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Build mesa glsl with make.
[mesa.git]
/
src
/
glsl
/
cl
/
SConscript
1
Import('*')
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3
env = env.Clone()
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glslcl = env.StaticLibrary(
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target = 'glslcl',
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source = [
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'sl_cl_parse.c',
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],
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)
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Export('glslcl')