1 ((function texture2DRect
4 (declare (in) sampler2DRect sampler)
5 (declare (in) vec2 P) )
6 ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
12 (declare (in) sampler2DRectShadow sampler)
13 (declare (in) vec3 P) )
14 ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))