glsl: Bump standalone compiler versions to 1.50.
[mesa.git] / src / glsl / builtins / ir / distance.ir
1 ((function distance
2 (signature float
3 (parameters
4 (declare (in) float p0)
5 (declare (in) float p1))
6 ((return (expression float abs (expression float - (var_ref p0) (var_ref p1))))))
7
8 (signature float
9 (parameters
10 (declare (in) vec2 p0)
11 (declare (in) vec2 p1))
12 ((declare () vec2 p)
13 (assign (xy) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))
14 (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
15
16 (signature float
17 (parameters
18 (declare (in) vec3 p0)
19 (declare (in) vec3 p1))
20 ((declare () vec3 p)
21 (assign (xyz) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))
22 (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
23
24 (signature float
25 (parameters
26 (declare (in) vec4 p0)
27 (declare (in) vec4 p1))
28 ((declare () vec4 p)
29 (assign (xyzw) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))
30 (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
31 ))