glsl: Propagate UBO binding qualifier into UBO member variables.
[mesa.git] / src / glsl / builtins / profiles / ARB_texture_multisample.glsl
1 #version 130
2 #extension GL_ARB_texture_multisample : enable
3
4 ivec2 textureSize( sampler2DMS sampler);
5 ivec2 textureSize(isampler2DMS sampler);
6 ivec2 textureSize(usampler2DMS sampler);
7
8 ivec3 textureSize( sampler2DMSArray sampler);
9 ivec3 textureSize(isampler2DMSArray sampler);
10 ivec3 textureSize(usampler2DMSArray sampler);
11
12 vec4 texelFetch( sampler2DMS sampler, ivec2 P, int sample);
13 ivec4 texelFetch(isampler2DMS sampler, ivec2 P, int sample);
14 uvec4 texelFetch(usampler2DMS sampler, ivec2 P, int sample);
15
16 vec4 texelFetch( sampler2DMSArray sampler, ivec3 P, int sample);
17 ivec4 texelFetch(isampler2DMSArray sampler, ivec3 P, int sample);
18 uvec4 texelFetch(usampler2DMSArray sampler, ivec3 P, int sample);