38f3787e9ef9546367fa87e76435539c0f538876
[mesa.git] / src / glsl / builtins / 110_fs / textures
1 ((function texture1D
2 (signature vec4
3 (parameters
4 (declare (in) sampler1D sampler)
5 (declare (in) float P)
6 (declare (in) float bias) )
7 ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
8
9 )
10 (function texture1DProj
11 (signature vec4
12 (parameters
13 (declare (in) sampler1D sampler)
14 (declare (in) vec2 P)
15 (declare (in) float bias) )
16 ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))
17
18 (signature vec4
19 (parameters
20 (declare (in) sampler1D sampler)
21 (declare (in) vec4 P)
22 (declare (in) float bias) )
23 ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
24
25 )
26 (function texture2D
27 (signature vec4
28 (parameters
29 (declare (in) sampler2D sampler)
30 (declare (in) vec2 P)
31 (declare (in) float bias) )
32 ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
33
34 )
35 (function texture2DProj
36 (signature vec4
37 (parameters
38 (declare (in) sampler2D sampler)
39 (declare (in) vec3 P)
40 (declare (in) float bias) )
41 ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))
42
43 (signature vec4
44 (parameters
45 (declare (in) sampler2D sampler)
46 (declare (in) vec4 P)
47 (declare (in) float bias) )
48 ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
49
50 )
51 (function texture3D
52 (signature vec4
53 (parameters
54 (declare (in) sampler3D sampler)
55 (declare (in) vec3 P)
56 (declare (in) float bias) )
57 ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
58
59 )
60 (function texture3DProj
61 (signature vec4
62 (parameters
63 (declare (in) sampler3D sampler)
64 (declare (in) vec4 P)
65 (declare (in) float bias) )
66 ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))
67
68 )
69 (function textureCube
70 (signature vec4
71 (parameters
72 (declare (in) samplerCube sampler)
73 (declare (in) vec3 P)
74 (declare (in) float bias) )
75 ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))
76
77 )
78 (function shadow1D
79 (signature vec4
80 (parameters
81 (declare (in) sampler1DShadow sampler)
82 (declare (in) vec3 P)
83 (declare (in) float bias) )
84 ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))
85
86 )
87 (function shadow1DProj
88 (signature vec4
89 (parameters
90 (declare (in) sampler1DShadow sampler)
91 (declare (in) vec4 P)
92 (declare (in) float bias) )
93 ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))
94
95 )
96 (function shadow2D
97 (signature vec4
98 (parameters
99 (declare (in) sampler2DShadow sampler)
100 (declare (in) vec3 P)
101 (declare (in) float bias) )
102 ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))
103
104 )
105 (function shadow2DProj
106 (signature vec4
107 (parameters
108 (declare (in) sampler2DShadow sampler)
109 (declare (in) vec4 P)
110 (declare (in) float bias) )
111 ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))
112
113 ))