glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.
[mesa.git] / src / glsl / builtins / ir / noise3.ir
1 ((function noise3
2 (signature vec3
3 (parameters (declare (in) vec4 p))
4 (
5 (declare () float a)
6 (declare () float b)
7 (declare () float c)
8 (declare () vec3 t)
9
10 (assign (x) (var_ref a) (expression float noise (var_ref p)))
11 (assign (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))
12 (assign (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))
13
14 (assign (x) (var_ref t) (var_ref a))
15 (assign (y) (var_ref t) (var_ref b))
16 (assign (z) (var_ref t) (var_ref c))
17 (return (var_ref t))
18 ))
19
20 (signature vec3
21 (parameters (declare (in) vec3 p))
22 (
23 (declare () float a)
24 (declare () float b)
25 (declare () float c)
26 (declare () vec3 t)
27
28 (assign (x) (var_ref a) (expression float noise (var_ref p)))
29 (assign (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))
30 (assign (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))
31
32 (assign (x) (var_ref t) (var_ref a))
33 (assign (y) (var_ref t) (var_ref b))
34 (assign (z) (var_ref t) (var_ref c))
35 (return (var_ref t))
36 ))
37
38 (signature vec3
39 (parameters (declare (in) vec2 p))
40 (
41 (declare () float a)
42 (declare () float b)
43 (declare () float c)
44 (declare () vec3 t)
45
46 (assign (x) (var_ref a) (expression float noise (var_ref p)))
47 (assign (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))
48 (assign (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))
49
50 (assign (x) (var_ref t) (var_ref a))
51 (assign (y) (var_ref t) (var_ref b))
52 (assign (z) (var_ref t) (var_ref c))
53 (return (var_ref t))
54 ))
55
56 (signature vec3
57 (parameters (declare (in) float p))
58 (
59 (declare () float a)
60 (declare () float b)
61 (declare () float c)
62 (declare () vec3 t)
63
64 (assign (x) (var_ref a) (expression float noise (var_ref p)))
65 (assign (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))
66 (assign (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0)))))
67
68 (assign (x) (var_ref t) (var_ref a))
69 (assign (y) (var_ref t) (var_ref b))
70 (assign (z) (var_ref t) (var_ref c))
71 (return (var_ref t))
72 ))
73 ))