Merge remote branch 'origin/master' into glsl2
[mesa.git] / src / glsl / builtins / ARB_texture_rectangle / textures
1 ((function texture2DRect
2 (signature vec4
3 (parameters
4 (declare (in) sampler2DRect sampler)
5 (declare (in) vec2 P) )
6 ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))
7
8 )
9 (function shadow2DRect
10 (signature vec4
11 (parameters
12 (declare (in) sampler2DRectShadow sampler)
13 (declare (in) vec3 P) )
14 ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))
15
16 ))