Merge remote branch 'origin/master' into glsl2
[mesa.git] / src / glsl / builtins / 110 / pow
1 ((function pow
2 (signature float
3 (parameters
4 (declare (in) float arg0)
5 (declare (in) float arg1))
6 ((return (expression float pow (var_ref arg0) (var_ref arg1)))))
7
8 (signature vec2
9 (parameters
10 (declare (in) vec2 arg0)
11 (declare (in) vec2 arg1))
12 ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))
13
14 (signature vec3
15 (parameters
16 (declare (in) vec3 arg0)
17 (declare (in) vec3 arg1))
18 ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))
19
20 (signature vec4
21 (parameters
22 (declare (in) vec4 arg0)
23 (declare (in) vec4 arg1))
24 ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))
25 ))