vc4: Make a helper function for getting the current offset in the CL.
[mesa.git] / src / glsl / glsl_lexer.ll
1 %{
2 /*
3 * Copyright © 2008, 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24 #include <ctype.h>
25 #include <limits.h>
26 #include "util/strtod.h"
27 #include "ast.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_parser.h"
30
31 static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
32
33 #ifdef _MSC_VER
34 #define YY_NO_UNISTD_H
35 #endif
36
37 #define YY_USER_ACTION \
38 do { \
39 yylloc->first_column = yycolumn + 1; \
40 yylloc->first_line = yylloc->last_line = yylineno + 1; \
41 yycolumn += yyleng; \
42 yylloc->last_column = yycolumn + 1; \
43 } while(0);
44
45 #define YY_USER_INIT yylineno = 0; yycolumn = 0; yylloc->source = 0;
46
47 /* A macro for handling reserved words and keywords across language versions.
48 *
49 * Certain words start out as identifiers, become reserved words in
50 * later language revisions, and finally become language keywords.
51 * This may happen at different times in desktop GLSL and GLSL ES.
52 *
53 * For example, consider the following lexer rule:
54 * samplerBuffer KEYWORD(130, 0, 140, 0, SAMPLERBUFFER)
55 *
56 * This means that "samplerBuffer" will be treated as:
57 * - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40
58 * - a reserved word - error ...in GLSL >= 1.30
59 * - an identifier ...in GLSL < 1.30 or GLSL ES
60 */
61 #define KEYWORD(reserved_glsl, reserved_glsl_es, \
62 allowed_glsl, allowed_glsl_es, token) \
63 KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \
64 allowed_glsl, allowed_glsl_es, false, token)
65
66 /**
67 * Like the KEYWORD macro, but the word is also treated as a keyword
68 * if the given boolean expression is true.
69 */
70 #define KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \
71 allowed_glsl, allowed_glsl_es, \
72 alt_expr, token) \
73 do { \
74 if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \
75 || (alt_expr)) { \
76 return token; \
77 } else if (yyextra->is_version(reserved_glsl, \
78 reserved_glsl_es)) { \
79 _mesa_glsl_error(yylloc, yyextra, \
80 "illegal use of reserved word `%s'", yytext); \
81 return ERROR_TOK; \
82 } else { \
83 void *mem_ctx = yyextra; \
84 yylval->identifier = ralloc_strdup(mem_ctx, yytext); \
85 return classify_identifier(yyextra, yytext); \
86 } \
87 } while (0)
88
89 /**
90 * A macro for handling keywords that have been present in GLSL since
91 * its origin, but were changed into reserved words in GLSL 3.00 ES.
92 */
93 #define DEPRECATED_ES_KEYWORD(token) \
94 do { \
95 if (yyextra->is_version(0, 300)) { \
96 _mesa_glsl_error(yylloc, yyextra, \
97 "illegal use of reserved word `%s'", yytext); \
98 return ERROR_TOK; \
99 } else { \
100 return token; \
101 } \
102 } while (0)
103
104 static int
105 literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
106 YYSTYPE *lval, YYLTYPE *lloc, int base)
107 {
108 bool is_uint = (text[len - 1] == 'u' ||
109 text[len - 1] == 'U');
110 const char *digits = text;
111
112 /* Skip "0x" */
113 if (base == 16)
114 digits += 2;
115
116 #ifdef _MSC_VER
117 unsigned __int64 value = _strtoui64(digits, NULL, base);
118 #else
119 unsigned long long value = strtoull(digits, NULL, base);
120 #endif
121
122 lval->n = (int)value;
123
124 if (value > UINT_MAX) {
125 /* Note that signed 0xffffffff is valid, not out of range! */
126 if (state->is_version(130, 300)) {
127 _mesa_glsl_error(lloc, state,
128 "literal value `%s' out of range", text);
129 } else {
130 _mesa_glsl_warning(lloc, state,
131 "literal value `%s' out of range", text);
132 }
133 } else if (base == 10 && !is_uint && (unsigned)value > (unsigned)INT_MAX + 1) {
134 /* Tries to catch unintentionally providing a negative value.
135 * Note that -2147483648 is parsed as -(2147483648), so we don't
136 * want to warn for INT_MAX.
137 */
138 _mesa_glsl_warning(lloc, state,
139 "signed literal value `%s' is interpreted as %d",
140 text, lval->n);
141 }
142 return is_uint ? UINTCONSTANT : INTCONSTANT;
143 }
144
145 #define LITERAL_INTEGER(base) \
146 literal_integer(yytext, yyleng, yyextra, yylval, yylloc, base)
147
148 %}
149
150 %option bison-bridge bison-locations reentrant noyywrap
151 %option nounput noyy_top_state
152 %option never-interactive
153 %option prefix="_mesa_glsl_lexer_"
154 %option extra-type="struct _mesa_glsl_parse_state *"
155 %option warn nodefault
156
157 /* Note: When adding any start conditions to this list, you must also
158 * update the "Internal compiler error" catch-all rule near the end of
159 * this file. */
160 %x PP PRAGMA
161
162 DEC_INT [1-9][0-9]*
163 HEX_INT 0[xX][0-9a-fA-F]+
164 OCT_INT 0[0-7]*
165 INT ({DEC_INT}|{HEX_INT}|{OCT_INT})
166 SPC [ \t]*
167 SPCP [ \t]+
168 HASH ^{SPC}#{SPC}
169 %%
170
171 [ \r\t]+ ;
172
173 /* Preprocessor tokens. */
174 ^[ \t]*#[ \t]*$ ;
175 ^[ \t]*#[ \t]*version { BEGIN PP; return VERSION_TOK; }
176 ^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; }
177 {HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ {
178 /* Eat characters until the first digit is
179 * encountered
180 */
181 char *ptr = yytext;
182 while (!isdigit(*ptr))
183 ptr++;
184
185 /* Subtract one from the line number because
186 * yylineno is zero-based instead of
187 * one-based.
188 */
189 yylineno = strtol(ptr, &ptr, 0) - 1;
190
191 /* From GLSL 3.30 and GLSL ES on, after processing the
192 * line directive (including its new-line), the implementation
193 * will behave as if it is compiling at the line number passed
194 * as argument. It was line number + 1 in older specifications.
195 */
196 if (yyextra->is_version(330, 100))
197 yylineno--;
198
199 yylloc->source = strtol(ptr, NULL, 0);
200 }
201 {HASH}line{SPCP}{INT}{SPC}$ {
202 /* Eat characters until the first digit is
203 * encountered
204 */
205 char *ptr = yytext;
206 while (!isdigit(*ptr))
207 ptr++;
208
209 /* Subtract one from the line number because
210 * yylineno is zero-based instead of
211 * one-based.
212 */
213 yylineno = strtol(ptr, &ptr, 0) - 1;
214
215 /* From GLSL 3.30 and GLSL ES on, after processing the
216 * line directive (including its new-line), the implementation
217 * will behave as if it is compiling at the line number passed
218 * as argument. It was line number + 1 in older specifications.
219 */
220 if (yyextra->is_version(330, 100))
221 yylineno--;
222 }
223 ^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
224 BEGIN PP;
225 return PRAGMA_DEBUG_ON;
226 }
227 ^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) {
228 BEGIN PP;
229 return PRAGMA_DEBUG_OFF;
230 }
231 ^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) {
232 BEGIN PP;
233 return PRAGMA_OPTIMIZE_ON;
234 }
235 ^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) {
236 BEGIN PP;
237 return PRAGMA_OPTIMIZE_OFF;
238 }
239 ^{SPC}#{SPC}pragma{SPCP}STDGL{SPCP}invariant{SPC}\({SPC}all{SPC}\) {
240 BEGIN PP;
241 return PRAGMA_INVARIANT_ALL;
242 }
243 ^{SPC}#{SPC}pragma{SPCP} { BEGIN PRAGMA; }
244
245 <PRAGMA>\n { BEGIN 0; yylineno++; yycolumn = 0; }
246 <PRAGMA>. { }
247
248 <PP>\/\/[^\n]* { }
249 <PP>[ \t\r]* { }
250 <PP>: return COLON;
251 <PP>[_a-zA-Z][_a-zA-Z0-9]* {
252 void *mem_ctx = yyextra;
253 yylval->identifier = ralloc_strdup(mem_ctx, yytext);
254 return IDENTIFIER;
255 }
256 <PP>[1-9][0-9]* {
257 yylval->n = strtol(yytext, NULL, 10);
258 return INTCONSTANT;
259 }
260 <PP>\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
261 <PP>. { return yytext[0]; }
262
263 \n { yylineno++; yycolumn = 0; }
264
265 attribute DEPRECATED_ES_KEYWORD(ATTRIBUTE);
266 const return CONST_TOK;
267 bool return BOOL_TOK;
268 float return FLOAT_TOK;
269 int return INT_TOK;
270 uint KEYWORD(130, 300, 130, 300, UINT_TOK);
271
272 break return BREAK;
273 continue return CONTINUE;
274 do return DO;
275 while return WHILE;
276 else return ELSE;
277 for return FOR;
278 if return IF;
279 discard return DISCARD;
280 return return RETURN;
281
282 bvec2 return BVEC2;
283 bvec3 return BVEC3;
284 bvec4 return BVEC4;
285 ivec2 return IVEC2;
286 ivec3 return IVEC3;
287 ivec4 return IVEC4;
288 uvec2 KEYWORD(130, 300, 130, 300, UVEC2);
289 uvec3 KEYWORD(130, 300, 130, 300, UVEC3);
290 uvec4 KEYWORD(130, 300, 130, 300, UVEC4);
291 vec2 return VEC2;
292 vec3 return VEC3;
293 vec4 return VEC4;
294 mat2 return MAT2X2;
295 mat3 return MAT3X3;
296 mat4 return MAT4X4;
297 mat2x2 KEYWORD(120, 300, 120, 300, MAT2X2);
298 mat2x3 KEYWORD(120, 300, 120, 300, MAT2X3);
299 mat2x4 KEYWORD(120, 300, 120, 300, MAT2X4);
300 mat3x2 KEYWORD(120, 300, 120, 300, MAT3X2);
301 mat3x3 KEYWORD(120, 300, 120, 300, MAT3X3);
302 mat3x4 KEYWORD(120, 300, 120, 300, MAT3X4);
303 mat4x2 KEYWORD(120, 300, 120, 300, MAT4X2);
304 mat4x3 KEYWORD(120, 300, 120, 300, MAT4X3);
305 mat4x4 KEYWORD(120, 300, 120, 300, MAT4X4);
306
307 in return IN_TOK;
308 out return OUT_TOK;
309 inout return INOUT_TOK;
310 uniform return UNIFORM;
311 buffer return BUFFER;
312 varying DEPRECATED_ES_KEYWORD(VARYING);
313 centroid KEYWORD(120, 300, 120, 300, CENTROID);
314 invariant KEYWORD(120, 100, 120, 100, INVARIANT);
315 flat KEYWORD(130, 100, 130, 300, FLAT);
316 smooth KEYWORD(130, 300, 130, 300, SMOOTH);
317 noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
318
319 sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
320 sampler2D return SAMPLER2D;
321 sampler3D return SAMPLER3D;
322 samplerCube return SAMPLERCUBE;
323 sampler1DArray KEYWORD(130, 300, 130, 0, SAMPLER1DARRAY);
324 sampler2DArray KEYWORD(130, 300, 130, 300, SAMPLER2DARRAY);
325 sampler1DShadow DEPRECATED_ES_KEYWORD(SAMPLER1DSHADOW);
326 sampler2DShadow return SAMPLER2DSHADOW;
327 samplerCubeShadow KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
328 sampler1DArrayShadow KEYWORD(130, 300, 130, 0, SAMPLER1DARRAYSHADOW);
329 sampler2DArrayShadow KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
330 isampler1D KEYWORD(130, 300, 130, 0, ISAMPLER1D);
331 isampler2D KEYWORD(130, 300, 130, 300, ISAMPLER2D);
332 isampler3D KEYWORD(130, 300, 130, 300, ISAMPLER3D);
333 isamplerCube KEYWORD(130, 300, 130, 300, ISAMPLERCUBE);
334 isampler1DArray KEYWORD(130, 300, 130, 0, ISAMPLER1DARRAY);
335 isampler2DArray KEYWORD(130, 300, 130, 300, ISAMPLER2DARRAY);
336 usampler1D KEYWORD(130, 300, 130, 0, USAMPLER1D);
337 usampler2D KEYWORD(130, 300, 130, 300, USAMPLER2D);
338 usampler3D KEYWORD(130, 300, 130, 300, USAMPLER3D);
339 usamplerCube KEYWORD(130, 300, 130, 300, USAMPLERCUBE);
340 usampler1DArray KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
341 usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
342
343 /* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
344 /* these are reserved but not defined in GLSL 3.00 */
345 sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
346 isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
347 usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
348 sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMSARRAY);
349 isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMSARRAY);
350 usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMSARRAY);
351
352 /* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
353 samplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
354 isamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
355 usamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
356 samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
357
358 samplerExternalOES {
359 if (yyextra->OES_EGL_image_external_enable)
360 return SAMPLEREXTERNALOES;
361 else
362 return IDENTIFIER;
363 }
364
365 /* keywords available with ARB_gpu_shader5 */
366 precise KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_gpu_shader5_enable, PRECISE);
367
368 /* keywords available with ARB_shader_image_load_store */
369 image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
370 image2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
371 image3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
372 image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
373 imageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
374 imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGEBUFFER);
375 image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
376 image2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
377 imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY);
378 image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
379 image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
380 iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
381 iimage2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
382 iimage3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
383 iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
384 iimageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
385 iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGEBUFFER);
386 iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
387 iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
388 iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY);
389 iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
390 iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
391 uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
392 uimage2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
393 uimage3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
394 uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
395 uimageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
396 uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGEBUFFER);
397 uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
398 uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
399 uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY);
400 uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
401 uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
402 image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
403 image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
404 image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
405 image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW);
406
407 coherent KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, COHERENT);
408 volatile KEYWORD_WITH_ALT(110, 100, 420, 0, yyextra->ARB_shader_image_load_store_enable, VOLATILE);
409 restrict KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, RESTRICT);
410 readonly KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, READONLY);
411 writeonly KEYWORD_WITH_ALT(420, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, WRITEONLY);
412
413 atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
414
415 struct return STRUCT;
416 void return VOID_TOK;
417
418 layout {
419 if ((yyextra->is_version(140, 300))
420 || yyextra->AMD_conservative_depth_enable
421 || yyextra->ARB_conservative_depth_enable
422 || yyextra->ARB_explicit_attrib_location_enable
423 || yyextra->ARB_explicit_uniform_location_enable
424 || yyextra->has_separate_shader_objects()
425 || yyextra->ARB_uniform_buffer_object_enable
426 || yyextra->ARB_fragment_coord_conventions_enable
427 || yyextra->ARB_shading_language_420pack_enable
428 || yyextra->ARB_compute_shader_enable) {
429 return LAYOUT_TOK;
430 } else {
431 void *mem_ctx = yyextra;
432 yylval->identifier = ralloc_strdup(mem_ctx, yytext);
433 return classify_identifier(yyextra, yytext);
434 }
435 }
436
437 \+\+ return INC_OP;
438 -- return DEC_OP;
439 \<= return LE_OP;
440 >= return GE_OP;
441 == return EQ_OP;
442 != return NE_OP;
443 && return AND_OP;
444 \|\| return OR_OP;
445 "^^" return XOR_OP;
446 "<<" return LEFT_OP;
447 ">>" return RIGHT_OP;
448
449 \*= return MUL_ASSIGN;
450 \/= return DIV_ASSIGN;
451 \+= return ADD_ASSIGN;
452 \%= return MOD_ASSIGN;
453 \<\<= return LEFT_ASSIGN;
454 >>= return RIGHT_ASSIGN;
455 &= return AND_ASSIGN;
456 "^=" return XOR_ASSIGN;
457 \|= return OR_ASSIGN;
458 -= return SUB_ASSIGN;
459
460 [1-9][0-9]*[uU]? {
461 return LITERAL_INTEGER(10);
462 }
463 0[xX][0-9a-fA-F]+[uU]? {
464 return LITERAL_INTEGER(16);
465 }
466 0[0-7]*[uU]? {
467 return LITERAL_INTEGER(8);
468 }
469
470 [0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
471 \.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
472 [0-9]+\.([eE][+-]?[0-9]+)?[fF]? |
473 [0-9]+[eE][+-]?[0-9]+[fF]? {
474 yylval->real = _mesa_strtof(yytext, NULL);
475 return FLOATCONSTANT;
476 }
477
478 [0-9]+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
479 \.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
480 [0-9]+\.([eE][+-]?[0-9]+)?(lf|LF) |
481 [0-9]+[eE][+-]?[0-9]+(lf|LF) {
482 if (!yyextra->is_version(400, 0) &&
483 !yyextra->ARB_gpu_shader_fp64_enable)
484 return ERROR_TOK;
485 yylval->dreal = _mesa_strtod(yytext, NULL);
486 return DOUBLECONSTANT;
487 }
488
489 true {
490 yylval->n = 1;
491 return BOOLCONSTANT;
492 }
493 false {
494 yylval->n = 0;
495 return BOOLCONSTANT;
496 }
497
498
499 /* Reserved words in GLSL 1.10. */
500 asm KEYWORD(110, 100, 0, 0, ASM);
501 class KEYWORD(110, 100, 0, 0, CLASS);
502 union KEYWORD(110, 100, 0, 0, UNION);
503 enum KEYWORD(110, 100, 0, 0, ENUM);
504 typedef KEYWORD(110, 100, 0, 0, TYPEDEF);
505 template KEYWORD(110, 100, 0, 0, TEMPLATE);
506 this KEYWORD(110, 100, 0, 0, THIS);
507 packed KEYWORD_WITH_ALT(110, 100, 140, 300, yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK);
508 goto KEYWORD(110, 100, 0, 0, GOTO);
509 switch KEYWORD(110, 100, 130, 300, SWITCH);
510 default KEYWORD(110, 100, 130, 300, DEFAULT);
511 inline KEYWORD(110, 100, 0, 0, INLINE_TOK);
512 noinline KEYWORD(110, 100, 0, 0, NOINLINE);
513 public KEYWORD(110, 100, 0, 0, PUBLIC_TOK);
514 static KEYWORD(110, 100, 0, 0, STATIC);
515 extern KEYWORD(110, 100, 0, 0, EXTERN);
516 external KEYWORD(110, 100, 0, 0, EXTERNAL);
517 interface KEYWORD(110, 100, 0, 0, INTERFACE);
518 long KEYWORD(110, 100, 0, 0, LONG_TOK);
519 short KEYWORD(110, 100, 0, 0, SHORT_TOK);
520 double KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
521 half KEYWORD(110, 100, 0, 0, HALF);
522 fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
523 unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
524 input KEYWORD(110, 100, 0, 0, INPUT_TOK);
525 output KEYWORD(110, 100, 0, 0, OUTPUT);
526 hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
527 hvec3 KEYWORD(110, 100, 0, 0, HVEC3);
528 hvec4 KEYWORD(110, 100, 0, 0, HVEC4);
529 dvec2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
530 dvec3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
531 dvec4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
532 dmat2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
533 dmat3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
534 dmat4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
535 dmat2x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
536 dmat2x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
537 dmat2x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
538 dmat3x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
539 dmat3x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
540 dmat3x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
541 dmat4x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
542 dmat4x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
543 dmat4x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
544 fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
545 fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
546 fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
547 sampler2DRect DEPRECATED_ES_KEYWORD(SAMPLER2DRECT);
548 sampler3DRect KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
549 sampler2DRectShadow DEPRECATED_ES_KEYWORD(SAMPLER2DRECTSHADOW);
550 sizeof KEYWORD(110, 100, 0, 0, SIZEOF);
551 cast KEYWORD(110, 100, 0, 0, CAST);
552 namespace KEYWORD(110, 100, 0, 0, NAMESPACE);
553 using KEYWORD(110, 100, 0, 0, USING);
554
555 /* Additional reserved words in GLSL 1.20. */
556 lowp KEYWORD(120, 100, 130, 100, LOWP);
557 mediump KEYWORD(120, 100, 130, 100, MEDIUMP);
558 highp KEYWORD(120, 100, 130, 100, HIGHP);
559 precision KEYWORD(120, 100, 130, 100, PRECISION);
560
561 /* Additional reserved words in GLSL 1.30. */
562 case KEYWORD(130, 300, 130, 300, CASE);
563 common KEYWORD(130, 300, 0, 0, COMMON);
564 partition KEYWORD(130, 300, 0, 0, PARTITION);
565 active KEYWORD(130, 300, 0, 0, ACTIVE);
566 superp KEYWORD(130, 100, 0, 0, SUPERP);
567 samplerBuffer KEYWORD(130, 300, 140, 0, SAMPLERBUFFER);
568 filter KEYWORD(130, 300, 0, 0, FILTER);
569 row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
570
571 /* Additional reserved words in GLSL 1.40 */
572 isampler2DRect KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
573 usampler2DRect KEYWORD(140, 300, 140, 0, USAMPLER2DRECT);
574 isamplerBuffer KEYWORD(140, 300, 140, 0, ISAMPLERBUFFER);
575 usamplerBuffer KEYWORD(140, 300, 140, 0, USAMPLERBUFFER);
576
577 /* Additional reserved words in GLSL ES 3.00 */
578 resource KEYWORD(0, 300, 0, 0, RESOURCE);
579 patch KEYWORD(0, 300, 0, 0, PATCH);
580 sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
581 subroutine KEYWORD(0, 300, 0, 0, SUBROUTINE);
582
583
584 [_a-zA-Z][_a-zA-Z0-9]* {
585 struct _mesa_glsl_parse_state *state = yyextra;
586 void *ctx = state;
587 if (state->es_shader && strlen(yytext) > 1024) {
588 _mesa_glsl_error(yylloc, state,
589 "Identifier `%s' exceeds 1024 characters",
590 yytext);
591 } else {
592 yylval->identifier = ralloc_strdup(ctx, yytext);
593 }
594 return classify_identifier(state, yytext);
595 }
596
597 . { return yytext[0]; }
598
599 %%
600
601 int
602 classify_identifier(struct _mesa_glsl_parse_state *state, const char *name)
603 {
604 if (state->symbols->get_variable(name) || state->symbols->get_function(name))
605 return IDENTIFIER;
606 else if (state->symbols->get_type(name))
607 return TYPE_IDENTIFIER;
608 else
609 return NEW_IDENTIFIER;
610 }
611
612 void
613 _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
614 {
615 yylex_init_extra(state, & state->scanner);
616 yy_scan_string(string, state->scanner);
617 }
618
619 void
620 _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
621 {
622 yylex_destroy(state->scanner);
623 }