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25 * \file builtin_functions.cpp
27 * Support for GLSL built-in functions.
29 * This file is split into several main components:
31 * 1. Availability predicates
33 * A series of small functions that check whether the current shader
34 * supports the version/extensions required to expose a built-in.
36 * 2. Core builtin_builder class functionality
38 * 3. Lists of built-in functions
40 * The builtin_builder::create_builtins() function contains lists of all
41 * built-in function signatures, where they're available, what types they
44 * 4. Implementations of built-in function signatures
46 * A series of functions which create ir_function_signatures and emit IR
47 * via ir_builder to implement them.
51 * A few functions the rest of the compiler can use to interact with the
52 * built-in function module. For example, searching for a built-in by
53 * name and parameters.
58 #include "main/core.h" /* for struct gl_shader */
59 #include "main/shaderobj.h"
60 #include "ir_builder.h"
61 #include "glsl_parser_extras.h"
62 #include "program/prog_instruction.h"
65 #define M_PIf ((float) M_PI)
66 #define M_PI_2f ((float) M_PI_2)
67 #define M_PI_4f ((float) M_PI_4)
69 using namespace ir_builder
;
72 * Availability predicates:
76 always_available(const _mesa_glsl_parse_state
*)
82 compatibility_vs_only(const _mesa_glsl_parse_state
*state
)
84 return state
->stage
== MESA_SHADER_VERTEX
&&
85 state
->language_version
<= 130 &&
90 fs_only(const _mesa_glsl_parse_state
*state
)
92 return state
->stage
== MESA_SHADER_FRAGMENT
;
96 gs_only(const _mesa_glsl_parse_state
*state
)
98 return state
->stage
== MESA_SHADER_GEOMETRY
;
102 v110(const _mesa_glsl_parse_state
*state
)
104 return !state
->es_shader
;
108 v110_fs_only(const _mesa_glsl_parse_state
*state
)
110 return !state
->es_shader
&& state
->stage
== MESA_SHADER_FRAGMENT
;
114 v120(const _mesa_glsl_parse_state
*state
)
116 return state
->is_version(120, 300);
120 v130(const _mesa_glsl_parse_state
*state
)
122 return state
->is_version(130, 300);
126 v130_fs_only(const _mesa_glsl_parse_state
*state
)
128 return state
->is_version(130, 300) &&
129 state
->stage
== MESA_SHADER_FRAGMENT
;
133 v140(const _mesa_glsl_parse_state
*state
)
135 return state
->is_version(140, 0);
139 texture_rectangle(const _mesa_glsl_parse_state
*state
)
141 return state
->ARB_texture_rectangle_enable
;
145 texture_external(const _mesa_glsl_parse_state
*state
)
147 return state
->OES_EGL_image_external_enable
;
150 /** True if texturing functions with explicit LOD are allowed. */
152 lod_exists_in_stage(const _mesa_glsl_parse_state
*state
)
154 /* Texturing functions with "Lod" in their name exist:
155 * - In the vertex shader stage (for all languages)
156 * - In any stage for GLSL 1.30+ or GLSL ES 3.00
157 * - In any stage for desktop GLSL with ARB_shader_texture_lod enabled.
159 * Since ARB_shader_texture_lod can only be enabled on desktop GLSL, we
160 * don't need to explicitly check state->es_shader.
162 return state
->stage
== MESA_SHADER_VERTEX
||
163 state
->is_version(130, 300) ||
164 state
->ARB_shader_texture_lod_enable
;
168 v110_lod(const _mesa_glsl_parse_state
*state
)
170 return !state
->es_shader
&& lod_exists_in_stage(state
);
174 shader_texture_lod(const _mesa_glsl_parse_state
*state
)
176 return state
->ARB_shader_texture_lod_enable
;
180 shader_texture_lod_and_rect(const _mesa_glsl_parse_state
*state
)
182 return state
->ARB_shader_texture_lod_enable
&&
183 state
->ARB_texture_rectangle_enable
;
187 shader_bit_encoding(const _mesa_glsl_parse_state
*state
)
189 return state
->is_version(330, 300) ||
190 state
->ARB_shader_bit_encoding_enable
||
191 state
->ARB_gpu_shader5_enable
;
195 shader_integer_mix(const _mesa_glsl_parse_state
*state
)
197 return v130(state
) && state
->EXT_shader_integer_mix_enable
;
201 shader_packing_or_es3(const _mesa_glsl_parse_state
*state
)
203 return state
->ARB_shading_language_packing_enable
||
204 state
->is_version(400, 300);
208 shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
210 return state
->ARB_shading_language_packing_enable
||
211 state
->ARB_gpu_shader5_enable
||
212 state
->is_version(400, 300);
216 gpu_shader5(const _mesa_glsl_parse_state
*state
)
218 return state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
;
222 shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state
*state
)
224 return state
->ARB_shading_language_packing_enable
||
229 fs_gpu_shader5(const _mesa_glsl_parse_state
*state
)
231 return state
->stage
== MESA_SHADER_FRAGMENT
&&
232 (state
->is_version(400, 0) || state
->ARB_gpu_shader5_enable
);
237 texture_array_lod(const _mesa_glsl_parse_state
*state
)
239 return lod_exists_in_stage(state
) &&
240 state
->EXT_texture_array_enable
;
244 fs_texture_array(const _mesa_glsl_parse_state
*state
)
246 return state
->stage
== MESA_SHADER_FRAGMENT
&&
247 state
->EXT_texture_array_enable
;
251 texture_array(const _mesa_glsl_parse_state
*state
)
253 return state
->EXT_texture_array_enable
;
257 texture_multisample(const _mesa_glsl_parse_state
*state
)
259 return state
->is_version(150, 0) ||
260 state
->ARB_texture_multisample_enable
;
264 fs_texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
266 return state
->stage
== MESA_SHADER_FRAGMENT
&&
267 (state
->is_version(400, 0) ||
268 state
->ARB_texture_cube_map_array_enable
);
272 texture_cube_map_array(const _mesa_glsl_parse_state
*state
)
274 return state
->is_version(400, 0) ||
275 state
->ARB_texture_cube_map_array_enable
;
279 texture_query_levels(const _mesa_glsl_parse_state
*state
)
281 return state
->is_version(430, 0) ||
282 state
->ARB_texture_query_levels_enable
;
286 texture_query_lod(const _mesa_glsl_parse_state
*state
)
288 return state
->stage
== MESA_SHADER_FRAGMENT
&&
289 state
->ARB_texture_query_lod_enable
;
293 texture_gather(const _mesa_glsl_parse_state
*state
)
295 return state
->is_version(400, 0) ||
296 state
->ARB_texture_gather_enable
||
297 state
->ARB_gpu_shader5_enable
;
300 /* Only ARB_texture_gather but not GLSL 4.0 or ARB_gpu_shader5.
301 * used for relaxation of const offset requirements.
304 texture_gather_only(const _mesa_glsl_parse_state
*state
)
306 return !state
->is_version(400, 0) &&
307 !state
->ARB_gpu_shader5_enable
&&
308 state
->ARB_texture_gather_enable
;
311 /* Desktop GL or OES_standard_derivatives + fragment shader only */
313 fs_oes_derivatives(const _mesa_glsl_parse_state
*state
)
315 return state
->stage
== MESA_SHADER_FRAGMENT
&&
316 (state
->is_version(110, 300) ||
317 state
->OES_standard_derivatives_enable
);
321 fs_derivative_control(const _mesa_glsl_parse_state
*state
)
323 return state
->stage
== MESA_SHADER_FRAGMENT
&&
324 (state
->is_version(450, 0) ||
325 state
->ARB_derivative_control_enable
);
329 tex1d_lod(const _mesa_glsl_parse_state
*state
)
331 return !state
->es_shader
&& lod_exists_in_stage(state
);
334 /** True if sampler3D exists */
336 tex3d(const _mesa_glsl_parse_state
*state
)
338 /* sampler3D exists in all desktop GLSL versions, GLSL ES 1.00 with the
339 * OES_texture_3D extension, and in GLSL ES 3.00.
341 return !state
->es_shader
||
342 state
->OES_texture_3D_enable
||
343 state
->language_version
>= 300;
347 fs_tex3d(const _mesa_glsl_parse_state
*state
)
349 return state
->stage
== MESA_SHADER_FRAGMENT
&&
350 (!state
->es_shader
|| state
->OES_texture_3D_enable
);
354 tex3d_lod(const _mesa_glsl_parse_state
*state
)
356 return tex3d(state
) && lod_exists_in_stage(state
);
360 shader_atomic_counters(const _mesa_glsl_parse_state
*state
)
362 return state
->ARB_shader_atomic_counters_enable
;
366 shader_trinary_minmax(const _mesa_glsl_parse_state
*state
)
368 return state
->AMD_shader_trinary_minmax_enable
;
372 shader_image_load_store(const _mesa_glsl_parse_state
*state
)
374 return (state
->is_version(420, 0) ||
375 state
->ARB_shader_image_load_store_enable
);
379 gs_streams(const _mesa_glsl_parse_state
*state
)
381 return gpu_shader5(state
) && gs_only(state
);
386 /******************************************************************************/
391 * builtin_builder: A singleton object representing the core of the built-in
394 * It generates IR for every built-in function signature, and organizes them
397 class builtin_builder
{
404 ir_function_signature
*find(_mesa_glsl_parse_state
*state
,
405 const char *name
, exec_list
*actual_parameters
);
408 * A shader to hold all the built-in signatures; created by this module.
410 * This includes signatures for every built-in, regardless of version or
411 * enabled extensions. The availability predicate associated with each
412 * signature allows matching_signature() to filter out the irrelevant ones.
419 /** Global variables used by built-in functions. */
420 ir_variable
*gl_ModelViewProjectionMatrix
;
421 ir_variable
*gl_Vertex
;
423 void create_shader();
424 void create_intrinsics();
425 void create_builtins();
428 * IR builder helpers:
430 * These convenience functions assist in emitting IR, but don't necessarily
431 * fit in ir_builder itself. Many of them rely on having a mem_ctx class
434 ir_variable
*in_var(const glsl_type
*type
, const char *name
);
435 ir_variable
*out_var(const glsl_type
*type
, const char *name
);
436 ir_constant
*imm(float f
, unsigned vector_elements
=1);
437 ir_constant
*imm(int i
, unsigned vector_elements
=1);
438 ir_constant
*imm(unsigned u
, unsigned vector_elements
=1);
439 ir_constant
*imm(const glsl_type
*type
, const ir_constant_data
&);
440 ir_dereference_variable
*var_ref(ir_variable
*var
);
441 ir_dereference_array
*array_ref(ir_variable
*var
, int i
);
442 ir_swizzle
*matrix_elt(ir_variable
*var
, int col
, int row
);
444 ir_expression
*asin_expr(ir_variable
*x
);
447 * Call function \param f with parameters specified as the linked
448 * list \param params of \c ir_variable objects. \param ret should
449 * point to the ir_variable that will hold the function return
450 * value, or be \c NULL if the function has void return type.
452 ir_call
*call(ir_function
*f
, ir_variable
*ret
, exec_list params
);
454 /** Create a new function and add the given signatures. */
455 void add_function(const char *name
, ...);
457 enum image_function_flags
{
458 IMAGE_FUNCTION_EMIT_STUB
= (1 << 0),
459 IMAGE_FUNCTION_RETURNS_VOID
= (1 << 1),
460 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
= (1 << 2),
461 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
= (1 << 3),
462 IMAGE_FUNCTION_READ_ONLY
= (1 << 4),
463 IMAGE_FUNCTION_WRITE_ONLY
= (1 << 5)
467 * Create a new image built-in function for all known image types.
468 * \p flags is a bitfield of \c image_function_flags flags.
470 void add_image_function(const char *name
,
471 const char *intrinsic_name
,
472 unsigned num_arguments
,
476 * Create new functions for all known image built-ins and types.
477 * If \p glsl is \c true, use the GLSL built-in names and emit code
478 * to call into the actual compiler intrinsic. If \p glsl is
479 * false, emit a function prototype with no body for each image
482 void add_image_functions(bool glsl
);
484 ir_function_signature
*new_sig(const glsl_type
*return_type
,
485 builtin_available_predicate avail
,
486 int num_params
, ...);
489 * Function signature generators:
492 ir_function_signature
*unop(builtin_available_predicate avail
,
493 ir_expression_operation opcode
,
494 const glsl_type
*return_type
,
495 const glsl_type
*param_type
);
496 ir_function_signature
*binop(ir_expression_operation opcode
,
497 builtin_available_predicate avail
,
498 const glsl_type
*return_type
,
499 const glsl_type
*param0_type
,
500 const glsl_type
*param1_type
);
502 #define B0(X) ir_function_signature *_##X();
503 #define B1(X) ir_function_signature *_##X(const glsl_type *);
504 #define B2(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *);
505 #define B3(X) ir_function_signature *_##X(const glsl_type *, const glsl_type *, const glsl_type *);
506 #define BA1(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *);
507 #define BA2(X) ir_function_signature *_##X(builtin_available_predicate, const glsl_type *, const glsl_type *);
544 ir_function_signature
*_mix_sel(builtin_available_predicate avail
,
545 const glsl_type
*val_type
,
546 const glsl_type
*blend_type
);
555 ir_function_signature
*_packUnorm2x16(builtin_available_predicate avail
);
556 ir_function_signature
*_packSnorm2x16(builtin_available_predicate avail
);
557 ir_function_signature
*_packUnorm4x8(builtin_available_predicate avail
);
558 ir_function_signature
*_packSnorm4x8(builtin_available_predicate avail
);
559 ir_function_signature
*_unpackUnorm2x16(builtin_available_predicate avail
);
560 ir_function_signature
*_unpackSnorm2x16(builtin_available_predicate avail
);
561 ir_function_signature
*_unpackUnorm4x8(builtin_available_predicate avail
);
562 ir_function_signature
*_unpackSnorm4x8(builtin_available_predicate avail
);
563 ir_function_signature
*_packHalf2x16(builtin_available_predicate avail
);
564 ir_function_signature
*_unpackHalf2x16(builtin_available_predicate avail
);
576 B0(determinant_mat2
);
577 B0(determinant_mat3
);
578 B0(determinant_mat4
);
586 BA1(greaterThanEqual
);
593 ir_function_signature
*_textureSize(builtin_available_predicate avail
,
594 const glsl_type
*return_type
,
595 const glsl_type
*sampler_type
);
597 /** Flags to _texture() */
598 #define TEX_PROJECT 1
600 #define TEX_COMPONENT 4
601 #define TEX_OFFSET_NONCONST 8
602 #define TEX_OFFSET_ARRAY 16
604 ir_function_signature
*_texture(ir_texture_opcode opcode
,
605 builtin_available_predicate avail
,
606 const glsl_type
*return_type
,
607 const glsl_type
*sampler_type
,
608 const glsl_type
*coord_type
,
610 B0(textureCubeArrayShadow
);
611 ir_function_signature
*_texelFetch(builtin_available_predicate avail
,
612 const glsl_type
*return_type
,
613 const glsl_type
*sampler_type
,
614 const glsl_type
*coord_type
,
615 const glsl_type
*offset_type
= NULL
);
619 ir_function_signature
*_EmitStreamVertex(builtin_available_predicate avail
,
620 const glsl_type
*stream_type
);
621 ir_function_signature
*_EndStreamPrimitive(builtin_available_predicate avail
,
622 const glsl_type
*stream_type
);
625 B1(textureQueryLevels
);
652 B1(interpolateAtCentroid
)
653 B1(interpolateAtOffset
)
654 B1(interpolateAtSample
)
656 ir_function_signature
*_atomic_intrinsic(builtin_available_predicate avail
);
657 ir_function_signature
*_atomic_op(const char *intrinsic
,
658 builtin_available_predicate avail
);
664 ir_function_signature
*_image_prototype(const glsl_type
*image_type
,
665 const char *intrinsic_name
,
666 unsigned num_arguments
,
668 ir_function_signature
*_image(const glsl_type
*image_type
,
669 const char *intrinsic_name
,
670 unsigned num_arguments
,
673 ir_function_signature
*_memory_barrier_intrinsic(
674 builtin_available_predicate avail
);
675 ir_function_signature
*_memory_barrier(
676 builtin_available_predicate avail
);
687 } /* anonymous namespace */
690 * Core builtin_builder functionality:
693 builtin_builder::builtin_builder()
695 gl_ModelViewProjectionMatrix(NULL
),
701 builtin_builder::~builtin_builder()
703 ralloc_free(mem_ctx
);
706 ir_function_signature
*
707 builtin_builder::find(_mesa_glsl_parse_state
*state
,
708 const char *name
, exec_list
*actual_parameters
)
710 /* The shader currently being compiled requested a built-in function;
711 * it needs to link against builtin_builder::shader in order to get them.
713 * Even if we don't find a matching signature, we still need to do this so
714 * that the "no matching signature" error will list potential candidates
715 * from the available built-ins.
717 state
->uses_builtin_functions
= true;
719 ir_function
*f
= shader
->symbols
->get_function(name
);
723 ir_function_signature
*sig
=
724 f
->matching_signature(state
, actual_parameters
, true);
732 builtin_builder::initialize()
734 /* If already initialized, don't do it again. */
738 mem_ctx
= ralloc_context(NULL
);
745 builtin_builder::release()
747 ralloc_free(mem_ctx
);
755 builtin_builder::create_shader()
757 /* The target doesn't actually matter. There's no target for generic
758 * GLSL utility code that could be linked against any stage, so just
759 * arbitrarily pick GL_VERTEX_SHADER.
761 shader
= _mesa_new_shader(NULL
, 0, GL_VERTEX_SHADER
);
762 shader
->symbols
= new(mem_ctx
) glsl_symbol_table
;
764 gl_ModelViewProjectionMatrix
=
765 new(mem_ctx
) ir_variable(glsl_type::mat4_type
,
766 "gl_ModelViewProjectionMatrix",
769 shader
->symbols
->add_variable(gl_ModelViewProjectionMatrix
);
771 gl_Vertex
= in_var(glsl_type::vec4_type
, "gl_Vertex");
772 shader
->symbols
->add_variable(gl_Vertex
);
778 * Create ir_function and ir_function_signature objects for each
782 builtin_builder::create_intrinsics()
784 add_function("__intrinsic_atomic_read",
785 _atomic_intrinsic(shader_atomic_counters
),
787 add_function("__intrinsic_atomic_increment",
788 _atomic_intrinsic(shader_atomic_counters
),
790 add_function("__intrinsic_atomic_predecrement",
791 _atomic_intrinsic(shader_atomic_counters
),
794 add_image_functions(false);
796 add_function("__intrinsic_memory_barrier",
797 _memory_barrier_intrinsic(shader_image_load_store
),
802 * Create ir_function and ir_function_signature objects for each built-in.
804 * Contains a list of every available built-in.
807 builtin_builder::create_builtins()
810 add_function(#NAME, \
811 _##NAME(glsl_type::float_type), \
812 _##NAME(glsl_type::vec2_type), \
813 _##NAME(glsl_type::vec3_type), \
814 _##NAME(glsl_type::vec4_type), \
818 add_function(#NAME, \
819 _##NAME(glsl_type::float_type), \
820 _##NAME(glsl_type::vec2_type), \
821 _##NAME(glsl_type::vec3_type), \
822 _##NAME(glsl_type::vec4_type), \
823 _##NAME(glsl_type::int_type), \
824 _##NAME(glsl_type::ivec2_type), \
825 _##NAME(glsl_type::ivec3_type), \
826 _##NAME(glsl_type::ivec4_type), \
830 add_function(#NAME, \
831 _##NAME(always_available, glsl_type::float_type), \
832 _##NAME(always_available, glsl_type::vec2_type), \
833 _##NAME(always_available, glsl_type::vec3_type), \
834 _##NAME(always_available, glsl_type::vec4_type), \
836 _##NAME(always_available, glsl_type::int_type), \
837 _##NAME(always_available, glsl_type::ivec2_type), \
838 _##NAME(always_available, glsl_type::ivec3_type), \
839 _##NAME(always_available, glsl_type::ivec4_type), \
841 _##NAME(v130, glsl_type::uint_type), \
842 _##NAME(v130, glsl_type::uvec2_type), \
843 _##NAME(v130, glsl_type::uvec3_type), \
844 _##NAME(v130, glsl_type::uvec4_type), \
848 add_function(#NAME, \
849 _##NAME(glsl_type::int_type), \
850 _##NAME(glsl_type::ivec2_type), \
851 _##NAME(glsl_type::ivec3_type), \
852 _##NAME(glsl_type::ivec4_type), \
854 _##NAME(glsl_type::uint_type), \
855 _##NAME(glsl_type::uvec2_type), \
856 _##NAME(glsl_type::uvec3_type), \
857 _##NAME(glsl_type::uvec4_type), \
861 add_function(#NAME, \
862 _##NAME(always_available, glsl_type::float_type), \
863 _##NAME(always_available, glsl_type::vec2_type), \
864 _##NAME(always_available, glsl_type::vec3_type), \
865 _##NAME(always_available, glsl_type::vec4_type), \
867 _##NAME(always_available, glsl_type::int_type), \
868 _##NAME(always_available, glsl_type::ivec2_type), \
869 _##NAME(always_available, glsl_type::ivec3_type), \
870 _##NAME(always_available, glsl_type::ivec4_type), \
872 _##NAME(v130, glsl_type::uint_type), \
873 _##NAME(v130, glsl_type::uvec2_type), \
874 _##NAME(v130, glsl_type::uvec3_type), \
875 _##NAME(v130, glsl_type::uvec4_type), \
877 _##NAME(always_available, glsl_type::bool_type), \
878 _##NAME(always_available, glsl_type::bvec2_type), \
879 _##NAME(always_available, glsl_type::bvec3_type), \
880 _##NAME(always_available, glsl_type::bvec4_type), \
883 #define FIU2_MIXED(NAME) \
884 add_function(#NAME, \
885 _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \
886 _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \
887 _##NAME(always_available, glsl_type::vec3_type, glsl_type::float_type), \
888 _##NAME(always_available, glsl_type::vec4_type, glsl_type::float_type), \
890 _##NAME(always_available, glsl_type::vec2_type, glsl_type::vec2_type), \
891 _##NAME(always_available, glsl_type::vec3_type, glsl_type::vec3_type), \
892 _##NAME(always_available, glsl_type::vec4_type, glsl_type::vec4_type), \
894 _##NAME(always_available, glsl_type::int_type, glsl_type::int_type), \
895 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::int_type), \
896 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::int_type), \
897 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::int_type), \
899 _##NAME(always_available, glsl_type::ivec2_type, glsl_type::ivec2_type), \
900 _##NAME(always_available, glsl_type::ivec3_type, glsl_type::ivec3_type), \
901 _##NAME(always_available, glsl_type::ivec4_type, glsl_type::ivec4_type), \
903 _##NAME(v130, glsl_type::uint_type, glsl_type::uint_type), \
904 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uint_type), \
905 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uint_type), \
906 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uint_type), \
908 _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \
909 _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \
910 _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \
922 _atan(glsl_type::float_type
),
923 _atan(glsl_type::vec2_type
),
924 _atan(glsl_type::vec3_type
),
925 _atan(glsl_type::vec4_type
),
926 _atan2(glsl_type::float_type
),
927 _atan2(glsl_type::vec2_type
),
928 _atan2(glsl_type::vec3_type
),
929 _atan2(glsl_type::vec4_type
),
955 _mod(glsl_type::float_type
, glsl_type::float_type
),
956 _mod(glsl_type::vec2_type
, glsl_type::float_type
),
957 _mod(glsl_type::vec3_type
, glsl_type::float_type
),
958 _mod(glsl_type::vec4_type
, glsl_type::float_type
),
960 _mod(glsl_type::vec2_type
, glsl_type::vec2_type
),
961 _mod(glsl_type::vec3_type
, glsl_type::vec3_type
),
962 _mod(glsl_type::vec4_type
, glsl_type::vec4_type
),
972 _mix_lrp(glsl_type::float_type
, glsl_type::float_type
),
973 _mix_lrp(glsl_type::vec2_type
, glsl_type::float_type
),
974 _mix_lrp(glsl_type::vec3_type
, glsl_type::float_type
),
975 _mix_lrp(glsl_type::vec4_type
, glsl_type::float_type
),
977 _mix_lrp(glsl_type::vec2_type
, glsl_type::vec2_type
),
978 _mix_lrp(glsl_type::vec3_type
, glsl_type::vec3_type
),
979 _mix_lrp(glsl_type::vec4_type
, glsl_type::vec4_type
),
981 _mix_sel(v130
, glsl_type::float_type
, glsl_type::bool_type
),
982 _mix_sel(v130
, glsl_type::vec2_type
, glsl_type::bvec2_type
),
983 _mix_sel(v130
, glsl_type::vec3_type
, glsl_type::bvec3_type
),
984 _mix_sel(v130
, glsl_type::vec4_type
, glsl_type::bvec4_type
),
986 _mix_sel(shader_integer_mix
, glsl_type::int_type
, glsl_type::bool_type
),
987 _mix_sel(shader_integer_mix
, glsl_type::ivec2_type
, glsl_type::bvec2_type
),
988 _mix_sel(shader_integer_mix
, glsl_type::ivec3_type
, glsl_type::bvec3_type
),
989 _mix_sel(shader_integer_mix
, glsl_type::ivec4_type
, glsl_type::bvec4_type
),
991 _mix_sel(shader_integer_mix
, glsl_type::uint_type
, glsl_type::bool_type
),
992 _mix_sel(shader_integer_mix
, glsl_type::uvec2_type
, glsl_type::bvec2_type
),
993 _mix_sel(shader_integer_mix
, glsl_type::uvec3_type
, glsl_type::bvec3_type
),
994 _mix_sel(shader_integer_mix
, glsl_type::uvec4_type
, glsl_type::bvec4_type
),
996 _mix_sel(shader_integer_mix
, glsl_type::bool_type
, glsl_type::bool_type
),
997 _mix_sel(shader_integer_mix
, glsl_type::bvec2_type
, glsl_type::bvec2_type
),
998 _mix_sel(shader_integer_mix
, glsl_type::bvec3_type
, glsl_type::bvec3_type
),
999 _mix_sel(shader_integer_mix
, glsl_type::bvec4_type
, glsl_type::bvec4_type
),
1002 add_function("step",
1003 _step(glsl_type::float_type
, glsl_type::float_type
),
1004 _step(glsl_type::float_type
, glsl_type::vec2_type
),
1005 _step(glsl_type::float_type
, glsl_type::vec3_type
),
1006 _step(glsl_type::float_type
, glsl_type::vec4_type
),
1008 _step(glsl_type::vec2_type
, glsl_type::vec2_type
),
1009 _step(glsl_type::vec3_type
, glsl_type::vec3_type
),
1010 _step(glsl_type::vec4_type
, glsl_type::vec4_type
),
1013 add_function("smoothstep",
1014 _smoothstep(glsl_type::float_type
, glsl_type::float_type
),
1015 _smoothstep(glsl_type::float_type
, glsl_type::vec2_type
),
1016 _smoothstep(glsl_type::float_type
, glsl_type::vec3_type
),
1017 _smoothstep(glsl_type::float_type
, glsl_type::vec4_type
),
1019 _smoothstep(glsl_type::vec2_type
, glsl_type::vec2_type
),
1020 _smoothstep(glsl_type::vec3_type
, glsl_type::vec3_type
),
1021 _smoothstep(glsl_type::vec4_type
, glsl_type::vec4_type
),
1029 add_function("intBitsToFloat",
1030 _intBitsToFloat(glsl_type::int_type
),
1031 _intBitsToFloat(glsl_type::ivec2_type
),
1032 _intBitsToFloat(glsl_type::ivec3_type
),
1033 _intBitsToFloat(glsl_type::ivec4_type
),
1035 add_function("uintBitsToFloat",
1036 _uintBitsToFloat(glsl_type::uint_type
),
1037 _uintBitsToFloat(glsl_type::uvec2_type
),
1038 _uintBitsToFloat(glsl_type::uvec3_type
),
1039 _uintBitsToFloat(glsl_type::uvec4_type
),
1042 add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1043 add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3
), NULL
);
1044 add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1045 add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1046 add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5
), NULL
);
1047 add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3
), NULL
);
1048 add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1049 add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5
), NULL
);
1050 add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3
), NULL
);
1051 add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3
), NULL
);
1057 add_function("cross", _cross(glsl_type::vec3_type
), NULL
);
1060 add_function("ftransform", _ftransform(), NULL
);
1065 add_function("matrixCompMult",
1066 _matrixCompMult(glsl_type::mat2_type
),
1067 _matrixCompMult(glsl_type::mat3_type
),
1068 _matrixCompMult(glsl_type::mat4_type
),
1069 _matrixCompMult(glsl_type::mat2x3_type
),
1070 _matrixCompMult(glsl_type::mat2x4_type
),
1071 _matrixCompMult(glsl_type::mat3x2_type
),
1072 _matrixCompMult(glsl_type::mat3x4_type
),
1073 _matrixCompMult(glsl_type::mat4x2_type
),
1074 _matrixCompMult(glsl_type::mat4x3_type
),
1076 add_function("outerProduct",
1077 _outerProduct(glsl_type::mat2_type
),
1078 _outerProduct(glsl_type::mat3_type
),
1079 _outerProduct(glsl_type::mat4_type
),
1080 _outerProduct(glsl_type::mat2x3_type
),
1081 _outerProduct(glsl_type::mat2x4_type
),
1082 _outerProduct(glsl_type::mat3x2_type
),
1083 _outerProduct(glsl_type::mat3x4_type
),
1084 _outerProduct(glsl_type::mat4x2_type
),
1085 _outerProduct(glsl_type::mat4x3_type
),
1087 add_function("determinant",
1088 _determinant_mat2(),
1089 _determinant_mat3(),
1090 _determinant_mat4(),
1092 add_function("inverse",
1097 add_function("transpose",
1098 _transpose(glsl_type::mat2_type
),
1099 _transpose(glsl_type::mat3_type
),
1100 _transpose(glsl_type::mat4_type
),
1101 _transpose(glsl_type::mat2x3_type
),
1102 _transpose(glsl_type::mat2x4_type
),
1103 _transpose(glsl_type::mat3x2_type
),
1104 _transpose(glsl_type::mat3x4_type
),
1105 _transpose(glsl_type::mat4x2_type
),
1106 _transpose(glsl_type::mat4x3_type
),
1111 FIU(greaterThanEqual
)
1116 _any(glsl_type::bvec2_type
),
1117 _any(glsl_type::bvec3_type
),
1118 _any(glsl_type::bvec4_type
),
1122 _all(glsl_type::bvec2_type
),
1123 _all(glsl_type::bvec3_type
),
1124 _all(glsl_type::bvec4_type
),
1128 _not(glsl_type::bvec2_type
),
1129 _not(glsl_type::bvec3_type
),
1130 _not(glsl_type::bvec4_type
),
1133 add_function("textureSize",
1134 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1D_type
),
1135 _textureSize(v130
, glsl_type::int_type
, glsl_type::isampler1D_type
),
1136 _textureSize(v130
, glsl_type::int_type
, glsl_type::usampler1D_type
),
1138 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2D_type
),
1139 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2D_type
),
1140 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2D_type
),
1142 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler3D_type
),
1143 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler3D_type
),
1144 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler3D_type
),
1146 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCube_type
),
1147 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isamplerCube_type
),
1148 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usamplerCube_type
),
1150 _textureSize(v130
, glsl_type::int_type
, glsl_type::sampler1DShadow_type
),
1151 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DShadow_type
),
1152 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::samplerCubeShadow_type
),
1154 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArray_type
),
1155 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler1DArray_type
),
1156 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler1DArray_type
),
1157 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArray_type
),
1158 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::isampler2DArray_type
),
1159 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::usampler2DArray_type
),
1161 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler1DArrayShadow_type
),
1162 _textureSize(v130
, glsl_type::ivec3_type
, glsl_type::sampler2DArrayShadow_type
),
1164 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArray_type
),
1165 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::isamplerCubeArray_type
),
1166 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::usamplerCubeArray_type
),
1167 _textureSize(texture_cube_map_array
, glsl_type::ivec3_type
, glsl_type::samplerCubeArrayShadow_type
),
1169 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRect_type
),
1170 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::isampler2DRect_type
),
1171 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::usampler2DRect_type
),
1172 _textureSize(v130
, glsl_type::ivec2_type
, glsl_type::sampler2DRectShadow_type
),
1174 _textureSize(v140
, glsl_type::int_type
, glsl_type::samplerBuffer_type
),
1175 _textureSize(v140
, glsl_type::int_type
, glsl_type::isamplerBuffer_type
),
1176 _textureSize(v140
, glsl_type::int_type
, glsl_type::usamplerBuffer_type
),
1177 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::sampler2DMS_type
),
1178 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::isampler2DMS_type
),
1179 _textureSize(texture_multisample
, glsl_type::ivec2_type
, glsl_type::usampler2DMS_type
),
1181 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::sampler2DMSArray_type
),
1182 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::isampler2DMSArray_type
),
1183 _textureSize(texture_multisample
, glsl_type::ivec3_type
, glsl_type::usampler2DMSArray_type
),
1186 add_function("texture",
1187 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1188 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1189 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1191 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1192 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1193 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1195 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1196 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1197 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1199 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1200 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1201 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1203 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1204 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1205 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1207 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1208 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1209 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1211 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1212 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1213 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1215 _texture(ir_tex
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1216 _texture(ir_tex
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1217 _texture(ir_tex
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1219 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1220 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1221 /* samplerCubeArrayShadow is special; it has an extra parameter
1222 * for the shadow comparitor since there is no vec5 type.
1224 _textureCubeArrayShadow(),
1226 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1227 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1228 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1230 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1232 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1233 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1234 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1236 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1237 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1238 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1240 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1241 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1242 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1244 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1245 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1246 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1248 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1249 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1250 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1252 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1253 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1254 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1256 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1257 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1258 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1260 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1261 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1262 _texture(ir_txb
, fs_texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1264 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1267 add_function("textureLod",
1268 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1269 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1270 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1272 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1273 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1274 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1276 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1277 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1278 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1280 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1281 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1282 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1284 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1285 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1287 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1288 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1289 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1291 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1292 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1293 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1295 _texture(ir_txl
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1296 _texture(ir_txl
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1297 _texture(ir_txl
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1299 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1302 add_function("textureOffset",
1303 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1304 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1305 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1307 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1308 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1309 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1311 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1312 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1313 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1315 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1316 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1317 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1319 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1321 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1322 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1324 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1325 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1326 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1328 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1329 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1330 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1332 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1334 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1335 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1336 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1338 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1339 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1340 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1342 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1343 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1344 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1346 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1347 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1349 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1350 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1351 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1353 _texture(ir_txb
, v130_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1354 _texture(ir_txb
, v130_fs_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1355 _texture(ir_txb
, v130_fs_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1357 _texture(ir_txb
, v130_fs_only
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1360 add_function("textureProj",
1361 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1362 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1363 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1364 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1365 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1366 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1368 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1369 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1370 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1371 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1372 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1373 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1375 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1376 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1377 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1379 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1380 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1382 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1383 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1384 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1385 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1386 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1387 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1389 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1391 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1392 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1393 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1394 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1395 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1396 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1398 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1399 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1400 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1401 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1402 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1403 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1405 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1406 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1407 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1409 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1410 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1413 add_function("texelFetch",
1414 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
),
1415 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
),
1416 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
),
1418 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
),
1419 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
),
1420 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
),
1422 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
),
1423 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
),
1424 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
),
1426 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
),
1427 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
),
1428 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
),
1430 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
),
1431 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
),
1432 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
),
1434 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
),
1435 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
),
1436 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
),
1438 _texelFetch(v140
, glsl_type::vec4_type
, glsl_type::samplerBuffer_type
, glsl_type::int_type
),
1439 _texelFetch(v140
, glsl_type::ivec4_type
, glsl_type::isamplerBuffer_type
, glsl_type::int_type
),
1440 _texelFetch(v140
, glsl_type::uvec4_type
, glsl_type::usamplerBuffer_type
, glsl_type::int_type
),
1442 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMS_type
, glsl_type::ivec2_type
),
1443 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMS_type
, glsl_type::ivec2_type
),
1444 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMS_type
, glsl_type::ivec2_type
),
1446 _texelFetch(texture_multisample
, glsl_type::vec4_type
, glsl_type::sampler2DMSArray_type
, glsl_type::ivec3_type
),
1447 _texelFetch(texture_multisample
, glsl_type::ivec4_type
, glsl_type::isampler2DMSArray_type
, glsl_type::ivec3_type
),
1448 _texelFetch(texture_multisample
, glsl_type::uvec4_type
, glsl_type::usampler2DMSArray_type
, glsl_type::ivec3_type
),
1451 add_function("texelFetchOffset",
1452 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1453 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1454 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::int_type
, glsl_type::int_type
),
1456 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1457 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1458 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1460 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1461 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1462 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::ivec3_type
, glsl_type::ivec3_type
),
1464 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1465 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1466 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::ivec2_type
, glsl_type::ivec2_type
),
1468 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1469 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1470 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::ivec2_type
, glsl_type::int_type
),
1472 _texelFetch(v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1473 _texelFetch(v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1474 _texelFetch(v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::ivec3_type
, glsl_type::ivec2_type
),
1478 add_function("textureProjOffset",
1479 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1480 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1481 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1482 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1483 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1484 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1486 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1487 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1488 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1489 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1490 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1491 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1493 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1494 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1495 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1497 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1498 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1500 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1501 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1502 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1503 _texture(ir_tex
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1504 _texture(ir_tex
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1505 _texture(ir_tex
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1507 _texture(ir_tex
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1509 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1510 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1511 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1512 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1513 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1514 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1516 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1517 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1518 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1519 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1520 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1521 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1523 _texture(ir_txb
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1524 _texture(ir_txb
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1525 _texture(ir_txb
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1527 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1528 _texture(ir_txb
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1531 add_function("textureLodOffset",
1532 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1533 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1534 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1536 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1537 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1538 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1540 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1541 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1542 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1544 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1545 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1547 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1548 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1549 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1551 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1552 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1553 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1555 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1558 add_function("textureProjLod",
1559 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1560 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1561 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1562 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1563 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1564 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1566 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1567 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1568 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1569 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1570 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1571 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1573 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1574 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1575 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1577 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1578 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1581 add_function("textureProjLodOffset",
1582 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1583 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1584 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1585 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1586 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1587 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1589 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1590 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1591 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1592 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1593 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1594 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1596 _texture(ir_txl
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1597 _texture(ir_txl
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1598 _texture(ir_txl
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1600 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1601 _texture(ir_txl
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1604 add_function("textureGrad",
1605 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1606 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
),
1607 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
),
1609 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1610 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1611 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1613 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1614 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1615 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1617 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1618 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1619 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1621 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1622 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
1623 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
1625 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1627 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1628 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1629 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec4_type
),
1631 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1632 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
),
1633 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
),
1635 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1636 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
1637 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
1639 _texture(ir_txd
, texture_cube_map_array
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
1640 _texture(ir_txd
, texture_cube_map_array
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
1641 _texture(ir_txd
, texture_cube_map_array
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
1643 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1644 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1647 add_function("textureGradOffset",
1648 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1649 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1650 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::float_type
, TEX_OFFSET
),
1652 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1653 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1654 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1656 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1657 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1658 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1660 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1661 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1662 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1664 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1666 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1667 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1669 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1670 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1671 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1DArray_type
, glsl_type::vec2_type
, TEX_OFFSET
),
1673 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1674 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1675 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1677 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET
),
1678 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
, TEX_OFFSET
),
1681 add_function("textureProjGrad",
1682 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1683 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1684 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1685 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1686 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1687 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1689 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1690 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1691 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1692 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1693 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1694 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1696 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1697 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1698 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1700 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1701 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1702 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1703 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1704 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1705 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1707 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1709 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1710 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1713 add_function("textureProjGradOffset",
1714 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1715 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1716 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
| TEX_OFFSET
),
1717 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1718 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1719 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1721 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1722 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1723 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1724 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1725 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1726 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1728 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1729 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1730 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1732 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1733 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1734 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
| TEX_OFFSET
),
1735 _texture(ir_txd
, v130
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1736 _texture(ir_txd
, v130
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1737 _texture(ir_txd
, v130
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1739 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1741 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1742 _texture(ir_txd
, v130
, glsl_type::float_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
| TEX_OFFSET
),
1745 add_function("EmitVertex", _EmitVertex(), NULL
);
1746 add_function("EndPrimitive", _EndPrimitive(), NULL
);
1747 add_function("EmitStreamVertex",
1748 _EmitStreamVertex(gs_streams
, glsl_type::uint_type
),
1749 _EmitStreamVertex(gs_streams
, glsl_type::int_type
),
1751 add_function("EndStreamPrimitive",
1752 _EndStreamPrimitive(gs_streams
, glsl_type::uint_type
),
1753 _EndStreamPrimitive(gs_streams
, glsl_type::int_type
),
1756 add_function("textureQueryLOD",
1757 _textureQueryLod(glsl_type::sampler1D_type
, glsl_type::float_type
),
1758 _textureQueryLod(glsl_type::isampler1D_type
, glsl_type::float_type
),
1759 _textureQueryLod(glsl_type::usampler1D_type
, glsl_type::float_type
),
1761 _textureQueryLod(glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1762 _textureQueryLod(glsl_type::isampler2D_type
, glsl_type::vec2_type
),
1763 _textureQueryLod(glsl_type::usampler2D_type
, glsl_type::vec2_type
),
1765 _textureQueryLod(glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1766 _textureQueryLod(glsl_type::isampler3D_type
, glsl_type::vec3_type
),
1767 _textureQueryLod(glsl_type::usampler3D_type
, glsl_type::vec3_type
),
1769 _textureQueryLod(glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1770 _textureQueryLod(glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
1771 _textureQueryLod(glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
1773 _textureQueryLod(glsl_type::sampler1DArray_type
, glsl_type::float_type
),
1774 _textureQueryLod(glsl_type::isampler1DArray_type
, glsl_type::float_type
),
1775 _textureQueryLod(glsl_type::usampler1DArray_type
, glsl_type::float_type
),
1777 _textureQueryLod(glsl_type::sampler2DArray_type
, glsl_type::vec2_type
),
1778 _textureQueryLod(glsl_type::isampler2DArray_type
, glsl_type::vec2_type
),
1779 _textureQueryLod(glsl_type::usampler2DArray_type
, glsl_type::vec2_type
),
1781 _textureQueryLod(glsl_type::samplerCubeArray_type
, glsl_type::vec3_type
),
1782 _textureQueryLod(glsl_type::isamplerCubeArray_type
, glsl_type::vec3_type
),
1783 _textureQueryLod(glsl_type::usamplerCubeArray_type
, glsl_type::vec3_type
),
1785 _textureQueryLod(glsl_type::sampler1DShadow_type
, glsl_type::float_type
),
1786 _textureQueryLod(glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
1787 _textureQueryLod(glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
1788 _textureQueryLod(glsl_type::sampler1DArrayShadow_type
, glsl_type::float_type
),
1789 _textureQueryLod(glsl_type::sampler2DArrayShadow_type
, glsl_type::vec2_type
),
1790 _textureQueryLod(glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec3_type
),
1793 add_function("textureQueryLevels",
1794 _textureQueryLevels(glsl_type::sampler1D_type
),
1795 _textureQueryLevels(glsl_type::sampler2D_type
),
1796 _textureQueryLevels(glsl_type::sampler3D_type
),
1797 _textureQueryLevels(glsl_type::samplerCube_type
),
1798 _textureQueryLevels(glsl_type::sampler1DArray_type
),
1799 _textureQueryLevels(glsl_type::sampler2DArray_type
),
1800 _textureQueryLevels(glsl_type::samplerCubeArray_type
),
1801 _textureQueryLevels(glsl_type::sampler1DShadow_type
),
1802 _textureQueryLevels(glsl_type::sampler2DShadow_type
),
1803 _textureQueryLevels(glsl_type::samplerCubeShadow_type
),
1804 _textureQueryLevels(glsl_type::sampler1DArrayShadow_type
),
1805 _textureQueryLevels(glsl_type::sampler2DArrayShadow_type
),
1806 _textureQueryLevels(glsl_type::samplerCubeArrayShadow_type
),
1808 _textureQueryLevels(glsl_type::isampler1D_type
),
1809 _textureQueryLevels(glsl_type::isampler2D_type
),
1810 _textureQueryLevels(glsl_type::isampler3D_type
),
1811 _textureQueryLevels(glsl_type::isamplerCube_type
),
1812 _textureQueryLevels(glsl_type::isampler1DArray_type
),
1813 _textureQueryLevels(glsl_type::isampler2DArray_type
),
1814 _textureQueryLevels(glsl_type::isamplerCubeArray_type
),
1816 _textureQueryLevels(glsl_type::usampler1D_type
),
1817 _textureQueryLevels(glsl_type::usampler2D_type
),
1818 _textureQueryLevels(glsl_type::usampler3D_type
),
1819 _textureQueryLevels(glsl_type::usamplerCube_type
),
1820 _textureQueryLevels(glsl_type::usampler1DArray_type
),
1821 _textureQueryLevels(glsl_type::usampler2DArray_type
),
1822 _textureQueryLevels(glsl_type::usamplerCubeArray_type
),
1826 add_function("texture1D",
1827 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1828 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1831 add_function("texture1DArray",
1832 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1833 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1836 add_function("texture1DProj",
1837 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1838 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1839 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1840 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1843 add_function("texture1DLod",
1844 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1847 add_function("texture1DArrayLod",
1848 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArray_type
, glsl_type::vec2_type
),
1851 add_function("texture1DProjLod",
1852 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1853 _texture(ir_txl
, tex1d_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1856 add_function("texture2D",
1857 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1858 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1859 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec2_type
),
1862 add_function("texture2DArray",
1863 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1864 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1867 add_function("texture2DProj",
1868 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1869 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1870 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1871 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1872 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1873 _texture(ir_tex
, texture_external
, glsl_type::vec4_type
, glsl_type::samplerExternalOES_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1876 add_function("texture2DLod",
1877 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1880 add_function("texture2DArrayLod",
1881 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
1884 add_function("texture2DProjLod",
1885 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1886 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1889 add_function("texture3D",
1890 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1891 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1894 add_function("texture3DProj",
1895 _texture(ir_tex
, tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1896 _texture(ir_txb
, fs_tex3d
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1899 add_function("texture3DLod",
1900 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
1903 add_function("texture3DProjLod",
1904 _texture(ir_txl
, tex3d_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1907 add_function("textureCube",
1908 _texture(ir_tex
, always_available
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1909 _texture(ir_txb
, fs_only
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1912 add_function("textureCubeLod",
1913 _texture(ir_txl
, lod_exists_in_stage
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
1916 add_function("texture2DRect",
1917 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
1920 add_function("texture2DRectProj",
1921 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1922 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1925 add_function("shadow1D",
1926 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1927 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1930 add_function("shadow1DArray",
1931 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1932 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1935 add_function("shadow2D",
1936 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1937 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1940 add_function("shadow2DArray",
1941 _texture(ir_tex
, texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1942 _texture(ir_txb
, fs_texture_array
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec4_type
),
1945 add_function("shadow1DProj",
1946 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1947 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1950 add_function("shadow2DProj",
1951 _texture(ir_tex
, v110
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1952 _texture(ir_txb
, v110_fs_only
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1955 add_function("shadow1DLod",
1956 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
1959 add_function("shadow2DLod",
1960 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
1963 add_function("shadow1DArrayLod",
1964 _texture(ir_txl
, texture_array_lod
, glsl_type::vec4_type
, glsl_type::sampler1DArrayShadow_type
, glsl_type::vec3_type
),
1967 add_function("shadow1DProjLod",
1968 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1971 add_function("shadow2DProjLod",
1972 _texture(ir_txl
, v110_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1975 add_function("shadow2DRect",
1976 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
1979 add_function("shadow2DRectProj",
1980 _texture(ir_tex
, texture_rectangle
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1983 add_function("texture1DGradARB",
1984 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::float_type
),
1987 add_function("texture1DProjGradARB",
1988 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec2_type
, TEX_PROJECT
),
1989 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
1992 add_function("texture2DGradARB",
1993 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
1996 add_function("texture2DProjGradARB",
1997 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec3_type
, TEX_PROJECT
),
1998 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2001 add_function("texture3DGradARB",
2002 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec3_type
),
2005 add_function("texture3DProjGradARB",
2006 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler3D_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2009 add_function("textureCubeGradARB",
2010 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2013 add_function("shadow1DGradARB",
2014 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec3_type
),
2017 add_function("shadow1DProjGradARB",
2018 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler1DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2021 add_function("shadow2DGradARB",
2022 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec3_type
),
2025 add_function("shadow2DProjGradARB",
2026 _texture(ir_txd
, shader_texture_lod
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2029 add_function("texture2DRectGradARB",
2030 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2033 add_function("texture2DRectProjGradARB",
2034 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec3_type
, TEX_PROJECT
),
2035 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2038 add_function("shadow2DRectGradARB",
2039 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec3_type
),
2042 add_function("shadow2DRectProjGradARB",
2043 _texture(ir_txd
, shader_texture_lod_and_rect
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec4_type
, TEX_PROJECT
),
2046 add_function("textureGather",
2047 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
),
2048 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
),
2049 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
),
2051 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
),
2052 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
),
2053 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
),
2055 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
),
2056 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
),
2057 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
),
2059 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
),
2060 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
),
2061 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
),
2063 _texture(ir_tg4
, texture_gather
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
),
2064 _texture(ir_tg4
, texture_gather
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
),
2065 _texture(ir_tg4
, texture_gather
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
),
2067 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2068 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2069 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2071 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2072 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2073 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_COMPONENT
),
2075 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2076 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2077 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2079 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2080 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2081 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCube_type
, glsl_type::vec3_type
, TEX_COMPONENT
),
2083 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2084 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2085 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usamplerCubeArray_type
, glsl_type::vec4_type
, TEX_COMPONENT
),
2087 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
),
2088 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
),
2089 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeShadow_type
, glsl_type::vec3_type
),
2090 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::samplerCubeArrayShadow_type
, glsl_type::vec4_type
),
2091 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
),
2094 add_function("textureGatherOffset",
2095 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2096 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2097 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET
),
2099 _texture(ir_tg4
, texture_gather_only
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2100 _texture(ir_tg4
, texture_gather_only
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2101 _texture(ir_tg4
, texture_gather_only
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET
),
2103 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2104 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2105 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2107 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2108 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2109 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2111 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2112 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2113 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2115 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2116 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2117 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2119 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2120 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2121 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2123 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2124 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2125 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
| TEX_COMPONENT
),
2127 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2128 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_NONCONST
),
2129 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_NONCONST
),
2132 add_function("textureGatherOffsets",
2133 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2134 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2135 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2137 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2138 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2139 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2D_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2141 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2142 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2143 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2145 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2146 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2147 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DArray_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2149 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2150 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2151 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2153 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2154 _texture(ir_tg4
, gpu_shader5
, glsl_type::ivec4_type
, glsl_type::isampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2155 _texture(ir_tg4
, gpu_shader5
, glsl_type::uvec4_type
, glsl_type::usampler2DRect_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
| TEX_COMPONENT
),
2157 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2158 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DArrayShadow_type
, glsl_type::vec3_type
, TEX_OFFSET_ARRAY
),
2159 _texture(ir_tg4
, gpu_shader5
, glsl_type::vec4_type
, glsl_type::sampler2DRectShadow_type
, glsl_type::vec2_type
, TEX_OFFSET_ARRAY
),
2184 add_function("ldexp",
2185 _ldexp(glsl_type::float_type
, glsl_type::int_type
),
2186 _ldexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2187 _ldexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2188 _ldexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2191 add_function("frexp",
2192 _frexp(glsl_type::float_type
, glsl_type::int_type
),
2193 _frexp(glsl_type::vec2_type
, glsl_type::ivec2_type
),
2194 _frexp(glsl_type::vec3_type
, glsl_type::ivec3_type
),
2195 _frexp(glsl_type::vec4_type
, glsl_type::ivec4_type
),
2197 add_function("uaddCarry",
2198 _uaddCarry(glsl_type::uint_type
),
2199 _uaddCarry(glsl_type::uvec2_type
),
2200 _uaddCarry(glsl_type::uvec3_type
),
2201 _uaddCarry(glsl_type::uvec4_type
),
2203 add_function("usubBorrow",
2204 _usubBorrow(glsl_type::uint_type
),
2205 _usubBorrow(glsl_type::uvec2_type
),
2206 _usubBorrow(glsl_type::uvec3_type
),
2207 _usubBorrow(glsl_type::uvec4_type
),
2209 add_function("imulExtended",
2210 _mulExtended(glsl_type::int_type
),
2211 _mulExtended(glsl_type::ivec2_type
),
2212 _mulExtended(glsl_type::ivec3_type
),
2213 _mulExtended(glsl_type::ivec4_type
),
2215 add_function("umulExtended",
2216 _mulExtended(glsl_type::uint_type
),
2217 _mulExtended(glsl_type::uvec2_type
),
2218 _mulExtended(glsl_type::uvec3_type
),
2219 _mulExtended(glsl_type::uvec4_type
),
2221 add_function("interpolateAtCentroid",
2222 _interpolateAtCentroid(glsl_type::float_type
),
2223 _interpolateAtCentroid(glsl_type::vec2_type
),
2224 _interpolateAtCentroid(glsl_type::vec3_type
),
2225 _interpolateAtCentroid(glsl_type::vec4_type
),
2227 add_function("interpolateAtOffset",
2228 _interpolateAtOffset(glsl_type::float_type
),
2229 _interpolateAtOffset(glsl_type::vec2_type
),
2230 _interpolateAtOffset(glsl_type::vec3_type
),
2231 _interpolateAtOffset(glsl_type::vec4_type
),
2233 add_function("interpolateAtSample",
2234 _interpolateAtSample(glsl_type::float_type
),
2235 _interpolateAtSample(glsl_type::vec2_type
),
2236 _interpolateAtSample(glsl_type::vec3_type
),
2237 _interpolateAtSample(glsl_type::vec4_type
),
2240 add_function("atomicCounter",
2241 _atomic_op("__intrinsic_atomic_read",
2242 shader_atomic_counters
),
2244 add_function("atomicCounterIncrement",
2245 _atomic_op("__intrinsic_atomic_increment",
2246 shader_atomic_counters
),
2248 add_function("atomicCounterDecrement",
2249 _atomic_op("__intrinsic_atomic_predecrement",
2250 shader_atomic_counters
),
2253 add_function("min3",
2254 _min3(glsl_type::float_type
),
2255 _min3(glsl_type::vec2_type
),
2256 _min3(glsl_type::vec3_type
),
2257 _min3(glsl_type::vec4_type
),
2259 _min3(glsl_type::int_type
),
2260 _min3(glsl_type::ivec2_type
),
2261 _min3(glsl_type::ivec3_type
),
2262 _min3(glsl_type::ivec4_type
),
2264 _min3(glsl_type::uint_type
),
2265 _min3(glsl_type::uvec2_type
),
2266 _min3(glsl_type::uvec3_type
),
2267 _min3(glsl_type::uvec4_type
),
2270 add_function("max3",
2271 _max3(glsl_type::float_type
),
2272 _max3(glsl_type::vec2_type
),
2273 _max3(glsl_type::vec3_type
),
2274 _max3(glsl_type::vec4_type
),
2276 _max3(glsl_type::int_type
),
2277 _max3(glsl_type::ivec2_type
),
2278 _max3(glsl_type::ivec3_type
),
2279 _max3(glsl_type::ivec4_type
),
2281 _max3(glsl_type::uint_type
),
2282 _max3(glsl_type::uvec2_type
),
2283 _max3(glsl_type::uvec3_type
),
2284 _max3(glsl_type::uvec4_type
),
2287 add_function("mid3",
2288 _mid3(glsl_type::float_type
),
2289 _mid3(glsl_type::vec2_type
),
2290 _mid3(glsl_type::vec3_type
),
2291 _mid3(glsl_type::vec4_type
),
2293 _mid3(glsl_type::int_type
),
2294 _mid3(glsl_type::ivec2_type
),
2295 _mid3(glsl_type::ivec3_type
),
2296 _mid3(glsl_type::ivec4_type
),
2298 _mid3(glsl_type::uint_type
),
2299 _mid3(glsl_type::uvec2_type
),
2300 _mid3(glsl_type::uvec3_type
),
2301 _mid3(glsl_type::uvec4_type
),
2304 add_image_functions(true);
2306 add_function("memoryBarrier",
2307 _memory_barrier(shader_image_load_store
),
2318 builtin_builder::add_function(const char *name
, ...)
2322 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2326 ir_function_signature
*sig
= va_arg(ap
, ir_function_signature
*);
2332 stuff
.push_tail(sig
);
2333 validate_ir_tree(&stuff
);
2336 f
->add_signature(sig
);
2340 shader
->symbols
->add_function(f
);
2344 builtin_builder::add_image_function(const char *name
,
2345 const char *intrinsic_name
,
2346 unsigned num_arguments
,
2349 static const glsl_type
*const types
[] = {
2350 glsl_type::image1D_type
,
2351 glsl_type::image2D_type
,
2352 glsl_type::image3D_type
,
2353 glsl_type::image2DRect_type
,
2354 glsl_type::imageCube_type
,
2355 glsl_type::imageBuffer_type
,
2356 glsl_type::image1DArray_type
,
2357 glsl_type::image2DArray_type
,
2358 glsl_type::imageCubeArray_type
,
2359 glsl_type::image2DMS_type
,
2360 glsl_type::image2DMSArray_type
,
2361 glsl_type::iimage1D_type
,
2362 glsl_type::iimage2D_type
,
2363 glsl_type::iimage3D_type
,
2364 glsl_type::iimage2DRect_type
,
2365 glsl_type::iimageCube_type
,
2366 glsl_type::iimageBuffer_type
,
2367 glsl_type::iimage1DArray_type
,
2368 glsl_type::iimage2DArray_type
,
2369 glsl_type::iimageCubeArray_type
,
2370 glsl_type::iimage2DMS_type
,
2371 glsl_type::iimage2DMSArray_type
,
2372 glsl_type::uimage1D_type
,
2373 glsl_type::uimage2D_type
,
2374 glsl_type::uimage3D_type
,
2375 glsl_type::uimage2DRect_type
,
2376 glsl_type::uimageCube_type
,
2377 glsl_type::uimageBuffer_type
,
2378 glsl_type::uimage1DArray_type
,
2379 glsl_type::uimage2DArray_type
,
2380 glsl_type::uimageCubeArray_type
,
2381 glsl_type::uimage2DMS_type
,
2382 glsl_type::uimage2DMSArray_type
2384 ir_function
*f
= new(mem_ctx
) ir_function(name
);
2386 for (unsigned i
= 0; i
< Elements(types
); ++i
) {
2387 if (types
[i
]->sampler_type
!= GLSL_TYPE_FLOAT
||
2388 (flags
& IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
))
2389 f
->add_signature(_image(types
[i
], intrinsic_name
,
2390 num_arguments
, flags
));
2393 shader
->symbols
->add_function(f
);
2397 builtin_builder::add_image_functions(bool glsl
)
2399 const unsigned flags
= (glsl
? IMAGE_FUNCTION_EMIT_STUB
: 0);
2401 add_image_function(glsl
? "imageLoad" : "__intrinsic_image_load",
2402 "__intrinsic_image_load", 0,
2403 (flags
| IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2404 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2405 IMAGE_FUNCTION_READ_ONLY
));
2407 add_image_function(glsl
? "imageStore" : "__intrinsic_image_store",
2408 "__intrinsic_image_store", 1,
2409 (flags
| IMAGE_FUNCTION_RETURNS_VOID
|
2410 IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
|
2411 IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE
|
2412 IMAGE_FUNCTION_WRITE_ONLY
));
2414 add_image_function(glsl
? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
2415 "__intrinsic_image_atomic_add", 1, flags
);
2417 add_image_function(glsl
? "imageAtomicMin" : "__intrinsic_image_atomic_min",
2418 "__intrinsic_image_atomic_min", 1, flags
);
2420 add_image_function(glsl
? "imageAtomicMax" : "__intrinsic_image_atomic_max",
2421 "__intrinsic_image_atomic_max", 1, flags
);
2423 add_image_function(glsl
? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
2424 "__intrinsic_image_atomic_and", 1, flags
);
2426 add_image_function(glsl
? "imageAtomicOr" : "__intrinsic_image_atomic_or",
2427 "__intrinsic_image_atomic_or", 1, flags
);
2429 add_image_function(glsl
? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
2430 "__intrinsic_image_atomic_xor", 1, flags
);
2432 add_image_function((glsl
? "imageAtomicExchange" :
2433 "__intrinsic_image_atomic_exchange"),
2434 "__intrinsic_image_atomic_exchange", 1, flags
);
2436 add_image_function((glsl
? "imageAtomicCompSwap" :
2437 "__intrinsic_image_atomic_comp_swap"),
2438 "__intrinsic_image_atomic_comp_swap", 2, flags
);
2442 builtin_builder::in_var(const glsl_type
*type
, const char *name
)
2444 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_in
);
2448 builtin_builder::out_var(const glsl_type
*type
, const char *name
)
2450 return new(mem_ctx
) ir_variable(type
, name
, ir_var_function_out
);
2454 builtin_builder::imm(float f
, unsigned vector_elements
)
2456 return new(mem_ctx
) ir_constant(f
, vector_elements
);
2460 builtin_builder::imm(int i
, unsigned vector_elements
)
2462 return new(mem_ctx
) ir_constant(i
, vector_elements
);
2466 builtin_builder::imm(unsigned u
, unsigned vector_elements
)
2468 return new(mem_ctx
) ir_constant(u
, vector_elements
);
2472 builtin_builder::imm(const glsl_type
*type
, const ir_constant_data
&data
)
2474 return new(mem_ctx
) ir_constant(type
, &data
);
2477 ir_dereference_variable
*
2478 builtin_builder::var_ref(ir_variable
*var
)
2480 return new(mem_ctx
) ir_dereference_variable(var
);
2483 ir_dereference_array
*
2484 builtin_builder::array_ref(ir_variable
*var
, int idx
)
2486 return new(mem_ctx
) ir_dereference_array(var
, imm(idx
));
2489 /** Return an element of a matrix */
2491 builtin_builder::matrix_elt(ir_variable
*var
, int column
, int row
)
2493 return swizzle(array_ref(var
, column
), row
, 1);
2497 * Implementations of built-in functions:
2500 ir_function_signature
*
2501 builtin_builder::new_sig(const glsl_type
*return_type
,
2502 builtin_available_predicate avail
,
2508 ir_function_signature
*sig
=
2509 new(mem_ctx
) ir_function_signature(return_type
, avail
);
2512 va_start(ap
, num_params
);
2513 for (int i
= 0; i
< num_params
; i
++) {
2514 plist
.push_tail(va_arg(ap
, ir_variable
*));
2518 sig
->replace_parameters(&plist
);
2522 #define MAKE_SIG(return_type, avail, ...) \
2523 ir_function_signature *sig = \
2524 new_sig(return_type, avail, __VA_ARGS__); \
2525 ir_factory body(&sig->body, mem_ctx); \
2526 sig->is_defined = true;
2528 #define MAKE_INTRINSIC(return_type, avail, ...) \
2529 ir_function_signature *sig = \
2530 new_sig(return_type, avail, __VA_ARGS__); \
2531 sig->is_intrinsic = true;
2533 ir_function_signature
*
2534 builtin_builder::unop(builtin_available_predicate avail
,
2535 ir_expression_operation opcode
,
2536 const glsl_type
*return_type
,
2537 const glsl_type
*param_type
)
2539 ir_variable
*x
= in_var(param_type
, "x");
2540 MAKE_SIG(return_type
, avail
, 1, x
);
2541 body
.emit(ret(expr(opcode
, x
)));
2545 #define UNOP(NAME, OPCODE, AVAIL) \
2546 ir_function_signature * \
2547 builtin_builder::_##NAME(const glsl_type *type) \
2549 return unop(&AVAIL, OPCODE, type, type); \
2552 ir_function_signature
*
2553 builtin_builder::binop(ir_expression_operation opcode
,
2554 builtin_available_predicate avail
,
2555 const glsl_type
*return_type
,
2556 const glsl_type
*param0_type
,
2557 const glsl_type
*param1_type
)
2559 ir_variable
*x
= in_var(param0_type
, "x");
2560 ir_variable
*y
= in_var(param1_type
, "y");
2561 MAKE_SIG(return_type
, avail
, 2, x
, y
);
2562 body
.emit(ret(expr(opcode
, x
, y
)));
2566 #define BINOP(NAME, OPCODE, AVAIL) \
2567 ir_function_signature * \
2568 builtin_builder::_##NAME(const glsl_type *return_type, \
2569 const glsl_type *param0_type, \
2570 const glsl_type *param1_type) \
2572 return binop(&AVAIL, OPCODE, return_type, param0_type, param1_type); \
2576 * Angle and Trigonometry Functions @{
2579 ir_function_signature
*
2580 builtin_builder::_radians(const glsl_type
*type
)
2582 ir_variable
*degrees
= in_var(type
, "degrees");
2583 MAKE_SIG(type
, always_available
, 1, degrees
);
2584 body
.emit(ret(mul(degrees
, imm(0.0174532925f
))));
2588 ir_function_signature
*
2589 builtin_builder::_degrees(const glsl_type
*type
)
2591 ir_variable
*radians
= in_var(type
, "radians");
2592 MAKE_SIG(type
, always_available
, 1, radians
);
2593 body
.emit(ret(mul(radians
, imm(57.29578f
))));
2597 UNOP(sin
, ir_unop_sin
, always_available
)
2598 UNOP(cos
, ir_unop_cos
, always_available
)
2600 ir_function_signature
*
2601 builtin_builder::_tan(const glsl_type
*type
)
2603 ir_variable
*theta
= in_var(type
, "theta");
2604 MAKE_SIG(type
, always_available
, 1, theta
);
2605 body
.emit(ret(div(sin(theta
), cos(theta
))));
2610 builtin_builder::asin_expr(ir_variable
*x
)
2614 mul(sqrt(sub(imm(1.0f
), abs(x
))),
2617 add(imm(M_PI_4f
- 1.0f
),
2619 add(imm(0.086566724f
),
2620 mul(abs(x
), imm(-0.03102955f
))))))))));
2624 builtin_builder::call(ir_function
*f
, ir_variable
*ret
, exec_list params
)
2626 exec_list actual_params
;
2628 foreach_in_list(ir_variable
, var
, ¶ms
) {
2629 actual_params
.push_tail(var_ref(var
));
2632 ir_function_signature
*sig
=
2633 f
->exact_matching_signature(NULL
, &actual_params
);
2637 ir_dereference_variable
*deref
=
2638 (sig
->return_type
->is_void() ? NULL
: var_ref(ret
));
2640 return new(mem_ctx
) ir_call(sig
, deref
, &actual_params
);
2643 ir_function_signature
*
2644 builtin_builder::_asin(const glsl_type
*type
)
2646 ir_variable
*x
= in_var(type
, "x");
2647 MAKE_SIG(type
, always_available
, 1, x
);
2649 body
.emit(ret(asin_expr(x
)));
2654 ir_function_signature
*
2655 builtin_builder::_acos(const glsl_type
*type
)
2657 ir_variable
*x
= in_var(type
, "x");
2658 MAKE_SIG(type
, always_available
, 1, x
);
2660 body
.emit(ret(sub(imm(M_PI_2f
), asin_expr(x
))));
2665 ir_function_signature
*
2666 builtin_builder::_atan2(const glsl_type
*type
)
2668 ir_variable
*vec_y
= in_var(type
, "vec_y");
2669 ir_variable
*vec_x
= in_var(type
, "vec_x");
2670 MAKE_SIG(type
, always_available
, 2, vec_y
, vec_x
);
2672 ir_variable
*vec_result
= body
.make_temp(type
, "vec_result");
2673 ir_variable
*r
= body
.make_temp(glsl_type::float_type
, "r");
2674 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2675 ir_variable
*y
= body
.make_temp(glsl_type::float_type
, "y");
2676 ir_variable
*x
= body
.make_temp(glsl_type::float_type
, "x");
2677 body
.emit(assign(y
, swizzle(vec_y
, i
, 1)));
2678 body
.emit(assign(x
, swizzle(vec_x
, i
, 1)));
2680 /* If |x| >= 1.0e-8 * |y|: */
2682 new(mem_ctx
) ir_if(greater(abs(x
), mul(imm(1.0e-8f
), abs(y
))));
2684 ir_factory
outer_then(&outer_if
->then_instructions
, mem_ctx
);
2686 /* Then...call atan(y/x) */
2687 ir_variable
*y_over_x
= outer_then
.make_temp(glsl_type::float_type
, "y_over_x");
2688 outer_then
.emit(assign(y_over_x
, div(y
, x
)));
2689 outer_then
.emit(assign(r
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2691 outer_then
.emit(assign(r
, asin_expr(r
)));
2693 /* ...and fix it up: */
2694 ir_if
*inner_if
= new(mem_ctx
) ir_if(less(x
, imm(0.0f
)));
2695 inner_if
->then_instructions
.push_tail(
2696 if_tree(gequal(y
, imm(0.0f
)),
2697 assign(r
, add(r
, imm(M_PIf
))),
2698 assign(r
, sub(r
, imm(M_PIf
)))));
2699 outer_then
.emit(inner_if
);
2702 outer_if
->else_instructions
.push_tail(
2703 assign(r
, mul(sign(y
), imm(M_PI_2f
))));
2705 body
.emit(outer_if
);
2707 body
.emit(assign(vec_result
, r
, 1 << i
));
2709 body
.emit(ret(vec_result
));
2714 ir_function_signature
*
2715 builtin_builder::_atan(const glsl_type
*type
)
2717 ir_variable
*y_over_x
= in_var(type
, "y_over_x");
2718 MAKE_SIG(type
, always_available
, 1, y_over_x
);
2720 ir_variable
*t
= body
.make_temp(type
, "t");
2721 body
.emit(assign(t
, mul(y_over_x
, rsq(add(mul(y_over_x
, y_over_x
),
2724 body
.emit(ret(asin_expr(t
)));
2729 ir_function_signature
*
2730 builtin_builder::_sinh(const glsl_type
*type
)
2732 ir_variable
*x
= in_var(type
, "x");
2733 MAKE_SIG(type
, v130
, 1, x
);
2735 /* 0.5 * (e^x - e^(-x)) */
2736 body
.emit(ret(mul(imm(0.5f
), sub(exp(x
), exp(neg(x
))))));
2741 ir_function_signature
*
2742 builtin_builder::_cosh(const glsl_type
*type
)
2744 ir_variable
*x
= in_var(type
, "x");
2745 MAKE_SIG(type
, v130
, 1, x
);
2747 /* 0.5 * (e^x + e^(-x)) */
2748 body
.emit(ret(mul(imm(0.5f
), add(exp(x
), exp(neg(x
))))));
2753 ir_function_signature
*
2754 builtin_builder::_tanh(const glsl_type
*type
)
2756 ir_variable
*x
= in_var(type
, "x");
2757 MAKE_SIG(type
, v130
, 1, x
);
2759 /* (e^x - e^(-x)) / (e^x + e^(-x)) */
2760 body
.emit(ret(div(sub(exp(x
), exp(neg(x
))),
2761 add(exp(x
), exp(neg(x
))))));
2766 ir_function_signature
*
2767 builtin_builder::_asinh(const glsl_type
*type
)
2769 ir_variable
*x
= in_var(type
, "x");
2770 MAKE_SIG(type
, v130
, 1, x
);
2772 body
.emit(ret(mul(sign(x
), log(add(abs(x
), sqrt(add(mul(x
, x
),
2777 ir_function_signature
*
2778 builtin_builder::_acosh(const glsl_type
*type
)
2780 ir_variable
*x
= in_var(type
, "x");
2781 MAKE_SIG(type
, v130
, 1, x
);
2783 body
.emit(ret(log(add(x
, sqrt(sub(mul(x
, x
), imm(1.0f
)))))));
2787 ir_function_signature
*
2788 builtin_builder::_atanh(const glsl_type
*type
)
2790 ir_variable
*x
= in_var(type
, "x");
2791 MAKE_SIG(type
, v130
, 1, x
);
2793 body
.emit(ret(mul(imm(0.5f
), log(div(add(imm(1.0f
), x
),
2794 sub(imm(1.0f
), x
))))));
2800 * Exponential Functions @{
2803 ir_function_signature
*
2804 builtin_builder::_pow(const glsl_type
*type
)
2806 return binop(ir_binop_pow
, always_available
, type
, type
, type
);
2809 UNOP(exp
, ir_unop_exp
, always_available
)
2810 UNOP(log
, ir_unop_log
, always_available
)
2811 UNOP(exp2
, ir_unop_exp2
, always_available
)
2812 UNOP(log2
, ir_unop_log2
, always_available
)
2813 UNOP(sqrt
, ir_unop_sqrt
, always_available
)
2814 UNOP(inversesqrt
, ir_unop_rsq
, always_available
)
2818 UNOP(abs
, ir_unop_abs
, always_available
)
2819 UNOP(sign
, ir_unop_sign
, always_available
)
2820 UNOP(floor
, ir_unop_floor
, always_available
)
2821 UNOP(trunc
, ir_unop_trunc
, v130
)
2822 UNOP(round
, ir_unop_round_even
, always_available
)
2823 UNOP(roundEven
, ir_unop_round_even
, always_available
)
2824 UNOP(ceil
, ir_unop_ceil
, always_available
)
2825 UNOP(fract
, ir_unop_fract
, always_available
)
2827 ir_function_signature
*
2828 builtin_builder::_mod(const glsl_type
*x_type
, const glsl_type
*y_type
)
2830 return binop(ir_binop_mod
, always_available
, x_type
, x_type
, y_type
);
2833 ir_function_signature
*
2834 builtin_builder::_modf(const glsl_type
*type
)
2836 ir_variable
*x
= in_var(type
, "x");
2837 ir_variable
*i
= out_var(type
, "i");
2838 MAKE_SIG(type
, v130
, 2, x
, i
);
2840 ir_variable
*t
= body
.make_temp(type
, "t");
2841 body
.emit(assign(t
, expr(ir_unop_trunc
, x
)));
2842 body
.emit(assign(i
, t
));
2843 body
.emit(ret(sub(x
, t
)));
2848 ir_function_signature
*
2849 builtin_builder::_min(builtin_available_predicate avail
,
2850 const glsl_type
*x_type
, const glsl_type
*y_type
)
2852 return binop(ir_binop_min
, avail
, x_type
, x_type
, y_type
);
2855 ir_function_signature
*
2856 builtin_builder::_max(builtin_available_predicate avail
,
2857 const glsl_type
*x_type
, const glsl_type
*y_type
)
2859 return binop(ir_binop_max
, avail
, x_type
, x_type
, y_type
);
2862 ir_function_signature
*
2863 builtin_builder::_clamp(builtin_available_predicate avail
,
2864 const glsl_type
*val_type
, const glsl_type
*bound_type
)
2866 ir_variable
*x
= in_var(val_type
, "x");
2867 ir_variable
*minVal
= in_var(bound_type
, "minVal");
2868 ir_variable
*maxVal
= in_var(bound_type
, "maxVal");
2869 MAKE_SIG(val_type
, avail
, 3, x
, minVal
, maxVal
);
2871 body
.emit(ret(clamp(x
, minVal
, maxVal
)));
2876 ir_function_signature
*
2877 builtin_builder::_mix_lrp(const glsl_type
*val_type
, const glsl_type
*blend_type
)
2879 ir_variable
*x
= in_var(val_type
, "x");
2880 ir_variable
*y
= in_var(val_type
, "y");
2881 ir_variable
*a
= in_var(blend_type
, "a");
2882 MAKE_SIG(val_type
, always_available
, 3, x
, y
, a
);
2884 body
.emit(ret(lrp(x
, y
, a
)));
2889 ir_function_signature
*
2890 builtin_builder::_mix_sel(builtin_available_predicate avail
,
2891 const glsl_type
*val_type
,
2892 const glsl_type
*blend_type
)
2894 ir_variable
*x
= in_var(val_type
, "x");
2895 ir_variable
*y
= in_var(val_type
, "y");
2896 ir_variable
*a
= in_var(blend_type
, "a");
2897 MAKE_SIG(val_type
, avail
, 3, x
, y
, a
);
2899 /* csel matches the ternary operator in that a selector of true choses the
2900 * first argument. This differs from mix(x, y, false) which choses the
2901 * second argument (to remain consistent with the interpolating version of
2902 * mix() which takes a blend factor from 0.0 to 1.0 where 0.0 is only x.
2904 * To handle the behavior mismatch, reverse the x and y arguments.
2906 body
.emit(ret(csel(a
, y
, x
)));
2911 ir_function_signature
*
2912 builtin_builder::_step(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2914 ir_variable
*edge
= in_var(edge_type
, "edge");
2915 ir_variable
*x
= in_var(x_type
, "x");
2916 MAKE_SIG(x_type
, always_available
, 2, edge
, x
);
2918 ir_variable
*t
= body
.make_temp(x_type
, "t");
2919 if (x_type
->vector_elements
== 1) {
2920 /* Both are floats */
2921 body
.emit(assign(t
, b2f(gequal(x
, edge
))));
2922 } else if (edge_type
->vector_elements
== 1) {
2923 /* x is a vector but edge is a float */
2924 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2925 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), edge
)), 1 << i
));
2928 /* Both are vectors */
2929 for (int i
= 0; i
< x_type
->vector_elements
; i
++) {
2930 body
.emit(assign(t
, b2f(gequal(swizzle(x
, i
, 1), swizzle(edge
, i
, 1))),
2939 ir_function_signature
*
2940 builtin_builder::_smoothstep(const glsl_type
*edge_type
, const glsl_type
*x_type
)
2942 ir_variable
*edge0
= in_var(edge_type
, "edge0");
2943 ir_variable
*edge1
= in_var(edge_type
, "edge1");
2944 ir_variable
*x
= in_var(x_type
, "x");
2945 MAKE_SIG(x_type
, always_available
, 3, edge0
, edge1
, x
);
2947 /* From the GLSL 1.10 specification:
2950 * t = clamp((x - edge0) / (edge1 - edge0), 0, 1);
2951 * return t * t * (3 - 2 * t);
2954 ir_variable
*t
= body
.make_temp(x_type
, "t");
2955 body
.emit(assign(t
, clamp(div(sub(x
, edge0
), sub(edge1
, edge0
)),
2956 imm(0.0f
), imm(1.0f
))));
2958 body
.emit(ret(mul(t
, mul(t
, sub(imm(3.0f
), mul(imm(2.0f
), t
))))));
2963 ir_function_signature
*
2964 builtin_builder::_isnan(const glsl_type
*type
)
2966 ir_variable
*x
= in_var(type
, "x");
2967 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2969 body
.emit(ret(nequal(x
, x
)));
2974 ir_function_signature
*
2975 builtin_builder::_isinf(const glsl_type
*type
)
2977 ir_variable
*x
= in_var(type
, "x");
2978 MAKE_SIG(glsl_type::bvec(type
->vector_elements
), v130
, 1, x
);
2980 ir_constant_data infinities
;
2981 for (int i
= 0; i
< type
->vector_elements
; i
++) {
2982 infinities
.f
[i
] = std::numeric_limits
<float>::infinity();
2985 body
.emit(ret(equal(abs(x
), imm(type
, infinities
))));
2990 ir_function_signature
*
2991 builtin_builder::_floatBitsToInt(const glsl_type
*type
)
2993 ir_variable
*x
= in_var(type
, "x");
2994 MAKE_SIG(glsl_type::ivec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
2995 body
.emit(ret(bitcast_f2i(x
)));
2999 ir_function_signature
*
3000 builtin_builder::_floatBitsToUint(const glsl_type
*type
)
3002 ir_variable
*x
= in_var(type
, "x");
3003 MAKE_SIG(glsl_type::uvec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3004 body
.emit(ret(bitcast_f2u(x
)));
3008 ir_function_signature
*
3009 builtin_builder::_intBitsToFloat(const glsl_type
*type
)
3011 ir_variable
*x
= in_var(type
, "x");
3012 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3013 body
.emit(ret(bitcast_i2f(x
)));
3017 ir_function_signature
*
3018 builtin_builder::_uintBitsToFloat(const glsl_type
*type
)
3020 ir_variable
*x
= in_var(type
, "x");
3021 MAKE_SIG(glsl_type::vec(type
->vector_elements
), shader_bit_encoding
, 1, x
);
3022 body
.emit(ret(bitcast_u2f(x
)));
3026 ir_function_signature
*
3027 builtin_builder::_packUnorm2x16(builtin_available_predicate avail
)
3029 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3030 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3031 body
.emit(ret(expr(ir_unop_pack_unorm_2x16
, v
)));
3035 ir_function_signature
*
3036 builtin_builder::_packSnorm2x16(builtin_available_predicate avail
)
3038 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3039 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3040 body
.emit(ret(expr(ir_unop_pack_snorm_2x16
, v
)));
3044 ir_function_signature
*
3045 builtin_builder::_packUnorm4x8(builtin_available_predicate avail
)
3047 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
3048 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3049 body
.emit(ret(expr(ir_unop_pack_unorm_4x8
, v
)));
3053 ir_function_signature
*
3054 builtin_builder::_packSnorm4x8(builtin_available_predicate avail
)
3056 ir_variable
*v
= in_var(glsl_type::vec4_type
, "v");
3057 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3058 body
.emit(ret(expr(ir_unop_pack_snorm_4x8
, v
)));
3062 ir_function_signature
*
3063 builtin_builder::_unpackUnorm2x16(builtin_available_predicate avail
)
3065 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3066 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3067 body
.emit(ret(expr(ir_unop_unpack_unorm_2x16
, p
)));
3071 ir_function_signature
*
3072 builtin_builder::_unpackSnorm2x16(builtin_available_predicate avail
)
3074 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3075 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3076 body
.emit(ret(expr(ir_unop_unpack_snorm_2x16
, p
)));
3081 ir_function_signature
*
3082 builtin_builder::_unpackUnorm4x8(builtin_available_predicate avail
)
3084 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3085 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3086 body
.emit(ret(expr(ir_unop_unpack_unorm_4x8
, p
)));
3090 ir_function_signature
*
3091 builtin_builder::_unpackSnorm4x8(builtin_available_predicate avail
)
3093 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3094 MAKE_SIG(glsl_type::vec4_type
, avail
, 1, p
);
3095 body
.emit(ret(expr(ir_unop_unpack_snorm_4x8
, p
)));
3099 ir_function_signature
*
3100 builtin_builder::_packHalf2x16(builtin_available_predicate avail
)
3102 ir_variable
*v
= in_var(glsl_type::vec2_type
, "v");
3103 MAKE_SIG(glsl_type::uint_type
, avail
, 1, v
);
3104 body
.emit(ret(expr(ir_unop_pack_half_2x16
, v
)));
3108 ir_function_signature
*
3109 builtin_builder::_unpackHalf2x16(builtin_available_predicate avail
)
3111 ir_variable
*p
= in_var(glsl_type::uint_type
, "p");
3112 MAKE_SIG(glsl_type::vec2_type
, avail
, 1, p
);
3113 body
.emit(ret(expr(ir_unop_unpack_half_2x16
, p
)));
3117 ir_function_signature
*
3118 builtin_builder::_length(const glsl_type
*type
)
3120 ir_variable
*x
= in_var(type
, "x");
3121 MAKE_SIG(glsl_type::float_type
, always_available
, 1, x
);
3123 body
.emit(ret(sqrt(dot(x
, x
))));
3128 ir_function_signature
*
3129 builtin_builder::_distance(const glsl_type
*type
)
3131 ir_variable
*p0
= in_var(type
, "p0");
3132 ir_variable
*p1
= in_var(type
, "p1");
3133 MAKE_SIG(glsl_type::float_type
, always_available
, 2, p0
, p1
);
3135 if (type
->vector_elements
== 1) {
3136 body
.emit(ret(abs(sub(p0
, p1
))));
3138 ir_variable
*p
= body
.make_temp(type
, "p");
3139 body
.emit(assign(p
, sub(p0
, p1
)));
3140 body
.emit(ret(sqrt(dot(p
, p
))));
3146 ir_function_signature
*
3147 builtin_builder::_dot(const glsl_type
*type
)
3149 if (type
->vector_elements
== 1)
3150 return binop(ir_binop_mul
, always_available
, type
, type
, type
);
3152 return binop(ir_binop_dot
, always_available
,
3153 glsl_type::float_type
, type
, type
);
3156 ir_function_signature
*
3157 builtin_builder::_cross(const glsl_type
*type
)
3159 ir_variable
*a
= in_var(type
, "a");
3160 ir_variable
*b
= in_var(type
, "b");
3161 MAKE_SIG(type
, always_available
, 2, a
, b
);
3163 int yzx
= MAKE_SWIZZLE4(SWIZZLE_Y
, SWIZZLE_Z
, SWIZZLE_X
, 0);
3164 int zxy
= MAKE_SWIZZLE4(SWIZZLE_Z
, SWIZZLE_X
, SWIZZLE_Y
, 0);
3166 body
.emit(ret(sub(mul(swizzle(a
, yzx
, 3), swizzle(b
, zxy
, 3)),
3167 mul(swizzle(a
, zxy
, 3), swizzle(b
, yzx
, 3)))));
3172 ir_function_signature
*
3173 builtin_builder::_normalize(const glsl_type
*type
)
3175 ir_variable
*x
= in_var(type
, "x");
3176 MAKE_SIG(type
, always_available
, 1, x
);
3178 if (type
->vector_elements
== 1) {
3179 body
.emit(ret(sign(x
)));
3181 body
.emit(ret(mul(x
, rsq(dot(x
, x
)))));
3187 ir_function_signature
*
3188 builtin_builder::_ftransform()
3190 MAKE_SIG(glsl_type::vec4_type
, compatibility_vs_only
, 0);
3192 body
.emit(ret(new(mem_ctx
) ir_expression(ir_binop_mul
,
3193 glsl_type::vec4_type
,
3194 var_ref(gl_ModelViewProjectionMatrix
),
3195 var_ref(gl_Vertex
))));
3197 /* FINISHME: Once the ir_expression() constructor handles type inference
3198 * for matrix operations, we can simplify this to:
3200 * body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
3205 ir_function_signature
*
3206 builtin_builder::_faceforward(const glsl_type
*type
)
3208 ir_variable
*N
= in_var(type
, "N");
3209 ir_variable
*I
= in_var(type
, "I");
3210 ir_variable
*Nref
= in_var(type
, "Nref");
3211 MAKE_SIG(type
, always_available
, 3, N
, I
, Nref
);
3213 body
.emit(if_tree(less(dot(Nref
, I
), imm(0.0f
)),
3214 ret(N
), ret(neg(N
))));
3219 ir_function_signature
*
3220 builtin_builder::_reflect(const glsl_type
*type
)
3222 ir_variable
*I
= in_var(type
, "I");
3223 ir_variable
*N
= in_var(type
, "N");
3224 MAKE_SIG(type
, always_available
, 2, I
, N
);
3226 /* I - 2 * dot(N, I) * N */
3227 body
.emit(ret(sub(I
, mul(imm(2.0f
), mul(dot(N
, I
), N
)))));
3232 ir_function_signature
*
3233 builtin_builder::_refract(const glsl_type
*type
)
3235 ir_variable
*I
= in_var(type
, "I");
3236 ir_variable
*N
= in_var(type
, "N");
3237 ir_variable
*eta
= in_var(glsl_type::float_type
, "eta");
3238 MAKE_SIG(type
, always_available
, 3, I
, N
, eta
);
3240 ir_variable
*n_dot_i
= body
.make_temp(glsl_type::float_type
, "n_dot_i");
3241 body
.emit(assign(n_dot_i
, dot(N
, I
)));
3243 /* From the GLSL 1.10 specification:
3244 * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
3246 * return genType(0.0)
3248 * return eta * I - (eta * dot(N, I) + sqrt(k)) * N
3250 ir_variable
*k
= body
.make_temp(glsl_type::float_type
, "k");
3251 body
.emit(assign(k
, sub(imm(1.0f
),
3252 mul(eta
, mul(eta
, sub(imm(1.0f
),
3253 mul(n_dot_i
, n_dot_i
)))))));
3254 body
.emit(if_tree(less(k
, imm(0.0f
)),
3255 ret(ir_constant::zero(mem_ctx
, type
)),
3256 ret(sub(mul(eta
, I
),
3257 mul(add(mul(eta
, n_dot_i
), sqrt(k
)), N
)))));
3262 ir_function_signature
*
3263 builtin_builder::_matrixCompMult(const glsl_type
*type
)
3265 ir_variable
*x
= in_var(type
, "x");
3266 ir_variable
*y
= in_var(type
, "y");
3267 MAKE_SIG(type
, always_available
, 2, x
, y
);
3269 ir_variable
*z
= body
.make_temp(type
, "z");
3270 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3271 body
.emit(assign(array_ref(z
, i
), mul(array_ref(x
, i
), array_ref(y
, i
))));
3278 ir_function_signature
*
3279 builtin_builder::_outerProduct(const glsl_type
*type
)
3281 ir_variable
*c
= in_var(glsl_type::vec(type
->vector_elements
), "c");
3282 ir_variable
*r
= in_var(glsl_type::vec(type
->matrix_columns
), "r");
3283 MAKE_SIG(type
, v120
, 2, c
, r
);
3285 ir_variable
*m
= body
.make_temp(type
, "m");
3286 for (int i
= 0; i
< type
->matrix_columns
; i
++) {
3287 body
.emit(assign(array_ref(m
, i
), mul(c
, swizzle(r
, i
, 1))));
3294 ir_function_signature
*
3295 builtin_builder::_transpose(const glsl_type
*orig_type
)
3297 const glsl_type
*transpose_type
=
3298 glsl_type::get_instance(GLSL_TYPE_FLOAT
,
3299 orig_type
->matrix_columns
,
3300 orig_type
->vector_elements
);
3302 ir_variable
*m
= in_var(orig_type
, "m");
3303 MAKE_SIG(transpose_type
, v120
, 1, m
);
3305 ir_variable
*t
= body
.make_temp(transpose_type
, "t");
3306 for (int i
= 0; i
< orig_type
->matrix_columns
; i
++) {
3307 for (int j
= 0; j
< orig_type
->vector_elements
; j
++) {
3308 body
.emit(assign(array_ref(t
, j
),
3309 matrix_elt(m
, i
, j
),
3318 ir_function_signature
*
3319 builtin_builder::_determinant_mat2()
3321 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3322 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3324 body
.emit(ret(sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3325 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)))));
3330 ir_function_signature
*
3331 builtin_builder::_determinant_mat3()
3333 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3334 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3337 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3338 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 1)));
3341 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3342 mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 0)));
3345 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3346 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 0)));
3348 body
.emit(ret(add(sub(mul(matrix_elt(m
, 0, 0), f1
),
3349 mul(matrix_elt(m
, 0, 1), f2
)),
3350 mul(matrix_elt(m
, 0, 2), f3
))));
3355 ir_function_signature
*
3356 builtin_builder::_determinant_mat4()
3358 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3359 MAKE_SIG(glsl_type::float_type
, v120
, 1, m
);
3361 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3362 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3363 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3364 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3365 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3366 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3367 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3368 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3369 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3370 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3371 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3372 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3373 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3374 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3375 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3376 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3377 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3378 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3379 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3381 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3382 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3383 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3384 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3385 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3386 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3387 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3388 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3389 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3390 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3391 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3392 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3393 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3394 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3395 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3396 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3397 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3398 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3399 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3401 ir_variable
*adj_0
= body
.make_temp(glsl_type::vec4_type
, "adj_0");
3403 body
.emit(assign(adj_0
,
3404 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3405 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3406 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3408 body
.emit(assign(adj_0
, neg(
3409 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3410 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3411 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3413 body
.emit(assign(adj_0
,
3414 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3415 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3416 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3418 body
.emit(assign(adj_0
, neg(
3419 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3420 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3421 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3424 body
.emit(ret(dot(array_ref(m
, 0), adj_0
)));
3429 ir_function_signature
*
3430 builtin_builder::_inverse_mat2()
3432 ir_variable
*m
= in_var(glsl_type::mat2_type
, "m");
3433 MAKE_SIG(glsl_type::mat2_type
, v120
, 1, m
);
3435 ir_variable
*adj
= body
.make_temp(glsl_type::mat2_type
, "adj");
3436 body
.emit(assign(array_ref(adj
, 0), matrix_elt(m
, 1, 1), 1 << 0));
3437 body
.emit(assign(array_ref(adj
, 0), neg(matrix_elt(m
, 0, 1)), 1 << 1));
3438 body
.emit(assign(array_ref(adj
, 1), neg(matrix_elt(m
, 1, 0)), 1 << 0));
3439 body
.emit(assign(array_ref(adj
, 1), matrix_elt(m
, 0, 0), 1 << 1));
3441 ir_expression
*det
=
3442 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3443 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1)));
3445 body
.emit(ret(div(adj
, det
)));
3449 ir_function_signature
*
3450 builtin_builder::_inverse_mat3()
3452 ir_variable
*m
= in_var(glsl_type::mat3_type
, "m");
3453 MAKE_SIG(glsl_type::mat3_type
, v120
, 1, m
);
3455 ir_variable
*f11_22_21_12
= body
.make_temp(glsl_type::float_type
, "f11_22_21_12");
3456 ir_variable
*f10_22_20_12
= body
.make_temp(glsl_type::float_type
, "f10_22_20_12");
3457 ir_variable
*f10_21_20_11
= body
.make_temp(glsl_type::float_type
, "f10_21_20_11");
3459 body
.emit(assign(f11_22_21_12
,
3460 sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)),
3461 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3462 body
.emit(assign(f10_22_20_12
,
3463 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)),
3464 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3465 body
.emit(assign(f10_21_20_11
,
3466 sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)),
3467 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3469 ir_variable
*adj
= body
.make_temp(glsl_type::mat3_type
, "adj");
3470 body
.emit(assign(array_ref(adj
, 0), f11_22_21_12
, WRITEMASK_X
));
3471 body
.emit(assign(array_ref(adj
, 1), neg(f10_22_20_12
), WRITEMASK_X
));
3472 body
.emit(assign(array_ref(adj
, 2), f10_21_20_11
, WRITEMASK_X
));
3474 body
.emit(assign(array_ref(adj
, 0), neg(
3475 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 2, 2)),
3476 mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 0, 2)))),
3478 body
.emit(assign(array_ref(adj
, 1),
3479 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 2)),
3480 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 2))),
3482 body
.emit(assign(array_ref(adj
, 2), neg(
3483 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 2, 1)),
3484 mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 0, 1)))),
3487 body
.emit(assign(array_ref(adj
, 0),
3488 sub(mul(matrix_elt(m
, 0, 1), matrix_elt(m
, 1, 2)),
3489 mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 0, 2))),
3491 body
.emit(assign(array_ref(adj
, 1), neg(
3492 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 2)),
3493 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 2)))),
3495 body
.emit(assign(array_ref(adj
, 2),
3496 sub(mul(matrix_elt(m
, 0, 0), matrix_elt(m
, 1, 1)),
3497 mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 0, 1))),
3500 ir_expression
*det
=
3501 add(sub(mul(matrix_elt(m
, 0, 0), f11_22_21_12
),
3502 mul(matrix_elt(m
, 0, 1), f10_22_20_12
)),
3503 mul(matrix_elt(m
, 0, 2), f10_21_20_11
));
3505 body
.emit(ret(div(adj
, det
)));
3510 ir_function_signature
*
3511 builtin_builder::_inverse_mat4()
3513 ir_variable
*m
= in_var(glsl_type::mat4_type
, "m");
3514 MAKE_SIG(glsl_type::mat4_type
, v120
, 1, m
);
3516 ir_variable
*SubFactor00
= body
.make_temp(glsl_type::float_type
, "SubFactor00");
3517 ir_variable
*SubFactor01
= body
.make_temp(glsl_type::float_type
, "SubFactor01");
3518 ir_variable
*SubFactor02
= body
.make_temp(glsl_type::float_type
, "SubFactor02");
3519 ir_variable
*SubFactor03
= body
.make_temp(glsl_type::float_type
, "SubFactor03");
3520 ir_variable
*SubFactor04
= body
.make_temp(glsl_type::float_type
, "SubFactor04");
3521 ir_variable
*SubFactor05
= body
.make_temp(glsl_type::float_type
, "SubFactor05");
3522 ir_variable
*SubFactor06
= body
.make_temp(glsl_type::float_type
, "SubFactor06");
3523 ir_variable
*SubFactor07
= body
.make_temp(glsl_type::float_type
, "SubFactor07");
3524 ir_variable
*SubFactor08
= body
.make_temp(glsl_type::float_type
, "SubFactor08");
3525 ir_variable
*SubFactor09
= body
.make_temp(glsl_type::float_type
, "SubFactor09");
3526 ir_variable
*SubFactor10
= body
.make_temp(glsl_type::float_type
, "SubFactor10");
3527 ir_variable
*SubFactor11
= body
.make_temp(glsl_type::float_type
, "SubFactor11");
3528 ir_variable
*SubFactor12
= body
.make_temp(glsl_type::float_type
, "SubFactor12");
3529 ir_variable
*SubFactor13
= body
.make_temp(glsl_type::float_type
, "SubFactor13");
3530 ir_variable
*SubFactor14
= body
.make_temp(glsl_type::float_type
, "SubFactor14");
3531 ir_variable
*SubFactor15
= body
.make_temp(glsl_type::float_type
, "SubFactor15");
3532 ir_variable
*SubFactor16
= body
.make_temp(glsl_type::float_type
, "SubFactor16");
3533 ir_variable
*SubFactor17
= body
.make_temp(glsl_type::float_type
, "SubFactor17");
3534 ir_variable
*SubFactor18
= body
.make_temp(glsl_type::float_type
, "SubFactor18");
3536 body
.emit(assign(SubFactor00
, sub(mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 2, 3)))));
3537 body
.emit(assign(SubFactor01
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 3)))));
3538 body
.emit(assign(SubFactor02
, sub(mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 2, 2)))));
3539 body
.emit(assign(SubFactor03
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 3)))));
3540 body
.emit(assign(SubFactor04
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 2)))));
3541 body
.emit(assign(SubFactor05
, sub(mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 2, 1)))));
3542 body
.emit(assign(SubFactor06
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 2), matrix_elt(m
, 1, 3)))));
3543 body
.emit(assign(SubFactor07
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3544 body
.emit(assign(SubFactor08
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 2)))));
3545 body
.emit(assign(SubFactor09
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 3)))));
3546 body
.emit(assign(SubFactor10
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 2)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 2)))));
3547 body
.emit(assign(SubFactor11
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 3, 3)), mul(matrix_elt(m
, 3, 1), matrix_elt(m
, 1, 3)))));
3548 body
.emit(assign(SubFactor12
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 3, 1)), mul(matrix_elt(m
, 3, 0), matrix_elt(m
, 1, 1)))));
3549 body
.emit(assign(SubFactor13
, sub(mul(matrix_elt(m
, 1, 2), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 2), matrix_elt(m
, 1, 3)))));
3550 body
.emit(assign(SubFactor14
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 3)))));
3551 body
.emit(assign(SubFactor15
, sub(mul(matrix_elt(m
, 1, 1), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 1), matrix_elt(m
, 1, 2)))));
3552 body
.emit(assign(SubFactor16
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 3)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 3)))));
3553 body
.emit(assign(SubFactor17
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 2)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 2)))));
3554 body
.emit(assign(SubFactor18
, sub(mul(matrix_elt(m
, 1, 0), matrix_elt(m
, 2, 1)), mul(matrix_elt(m
, 2, 0), matrix_elt(m
, 1, 1)))));
3556 ir_variable
*adj
= body
.make_temp(glsl_type::mat4_type
, "adj");
3557 body
.emit(assign(array_ref(adj
, 0),
3558 add(sub(mul(matrix_elt(m
, 1, 1), SubFactor00
),
3559 mul(matrix_elt(m
, 1, 2), SubFactor01
)),
3560 mul(matrix_elt(m
, 1, 3), SubFactor02
)),
3562 body
.emit(assign(array_ref(adj
, 1), neg(
3563 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor00
),
3564 mul(matrix_elt(m
, 1, 2), SubFactor03
)),
3565 mul(matrix_elt(m
, 1, 3), SubFactor04
))),
3567 body
.emit(assign(array_ref(adj
, 2),
3568 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor01
),
3569 mul(matrix_elt(m
, 1, 1), SubFactor03
)),
3570 mul(matrix_elt(m
, 1, 3), SubFactor05
)),
3572 body
.emit(assign(array_ref(adj
, 3), neg(
3573 add(sub(mul(matrix_elt(m
, 1, 0), SubFactor02
),
3574 mul(matrix_elt(m
, 1, 1), SubFactor04
)),
3575 mul(matrix_elt(m
, 1, 2), SubFactor05
))),
3578 body
.emit(assign(array_ref(adj
, 0), neg(
3579 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor00
),
3580 mul(matrix_elt(m
, 0, 2), SubFactor01
)),
3581 mul(matrix_elt(m
, 0, 3), SubFactor02
))),
3583 body
.emit(assign(array_ref(adj
, 1),
3584 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor00
),
3585 mul(matrix_elt(m
, 0, 2), SubFactor03
)),
3586 mul(matrix_elt(m
, 0, 3), SubFactor04
)),
3588 body
.emit(assign(array_ref(adj
, 2), neg(
3589 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor01
),
3590 mul(matrix_elt(m
, 0, 1), SubFactor03
)),
3591 mul(matrix_elt(m
, 0, 3), SubFactor05
))),
3593 body
.emit(assign(array_ref(adj
, 3),
3594 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor02
),
3595 mul(matrix_elt(m
, 0, 1), SubFactor04
)),
3596 mul(matrix_elt(m
, 0, 2), SubFactor05
)),
3599 body
.emit(assign(array_ref(adj
, 0),
3600 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor06
),
3601 mul(matrix_elt(m
, 0, 2), SubFactor07
)),
3602 mul(matrix_elt(m
, 0, 3), SubFactor08
)),
3604 body
.emit(assign(array_ref(adj
, 1), neg(
3605 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor06
),
3606 mul(matrix_elt(m
, 0, 2), SubFactor09
)),
3607 mul(matrix_elt(m
, 0, 3), SubFactor10
))),
3609 body
.emit(assign(array_ref(adj
, 2),
3610 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor11
),
3611 mul(matrix_elt(m
, 0, 1), SubFactor09
)),
3612 mul(matrix_elt(m
, 0, 3), SubFactor12
)),
3614 body
.emit(assign(array_ref(adj
, 3), neg(
3615 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor08
),
3616 mul(matrix_elt(m
, 0, 1), SubFactor10
)),
3617 mul(matrix_elt(m
, 0, 2), SubFactor12
))),
3620 body
.emit(assign(array_ref(adj
, 0), neg(
3621 add(sub(mul(matrix_elt(m
, 0, 1), SubFactor13
),
3622 mul(matrix_elt(m
, 0, 2), SubFactor14
)),
3623 mul(matrix_elt(m
, 0, 3), SubFactor15
))),
3625 body
.emit(assign(array_ref(adj
, 1),
3626 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor13
),
3627 mul(matrix_elt(m
, 0, 2), SubFactor16
)),
3628 mul(matrix_elt(m
, 0, 3), SubFactor17
)),
3630 body
.emit(assign(array_ref(adj
, 2), neg(
3631 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor14
),
3632 mul(matrix_elt(m
, 0, 1), SubFactor16
)),
3633 mul(matrix_elt(m
, 0, 3), SubFactor18
))),
3635 body
.emit(assign(array_ref(adj
, 3),
3636 add(sub(mul(matrix_elt(m
, 0, 0), SubFactor15
),
3637 mul(matrix_elt(m
, 0, 1), SubFactor17
)),
3638 mul(matrix_elt(m
, 0, 2), SubFactor18
)),
3641 ir_expression
*det
=
3642 add(mul(matrix_elt(m
, 0, 0), matrix_elt(adj
, 0, 0)),
3643 add(mul(matrix_elt(m
, 0, 1), matrix_elt(adj
, 1, 0)),
3644 add(mul(matrix_elt(m
, 0, 2), matrix_elt(adj
, 2, 0)),
3645 mul(matrix_elt(m
, 0, 3), matrix_elt(adj
, 3, 0)))));
3647 body
.emit(ret(div(adj
, det
)));
3653 ir_function_signature
*
3654 builtin_builder::_lessThan(builtin_available_predicate avail
,
3655 const glsl_type
*type
)
3657 return binop(ir_binop_less
, avail
,
3658 glsl_type::bvec(type
->vector_elements
), type
, type
);
3661 ir_function_signature
*
3662 builtin_builder::_lessThanEqual(builtin_available_predicate avail
,
3663 const glsl_type
*type
)
3665 return binop(ir_binop_lequal
, avail
,
3666 glsl_type::bvec(type
->vector_elements
), type
, type
);
3669 ir_function_signature
*
3670 builtin_builder::_greaterThan(builtin_available_predicate avail
,
3671 const glsl_type
*type
)
3673 return binop(ir_binop_greater
, avail
,
3674 glsl_type::bvec(type
->vector_elements
), type
, type
);
3677 ir_function_signature
*
3678 builtin_builder::_greaterThanEqual(builtin_available_predicate avail
,
3679 const glsl_type
*type
)
3681 return binop(ir_binop_gequal
, avail
,
3682 glsl_type::bvec(type
->vector_elements
), type
, type
);
3685 ir_function_signature
*
3686 builtin_builder::_equal(builtin_available_predicate avail
,
3687 const glsl_type
*type
)
3689 return binop(ir_binop_equal
, avail
,
3690 glsl_type::bvec(type
->vector_elements
), type
, type
);
3693 ir_function_signature
*
3694 builtin_builder::_notEqual(builtin_available_predicate avail
,
3695 const glsl_type
*type
)
3697 return binop(ir_binop_nequal
, avail
,
3698 glsl_type::bvec(type
->vector_elements
), type
, type
);
3701 ir_function_signature
*
3702 builtin_builder::_any(const glsl_type
*type
)
3704 return unop(always_available
, ir_unop_any
, glsl_type::bool_type
, type
);
3707 ir_function_signature
*
3708 builtin_builder::_all(const glsl_type
*type
)
3710 ir_variable
*v
= in_var(type
, "v");
3711 MAKE_SIG(glsl_type::bool_type
, always_available
, 1, v
);
3713 switch (type
->vector_elements
) {
3715 body
.emit(ret(logic_and(swizzle_x(v
), swizzle_y(v
))));
3718 body
.emit(ret(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3722 body
.emit(ret(logic_and(logic_and(logic_and(swizzle_x(v
), swizzle_y(v
)),
3731 UNOP(not, ir_unop_logic_not
, always_available
)
3734 has_lod(const glsl_type
*sampler_type
)
3736 assert(sampler_type
->is_sampler());
3738 switch (sampler_type
->sampler_dimensionality
) {
3739 case GLSL_SAMPLER_DIM_RECT
:
3740 case GLSL_SAMPLER_DIM_BUF
:
3741 case GLSL_SAMPLER_DIM_MS
:
3748 ir_function_signature
*
3749 builtin_builder::_textureSize(builtin_available_predicate avail
,
3750 const glsl_type
*return_type
,
3751 const glsl_type
*sampler_type
)
3753 ir_variable
*s
= in_var(sampler_type
, "sampler");
3754 /* The sampler always exists; add optional lod later. */
3755 MAKE_SIG(return_type
, avail
, 1, s
);
3757 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txs
);
3758 tex
->set_sampler(new(mem_ctx
) ir_dereference_variable(s
), return_type
);
3760 if (has_lod(sampler_type
)) {
3761 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3762 sig
->parameters
.push_tail(lod
);
3763 tex
->lod_info
.lod
= var_ref(lod
);
3765 tex
->lod_info
.lod
= imm(0u);
3768 body
.emit(ret(tex
));
3773 ir_function_signature
*
3774 builtin_builder::_texture(ir_texture_opcode opcode
,
3775 builtin_available_predicate avail
,
3776 const glsl_type
*return_type
,
3777 const glsl_type
*sampler_type
,
3778 const glsl_type
*coord_type
,
3781 ir_variable
*s
= in_var(sampler_type
, "sampler");
3782 ir_variable
*P
= in_var(coord_type
, "P");
3783 /* The sampler and coordinate always exist; add optional parameters later. */
3784 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3786 ir_texture
*tex
= new(mem_ctx
) ir_texture(opcode
);
3787 tex
->set_sampler(var_ref(s
), return_type
);
3789 const int coord_size
= sampler_type
->coordinate_components();
3791 if (coord_size
== coord_type
->vector_elements
) {
3792 tex
->coordinate
= var_ref(P
);
3794 /* The incoming coordinate also has the projector or shadow comparitor,
3795 * so we need to swizzle those away.
3797 tex
->coordinate
= swizzle_for_size(P
, coord_size
);
3800 /* The projector is always in the last component. */
3801 if (flags
& TEX_PROJECT
)
3802 tex
->projector
= swizzle(P
, coord_type
->vector_elements
- 1, 1);
3804 if (sampler_type
->sampler_shadow
) {
3805 if (opcode
== ir_tg4
) {
3806 /* gather has refz as a separate parameter, immediately after the
3809 ir_variable
*refz
= in_var(glsl_type::float_type
, "refz");
3810 sig
->parameters
.push_tail(refz
);
3811 tex
->shadow_comparitor
= var_ref(refz
);
3813 /* The shadow comparitor is normally in the Z component, but a few types
3814 * have sufficiently large coordinates that it's in W.
3816 tex
->shadow_comparitor
= swizzle(P
, MAX2(coord_size
, SWIZZLE_Z
), 1);
3820 if (opcode
== ir_txl
) {
3821 ir_variable
*lod
= in_var(glsl_type::float_type
, "lod");
3822 sig
->parameters
.push_tail(lod
);
3823 tex
->lod_info
.lod
= var_ref(lod
);
3824 } else if (opcode
== ir_txd
) {
3825 int grad_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3826 ir_variable
*dPdx
= in_var(glsl_type::vec(grad_size
), "dPdx");
3827 ir_variable
*dPdy
= in_var(glsl_type::vec(grad_size
), "dPdy");
3828 sig
->parameters
.push_tail(dPdx
);
3829 sig
->parameters
.push_tail(dPdy
);
3830 tex
->lod_info
.grad
.dPdx
= var_ref(dPdx
);
3831 tex
->lod_info
.grad
.dPdy
= var_ref(dPdy
);
3834 if (flags
& (TEX_OFFSET
| TEX_OFFSET_NONCONST
)) {
3835 int offset_size
= coord_size
- (sampler_type
->sampler_array
? 1 : 0);
3836 ir_variable
*offset
=
3837 new(mem_ctx
) ir_variable(glsl_type::ivec(offset_size
), "offset",
3838 (flags
& TEX_OFFSET
) ? ir_var_const_in
: ir_var_function_in
);
3839 sig
->parameters
.push_tail(offset
);
3840 tex
->offset
= var_ref(offset
);
3843 if (flags
& TEX_OFFSET_ARRAY
) {
3844 ir_variable
*offsets
=
3845 new(mem_ctx
) ir_variable(glsl_type::get_array_instance(glsl_type::ivec2_type
, 4),
3846 "offsets", ir_var_const_in
);
3847 sig
->parameters
.push_tail(offsets
);
3848 tex
->offset
= var_ref(offsets
);
3851 if (opcode
== ir_tg4
) {
3852 if (flags
& TEX_COMPONENT
) {
3853 ir_variable
*component
=
3854 new(mem_ctx
) ir_variable(glsl_type::int_type
, "comp", ir_var_const_in
);
3855 sig
->parameters
.push_tail(component
);
3856 tex
->lod_info
.component
= var_ref(component
);
3859 tex
->lod_info
.component
= imm(0);
3863 /* The "bias" parameter comes /after/ the "offset" parameter, which is
3864 * inconsistent with both textureLodOffset and textureGradOffset.
3866 if (opcode
== ir_txb
) {
3867 ir_variable
*bias
= in_var(glsl_type::float_type
, "bias");
3868 sig
->parameters
.push_tail(bias
);
3869 tex
->lod_info
.bias
= var_ref(bias
);
3872 body
.emit(ret(tex
));
3877 ir_function_signature
*
3878 builtin_builder::_textureCubeArrayShadow()
3880 ir_variable
*s
= in_var(glsl_type::samplerCubeArrayShadow_type
, "sampler");
3881 ir_variable
*P
= in_var(glsl_type::vec4_type
, "P");
3882 ir_variable
*compare
= in_var(glsl_type::float_type
, "compare");
3883 MAKE_SIG(glsl_type::float_type
, texture_cube_map_array
, 3, s
, P
, compare
);
3885 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_tex
);
3886 tex
->set_sampler(var_ref(s
), glsl_type::float_type
);
3888 tex
->coordinate
= var_ref(P
);
3889 tex
->shadow_comparitor
= var_ref(compare
);
3891 body
.emit(ret(tex
));
3896 ir_function_signature
*
3897 builtin_builder::_texelFetch(builtin_available_predicate avail
,
3898 const glsl_type
*return_type
,
3899 const glsl_type
*sampler_type
,
3900 const glsl_type
*coord_type
,
3901 const glsl_type
*offset_type
)
3903 ir_variable
*s
= in_var(sampler_type
, "sampler");
3904 ir_variable
*P
= in_var(coord_type
, "P");
3905 /* The sampler and coordinate always exist; add optional parameters later. */
3906 MAKE_SIG(return_type
, avail
, 2, s
, P
);
3908 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_txf
);
3909 tex
->coordinate
= var_ref(P
);
3910 tex
->set_sampler(var_ref(s
), return_type
);
3912 if (sampler_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
) {
3913 ir_variable
*sample
= in_var(glsl_type::int_type
, "sample");
3914 sig
->parameters
.push_tail(sample
);
3915 tex
->lod_info
.sample_index
= var_ref(sample
);
3916 tex
->op
= ir_txf_ms
;
3917 } else if (has_lod(sampler_type
)) {
3918 ir_variable
*lod
= in_var(glsl_type::int_type
, "lod");
3919 sig
->parameters
.push_tail(lod
);
3920 tex
->lod_info
.lod
= var_ref(lod
);
3922 tex
->lod_info
.lod
= imm(0u);
3925 if (offset_type
!= NULL
) {
3926 ir_variable
*offset
=
3927 new(mem_ctx
) ir_variable(offset_type
, "offset", ir_var_const_in
);
3928 sig
->parameters
.push_tail(offset
);
3929 tex
->offset
= var_ref(offset
);
3932 body
.emit(ret(tex
));
3937 ir_function_signature
*
3938 builtin_builder::_EmitVertex()
3940 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3942 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
3943 body
.emit(new(mem_ctx
) ir_emit_vertex(stream
));
3948 ir_function_signature
*
3949 builtin_builder::_EmitStreamVertex(builtin_available_predicate avail
,
3950 const glsl_type
*stream_type
)
3952 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
3954 * "Emit the current values of output variables to the current output
3955 * primitive on stream stream. The argument to stream must be a constant
3956 * integral expression."
3958 ir_variable
*stream
=
3959 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
3961 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
3963 body
.emit(new(mem_ctx
) ir_emit_vertex(var_ref(stream
)));
3968 ir_function_signature
*
3969 builtin_builder::_EndPrimitive()
3971 MAKE_SIG(glsl_type::void_type
, gs_only
, 0);
3973 ir_rvalue
*stream
= new(mem_ctx
) ir_constant(0, 1);
3974 body
.emit(new(mem_ctx
) ir_end_primitive(stream
));
3979 ir_function_signature
*
3980 builtin_builder::_EndStreamPrimitive(builtin_available_predicate avail
,
3981 const glsl_type
*stream_type
)
3983 /* Section 8.12 (Geometry Shader Functions) of the GLSL 4.0 spec says:
3985 * "Completes the current output primitive on stream stream and starts
3986 * a new one. The argument to stream must be a constant integral
3989 ir_variable
*stream
=
3990 new(mem_ctx
) ir_variable(stream_type
, "stream", ir_var_const_in
);
3992 MAKE_SIG(glsl_type::void_type
, avail
, 1, stream
);
3994 body
.emit(new(mem_ctx
) ir_end_primitive(var_ref(stream
)));
3999 ir_function_signature
*
4000 builtin_builder::_textureQueryLod(const glsl_type
*sampler_type
,
4001 const glsl_type
*coord_type
)
4003 ir_variable
*s
= in_var(sampler_type
, "sampler");
4004 ir_variable
*coord
= in_var(coord_type
, "coord");
4005 /* The sampler and coordinate always exist; add optional parameters later. */
4006 MAKE_SIG(glsl_type::vec2_type
, texture_query_lod
, 2, s
, coord
);
4008 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_lod
);
4009 tex
->coordinate
= var_ref(coord
);
4010 tex
->set_sampler(var_ref(s
), glsl_type::vec2_type
);
4012 body
.emit(ret(tex
));
4017 ir_function_signature
*
4018 builtin_builder::_textureQueryLevels(const glsl_type
*sampler_type
)
4020 ir_variable
*s
= in_var(sampler_type
, "sampler");
4021 const glsl_type
*return_type
= glsl_type::int_type
;
4022 MAKE_SIG(return_type
, texture_query_levels
, 1, s
);
4024 ir_texture
*tex
= new(mem_ctx
) ir_texture(ir_query_levels
);
4025 tex
->set_sampler(var_ref(s
), return_type
);
4027 body
.emit(ret(tex
));
4032 UNOP(dFdx
, ir_unop_dFdx
, fs_oes_derivatives
)
4033 UNOP(dFdxCoarse
, ir_unop_dFdx_coarse
, fs_derivative_control
)
4034 UNOP(dFdxFine
, ir_unop_dFdx_fine
, fs_derivative_control
)
4035 UNOP(dFdy
, ir_unop_dFdy
, fs_oes_derivatives
)
4036 UNOP(dFdyCoarse
, ir_unop_dFdy_coarse
, fs_derivative_control
)
4037 UNOP(dFdyFine
, ir_unop_dFdy_fine
, fs_derivative_control
)
4039 ir_function_signature
*
4040 builtin_builder::_fwidth(const glsl_type
*type
)
4042 ir_variable
*p
= in_var(type
, "p");
4043 MAKE_SIG(type
, fs_oes_derivatives
, 1, p
);
4045 body
.emit(ret(add(abs(expr(ir_unop_dFdx
, p
)), abs(expr(ir_unop_dFdy
, p
)))));
4050 ir_function_signature
*
4051 builtin_builder::_fwidthCoarse(const glsl_type
*type
)
4053 ir_variable
*p
= in_var(type
, "p");
4054 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
4056 body
.emit(ret(add(abs(expr(ir_unop_dFdx_coarse
, p
)),
4057 abs(expr(ir_unop_dFdy_coarse
, p
)))));
4062 ir_function_signature
*
4063 builtin_builder::_fwidthFine(const glsl_type
*type
)
4065 ir_variable
*p
= in_var(type
, "p");
4066 MAKE_SIG(type
, fs_derivative_control
, 1, p
);
4068 body
.emit(ret(add(abs(expr(ir_unop_dFdx_fine
, p
)),
4069 abs(expr(ir_unop_dFdy_fine
, p
)))));
4074 ir_function_signature
*
4075 builtin_builder::_noise1(const glsl_type
*type
)
4077 return unop(v110
, ir_unop_noise
, glsl_type::float_type
, type
);
4080 ir_function_signature
*
4081 builtin_builder::_noise2(const glsl_type
*type
)
4083 ir_variable
*p
= in_var(type
, "p");
4084 MAKE_SIG(glsl_type::vec2_type
, v110
, 1, p
);
4086 ir_constant_data b_offset
;
4087 b_offset
.f
[0] = 601.0f
;
4088 b_offset
.f
[1] = 313.0f
;
4089 b_offset
.f
[2] = 29.0f
;
4090 b_offset
.f
[3] = 277.0f
;
4092 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4093 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4094 ir_variable
*t
= body
.make_temp(glsl_type::vec2_type
, "t");
4095 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4096 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
4097 body
.emit(assign(t
, a
, WRITEMASK_X
));
4098 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4104 ir_function_signature
*
4105 builtin_builder::_noise3(const glsl_type
*type
)
4107 ir_variable
*p
= in_var(type
, "p");
4108 MAKE_SIG(glsl_type::vec3_type
, v110
, 1, p
);
4110 ir_constant_data b_offset
;
4111 b_offset
.f
[0] = 601.0f
;
4112 b_offset
.f
[1] = 313.0f
;
4113 b_offset
.f
[2] = 29.0f
;
4114 b_offset
.f
[3] = 277.0f
;
4116 ir_constant_data c_offset
;
4117 c_offset
.f
[0] = 1559.0f
;
4118 c_offset
.f
[1] = 113.0f
;
4119 c_offset
.f
[2] = 1861.0f
;
4120 c_offset
.f
[3] = 797.0f
;
4122 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4123 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4124 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4125 ir_variable
*t
= body
.make_temp(glsl_type::vec3_type
, "t");
4126 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4127 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, b_offset
)))));
4128 body
.emit(assign(c
, expr(ir_unop_noise
, add(p
, imm(type
, c_offset
)))));
4129 body
.emit(assign(t
, a
, WRITEMASK_X
));
4130 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4131 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4137 ir_function_signature
*
4138 builtin_builder::_noise4(const glsl_type
*type
)
4140 ir_variable
*p
= in_var(type
, "p");
4141 MAKE_SIG(glsl_type::vec4_type
, v110
, 1, p
);
4143 ir_variable
*_p
= body
.make_temp(type
, "_p");
4145 ir_constant_data p_offset
;
4146 p_offset
.f
[0] = 1559.0f
;
4147 p_offset
.f
[1] = 113.0f
;
4148 p_offset
.f
[2] = 1861.0f
;
4149 p_offset
.f
[3] = 797.0f
;
4151 body
.emit(assign(_p
, add(p
, imm(type
, p_offset
))));
4153 ir_constant_data offset
;
4154 offset
.f
[0] = 601.0f
;
4155 offset
.f
[1] = 313.0f
;
4156 offset
.f
[2] = 29.0f
;
4157 offset
.f
[3] = 277.0f
;
4159 ir_variable
*a
= body
.make_temp(glsl_type::float_type
, "a");
4160 ir_variable
*b
= body
.make_temp(glsl_type::float_type
, "b");
4161 ir_variable
*c
= body
.make_temp(glsl_type::float_type
, "c");
4162 ir_variable
*d
= body
.make_temp(glsl_type::float_type
, "d");
4163 ir_variable
*t
= body
.make_temp(glsl_type::vec4_type
, "t");
4164 body
.emit(assign(a
, expr(ir_unop_noise
, p
)));
4165 body
.emit(assign(b
, expr(ir_unop_noise
, add(p
, imm(type
, offset
)))));
4166 body
.emit(assign(c
, expr(ir_unop_noise
, _p
)));
4167 body
.emit(assign(d
, expr(ir_unop_noise
, add(_p
, imm(type
, offset
)))));
4168 body
.emit(assign(t
, a
, WRITEMASK_X
));
4169 body
.emit(assign(t
, b
, WRITEMASK_Y
));
4170 body
.emit(assign(t
, c
, WRITEMASK_Z
));
4171 body
.emit(assign(t
, d
, WRITEMASK_W
));
4177 ir_function_signature
*
4178 builtin_builder::_bitfieldExtract(const glsl_type
*type
)
4180 ir_variable
*value
= in_var(type
, "value");
4181 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4182 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4183 MAKE_SIG(type
, gpu_shader5
, 3, value
, offset
, bits
);
4185 body
.emit(ret(expr(ir_triop_bitfield_extract
, value
, offset
, bits
)));
4190 ir_function_signature
*
4191 builtin_builder::_bitfieldInsert(const glsl_type
*type
)
4193 ir_variable
*base
= in_var(type
, "base");
4194 ir_variable
*insert
= in_var(type
, "insert");
4195 ir_variable
*offset
= in_var(glsl_type::int_type
, "offset");
4196 ir_variable
*bits
= in_var(glsl_type::int_type
, "bits");
4197 MAKE_SIG(type
, gpu_shader5
, 4, base
, insert
, offset
, bits
);
4199 body
.emit(ret(bitfield_insert(base
, insert
, offset
, bits
)));
4204 UNOP(bitfieldReverse
, ir_unop_bitfield_reverse
, gpu_shader5
)
4206 ir_function_signature
*
4207 builtin_builder::_bitCount(const glsl_type
*type
)
4209 return unop(gpu_shader5
, ir_unop_bit_count
,
4210 glsl_type::ivec(type
->vector_elements
), type
);
4213 ir_function_signature
*
4214 builtin_builder::_findLSB(const glsl_type
*type
)
4216 return unop(gpu_shader5
, ir_unop_find_lsb
,
4217 glsl_type::ivec(type
->vector_elements
), type
);
4220 ir_function_signature
*
4221 builtin_builder::_findMSB(const glsl_type
*type
)
4223 return unop(gpu_shader5
, ir_unop_find_msb
,
4224 glsl_type::ivec(type
->vector_elements
), type
);
4227 ir_function_signature
*
4228 builtin_builder::_fma(const glsl_type
*type
)
4230 ir_variable
*a
= in_var(type
, "a");
4231 ir_variable
*b
= in_var(type
, "b");
4232 ir_variable
*c
= in_var(type
, "c");
4233 MAKE_SIG(type
, gpu_shader5
, 3, a
, b
, c
);
4235 body
.emit(ret(ir_builder::fma(a
, b
, c
)));
4240 ir_function_signature
*
4241 builtin_builder::_ldexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4243 return binop(ir_binop_ldexp
, gpu_shader5
, x_type
, x_type
, exp_type
);
4246 ir_function_signature
*
4247 builtin_builder::_frexp(const glsl_type
*x_type
, const glsl_type
*exp_type
)
4249 ir_variable
*x
= in_var(x_type
, "x");
4250 ir_variable
*exponent
= out_var(exp_type
, "exp");
4251 MAKE_SIG(x_type
, gpu_shader5
, 2, x
, exponent
);
4253 const unsigned vec_elem
= x_type
->vector_elements
;
4254 const glsl_type
*bvec
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vec_elem
, 1);
4255 const glsl_type
*uvec
= glsl_type::get_instance(GLSL_TYPE_UINT
, vec_elem
, 1);
4257 /* Single-precision floating-point values are stored as
4262 * An exponent shift of 23 will shift the mantissa out, leaving only the
4263 * exponent and sign bit (which itself may be zero, if the absolute value
4264 * was taken before the bitcast and shift.
4266 ir_constant
*exponent_shift
= imm(23);
4267 ir_constant
*exponent_bias
= imm(-126, vec_elem
);
4269 ir_constant
*sign_mantissa_mask
= imm(0x807fffffu
, vec_elem
);
4271 /* Exponent of floating-point values in the range [0.5, 1.0). */
4272 ir_constant
*exponent_value
= imm(0x3f000000u
, vec_elem
);
4274 ir_variable
*is_not_zero
= body
.make_temp(bvec
, "is_not_zero");
4275 body
.emit(assign(is_not_zero
, nequal(abs(x
), imm(0.0f
, vec_elem
))));
4277 /* Since abs(x) ensures that the sign bit is zero, we don't need to bitcast
4278 * to unsigned integers to ensure that 1 bits aren't shifted in.
4280 body
.emit(assign(exponent
, rshift(bitcast_f2i(abs(x
)), exponent_shift
)));
4281 body
.emit(assign(exponent
, add(exponent
, csel(is_not_zero
, exponent_bias
,
4282 imm(0, vec_elem
)))));
4284 ir_variable
*bits
= body
.make_temp(uvec
, "bits");
4285 body
.emit(assign(bits
, bitcast_f2u(x
)));
4286 body
.emit(assign(bits
, bit_and(bits
, sign_mantissa_mask
)));
4287 body
.emit(assign(bits
, bit_or(bits
, csel(is_not_zero
, exponent_value
,
4288 imm(0u, vec_elem
)))));
4289 body
.emit(ret(bitcast_u2f(bits
)));
4294 ir_function_signature
*
4295 builtin_builder::_uaddCarry(const glsl_type
*type
)
4297 ir_variable
*x
= in_var(type
, "x");
4298 ir_variable
*y
= in_var(type
, "y");
4299 ir_variable
*carry
= out_var(type
, "carry");
4300 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, carry
);
4302 body
.emit(assign(carry
, ir_builder::carry(x
, y
)));
4303 body
.emit(ret(add(x
, y
)));
4308 ir_function_signature
*
4309 builtin_builder::_usubBorrow(const glsl_type
*type
)
4311 ir_variable
*x
= in_var(type
, "x");
4312 ir_variable
*y
= in_var(type
, "y");
4313 ir_variable
*borrow
= out_var(type
, "borrow");
4314 MAKE_SIG(type
, gpu_shader5
, 3, x
, y
, borrow
);
4316 body
.emit(assign(borrow
, ir_builder::borrow(x
, y
)));
4317 body
.emit(ret(sub(x
, y
)));
4323 * For both imulExtended() and umulExtended() built-ins.
4325 ir_function_signature
*
4326 builtin_builder::_mulExtended(const glsl_type
*type
)
4328 ir_variable
*x
= in_var(type
, "x");
4329 ir_variable
*y
= in_var(type
, "y");
4330 ir_variable
*msb
= out_var(type
, "msb");
4331 ir_variable
*lsb
= out_var(type
, "lsb");
4332 MAKE_SIG(glsl_type::void_type
, gpu_shader5
, 4, x
, y
, msb
, lsb
);
4334 body
.emit(assign(msb
, imul_high(x
, y
)));
4335 body
.emit(assign(lsb
, mul(x
, y
)));
4340 ir_function_signature
*
4341 builtin_builder::_interpolateAtCentroid(const glsl_type
*type
)
4343 ir_variable
*interpolant
= in_var(type
, "interpolant");
4344 interpolant
->data
.must_be_shader_input
= 1;
4345 MAKE_SIG(type
, fs_gpu_shader5
, 1, interpolant
);
4347 body
.emit(ret(interpolate_at_centroid(interpolant
)));
4352 ir_function_signature
*
4353 builtin_builder::_interpolateAtOffset(const glsl_type
*type
)
4355 ir_variable
*interpolant
= in_var(type
, "interpolant");
4356 interpolant
->data
.must_be_shader_input
= 1;
4357 ir_variable
*offset
= in_var(glsl_type::vec2_type
, "offset");
4358 MAKE_SIG(type
, fs_gpu_shader5
, 2, interpolant
, offset
);
4360 body
.emit(ret(interpolate_at_offset(interpolant
, offset
)));
4365 ir_function_signature
*
4366 builtin_builder::_interpolateAtSample(const glsl_type
*type
)
4368 ir_variable
*interpolant
= in_var(type
, "interpolant");
4369 interpolant
->data
.must_be_shader_input
= 1;
4370 ir_variable
*sample_num
= in_var(glsl_type::int_type
, "sample_num");
4371 MAKE_SIG(type
, fs_gpu_shader5
, 2, interpolant
, sample_num
);
4373 body
.emit(ret(interpolate_at_sample(interpolant
, sample_num
)));
4378 ir_function_signature
*
4379 builtin_builder::_atomic_intrinsic(builtin_available_predicate avail
)
4381 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "counter");
4382 MAKE_INTRINSIC(glsl_type::uint_type
, avail
, 1, counter
);
4386 ir_function_signature
*
4387 builtin_builder::_atomic_op(const char *intrinsic
,
4388 builtin_available_predicate avail
)
4390 ir_variable
*counter
= in_var(glsl_type::atomic_uint_type
, "atomic_counter");
4391 MAKE_SIG(glsl_type::uint_type
, avail
, 1, counter
);
4393 ir_variable
*retval
= body
.make_temp(glsl_type::uint_type
, "atomic_retval");
4394 body
.emit(call(shader
->symbols
->get_function(intrinsic
), retval
,
4396 body
.emit(ret(retval
));
4400 ir_function_signature
*
4401 builtin_builder::_min3(const glsl_type
*type
)
4403 ir_variable
*x
= in_var(type
, "x");
4404 ir_variable
*y
= in_var(type
, "y");
4405 ir_variable
*z
= in_var(type
, "z");
4406 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4408 ir_expression
*min3
= min2(x
, min2(y
,z
));
4409 body
.emit(ret(min3
));
4414 ir_function_signature
*
4415 builtin_builder::_max3(const glsl_type
*type
)
4417 ir_variable
*x
= in_var(type
, "x");
4418 ir_variable
*y
= in_var(type
, "y");
4419 ir_variable
*z
= in_var(type
, "z");
4420 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4422 ir_expression
*max3
= max2(x
, max2(y
,z
));
4423 body
.emit(ret(max3
));
4428 ir_function_signature
*
4429 builtin_builder::_mid3(const glsl_type
*type
)
4431 ir_variable
*x
= in_var(type
, "x");
4432 ir_variable
*y
= in_var(type
, "y");
4433 ir_variable
*z
= in_var(type
, "z");
4434 MAKE_SIG(type
, shader_trinary_minmax
, 3, x
, y
, z
);
4436 ir_expression
*mid3
= max2(min2(x
, y
), max2(min2(x
, z
), min2(y
, z
)));
4437 body
.emit(ret(mid3
));
4442 ir_function_signature
*
4443 builtin_builder::_image_prototype(const glsl_type
*image_type
,
4444 const char *intrinsic_name
,
4445 unsigned num_arguments
,
4448 const glsl_type
*data_type
= glsl_type::get_instance(
4449 image_type
->sampler_type
,
4450 (flags
& IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE
? 4 : 1),
4452 const glsl_type
*ret_type
= (flags
& IMAGE_FUNCTION_RETURNS_VOID
?
4453 glsl_type::void_type
: data_type
);
4455 /* Addressing arguments that are always present. */
4456 ir_variable
*image
= in_var(image_type
, "image");
4457 ir_variable
*coord
= in_var(
4458 glsl_type::ivec(image_type
->coordinate_components()), "coord");
4460 ir_function_signature
*sig
= new_sig(
4461 ret_type
, shader_image_load_store
, 2, image
, coord
);
4463 /* Sample index for multisample images. */
4464 if (image_type
->sampler_dimensionality
== GLSL_SAMPLER_DIM_MS
)
4465 sig
->parameters
.push_tail(in_var(glsl_type::int_type
, "sample"));
4467 /* Data arguments. */
4468 for (unsigned i
= 0; i
< num_arguments
; ++i
)
4469 sig
->parameters
.push_tail(in_var(data_type
,
4470 ralloc_asprintf(NULL
, "arg%d", i
)));
4472 /* Set the maximal set of qualifiers allowed for this image
4473 * built-in. Function calls with arguments having fewer
4474 * qualifiers than present in the prototype are allowed by the
4475 * spec, but not with more, i.e. this will make the compiler
4476 * accept everything that needs to be accepted, and reject cases
4477 * like loads from write-only or stores to read-only images.
4479 image
->data
.image_read_only
= (flags
& IMAGE_FUNCTION_READ_ONLY
) != 0;
4480 image
->data
.image_write_only
= (flags
& IMAGE_FUNCTION_WRITE_ONLY
) != 0;
4481 image
->data
.image_coherent
= true;
4482 image
->data
.image_volatile
= true;
4483 image
->data
.image_restrict
= true;
4488 ir_function_signature
*
4489 builtin_builder::_image(const glsl_type
*image_type
,
4490 const char *intrinsic_name
,
4491 unsigned num_arguments
,
4494 ir_function_signature
*sig
= _image_prototype(image_type
, intrinsic_name
,
4495 num_arguments
, flags
);
4497 if (flags
& IMAGE_FUNCTION_EMIT_STUB
) {
4498 ir_factory
body(&sig
->body
, mem_ctx
);
4499 ir_function
*f
= shader
->symbols
->get_function(intrinsic_name
);
4501 if (flags
& IMAGE_FUNCTION_RETURNS_VOID
) {
4502 body
.emit(call(f
, NULL
, sig
->parameters
));
4504 ir_variable
*ret_val
=
4505 body
.make_temp(sig
->return_type
, "_ret_val");
4506 body
.emit(call(f
, ret_val
, sig
->parameters
));
4507 body
.emit(ret(ret_val
));
4510 sig
->is_defined
= true;
4513 sig
->is_intrinsic
= true;
4519 ir_function_signature
*
4520 builtin_builder::_memory_barrier_intrinsic(builtin_available_predicate avail
)
4522 MAKE_INTRINSIC(glsl_type::void_type
, avail
, 0);
4526 ir_function_signature
*
4527 builtin_builder::_memory_barrier(builtin_available_predicate avail
)
4529 MAKE_SIG(glsl_type::void_type
, avail
, 0);
4530 body
.emit(call(shader
->symbols
->get_function("__intrinsic_memory_barrier"),
4531 NULL
, sig
->parameters
));
4537 /******************************************************************************/
4539 /* The singleton instance of builtin_builder. */
4540 static builtin_builder builtins
;
4541 static mtx_t builtins_lock
= _MTX_INITIALIZER_NP
;
4544 * External API (exposing the built-in module to the rest of the compiler):
4548 _mesa_glsl_initialize_builtin_functions()
4550 mtx_lock(&builtins_lock
);
4551 builtins
.initialize();
4552 mtx_unlock(&builtins_lock
);
4556 _mesa_glsl_release_builtin_functions()
4558 mtx_lock(&builtins_lock
);
4560 mtx_unlock(&builtins_lock
);
4563 ir_function_signature
*
4564 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state
*state
,
4565 const char *name
, exec_list
*actual_parameters
)
4567 ir_function_signature
* s
;
4568 mtx_lock(&builtins_lock
);
4569 s
= builtins
.find(state
, name
, actual_parameters
);
4570 mtx_unlock(&builtins_lock
);
4575 _mesa_glsl_get_builtin_function_shader()
4577 return builtins
.shader
;