Merge remote branch 'origin/master' into glsl2
[mesa.git] / src / glsl / builtins / 110_vs / ftransform
1 ((declare (uniform) mat4 gl_ModelViewProjectionMatrix)
2 (declare (in) vec4 gl_Vertex)
3 (function ftransform
4 (signature vec4
5 (parameters)
6 ((return (expression vec4 *
7 (var_ref gl_ModelViewProjectionMatrix)
8 (var_ref gl_Vertex)))))
9 ))