glsl/builtins: Add missing mix(genType, genType, bvec) built-ins.
[mesa.git] / src / glsl / builtins / ir / cross.ir
1 ((function cross
2 (signature vec3
3 (parameters
4 (declare (in) vec3 a)
5 (declare (in) vec3 b))
6 ((return (expression vec3 -
7 (expression vec3 * (swiz yzx (var_ref a)) (swiz zxy (var_ref b)))
8 (expression vec3 * (swiz zxy (var_ref a)) (swiz yzx (var_ref b)))))))
9 ))