glsl/builtins: Fix textureGrad() for Array samplers.
[mesa.git] / src / glsl / builtins / ir / degrees.ir
1 ((function degrees
2 (signature float
3 (parameters
4 (declare (in) float arg0))
5 ((return (expression float * (var_ref arg0) (constant float (57.295780))))))
6
7 (signature vec2
8 (parameters
9 (declare (in) vec2 arg0))
10 ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))
11
12 (signature vec3
13 (parameters
14 (declare (in) vec3 arg0))
15 ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))
16
17 (signature vec4
18 (parameters
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))
21 ))