6 # Bitfield constants for the 'variant' argument to generate_sigs
11 def vec_type(g
, size
):
18 return g
+ "vec" + str(size
)
20 # Get the sampler dimension - i.e. sampler3D gives 3
21 def get_sampler_dim(sampler_type
):
22 if sampler_type
[0].isdigit():
23 sampler_dim
= int(sampler_type
[0])
24 elif sampler_type
.startswith("Cube"):
27 assert False ("coord_dim: invalid sampler_type: " + sampler_type
)
30 # Get the coordinate dimension for a given sampler type.
31 # Array samplers also get +1 here since the layer is really an extra coordinate
32 def get_coord_dim(sampler_type
):
33 coord_dim
= get_sampler_dim(sampler_type
)
34 if sampler_type
.find("Array") != -1:
38 # Get the number of extra vector components (i.e. shadow comparitor)
39 def get_extra_dim(sampler_type
, use_proj
, unused_fields
):
40 extra_dim
= unused_fields
41 if sampler_type
.find("Shadow") != -1:
47 def generate_sigs(g
, tex_inst
, sampler_type
, variant
= 0, unused_fields
= 0):
48 coord_dim
= get_coord_dim(sampler_type
)
49 extra_dim
= get_extra_dim(sampler_type
, variant
& Proj
, unused_fields
)
50 offset_dim
= get_sampler_dim(sampler_type
)
55 return_type
= g
+ "vec4"
58 print " (signature", return_type
60 print " (declare (in) " + g
+ "sampler" + sampler_type
+ " sampler)"
61 print " (declare (in) " + vec_type("i" if tex_inst
== "txf" else "", coord_dim
+ extra_dim
) + " P)",
63 print "\n (declare (in) float lod)",
64 elif tex_inst
== "txf":
65 print "\n (declare (in) int lod)",
66 elif tex_inst
== "txd":
67 grad_type
= vec_type("", coord_dim
)
68 print "\n (declare (in) " + grad_type
+ " dPdx)",
69 print "\n (declare (in) " + grad_type
+ " dPdy)",
72 print "\n (declare (const_in) " + vec_type("i", offset_dim
) + " offset)",
74 print "\n (declare (in) float bias)",
76 print ")\n ((return (" + tex_inst
, return_type
, "(var_ref sampler)",
80 print "(swiz " + "xyzw"[:coord_dim
] + " (var_ref P))",
85 print "(var_ref offset)",
92 print "(swiz " + "xyzw"[coord_dim
+ extra_dim
-1] + " (var_ref P))",
97 if sampler_type
== "2DArrayShadow": # a special case:
98 print "(swiz w (var_ref P))", # ...array layer is z; shadow is w
99 elif sampler_type
.endswith("Shadow"):
100 print "(swiz z (var_ref P))",
104 # Bias/explicit LOD/gradient:
105 if tex_inst
== "txb":
106 print "(var_ref bias)",
107 elif tex_inst
== "txl" or tex_inst
== "txf":
108 print "(var_ref lod)",
109 elif tex_inst
== "txd":
110 print "((var_ref dPdx) (var_ref dPdy))",
113 def generate_fiu_sigs(tex_inst
, sampler_type
, variant
= 0, unused_fields
= 0):
114 generate_sigs("", tex_inst
, sampler_type
, variant
, unused_fields
)
115 generate_sigs("i", tex_inst
, sampler_type
, variant
, unused_fields
)
116 generate_sigs("u", tex_inst
, sampler_type
, variant
, unused_fields
)
118 def start_function(name
):
119 sys
.stdout
= StringIO
.StringIO()
120 print "((function " + name
122 def end_function(fs
, name
):
124 fs
[name
] = sys
.stdout
.getvalue();
127 # Generate all the functions and store them in the supplied dictionary.
128 # This is better than writing them to actual files since they should never be
129 # edited; it'd also be easy to confuse them with the many hand-generated files.
131 # Takes a dictionary as an argument.
132 def generate_texture_functions(fs
):
133 start_function("texture")
134 generate_fiu_sigs("tex", "1D")
135 generate_fiu_sigs("tex", "2D")
136 generate_fiu_sigs("tex", "3D")
137 generate_fiu_sigs("tex", "Cube")
138 generate_fiu_sigs("tex", "1DArray")
139 generate_fiu_sigs("tex", "2DArray")
140 generate_sigs("", "tex", "1DShadow", Single
, 1);
141 generate_sigs("", "tex", "2DShadow", Single
);
142 generate_sigs("", "tex", "CubeShadow", Single
);
143 generate_sigs("", "tex", "1DArrayShadow", Single
);
144 generate_sigs("", "tex", "2DArrayShadow", Single
);
146 generate_fiu_sigs("txb", "1D")
147 generate_fiu_sigs("txb", "2D")
148 generate_fiu_sigs("txb", "3D")
149 generate_fiu_sigs("txb", "Cube")
150 generate_fiu_sigs("txb", "1DArray")
151 generate_fiu_sigs("txb", "2DArray")
152 generate_sigs("", "txb", "1DShadow", Single
, 1);
153 generate_sigs("", "txb", "2DShadow", Single
);
154 generate_sigs("", "txb", "CubeShadow", Single
);
155 generate_sigs("", "txb", "1DArrayShadow", Single
);
156 generate_sigs("", "txb", "2DArrayShadow", Single
);
157 end_function(fs
, "texture")
159 start_function("textureProj")
160 generate_fiu_sigs("tex", "1D", Proj
)
161 generate_fiu_sigs("tex", "1D", Proj
, 2)
162 generate_fiu_sigs("tex", "2D", Proj
)
163 generate_fiu_sigs("tex", "2D", Proj
, 1)
164 generate_fiu_sigs("tex", "3D", Proj
)
165 generate_sigs("", "tex", "1DShadow", Proj | Single
, 1);
166 generate_sigs("", "tex", "2DShadow", Proj | Single
);
168 generate_fiu_sigs("txb", "1D", Proj
)
169 generate_fiu_sigs("txb", "1D", Proj
, 2)
170 generate_fiu_sigs("txb", "2D", Proj
)
171 generate_fiu_sigs("txb", "2D", Proj
, 1)
172 generate_fiu_sigs("txb", "3D", Proj
)
173 generate_sigs("", "txb", "1DShadow", Proj | Single
, 1);
174 generate_sigs("", "txb", "2DShadow", Proj | Single
);
175 end_function(fs
, "textureProj")
177 start_function("textureLod")
178 generate_fiu_sigs("txl", "1D")
179 generate_fiu_sigs("txl", "2D")
180 generate_fiu_sigs("txl", "3D")
181 generate_fiu_sigs("txl", "Cube")
182 generate_fiu_sigs("txl", "1DArray")
183 generate_fiu_sigs("txl", "2DArray")
184 generate_sigs("", "txl", "1DShadow", Single
, 1);
185 generate_sigs("", "txl", "2DShadow", Single
);
186 generate_sigs("", "txl", "1DArrayShadow", Single
);
187 end_function(fs
, "textureLod")
189 start_function("textureLodOffset")
190 generate_fiu_sigs("txl", "1D", Offset
)
191 generate_fiu_sigs("txl", "2D", Offset
)
192 generate_fiu_sigs("txl", "3D", Offset
)
193 generate_fiu_sigs("txl", "1DArray", Offset
)
194 generate_fiu_sigs("txl", "2DArray", Offset
)
195 generate_sigs("", "txl", "1DShadow", Offset | Single
, 1);
196 generate_sigs("", "txl", "2DShadow", Offset | Single
);
197 generate_sigs("", "txl", "1DArrayShadow", Offset | Single
);
198 end_function(fs
, "textureLodOffset")
200 start_function("textureOffset")
201 generate_fiu_sigs("tex", "1D", Offset
)
202 generate_fiu_sigs("tex", "2D", Offset
)
203 generate_fiu_sigs("tex", "3D", Offset
)
204 generate_fiu_sigs("tex", "1DArray", Offset
)
205 generate_fiu_sigs("tex", "2DArray", Offset
)
206 generate_sigs("", "tex", "1DShadow", Offset | Single
, 1);
207 generate_sigs("", "tex", "2DShadow", Offset | Single
);
208 generate_sigs("", "tex", "1DArrayShadow", Offset | Single
);
210 generate_fiu_sigs("txb", "1D", Offset
)
211 generate_fiu_sigs("txb", "2D", Offset
)
212 generate_fiu_sigs("txb", "3D", Offset
)
213 generate_fiu_sigs("txb", "1DArray", Offset
)
214 generate_fiu_sigs("txb", "2DArray", Offset
)
215 generate_sigs("", "txb", "1DShadow", Offset | Single
, 1);
216 generate_sigs("", "txb", "2DShadow", Offset | Single
);
217 generate_sigs("", "txb", "1DArrayShadow", Offset | Single
);
218 end_function(fs
, "textureOffset")
220 start_function("texelFetch")
221 generate_fiu_sigs("txf", "1D")
222 generate_fiu_sigs("txf", "2D")
223 generate_fiu_sigs("txf", "3D")
224 generate_fiu_sigs("txf", "1DArray")
225 generate_fiu_sigs("txf", "2DArray")
226 end_function(fs
, "texelFetch")
228 start_function("texelFetchOffset")
229 generate_fiu_sigs("txf", "1D", Offset
)
230 generate_fiu_sigs("txf", "2D", Offset
)
231 generate_fiu_sigs("txf", "3D", Offset
)
232 generate_fiu_sigs("txf", "1DArray", Offset
)
233 generate_fiu_sigs("txf", "2DArray", Offset
)
234 end_function(fs
, "texelFetchOffset")
236 start_function("textureProjOffset")
237 generate_fiu_sigs("tex", "1D", Proj | Offset
)
238 generate_fiu_sigs("tex", "1D", Proj | Offset
, 2)
239 generate_fiu_sigs("tex", "2D", Proj | Offset
)
240 generate_fiu_sigs("tex", "2D", Proj | Offset
, 1)
241 generate_fiu_sigs("tex", "3D", Proj | Offset
)
242 generate_sigs("", "tex", "1DShadow", Proj | Offset | Single
, 1);
243 generate_sigs("", "tex", "2DShadow", Proj | Offset | Single
);
245 generate_fiu_sigs("txb", "1D", Proj | Offset
)
246 generate_fiu_sigs("txb", "1D", Proj | Offset
, 2)
247 generate_fiu_sigs("txb", "2D", Proj | Offset
)
248 generate_fiu_sigs("txb", "2D", Proj | Offset
, 1)
249 generate_fiu_sigs("txb", "3D", Proj | Offset
)
250 generate_sigs("", "txb", "1DShadow", Proj | Offset | Single
, 1);
251 generate_sigs("", "txb", "2DShadow", Proj | Offset | Single
);
252 end_function(fs
, "textureProjOffset")
254 start_function("textureProjLod")
255 generate_fiu_sigs("txl", "1D", Proj
)
256 generate_fiu_sigs("txl", "1D", Proj
, 2)
257 generate_fiu_sigs("txl", "2D", Proj
)
258 generate_fiu_sigs("txl", "2D", Proj
, 1)
259 generate_fiu_sigs("txl", "3D", Proj
)
260 generate_sigs("", "txl", "1DShadow", Proj | Single
, 1);
261 generate_sigs("", "txl", "2DShadow", Proj | Single
);
262 end_function(fs
, "textureProjLod")
264 start_function("textureProjLodOffset")
265 generate_fiu_sigs("txl", "1D", Proj | Offset
)
266 generate_fiu_sigs("txl", "1D", Proj | Offset
, 2)
267 generate_fiu_sigs("txl", "2D", Proj | Offset
)
268 generate_fiu_sigs("txl", "2D", Proj | Offset
, 1)
269 generate_fiu_sigs("txl", "3D", Proj | Offset
)
270 generate_sigs("", "txl", "1DShadow", Proj | Offset | Single
, 1);
271 generate_sigs("", "txl", "2DShadow", Proj | Offset | Single
);
272 end_function(fs
, "textureProjLodOffset")
274 start_function("textureGrad")
275 generate_fiu_sigs("txd", "1D")
276 generate_fiu_sigs("txd", "2D")
277 generate_fiu_sigs("txd", "3D")
278 generate_fiu_sigs("txd", "Cube")
279 generate_fiu_sigs("txd", "1DArray")
280 generate_fiu_sigs("txd", "2DArray")
281 generate_sigs("", "txd", "1DShadow", Single
, 1);
282 generate_sigs("", "txd", "2DShadow", Single
);
283 generate_sigs("", "txd", "CubeShadow", Single
);
284 generate_sigs("", "txd", "1DArrayShadow", Single
);
285 generate_sigs("", "txd", "2DArrayShadow", Single
);
286 end_function(fs
, "textureGrad")
288 start_function("textureGradOffset")
289 generate_fiu_sigs("txd", "1D", Offset
)
290 generate_fiu_sigs("txd", "2D", Offset
)
291 generate_fiu_sigs("txd", "3D", Offset
)
292 generate_fiu_sigs("txd", "Cube", Offset
)
293 generate_fiu_sigs("txd", "1DArray", Offset
)
294 generate_fiu_sigs("txd", "2DArray", Offset
)
295 generate_sigs("", "txd", "1DShadow", Offset | Single
, 1);
296 generate_sigs("", "txd", "2DShadow", Offset | Single
);
297 generate_sigs("", "txd", "1DArrayShadow", Offset | Single
);
298 generate_sigs("", "txd", "2DArrayShadow", Offset | Single
);
299 end_function(fs
, "textureGradOffset")
301 start_function("textureProjGrad")
302 generate_fiu_sigs("txd", "1D", Proj
)
303 generate_fiu_sigs("txd", "1D", Proj
, 2)
304 generate_fiu_sigs("txd", "2D", Proj
)
305 generate_fiu_sigs("txd", "2D", Proj
, 1)
306 generate_fiu_sigs("txd", "3D", Proj
)
307 generate_sigs("", "txd", "1DShadow", Proj | Single
, 1);
308 generate_sigs("", "txd", "2DShadow", Proj | Single
);
309 end_function(fs
, "textureProjGrad")
311 start_function("textureProjGradOffset")
312 generate_fiu_sigs("txd", "1D", Proj | Offset
)
313 generate_fiu_sigs("txd", "1D", Proj | Offset
, 2)
314 generate_fiu_sigs("txd", "2D", Proj | Offset
)
315 generate_fiu_sigs("txd", "2D", Proj | Offset
, 1)
316 generate_fiu_sigs("txd", "3D", Proj | Offset
)
317 generate_sigs("", "txd", "1DShadow", Proj | Offset | Single
, 1);
318 generate_sigs("", "txd", "2DShadow", Proj | Offset | Single
);
319 end_function(fs
, "textureProjGradOffset")
322 # ARB_texture_rectangle extension
323 start_function("texture2DRect")
324 generate_sigs("", "tex", "2DRect")
325 end_function(fs
, "texture2DRect")
327 start_function("texture2DRectProj")
328 generate_sigs("", "tex", "2DRect", Proj
)
329 generate_sigs("", "tex", "2DRect", Proj
, 1)
330 end_function(fs
, "texture2DRectProj")
332 start_function("shadow2DRect")
333 generate_sigs("", "tex", "2DRectShadow")
334 end_function(fs
, "shadow2DRect")
336 start_function("shadow2DRectProj")
337 generate_sigs("", "tex", "2DRectShadow", Proj
)
338 end_function(fs
, "shadow2DRectProj")
340 # EXT_texture_array extension
341 start_function("texture1DArray")
342 generate_sigs("", "tex", "1DArray")
343 generate_sigs("", "txb", "1DArray")
344 end_function(fs
, "texture1DArray")
346 start_function("texture1DArrayLod")
347 generate_sigs("", "txl", "1DArray")
348 end_function(fs
, "texture1DArrayLod")
350 start_function("texture2DArray")
351 generate_sigs("", "tex", "2DArray")
352 generate_sigs("", "txb", "2DArray")
353 end_function(fs
, "texture2DArray")
355 start_function("texture2DArrayLod")
356 generate_sigs("", "txl", "2DArray")
357 end_function(fs
, "texture2DArrayLod")
359 start_function("shadow1DArray")
360 generate_sigs("", "tex", "1DArrayShadow")
361 generate_sigs("", "txb", "1DArrayShadow")
362 end_function(fs
, "shadow1DArray")
364 start_function("shadow1DArrayLod")
365 generate_sigs("", "txl", "1DArrayShadow")
366 end_function(fs
, "shadow1DArrayLod")
368 start_function("shadow2DArray")
369 generate_sigs("", "tex", "2DArrayShadow")
370 end_function(fs
, "shadow2DArray")
372 # Deprecated (110/120 style) functions with silly names:
373 start_function("texture1D")
374 generate_sigs("", "tex", "1D")
375 generate_sigs("", "txb", "1D")
376 end_function(fs
, "texture1D")
378 start_function("texture1DLod")
379 generate_sigs("", "txl", "1D")
380 end_function(fs
, "texture1DLod")
382 start_function("texture1DProj")
383 generate_sigs("", "tex", "1D", Proj
)
384 generate_sigs("", "tex", "1D", Proj
, 2)
385 generate_sigs("", "txb", "1D", Proj
)
386 generate_sigs("", "txb", "1D", Proj
, 2)
387 end_function(fs
, "texture1DProj")
389 start_function("texture1DProjLod")
390 generate_sigs("", "txl", "1D", Proj
)
391 generate_sigs("", "txl", "1D", Proj
, 2)
392 end_function(fs
, "texture1DProjLod")
394 start_function("texture2D")
395 generate_sigs("", "tex", "2D")
396 generate_sigs("", "txb", "2D")
397 end_function(fs
, "texture2D")
399 start_function("texture2DLod")
400 generate_sigs("", "txl", "2D")
401 end_function(fs
, "texture2DLod")
403 start_function("texture2DProj")
404 generate_sigs("", "tex", "2D", Proj
)
405 generate_sigs("", "tex", "2D", Proj
, 1)
406 generate_sigs("", "txb", "2D", Proj
)
407 generate_sigs("", "txb", "2D", Proj
, 1)
408 end_function(fs
, "texture2DProj")
410 start_function("texture2DProjLod")
411 generate_sigs("", "txl", "2D", Proj
)
412 generate_sigs("", "txl", "2D", Proj
, 1)
413 end_function(fs
, "texture2DProjLod")
415 start_function("texture3D")
416 generate_sigs("", "tex", "3D")
417 generate_sigs("", "txb", "3D")
418 end_function(fs
, "texture3D")
420 start_function("texture3DLod")
421 generate_sigs("", "txl", "3D")
422 end_function(fs
, "texture3DLod")
424 start_function("texture3DProj")
425 generate_sigs("", "tex", "3D", Proj
)
426 generate_sigs("", "txb", "3D", Proj
)
427 end_function(fs
, "texture3DProj")
429 start_function("texture3DProjLod")
430 generate_sigs("", "txl", "3D", Proj
)
431 end_function(fs
, "texture3DProjLod")
433 start_function("textureCube")
434 generate_sigs("", "tex", "Cube")
435 generate_sigs("", "txb", "Cube")
436 end_function(fs
, "textureCube")
438 start_function("textureCubeLod")
439 generate_sigs("", "txl", "Cube")
440 end_function(fs
, "textureCubeLod")
442 start_function("shadow1D")
443 generate_sigs("", "tex", "1DShadow", False, 1)
444 generate_sigs("", "txb", "1DShadow", False, 1)
445 end_function(fs
, "shadow1D")
447 start_function("shadow1DLod")
448 generate_sigs("", "txl", "1DShadow", False, 1)
449 end_function(fs
, "shadow1DLod")
451 start_function("shadow1DProj")
452 generate_sigs("", "tex", "1DShadow", Proj
, 1)
453 generate_sigs("", "txb", "1DShadow", Proj
, 1)
454 end_function(fs
, "shadow1DProj")
456 start_function("shadow1DProjLod")
457 generate_sigs("", "txl", "1DShadow", Proj
, 1)
458 end_function(fs
, "shadow1DProjLod")
460 start_function("shadow2D")
461 generate_sigs("", "tex", "2DShadow")
462 generate_sigs("", "txb", "2DShadow")
463 end_function(fs
, "shadow2D")
465 start_function("shadow2DLod")
466 generate_sigs("", "txl", "2DShadow")
467 end_function(fs
, "shadow2DLod")
469 start_function("shadow2DProj")
470 generate_sigs("", "tex", "2DShadow", Proj
)
471 generate_sigs("", "txb", "2DShadow", Proj
)
472 end_function(fs
, "shadow2DProj")
474 start_function("shadow2DProjLod")
475 generate_sigs("", "txl", "2DShadow", Proj
)
476 end_function(fs
, "shadow2DProjLod")
478 sys
.stdout
= sys
.__stdout
__
481 # If you actually run this script, it'll print out all the functions.
482 if __name__
== "__main__":
484 generate_texture_functions(fs
);
485 for k
, v
in fs
.iteritems():