Merge remote branch 'origin/master' into glsl2
[mesa.git] / src / glsl / builtins / 110 / sqrt
1 ((function sqrt
2 (signature float
3 (parameters
4 (declare (in) float arg0))
5 ((return (expression float sqrt (var_ref arg0)))))
6
7 (signature vec2
8 (parameters
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 sqrt (var_ref arg0)))))
11
12 (signature vec3
13 (parameters
14 (declare (in) vec3 arg0))
15 ((return (expression vec3 sqrt (var_ref arg0)))))
16
17 (signature vec4
18 (parameters
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 sqrt (var_ref arg0)))))
21 ))