glsl: Bump standalone compiler versions to 1.50.
[mesa.git] / src / glsl / builtins / ir / acos.ir
1 ((function acos
2 (signature float
3 (parameters
4 (declare (in) float x))
5 ((declare () float s)
6 (call asin (var_ref s) ((var_ref x)))
7 (return (expression float - (constant float (1.5707964)) (var_ref s)))))
8
9 (signature vec2
10 (parameters
11 (declare (in) vec2 x))
12 ((declare () vec2 s)
13 (call asin (var_ref s) ((var_ref x)))
14 (return (expression vec2 - (constant float (1.5707964)) (var_ref s)))))
15
16 (signature vec3
17 (parameters
18 (declare (in) vec3 x))
19 ((declare () vec3 s)
20 (call asin (var_ref s) ((var_ref x)))
21 (return (expression vec3 - (constant float (1.5707964)) (var_ref s)))))
22
23 (signature vec4
24 (parameters
25 (declare (in) vec4 x))
26 ((declare () vec4 s)
27 (call asin (var_ref s) ((var_ref x)))
28 (return (expression vec4 - (constant float (1.5707964)) (var_ref s)))))
29 ))