glsl: Bump standalone compiler versions to 1.50.
[mesa.git] / src / glsl / builtins / ir / noise1.ir
1 ((function noise1
2 (signature float
3 (parameters
4 (declare (in) float x))
5 ((return (expression float noise (var_ref x)))))
6 (signature float
7 (parameters
8 (declare (in) vec2 x))
9 ((return (expression float noise (var_ref x)))))
10 (signature float
11 (parameters
12 (declare (in) vec3 x))
13 ((return (expression float noise (var_ref x)))))
14 (signature float
15 (parameters
16 (declare (in) vec4 x))
17 ((return (expression float noise (var_ref x)))))
18 ))