1 #extension GL_EXT_texture_array : enable
2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
3 vec4 texture1DArray(sampler1DArray sampler, vec2 coord, float bias);
5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
6 vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias);
8 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
9 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord, float bias);
11 vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);