glsl: Propagate UBO binding qualifier into UBO member variables.
[mesa.git] / src / glsl / builtins / profiles / ARB_shading_language_packing.glsl
1 #version 130
2 #extension GL_ARB_shading_language_packing : enable
3
4 highp uint packSnorm2x16( vec2 v);
5 highp uint packUnorm2x16( vec2 v);
6 highp uint packSnorm4x8 ( vec4 v);
7 highp uint packUnorm4x8 ( vec4 v);
8 highp uint packHalf2x16 (mediump vec2 v);
9
10 highp vec2 unpackSnorm2x16(highp uint p);
11 highp vec2 unpackUnorm2x16(highp uint p);
12 highp vec4 unpackSnorm4x8 (highp uint p);
13 highp vec4 unpackUnorm4x8 (highp uint p);
14 mediump vec2 unpackHalf2x16 (highp uint p);