glsl/builtins: Add missing mix(genType, genType, bvec) built-ins.
[mesa.git] / src / glsl / builtins / ir / fract.ir
1 ((function fract
2 (signature float
3 (parameters
4 (declare (in) float x))
5 ((return (expression float fract (var_ref x)))))
6
7 (signature vec2
8 (parameters
9 (declare (in) vec2 x))
10 ((return (expression vec2 fract (var_ref x)))))
11
12 (signature vec3
13 (parameters
14 (declare (in) vec3 x))
15 ((return (expression vec3 fract (var_ref x)))))
16
17 (signature vec4
18 (parameters
19 (declare (in) vec4 x))
20 ((return (expression vec4 fract (var_ref x)))))
21 ))
22