mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
[mesa.git] / src / glsl / builtins / profiles / ARB_shader_texture_lod.frag
1 /*
2 * The existing isotropic vertex texture functions are added to the
3 * built-in functions for fragment shaders.
4 */
5 vec4 texture1DLod (sampler1D sampler, float coord, float lod);
6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod);
7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod);
8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod);
15 vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
16 vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
17 vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);