glsl/builtins: Fix textureGrad() for Array samplers.
[mesa.git] / src / glsl / builtins / ir / isnan.ir
1 ((function isnan
2 (signature bool
3 (parameters
4 (declare (in) float x))
5 ((return (expression bool != (var_ref x) (var_ref x)))))
6 (signature bvec2
7 (parameters
8 (declare (in) vec2 x))
9 ((return (expression bvec2 != (var_ref x) (var_ref x)))))
10 (signature bvec3
11 (parameters
12 (declare (in) vec3 x))
13 ((return (expression bvec3 != (var_ref x) (var_ref x)))))
14 (signature bvec4
15 (parameters
16 (declare (in) vec4 x))
17 ((return (expression bvec4 != (var_ref x) (var_ref x)))))))