glsl2: Move the compiler to the subdirectory it will live in in Mesa.
[mesa.git] / src / glsl / glcpp / glcpp.c
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <sys/types.h>
25 #include <sys/stat.h>
26 #include <fcntl.h>
27 #include <unistd.h>
28 #include "glcpp.h"
29
30 extern int yydebug;
31
32 static char *
33 load_text_file(void *ctx, const char *file_name)
34 {
35 char *text = NULL;
36 struct stat st;
37 ssize_t total_read = 0;
38 int fd = file_name == NULL ? STDIN_FILENO : open(file_name, O_RDONLY);
39
40 if (fd < 0) {
41 return NULL;
42 }
43
44 if (fstat(fd, & st) == 0) {
45 text = (char *) talloc_size(ctx, st.st_size + 1);
46 if (text != NULL) {
47 do {
48 ssize_t bytes = read(fd, text + total_read,
49 st.st_size - total_read);
50 if (bytes < 0) {
51 text = NULL;
52 break;
53 }
54
55 if (bytes == 0) {
56 break;
57 }
58
59 total_read += bytes;
60 } while (total_read < st.st_size);
61
62 text[total_read] = '\0';
63 }
64 }
65
66 close(fd);
67
68 return text;
69 }
70
71 int
72 preprocess(void *talloc_ctx, const char **shader, char **info_log);
73
74 int
75 main (void)
76 {
77 void *ctx = talloc(NULL, void*);
78 const char *shader = load_text_file(ctx, NULL);
79 char *info_log = talloc_strdup(ctx, "");
80 int ret = preprocess(ctx, &shader, &info_log);
81
82 printf("%s", shader);
83 fprintf(stderr, "%s", info_log);
84
85 talloc_free(ctx);
86
87 return ret;
88 }