 /* The "bias" parameter comes /after/ the "offset" parameter, which is
4129 * inconsistent with both textureLodOffset and textureGradOffset.
4131 if (opcode
== ir_txb
) {
4132 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
4133 sig
->parameters
.push_tail(bias
);
4134 tex
->lod_info
.bias
= var_ref(bias
);
4137 body
.emit(ret(tex
));
4142 ir_function_signature
*
4143 builtin_builder::_textureCubeArrayShadow()
4145 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
4146 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
4147 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
4148 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
4150 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
4151 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
4153 tex
->coordinate
= var_ref(P
);
4154 tex
->shadow_comparitor
= var_ref(compare
);
4156 body
.emit(ret(tex
));
4161 ir_function_signature
*
4162 builtin_builder::_texelFetch(builtin_available_predicate avail
,
4163 const glsl_type
*return_type
,
4164 const glsl_type
*sampler_type
,
4165 const glsl_type
*coord_type
,
4166 const glsl_type
*offset_type
)
4168 ir_variable
*s
= in_var(sampler_type
, "sampler");
4169 ir_variable
*P
= in_var(coord_type
, "P");
4170 /* The sampler and coordinate always exist; add optional parameters later. */
4171 MAKE_SIG(return_type
, avail
, 2, s
, P
);
4173 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
4174 tex
->coordinate
= var_ref(P
);
4175 tex
->set_sampler(var_ref(s
), return_type
);
4177 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
4178 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
4179 sig
->parameters
.push_tail(sample
);
4180 tex
->lod_info
.sample_index
= var_ref(sample
);
4181 tex
->op
= ir_txf_ms
;
4182 } else if (has_lod(sampler_type
)) {
4183 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
4184 sig
->parameters
.push_tail(lod
);
4185 tex
->lod_info
.lod
= var_ref(lod
);
4187 tex
->lod_info
.lod
= imm(0u);
4190 if (offset_type
!= NULL
) {
4191 ir_variable
*offset
=
4192 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
4193 sig
->parameters
.push_tail(offset
);
4194 tex
->offset
= var_ref(offset
);
4197 body
.emit(ret(tex
));
4202 ir_function_signature
*
4203 builtin_builder::_EmitVertex()
4205 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
4207 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
4208 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
4213 ir_function_signature
*
4214 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
4215 const glsl_type
*stream_type
)
4217 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
4219 * "Emit the current values of output variables to the current output
4220 * primitive on stream stream. The argument to stream must be a constant
4221 * integral expression."
4223 ir_variable
*stream
=
4224 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
4226 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
4228 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
4233 ir_function_signature
*
4234 builtin_builder::_EndPrimitive()
4236 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
4238 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
4239 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
4244 ir_function_signature
*
4245 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
4246 const glsl_type
*stream_type
)
4248 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
4250 * "Completes the current output primitive on stream stream and starts
4251 * a new one. The argument to stream must be a constant integral
4254 ir_variable
*stream
=
4255 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
4257 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
4259 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
4264 ir_function_signature
*
4265 builtin_builder::_textureQueryLod(const glsl_type
*sampler_type
,
4266 const glsl_type
*coord_type
)
4268 ir_variable
*s
= in_var(sampler_type
, "sampler");
4269 ir_variable
*coord
= in_var(coord_type
, "coord");
4270 /* The sampler and coordinate always exist; add optional parameters later. */
4271 MAKE_SIG(glsl_type::vec2_type
, texture_query_lod
, 2, s
, coord
);
4273 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
4274 tex
->coordinate
= var_ref(coord
);
4275 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
4277 body
.emit(ret(tex
));
4282 ir_function_signature
*
4283 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
4285 ir_variable
*s
= in_var(sampler_type
, "sampler");
4286 const glsl_type
*return_type
= glsl_type::int_type
;
4287 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
4289 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
4290 tex
->set_sampler(var_ref(s
), return_type
);
4292 body
.emit(ret(tex
));
4297 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
4298 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, fs_derivative_control
)
4299 UNOP(dFdxFine
, ir_unop_dFdx_fine
, fs_derivative_control
)
4300 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
4301 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, fs_derivative_control
)
4302 UNOP(dFdyFine
, ir_unop_dFdy_fine
, fs_derivative_control
)
4304 ir_function_signature
*
4305 builtin_builder::_fwidth(const glsl_type
*type
)
4307 ir_variable
*p
= in_var(type
, "p");
4308 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
4310 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
4315 ir_function_signature
*
4316 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
4318 ir_variable
*p
= in_var(type
, "p");
4319 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
4321 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
4322 abs(expr(ir_unop_dFdy_coarse
, p
)))));
4327 ir_function_signature
*
4328 builtin_builder::_fwidthFine(const glsl_type
*type
)
4330 ir_variable
*p
= in_var(type
, "p");
4331 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
4333 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
4334 abs(expr(ir_unop_dFdy_fine
, p
)))));
4339 ir_function_signature
*
4340 builtin_builder::_noise1(const glsl_type
*type
)
4342 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
4345 ir_function_signature
*
4346 builtin_builder::_noise2(const glsl_type
*type
)
4348 ir_variable
*p
= in_var(type
, "p");
4349 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
4351 ir_constant_data b_offset
;
4352 b_offset
.f
[0] = 601.0f
;
4353 b_offset
.f
[1] = 313.0f
;
4354 b_offset
.f
[2] = 29.0f
;
4355 b_offset
.f
[3] = 277.0f
;
4357 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4358 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4359 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
4360 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4361 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
4362 body
.emit(assign(t
, a
, WRITEMASK_X
));
4363 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4369 ir_function_signature
*
4370 builtin_builder::_noise3(const glsl_type
*type
)
4372 ir_variable
*p
= in_var(type
, "p");
4373 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
4375 ir_constant_data b_offset
;
4376 b_offset
.f
[0] = 601.0f
;
4377 b_offset
.f
[1] = 313.0f
;
4378 b_offset
.f
[2] = 29.0f
;
4379 b_offset
.f
[3] = 277.0f
;
4381 ir_constant_data c_offset
;
4382 c_offset
.f
[0] = 1559.0f
;
4383 c_offset
.f
[1] = 113.0f
;
4384 c_offset
.f
[2] = 1861.0f
;
4385 c_offset
.f
[3] = 797.0f
;
4387 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4388 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4389 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4390 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
4391 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4392 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
4393 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
4394 body
.emit(assign(t
, a
, WRITEMASK_X
));
4395 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4396 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4402 ir_function_signature
*
4403 builtin_builder::_noise4(const glsl_type
*type
)
4405 ir_variable
*p
= in_var(type
, "p");
4406 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
4408 ir_variable
*_p
= body
.make_temp(type
, "_p");
4410 ir_constant_data p_offset
;
4411 p_offset
.f
[0] = 1559.0f
;
4412 p_offset
.f
[1] = 113.0f
;
4413 p_offset
.f
[2] = 1861.0f
;
4414 p_offset
.f
[3] = 797.0f
;
4416 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
4418 ir_constant_data offset
;
4419 offset
.f
[0] = 601.0f
;
4420 offset
.f
[1] = 313.0f
;
4421 offset
.f
[2] = 29.0f
;
4422 offset
.f
[3] = 277.0f
;
4424 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4425 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4426 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4427 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
4428 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
4429 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4430 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
4431 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
4432 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
4433 body
.emit(assign(t
, a
, WRITEMASK_X
));
4434 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4435 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4436 body
.emit(assign(t
, d
, WRITEMASK_W
));
4442 ir_function_signature
*
4443 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
4445 ir_variable
*value
= in_var(type
, "value");
4446 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4447 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4448 MAKE_SIG(type
, gpu_shader5
, 3, value
, offset
, bits
);
4450 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
, offset
, bits
)));
4455 ir_function_signature
*
4456 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
4458 ir_variable
*base
= in_var(type
, "base");
4459 ir_variable
*insert
= in_var(type
, "insert");
4460 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4461 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4462 MAKE_SIG(type
, gpu_shader5
, 4, base
, insert
, offset
, bits
);
4464 body
.emit(ret(bitfield_insert(base
, insert
, offset
, bits
)));
4469 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5
)
4471 ir_function_signature
*
4472 builtin_builder::_bitCount(const glsl_type
*type
)
4474 return unop(gpu_shader5
, ir_unop_bit_count
,
4475 glsl_type::ivec(type
->vector_elements
), type
);
4478 ir_function_signature
*
4479 builtin_builder::_findLSB(const glsl_type
*type
)
4481 return unop(gpu_shader5
, ir_unop_find_lsb
,
4482 glsl_type::ivec(type
->vector_elements
), type
);
4485 ir_function_signature
*
4486 builtin_builder::_findMSB(const glsl_type
*type
)
4488 return unop(gpu_shader5
, ir_unop_find_msb
,
4489 glsl_type::ivec(type
->vector_elements
), type
);
4492 ir_function_signature
*
4493 builtin_builder::_fma(builtin_available_predicate avail
, const glsl_type
*type
)
4495 ir_variable
*a
= in_var(type
, "a");
4496 ir_variable
*b
= in_var(type
, "b");
4497 ir_variable
*c
= in_var(type
, "c");
4498 MAKE_SIG(type
, avail
, 3, a
, b
, c
);
4500 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
4505 ir_function_signature
*
4506 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4508 return binop(ir_binop_ldexp
, x_type
->base_type
== GLSL_TYPE_DOUBLE
? fp64
: gpu_shader5
, x_type
, x_type
, exp_type
);
4511 ir_function_signature
*
4512 builtin_builder::_dfrexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4514 ir_variable
*x
= in_var(x_type
, "x");
4515 ir_variable
*exponent
= out_var(exp_type
, "exp");
4516 MAKE_SIG(x_type
, fp64
, 2, x
, exponent
);
4518 body
.emit(assign(exponent
, expr(ir_unop_frexp_exp
, x
)));
4520 body
.emit(ret(expr(ir_unop_frexp_sig
, x
)));
4524 ir_function_signature
*
4525 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4527 ir_variable
*x
= in_var(x_type
, "x");
4528 ir_variable
*exponent
= out_var(exp_type
, "exp");
4529 MAKE_SIG(x_type
, gpu_shader5
, 2, x
, exponent
);
4531 const unsigned vec_elem
= x_type
->vector_elements
;
4532 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
4533 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
4535 /* Single-precision floating-point values are stored as
4540 * An exponent shift of 23 will shift the mantissa out, leaving only the
4541 * exponent and sign bit (which itself may be zero, if the absolute value
4542 * was taken before the bitcast and shift.
4544 ir_constant
*exponent_shift
= imm(23);
4545 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
4547 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
4549 /* Exponent of floating-point values in the range [0.5, 1.0). */
4550 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
4552 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
4553 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
4555 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
4556 * to unsigned integers to ensure that 1 bits aren't shifted in.
4558 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
4559 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
4560 imm(0, vec_elem
)))));
4562 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
4563 body
.emit(assign(bits
, bitcast_f2u(x
)));
4564 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
4565 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
4566 imm(0u, vec_elem
)))));
4567 body
.emit(ret(bitcast_u2f(bits
)));
4572 ir_function_signature
*
4573 builtin_builder::_uaddCarry(const glsl_type
*type
)
4575 ir_variable
*x
= in_var(type
, "x");
4576 ir_variable
*y
= in_var(type
, "y");
4577 ir_variable
*carry
= out_var(type
, "carry");
4578 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, carry
);
4580 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
4581 body
.emit(ret(add(x
, y
)));
4586 ir_function_signature
*
4587 builtin_builder::_usubBorrow(const glsl_type
*type
)
4589 ir_variable
*x
= in_var(type
, "x");
4590 ir_variable
*y
= in_var(type
, "y");
4591 ir_variable
*borrow
= out_var(type
, "borrow");
4592 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, borrow
);
4594 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
4595 body
.emit(ret(sub(x
, y
)));
4601 * For both imulExtended() and umulExtended() built-ins.
4603 ir_function_signature
*
4604 builtin_builder::_mulExtended(const glsl_type
*type
)
4606 ir_variable
*x
= in_var(type
, "x");
4607 ir_variable
*y
= in_var(type
, "y");
4608 ir_variable
*msb
= out_var(type
, "msb");
4609 ir_variable
*lsb
= out_var(type
, "lsb");
4610 MAKE_SIG(glsl_type::void_type
, gpu_shader5
, 4, x
, y
, msb
, lsb
);
4612 body
.emit(assign(msb
, imul_high(x
, y
)));
4613 body
.emit(assign(lsb
, mul(x
, y
)));
4618 ir_function_signature
*
4619 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
4621 ir_variable
*interpolant
= in_var(type
, "interpolant");
4622 interpolant
->data
.must_be_shader_input
= 1;
4623 MAKE_SIG(type
, fs_gpu_shader5
, 1, interpolant
);
4625 body
.emit(ret(interpolate_at_centroid(interpolant
)));
4630 ir_function_signature
*
4631 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
4633 ir_variable
*interpolant
= in_var(type
, "interpolant");
4634 interpolant
->data
.must_be_shader_input
= 1;
4635 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
4636 MAKE_SIG(type
, fs_gpu_shader5
, 2, interpolant
, offset
);
4638 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
4643 ir_function_signature
*
4644 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
4646 ir_variable
*interpolant
= in_var(type
, "interpolant");
4647 interpolant
->data
.must_be_shader_input
= 1;
4648 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
4649 MAKE_SIG(type
, fs_gpu_shader5
, 2, interpolant
, sample_num
);
4651 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
4656 ir_function_signature
*
4657 builtin_builder::_atomic_intrinsic(builtin_available_predicate avail
)
4659 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
4660 MAKE_INTRINSIC(glsl_type::uint_type
, avail
, 1, counter
);
4664 ir_function_signature
*
4665 builtin_builder::_atomic_op(const char *intrinsic
,
4666 builtin_available_predicate avail
)
4668 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
4669 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
4671 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
4672 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
4674 body
.emit(ret(retval
));
4678 ir_function_signature
*
4679 builtin_builder::_min3(const glsl_type
*type
)
4681 ir_variable
*x
= in_var(type
, "x");
4682 ir_variable
*y
= in_var(type
, "y");
4683 ir_variable
*z
= in_var(type
, "z");
4684 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4686 ir_expression
*min3
= min2(x
, min2(y
,z
));
4687 body
.emit(ret(min3
));
4692 ir_function_signature
*
4693 builtin_builder::_max3(const glsl_type
*type
)
4695 ir_variable
*x
= in_var(type
, "x");
4696 ir_variable
*y
= in_var(type
, "y");
4697 ir_variable
*z
= in_var(type
, "z");
4698 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4700 ir_expression
*max3
= max2(x
, max2(y
,z
));
4701 body
.emit(ret(max3
));
4706 ir_function_signature
*
4707 builtin_builder::_mid3(const glsl_type
*type
)
4709 ir_variable
*x
= in_var(type
, "x");
4710 ir_variable
*y
= in_var(type
, "y");
4711 ir_variable
*z
= in_var(type
, "z");
4712 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4714 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
4715 body
.emit(ret(mid3
));
4720 ir_function_signature
*
4721 builtin_builder::_image_prototype(const glsl_type
*image_type
,
4722 const char *intrinsic_name
,
4723 unsigned num_arguments
,
4726 const glsl_type
*data_type
= glsl_type::get_instance(
4727 image_type
->sampler_type
,
4728 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
4730 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
4731 glsl_type::void_type
: data_type
);
4733 /* Addressing arguments that are always present. */
4734 ir_variable
*image
= in_var(image_type
, "image");
4735 ir_variable
*coord
= in_var(
4736 glsl_type::ivec(image_type
->coordinate_components()), "coord");
4738 ir_function_signature
*sig
= new_sig(
4739 ret_type
, shader_image_load_store
, 2, image
, coord
);
4741 /* Sample index for multisample images. */
4742 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
4743 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
4745 /* Data arguments. */
4746 for (unsigned i
= 0; i
< num_arguments
; ++i
) {
4747 char *arg_name
= ralloc_asprintf(NULL
, "arg%d", i
);
4748 sig
->parameters
.push_tail(in_var(data_type
, arg_name
));
4749 ralloc_free(arg_name
);
4752 /* Set the maximal set of qualifiers allowed for this image
4753 * built-in. Function calls with arguments having fewer
4754 * qualifiers than present in the prototype are allowed by the
4755 * spec, but not with more, i.e. this will make the compiler
4756 * accept everything that needs to be accepted, and reject cases
4757 * like loads from write-only or stores to read-only images.
4759 image
->data
.image_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
4760 image
->data
.image_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
4761 image
->data
.image_coherent
= true;
4762 image
->data
.image_volatile
= true;
4763 image
->data
.image_restrict
= true;
4768 ir_function_signature
*
4769 builtin_builder::_image(const glsl_type
*image_type
,
4770 const char *intrinsic_name
,
4771 unsigned num_arguments
,
4774 ir_function_signature
*sig
= _image_prototype(image_type
, intrinsic_name
,
4775 num_arguments
, flags
);
4777 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
4778 ir_factory
body(&sig
->body
, mem_ctx
);
4779 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
4781 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
4782 body
.emit(call(f
, NULL
, sig
->parameters
));
4784 ir_variable
*ret_val
=
4785 body
.make_temp(sig
->return_type
, "_ret_val");
4786 body
.emit(call(f
, ret_val
, sig
->parameters
));
4787 body
.emit(ret(ret_val
));
4790 sig
->is_defined
= true;
4793 sig
->is_intrinsic
= true;
4799 ir_function_signature
*
4800 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
)
4802 MAKE_INTRINSIC(glsl_type::void_type
, avail
, 0);
4806 ir_function_signature
*
4807 builtin_builder::_memory_barrier(builtin_available_predicate avail
)
4809 MAKE_SIG(glsl_type::void_type
, avail
, 0);
4810 body
.emit(call(shader
->symbols
->get_function("__intrinsic_memory_barrier"),
4811 NULL
, sig
->parameters
));
4817 /******************************************************************************/
4819 /* The singleton instance of builtin_builder. */
4820 static builtin_builder builtins
;
4821 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
4824 * External API (exposing the built-in module to the rest of the compiler):
4828 _mesa_glsl_initialize_builtin_functions()
4830 mtx_lock(&builtins_lock
);
4831 builtins
.initialize();
4832 mtx_unlock(&builtins_lock
);
4836 _mesa_glsl_release_builtin_functions()
4838 mtx_lock(&builtins_lock
);
4840 mtx_unlock(&builtins_lock
);
4843 ir_function_signature
*
4844 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
4845 const char *name
, exec_list
*actual_parameters
)
4847 ir_function_signature
* s
;
4848 mtx_lock(&builtins_lock
);
4849 s
= builtins
.find(state
, name
, actual_parameters
);
4850 mtx_unlock(&builtins_lock
);
4855 _mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state
*state
,
4859 mtx_lock(&builtins_lock
);
4860 f
= builtins
.shader
->symbols
->get_function(name
);
4861 mtx_unlock(&builtins_lock
);
4866 _mesa_glsl_get_builtin_function_shader()
4868 return builtins
.shader
;