glsl: Bump standalone compiler versions to 1.50.
[mesa.git] / src / glsl / builtins / ir / step.ir
1 ((function step
2 (signature float
3 (parameters
4 (declare (in) float edge)
5 (declare (in) float x))
6 ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))
7
8 (signature vec2
9 (parameters
10 (declare (in) float edge)
11 (declare (in) vec2 x))
12 ((declare () vec2 t)
13 (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))
14 (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))
15 (return (var_ref t))))
16
17 (signature vec3
18 (parameters
19 (declare (in) float edge)
20 (declare (in) vec3 x))
21 ((declare () vec3 t)
22 (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))
23 (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))
24 (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))
25 (return (var_ref t))))
26
27 (signature vec4
28 (parameters
29 (declare (in) float edge)
30 (declare (in) vec4 x))
31 ((declare () vec4 t)
32 (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))
33 (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))
34 (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))
35 (assign (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))
36 (return (var_ref t))))
37
38 (signature vec2
39 (parameters
40 (declare (in) vec2 edge)
41 (declare (in) vec2 x))
42 ((declare () vec2 t)
43 (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))
44 (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))
45 (return (var_ref t))))
46
47 (signature vec3
48 (parameters
49 (declare (in) vec3 edge)
50 (declare (in) vec3 x))
51 ((declare () vec3 t)
52 (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))
53 (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))
54 (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))
55 (return (var_ref t))))
56
57 (signature vec4
58 (parameters
59 (declare (in) vec4 edge)
60 (declare (in) vec4 x))
61 ((declare () vec4 t)
62 (assign (x) (var_ref t) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))
63 (assign (y) (var_ref t) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))
64 (assign (z) (var_ref t) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))
65 (assign (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))
66 (return (var_ref t))))
67 ))
68