glsl/builtins: Add missing mix(genType, genType, bvec) built-ins.
[mesa.git] / src / glsl / builtins / ir / abs.ir
1 ((function abs
2 (signature float
3 (parameters
4 (declare (in) float arg0))
5 ((return (expression float abs (var_ref arg0)))))
6
7 (signature vec2
8 (parameters
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 abs (var_ref arg0)))))
11
12 (signature vec3
13 (parameters
14 (declare (in) vec3 arg0))
15 ((return (expression vec3 abs (var_ref arg0)))))
16
17 (signature vec4
18 (parameters
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 abs (var_ref arg0)))))
21
22 (signature int
23 (parameters
24 (declare (in) int arg0))
25 ((return (expression int abs (var_ref arg0)))))
26
27 (signature ivec2
28 (parameters
29 (declare (in) ivec2 arg0))
30 ((return (expression ivec2 abs (var_ref arg0)))))
31
32 (signature ivec3
33 (parameters
34 (declare (in) ivec3 arg0))
35 ((return (expression ivec3 abs (var_ref arg0)))))
36
37 (signature ivec4
38 (parameters
39 (declare (in) ivec4 arg0))
40 ((return (expression ivec4 abs (var_ref arg0)))))
41 ))