Build mesa glsl with make.
[mesa.git] / src / glsl / cl / SConscript
1 Import('*')
2
3 env = env.Clone()
4
5 glslcl = env.StaticLibrary(
6 target = 'glslcl',
7 source = [
8 'sl_cl_parse.c',
9 ],
10 )
11 Export('glslcl')