Merge remote branch 'origin/master' into glsl2
[mesa.git] / src / glsl / builtins / 110 / length
1 ((function length
2 (signature float
3 (parameters
4 (declare (in) float arg0))
5 ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))
6
7 (signature float
8 (parameters
9 (declare (in) vec2 arg0))
10 ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))
11
12 (signature float
13 (parameters
14 (declare (in) vec3 arg0))
15 ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))
16
17 (signature float
18 (parameters
19 (declare (in) vec4 arg0))
20 ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))
21 ))