glsl/builtins: Add missing mix(genType, genType, bvec) built-ins.
[mesa.git] / src / glsl / builtins / ir / isinf.ir
1 ((function isinf
2 (signature bool
3 (parameters
4 (declare (in) float x))
5 ((return (expression bool == (expression float abs (var_ref x)) (constant float (+INF))))))
6 (signature bvec2
7 (parameters
8 (declare (in) vec2 x))
9 ((return (expression bvec2 == (expression vec2 abs (var_ref x)) (constant vec2 (+INF +INF))))))
10 (signature bvec3
11 (parameters
12 (declare (in) vec3 x))
13 ((return (expression bvec3 == (expression vec3 abs (var_ref x)) (constant vec3 (+INF +INF +INF))))))
14 (signature bvec4
15 (parameters
16 (declare (in) vec4 x))
17 ((return (expression bvec4 == (expression vec4 abs (var_ref x)) (constant vec4 (+INF +INF +INF +INF))))))))