i965: Stop making a pointless region for DRI2 to just throw it away.
[mesa.git] / src / glsl / glcpp / pp.c
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <string.h>
26 #include <ctype.h>
27 #include "glcpp.h"
28 #include "main/core.h" /* for isblank() on MSVC */
29
30 void
31 glcpp_error (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
32 {
33 va_list ap;
34
35 parser->error = 1;
36 ralloc_asprintf_rewrite_tail(&parser->info_log,
37 &parser->info_log_length,
38 "%u:%u(%u): "
39 "preprocessor error: ",
40 locp->source,
41 locp->first_line,
42 locp->first_column);
43 va_start(ap, fmt);
44 ralloc_vasprintf_rewrite_tail(&parser->info_log,
45 &parser->info_log_length,
46 fmt, ap);
47 va_end(ap);
48 ralloc_asprintf_rewrite_tail(&parser->info_log,
49 &parser->info_log_length, "\n");
50 }
51
52 void
53 glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
54 {
55 va_list ap;
56
57 ralloc_asprintf_rewrite_tail(&parser->info_log,
58 &parser->info_log_length,
59 "%u:%u(%u): "
60 "preprocessor warning: ",
61 locp->source,
62 locp->first_line,
63 locp->first_column);
64 va_start(ap, fmt);
65 ralloc_vasprintf_rewrite_tail(&parser->info_log,
66 &parser->info_log_length,
67 fmt, ap);
68 va_end(ap);
69 ralloc_asprintf_rewrite_tail(&parser->info_log,
70 &parser->info_log_length, "\n");
71 }
72
73 /* Remove any line continuation characters in the shader, (whether in
74 * preprocessing directives or in GLSL code).
75 */
76 static char *
77 remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
78 {
79 char *clean = ralloc_strdup(ctx, "");
80 const char *backslash, *newline, *search_start;
81 int collapsed_newlines = 0;
82
83 search_start = shader;
84
85 while (true) {
86 backslash = strchr(search_start, '\\');
87
88 /* If we have previously collapsed any line-continuations,
89 * then we want to insert additional newlines at the next
90 * occurrence of a newline character to avoid changing any
91 * line numbers.
92 */
93 if (collapsed_newlines) {
94 newline = strchr(search_start, '\n');
95 if (newline &&
96 (backslash == NULL || newline < backslash))
97 {
98 ralloc_strncat(&clean, shader,
99 newline - shader + 1);
100 while (collapsed_newlines) {
101 ralloc_strcat(&clean, "\n");
102 collapsed_newlines--;
103 }
104 shader = newline + 1;
105 search_start = shader;
106 }
107 }
108
109 search_start = backslash + 1;
110
111 if (backslash == NULL)
112 break;
113
114 /* At each line continuation, (backslash followed by a
115 * newline), copy all preceding text to the output, then
116 * advance the shader pointer to the character after the
117 * newline.
118 */
119 if (backslash[1] == '\n' ||
120 (backslash[1] == '\r' && backslash[2] == '\n'))
121 {
122 collapsed_newlines++;
123 ralloc_strncat(&clean, shader, backslash - shader);
124 if (backslash[1] == '\n')
125 shader = backslash + 2;
126 else
127 shader = backslash + 3;
128 search_start = shader;
129 }
130 }
131
132 ralloc_strcat(&clean, shader);
133
134 return clean;
135 }
136
137 int
138 glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
139 const struct gl_extensions *extensions, struct gl_context *gl_ctx)
140 {
141 int errors;
142 glcpp_parser_t *parser = glcpp_parser_create (extensions, gl_ctx->API);
143
144 if (! gl_ctx->Const.DisableGLSLLineContinuations)
145 *shader = remove_line_continuations(parser, *shader);
146
147 glcpp_lex_set_source_string (parser, *shader);
148
149 glcpp_parser_parse (parser);
150
151 if (parser->skip_stack)
152 glcpp_error (&parser->skip_stack->loc, parser, "Unterminated #if\n");
153
154 glcpp_parser_resolve_implicit_version(parser);
155
156 ralloc_strcat(info_log, parser->info_log);
157
158 ralloc_steal(ralloc_ctx, parser->output);
159 *shader = parser->output;
160
161 errors = parser->error;
162 glcpp_parser_destroy (parser);
163 return errors;
164 }