glsl: Bump standalone compiler versions to 1.50.
[mesa.git] / src / glsl / builtins / ir / floatBitsToUint.ir
1 ((function floatBitsToUint
2 (signature uint
3 (parameters
4 (declare (in) float arg))
5 ((return (expression uint bitcast_f2u (var_ref arg)))))
6
7 (signature uvec2
8 (parameters
9 (declare (in) vec2 arg))
10 ((return (expression uvec2 bitcast_f2u (var_ref arg)))))
11
12 (signature uvec3
13 (parameters
14 (declare (in) vec3 arg))
15 ((return (expression uvec3 bitcast_f2u (var_ref arg)))))
16
17 (signature uvec4
18 (parameters
19 (declare (in) vec4 arg))
20 ((return (expression uvec4 bitcast_f2u (var_ref arg)))))
21 ))